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chunk.cpp
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chunk.cpp
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#include "chunk.hpp"
#include "chunkworld.hpp"
#include "lodbuilder.hpp"
#include "../urhoextras/random.hpp"
#include "../urhoextras/utils.hpp"
#include <Urho3D/Core/Profiler.h>
#include <Urho3D/Graphics/Geometry.h>
#include <Urho3D/Graphics/IndexBuffer.h>
#include <Urho3D/Graphics/Model.h>
#include <Urho3D/Graphics/Technique.h>
#include <Urho3D/Graphics/Texture2D.h>
#include <Urho3D/Graphics/VertexBuffer.h>
#include <Urho3D/Resource/ResourceCache.h>
#include <Urho3D/Scene/Scene.h>
#include <stdexcept>
namespace BigWorld
{
Chunk::Chunk(ChunkWorld* world, Urho3D::IntVector2 const& pos, Corners& corners) :
Urho3D::Object(world->GetContext()),
world(world),
pos(pos),
undergrowth_state(UGSTATE_NOT_INITIALIZED),
undergrowth_node(NULL)
{
if (corners.Size() != world->getChunkWidth() * world->getChunkWidth()) {
throw std::runtime_error("Array of corners has invalid size!");
}
// Fast way to "copy" corners
this->corners.Swap(corners);
// Use average height as baseheight. Also check validity of corners
unsigned long average_height = 0;
for (Corners::ConstIterator it = this->corners.Begin(); it != this->corners.End(); ++ it) {
average_height += it->height;
if (it->ttypes.empty()) {
throw std::runtime_error("Every corner of Chunk must have at least one terraintype!");
}
}
average_height /= this->corners.Size();
baseheight = average_height;
node = world->getScene()->CreateChild();
node->SetDeepEnabled(false);
updateLowestHeight();
}
Chunk::~Chunk()
{
destroyUndergrowth();
// If there is a preparation task, make sure it is completed.
if (task_workitem.NotNull()) {
// Action is required only if task is not yet ready
if (!task_workitem->completed_) {
// First try to simply remove task
Urho3D::WorkQueue* workqueue = GetSubsystem<Urho3D::WorkQueue>();
if (!workqueue->RemoveWorkItem(task_workitem)) {
// Removing did not work. Let's just wait until workitem is ready
while (!task_workitem->completed_) {
// Wait, wait...
}
}
}
}
}
bool Chunk::write(Urho3D::Serializer& dest) const
{
return writeWithoutObject(dest, corners);
}
bool Chunk::writeWithoutObject(Urho3D::Serializer& dest, Corners const& corners)
{
for (Corners::ConstIterator i = corners.Begin(); i != corners.End(); ++ i) {
Corner const& c = *i;
if (!c.write(dest)) return false;
}
return true;
}
bool Chunk::prepareForLod(uint8_t lod, Urho3D::IntVector2 const& pos)
{
// Preparation is ready when LOD can be found from loadcache
if (lodcache.Contains(lod)) {
return true;
}
Urho3D::WorkQueue* workqueue = GetSubsystem<Urho3D::WorkQueue>();
// If there is an existing task
if (task_workitem.NotNull()) {
// If the task is building this LOD, then check if it's ready
if (task_lod == lod) {
// If not ready, then keep waiting
if (!task_workitem->completed_) {
return false;
}
// Try to use task results. Sometimes this needs to be called
// multiple times because of texture and other resource loading.
if (!storeTaskResultsToLodCache()) {
return false;
}
task_workitem = NULL;
task_data = NULL;
task_mat = NULL;
return true;
}
// If the task is building different LOD, then try remove it.
else {
// If already complete, then removing is easy
if (task_workitem->completed_) {
task_workitem = NULL;
task_data = NULL;
task_mat = NULL;
}
// Try to stop task
else if (workqueue->RemoveWorkItem(task_workitem)) {
task_workitem = NULL;
task_data = NULL;
task_mat = NULL;
}
// Removing old task was not possible, so try again later
else {
return false;
}
}
}
// There is no task running at background, so start one.
