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index.js
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index.js
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import { DECODING_STEPS } from '@here/quantized-mesh-decoder'
import dat from 'dat.gui'
import * as THREE from 'three'
import createQuantizedMesh from './create-quantized-mesh.js'
function createRenderer () {
const renderer = new THREE.WebGLRenderer()
renderer.shadowMap.enabled = true
renderer.shadowMap.type = THREE.PCFSoftShadowMap
renderer.setSize(window.innerWidth, window.innerHeight)
return renderer
}
function createCamera () {
const camera = new THREE.PerspectiveCamera(
44,
window.innerWidth / window.innerHeight,
0.1,
100000
)
camera.position.z = 500
camera.position.x = 0
camera.position.y = 0
return camera
}
function createLight (scene) {
if (!params.light) {
return
}
const light = new THREE.DirectionalLight(0xffffff, 1)
light.castShadow = true
light.shadow.mapSize.width = 1024
light.shadow.mapSize.height = 1024
light.shadow.camera.near = 0.1
light.shadow.camera.far = 300
light.shadow.camera.top = 200
light.shadow.camera.left = 200
light.shadow.camera.bottom = -200
light.shadow.camera.right = -200
light.position.set(-100.5, -20, 300)
scene.add(light)
if (params.lightHelper) {
const helper = new THREE.CameraHelper(light.shadow.camera)
scene.add(helper)
}
}
function createControls (camera, renderer) {
let controls = new THREE.OrbitControls(camera, renderer.domElement)
controls.enableDamping = true
controls.dampingFactor = 0.25
controls.screenSpacePanning = true
controls.minDistance = 1
controls.maxDistance = 1000
controls.maxPolarAngle = Math.PI
controls.enableKeys = false
return controls
}
function createContainer (scene, params) {
const container = new THREE.Box3(
new THREE.Vector3(-150, -150, 0),
new THREE.Vector3(150, 150, 150)
)
const containerHelper = new THREE.Box3Helper(container, 0x6B6F73)
scene.add(containerHelper)
return container
}
function clearScene (scene) {
scene.remove.apply(scene, scene.children)
}
function composeScene (scene, params) {
const container = createContainer(scene, params)
createLight(scene, params)
createQuantizedMesh(scene, container, params)
}
function saveParams (params) {
const urlParams = new URLSearchParams()
for (let key in params) {
urlParams.append(key, params[key])
}
window.history.replaceState(params, '', `?${urlParams.toString()}`)
}
function readParams () {
const savedParams = new URLSearchParams(window.location.search)
let savedParamsDecoded = {}
for (let [key, value] of savedParams) {
let decodedValue = value
if (value === 'true' || value === 'false') {
decodedValue = JSON.parse(value)
}
savedParamsDecoded[key] = decodedValue
}
return savedParamsDecoded
}
function createUI (scene, params) {
const ui = new dat.GUI()
const onChange = () => {
saveParams(params)
clearScene(scene, params)
composeScene(scene, params)
}
const meshUrl = ui.add(params, 'meshUrl')
const appearance = ui.add(params, 'appearance', [
'normal',
'basic',
'phong',
'points'
])
const normalHelper = ui.add(params, 'normalHelper')
const light = ui.add(params, 'light')
const lightHelper = ui.add(params, 'lightHelper')
const wireframe = ui.add(params, 'wireframe')
const edgeVertices = ui.add(params, 'edgeVertices')
const decoderFolder = ui.addFolder('Decoder Options')
const maxDecodingStep = decoderFolder.add(params, 'maxDecodingStep', Object.keys(DECODING_STEPS))
decoderFolder.open()
meshUrl.onFinishChange(onChange)
appearance.onChange(onChange)
normalHelper.onChange(onChange)
light.onChange(onChange)
lightHelper.onChange(onChange)
wireframe.onChange(onChange)
edgeVertices.onChange(onChange)
maxDecodingStep.onChange(onChange)
}
function renderFrame (scene, camera, renderer, controls) {
window.requestAnimationFrame(() => {
renderFrame(scene, camera, renderer, controls)
})
controls.update()
renderer.render(scene, camera)
}
const decodingSteps = Object.keys(DECODING_STEPS)
const defaultParams = {
meshUrl: '/example-tiles/13/1312/5176.terrain',
appearance: 'normal',
normalHelper: false,
light: false,
lightHelper: false,
wireframe: true,
edgeVertices: false,
maxDecodingStep: decodingSteps[decodingSteps.length - 1]
}
const savedParams = readParams()
const params = Object.assign({}, defaultParams, savedParams)
const scene = new THREE.Scene()
const renderer = createRenderer()
const camera = createCamera()
const controls = createControls(camera, renderer)
window.addEventListener('resize', () => {
renderer.setSize(window.innerWidth, window.innerHeight)
camera.aspect = window.innerWidth / window.innerHeight
camera.updateProjectionMatrix()
})
document.body.appendChild(renderer.domElement)
createUI(scene, params)
composeScene(scene, params)
renderFrame(scene, camera, renderer, controls)