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description.ext
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#include "\x\cba\addons\main\script_macros_mission.hpp"
class Header
{
gameType = TDM;
minPlayers = 1;
maxPlayers = 18;
};
onLoadName = "TvT_DM_Helos";
onLoadMission = "Simple TDM with a helicopter of your choice";
author = "Arctorkovich, Fusselwurm";
loadScreen = "loadscreen.jpg";
respawn = 2;
respawnDelay = 12;
// disabledAI = 1;
class Params
{
class InitialVehicle
{
title = "initial Vehicle";
values[] = {0, 1, 2};
texts[] = { "Pawnee / AH-9", "Hellcat / Wildcat", "Orca / Kasatka"};
default = 0;
};
};
class Loadouts {
resetLoadout = 1;
baseDelay = 0;
class AllUnits {
gps = "ItemGPS";
};
class Side {
class Blufor {
headgear = "H_MilCap_blue";
uniform = "U_B_HeliPilotCoveralls";
};
class Independent {
headgear = "H_Cap_grn";
uniform = "U_I_HeliPilotCoveralls";
};
class East {
headgear = "H_Cap_red";
uniform = "U_O_PilotCoveralls";
};
class Civilian {
primaryWeapon = "MMG_02_black_F";
};
};
};
#define MODULES_DIRECTORY node_modules
class CfgFunctions {
class Mission {
class Spawn {
PATHTO_FNC(OnFightingPlayerRespawn);
PATHTO_FNC(OnObservingPlayerRespawn);
PATHTO_FNC(SetTextures);
};
};
#include "node_modules\grad-loadout\cfgFunctions.hpp"
};
class VehicleColors {
WEST = "#(argb,8,8,3)color(0,0,1,1)";
EAST = "#(argb,8,8,3)color(1,0,0,1)";
GUER = "#(argb,8,8,3)color(0,1,0,1)";
ENEMY = "#(argb,8,8,3)color(1,1,1,1)";
};