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Many surfels are like spikes #56

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CanCanZeng opened this issue May 31, 2024 · 2 comments
Open

Many surfels are like spikes #56

CanCanZeng opened this issue May 31, 2024 · 2 comments

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@CanCanZeng
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I used the code in issue #55 to check the model generated by 2D-gaussian-splatting, and found that it has a common feature with the result of 3DGS, that is, many primitives are like spikes, rather than more intuitive ellipses. I don't know if the authors has discovered this phenomenon. I wonder if we can add a length-to-width ratio constraint to the scales of gaussian, which may lead to better reconstruction of the scene.

@hbb1
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hbb1 commented May 31, 2024

I think it will. I construct an extreme case.

without constraint
image

with constraint (su==sv) (isotropic surfels)
image

You can see that the distribution of isotropic surfels looks better. and there are less artifacts near the arm of the chair. Although such constraint may harm the PSNR, it has the potential to improve geometry. Or some soft constraints as you mentioned can be used for further trade-off. This is from my thought, not experimentally validated. Feel free to discuss.

@CanCanZeng
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Your experimental results are very encouraging, and I think we can delve deeper into this area

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