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Correct D3D viewport offset sign in sw transform #15889

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merged 2 commits into from
Aug 23, 2022

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unknownbrackets
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D3D11 was simply wrong in 159eab5. And I must've gotten the other from the various invertedX/invertedY logic in D3D9, but I don't see why it wouldn't be the same as D3D11. This fixes #15767.

-[Unknown]

@unknownbrackets unknownbrackets added this to the v1.14.0 milestone Aug 23, 2022
@hrydgard hrydgard merged commit 68134b6 into hrydgard:master Aug 23, 2022
@unknownbrackets unknownbrackets deleted the d3d-proj branch August 23, 2022 06:57
@unknownbrackets unknownbrackets modified the milestones: v1.14.0, v1.13.2 Sep 10, 2022
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Star Ocean - First Departure: map error in battle with D3D
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