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gameserver.js
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gameserver.js
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/* jslint smarttabs:true */
var cookie = require('cookie');
var cookieParser = require('cookie-parser');
var nodemailer = require('nodemailer');
var smtp = require('nodemailer-smtp-transport');
var xoauth2 = require('xoauth2');
var twit = require('twit');
var auth = require('../config/auth');
// load up the gamestate model
var Tile = require('./models/tile');
var Gamestate = require('./models/gamestate');
var User = require('./models/user');
//TODO: matchmaking
//TODO: demo mode
//TODO: send update when players see game finish, when all have seen delete from db
//TODO: send error messages back to client if failure and report them back
//TODO: make sure that all items (current game, friends, etc) are kept in sync, consider just sending user and updating every time the user changes
//TODO: send e-mail on game start not just on turn start (to active player if not current user)
var userToSocket = {};
var smtpTransport = nodemailer.createTransport(smtp({
service: 'gmail',
auth: {
xoauth2: xoauth2.createXOAuth2Generator({
user: '[email protected]',
clientId : '859053446273-1e5ln4ca5gco80tl88a0kefj35id3eik.apps.googleusercontent.com',
clientSecret: auth.googleAuth.clientSecret,
refreshToken: auth.googleAuth.refreshToken
})
}
}));
var twitter = new twit({
consumer_key: auth.twitterAuth.consumerKey,
consumer_secret: auth.twitterAuth.consumerSecret,
access_token: auth.twitterAuth.accessToken,
access_token_secret: auth.twitterAuth.accessTokenSecret
});
module.exports = function(server, sessionStore) {
// if the tile db is empty load in the tiles,
Tile.count({ expansion: 'base-game' }, function(err, count) {
if(!err && count === 0) {
Tile.loadTilesBase();
}
});
Tile.count({ expansion: 'inns-and-cathedrals' }, function(err, count) {
if(!err && count === 0) {
Tile.loadTilesIAC();
}
});
Tile.count({ expansion: 'traders-and-builders' }, function(err, count) {
if(!err && count === 0) {
Tile.loadTilesTAB();
}
});
Tile.count({ expansion: 'the-tower' }, function(err, count) {
if(!err && count === 0) {
Tile.loadTilesTT();
}
});
var io = require('socket.io').listen(server);
// validate session cookie and populate session id if given
io.use(function(socket, next) {
var handshakeData = socket.handshake;
if(handshakeData.headers.cookie) {
try {
handshakeData.cookie = cookie.parse(decodeURIComponent(handshakeData.headers.cookie));
if(!handshakeData.cookie['express.sid']) {
next(new Error('No session ID in parsed cookie'));
}
handshakeData.sessionID = cookieParser.signedCookie(handshakeData.cookie['express.sid'], process.env.EXPRESS_SESSION_SECRET);
if (handshakeData.cookie['express.sid'] == handshakeData.sessionID) {
next(new Error('Cookie is invalid'));
}
} catch (err) {
next(new Error('Error parsing session cookie'));
}
} else {
if(handshakeData.query['sid']) {
handshakeData.sessionID = handshakeData.query['sid'];
} else {
next(new Error('No cookie and no parameter transmitted'));
}
}
next();
});
// for each new connection get the session and set up server callbacks
io.sockets.on('connection', function (socket) {
// retrieve user information for user specific actions
sessionStore.get(socket.handshake.sessionID, function(err, session) {
if(err || !session) {
console.log("couldn't retrieve session - error: " + err + ' - sessionid: ' + socket.handshake.sessionID);
return;
}
User.findById(session.passport.user, function(err, currentUser) {
if(err) {
console.log('user retrieval failed - error: ' + err);
} else if(currentUser === null) {
console.log('current user null - session user: ' + session.passport.user);
} else {
console.log('user connected: ' + currentUser.username);
if(userToSocket[currentUser._id]) {
userToSocket[currentUser._id].push(socket);
} else {
userToSocket[currentUser._id] = [socket];
