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shelltracker increasingly broken with time passing #38
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b-mayr-1984
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Mar 30, 2024
@senshi-x since this is your baby, do you want to take a look at this, or shall I have a look on how to best fix this? |
Will take a look. |
senshi-x
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Mar 31, 2024
- Added re-init of GetInMan EH on respawn. Fixes gruppe-adler#38 - Added unit-specific re-init handling instead of allPlayers. Improves performance load on respawn/JIP.
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With increasing time spent in the mission the shell tracking feature shows to be increasingly broken.
Shells being fired are then not shown in the
systemChat
anymore and also the map markers are not visible.Video proof
Most likely cause
GetInMan is described as being Persistent on respawn if assigned where unit was local.
The later is probably not the case, because fn_postInit.sqf#L6 makes sure it is assigned where a Zeus is local, not the artillery players.
Further reading
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