task_lod = lod;
// Get and set data
task_data = new LodBuildingTaskData;
task_data->context = context_;
task_data->lod = lod;
task_data->chunk_width = world->getChunkWidth();
task_data->sqr_width = world->getSquareWidth();
task_data->heightstep = world->getHeightstep();
task_data->terrain_texture_repeats = world->getTerrainTextureRepeats();
task_data->baseheight = baseheight;
task_data->calculate_ttype_image = matcache.Null();
world->extractCornersData(task_data->corners, pos);
// Set up workitem
task_workitem = new Urho3D::WorkItem();
task_workitem->workFunction_ = buildLod;
task_workitem->aux_ = task_data;
// Store possible existing material, so setting
// matcache to NULL does not cause problems.
task_mat = matcache;
// Start task
workqueue->AddWorkItem(task_workitem);
return false;
}
void Chunk::show(Urho3D::IntVector2 const& rel_pos, unsigned origin_height, uint8_t lod)
{
assert(lodcache.Contains(lod));
assert(!matcache.Null());
node->SetPosition(Urho3D::Vector3(
rel_pos.x_ * world->getChunkWidthFloat(),
(int(baseheight) - int(origin_height)) * world->getHeightstep(),
rel_pos.y_ * world->getChunkWidthFloat()
));
// If there is no active static model, then one needs to be created
if (!active_model) {
active_model = node->CreateComponent<Urho3D::StaticModel>();
active_model->SetModel(lodcache[lod]);
active_model->SetMaterial(matcache);
active_model->SetOcclusionLodLevel(lodcache[lod]->GetNumGeometryLodLevels(0) - 1);
active_model->SetOccludee(true);
active_model->SetOccluder(true);
}
// If there is active static model, but it has different properties
else if (active_model->GetModel() != lodcache[lod] || active_model->GetMaterial() != matcache) {
active_model->SetModel(lodcache[lod]);
active_model->SetMaterial(matcache);
active_model->SetOcclusionLodLevel(lodcache[lod]->GetNumGeometryLodLevels(0) - 1);
active_model->SetOccludee(true);
active_model->SetOccluder(true);
}
node->SetDeepEnabled(true);
}
void Chunk::hide()
{
// Remove active model. If the model stays up
// to date, it can be still found from cache.
if (active_model) {
node->RemoveComponent(active_model);
active_model = NULL;
}
node->SetDeepEnabled(false);
}
void Chunk::removeFromWorld(void)
{
URHO3D_PROFILE(ChunkRemoveFromWorld);
node->Remove();
world = NULL;
lodcache.Clear();
matcache = NULL;
node = NULL;
}
Urho3D::Node* Chunk::createChildNode()
{
Urho3D::Node* child = node->CreateChild();
child->SetEnabled(node->IsEnabled());
return child;
}
void Chunk::moveChildNodeFrom(Urho3D::Node* child)
{
child->SetParent(node);
child->SetEnabled(node->IsEnabled());
}
void Chunk::copyCornerRow(Corners& result, unsigned x, unsigned y, unsigned size) const
{
unsigned chunk_w = world->getChunkWidth();
assert(size <= chunk_w - x);
assert(y < chunk_w);
unsigned ofs = y * chunk_w + x;
assert(ofs + size <= corners.Size());
result.Insert(result.End(), corners.Begin() + ofs, corners.Begin() + ofs + size);
}
void Chunk::getTriangles(UrhoExtras::Triangle& tri1, UrhoExtras::Triangle& tri2,
unsigned x, unsigned y,
Chunk const* ngb_n, Chunk const* ngb_ne, Chunk const* ngb_e) const
