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forma currently uses rgba16float in multiple places. This was an easy choice early when prototyping when the main driver was to understand how to move the CPU pipeline to the GPU in order to get similar performance characteristics. The issue of high memory usage was brought up in #23.
forma currently uses rgba16float in multiple places. This was an easy choice early when prototyping when the main driver was to understand how to move the CPU pipeline to the GPU in order to get similar performance characteristics. The issue of high memory usage was brought up in #23.
I propose investigating what would be better choices for texture formats for both the output texture and the atlas texture.
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