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fade(start, stop, dur) is sluggish with small values for dur #621
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Looking at the howler.js source code, it seems like howler's taking the difference between difference: 1.0 ...and it looks like JavaScript's Are there plans to incorporate High Resolution Time into Howl once it gets further along? |
In a simple test, i'm fading out my sound 'tester' with a call to
tester.fade(1.0, 0.0, 10)
which should fade it out over 10 milliseconds (ie: really fast!). The fade is audibly MUCH longer than that, though.
Try the attached example with a soundfile of your choice.
Is there something i'm missing?
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