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More robust animation system #48
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Is this not simply a weighted average (t × Current + (1 − t ) × Next)? |
This is more a note to myself, so it might be a bit misleading to others. What I'm saying here is that there should be three animations (maximum) per I further note that any attempts to add a new animation while |
Right now, MD5 animations can be loaded and will loop forever on an actor. This needs to be made more robust, stable, and flexible (and more performant when more actors are visible).
Animation_Cache
to load the animations, which become read-onlyAnimation
instancesAnimation
controllers, one for each groupingCrouch
is sent as a message, for example, some animations might be interested in obeying it, while others will just ignore it as unapplicableThe text was updated successfully, but these errors were encountered: