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Many surfels are like spikes #56
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Your experimental results are very encouraging, and I think we can delve deeper into this area |
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I used the code in issue #55 to check the model generated by 2D-gaussian-splatting, and found that it has a common feature with the result of 3DGS, that is, many primitives are like spikes, rather than more intuitive ellipses. I don't know if the authors has discovered this phenomenon. I wonder if we can add a length-to-width ratio constraint to the scales of gaussian, which may lead to better reconstruction of the scene.
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