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Blazingly fast, low latency actors for Golang

Hollywood is an ULTRA fast actor engine build for speed and low-latency applications. Think about game servers, advertising brokers, trading engines, etc... It can handle 10 million messages in under 1 second.

What is the actor model?

The Actor Model is a computational model used to build highly concurrent and distributed systems. It was introduced by Carl Hewitt in 1973 as a way to handle complex systems in a more scalable and fault-tolerant manner.

In the Actor Model, the basic building block is an actor, called receiver in Hollywood, which is an independent unit of computation that communicates with other actors by exchanging messages. Each actor has its own state and behavior, and can only communicate with other actors by sending messages. This message-passing paradigm allows for a highly decentralized and fault-tolerant system, as actors can continue to operate independently even if other actors fail or become unavailable.

Actors can be organized into hierarchies, with higher-level actors supervising and coordinating lower-level actors. This allows for the creation of complex systems that can handle failures and errors in a graceful and predictable way.

By using the Actor Model in your application, you can build highly scalable and fault-tolerant systems that can handle a large number of concurrent users and complex interactions.

Features

  • lock free LMAX based message queue for ultra low latency messaging
  • guaranteed message delivery on receiver failure (buffer mechanism)
  • fire&forget or request&response messaging, or both.
  • dRPC as the transport layer
  • Optimized proto buffers without reflection
  • lightweight and highly customizable
  • cluster support [coming soon...]

Benchmarks

make bench
[BENCH HOLLYWOOD LOCAL] processed 1_000_000 messages in 83.4437ms
[BENCH HOLLYWOOD LOCAL] processed 10_000_000 messages in 786.2787ms
[BENCH HOLLYWOOD LOCAL] processed 100_000_000 messages in 7.8718426s

Installation

go get github.com/anthdm/hollywood/...

Quickstart

The examples folder is the best place to learn and explore Hollywood.

type message struct {
	data string
}

type foo struct{}

func newFoo() actor.Receiver {
	return &foo{}
}

func (f *foo) Receive(ctx *actor.Context) {
	switch msg := ctx.Message().(type) {
	case actor.Started:
		fmt.Println("foo has started")
	case *message:
		fmt.Println("foo has received", msg.data)
	}
}

func main() {
	engine := actor.NewEngine()
	pid := engine.Spawn(newFoo, "foo")
	engine.Send(pid, &message{data: "hello world!"})
	time.Sleep(time.Second * 1)
}

Spawning receivers with configuration

e.Spawn(newFoo, "foo",
	actor.WithMaxRestarts(4),
	actor.WithInboxSize(1024 * 2),
	actor.WithTags("bar", "1"),
)

Subscribing and publishing to the Eventstream

e := actor.NewEngine()

// Subscribe to a various list of events that are being broadcast by
// the engine.
// The eventstream can also be used to publish custom events and notify all of the subscribers..
eventSub := e.EventStream.Subscribe(func(event any) {
	switch evt := event.(type) {
	case *actor.DeadLetterEvent:
		fmt.Printf("deadletter event to [%s] msg: %s\n", evt.Target, evt.Message)
	case *actor.ActivationEvent:
		fmt.Println("process is active", evt.PID)
	case *actor.TerminationEvent:
		fmt.Println("process terminated:", evt.PID)
		wg.Done()
	default:
		fmt.Println("received event", evt)
	}
})

// Cleanup subscription
defer e.EventStream.Unsubscribe(eventSub)

// Spawning receiver as a function
e.SpawnFunc(func(c *actor.Context) {
	switch msg := c.Message().(type) {
	case actor.Started:
		fmt.Println("started")
		_ = msg
	}
}, "foo")

time.Sleep(time.Second)

Customizing the Engine

cfg := actor.Config{
	PIDSeparator: "->",
}
e := actor.NewEngine(cfg)

After configuring the Engine with a custom PID Separator the string representation of PIDS will look like this:

pid := actor.NewPID("127.0.0.1:3000", "foo", "bar", "baz", "1")
// 127.0.0.1:3000->foo->bar->baz->1

Custom middleware

You can add custom middleware to your Receivers. This can be usefull for storing metrics, saving and loading data for your Receivers on actor.Started and actor.Stopped.

For examples on how to implement custom middleware, check out the middleware folder in the examples

Logging

You can set the log level of Hollywoods log module:

import "github.com/anthdm/hollywood/log

log.SetLevel(log.LevelInfo)

To disable all logging

import "github.com/anthdm/hollywood/log

log.SetLevel(log.LevelPanic)

Test

make test

License

Hollywood is licensed under the MIT licence.

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