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MainLoop.cpp
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MainLoop.cpp
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/*
The zlib/libpng License
Copyright (c) 2007 Aidin Abedi (http:https://sourceforge.net/projects/shinyprofiler)
This software is provided 'as-is', without any express or implied warranty. In no event will
the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, including commercial
applications, and to alter it and redistribute it freely, subject to the following
restrictions:
1. The origin of this software must not be misrepresented; you must not claim that
you wrote the original software. If you use this software in a product,
an acknowledgment in the product documentation would be appreciated but is
not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "Shiny.h"
#include <stdlib.h>
#ifdef _WIN32
#include <windows.h> // Sleep
#else // assume POSIX
#include <unistd.h> // usleep
#endif
//-----------------------------------------------------------------------------
void millisleep(unsigned int milliseconds) {
#ifdef _WIN32
Sleep(milliseconds);
#else
usleep(milliseconds * 1000);
#endif
}
//-----------------------------------------------------------------------------
PROFILE_SHARED_DEFINE(Physics);
void DoPhysicsSimulation() {
PROFILE_SHARED_BLOCK(Physics);
}
void CheckPhysicsRaycast() {
PROFILE_SHARED_BEGIN(Physics);
PROFILE_END();
}
//-----------------------------------------------------------------------------
PROFILE_SHARED_DEFINE(Animations);
void UpdateAllCharacters() {
PROFILE_BEGIN(Gamelogic);
PROFILE_BEGIN(AI);
CheckPhysicsRaycast();
PROFILE_SHARED_BEGIN(Animations);
PROFILE_END();
PROFILE_END();
PROFILE_BEGIN(Player);
PROFILE_SHARED_BEGIN(Animations);
PROFILE_END();
PROFILE_END();
PROFILE_END();
}
//-----------------------------------------------------------------------------
void DrawWorldObjects() {
for (int i = 0; i < 10; i++) {
PROFILE_BLOCK(Graphics);
}
}
//-----------------------------------------------------------------------------
int main() {
int loops = 100;
while (loops--) {
UpdateAllCharacters();
DoPhysicsSimulation();
DrawWorldObjects();
}
PROFILE_UPDATE(); // update all profiles
PROFILE_OUTPUT(stdout); // print to cout
#ifdef _WIN32
system("pause");
#endif
return 0;
}