Tools Engineer at Cloud Imperium (previously Ubisoft Paris)
-
Cloud Imperium Games
- Frankfurt, Germany
- https://www.guillaumehaerinck.com/
Block or Report
Block or report guillaume-haerinck
Report abuse
Contact GitHub support about this user’s behavior. Learn more about reporting abuse.
Report abuse
Sébastien Bénard
deepnight
I like to make games. I'm now a solo indie gamedev.
Deepnight Games Bordeaux, France
Steve Streeting
sinbad
Game developer. I mostly make tools for UE5 here.
I previously created Ogre3D and SourceTree, and had a hand in Git LFS.
Old Doorways Ltd A small rock
Viktor Kirilov
onqtam
The medium is the message.
Building the Global Brain.
Intentional evolutionary.
Previously just stardust.
Sofia, Bulgaria
Shafik Yaghmour
shafik
Interests: C++, C, compilers and undefined behavior. Stackoverflow contributor in C++, C tags.
Also find me on Twitter: https://twitter.com/shafikyaghmour
Ray
raysan5
I make videogames and technology to make videogames. Always available for gamedev teaching, talks, conferences and consulting. Feel free to message me! 😄
@raylibtech Barcelona
Felipe Lira
phi-lira
Lead of Universal Render Pipeline at Unity. I'm interested in rendering, game development, AI and digital projects.
Unity Technologies Copenhagen, Denmark
Sean Middleditch
seanmiddleditch
Software engineer in the games industry. These are my personal works and are neither endorsed by nor related to my employer.
Seattle, WA
Roy Theunissen
RoyTheunissen
I'm an all-rounder, crazy scientist, shader wizard, rapid prototyper, Houdini evangelist, but most of all: I'm a passionate independent game developer.
Independent Game Developer Netherlands, The Hague
Erik Nordeus
Habrador
Imagineer (MSc) who understands both art and code. Manager of some of the most popular C# open source libraries.
Indie Stockholm, Sweden
Lei Zhang
antiagainst
AI Compiler & Runtime. Currently: IREE, MLIR, Vulkan compute. Previously: SPIR-V toolchain, Vulkan graphics.
AMD AI Group Seattle
piptouque
I'm interested in computer graphics, audio synthesis, and anything related to software architecture.
Alan Wolfe
Atrix256
Graphics Research Engineer at EA SEED.
Previously NVIDIA, Blizzard, Midway, WB and others.
EA SEED
Ciro Continisio
ciro-unity
Head of Creator Advocacy for Games @ Unity Technologies
Unity Technologies Copenhagen, Denmark
Nathan Lovato
NathanLovato
Designer and teacher.
I bring people together to create Free games, tools, and education.
GDQuest France
David Worsham
arbreng
Senior Graphics Engineer at Google
Currently on the @fuchsia team.
@google San Francisco, CA
Robert Osfield
robertosfield
VulkanSceneGraph & OpenSceneGraph Project Lead.
Provides VSG & OSG Training, Bespoke Development and Support services
OpenSceneGraph Professional Services Scotland
Vulkan made easy
vsg-dev
Open source project dedicated to developing high performance graphics and compute middle-ware.
Project lead @robertosfield
https://twitter.com/dev_vsg
Sebastiano Mandalà
sebas77
Been around for a long time now, C# fan, DOD/ECS expert. Code architecture is my specialty. Made Robocraft & Svelto.ECS.
Coreloop Portsmouth, UK
Liam Middlebrook
liam-middlebrook
AI For Gaming Frameworks Engineer at @NVIDIA
@NVIDIA Santa Clara, CA
Mateusz Kielan
devshgraphicsprogramming
Principal Chad of Devsh Graphics Programming
Devsh Graphics Programming Sp. z o.o. EU
Stanislav Denisov
nxrighthere
Staff Software Engineer at Omni Creator Products | Former Senior Backend Network Programmer at Build A Rocket Boy
Budapest, Hungary