Starred repositories
Cross-platform, fast, feature-rich, GPU based terminal
ManifoldPlus: A Robust and Scalable Watertight Manifold Surface Generation Method for Triangle Soups
🚀 [ARXIV 2024] Pytorch implementation of 'Fast Feedforward 3D Gaussian Splatting Compression'
APD-MVS is a MVS method which adopts adaptive patch deformation and an NCC-based matching metric.
Code for the paper "Timbre-Trap: A Low-Resource Framework for Instrument-Agnostic Music Transcription"
A lightweight yet powerful audio-to-MIDI converter with pitch bend detection
From anything to mesh like human artists. Official impl. of "MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformers"
Codes of MVSFormer++: Revealing the Devil in Transformer’s Details for Multi-View Stereo (ICLR2024)
Vulkan-based Gaussian Splatting viewer, and python binding
A collaboration friendly studio for NeRFs
[CVPR 2024 Oral] Rethinking Inductive Biases for Surface Normal Estimation
Hierarchical Prior Mining for Non-local Multi-View Stereo (ICCV 2023)
aka "Bayesian Methods for Hackers": An introduction to Bayesian methods + probabilistic programming with a computation/understanding-first, mathematics-second point of view. All in pure Python ;)
A curated list of engineering-related video games rated Very Positive or higher on Steam
Shape Aware Parallel Mesh Simplification Algorithm
Learn to use WebGPU for native graphic applications in C++
An unofficial implementation of paper 3D Gaussian Splatting for Real-Time Radiance Field Rendering by taichi lang.
This is the official code for MobileSAM project that makes SAM lightweight for mobile applications and beyond!
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
3D Gaussian Splatting, reimagined: Unleashing unmatched speed with C++ and CUDA from the ground up!
Metal graphic api ported to C++ with CMake build system
Pytorch implementation for Semantic Segmentation/Scene Parsing on MIT ADE20K dataset
Rendering Point Clouds with Compute Shaders