Starred repositories
Quic.NET is a .NET binding library of MsQuic from .NET runtime back-ported to .NET 6.
A toolset that makes it possible to call .NET code from other programming languages, including C, Swift and Kotlin.
UnrealSharp is a plugin to Unreal Engine 5, which enables developers to create games using C# with Hot Reload
Garnet is a remote cache-store from Microsoft Research that offers strong performance (throughput and latency), scalability, storage, recovery, cluster sharding, key migration, and replication feat…
A vector and matrix library written in C# using hardware intrinsics
Prototype NET (CLR) Profiler written in C#
Pure C# 3D real time physics simulation library. Repo contains only the 1.X.X versions.
C# AOT compiler for Z80 based computers including the TRS-80 and ZX Spectrum
mimalloc is a compact general purpose allocator with excellent performance.
Structure of arrays source generator to make CPU Cache and SIMD friendly data structure for high-performance code in .NET and Unity.
IL2CPU is a compiler for .NET IL code to compile to assembly language for direct booting.
Tools and libraries to glue C/C++ APIs to high-level languages
Append supplemental methods(WhenAny, WhenAll, Lazy) to ValueTask.
UnrealCSharp, based on .NET 8 (Mono), is a C# programming plugin for UE.
Zero encoding extreme performance binary serializer for C# and Unity.
C# x64 operating system programming with the .NET native ahead-of-time compilation technology.
Definite useful and high performance serialization library for any C# projects, including but not limited to .NET Core apps or Unity/Godot games.
Open3D: A Modern Library for 3D Data Processing
Cross platform .NET bindings for Vulkan, VMA, SPIRV-Cross and shaderc
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.