{
unsigned const CHUNK_WIDTH = world->getChunkWidth();
float const SQUARE_WIDTH = world->getSquareWidth();
float const HEIGHTSTEP = world->getHeightstep();
Urho3D::Vector3 const CHUNK_SIZE_HALF(CHUNK_WIDTH * SQUARE_WIDTH / 2, 0, CHUNK_WIDTH * SQUARE_WIDTH / 2);
int h_sw = getHeight(x, y, CHUNK_WIDTH, NULL, NULL, NULL);
int h_nw = getHeight(x, y + 1, CHUNK_WIDTH, ngb_n, NULL, NULL);
int h_ne = getHeight(x + 1, y + 1, CHUNK_WIDTH, ngb_n, ngb_ne, ngb_e);
int h_se = getHeight(x + 1, y, CHUNK_WIDTH, NULL, NULL, ngb_e);
h_sw -= baseheight;
h_nw -= baseheight;
h_ne -= baseheight;
h_se -= baseheight;
float h_f_sw = h_sw * HEIGHTSTEP;
float h_f_nw = h_nw * HEIGHTSTEP;
float h_f_ne = h_ne * HEIGHTSTEP;
float h_f_se = h_se * HEIGHTSTEP;
Urho3D::Vector3 pos_sw(x * SQUARE_WIDTH, h_f_sw, y * SQUARE_WIDTH);
Urho3D::Vector3 pos_nw(x * SQUARE_WIDTH, h_f_nw, (y + 1) * SQUARE_WIDTH);
Urho3D::Vector3 pos_ne((x + 1) * SQUARE_WIDTH, h_f_ne, (y + 1) * SQUARE_WIDTH);
Urho3D::Vector3 pos_se((x + 1) * SQUARE_WIDTH, h_f_se, y * SQUARE_WIDTH);
pos_sw -= CHUNK_SIZE_HALF;
pos_nw -= CHUNK_SIZE_HALF;
pos_ne -= CHUNK_SIZE_HALF;
pos_se -= CHUNK_SIZE_HALF;
if (abs(h_sw - h_ne) < abs(h_se - h_nw)) {
tri1.p1 = pos_sw;
tri1.p2 = pos_ne;
tri1.p3 = pos_se;
tri2.p1 = pos_sw;
tri2.p2 = pos_nw;
tri2.p3 = pos_ne;
} else {
tri1.p1 = pos_sw;
tri1.p2 = pos_nw;
tri1.p3 = pos_se;
tri2.p1 = pos_nw;
tri2.p2 = pos_ne;
tri2.p3 = pos_se;
}
}
bool Chunk::createUndergrowth()
{
URHO3D_PROFILE(ChunkCreateUndergrowth);
if (undergrowth_state == UGSTATE_READY) {
return true;
}
if (undergrowth_state == UGSTATE_NOT_INITIALIZED) {
world->extractCornersData(undergrowth_corners, pos);
if (undergrowth_corners.Empty()) {
return false;
}
undergrowth_state = UGSTATE_PLACING;
undergrowth_placer_wi = new Urho3D::WorkItem();
undergrowth_placer_wi->aux_ = this;
undergrowth_placer_wi->workFunction_ = undergrowthPlacer;
Urho3D::WorkQueue* workqueue = GetSubsystem<Urho3D::WorkQueue>();
workqueue->AddWorkItem(undergrowth_placer_wi);
return false;
}
if (undergrowth_state == UGSTATE_PLACING) {
if (!undergrowth_placer_wi->completed_) {
return false;
}
undergrowth_placer_wi = NULL;
undergrowth_state = UGSTATE_LOADING_RESOURCES;
}
if (undergrowth_state == UGSTATE_LOADING_RESOURCES) {
// Check if all models and materials are ready
bool resources_missing = false;
Urho3D::ResourceCache* resources = GetSubsystem<Urho3D::ResourceCache>();
for (StrNStr model_and_mat : undergrowth_places.Keys()) {
// Check model
Urho3D::String const& model_path = model_and_mat.first_;
if (!resources->GetExistingResource<Urho3D::Model>(model_path)) {
resources->BackgroundLoadResource<Urho3D::Model>(model_path);
resources_missing = true;
}
// Check material
Urho3D::String const& mat_path = model_and_mat.second_;
if (!resources->GetExistingResource<Urho3D::Material>(mat_path)) {
resources->BackgroundLoadResource<Urho3D::Material>(mat_path);
resources_missing = true;
}
}
if (resources_missing) {
return false;
}
// Resources are ready and models, positions and rotations are decided.