}
socket.on('disconnect', function() {
console.log('user disconnected: ' + currentUser.username);
// on disconnect remove update subscriptions
if(userToSocket[currentUser._id].length === 1) {
delete userToSocket[currentUser._id];
} else {
userToSocket[currentUser._id].splice(userToSocket[currentUser._id].indexOf(socket), 1);
}
});
socket.on('new game', function(friends, expansions) {
// pull the user information from the db again in case it has changed since the socket was established
User.findById(currentUser._id, function(err, currentUser) {
if(err) { console.log('new game find user err: ' + err); }
var gamestate = new Gamestate(); // create a new gamestate
gamestate.initializeNewGame(currentUser, friends, expansions, function() {
gamestate.populate('placedTiles.tile activeTile.tile players.user',
'cities.meepleOffset cloister farms.meepleOffset roads.meepleOffset tower.offset imageURL username',
function(err, gamestate) {
if(err) { console.log('new game populate err: ' + err); }
// get distinct list of user IDs in the game
var distinctUserIDs = gamestate.players.map(function(player) { return player.user._id; }).filter(function(value, index, self) {
return self.indexOf(value) === index;
});
// if players are active send them the new game
for(var i = 0; i < distinctUserIDs.length; i++) {
var socketArray = userToSocket[distinctUserIDs[i]];
if(socketArray) {
for(var k = 0; k < socketArray.length; k++) {
socketArray[k].emit('game started', gamestate, currentUser._id);
}
}
}
}
);
});
});
});
socket.on('load game', function(gameID) {
Gamestate.findById(gameID, function(err, gamestate) {
if(err) { console.log('load find err: ' + err); }
if(gamestate && gamestate.userIsInGame(currentUser)) {
gamestate.populate('placedTiles.tile activeTile.tile unusedTiles players.user',
'cities.meepleOffset farms.meepleOffset roads.meepleOffset cloister tower.offset imageURL username',
function(err, gamestate) {
if(err) { console.log('load populate err: ' + err); }
socket.emit('sending gamestate', gamestate, true);
}
);
}
});
});
socket.on('remove game', function(gameID) {
Gamestate.findByIdAndRemove(gameID, function(err, gamestate) {
if(err || !gamestate) {
console.log('remove game err: ' + err);
} else if(gamestate.userIsInGame(currentUser)) {
gamestate.populate('players.user', function(err, gamestate) {
for(var i = 0; i < gamestate.players.length; i++) {
User.findByIdAndUpdate(gamestate.players[i].user, { $pull: { activeGames: gamestate._id }}).exec();
}
});
}
});
});
socket.on('sending move', function(gameID, move, autocomplete) {
Gamestate.findById(gameID, function(err, gamestate) {
if(err || !gamestate) {
console.log('load find err: ' + err);
} else if(move && gamestate.userIsActive(currentUser)) {
gamestate.placeTile(move, function(err, gamestate) {
if(err || !gamestate) {
console.log('place tile err: ' + err);
} else {
gamestate.markModified('unusedTiles');
gamestate.markModified('activeTile.tile');
gamestate.populate('placedTiles.tile activeTile.tile unusedTiles players.user',
'cities.meepleOffset farms.meepleOffset roads.meepleOffset cloister tower.offset imageURL email_notifications twitter_notifications username local.email facebook.email google.email twitter.username',
function(err, gamestate) {
if(err) {
console.log('send move populate err: ' + err);
} else {
var activeUser, previousUser;
for(var j = 0; j < gamestate.players.length; j++) {
if(gamestate.players[j].active) {
activeUser = gamestate.players[j].user;
previousUser = gamestate.players[(j - 1 + gamestate.players.length) % gamestate.players.length].user;
break;
}
}
// send notification to user if the user has changed and they are not actively connected
if(!userToSocket[activeUser._id] && activeUser.username !== previousUser.username) {
var activeEmail = activeUser.local.email || activeUser.google.email || activeUser.facebook.email;
// send e-mail notification if we have a valid e-mail and the user has the option enabled
if(activeEmail && activeUser.email_notifications) {
smtpTransport.sendMail({
from: 'Concarneau <[email protected]',
to: activeEmail,
subject: 'Your turn!',
text: 'There is a Concarneau game where it is your turn: https://concarneau.herokuapp.com'
}, function(err, res) {
if(err) {
console.log('e-mail failed: ' + err);
}
});
}
// send twitter notification if we have a valid twitter handle and the user has the option enabled
if(activeUser.twitter.username && activeUser.twitter_notifications) {
twitter.post('statuses/update', { status: '@' + activeUser.twitter.username + ' There is a Concarneau game where it is your turn: https://concarneau.herokuapp.com?' + Math.floor(Math.random()*1000000) }, function(err) {
if(err) {
console.log('twitter failed: ' + err);
}
});
}
}
// get distinct list of user IDs in the game
var distinctUserIDs = gamestate.players.map(function(player) { return player.user._id; }).filter(function(value, index, self) {
return self.indexOf(value) === index;
});
// if players are active send them the new gamestate
for(var i = 0; i < distinctUserIDs.length; i++) {
var socketArray = userToSocket[distinctUserIDs[i]];
if(socketArray) {
for(var k = 0; k < socketArray.length; k++) {
socketArray[k].emit('sending gamestate', gamestate, false);
}
}
}
}
}
);
}
}, autocomplete);
}
});
});
socket.on('add friend', function(username) {
User.findOne({ username: username }, function(err, user) {
if(user) {
var friendID = user._id;
if(currentUser.friends.indexOf(user._id) === -1) {
User.findByIdAndUpdate(currentUser._id, { $addToSet: { friends: user._id }}, function(err, user) {
if(!err && user) {
socket.emit('friend added', username, friendID);
currentUser = user;
}
});
}
} else {
socket.emit('friend not found');
}
});
});
socket.on('remove friend', function(userID) {
User.findByIdAndUpdate(currentUser._id, { $pull: { friends: userID }}).exec();
});
socket.on('sending message', function(message, gameID) {
Gamestate.findById(gameID, function(err, gamestate) {
if(err) { console.log('message find err: ' + err); }
if(gamestate && gamestate.userIsInGame(currentUser)) {
// add the message to the gamestate, trimming to 200 characters and limiting message array length to 500
message = message.substr(0,200);
Gamestate.findByIdAndUpdate(gameID, { $set: { lastModified: new Date() }, $push: { messages: { $each: [{ username: currentUser.username, message: message}], $slice: -500 }}}, function(err, gamestate) {
gamestate.populate('players.user', function(err, gamestate) {
// get distinct list of user IDs in the game
var distinctUserIDs = gamestate.players.map(function(player) { return player.user._id; }).filter(function(value, index, self) {
return self.indexOf(value) === index;
});
// if players are active send them the new message
for(var i = 0; i < distinctUserIDs.length; i++) {
var socketArray = userToSocket[distinctUserIDs[i]];
if(socketArray) {
for(var k = 0; k < socketArray.length; k++) {
socketArray[k].emit('message sent', message, currentUser.username, gamestate._id);
}
}
}
});
});
}
});
});
socket.on('email notification', function(enabled) {
User.findByIdAndUpdate(currentUser._id, { $set: { email_notifications: enabled }} , function(err, user) {
if(!err && user) {
currentUser = user;
}
});
});
socket.on('twitter notification', function(enabled) {
User.findByIdAndUpdate(currentUser._id, { $set: { twitter_notifications: enabled }} , function(err, user) {
if(!err && user) {
currentUser = user;
}
});
});
socket.on('sound notification', function(enabled) {
User.findByIdAndUpdate(currentUser._id, { $set: { sound_notifications: enabled }} , function(err, user) {
if(!err && user) {
currentUser = user;
}
});
});
socket.on('collapsible menu', function(enabled) {
User.findByIdAndUpdate(currentUser._id, { $set: { collapsible_menu: enabled }} , function(err, user) {
if(!err && user) {
currentUser = user;
}
});
});
}
});
});
});
};