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shelltracker increasingly broken with time passing #38

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b-mayr-1984 opened this issue Mar 30, 2024 · 2 comments · Fixed by #40
Closed

shelltracker increasingly broken with time passing #38

b-mayr-1984 opened this issue Mar 30, 2024 · 2 comments · Fixed by #40
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bug Something isn't working help wanted Extra attention is needed

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@b-mayr-1984
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b-mayr-1984 commented Mar 30, 2024

With increasing time spent in the mission the shell tracking feature shows to be increasingly broken.
Shells being fired are then not shown in the systemChat anymore and also the map markers are not visible.

Video proof

Most likely cause

GetInMan is described as being Persistent on respawn if assigned where unit was local.
The later is probably not the case, because fn_postInit.sqf#L6 makes sure it is assigned where a Zeus is local, not the artillery players.

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@b-mayr-1984 b-mayr-1984 added bug Something isn't working help wanted Extra attention is needed labels Mar 30, 2024
@b-mayr-1984
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@senshi-x since this is your baby, do you want to take a look at this, or shall I have a look on how to best fix this?

@senshi-x senshi-x self-assigned this Mar 30, 2024
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Will take a look.

senshi-x added a commit to senshi-x/Shoot_and_Scoot.Tanoa that referenced this issue Mar 31, 2024
- Added re-init of GetInMan EH on respawn. Fixes gruppe-adler#38
- Added unit-specific re-init handling instead of allPlayers. Improves performance load on respawn/JIP.
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