-
-
Notifications
You must be signed in to change notification settings - Fork 69
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Improve Node Buttons and Toggles in the Scene Tree #10168
Comments
The proposed Scene Unique Node icon is similar to the idea brought up in #4494. Making it an icon like this as by the mock-up is not as easy as one may think, due to limitations of the Tree class itself. The proposal also does not account for one more icon: Signals & Groups. That's where I think it's pushing it with the fixed-width column design, and may be worth evaluating what should and shouldn't be an icon. |
Describe the project you are working on
N/A
Describe the problem or limitation you are having in your project
The current issue in the Godot engine's scene tree is that node buttons and toggles are aligned to the right. As more buttons and states are added, they become misaligned and do not match the columns of other nodes. This misalignment creates visual clutter and reduces the ease of use when navigating the scene tree.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
The proposed feature is to distribute the buttons of each node into fixed columns. This improvement includes:
This enhancement ensures that the icons are neatly organized, making the scene tree cleaner and more user-friendly. It eliminates the issue of misaligned buttons, making it easier for users to locate and interact with node buttons consistently.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Actual design and iterations :
If this enhancement will not be used often, can it be worked around with a few lines of script?
N/A
Is there a reason why this should be core and not an add-on in the asset library?
N/A
The text was updated successfully, but these errors were encountered: