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On a platform that has ebitengine support, but no native terminal - such as iOS, Android, or Nintendo Switch?
Here is the solution!
I've written a ebitengine wrapper for the tcell/v2.Screen interface that allows you to run tcell based applications as a ebiten/v2.Game interface. Supports both full-screen and (with some careful programming) embedding the tcell/v2.Screen as a sub-image of the main ebiten game.
I'll be using this as the base layer for a game I'm working on, so expect active development over the next few months.
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On a platform that has ebitengine support, but no native terminal - such as iOS, Android, or Nintendo Switch?
Here is the solution!
I've written a ebitengine wrapper for the
tcell/v2.Screen
interface that allows you to run tcell based applications as aebiten/v2.Game
interface. Supports both full-screen and (with some careful programming) embedding thetcell/v2.Screen
as a sub-image of the main ebiten game.I'll be using this as the base layer for a game I'm working on, so expect active development over the next few months.
github.com/ezrec/tcell_ebiten
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