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In the same exact mod and launcher setup, after rendering multiple vanilla and addon terrains in one run, and after starting a standalone run with this single terrain, Arma crashes while rendering geojsons for this specific terrain. I was attempting to render all 5 available data types for the terrain.
The terrain was loaded from the workshop at its latest version. It has a dependency on CUP_worlds.
So even though the "newRoadsShape" is defined in the config, the shapefile is not in the pbo. I guess Arma then falls back to the "Arma 2 method" for roads (which is currently not implemented in meh (#47)). In v1.0.0-beta.3, I just added a check to the roads export that will abort it if the shapefile can't be exported, thus avoiding the crash.
Loaded Mods
@grad_meh
is loaded@cba_a3
is loaded@intcept
is loadedLoaded Mods
What happened?
In the same exact mod and launcher setup, after rendering multiple vanilla and addon terrains in one run, and after starting a standalone run with this single terrain, Arma crashes while rendering geojsons for this specific terrain. I was attempting to render all 5 available data types for the terrain.
The terrain was loaded from the workshop at its latest version. It has a dependency on CUP_worlds.
https://steamcommunity.com/sharedfiles/filedetails/?id=648172507
RPT
grad_meh Logs
2024-03-20 19:50:40.261 WARN [57748] [writeRoads@281] Exception during magic/lzss check: IO failed The system cannot find the file specified. (os error 2)) 2024-03-20 19:50:40.262 ERROR [57748] [writeRoads@288] Couldn't open roads.shp at grad_meh\pja310\geojson\temp\roads.shp
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