Make sure we don't multithread libzip access #16680
Merged
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Since it uses a shared fd, of course we can't allow it to be used from two threads at once. I suspect this is the cause of #16642 and it could even be one of the mysteries in #16601.
Could use a bit more thorough testing, though. I didn't really try to replicate #16642 and more made sure it still loads textures.
I thought about opening multiple zips per thread, but because of our bestest friend scoped storage, I suspect that would be slower than just locking during the zip read. We still png/zim decode concurrently.
-[Unknown]