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export concave / raw polygon physic collision shape export empty mesh #111

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Olm-e opened this issue Nov 8, 2018 · 2 comments
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@Olm-e
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Olm-e commented Nov 8, 2018

when exporting a collision shape set in blender as mesh shape, the import in godot is correctly set to concave polygon but shows no shape

here is an example test file

testcube.blend.zip

@Jason0214 Jason0214 added the bug label Nov 9, 2018
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seems the same as mentioned in this PR #85

@Jason0214 Jason0214 pinned this issue Dec 18, 2018
@Jason0214 Jason0214 unpinned this issue Jul 30, 2019
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Should be fixed by #245

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