// Copyright 2018 Ryan Dahl // All rights reserved. MIT License. package deno import ( "github.com/golang/protobuf/proto" "time" ) type Timer struct { Id int32 Done bool Cleared bool Interval bool Delay int32 // In milliseconds } var timers = make(map[int32]*Timer) func InitTimers() { Sub("timers", func(buf []byte) []byte { msg := &Msg{} check(proto.Unmarshal(buf, msg)) switch msg.Command { case Msg_TIMER_START: id := msg.TimerStartId t := &Timer{ Id: id, Done: false, Interval: msg.TimerStartInterval, Delay: msg.TimerStartDelay, Cleared: false, } if t.Delay < 10 { t.Delay = 10 } t.StartTimer() timers[id] = t return nil case Msg_TIMER_CLEAR: // TODO maybe need mutex here. timer := timers[msg.TimerClearId] timer.Clear() default: panic("[timers] Unexpected message " + string(buf)) } return nil }) } func (t *Timer) Clear() { if !t.Cleared { wg.Done() t.Cleared = true delete(timers, t.Id) } t.Done = true } func (t *Timer) StartTimer() { wg.Add(1) go func() { defer t.Clear() for { time.Sleep(time.Duration(t.Delay) * time.Millisecond) if !t.Interval { t.Done = true } PubMsg("timers", &Msg{ Command: Msg_TIMER_READY, TimerReadyId: t.Id, TimerReadyDone: t.Done, }) if t.Done { return } } }() }