A JavaScript library for interacting with iframes that support Player.js spec.
const player = new playerjs.Player('iframe');
player.on('ready', () => {
player.on('play', () => {
console.log('play');
});
player.getDuration(duration => console.log(duration));
if (player.supports('method', 'mute')) {
player.mute();
}
player.play();
});
Player.js is hosted on JSDelivr's CDN. :
<script type="text/javascript" src="https://cdn.jsdelivr.net/npm/@gumlet/[email protected]/dist/player.min.js"></script>
install via npm :
npm install @gumlet/player.js
Because of the dance that we need to do between both iframes, you should
always wait till the ready
events to fire before interacting with the
player object. However, the player will internally queue messages until
ready is called. :
const player = new playerjs.Player('iframe');
player.on(playerjs.Events.PLAY, () => console.log('play'));
player.on('ready', () => player.setCurrentTime(20));
The timing between when the iframe is added and when the ready event is fired is important. Sadly we cannot fire the ready event till the iframe is loaded, but there is no concrete way of telling when postmessage is available to us.
The best way is to do one of the following.
const iframe = document.createElement('iframe');
iframe.src = 'https://example.com/iframe';
document.body.appendChild(iframe);
const player = new playerjs.Player(iframe);
In this case, Player.js will listen to the onload event of the iframe and only try to communicate when ready.
<iframe src="//example.com/iframe"></iframe>
<script>
$(document).on('ready', () => {
$('iframes').each(() => {
const player = new playerjs.Player(this);
player.on('ready', () => player.play());
});
});
</script>
At this point we can reasonably assume that the iframe's been loaded and the ready. Player.js will take care of listening for ready events that were fired before the player is set up.
play
: void
Play the media:
player.play();
pause
: void
Pause the media:
player.pause();
getPaused
: boolean
Determine if the media is paused:
player.getPaused(function(value){
console.log('paused:', value);
});
mute
: void
Mute the media:
player.mute();
unmute
: void
Unmute the media:
player.unmute();
getMuted
: boolean
Determine if the media is muted:
player.getMuted(value => console.log('muted:', value));
setVolume
: void
Set the volume. Value needs to be between 0-100:
player.setVolume(50);
getVolume
: number
Get the volume. Value will be between 0-100:
player.getVolume(value => console.log('getVolume:', value));
getDuration
: number
Get the duration of the media is seconds:
player.getDuration(value => console.log('getDuration:', value));
setCurrentTime
: number
Perform a seek to a particular time in seconds:
player.setCurrentTime(50);
getCurrentTime
: number
Get the current time in seconds of the video:
player.getCurrentTime(value => console.log('getCurrentTime:', value));
setPlaybackRate
: number
Set the playback rate which are available in the player. Doesn't returns an error if the passed playback rate is not available.
player.setPlaybackRate(0.5);
getPlaybackRate
: number
Get the current playback rate of the player:
player.getPlaybackRate(value => console.log('getPlaybackRate:', value));
off
: void
Remove an event listener. If the listener is specified it should remove
only that listener, otherwise remove all listeners:
player.off('play');
player.off('play', playCallback);
on
: void
Add an event listener:
player.on('play', () => console.log('play'));
supports
: ['method', 'event'], methodOrEventName
Determines if the player supports a given event or method.
player.supports('method', 'getDuration');
player.supports('event', 'ended');
Events that can be listened to.
ready
fired when the media is ready to receive commands. This is fired
regardless of listening to the event. Note: As outlined in the PlayerJs
Spec, you may run into inconsistencies if you have multiple players on
the page with the same src
. To get around this, simply append a UUID
or a timestamp to the iframe's src to guarantee that all players on the
page have a unique src
.
progress
fires when the media is loading additional media for playback:
{
percent: 0.8,
}
timeupdate
fires during playback:
{
seconds: 10,
duration: 40
}
play
fires when the video starts to play.
pause
fires when the video is paused.
ended
fires when the video is finished.
fullscreenChange
fires when the video fullscreen is changed:
{
isFullScreen: true // or false
}
pipChange
fires when the video is put to or brought back from picture-in-picture.
{
isPIP: true // or false
}
playbackRateChange
fires when the video playback rate is changed by user.
audioChange
fires when the audio track of video is changed.
qualityChange
fires when the video quality is changed.
volumeChange
fires when the volume level of the player is changed. It also gets fired when the player is muted or unmuted, along with muted and unmuted events respectively.
{
quality: '720p'
}
seeked
fires when the video has been seeked by the user. Gives seeked to time in seconds and total duration of video.
{
seconds: 10
duration: 50
}
error
fires when an error occurs.
If you are looking to implement the Player.js spec, we include a Receiver that will allow you to easily listen to events and takes care of the house keeping.
const receiver = new playerjs.Receiver();
receiver.on('play', () => {
video.play();
receiver.emit('play');
});
receiver.on('pause', () => {
video.pause();
receiver.emit('pause');
});
receiver.on('getDuration', callback => callback(video.duration));
receiver.on('getVolume', callback => callback(video.volume*100));
receiver.on('setVolume', value => video.volume = (value/100));
receiver.on('mute', () => video.mute = true)
receiver.on('unmute', () => video.mute = false);
receiver.on('getMuted', callback => callback(video.mute));
receiver.on('getLoop', callback => callback(video.loop));
receiver.on('setLoop', value => video.loop = value);
video.addEventListener('ended', () => receiver.emit('ended'));
video.addEventListener('timeupdate', () => {
receiver.emit('timeupdate', {
seconds: video.currentTime,
duration: video.duration
});
});
receiver.ready();
on
Requests an event from the video. The above player methods should be
implemented. If the event expects a return value a callback will be
passed into the function call:
receiver.on('getDuration', callback => callback(video.duration));
Otherwise you can safely ignore any inputs:
receiver.on('play', callback => video.play());
emit
Sends events to the parent as long as someone is listing. The above
player events should be implemented. If a value is expected, it should
be passed in as the second argument:
receiver.emit('timeupdate', { seconds:20, duration: 40 });
ready
Once everything is in place and you are ready to start responding to
events, call this method. It performs some house keeping, along with
emitting ready
:
receiver.ready();
In order to make it super easy to add Player.js to any embed, we have written adapters for common video libraries. We currently have adapters for Video.js, JWPlayer and HTML5 Video. An Adapter wraps the Receiver and wires up all the events so your iframe is Player.js compatible.
An adapter for Video.js. :
videojs("video", {}, () => {
const adapter = new playerjs.VideoJSAdapter(this);
// ... Do other things to initialize your video.
// Start accepting events
adapter.ready();
});
An adapter for HTML5 Video. :
const video = document.getElementById('video');
video.load();
const adapter = playerjs.HTML5Adapter(video);
// Start accepting events
adapter.ready();