// VecXGL 1.1 (SDL/Win32) // Overlay info // JH 2007 // disable this to disable overlays #define ENABLE_OVERLAY typedef struct // Create A Structure { GLubyte *imageData; // Image Data (Up To 32 Bits) GLuint bpp; // Image Color Depth In Bits Per Pixel. GLuint width; // Image Width GLuint height; // Image Height GLuint upsideDown; // If 1, then image is upside down GLuint texID; // Texture ID Used To Select A Texture } TextureImage;