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pageGameMain.js
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pageGameMain.js
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var osdLayer;
var pageGameLife;
var vJoystick;
Marble.PageGameMain = function()
{
this._playerLives = 3;
osdLayer = new Marble.OsdLayer();
osdLayer.livesSet( this._playerLives );
var needCanvas = jQuery.url().param('render') ? true : false;
if( needCanvas || VirtualJoystick.touchScreenAvailable() ){
this._virtualJoystick = new VirtualJoystick({
mouseSupport : true
});
vJoystick = this._virtualJoystick;
}
this._gameLifeCtor();
}
Marble.PageGameMain.prototype.destroy = function()
{
this._gameLifeDtor();
this._virtualJoystick && this._virtualJoystick.destroy();
this._virtualJoystick = null;
vJoystick = this._virtualJoystick;
osdLayer && osdLayer.destroy();
osdLayer = null;
}
// mixin MicroEvent
MicroEvent.mixin(Marble.PageGameMain);
//////////////////////////////////////////////////////////////////////////////////
// pageGameLife //
//////////////////////////////////////////////////////////////////////////////////
Marble.PageGameMain.prototype._gameLifeCtor = function()
{
console.assert(!this._gameLife);
this._gameLife = new Marble.PageGameLife();
this._$gameLifeOnCompleted = this._gameLifeOnCompleted.bind(this);
this._gameLife.bind("completed", this._$gameLifeOnCompleted);
// export as a global
pageGameLife = this._gameLife;
}
Marble.PageGameMain.prototype._gameLifeDtor = function()
{
if( !this._gameLife ) return;
this._gameLife.unbind("completed", this._$gameLifeOnCompleted);
this._gameLife && this._gameLife.destroy();
this._gameLife = null;
// export as a global
pageGameLife = this._gameLife;
}
Marble.PageGameMain.prototype._gameLifeOnCompleted = function()
{
this._gameLifeDtor();
if( this._playerLives === 0 ){
this.trigger('completed');
return;
}
this._playerLives--;
osdLayer.livesSet( this._playerLives );
this._gameLifeCtor();
}