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4 stars written in C++
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Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.

C++ 598 32 Updated Mar 10, 2023

A graphical user interface to annotate point clouds and 3D data.

C++ 76 8 Updated Jun 27, 2022

Experimental C++ wrapper for LuaJIT's C API

C++ 22 1 Updated May 21, 2024

Simple c++ programming puzzle game with lua scripting integration. WIP

C++ 1 Updated Dec 19, 2021