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C++ Emit doesn't fill prop pointers correctly for lambda/delegate listeners #15
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Only remaining non-working pair is c++ struct to bp. All other pairs work. Note added in readme, merging current branch until more dev time is found. https://github.com/getnamo/global-event-system-ue4#current-important-issue |
5.1 changes (21c0d12) have not solved this issue yet |
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If we use the BP execGESEmitEventOneParam our emit data will already contain the correct prop pointers when the event gets processed.
However if we emit directly from c++ i.e. via
FGESHandler::DefaultHandler()->EmitEvent(EmitData);
this won't necessarily fill the prop pointer if your receiver is a lambda or delegate.Needs a fill/conversion step before we handle the emit
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