// Start combining one Model from them.
undergrowth_state = UGSTATE_COMBINING;
undergrowth_node = createChildNode();
undergrowth_combiner = new UrhoExtras::ModelCombiner(context_);
for (UndergrowthPlacements::ConstIterator i = undergrowth_places.Begin(); i != undergrowth_places.End(); ++ i) {
Urho3D::Model* model = resources->GetResource<Urho3D::Model>(i->first_.first_);
Urho3D::Material* mat = resources->GetResource<Urho3D::Material>(i->first_.second_);
for (Urho3D::Matrix4 const& transf : i->second_) {
undergrowth_combiner->AddModel(model, mat, transf);
}
}
return false;
}
if (undergrowth_state == UGSTATE_COMBINING) {
if (undergrowth_combiner->Ready()) {
Urho3D::Model* model = undergrowth_combiner->GetModel();
if (model) {
Urho3D::StaticModel* smodel = undergrowth_node->CreateComponent<Urho3D::StaticModel>();
smodel->SetModel(model);
smodel->SetOccludee(true);
for (unsigned geom_i = 0; geom_i < undergrowth_combiner->GetModel()->GetNumGeometries(); ++ geom_i) {
smodel->SetMaterial(geom_i, undergrowth_combiner->GetMaterial(geom_i));
}
smodel->SetCastShadows(false);
smodel->SetDrawDistance(world->getUndergrowthDrawDistance());
}
undergrowth_combiner = NULL;
undergrowth_places.Clear();
undergrowth_state = UGSTATE_READY;
return true;
}
return false;
}
return false;
}
bool Chunk::destroyUndergrowth()
{
URHO3D_PROFILE(ChunkDestroyUndergrowth);
undergrowth_state = UGSTATE_STOP_PLACING;
if (undergrowth_placer_wi.NotNull()) {
Urho3D::WorkQueue* workqueue = GetSubsystem<Urho3D::WorkQueue>();
if (!workqueue->RemoveWorkItem(undergrowth_placer_wi)) {
while (!undergrowth_placer_wi->completed_) {
}
}
undergrowth_placer_wi = NULL;
}
undergrowth_corners.Clear();
undergrowth_combiner = NULL;
undergrowth_places.Clear();
if (undergrowth_node) {
undergrowth_node->Remove();
undergrowth_node = NULL;
}
undergrowth_state = UGSTATE_NOT_INITIALIZED;
return true;
}
bool Chunk::storeTaskResultsToLodCache()
{
Urho3D::ResourceCache* resources = GetSubsystem<Urho3D::ResourceCache>();
// Before constructing the Model, make sure material is loaded.
Urho3D::SharedPtr<Urho3D::Material> mat;
// First the easiest case, where existing material can be used.
if (!task_data->calculate_ttype_image) {
assert(task_mat.NotNull());
mat = task_mat;
}
// Then second easiest case, where only one terraintype is used
else if (task_data->used_ttypes.Size() == 1) {
// These simple materials are stored to cache in
// ChunkWorld. Try to get the material from there.
mat = world->getSingleLayerTerrainMaterial(task_data->used_ttypes[0]);
if (mat.Null()) {
return false;
}
}
// Most complex case. Material with multiple terraintypes
else {
// First make sure all textures are loaded
Urho3D::Vector<Urho3D::SharedPtr<Urho3D::Texture2D> > texs;
for (unsigned i = 0; i < task_data->used_ttypes.Size(); ++ i) {
uint8_t ttype = task_data->used_ttypes[i];
Urho3D::String const& tex_name = world->getTerrainTextureName(ttype);
Urho3D::SharedPtr<Urho3D::Texture2D> tex(resources->GetExistingResource<Urho3D::Texture2D>(tex_name));
if (tex.Null()) {
// Texture was not loaded, so start loading it.
resources->BackgroundLoadResource<Urho3D::Texture2D>(tex_name);
} else {
texs.Push(tex);
}
}
// If some textures are missing, then give up for now
if (texs.Size() != task_data->used_ttypes.Size()) {
return false;
}
// All textures are ready. Construct new material.
Urho3D::SharedPtr<Urho3D::Texture2D> blend_tex;
mat = new Urho3D::Material(context_);
if (texs.Size() == 4) {
Urho3D::Technique* tech = resources->GetResource<Urho3D::Technique>("Techniques/TerrainBlend4.xml");
mat->SetTechnique(0, tech);
} else {
Urho3D::Technique* tech = resources->GetResource<Urho3D::Technique>("Techniques/TerrainBlend3.xml");
mat->SetTechnique(0, tech);
}
mat->SetShaderParameter("DetailTiling", Urho3D::Variant(Urho3D::Vector2::ONE * world->getTerrainTextureRepeats()));
mat->SetShaderParameter("WeightMapWidth", Urho3D::Variant(world->getChunkWidth() + 1));
blend_tex = new Urho3D::Texture2D(context_);
blend_tex->SetAddressMode(Urho3D::COORD_U, Urho3D::ADDRESS_CLAMP);
blend_tex->SetAddressMode(Urho3D::COORD_V, Urho3D::ADDRESS_CLAMP);
assert(task_data->ttype_image.NotNull());
blend_tex->SetData(task_data->ttype_image);
mat->SetTexture(Urho3D::TU_DIFFUSE, blend_tex);
for (unsigned layer = 0; layer < texs.Size(); ++ layer) {
mat->SetTexture((Urho3D::TextureUnit)(layer + 1), texs[layer]);
}
}
// Material is ready. Now construct model.
// Convert raw data from task to real VertexBuffer
Urho3D::SharedPtr<Urho3D::VertexBuffer> new_vb(new Urho3D::VertexBuffer(context_));
new_vb->SetShadowed(!task_data->occ_shape_available);
if (!new_vb->SetSize(task_data->vrts_data.Size() / Urho3D::VertexBuffer::GetVertexSize(task_data->vrts_elems), task_data->vrts_elems)) {
throw std::runtime_error("Unable to set VertexBuffer size!");
}
if (!new_vb->SetData((void*)task_data->vrts_data.Buffer())) {
throw std::runtime_error("Unable to set VertexBuffer data!");
}
// Convert raw data from task to real IndexBuffer
Urho3D::SharedPtr<Urho3D::IndexBuffer> new_ib(new Urho3D::IndexBuffer(context_));
new_ib->SetShadowed(!task_data->occ_shape_available);
// TODO: Use small indices if possible!
if (!new_ib->SetSize(task_data->idxs_data.Size(), true)) {
throw std::runtime_error("Unable to set IndexBuffer size!");
}
if (!new_ib->SetData((void*)task_data->idxs_data.Buffer())) {
throw std::runtime_error("Unable to set IndexBuffer data!");
}
// Create new geometry
Urho3D::SharedPtr<Urho3D::Geometry> new_geom(new Urho3D::Geometry(context_));
if (!new_geom->SetVertexBuffer(0, new_vb)) {
throw std::runtime_error("Unable to set Geometry VertexBuffer!");
}
new_geom->SetIndexBuffer(new_ib);
if (!new_geom->SetDrawRange(Urho3D::TRIANGLE_LIST, 0, task_data->idxs_data.Size(), false)) {
throw std::runtime_error("Unable to set Geometry draw range!");
}
// Create occluder geometry, if one is available
Urho3D::SharedPtr<Urho3D::Geometry> occ_geom;
if (task_data->occ_shape_available) {
Urho3D::SharedPtr<Urho3D::VertexBuffer> occ_vbuf(new Urho3D::VertexBuffer(context_));
occ_vbuf->SetShadowed(true);
Urho3D::PODVector<Urho3D::VertexElement> occ_vrts_elems;
occ_vrts_elems.Push(Urho3D::VertexElement(Urho3D::TYPE_VECTOR3, Urho3D::SEM_POSITION));
if (!occ_vbuf->SetSize(task_data->occ_vrts_data.Size() / Urho3D::VertexBuffer::GetVertexSize(occ_vrts_elems), occ_vrts_elems)) {
throw std::runtime_error("Unable to set occluder VertexBuffer size!");
}
if (!occ_vbuf->SetData((void*)task_data->occ_vrts_data.Buffer())) {
throw std::runtime_error("Unable to set occluder VertexBuffer data!");
}
Urho3D::SharedPtr<Urho3D::IndexBuffer> occ_ibuf(new Urho3D::IndexBuffer(context_));
occ_ibuf->SetShadowed(true);
// TODO: Use small indices if possible!
if (!occ_ibuf->SetSize(task_data->occ_idxs_data.Size(), true)) {
throw std::runtime_error("Unable to set occluder IndexBuffer size!");
}
if (!occ_ibuf->SetData((void*)task_data->occ_idxs_data.Buffer())) {
throw std::runtime_error("Unable to set occluder IndexBuffer data!");
}
occ_geom = new Urho3D::Geometry(context_);
if (!occ_geom->SetVertexBuffer(0, occ_vbuf)) {
throw std::runtime_error("Unable to set occluder Geometry VertexBuffer!");
}
occ_geom->SetIndexBuffer(occ_ibuf);
if (!occ_geom->SetDrawRange(Urho3D::TRIANGLE_LIST, 0, task_data->occ_idxs_data.Size(), false)) {
throw std::runtime_error("Unable to set occluder Geometry draw range!");
}
occ_geom->SetLodDistance(Urho3D::M_LARGE_VALUE);
}
// Create model the data from task
Urho3D::SharedPtr<Urho3D::Model> new_model(new Urho3D::Model(context_));
new_model->SetNumGeometries(1);
if (!new_model->SetNumGeometryLodLevels(0, task_data->occ_shape_available ? 2 : 1)) {
throw std::runtime_error("Unable to set number of lod levels of Model!");
}
if (!new_model->SetGeometry(0, 0, new_geom)) {
throw std::runtime_error("Unable to set Model Geometry!");
}
if (task_data->occ_shape_available) {
if (!new_model->SetGeometry(0, 1, occ_geom)) {
throw std::runtime_error("Unable to set Model occluder Geometry!");
}
}
new_model->SetBoundingBox(task_data->boundingbox);
// Store model and material to cache
lodcache[task_lod] = new_model;
matcache = mat;
// If cache grows too big, remove some elements from it.
unsigned const LODCACHE_MAX_SIZE = 2;
if (lodcache.Size() > LODCACHE_MAX_SIZE) {
unsigned remove = rand() % (lodcache.Size() - 1);
LodCache::Iterator it = lodcache.Begin();
while (true) {
// Skip current lod
if (it->first_ == task_lod) {
continue;
}
if (remove == 0) {
lodcache.Erase(it);
break;
}
-- remove;
}
}
return true;
}
void Chunk::updateLowestHeight()
{
lowest_height = corners[0].height;
for (unsigned i = 1; i < corners.Size(); ++ i) {
lowest_height = Urho3D::Min(lowest_height, corners[i].height);
}
}
void Chunk::undergrowthPlacer(Urho3D::WorkItem const* wi, unsigned thread_i)
{
(void)thread_i;
Chunk* chunk = (Chunk*)wi->aux_;
UndergrowthModelsByTerraintype ugmodels = chunk->world->getUndergrowthModelsByTerraintype();
unsigned const CHUNK_WIDTH = chunk->world->getChunkWidth();
float const HEIGHTSTEP = chunk->world->getHeightstep();
float const SQUARE_WIDTH = chunk->world->getSquareWidth();
float const CHUNK_WIDTH_F_HALF = CHUNK_WIDTH * SQUARE_WIDTH / 2.0;
for (unsigned y = 0; y < CHUNK_WIDTH; ++ y) {
unsigned ofs_sw = (y + 1) * (CHUNK_WIDTH + 3) + 1;
for (unsigned x = 0; x < CHUNK_WIDTH; ++ x) {
unsigned ofs_nw = ofs_sw + CHUNK_WIDTH + 3;
unsigned ofs_ne = ofs_nw + 1;
unsigned ofs_se = ofs_sw + 1;
// If cancel has been requested
if (chunk->undergrowth_state == UGSTATE_STOP_PLACING) {
chunk->undergrowth_places.Clear();
return;
}
// To generate similar results every time, use deterministic random
// TODO: This does not work! Try something else!
/*
UrhoExtras::Random rnd(ofs_sw);
rnd.seedMore(chunk->chunk->getPosition().x_);
rnd.seedMore(chunk->chunk->getPosition().y_);
*/
UrhoExtras::Random rnd(rand());
// Randomize rotation and position on square
float yaw_angle = 360 * rnd.randomFloat();
Urho3D::Vector2 sqr_pos(rnd.randomFloat(), rnd.randomFloat());
// Get average terraintypes in this square
BigWorld::TTypesByWeight const& ttypes_sw = chunk->undergrowth_corners[ofs_sw].ttypes;
BigWorld::TTypesByWeight const& ttypes_nw = chunk->undergrowth_corners[ofs_nw].ttypes;
BigWorld::TTypesByWeight const& ttypes_ne = chunk->undergrowth_corners[ofs_ne].ttypes;
BigWorld::TTypesByWeight const& ttypes_se = chunk->undergrowth_corners[ofs_se].ttypes;
BigWorld::TTypesByWeight ttypes = ttypes_sw.averageOfTwo(ttypes_se).averageOfTwo(ttypes_nw.averageOfTwo(ttypes_ne));
// Select one of the terrain types randomly
unsigned ttypes_total_weight = ttypes.getTotalWeight();
unsigned ttype_selection_weight = rnd.randomUnsigned() % ttypes_total_weight;
unsigned ttype_selection_idx = 0;
while (ttype_selection_weight >= ttypes.getValueByte(ttype_selection_idx)) {
ttype_selection_weight -= ttypes.getValueByte(ttype_selection_idx);
++ ttype_selection_idx;
assert(ttype_selection_idx < ttypes.size());
}
uint8_t ttype_selection = ttypes.getKey(ttype_selection_idx);
// Select one of the undergrowth models, based on terraintypes
UndergrowthModelsByTerraintype::ConstIterator ugs_find = ugmodels.Find(ttype_selection);
if (ugs_find != ugmodels.End()) {
UndergrowthModels const& ttype_ugs = ugs_find->second_;
UndergrowthModel const& ttype_ug = ttype_ugs[rnd.randomUnsigned() % ttype_ugs.Size()];
// Decide position and rotation
float c_sw = (int(chunk->undergrowth_corners[ofs_sw].height) - int(chunk->baseheight)) * HEIGHTSTEP;
float c_nw = (int(chunk->undergrowth_corners[ofs_nw].height) - int(chunk->baseheight)) * HEIGHTSTEP;
float c_ne = (int(chunk->undergrowth_corners[ofs_ne].height) - int(chunk->baseheight)) * HEIGHTSTEP;
float c_se = (int(chunk->undergrowth_corners[ofs_se].height) - int(chunk->baseheight)) * HEIGHTSTEP;
float height = chunk->world->getHeightFromCorners(c_sw, c_nw, c_ne, c_se, sqr_pos);
Urho3D::Vector3 ug_pos = Urho3D::Vector3(
(x + sqr_pos.x_) * SQUARE_WIDTH - CHUNK_WIDTH_F_HALF,
height,
(y + sqr_pos.y_) * SQUARE_WIDTH - CHUNK_WIDTH_F_HALF
);
Urho3D::Quaternion ug_rot = Urho3D::Quaternion(yaw_angle, Urho3D::Vector3::UP);
if (ttype_ug.follow_ground_angle) {
Urho3D::Vector3 normal = chunk->world->getNormalFromCorners(c_sw, c_nw, c_ne, c_se, sqr_pos);
Urho3D::Vector2 normal_xz(normal.x_, normal.z_);
float follow_yaw = UrhoExtras::getAngle(normal_xz);
float follow_pitch = UrhoExtras::getAngle(normal_xz.Length(), normal.y_);
ug_rot = Urho3D::Quaternion(follow_yaw, Urho3D::Vector3::UP) * Urho3D::Quaternion(follow_pitch, Urho3D::Vector3::RIGHT) * ug_rot;
}
float ug_scale = rnd.randomFloatRange(ttype_ug.min_scale, ttype_ug.max_scale);
// Combine position, rotation and scaling
Urho3D::Matrix4 ug_transf_scale;
ug_transf_scale.SetScale(ug_scale);
Urho3D::Matrix4 ug_transf;
ug_transf.SetRotation(ug_rot.RotationMatrix());
ug_transf.SetTranslation(ug_pos);
ug_transf = ug_transf * ug_transf_scale;
chunk->undergrowth_places[StrNStr(ttype_ug.model, ttype_ug.material)].Push(ug_transf);
}
++ ofs_sw;
}
}
}
}