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IAP for iOS in Godot 4.x #8423
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Thanks for the proposal! Consolidating in godotengine/godot-ios-plugins#47, as update requests don't need proposals. |
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Describe the project you are working on
A mobile game that I want to export to Apple platforms, specifically iOS.
Describe the problem or limitation you are having in your project
No first-party solution exists for implementing IAP on iOS.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Create a library/plugin that helps users create and test IAP, along with step-by-step documentation.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Essentially the same way as for Godot 3.x. And also show common pitfalls.
If this enhancement will not be used often, can it be worked around with a few lines of script?
Not to the best of my knowledge.
Is there a reason why this should be core and not an add-on in the asset library?
In-app purchases are pretty much a fundamental requirement in modern game development.
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