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when exporting a collision shape set in blender as mesh shape, the import in godot is correctly set to concave polygon but shows no shape
here is an example test file
testcube.blend.zip
The text was updated successfully, but these errors were encountered:
seems the same as mentioned in this PR #85
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Should be fixed by #245
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when exporting a collision shape set in blender as mesh shape, the import in godot is correctly set to concave polygon but shows no shape
here is an example test file
testcube.blend.zip
The text was updated successfully, but these errors were encountered: