-
Notifications
You must be signed in to change notification settings - Fork 29
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
SPM Bug: Xcode 134.1 100 % CPU usage with SwiftLintPlugin enabled #60
Comments
Possibly related to swift.org forum , introduced with ed1187b . |
Hmm.. could it be caused by the 1.7.0 addition of the SwiftLintXcode plugin in the project ? |
@malcommac I was wondering if it was possible to do a 1.6.3 release with only the bugfixes that you've integrated in the 1.7.0? |
I'll release a major later tomorrow, temporarily disabling the plug-in until a fix is out (or most likely Xcode 14 became the de facto choice) |
Released. I'll keep an eye on this bug in order to find a fix or workaround. Thanks for reporting. |
Platform Version
Any
SDK Version
1.7.0
Xcode Version
13.4.1 (13F100)
Steps To Reproduce
Embed the latest 1.7.0 in any bigger project and run project.
Xcode has over 100% usage as soon as the play button is being hit. Also restart of Xcode with project or restart of Mac and opening the project leads to 100% CPU usage. Xcode is extremely slow and doesn't show errors in the code anymore.
Expected Behavior
Version not affecting Xcode CPU usage.
Actual Incorrect Behavior
100% CPU usage when SDK is embedded in project.
The text was updated successfully, but these errors were encountered: