From 67a7c2cb16f7113cb640e9564236ae6ed463196e Mon Sep 17 00:00:00 2001 From: Tikael Date: Fri, 28 Jul 2023 20:31:52 -0400 Subject: [PATCH 1/3] Add new player core preview spells, alter existing spells --- .../belcorra-haruvex.json | 4 +- .../abomination-vaults-bestiary/chafkhem.json | 6 +- .../deep-end-sarglagon.json | 2 +- .../elder-child-of-belcorra.json | 2 +- packs/abomination-vaults-bestiary/jafaki.json | 2 +- .../jaul-mezmin.json | 4 +- .../ladys-whisper.json | 6 +- .../nhakazarin.json | 2 +- .../abomination-vaults-bestiary/sacuishu.json | 2 +- .../seugathi-guard.json | 2 +- packs/actions/act-together.json | 2 +- .../diviner-on-duty.json | 2 +- .../barushak-il-varashma.json | 2 +- packs/age-of-ashes-bestiary/belmazog.json | 2 +- .../candlarons-echo.json | 2 +- packs/age-of-ashes-bestiary/dahaks-skull.json | 2 +- packs/age-of-ashes-bestiary/doorwarden.json | 2 +- .../ekujae-guardian.json | 2 +- .../emaliza-zandivar.json | 4 +- .../grippli-greenspeaker.json | 4 +- packs/age-of-ashes-bestiary/hezle.json | 2 +- packs/age-of-ashes-bestiary/ilgreth.json | 4 +- packs/age-of-ashes-bestiary/jaggaki.json | 2 +- packs/age-of-ashes-bestiary/jahsi.json | 2 +- packs/age-of-ashes-bestiary/king-harral.json | 2 +- .../lazurite-infused-stone-golem.json | 2 +- .../manifestation-of-dahak.json | 2 +- .../age-of-ashes-bestiary/mialari-docur.json | 2 +- packs/age-of-ashes-bestiary/nketiah.json | 6 +- .../rinnarv-bontimar.json | 2 +- .../age-of-ashes-bestiary/teyam-ishtori.json | 2 +- packs/age-of-ashes-bestiary/vazgorlu.json | 2 +- packs/age-of-ashes-bestiary/voz-lirayne.json | 2 +- packs/age-of-ashes-bestiary/xevalorg.json | 2 +- .../blune-bandersworth.json | 2 +- .../ghaele-of-kharnas.json | 2 +- .../grabble-forden.json | 2 +- .../ilsetsya-wyrmtouched.json | 4 +- .../agents-of-edgewatch-bestiary/kapral.json | 2 +- .../kemeneles.json | 4 +- .../miriel-grayleaf.json | 2 +- .../mother-venom.json | 4 +- .../olansa-terimor.json | 2 +- .../secret-keeper.json | 2 +- .../teraphant.json | 2 +- .../water-elemental-vessel-i2.json | 2 +- .../water-elemental-vessel.json | 2 +- packs/backgrounds/sign-bound.json | 2 +- .../vampire-true-turn-to-mist.json | 2 +- packs/blog-bestiary/morlibint.json | 2 +- packs/blood-lords-bestiary/bloodshroud.json | 2 +- .../blood-lords-bestiary/creeping-crone.json | 2 +- packs/blood-lords-bestiary/drusilla.json | 2 +- .../facetbound-cascader.json | 4 +- packs/blood-lords-bestiary/ghiasi.json | 2 +- .../blood-lords-bestiary/ghiasis-double.json | 2 +- packs/blood-lords-bestiary/ghiono.json | 4 +- packs/blood-lords-bestiary/ghoul-gnawer.json | 2 +- .../harmony-in-agony.json | 4 +- .../blood-lords-bestiary/hyrune-loxenna.json | 4 +- packs/blood-lords-bestiary/kemnebi.json | 2 +- packs/blood-lords-bestiary/lasheeli.json | 2 +- .../blood-lords-bestiary/matron-uldrula.json | 4 +- packs/blood-lords-bestiary/meat-guardian.json | 2 +- .../rival-necromancer.json | 4 +- packs/blood-lords-bestiary/shabti-votary.json | 2 +- packs/blood-lords-bestiary/shoki.json | 2 +- .../skeleton-rival-necromancer.json | 4 +- packs/blood-lords-bestiary/sorvinaesen.json | 2 +- .../vampire-guardian.json | 2 +- .../vampire-rival-necromancer.json | 4 +- .../vice-chancellor-vikroti-stroh.json | 2 +- packs/blood-lords-bestiary/weeping-jack.json | 2 +- packs/blood-lords-bestiary/yulthruk.json | 2 +- packs/blood-lords-bestiary/yurgak.json | 2 +- .../zombie-rival-necromancer.json | 4 +- packs/book-of-the-dead-bestiary/bhuta.json | 2 +- .../iroran-mummy.json | 2 +- packs/book-of-the-dead-bestiary/siabrae.json | 6 +- .../book-of-the-dead-bestiary/waldgeist.json | 2 +- packs/boons-and-curses/gozreh-minor-boon.json | 2 +- ...sonant-reflection-reflection-of-stone.json | 2 +- packs/classes/witch.json | 2 +- packs/classfeatures/bloodline-diabolic.json | 2 +- packs/classfeatures/bloodline-elemental.json | 2 +- packs/classfeatures/bloodline-imperial.json | 2 +- packs/classfeatures/bloodline-nymph.json | 2 +- packs/classfeatures/bloodline-phoenix.json | 2 +- packs/classfeatures/bloodline-psychopomp.json | 2 +- .../classfeatures/bloodline-wyrmblessed.json | 2 +- packs/classfeatures/lesson-of-elements.json | 2 +- packs/classfeatures/lesson-of-protection.json | 2 +- packs/classfeatures/rune-patron.json | 2 +- packs/classfeatures/studious-spells.json | 2 +- packs/classfeatures/the-distant-grasp.json | 2 +- packs/classfeatures/the-oscillating-wave.json | 2 +- packs/classfeatures/the-unbound-step.json | 2 +- packs/classfeatures/transmutation.json | 2 +- packs/classfeatures/witch-lessons.json | 2 +- .../drazmorg-the-damned.json | 2 +- .../effect-clockwork-goggles-major.json | 2 +- .../aeon-stone-pearlescent-pyramid.json | 2 +- packs/equipment/animal-staff-greater.json | 2 +- packs/equipment/animal-staff-major.json | 2 +- packs/equipment/animal-staff.json | 2 +- packs/equipment/animate-dreamer.json | 2 +- packs/equipment/anointing-oil-greater.json | 2 +- packs/equipment/anointing-oil.json | 2 +- packs/equipment/arboreal-staff.json | 2 +- packs/equipment/arboreals-revenge.json | 2 +- packs/equipment/banner-of-the-restful.json | 2 +- packs/equipment/barkskin-potion.json | 2 +- packs/equipment/beast-staff-greater.json | 2 +- packs/equipment/beast-staff-major.json | 2 +- packs/equipment/beast-staff.json | 2 +- .../bewitching-bloom-white-poppy.json | 2 +- packs/equipment/blessed-reformer.json | 2 +- packs/equipment/blink-blade.json | 2 +- packs/equipment/bralani-breath-greater.json | 2 +- packs/equipment/bralani-breath.json | 2 +- .../equipment/bravery-baldric-stoneskin.json | 2 +- packs/equipment/briar.json | 2 +- packs/equipment/brightbloom-posy-greater.json | 2 +- packs/equipment/brightbloom-posy-major.json | 2 +- packs/equipment/brightbloom-posy.json | 2 +- packs/equipment/cantrip-deck-full-pack.json | 2 +- packs/equipment/cape-of-the-mountebank.json | 2 +- packs/equipment/cryolite-eye.json | 2 +- packs/equipment/crystal-ball-selenite.json | 2 +- packs/equipment/demon-armor.json | 2 +- packs/equipment/dimensional-knot.json | 2 +- .../divine-scroll-case-of-simplicity.json | 2 +- packs/equipment/dragon-handwraps.json | 2 +- .../equipment/dragonprism-staff-greater.json | 2 +- packs/equipment/dragonprism-staff.json | 2 +- .../drazmorgs-staff-of-all-sight.json | 2 +- packs/equipment/drums-of-war-greater.json | 2 +- packs/equipment/drums-of-war-major.json | 2 +- packs/equipment/drums-of-war.json | 2 +- .../equipment/elemental-wayfinder-earth.json | 2 +- .../equipment/entertainers-lute-greater.json | 2 +- packs/equipment/entertainers-lute-major.json | 2 +- .../equipment/eye-of-the-unseen-greater.json | 2 +- packs/equipment/eye-of-the-unseen.json | 2 +- packs/equipment/fiddle-of-the-maestro.json | 2 +- packs/equipment/fungal-armor.json | 2 +- packs/equipment/gloaming-shard.json | 2 +- packs/equipment/golden-blade-of-mzali.json | 2 +- packs/equipment/golden-goose.json | 2 +- packs/equipment/hand-of-the-mage.json | 2 +- packs/equipment/herd-mask.json | 2 +- .../knapsack-of-halflingkind-greater.json | 2 +- .../linguists-dictionary-greater.json | 2 +- packs/equipment/linguists-dictionary.json | 2 +- packs/equipment/linis-leafstick.json | 2 +- packs/equipment/midday-lantern-greater.json | 2 +- packs/equipment/midday-lantern-lesser.json | 2 +- packs/equipment/midday-lantern-major.json | 2 +- packs/equipment/midday-lantern-moderate.json | 2 +- packs/equipment/nectar-of-purification.json | 2 +- packs/equipment/pathfinders-mentor.json | 2 +- packs/equipment/petrification-cannon.json | 2 +- packs/equipment/pirate-staff.json | 2 +- packs/equipment/pistol-of-wonder.json | 2 +- .../equipment/potion-of-undetectability.json | 2 +- packs/equipment/preserving-greater.json | 2 +- .../primal-scroll-case-of-simplicity.json | 2 +- packs/equipment/ring-of-minor-arcana.json | 2 +- packs/equipment/robe-of-eyes.json | 2 +- packs/equipment/seers-flute-greater.json | 2 +- packs/equipment/seers-flute-major.json | 2 +- packs/equipment/shadowmist-cape.json | 2 +- packs/equipment/spiral-athame.json | 2 +- .../staff-of-abjuration-greater.json | 2 +- .../equipment/staff-of-abjuration-major.json | 2 +- packs/equipment/staff-of-abjuration.json | 2 +- .../staff-of-conjuration-greater.json | 2 +- .../equipment/staff-of-conjuration-major.json | 2 +- packs/equipment/staff-of-conjuration.json | 2 +- .../staff-of-divination-greater.json | 2 +- .../equipment/staff-of-divination-major.json | 2 +- packs/equipment/staff-of-divination.json | 2 +- .../staff-of-final-rest-greater.json | 2 +- .../equipment/staff-of-final-rest-major.json | 2 +- packs/equipment/staff-of-final-rest.json | 2 +- packs/equipment/staff-of-fire-greater.json | 2 +- packs/equipment/staff-of-fire-major.json | 2 +- packs/equipment/staff-of-fire.json | 2 +- .../staff-of-natures-cunning-greater.json | 2 +- .../staff-of-natures-cunning-major.json | 2 +- packs/equipment/staff-of-natures-cunning.json | 2 +- .../staff-of-natures-vengeance-greater.json | 2 +- .../staff-of-natures-vengeance-major.json | 2 +- .../equipment/staff-of-natures-vengeance.json | 2 +- .../staff-of-necromancy-greater.json | 2 +- .../equipment/staff-of-necromancy-major.json | 2 +- packs/equipment/staff-of-necromancy.json | 2 +- .../staff-of-providence-greater.json | 2 +- .../equipment/staff-of-providence-major.json | 2 +- packs/equipment/staff-of-providence-true.json | 2 +- packs/equipment/staff-of-providence.json | 2 +- packs/equipment/staff-of-sieges.json | 2 +- .../staff-of-the-black-desert-greater.json | 2 +- .../equipment/staff-of-the-black-desert.json | 2 +- .../staff-of-the-desert-winds-greater.json | 2 +- .../staff-of-the-desert-winds-major.json | 2 +- .../staff-of-the-desert-winds-true.json | 2 +- .../equipment/staff-of-the-desert-winds.json | 2 +- packs/equipment/staff-of-the-magi.json | 2 +- .../staff-of-transmutation-greater.json | 2 +- .../staff-of-transmutation-major.json | 2 +- packs/equipment/stone-bullet.json | 2 +- packs/equipment/sun-sight.json | 2 +- packs/equipment/the-cricket.json | 2 +- packs/equipment/the-peacock.json | 2 +- packs/equipment/thresholds-of-truth.json | 2 +- .../thurible-of-revelation-greater.json | 2 +- .../thurible-of-revelation-moderate.json | 2 +- packs/equipment/toshigami-blossom.json | 2 +- packs/equipment/varisian-emblem-avaria.json | 2 +- packs/equipment/varisian-emblem-voratalo.json | 2 +- packs/equipment/verdant-staff-greater.json | 2 +- packs/equipment/verdant-staff.json | 2 +- .../equipment/wand-of-hawthorn-2nd-level.json | 2 +- .../equipment/wand-of-hawthorn-4th-level.json | 2 +- .../equipment/wand-of-hawthorn-6th-level.json | 2 +- .../equipment/wand-of-hawthorn-8th-level.json | 2 +- packs/equipment/wardens-signet.json | 2 +- packs/equipment/whispering-staff.json | 2 +- packs/equipment/withwyrd-beacon.json | 2 +- packs/extinction-curse-bestiary/ararda.json | 2 +- packs/extinction-curse-bestiary/bogeyman.json | 2 +- .../extinction-curse-bestiary/cavnakash.json | 2 +- .../convergent-kendley-nathrael.json | 4 +- .../corrupted-priest.json | 4 +- .../gluttondark-babau.json | 4 +- .../helg-eats-the-eaters.json | 2 +- .../herecite-of-zevgavizeb.json | 2 +- packs/extinction-curse-bestiary/muurfeli.json | 2 +- .../nemmia-bramblecloak.json | 2 +- .../sarvel-ever-hunger.json | 2 +- packs/extinction-curse-bestiary/shanchek.json | 2 +- .../xulgath-deepmouth.json | 2 +- .../xulgath-mage.json | 2 +- .../extinction-curse-bestiary/zinogyvaz.json | 2 +- packs/feats/agathion-magic.json | 2 +- packs/feats/anarchic-arcana.json | 2 +- packs/feats/animal-magic.json | 2 +- packs/feats/arcane-eye.json | 2 +- packs/feats/arcane-shroud.json | 2 +- packs/feats/arcane-tattoos.json | 2 +- packs/feats/astral-blink.json | 2 +- packs/feats/attunement-shift.json | 2 +- packs/feats/azarketi-purification.json | 2 +- packs/feats/bark-and-tendril.json | 2 +- packs/feats/basic-red-mantis-magic.json | 2 +- packs/feats/catrinas-presence.json | 2 +- packs/feats/ceremony-of-aeons-guidance.json | 2 +- packs/feats/duskwalker-magic.json | 2 +- packs/feats/empathic-calm.json | 2 +- packs/feats/fiends-door.json | 2 +- packs/feats/flower-magic.json | 2 +- packs/feats/garuda-magic.json | 2 +- packs/feats/glass-skin.json | 2 +- packs/feats/hag-magic.json | 2 +- packs/feats/hidden-paragon.json | 2 +- packs/feats/lore-seeker.json | 2 +- packs/feats/mountain-stance.json | 2 +- packs/feats/nagaji-spell-familiarity.json | 2 +- packs/feats/primal-rampage.json | 2 +- packs/feats/shaitan-skin.json | 2 +- packs/feats/truespeech.json | 2 +- packs/feats/turn-to-mist.json | 2 +- packs/feats/vigilant-benediction.json | 2 +- packs/feats/warding-light.json | 2 +- packs/feats/web-walker.json | 2 +- packs/feats/wildborn-adept.json | 2 +- .../halspin-the-stung.json | 2 +- .../hummingbird.json | 4 +- .../kas-xi-rai.json | 2 +- .../koto-zekora.json | 4 +- .../lantondo.json | 2 +- .../mage-of-many-styles.json | 2 +- ...kers-to-the-wind-gnoll-cascade-bearer.json | 4 +- .../spirit-turtle.json | 2 +- packs/gatewalkers-bestiary/bolan-nogasso.json | 2 +- packs/gatewalkers-bestiary/delphon.json | 4 +- packs/gatewalkers-bestiary/green-monkey.json | 2 +- .../oaksteward-enforcer-gatehouse.json | 4 +- .../oaksteward-enforcer.json | 4 +- .../gatewalkers-bestiary/the-looksee-man.json | 4 +- packs/iconics/ezren-level-1.json | 2 +- packs/iconics/ezren-level-3.json | 4 +- packs/iconics/ezren-level-5.json | 8 +- packs/iconics/feiya-level-1.json | 2 +- packs/iconics/feiya-level-5.json | 4 +- packs/iconics/korakai-level-1.json | 4 +- packs/iconics/lini-level-1.json | 4 +- packs/iconics/lini-level-5.json | 6 +- packs/iconics/seoni-level-1.json | 2 +- packs/iconics/seoni-level-5.json | 2 +- .../kashrishi-evaluator.json | 2 +- packs/journals/archetypes.json | 14 +- packs/kingmaker-bestiary/ankou-assassin.json | 2 +- .../avatar-of-the-lantern-king.json | 2 +- packs/kingmaker-bestiary/boggard-cultist.json | 2 +- .../castruccio-irovetti.json | 4 +- packs/kingmaker-bestiary/darivan.json | 8 +- packs/kingmaker-bestiary/false-priestess.json | 2 +- packs/kingmaker-bestiary/foras.json | 2 +- .../general-avinash-jurrg.json | 2 +- packs/kingmaker-bestiary/gurija.json | 4 +- .../hill-giant-butcher.json | 4 +- packs/kingmaker-bestiary/ilora-nuski.json | 2 +- packs/kingmaker-bestiary/imeckus-stroon.json | 2 +- packs/kingmaker-bestiary/kereek.json | 2 +- packs/kingmaker-bestiary/lickweed.json | 2 +- .../kingmaker-bestiary/malgorzata-niska.json | 2 +- .../mastiff-of-tindalos.json | 2 +- packs/kingmaker-bestiary/melianse.json | 2 +- packs/kingmaker-bestiary/nugrah.json | 4 +- packs/kingmaker-bestiary/nyrissa.json | 2 +- packs/kingmaker-bestiary/phomandala.json | 2 +- packs/kingmaker-bestiary/satinder-morne.json | 2 +- packs/kingmaker-bestiary/tartuccio.json | 4 +- .../the-first-faithful.json | 4 +- .../kingmaker-bestiary/the-knurly-witch.json | 2 +- .../kingmaker-bestiary/the-wriggling-man.json | 6 +- .../kingmaker-bestiary/tristian-level-10.json | 2 +- packs/kingmaker-bestiary/tulvak.json | 2 +- packs/kingmaker-bestiary/vordakai.json | 4 +- packs/kingmaker-bestiary/whimwyrm.json | 2 +- packs/kingmaker-bestiary/wild-hunt-hound.json | 4 +- .../drow-priestess-bb.json | 2 +- .../krampus-celebrant.json | 2 +- .../krampus-the-horned-miser.json | 2 +- packs/monsters-of-myth-bestiary/temteki.json | 2 +- packs/npc-gallery/advisor.json | 2 +- packs/npc-gallery/beast-tamer.json | 2 +- packs/npc-gallery/changeling-hellknight.json | 4 +- packs/npc-gallery/chronicler.json | 4 +- packs/npc-gallery/mage-for-hire.json | 2 +- packs/npc-gallery/priest-of-pharasma.json | 2 +- packs/npc-gallery/rain-scribe.json | 6 +- packs/npc-gallery/tempest-sun-mage.json | 4 +- packs/npc-gallery/zealot-of-asmodeus.json | 2 +- .../dewey-daystar.json | 4 +- .../outlaws-of-alkenstar-bestiary/ibrium.json | 2 +- .../scarecophagus.json | 2 +- .../the-claws-of-time.json | 2 +- .../paizo-pregens/bottlespeaker-level-4.json | 6 +- packs/paizo-pregens/bottlespeaker.json | 2 +- packs/paizo-pregens/elsir-syniras.json | 4 +- packs/paizo-pregens/izni.json | 6 +- packs/paizo-pregens/jaithe.json | 4 +- packs/paizo-pregens/kellsti.json | 2 +- packs/paizo-pregens/kyra-beginner-box.json | 2 +- packs/paizo-pregens/melvok.json | 6 +- packs/paizo-pregens/rhin.json | 2 +- packs/paizo-pregens/savshin-starwatcher.json | 2 +- packs/paizo-pregens/ufi.json | 2 +- packs/paizo-pregens/zeah.json | 6 +- .../adult-cloud-dragon-spellcaster.json | 2 +- .../adult-cloud-dragon.json | 2 +- .../adult-magma-dragon-spellcaster.json | 2 +- .../adult-umbral-dragon-spellcaster.json | 2 +- .../ancient-cloud-dragon-spellcaster.json | 2 +- .../ancient-cloud-dragon.json | 2 +- .../ancient-crystal-dragon-spellcaster.json | 2 +- .../ancient-crystal-dragon.json | 2 +- .../ancient-magma-dragon-spellcaster.json | 2 +- .../ancient-umbral-dragon-spellcaster.json | 2 +- packs/pathfinder-bestiary-2/ankou.json | 2 +- .../pathfinder-bestiary-2/bastion-archon.json | 4 +- packs/pathfinder-bestiary-2/blodeuwedd.json | 2 +- packs/pathfinder-bestiary-2/bralani.json | 2 +- .../pathfinder-bestiary-2/carrion-golem.json | 2 +- packs/pathfinder-bestiary-2/dweomercat.json | 2 +- packs/pathfinder-bestiary-2/grimstalker.json | 2 +- packs/pathfinder-bestiary-2/gylou.json | 2 +- packs/pathfinder-bestiary-2/hound-archon.json | 2 +- .../hound-of-tindalos.json | 2 +- packs/pathfinder-bestiary-2/ice-golem.json | 2 +- .../intellect-devourer.json | 2 +- .../pathfinder-bestiary-2/radiant-warden.json | 2 +- packs/pathfinder-bestiary-2/star-archon.json | 4 +- .../pathfinder-bestiary-2/trumpet-archon.json | 2 +- packs/pathfinder-bestiary-2/veranallia.json | 2 +- packs/pathfinder-bestiary-2/water-yai.json | 2 +- .../young-magma-dragon-spellcaster.json | 2 +- .../young-umbral-dragon-spellcaster.json | 2 +- packs/pathfinder-bestiary-2/zomok.json | 2 +- .../adult-forest-dragon-spellcaster.json | 4 +- .../adult-sea-dragon-spellcaster.json | 4 +- .../adult-sea-dragon.json | 2 +- .../adult-sky-dragon-spellcaster.json | 4 +- .../adult-sky-dragon.json | 2 +- .../adult-sovereign-dragon-spellcaster.json | 2 +- .../ancient-forest-dragon-spellcaster.json | 6 +- .../ancient-sea-dragon-spellcaster.json | 4 +- .../ancient-sea-dragon.json | 2 +- .../ancient-sky-dragon-spellcaster.json | 6 +- .../ancient-sky-dragon.json | 2 +- .../ancient-sovereign-dragon-spellcaster.json | 2 +- packs/pathfinder-bestiary-3/calikang.json | 2 +- .../pathfinder-bestiary-3/clockwork-mage.json | 2 +- packs/pathfinder-bestiary-3/elder-sphinx.json | 2 +- .../pathfinder-bestiary-3/feathered-bear.json | 4 +- packs/pathfinder-bestiary-3/fossil-golem.json | 2 +- .../ganzi-martial-artist.json | 4 +- .../girtablilu-seer.json | 2 +- .../pathfinder-bestiary-3/hellwasp-swarm.json | 2 +- packs/pathfinder-bestiary-3/kirin.json | 2 +- .../kitsune-trickster.json | 4 +- packs/pathfinder-bestiary-3/krampus.json | 4 +- .../living-rune-arcane.json | 2 +- packs/pathfinder-bestiary-3/lovelorn.json | 2 +- packs/pathfinder-bestiary-3/maharaja.json | 2 +- packs/pathfinder-bestiary-3/pakalchi.json | 2 +- packs/pathfinder-bestiary-3/popobawa.json | 2 +- packs/pathfinder-bestiary-3/procyal.json | 2 +- .../pathfinder-bestiary-3/quintessivore.json | 2 +- .../seething-spirit.json | 2 +- packs/pathfinder-bestiary-3/shae.json | 4 +- packs/pathfinder-bestiary-3/silvanshee.json | 4 +- packs/pathfinder-bestiary-3/vulpinal.json | 2 +- packs/pathfinder-bestiary-3/wihsaak.json | 2 +- packs/pathfinder-bestiary-3/winter-hag.json | 2 +- .../young-forest-dragon-spellcaster.json | 4 +- .../young-sea-dragon-spellcaster.json | 2 +- .../young-sea-dragon.json | 2 +- .../young-sky-dragon-spellcaster.json | 2 +- .../young-sovereign-dragon-spellcaster.json | 2 +- .../adult-black-dragon-spellcaster.json | 2 +- .../adult-copper-dragon-spellcaster.json | 2 +- .../adult-gold-dragon-spellcaster.json | 2 +- .../adult-green-dragon-spellcaster.json | 2 +- .../adult-red-dragon-spellcaster.json | 2 +- .../adult-silver-dragon-spellcaster.json | 4 +- .../ancient-black-dragon-spellcaster.json | 2 +- .../ancient-blue-dragon-spellcaster.json | 2 +- .../ancient-bronze-dragon-spellcaster.json | 2 +- .../ancient-copper-dragon-spellcaster.json | 4 +- .../ancient-gold-dragon-spellcaster.json | 2 +- .../ancient-green-dragon-spellcaster.json | 4 +- .../ancient-red-dragon-spellcaster.json | 4 +- .../ancient-silver-dragon-spellcaster.json | 4 +- packs/pathfinder-bestiary/axiomite.json | 2 +- packs/pathfinder-bestiary/balor.json | 2 +- .../black-kobold-dragon-mage.json | 2 +- .../blue-kobold-dragon-mage.json | 2 +- .../boggard-swampseer.json | 2 +- packs/pathfinder-bestiary/ceustodaemon.json | 2 +- .../pathfinder-bestiary/changeling-exile.json | 2 +- packs/pathfinder-bestiary/choral.json | 4 +- packs/pathfinder-bestiary/dark-naga.json | 2 +- packs/pathfinder-bestiary/demilich.json | 2 +- packs/pathfinder-bestiary/djinni.json | 2 +- packs/pathfinder-bestiary/dryad-queen.json | 2 +- packs/pathfinder-bestiary/dryad.json | 2 +- .../duergar-taskmaster.json | 2 +- packs/pathfinder-bestiary/efreeti.json | 2 +- packs/pathfinder-bestiary/faerie-dragon.json | 2 +- packs/pathfinder-bestiary/flesh-golem.json | 2 +- packs/pathfinder-bestiary/ghaele.json | 4 +- packs/pathfinder-bestiary/gnoll-cultist.json | 2 +- packs/pathfinder-bestiary/goblin-pyro.json | 2 +- packs/pathfinder-bestiary/green-hag.json | 2 +- .../green-kobold-dragon-mage.json | 2 +- packs/pathfinder-bestiary/grim-reaper.json | 2 +- packs/pathfinder-bestiary/guardian-naga.json | 4 +- packs/pathfinder-bestiary/horned-archon.json | 2 +- packs/pathfinder-bestiary/legion-archon.json | 2 +- packs/pathfinder-bestiary/lesser-death.json | 2 +- packs/pathfinder-bestiary/lich.json | 4 +- .../lizardfolk-stargazer.json | 2 +- packs/pathfinder-bestiary/morrigna.json | 4 +- packs/pathfinder-bestiary/phoenix.json | 2 +- .../red-kobold-dragon-mage.json | 2 +- packs/pathfinder-bestiary/shield-archon.json | 4 +- packs/pathfinder-bestiary/simurgh.json | 2 +- packs/pathfinder-bestiary/sphinx.json | 2 +- packs/pathfinder-bestiary/stone-golem.json | 2 +- packs/pathfinder-bestiary/tiefling-adept.json | 2 +- packs/pathfinder-bestiary/vampire-count.json | 2 +- .../vampire-mastermind.json | 2 +- packs/pathfinder-bestiary/vrock.json | 2 +- .../white-kobold-dragon-mage.json | 2 +- .../young-black-dragon-spellcaster.json | 2 +- .../young-copper-dragon-spellcaster.json | 2 +- .../young-gold-dragon-spellcaster.json | 2 +- .../young-green-dragon-spellcaster.json | 2 +- .../young-red-dragon-spellcaster.json | 2 +- .../young-silver-dragon-spellcaster.json | 4 +- .../mother-mitera.json | 2 +- packs/pfs-season-1-bestiary/ahksiva-1-2.json | 2 +- packs/pfs-season-1-bestiary/ahksiva-3-4.json | 2 +- .../blue-streak-mage-5-6.json | 2 +- .../boggard-swampseer-pfs-1-24.json | 4 +- packs/pfs-season-1-bestiary/dorobu-1-2.json | 2 +- packs/pfs-season-1-bestiary/dorobu-3-4.json | 2 +- packs/pfs-season-1-bestiary/dryad-1-16.json | 2 +- ...ggard-swampseer-pfs-1-24-animal-staff.json | 4 +- ...lite-boggard-swampseer-pfs-1-24-staff.json | 2 +- .../flesh-golem-pfs-1-25.json | 2 +- .../halfling-druid-1-2.json | 4 +- .../halfling-druid-3-4.json | 6 +- packs/pfs-season-1-bestiary/harsus-1-2.json | 2 +- packs/pfs-season-1-bestiary/harsus-3-4.json | 2 +- .../kip-the-druid-1-2.json | 2 +- .../kip-the-druid-3-4.json | 2 +- .../kobold-dragon-mage-1-14.json | 2 +- .../kobold-dragon-mage-pfs-1-11.json | 2 +- .../kobold-dragon-spellweaver.json | 2 +- .../lelzeshin-tier-3-4.json | 2 +- .../lelzeshin-tier-5-6.json | 2 +- .../manifestation-of-qxal-3-4.json | 2 +- .../manifestation-of-qxal-5-6.json | 2 +- .../nalla-rebel-leader-3-4.json | 2 +- .../reast-mycer-3-4.json | 2 +- .../pfs-season-1-bestiary/skeletal-mage.json | 2 +- .../vengeant-thorn-1-2.json | 4 +- .../vengeant-thorn-3-4.json | 6 +- .../pfs-season-1-bestiary/weak-green-hag.json | 2 +- packs/pfs-season-1-bestiary/webhekiz-3-4.json | 4 +- packs/pfs-season-1-bestiary/webhekiz-5-6.json | 4 +- .../zombie-flesh-golem-3-4.json | 2 +- .../zombie-flesh-golem-5-6.json | 2 +- .../corvius-vayn-5-6.json | 2 +- .../corvius-vayn-7-8.json | 2 +- packs/pfs-season-2-bestiary/iverri-3-4.json | 2 +- packs/pfs-season-2-bestiary/iverri-5-6.json | 2 +- .../qxal-the-thorned-monarch.json | 2 +- .../pfs-season-2-bestiary/solvatar-caryg.json | 2 +- ...-embercall-9-10-eltha-embercall-11-12.json | 2 +- .../cole-farsen-advisor.json | 2 +- .../elite-green-hag-pfs-3-99.json | 2 +- .../eltha-embercall-11-12-28-cp.json | 2 +- .../eltha-embercall-9-10.json | 2 +- .../grimstalker-pfs-3-13.json | 2 +- .../kobold-dragon-mage-pfs-3-99.json | 2 +- .../marcien-blakros-7-8.json | 4 +- .../marcien-blakros-9-10-shadow-double.json | 4 +- .../marcien-blakros-9-10.json | 4 +- .../pup-of-tindalos.json | 2 +- .../coven-winter-hag.json | 2 +- .../determined-rhenei-1-2.json | 2 +- .../determined-rhenei-3-4.json | 2 +- .../farah-al-saleel-5-6.json | 2 +- packs/pfs-season-4-bestiary/larcius.json | 4 +- packs/pfs-season-4-bestiary/nathatel-3-4.json | 2 +- packs/pfs-season-4-bestiary/nathatel-5-6.json | 2 +- packs/pfs-season-4-bestiary/nathatel-7-8.json | 2 +- packs/pfs-season-4-bestiary/nathatel.json | 2 +- .../potted-violet-etheroot.json | 6 +- .../revna-the-brave-7-8.json | 2 +- packs/pfs-season-4-bestiary/rhenei-1-2.json | 2 +- packs/pfs-season-4-bestiary/rhenei-3-4.json | 2 +- .../well-fed-potted-violet-etheroot.json | 6 +- .../azi.json | 2 +- .../bargott.json | 2 +- .../calcifda.json | 2 +- .../jesseri-the-hailstorm.json | 2 +- .../summer-hora-queen.json | 4 +- .../turkek.json | 2 +- .../abridan-ashau.json | 2 +- .../heldin-ulgincamp.json | 2 +- packs/sky-kings-tomb-bestiary/hhrulkaz.json | 2 +- .../krohan-possessed.json | 2 +- .../krohan-veldollow.json | 2 +- ...m-emotions.json => spell-effect-calm.json} | 10 +- ...son => spell-effect-entangling-flora.json} | 6 +- .../spell-effect-fire-shield.json | 4 +- .../spell-effect-magic-fang.json | 54 ----- ... => spell-effect-mountain-resilience.json} | 6 +- ...or.json => spell-effect-mystic-armor.json} | 7 +- ...son => spell-effect-oaken-resilience.json} | 6 +- .../spell-effect-runic-body.json | 52 +++++ ...on.json => spell-effect-runic-weapon.json} | 10 +- ....json => spell-effect-see-the-unseen.json} | 18 +- ...son => spell-effect-tailwind-8-hours.json} | 6 +- ...trider.json => spell-effect-tailwind.json} | 6 +- ...oot.json => spell-effect-tangle-vine.json} | 6 +- ...form.json => spell-effect-vapor-form.json} | 6 +- packs/spells/augury.json | 11 +- .../{scorching-ray.json => blazing-bolt.json} | 8 +- .../{burning-hands.json => breathe-fire.json} | 15 +- .../spells/{calm-emotions.json => calm.json} | 11 +- packs/spells/chromatic-ray.json | 2 +- packs/spells/chromatic-wall.json | 2 +- ...od-and-drink.json => cleanse-cuisine.json} | 16 +- packs/spells/consecrate.json | 2 +- packs/spells/detect-magic.json | 9 +- .../{entangle.json => entangling-flora.json} | 12 +- ...ents.json => environmental-endurance.json} | 10 +- packs/spells/falling-stars.json | 195 ++++++++++++++++++ packs/spells/familiars-face.json | 2 +- packs/spells/figment.json | 76 +++++++ packs/spells/fire-shield.json | 8 +- packs/spells/howling-blizzard.json | 120 +++++++++++ packs/spells/ignition.json | 125 +++++++++++ packs/spells/interplanar-teleport.json | 92 +++++++++ packs/spells/invoke-spirits.json | 7 +- packs/spells/isolation.json | 2 +- ...{know-direction.json => know-the-way.json} | 11 +- packs/spells/mad-monkeys.json | 2 +- packs/spells/manifestation.json | 75 +++++++ packs/spells/mirage.json | 79 +++++++ ...toneskin.json => mountain-resilience.json} | 10 +- .../{mage-armor.json => mystic-armor.json} | 12 +- ...{tree-stride.json => natures-pathway.json} | 12 +- .../{barkskin.json => oaken-resilience.json} | 14 +- packs/spells/one-with-plants.json | 76 +++++++ packs/spells/one-with-stone.json | 73 +++++++ packs/spells/painted-scout.json | 2 +- ...{gentle-repose.json => peaceful-rest.json} | 7 +- .../{flesh-to-stone.json => petrify.json} | 12 +- ...dimensional-lock.json => planar-seal.json} | 13 +- packs/spells/prismatic-spray.json | 2 +- packs/spells/rangers-bramble.json | 2 +- packs/spells/revealing-light.json | 80 +++++++ .../{magic-fang.json => runic-body.json} | 16 +- .../{magic-weapon.json => runic-weapon.json} | 13 +- packs/spells/scouring-sand.json | 2 +- ...-invisibility.json => see-the-unseen.json} | 10 +- packs/spells/silvers-refrain.json | 2 +- packs/spells/speak-with-animals.json | 10 +- packs/spells/speak-with-plants.json | 15 +- .../{longstrider.json => tailwind.json} | 9 +- .../{tanglefoot.json => tangle-vine.json} | 10 +- .../{mage-hand.json => telekinetic-hand.json} | 10 +- .../{meteor-swarm.json => thunderstrike.json} | 54 +++-- .../{dimension-door.json => translocate.json} | 10 +- .../spells/{tongues.json => truespeech.json} | 10 +- .../{gaseous-form.json => vapor-form.json} | 11 +- packs/spells/wish.json | 37 ++-- packs/spells/wrathful-storm.json | 74 +++++++ packs/stolen-fate-bestiary/arodeth.json | 2 +- packs/stolen-fate-bestiary/blade-magus.json | 2 +- .../demongate-colossus.json | 2 +- packs/stolen-fate-bestiary/endlo-kiver.json | 2 +- packs/stolen-fate-bestiary/ghalzarokh.json | 2 +- packs/stolen-fate-bestiary/katpaskir.json | 4 +- packs/stolen-fate-bestiary/ndede.json | 2 +- .../stolen-fate-bestiary/raven-nicoletta.json | 2 +- .../scaleseed-nagaji.json | 2 +- .../speaker-of-svaryr.json | 2 +- packs/stolen-fate-bestiary/the-betrayal.json | 2 +- packs/stolen-fate-bestiary/torgral.json | 2 +- packs/stolen-fate-bestiary/trexima-butoi.json | 4 +- packs/stolen-fate-bestiary/xiuli-cachu.json | 2 +- .../avatar-of-walkena.json | 2 +- .../grouloop.json | 4 +- .../iobane-magus.json | 2 +- .../ravager-of-tindalos.json | 2 +- .../reborn-sun-mage.json | 2 +- .../stone-ghost.json | 2 +- .../terwa-star-reader.json | 2 +- .../unshadowed-anchor-root.json | 2 +- .../unshadowed-haibram.json | 2 +- .../unshadowed-koride.json | 4 +- .../unshadowed-okoro.json | 2 +- .../worknesh.json | 2 +- packs/the-enmity-cycle-bestiary/krashk.json | 4 +- .../the-slithering-bestiary/cursebreaker.json | 2 +- .../the-slithering-bestiary/nyamat-mshwe.json | 2 +- .../paga-nikohian.json | 2 +- .../hargrit-leadbuster.json | 4 +- 668 files changed, 2133 insertions(+), 1032 deletions(-) rename packs/spell-effects/{spell-effect-calm-emotions.json => spell-effect-calm.json} (75%) rename packs/spell-effects/{spell-effect-entangle.json => spell-effect-entangling-flora.json} (80%) delete mode 100644 packs/spell-effects/spell-effect-magic-fang.json rename packs/spell-effects/{spell-effect-stoneskin.json => spell-effect-mountain-resilience.json} (82%) rename packs/spell-effects/{spell-effect-mage-armor.json => spell-effect-mystic-armor.json} (86%) rename packs/spell-effects/{spell-effect-barkskin.json => spell-effect-oaken-resilience.json} (89%) create mode 100644 packs/spell-effects/spell-effect-runic-body.json rename packs/spell-effects/{spell-effect-magic-weapon.json => spell-effect-runic-weapon.json} (69%) rename packs/spell-effects/{spell-effect-see-invisibility.json => spell-effect-see-the-unseen.json} (53%) rename packs/spell-effects/{spell-effect-longstrider-8-hours.json => spell-effect-tailwind-8-hours.json} (82%) rename packs/spell-effects/{spell-effect-longstrider.json => spell-effect-tailwind.json} (83%) rename packs/spell-effects/{spell-effect-tanglefoot.json => spell-effect-tangle-vine.json} (69%) rename packs/spell-effects/{spell-effect-gaseous-form.json => spell-effect-vapor-form.json} (80%) rename packs/spells/{scorching-ray.json => blazing-bolt.json} (97%) rename packs/spells/{burning-hands.json => breathe-fire.json} (85%) rename packs/spells/{calm-emotions.json => calm.json} (90%) rename packs/spells/{purify-food-and-drink.json => cleanse-cuisine.json} (67%) rename packs/spells/{entangle.json => entangling-flora.json} (69%) rename packs/spells/{endure-elements.json => environmental-endurance.json} (92%) create mode 100644 packs/spells/falling-stars.json create mode 100644 packs/spells/figment.json create mode 100644 packs/spells/howling-blizzard.json create mode 100644 packs/spells/ignition.json create mode 100644 packs/spells/interplanar-teleport.json rename packs/spells/{know-direction.json => know-the-way.json} (72%) create mode 100644 packs/spells/manifestation.json create mode 100644 packs/spells/mirage.json rename packs/spells/{stoneskin.json => mountain-resilience.json} (69%) rename packs/spells/{mage-armor.json => mystic-armor.json} (67%) rename packs/spells/{tree-stride.json => natures-pathway.json} (68%) rename packs/spells/{barkskin.json => oaken-resilience.json} (69%) create mode 100644 packs/spells/one-with-plants.json create mode 100644 packs/spells/one-with-stone.json rename packs/spells/{gentle-repose.json => peaceful-rest.json} (81%) rename packs/spells/{flesh-to-stone.json => petrify.json} (54%) rename packs/spells/{dimensional-lock.json => planar-seal.json} (73%) create mode 100644 packs/spells/revealing-light.json rename packs/spells/{magic-fang.json => runic-body.json} (69%) rename packs/spells/{magic-weapon.json => runic-weapon.json} (71%) rename packs/spells/{see-invisibility.json => see-the-unseen.json} (65%) rename packs/spells/{longstrider.json => tailwind.json} (77%) rename packs/spells/{tanglefoot.json => tangle-vine.json} (61%) rename packs/spells/{mage-hand.json => telekinetic-hand.json} (72%) rename packs/spells/{meteor-swarm.json => thunderstrike.json} (50%) rename packs/spells/{dimension-door.json => translocate.json} (72%) rename packs/spells/{tongues.json => truespeech.json} (92%) rename packs/spells/{gaseous-form.json => vapor-form.json} (92%) create mode 100644 packs/spells/wrathful-storm.json diff --git a/packs/abomination-vaults-bestiary/belcorra-haruvex.json b/packs/abomination-vaults-bestiary/belcorra-haruvex.json index 43ddc7cf622..1209fe71c97 100644 --- a/packs/abomination-vaults-bestiary/belcorra-haruvex.json +++ b/packs/abomination-vaults-bestiary/belcorra-haruvex.json @@ -2517,7 +2517,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" @@ -4867,7 +4867,7 @@ "level": { "value": 12 }, - "privateNotes": "

During their trek through the lowest levels of the Abomination Vaults, the heroes likely face Belcorra several times before they finally acquire the fulcrum lenses they need to defeat her for good. She learns about them from her wisp allies and you can thereafter use her whenever her appearance might cause the most tension. She should attack at least once on each dungeon level, as often as every couple of days. You shouldn't have Belcorra fight alongside other creatures until the adventure's finale-she's tough enough on her own!

\n

Each time Belcorra attacks, she learns more about how the heroes fight and adapts her tactics and her preparations. She might cast @UUID[Compendium.pf2e.spells-srd.Item.Spell Immunity] to protect herself from the heroes' most effective spells, @UUID[Compendium.pf2e.spells-srd.Item.True Seeing] or @UUID[Compendium.pf2e.spells-srd.Item.See Invisibility] to keep them in sight, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] to counter their magical defenses. She mocks the heroes for their failures and rages at their successes-remember, she has been aware of them since her test firing of Gauntlight's beam in \"Ruins of Gauntlight.\"

\n

First Attack As soon as Belcorra realizes the heroes' presence, she seeks them out, traveling through the Gauntlight footprint (areas A37 and B28). She casts @UUID[Compendium.pf2e.spells-srd.Item.Phantasmal Calamity] at a distance and retreats, moving through walls if necessary so the heroes can't follow.

\n

Second Attack Belcorra wants the heroes to fear her, so she approaches them more closely the second time and uses single-target spells like @UUID[Compendium.pf2e.spells-srd.Item.Feeblemind] and @UUID[Compendium.pf2e.spells-srd.Item.Phantasmal Killer] while demanding the heroes flee her Abomination Vaults. With her message delivered, she retreats after only a few rounds.

\n

Later Attacks Once the heroes have recovered a fulcrum lens or the @UUID[Compendium.pf2e.equipment-srd.Item.Fulcrum Lattice], Belcorra considers the heroes an actual threat, but her anger overrides her caution. She attacks with her full might, using her Corrupting Gaze and ghostly hand along with her spells. If she defeats a hero, she retreats, confident that they'll leave her alone.

\n

Leveraging Agents Belcorra has several living allies within the Abomination Vaults, including the urdefhan cult and the Children of Belcorra. She might send these groups after the heroes, insisting they let the heroes know they're acting on Belcorra's orders. Fortunately, neither group can muster large numbers, so the heroes should be able to manage an attack from them.

\n

Killing Allies Belcorra learns if the heroes make alliances, such as with nearby calignis or drow. She knows better than to face powerful, entrenched leaders like Galudu or Quara, but she might murder a few guards or direct monsters where they can most damage the heroes' allies. It's important to Belcorra that she leave some evidence (usually a single, injured survivor) to let the heroes know she had orchestrated the attack.

\n

In the Footprint Belcorra is most effective fighting the heroes who enter the Gauntlight footprint (areas A37 and B28) due to her Haunted Lighthouse ability.

\n

The Final Attack If the heroes defeat Belcorra shortly before they reach the Empty Vault, she uses the power of the @UUID[Compendium.pf2e.equipment-srd.Item.Ebon Fulcrum Lens] to hasten her rejuvenation so she can face them in her sanctum. Belcorra doesn't ever surrender or flee in the Empty Vault. The heroes could possibly face her there without yet having the ability to permanently defeat her. In this case, they'll need to retreat to collect the fulcrum lenses and return to face her again. Once the heroes can focus Nhimbaloth's gaze upon Belcorra, they can defeat the sorcerer for good.

", + "privateNotes": "

During their trek through the lowest levels of the Abomination Vaults, the heroes likely face Belcorra several times before they finally acquire the fulcrum lenses they need to defeat her for good. She learns about them from her wisp allies and you can thereafter use her whenever her appearance might cause the most tension. She should attack at least once on each dungeon level, as often as every couple of days. You shouldn't have Belcorra fight alongside other creatures until the adventure's finale-she's tough enough on her own!

\n

Each time Belcorra attacks, she learns more about how the heroes fight and adapts her tactics and her preparations. She might cast @UUID[Compendium.pf2e.spells-srd.Item.Spell Immunity] to protect herself from the heroes' most effective spells, @UUID[Compendium.pf2e.spells-srd.Item.True Seeing] or @UUID[Compendium.pf2e.spells-srd.Item.See the Unseen] to keep them in sight, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] to counter their magical defenses. She mocks the heroes for their failures and rages at their successes-remember, she has been aware of them since her test firing of Gauntlight's beam in \"Ruins of Gauntlight.\"

\n

First Attack As soon as Belcorra realizes the heroes' presence, she seeks them out, traveling through the Gauntlight footprint (areas A37 and B28). She casts @UUID[Compendium.pf2e.spells-srd.Item.Phantasmal Calamity] at a distance and retreats, moving through walls if necessary so the heroes can't follow.

\n

Second Attack Belcorra wants the heroes to fear her, so she approaches them more closely the second time and uses single-target spells like @UUID[Compendium.pf2e.spells-srd.Item.Feeblemind] and @UUID[Compendium.pf2e.spells-srd.Item.Phantasmal Killer] while demanding the heroes flee her Abomination Vaults. With her message delivered, she retreats after only a few rounds.

\n

Later Attacks Once the heroes have recovered a fulcrum lens or the @UUID[Compendium.pf2e.equipment-srd.Item.Fulcrum Lattice], Belcorra considers the heroes an actual threat, but her anger overrides her caution. She attacks with her full might, using her Corrupting Gaze and ghostly hand along with her spells. If she defeats a hero, she retreats, confident that they'll leave her alone.

\n

Leveraging Agents Belcorra has several living allies within the Abomination Vaults, including the urdefhan cult and the Children of Belcorra. She might send these groups after the heroes, insisting they let the heroes know they're acting on Belcorra's orders. Fortunately, neither group can muster large numbers, so the heroes should be able to manage an attack from them.

\n

Killing Allies Belcorra learns if the heroes make alliances, such as with nearby calignis or drow. She knows better than to face powerful, entrenched leaders like Galudu or Quara, but she might murder a few guards or direct monsters where they can most damage the heroes' allies. It's important to Belcorra that she leave some evidence (usually a single, injured survivor) to let the heroes know she had orchestrated the attack.

\n

In the Footprint Belcorra is most effective fighting the heroes who enter the Gauntlight footprint (areas A37 and B28) due to her Haunted Lighthouse ability.

\n

The Final Attack If the heroes defeat Belcorra shortly before they reach the Empty Vault, she uses the power of the @UUID[Compendium.pf2e.equipment-srd.Item.Ebon Fulcrum Lens] to hasten her rejuvenation so she can face them in her sanctum. Belcorra doesn't ever surrender or flee in the Empty Vault. The heroes could possibly face her there without yet having the ability to permanently defeat her. In this case, they'll need to retreat to collect the fulcrum lenses and return to face her again. Once the heroes can focus Nhimbaloth's gaze upon Belcorra, they can defeat the sorcerer for good.

", "publicNotes": "", "source": { "value": "Pathfinder #165: Eyes of Empty Death" diff --git a/packs/abomination-vaults-bestiary/chafkhem.json b/packs/abomination-vaults-bestiary/chafkhem.json index c513c7b3633..f0b72246df7 100644 --- a/packs/abomination-vaults-bestiary/chafkhem.json +++ b/packs/abomination-vaults-bestiary/chafkhem.json @@ -1536,7 +1536,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" @@ -2531,7 +2531,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" @@ -2731,7 +2731,7 @@ "die": "d4" }, "description": { - "value": "

This intricately carved wooden staff is warm to the touch and thrums with inner energy. While wielding the staff, you gain a +2 circumstance bonus to checks to identify abjuration magic.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

This intricately carved wooden staff is warm to the touch and thrums with inner energy. While wielding the staff, you gain a +2 circumstance bonus to checks to identify abjuration magic.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equipped": { "carryType": "worn", diff --git a/packs/abomination-vaults-bestiary/deep-end-sarglagon.json b/packs/abomination-vaults-bestiary/deep-end-sarglagon.json index 1089a710410..1f49dd0f4ef 100644 --- a/packs/abomination-vaults-bestiary/deep-end-sarglagon.json +++ b/packs/abomination-vaults-bestiary/deep-end-sarglagon.json @@ -681,7 +681,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" diff --git a/packs/abomination-vaults-bestiary/elder-child-of-belcorra.json b/packs/abomination-vaults-bestiary/elder-child-of-belcorra.json index 1a794ce6ec7..83441905a61 100644 --- a/packs/abomination-vaults-bestiary/elder-child-of-belcorra.json +++ b/packs/abomination-vaults-bestiary/elder-child-of-belcorra.json @@ -1006,7 +1006,7 @@ "value": {} }, "description": { - "value": "

The target's skin becomes covered in bark. The target gains resistance 2 to bludgeoning and piercing damage and weakness 3 to fire. After the target takes fire damage, it can Dismiss the spell as a free action triggered by taking the damage; doing so doesn't reduce the fire damage the target was dealt.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Barkskin]

\n
\n

Heightened (+2) The resistances increase by 2, and the weakness increases by 3.

" + "value": "

The target's skin becomes covered in bark. The target gains resistance 2 to bludgeoning and piercing damage and weakness 3 to fire. After the target takes fire damage, it can Dismiss the spell as a free action triggered by taking the damage; doing so doesn't reduce the fire damage the target was dealt.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Oaken Resilience]

\n
\n

Heightened (+2) The resistances increase by 2, and the weakness increases by 3.

" }, "duration": { "value": "10 minutes" diff --git a/packs/abomination-vaults-bestiary/jafaki.json b/packs/abomination-vaults-bestiary/jafaki.json index 24da31bdc44..6803fdabeda 100644 --- a/packs/abomination-vaults-bestiary/jafaki.json +++ b/packs/abomination-vaults-bestiary/jafaki.json @@ -1751,7 +1751,7 @@ }, "containerId": null, "description": { - "value": "

@UUID[Compendium.pf2e.spells-srd.Item.Gentle Repose]


This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within.

\n

Activate Cast a Spell

\n

Frequency once per day, plus overcharge

\n
\n

Effect You Cast the Spell at the indicated level.

\n

Craft Requirements Supply a listed-level casting of the spell.

\n
\n

Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.

" + "value": "

@UUID[Compendium.pf2e.spells-srd.Item.Peaceful Rest]


This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within.

\n

Activate Cast a Spell

\n

Frequency once per day, plus overcharge

\n
\n

Effect You Cast the Spell at the indicated level.

\n

Craft Requirements Supply a listed-level casting of the spell.

\n
\n

Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.

" }, "equipped": { "carryType": "worn" diff --git a/packs/abomination-vaults-bestiary/jaul-mezmin.json b/packs/abomination-vaults-bestiary/jaul-mezmin.json index 9fb0cb7b74c..484ef5a8276 100644 --- a/packs/abomination-vaults-bestiary/jaul-mezmin.json +++ b/packs/abomination-vaults-bestiary/jaul-mezmin.json @@ -1544,7 +1544,7 @@ "value": {} }, "description": { - "value": "

Choose one of the target's unarmed attacks. You cause that unarmed attack to shine with primal energy. The unarmed attack becomes a +1 striking unarmed attack, gaining a +1 item bonus to attack rolls and increasing the number of damage dice to two if it had only one.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Magic Fang]

" + "value": "

Choose one of the target's unarmed attacks. You cause that unarmed attack to shine with primal energy. The unarmed attack becomes a +1 striking unarmed attack, gaining a +1 item bonus to attack rolls and increasing the number of damage dice to two if it had only one.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Runic Body]

" }, "duration": { "value": "1 minute" @@ -1860,7 +1860,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/abomination-vaults-bestiary/ladys-whisper.json b/packs/abomination-vaults-bestiary/ladys-whisper.json index aa1e31decb6..3a6f0a338a4 100644 --- a/packs/abomination-vaults-bestiary/ladys-whisper.json +++ b/packs/abomination-vaults-bestiary/ladys-whisper.json @@ -801,7 +801,7 @@ "value": {} }, "description": { - "value": "

The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Gaseous Form]

" + "value": "

The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Vapor Form]

" }, "duration": { "value": "5 minutes" @@ -1779,7 +1779,7 @@ "value": {} }, "description": { - "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm Emotions]

" + "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm]

" }, "duration": { "value": "sustained up to 1 minute" @@ -2081,7 +2081,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" diff --git a/packs/abomination-vaults-bestiary/nhakazarin.json b/packs/abomination-vaults-bestiary/nhakazarin.json index fa89fe9fe36..6ea43354e63 100644 --- a/packs/abomination-vaults-bestiary/nhakazarin.json +++ b/packs/abomination-vaults-bestiary/nhakazarin.json @@ -2055,7 +2055,7 @@ "die": "d4" }, "description": { - "value": "

This twisted and grim-looking staff is adorned with hideous skull and bone motifs. While wielding the staff, you gain a +2 circumstance bonus to checks to identify necromancy magic.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

This twisted and grim-looking staff is adorned with hideous skull and bone motifs. While wielding the staff, you gain a +2 circumstance bonus to checks to identify necromancy magic.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equipped": { "carryType": "held", diff --git a/packs/abomination-vaults-bestiary/sacuishu.json b/packs/abomination-vaults-bestiary/sacuishu.json index 9baa71c0caf..deb33c03810 100644 --- a/packs/abomination-vaults-bestiary/sacuishu.json +++ b/packs/abomination-vaults-bestiary/sacuishu.json @@ -1161,7 +1161,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" diff --git a/packs/abomination-vaults-bestiary/seugathi-guard.json b/packs/abomination-vaults-bestiary/seugathi-guard.json index 2b35fb940b7..8fb229273b7 100644 --- a/packs/abomination-vaults-bestiary/seugathi-guard.json +++ b/packs/abomination-vaults-bestiary/seugathi-guard.json @@ -1065,7 +1065,7 @@ }, "containerId": null, "description": { - "value": "

@UUID[Compendium.pf2e.spells-srd.Item.See Invisibility]


This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within.

\n

Activate Cast a Spell

\n

Frequency once per day, plus overcharge

\n
\n

Effect You Cast the Spell at the indicated level.

\n

Craft Requirements Supply a listed-level casting of the spell.

\n
\n

Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.

" + "value": "

@UUID[Compendium.pf2e.spells-srd.Item.See the Unseen]


This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within.

\n

Activate Cast a Spell

\n

Frequency once per day, plus overcharge

\n
\n

Effect You Cast the Spell at the indicated level.

\n

Craft Requirements Supply a listed-level casting of the spell.

\n
\n

Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.

" }, "equipped": { "carryType": "worn", diff --git a/packs/actions/act-together.json b/packs/actions/act-together.json index 3edfa541b3a..66bb9e0d7b6 100644 --- a/packs/actions/act-together.json +++ b/packs/actions/act-together.json @@ -11,7 +11,7 @@ }, "category": "interaction", "description": { - "value": "

Frequency once per round

\n

You and your eidolon act as one. Either you or your eidolon takes an action or activity using the same number of actions as Act Together, and the other takes a single action.

\n

For example, if you spent 2 actions to Act Together, you could cast @UUID[Compendium.pf2e.spells-srd.Item.Burning Hands] (2 actions) and your eidolon could Strike (1 action), or your eidolon could use its Breath Weapon (2 actions) and you could Stride (1 action).

\n

This lets you each use separate exploration activities like @UUID[Compendium.pf2e.actionspf2e.Item.Avoid Notice] as you travel.

" + "value": "

Frequency once per round

\n

You and your eidolon act as one. Either you or your eidolon takes an action or activity using the same number of actions as Act Together, and the other takes a single action.

\n

For example, if you spent 2 actions to Act Together, you could cast @UUID[Compendium.pf2e.spells-srd.Item.Breathe Fire] (2 actions) and your eidolon could Strike (1 action), or your eidolon could use its Breath Weapon (2 actions) and you could Stride (1 action).

\n

This lets you each use separate exploration activities like @UUID[Compendium.pf2e.actionspf2e.Item.Avoid Notice] as you travel.

" }, "requirements": { "value": "" diff --git a/packs/adventure-specific-actions/diviner-on-duty.json b/packs/adventure-specific-actions/diviner-on-duty.json index 750e840696c..b10842feabe 100644 --- a/packs/adventure-specific-actions/diviner-on-duty.json +++ b/packs/adventure-specific-actions/diviner-on-duty.json @@ -11,7 +11,7 @@ }, "category": "interaction", "description": { - "value": "

Trigger A PC uses magic to aid in overcoming an Obstacle during infiltration.

\n

Overcome 3 successes: @Check[type:arcana|dc:35], @Check[type:deception|dc:37], @Check[type:nature|dc:35], @Check[type:occultism|dc:35], @Check[type:religion|dc:35]

\n
\n

Among the Scarlet Triad's security is a highly competent diviner! With spells such as @UUID[Compendium.pf2e.spells-srd.Item.Discern Lies], @UUID[Compendium.pf2e.spells-srd.Item.Mind Reading], @UUID[Compendium.pf2e.spells-srd.Item.See Invisibility], and @UUID[Compendium.pf2e.spells-srd.Item.True Seeing], this diviner can see through most magical schemes the PCs might use.

\n

The diviner is watching for magical threats, not poison. With a successful @Check[type:deception|dc:33], @Check[type:thievery|dc:33], or food-related Lore check, a PC can trick her into consuming something laden with an ingested poison. Her Fortitude save bonus is [[/r (1d20+23) #Fortitude Saving Throw]]{+23}, and she withdraws if successfully poisoned. If not successfully poisoned, increase the PCs' Awareness Points by 2.

" + "value": "

Trigger A PC uses magic to aid in overcoming an Obstacle during infiltration.

\n

Overcome 3 successes: @Check[type:arcana|dc:35], @Check[type:deception|dc:37], @Check[type:nature|dc:35], @Check[type:occultism|dc:35], @Check[type:religion|dc:35]

\n
\n

Among the Scarlet Triad's security is a highly competent diviner! With spells such as @UUID[Compendium.pf2e.spells-srd.Item.Discern Lies], @UUID[Compendium.pf2e.spells-srd.Item.Mind Reading], @UUID[Compendium.pf2e.spells-srd.Item.See the Unseen], and @UUID[Compendium.pf2e.spells-srd.Item.True Seeing], this diviner can see through most magical schemes the PCs might use.

\n

The diviner is watching for magical threats, not poison. With a successful @Check[type:deception|dc:33], @Check[type:thievery|dc:33], or food-related Lore check, a PC can trick her into consuming something laden with an ingested poison. Her Fortitude save bonus is [[/r (1d20+23) #Fortitude Saving Throw]]{+23}, and she withdraws if successfully poisoned. If not successfully poisoned, increase the PCs' Awareness Points by 2.

" }, "requirements": { "value": "" diff --git a/packs/age-of-ashes-bestiary/barushak-il-varashma.json b/packs/age-of-ashes-bestiary/barushak-il-varashma.json index 9eea0598df4..ac7feb38e9d 100644 --- a/packs/age-of-ashes-bestiary/barushak-il-varashma.json +++ b/packs/age-of-ashes-bestiary/barushak-il-varashma.json @@ -3546,7 +3546,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/age-of-ashes-bestiary/belmazog.json b/packs/age-of-ashes-bestiary/belmazog.json index ec66416612a..a56e1d0ea70 100644 --- a/packs/age-of-ashes-bestiary/belmazog.json +++ b/packs/age-of-ashes-bestiary/belmazog.json @@ -404,7 +404,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" diff --git a/packs/age-of-ashes-bestiary/candlarons-echo.json b/packs/age-of-ashes-bestiary/candlarons-echo.json index 7a75167696f..1f013bb7120 100644 --- a/packs/age-of-ashes-bestiary/candlarons-echo.json +++ b/packs/age-of-ashes-bestiary/candlarons-echo.json @@ -745,7 +745,7 @@ "value": {} }, "description": { - "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" + "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Petrify]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" }, "duration": { "value": "" diff --git a/packs/age-of-ashes-bestiary/dahaks-skull.json b/packs/age-of-ashes-bestiary/dahaks-skull.json index a68dfcddd99..24d83e33524 100644 --- a/packs/age-of-ashes-bestiary/dahaks-skull.json +++ b/packs/age-of-ashes-bestiary/dahaks-skull.json @@ -16,7 +16,7 @@ }, "category": null, "description": { - "value": "

Perception [[/r 1d20+16 #Perception]]{+16}; @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Item.Darkvision], @UUID[Compendium.pf2e.spells-srd.Item.See Invisibility]

" + "value": "

Perception [[/r 1d20+16 #Perception]]{+16}; @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Item.Darkvision], @UUID[Compendium.pf2e.spells-srd.Item.See the Unseen]

" }, "requirements": { "value": "" diff --git a/packs/age-of-ashes-bestiary/doorwarden.json b/packs/age-of-ashes-bestiary/doorwarden.json index 06b580f21e8..735edd0854b 100644 --- a/packs/age-of-ashes-bestiary/doorwarden.json +++ b/packs/age-of-ashes-bestiary/doorwarden.json @@ -135,7 +135,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" diff --git a/packs/age-of-ashes-bestiary/ekujae-guardian.json b/packs/age-of-ashes-bestiary/ekujae-guardian.json index e691adbcc4f..ae9627542d1 100644 --- a/packs/age-of-ashes-bestiary/ekujae-guardian.json +++ b/packs/age-of-ashes-bestiary/ekujae-guardian.json @@ -466,7 +466,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/age-of-ashes-bestiary/emaliza-zandivar.json b/packs/age-of-ashes-bestiary/emaliza-zandivar.json index c62e55e3ec8..410f3708704 100644 --- a/packs/age-of-ashes-bestiary/emaliza-zandivar.json +++ b/packs/age-of-ashes-bestiary/emaliza-zandivar.json @@ -4711,7 +4711,7 @@ "value": {} }, "description": { - "value": "

You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Mage Armor]

\n
\n

Heightened (4th) You gain a +1 item bonus to saving throws.

\n

Heightened (6th) The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.

\n

Heightened (8th) The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws.

\n

Heightened (10th) The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.

" + "value": "

You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Mystic Armor]

\n
\n

Heightened (4th) You gain a +1 item bonus to saving throws.

\n

Heightened (6th) The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.

\n

Heightened (8th) The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws.

\n

Heightened (10th) The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.

" }, "duration": { "value": "until the next time you make your daily preparations" @@ -5883,7 +5883,7 @@ }, "category": "defensive", "description": { - "value": "

Trigger Emaliza is attacked

\n
\n

Effect A 5th-level @UUID[Compendium.pf2e.spells-srd.Item.Dimension Door] spell is cast on Emaliza; she uses this to escape an attack that she fears would incapacitate or kill her.

" + "value": "

Trigger Emaliza is attacked

\n
\n

Effect A 5th-level @UUID[Compendium.pf2e.spells-srd.Item.Translocate] spell is cast on Emaliza; she uses this to escape an attack that she fears would incapacitate or kill her.

" }, "requirements": { "value": "" diff --git a/packs/age-of-ashes-bestiary/grippli-greenspeaker.json b/packs/age-of-ashes-bestiary/grippli-greenspeaker.json index a3ff560f6f9..f4cfc16f77e 100644 --- a/packs/age-of-ashes-bestiary/grippli-greenspeaker.json +++ b/packs/age-of-ashes-bestiary/grippli-greenspeaker.json @@ -284,7 +284,7 @@ "value": {} }, "description": { - "value": "

The target's skin becomes covered in bark. The target gains resistance 2 to bludgeoning and piercing damage and weakness 3 to fire. After the target takes fire damage, it can Dismiss the spell as a free action triggered by taking the damage; doing so doesn't reduce the fire damage the target was dealt.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Barkskin]

\n
\n

Heightened (+2) The resistances increase by 2, and the weakness increases by 3.

" + "value": "

The target's skin becomes covered in bark. The target gains resistance 2 to bludgeoning and piercing damage and weakness 3 to fire. After the target takes fire damage, it can Dismiss the spell as a free action triggered by taking the damage; doing so doesn't reduce the fire damage the target was dealt.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Oaken Resilience]

\n
\n

Heightened (+2) The resistances increase by 2, and the weakness increases by 3.

" }, "duration": { "value": "10 minutes" @@ -1553,7 +1553,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/age-of-ashes-bestiary/hezle.json b/packs/age-of-ashes-bestiary/hezle.json index efa936a9c5c..a05b3a098f1 100644 --- a/packs/age-of-ashes-bestiary/hezle.json +++ b/packs/age-of-ashes-bestiary/hezle.json @@ -252,7 +252,7 @@ "die": "d4" }, "description": { - "value": "

This staff resembles a blackened and burned length of ashen wood. It smells faintly of soot and glows as if lit by embers. You can use an Interact action to touch the tip of this staff to a torch, tinder, or a flammable substance to ignite a flame.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

\n" + "value": "

This staff resembles a blackened and burned length of ashen wood. It smells faintly of soot and glows as if lit by embers. You can use an Interact action to touch the tip of this staff to a torch, tinder, or a flammable substance to ignite a flame.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

\n" }, "equipped": { "carryType": "worn", diff --git a/packs/age-of-ashes-bestiary/ilgreth.json b/packs/age-of-ashes-bestiary/ilgreth.json index db679651b39..5ff4702ab2f 100644 --- a/packs/age-of-ashes-bestiary/ilgreth.json +++ b/packs/age-of-ashes-bestiary/ilgreth.json @@ -1174,7 +1174,7 @@ "value": {} }, "description": { - "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" + "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Petrify]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" }, "duration": { "value": "" @@ -4653,7 +4653,7 @@ "die": "d4" }, "description": { - "value": "

This staff resembles a blackened and burned length of ashen wood. It smells faintly of soot and glows as if lit by embers. You can use an Interact action to touch the tip of this staff to a torch, tinder, or a flammable substance to ignite a flame.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

\n" + "value": "

This staff resembles a blackened and burned length of ashen wood. It smells faintly of soot and glows as if lit by embers. You can use an Interact action to touch the tip of this staff to a torch, tinder, or a flammable substance to ignite a flame.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

\n" }, "equipped": { "carryType": "worn", diff --git a/packs/age-of-ashes-bestiary/jaggaki.json b/packs/age-of-ashes-bestiary/jaggaki.json index c0876bd7623..7008dbd2171 100644 --- a/packs/age-of-ashes-bestiary/jaggaki.json +++ b/packs/age-of-ashes-bestiary/jaggaki.json @@ -3135,7 +3135,7 @@ "die": "d4" }, "description": { - "value": "

This twisted and grim-looking staff is adorned with hideous skull and bone motifs. While wielding the staff, you gain a +2 circumstance bonus to checks to identify necromancy magic.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

This twisted and grim-looking staff is adorned with hideous skull and bone motifs. While wielding the staff, you gain a +2 circumstance bonus to checks to identify necromancy magic.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equipped": { "carryType": "worn", diff --git a/packs/age-of-ashes-bestiary/jahsi.json b/packs/age-of-ashes-bestiary/jahsi.json index fcb189bab62..c5bc4ecf0dd 100644 --- a/packs/age-of-ashes-bestiary/jahsi.json +++ b/packs/age-of-ashes-bestiary/jahsi.json @@ -914,7 +914,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/age-of-ashes-bestiary/king-harral.json b/packs/age-of-ashes-bestiary/king-harral.json index 7313741bb65..4ee99f277cc 100644 --- a/packs/age-of-ashes-bestiary/king-harral.json +++ b/packs/age-of-ashes-bestiary/king-harral.json @@ -2198,7 +2198,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" diff --git a/packs/age-of-ashes-bestiary/lazurite-infused-stone-golem.json b/packs/age-of-ashes-bestiary/lazurite-infused-stone-golem.json index 623e47a7070..211e72e8b72 100644 --- a/packs/age-of-ashes-bestiary/lazurite-infused-stone-golem.json +++ b/packs/age-of-ashes-bestiary/lazurite-infused-stone-golem.json @@ -165,7 +165,7 @@ }, "category": "defensive", "description": { - "value": "

A @UUID[Compendium.pf2e.spells-srd.Item.Stone to Flesh] spell negates the golem's antimagic and its resistance to physical damage for 1 round. A @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone] spell reverses this effect immediately.

" + "value": "

A @UUID[Compendium.pf2e.spells-srd.Item.Stone to Flesh] spell negates the golem's antimagic and its resistance to physical damage for 1 round. A @UUID[Compendium.pf2e.spells-srd.Item.Petrify] spell reverses this effect immediately.

" }, "requirements": { "value": "" diff --git a/packs/age-of-ashes-bestiary/manifestation-of-dahak.json b/packs/age-of-ashes-bestiary/manifestation-of-dahak.json index d2c1f59fd8c..e2b38bd7eaf 100644 --- a/packs/age-of-ashes-bestiary/manifestation-of-dahak.json +++ b/packs/age-of-ashes-bestiary/manifestation-of-dahak.json @@ -1919,7 +1919,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" diff --git a/packs/age-of-ashes-bestiary/mialari-docur.json b/packs/age-of-ashes-bestiary/mialari-docur.json index f6e24f5fcea..0caa774f67b 100644 --- a/packs/age-of-ashes-bestiary/mialari-docur.json +++ b/packs/age-of-ashes-bestiary/mialari-docur.json @@ -455,7 +455,7 @@ "value": {} }, "description": { - "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm Emotions]

" + "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm]

" }, "duration": { "value": "sustained up to 1 minute" diff --git a/packs/age-of-ashes-bestiary/nketiah.json b/packs/age-of-ashes-bestiary/nketiah.json index ab3ec6eaafa..a4d445abe72 100644 --- a/packs/age-of-ashes-bestiary/nketiah.json +++ b/packs/age-of-ashes-bestiary/nketiah.json @@ -869,7 +869,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" @@ -2583,7 +2583,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" @@ -2795,7 +2795,7 @@ "die": "d4" }, "description": { - "value": "

This oak branch grows leaves in spring that change color in autumn and shed in winter. While wielding it, you gain a +2 circumstance bonus to Nature checks to identify plants.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

This oak branch grows leaves in spring that change color in autumn and shed in winter. While wielding it, you gain a +2 circumstance bonus to Nature checks to identify plants.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equipped": { "carryType": "worn", diff --git a/packs/age-of-ashes-bestiary/rinnarv-bontimar.json b/packs/age-of-ashes-bestiary/rinnarv-bontimar.json index 3532897c7ac..5f0f067e083 100644 --- a/packs/age-of-ashes-bestiary/rinnarv-bontimar.json +++ b/packs/age-of-ashes-bestiary/rinnarv-bontimar.json @@ -6692,7 +6692,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" diff --git a/packs/age-of-ashes-bestiary/teyam-ishtori.json b/packs/age-of-ashes-bestiary/teyam-ishtori.json index 7857d5f2e8c..c578b343f06 100644 --- a/packs/age-of-ashes-bestiary/teyam-ishtori.json +++ b/packs/age-of-ashes-bestiary/teyam-ishtori.json @@ -1420,7 +1420,7 @@ }, "category": "defensive", "description": { - "value": "

Teyam has one permanent 8th-level @UUID[Compendium.pf2e.spells-srd.Item.Contingency] spell in effect with one of its arcane innate spells of 5th level or lower as the companion spell- typically @UUID[Compendium.pf2e.spells-srd.Item.Dimension Door].

\n

Trigger While Teyam is in torpor, a creature disturbs Teyam's remains, touches her treasure, or casts a spell that would affect Teyam.

\n
\n

Effect Teyam ends torpor, rolls initiative, and gains the effect of her contingency's companion spell. The contingency resets after 24 hours.

" + "value": "

Teyam has one permanent 8th-level @UUID[Compendium.pf2e.spells-srd.Item.Contingency] spell in effect with one of its arcane innate spells of 5th level or lower as the companion spell- typically @UUID[Compendium.pf2e.spells-srd.Item.Translocate].

\n

Trigger While Teyam is in torpor, a creature disturbs Teyam's remains, touches her treasure, or casts a spell that would affect Teyam.

\n
\n

Effect Teyam ends torpor, rolls initiative, and gains the effect of her contingency's companion spell. The contingency resets after 24 hours.

" }, "requirements": { "value": "" diff --git a/packs/age-of-ashes-bestiary/vazgorlu.json b/packs/age-of-ashes-bestiary/vazgorlu.json index 404aa622225..0b5b3e614dc 100644 --- a/packs/age-of-ashes-bestiary/vazgorlu.json +++ b/packs/age-of-ashes-bestiary/vazgorlu.json @@ -750,7 +750,7 @@ }, "category": "defensive", "description": { - "value": "

Trigger A creature targets the vazgorlu with a Strike

\n
\n

Effect The vazgorlu chooses a different creature within 60 feet and attempts to swap places with that creature using @UUID[Compendium.pf2e.spells-srd.Item.Dimension Door] in the instant before the Strike. The target must attempt a @Check[type:will|dc:39|traits:arcana] save.

\n
\n

Critical Success The target resists the teleportation, and the vazgorlu can't use Hostile Juxtaposition for [[/br 4dr #Recharge Hostile Juxtaposition]]{1d4 rounds}.

\n

Success The target resists the teleportation.

\n

Failure The target and the vazgorlu instantly swap places, and the triggering Strike is resolved against the target instead.

\n

Critical Failure As failure, but the target is transported to the vazgorlu's demiplane after resolving the triggering Strike against it.

" + "value": "

Trigger A creature targets the vazgorlu with a Strike

\n
\n

Effect The vazgorlu chooses a different creature within 60 feet and attempts to swap places with that creature using @UUID[Compendium.pf2e.spells-srd.Item.Translocate] in the instant before the Strike. The target must attempt a @Check[type:will|dc:39|traits:arcana] save.

\n
\n

Critical Success The target resists the teleportation, and the vazgorlu can't use Hostile Juxtaposition for [[/br 4dr #Recharge Hostile Juxtaposition]]{1d4 rounds}.

\n

Success The target resists the teleportation.

\n

Failure The target and the vazgorlu instantly swap places, and the triggering Strike is resolved against the target instead.

\n

Critical Failure As failure, but the target is transported to the vazgorlu's demiplane after resolving the triggering Strike against it.

" }, "requirements": { "value": "" diff --git a/packs/age-of-ashes-bestiary/voz-lirayne.json b/packs/age-of-ashes-bestiary/voz-lirayne.json index 624b950422d..0fdc18c2249 100644 --- a/packs/age-of-ashes-bestiary/voz-lirayne.json +++ b/packs/age-of-ashes-bestiary/voz-lirayne.json @@ -1793,7 +1793,7 @@ "value": {} }, "description": { - "value": "

You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Mage Armor]

\n
\n

Heightened (4th) You gain a +1 item bonus to saving throws.

\n

Heightened (6th) The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.

\n

Heightened (8th) The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws.

\n

Heightened (10th) The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.

" + "value": "

You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Mystic Armor]

\n
\n

Heightened (4th) You gain a +1 item bonus to saving throws.

\n

Heightened (6th) The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.

\n

Heightened (8th) The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws.

\n

Heightened (10th) The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.

" }, "duration": { "value": "until the next time you make your daily preparations" diff --git a/packs/age-of-ashes-bestiary/xevalorg.json b/packs/age-of-ashes-bestiary/xevalorg.json index 603bb6f9429..29bdc5296c4 100644 --- a/packs/age-of-ashes-bestiary/xevalorg.json +++ b/packs/age-of-ashes-bestiary/xevalorg.json @@ -1188,7 +1188,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" diff --git a/packs/agents-of-edgewatch-bestiary/blune-bandersworth.json b/packs/agents-of-edgewatch-bestiary/blune-bandersworth.json index d854b05d4c4..8270387d86b 100644 --- a/packs/agents-of-edgewatch-bestiary/blune-bandersworth.json +++ b/packs/agents-of-edgewatch-bestiary/blune-bandersworth.json @@ -3246,7 +3246,7 @@ "value": {} }, "description": { - "value": "

You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.

\n
\n

Heightened (4th) You gain a +1 item bonus to saving throws.

\n

Heightened (6th) The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.

\n

Heightened (8th) The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws.

\n

Heightened (10th) The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Mage Armor]

" + "value": "

You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.

\n
\n

Heightened (4th) You gain a +1 item bonus to saving throws.

\n

Heightened (6th) The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.

\n

Heightened (8th) The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws.

\n

Heightened (10th) The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Mystic Armor]

" }, "duration": { "value": "until the next time you make your daily preparations" diff --git a/packs/agents-of-edgewatch-bestiary/ghaele-of-kharnas.json b/packs/agents-of-edgewatch-bestiary/ghaele-of-kharnas.json index 32e49ab74c9..c597da45c8f 100644 --- a/packs/agents-of-edgewatch-bestiary/ghaele-of-kharnas.json +++ b/packs/agents-of-edgewatch-bestiary/ghaele-of-kharnas.json @@ -542,7 +542,7 @@ "value": {} }, "description": { - "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" + "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Petrify]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" }, "duration": { "value": "" diff --git a/packs/agents-of-edgewatch-bestiary/grabble-forden.json b/packs/agents-of-edgewatch-bestiary/grabble-forden.json index 74201325183..196143d61db 100644 --- a/packs/agents-of-edgewatch-bestiary/grabble-forden.json +++ b/packs/agents-of-edgewatch-bestiary/grabble-forden.json @@ -544,7 +544,7 @@ "value": {} }, "description": { - "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" + "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Petrify]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" }, "duration": { "value": "" diff --git a/packs/agents-of-edgewatch-bestiary/ilsetsya-wyrmtouched.json b/packs/agents-of-edgewatch-bestiary/ilsetsya-wyrmtouched.json index c092e19db5e..ac7f56e5b4e 100644 --- a/packs/agents-of-edgewatch-bestiary/ilsetsya-wyrmtouched.json +++ b/packs/agents-of-edgewatch-bestiary/ilsetsya-wyrmtouched.json @@ -857,7 +857,7 @@ "value": {} }, "description": { - "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" + "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Petrify]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" }, "duration": { "value": "" @@ -3748,7 +3748,7 @@ "value": {} }, "description": { - "value": "

You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.

\n
\n

Heightened (4th) You gain a +1 item bonus to saving throws.

\n

Heightened (6th) The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.

\n

Heightened (8th) The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws.

\n

Heightened (10th) The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Mage Armor]

" + "value": "

You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.

\n
\n

Heightened (4th) You gain a +1 item bonus to saving throws.

\n

Heightened (6th) The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.

\n

Heightened (8th) The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws.

\n

Heightened (10th) The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Mystic Armor]

" }, "duration": { "value": "until the next time you make your daily preparations" diff --git a/packs/agents-of-edgewatch-bestiary/kapral.json b/packs/agents-of-edgewatch-bestiary/kapral.json index 93231b9c730..e4d1b708ae9 100644 --- a/packs/agents-of-edgewatch-bestiary/kapral.json +++ b/packs/agents-of-edgewatch-bestiary/kapral.json @@ -227,7 +227,7 @@ "value": {} }, "description": { - "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" + "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Petrify]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" }, "duration": { "value": "" diff --git a/packs/agents-of-edgewatch-bestiary/kemeneles.json b/packs/agents-of-edgewatch-bestiary/kemeneles.json index 416882f57b0..04dcecaf04b 100644 --- a/packs/agents-of-edgewatch-bestiary/kemeneles.json +++ b/packs/agents-of-edgewatch-bestiary/kemeneles.json @@ -722,7 +722,7 @@ "value": {} }, "description": { - "value": "

You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.

\n
\n

Heightened (4th) You gain a +1 item bonus to saving throws.

\n

Heightened (6th) The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.

\n

Heightened (8th) The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws.

\n

Heightened (10th) The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Mage Armor]

" + "value": "

You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.

\n
\n

Heightened (4th) You gain a +1 item bonus to saving throws.

\n

Heightened (6th) The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.

\n

Heightened (8th) The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws.

\n

Heightened (10th) The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Mystic Armor]

" }, "duration": { "value": "until the next time you make your daily preparations" @@ -1348,7 +1348,7 @@ "sort": 1300000, "system": { "description": { - "value": "

Granted by @UUID[Compendium.pf2e.spells-srd.Item.Mage Armor]

\n

You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.

" + "value": "

Granted by @UUID[Compendium.pf2e.spells-srd.Item.Mystic Armor]

\n

You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.

" }, "duration": { "expiry": "turn-start", diff --git a/packs/agents-of-edgewatch-bestiary/miriel-grayleaf.json b/packs/agents-of-edgewatch-bestiary/miriel-grayleaf.json index fd8054e7c1f..7ea371c3295 100644 --- a/packs/agents-of-edgewatch-bestiary/miriel-grayleaf.json +++ b/packs/agents-of-edgewatch-bestiary/miriel-grayleaf.json @@ -348,7 +348,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/agents-of-edgewatch-bestiary/mother-venom.json b/packs/agents-of-edgewatch-bestiary/mother-venom.json index e6a5fd2bddd..00058c6a218 100644 --- a/packs/agents-of-edgewatch-bestiary/mother-venom.json +++ b/packs/agents-of-edgewatch-bestiary/mother-venom.json @@ -2706,7 +2706,7 @@ "value": {} }, "description": { - "value": "

You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.

\n
\n

Heightened (4th) You gain a +1 item bonus to saving throws.

\n

Heightened (6th) The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.

\n

Heightened (8th) The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws.

\n

Heightened (10th) The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Mage Armor]

" + "value": "

You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.

\n
\n

Heightened (4th) You gain a +1 item bonus to saving throws.

\n

Heightened (6th) The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.

\n

Heightened (8th) The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws.

\n

Heightened (10th) The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Mystic Armor]

" }, "duration": { "value": "until the next time you make your daily preparations" @@ -3119,7 +3119,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/agents-of-edgewatch-bestiary/olansa-terimor.json b/packs/agents-of-edgewatch-bestiary/olansa-terimor.json index d4e53695343..0a1bf74ef1f 100644 --- a/packs/agents-of-edgewatch-bestiary/olansa-terimor.json +++ b/packs/agents-of-edgewatch-bestiary/olansa-terimor.json @@ -2385,7 +2385,7 @@ }, "category": "defensive", "description": { - "value": "

Frequency once per hour

\n

Trigger Olansa successfully uses Stealth to @UUID[Compendium.pf2e.actionspf2e.Item.Hide] and become hidden from all of her current foes, or she uses Stealth to @UUID[Compendium.pf2e.actionspf2e.Item.Sneak] and become undetected to all her current foes

\n
\n

Effect Olansa becomes @UUID[Compendium.pf2e.conditionitems.Item.Invisible] for 1 minute, even if she uses a hostile action. Not even @UUID[Compendium.pf2e.spells-srd.Item.Glitterdust], @UUID[Compendium.pf2e.spells-srd.Item.See Invisibility], or similar effects can reveal her, though creatures can still use the @UUID[Compendium.pf2e.actionspf2e.Item.Seek] action to locate her.

" + "value": "

Frequency once per hour

\n

Trigger Olansa successfully uses Stealth to @UUID[Compendium.pf2e.actionspf2e.Item.Hide] and become hidden from all of her current foes, or she uses Stealth to @UUID[Compendium.pf2e.actionspf2e.Item.Sneak] and become undetected to all her current foes

\n
\n

Effect Olansa becomes @UUID[Compendium.pf2e.conditionitems.Item.Invisible] for 1 minute, even if she uses a hostile action. Not even @UUID[Compendium.pf2e.spells-srd.Item.Glitterdust], @UUID[Compendium.pf2e.spells-srd.Item.See the Unseen], or similar effects can reveal her, though creatures can still use the @UUID[Compendium.pf2e.actionspf2e.Item.Seek] action to locate her.

" }, "requirements": { "value": "" diff --git a/packs/agents-of-edgewatch-bestiary/secret-keeper.json b/packs/agents-of-edgewatch-bestiary/secret-keeper.json index 30333f60a36..497f229c351 100644 --- a/packs/agents-of-edgewatch-bestiary/secret-keeper.json +++ b/packs/agents-of-edgewatch-bestiary/secret-keeper.json @@ -4503,7 +4503,7 @@ "baseItem": null, "containerId": null, "description": { - "value": "

This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. While wearing the cape, you gain a +2 item bonus to Deception checks.

\n

Activate D Interact

\n

Frequency once per day

\n
\n

Effect You cast @UUID[Compendium.pf2e.spells-srd.Item.Dimension Door]. The space you leave and the one you appear in are filled with puffs of smoke that make anyone within concealed until they leave the smoke or the end of your next turn, at which point the smoke dissipates. Strong winds immediately disperse the smoke.

" + "value": "

This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. While wearing the cape, you gain a +2 item bonus to Deception checks.

\n

Activate D Interact

\n

Frequency once per day

\n
\n

Effect You cast @UUID[Compendium.pf2e.spells-srd.Item.Translocate]. The space you leave and the one you appear in are filled with puffs of smoke that make anyone within concealed until they leave the smoke or the end of your next turn, at which point the smoke dissipates. Strong winds immediately disperse the smoke.

" }, "equipped": { "carryType": "worn", diff --git a/packs/agents-of-edgewatch-bestiary/teraphant.json b/packs/agents-of-edgewatch-bestiary/teraphant.json index f4dae59f807..f1a6354eda0 100644 --- a/packs/agents-of-edgewatch-bestiary/teraphant.json +++ b/packs/agents-of-edgewatch-bestiary/teraphant.json @@ -181,7 +181,7 @@ }, "category": "interaction", "description": { - "value": "

A teraphant can sense the emotions of creatures within 120 feet as an imprecise sense. Emotion sense is a precise sense against creatures under an emotion effect. A creature under the effects of @UUID[Compendium.pf2e.spells-srd.Item.Calm Emotions] can't be noticed via emotion sense.

" + "value": "

A teraphant can sense the emotions of creatures within 120 feet as an imprecise sense. Emotion sense is a precise sense against creatures under an emotion effect. A creature under the effects of @UUID[Compendium.pf2e.spells-srd.Item.Calm] can't be noticed via emotion sense.

" }, "requirements": { "value": "" diff --git a/packs/agents-of-edgewatch-bestiary/water-elemental-vessel-i2.json b/packs/agents-of-edgewatch-bestiary/water-elemental-vessel-i2.json index 98ce6b87335..fd5c32fd77e 100644 --- a/packs/agents-of-edgewatch-bestiary/water-elemental-vessel-i2.json +++ b/packs/agents-of-edgewatch-bestiary/water-elemental-vessel-i2.json @@ -258,7 +258,7 @@ "value": {} }, "description": { - "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" + "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Petrify]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" }, "duration": { "value": "" diff --git a/packs/agents-of-edgewatch-bestiary/water-elemental-vessel.json b/packs/agents-of-edgewatch-bestiary/water-elemental-vessel.json index 98eab5a1e29..cc7a7ed40a0 100644 --- a/packs/agents-of-edgewatch-bestiary/water-elemental-vessel.json +++ b/packs/agents-of-edgewatch-bestiary/water-elemental-vessel.json @@ -258,7 +258,7 @@ "value": {} }, "description": { - "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" + "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Petrify]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" }, "duration": { "value": "" diff --git a/packs/backgrounds/sign-bound.json b/packs/backgrounds/sign-bound.json index 885a8bf9969..14c021dd9b7 100644 --- a/packs/backgrounds/sign-bound.json +++ b/packs/backgrounds/sign-bound.json @@ -26,7 +26,7 @@ } }, "description": { - "value": "

You were born under a powerful manifestation of a specific constellation, and its connection to you is obvious. You tend to feel most at ease while your constellation is prominent and can draw upon your sign's influence from time to time. When you gain this background, choose a specific constellation, such as the Thrush or the Wagon. Your associated constellation determines one of the ability boosts you gain and an innate spell. The list includes benefits for the constellations of the Cosmic Caravan, but you might have been born under a different constellation and gain different benefits as determined by the GM.

\n

Choose two ability boosts. One must be to the ability tied to your sign, and one is a free ability boost.

\n

You're trained in Astrology Lore. You also gain the ability to cast an occult innate spell, as determined by your sign. The frequency with which you can cast this spell is listed below; cantrips can be used as often as you wish. As normal, you cast non-cantrip innate spells at the lowest level available to that spell, such as 2nd level for speak with animals, and cantrips are heightened to half your level.

\n

Additionally, once during the prominent time for your sign (such as 12 Pharast-18 Gozran for the Bridge), you can cast your sign's spell without expending its normal use.

\n
\n

The Thrush (Dexterity): @UUID[Compendium.pf2e.spells-srd.Item.Ghost Sound]; at will
The Lantern Bearer (Wisdom): @UUID[Compendium.pf2e.spells-srd.Item.Light]; at will
The Newlyweds (Charisma): @UUID[Compendium.pf2e.spells-srd.Item.Charm]; once per day
The Bridge (Constitution): @UUID[Compendium.pf2e.spells-srd.Item.Endure Elements]; once per week
The Daughter (Charisma): @UUID[Compendium.pf2e.spells-srd.Item.Guidance]; at will
The Rider (Strength): @UUID[Compendium.pf2e.spells-srd.Item.Phantom Steed]; once per week
The Patriarch (Strength): @UUID[Compendium.pf2e.spells-srd.Item.Know Direction]; at will
The Wagon (Constitution): @UUID[Compendium.pf2e.spells-srd.Item.Longstrider]; once per week
The Pack (Dexterity): @UUID[Compendium.pf2e.spells-srd.Item.Speak with Animals]; once per week
The Mother (Wisdom): @UUID[Compendium.pf2e.spells-srd.Item.Remove Fear]; once per week
The Star Gazer (Intelligence): @UUID[Compendium.pf2e.spells-srd.Item.True Strike]; once per week
The Stranger (Charisma): @UUID[Compendium.pf2e.spells-srd.Item.Message]; at will
The Follower (Intelligence): @UUID[Compendium.pf2e.spells-srd.Item.Stabilize]; at will

" + "value": "

You were born under a powerful manifestation of a specific constellation, and its connection to you is obvious. You tend to feel most at ease while your constellation is prominent and can draw upon your sign's influence from time to time. When you gain this background, choose a specific constellation, such as the Thrush or the Wagon. Your associated constellation determines one of the ability boosts you gain and an innate spell. The list includes benefits for the constellations of the Cosmic Caravan, but you might have been born under a different constellation and gain different benefits as determined by the GM.

\n

Choose two ability boosts. One must be to the ability tied to your sign, and one is a free ability boost.

\n

You're trained in Astrology Lore. You also gain the ability to cast an occult innate spell, as determined by your sign. The frequency with which you can cast this spell is listed below; cantrips can be used as often as you wish. As normal, you cast non-cantrip innate spells at the lowest level available to that spell, such as 2nd level for speak with animals, and cantrips are heightened to half your level.

\n

Additionally, once during the prominent time for your sign (such as 12 Pharast-18 Gozran for the Bridge), you can cast your sign's spell without expending its normal use.

\n
\n

The Thrush (Dexterity): @UUID[Compendium.pf2e.spells-srd.Item.Ghost Sound]; at will
The Lantern Bearer (Wisdom): @UUID[Compendium.pf2e.spells-srd.Item.Light]; at will
The Newlyweds (Charisma): @UUID[Compendium.pf2e.spells-srd.Item.Charm]; once per day
The Bridge (Constitution): @UUID[Compendium.pf2e.spells-srd.Item.Environmental Endurance]; once per week
The Daughter (Charisma): @UUID[Compendium.pf2e.spells-srd.Item.Guidance]; at will
The Rider (Strength): @UUID[Compendium.pf2e.spells-srd.Item.Phantom Steed]; once per week
The Patriarch (Strength): @UUID[Compendium.pf2e.spells-srd.Item.Know the Way]; at will
The Wagon (Constitution): @UUID[Compendium.pf2e.spells-srd.Item.Tailwind]; once per week
The Pack (Dexterity): @UUID[Compendium.pf2e.spells-srd.Item.Speak with Animals]; once per week
The Mother (Wisdom): @UUID[Compendium.pf2e.spells-srd.Item.Remove Fear]; once per week
The Star Gazer (Intelligence): @UUID[Compendium.pf2e.spells-srd.Item.True Strike]; once per week
The Stranger (Charisma): @UUID[Compendium.pf2e.spells-srd.Item.Message]; at will
The Follower (Intelligence): @UUID[Compendium.pf2e.spells-srd.Item.Stabilize]; at will

" }, "items": {}, "rules": [], diff --git a/packs/bestiary-family-ability-glossary/vampire-true-turn-to-mist.json b/packs/bestiary-family-ability-glossary/vampire-true-turn-to-mist.json index a5f19c5f8a7..cd2dc992fe9 100644 --- a/packs/bestiary-family-ability-glossary/vampire-true-turn-to-mist.json +++ b/packs/bestiary-family-ability-glossary/vampire-true-turn-to-mist.json @@ -11,7 +11,7 @@ }, "category": "offensive", "description": { - "value": "

The vampire turns into a cloud of vapor, as the @UUID[Compendium.pf2e.spells-srd.Item.Gaseous Form] spell, or back to its normal form. The vampire loses fast healing while in gaseous form.

\n

The vampire can remain in this form indefinitely.

" + "value": "

The vampire turns into a cloud of vapor, as the @UUID[Compendium.pf2e.spells-srd.Item.Vapor Form] spell, or back to its normal form. The vampire loses fast healing while in gaseous form.

\n

The vampire can remain in this form indefinitely.

" }, "requirements": { "value": "" diff --git a/packs/blog-bestiary/morlibint.json b/packs/blog-bestiary/morlibint.json index 8f4d49054af..0ea12d46137 100644 --- a/packs/blog-bestiary/morlibint.json +++ b/packs/blog-bestiary/morlibint.json @@ -1683,7 +1683,7 @@ "baseItem": null, "containerId": null, "description": { - "value": "

Cantrips

\n

@UUID[Compendium.pf2e.spells-srd.Item.Telekinetic Projectile]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Daze]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Detect Magic]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Dancing Lights]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Mage Hand]

\n
\n

1st Level

\n

@UUID[Compendium.pf2e.spells-srd.Item.Color Spray]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Magic Missile]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Unseen Servant]

\n
\n

2nd Level

\n

@UUID[Compendium.pf2e.spells-srd.Item.Comprehend Language]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Illusory Creature]

" + "value": "

Cantrips

\n

@UUID[Compendium.pf2e.spells-srd.Item.Telekinetic Projectile]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Daze]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Detect Magic]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Dancing Lights]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Telekinetic Hand]

\n
\n

1st Level

\n

@UUID[Compendium.pf2e.spells-srd.Item.Color Spray]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Magic Missile]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Unseen Servant]

\n
\n

2nd Level

\n

@UUID[Compendium.pf2e.spells-srd.Item.Comprehend Language]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Illusory Creature]

" }, "equipped": { "carryType": "worn", diff --git a/packs/blood-lords-bestiary/bloodshroud.json b/packs/blood-lords-bestiary/bloodshroud.json index 00d5780e2bd..097925d7786 100644 --- a/packs/blood-lords-bestiary/bloodshroud.json +++ b/packs/blood-lords-bestiary/bloodshroud.json @@ -373,7 +373,7 @@ "value": {} }, "description": { - "value": "

You send out a ray of colored light streaming toward your enemy, with a magical effect depending on the ray's color. Make a spell attack roll. If you hit, roll [[/r 1d4]]{1d4} to see which beam you cast. If the ray deals damage, that damage is doubled on a critical hit. Any additional traits that apply to a ray are listed in parentheses just after the name of the color.

\n
    \n
  1. Red (fire) The ray deals [[/r 30[fire]]] damage to the target.
  2. \n
  3. Orange (acid) The ray deals [[/r 40[acid]]] damage to the target.
  4. \n
  5. Yellow (electricity) The ray deals [[/r 50[electricity]]] damage to the target.
  6. \n
  7. Green (poison) The ray deals [[/r 25 #poison]]{25 poison damage} to the target, and the target must succeed at a Fortitude save or be @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (@UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 2} on a critical failure).
  8. \n
\n
\n

Heightened (6th) The damage for [[/r 40[fire]]]{Red}, [[/r 50[acid]]]{Orange}, [[/r 60[electricity]]]{Yellow}, and [[/r 35 #poison]]{Green} each increase by 10. Roll [[/r 1d8]]{1d8} to determine the ray's color, using the results for 1-4 above and the results for 5-8 below.

\n
    \n
  1. Blue The ray has the effect of the @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone] spell. On a critical hit, the target is @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1} as long as it's @UUID[Compendium.pf2e.conditionitems.Item.Slowed] by the flesh to stone effect.
  2. \n
  3. Indigo (emotion, incapacitation, mental) The ray has the effect of the @UUID[Compendium.pf2e.spells-srd.Item.Confusion] spell. On a critical hit, it has the effect of @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] instead.
  4. \n
  5. Violet The target is @UUID[Compendium.pf2e.conditionitems.Item.Slowed] for 1 minute. It must also succeed at a will save or be teleported 120 feet directly away from you (if there isn't room for it to appear there, it appears in the nearest open space); this is a teleportation effect.
  6. \n
  7. Intense Color The target is @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] until the end of your next turn, or @UUID[Compendium.pf2e.conditionitems.Item.Blinded] if your attack roll was a critical hit. Roll again and add the effects of another color (rerolling results of 8).
  8. \n
" + "value": "

You send out a ray of colored light streaming toward your enemy, with a magical effect depending on the ray's color. Make a spell attack roll. If you hit, roll [[/r 1d4]]{1d4} to see which beam you cast. If the ray deals damage, that damage is doubled on a critical hit. Any additional traits that apply to a ray are listed in parentheses just after the name of the color.

\n
    \n
  1. Red (fire) The ray deals [[/r 30[fire]]] damage to the target.
  2. \n
  3. Orange (acid) The ray deals [[/r 40[acid]]] damage to the target.
  4. \n
  5. Yellow (electricity) The ray deals [[/r 50[electricity]]] damage to the target.
  6. \n
  7. Green (poison) The ray deals [[/r 25 #poison]]{25 poison damage} to the target, and the target must succeed at a Fortitude save or be @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (@UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 2} on a critical failure).
  8. \n
\n
\n

Heightened (6th) The damage for [[/r 40[fire]]]{Red}, [[/r 50[acid]]]{Orange}, [[/r 60[electricity]]]{Yellow}, and [[/r 35 #poison]]{Green} each increase by 10. Roll [[/r 1d8]]{1d8} to determine the ray's color, using the results for 1-4 above and the results for 5-8 below.

\n
    \n
  1. Blue The ray has the effect of the @UUID[Compendium.pf2e.spells-srd.Item.Petrify] spell. On a critical hit, the target is @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1} as long as it's @UUID[Compendium.pf2e.conditionitems.Item.Slowed] by the flesh to stone effect.
  2. \n
  3. Indigo (emotion, incapacitation, mental) The ray has the effect of the @UUID[Compendium.pf2e.spells-srd.Item.Confusion] spell. On a critical hit, it has the effect of @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] instead.
  4. \n
  5. Violet The target is @UUID[Compendium.pf2e.conditionitems.Item.Slowed] for 1 minute. It must also succeed at a will save or be teleported 120 feet directly away from you (if there isn't room for it to appear there, it appears in the nearest open space); this is a teleportation effect.
  6. \n
  7. Intense Color The target is @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] until the end of your next turn, or @UUID[Compendium.pf2e.conditionitems.Item.Blinded] if your attack roll was a critical hit. Roll again and add the effects of another color (rerolling results of 8).
  8. \n
" }, "duration": { "value": "" diff --git a/packs/blood-lords-bestiary/creeping-crone.json b/packs/blood-lords-bestiary/creeping-crone.json index fd3ad17ec2a..d81119db696 100644 --- a/packs/blood-lords-bestiary/creeping-crone.json +++ b/packs/blood-lords-bestiary/creeping-crone.json @@ -3208,7 +3208,7 @@ "die": "d4" }, "description": { - "value": "

This twisted and grim-looking staff is adorned with hideous skull and bone motifs. While wielding the staff, you gain a +2 circumstance bonus to checks to identify necromancy magic.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

This twisted and grim-looking staff is adorned with hideous skull and bone motifs. While wielding the staff, you gain a +2 circumstance bonus to checks to identify necromancy magic.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equipped": { "carryType": "worn", diff --git a/packs/blood-lords-bestiary/drusilla.json b/packs/blood-lords-bestiary/drusilla.json index b9aceb46619..8468669aeaa 100644 --- a/packs/blood-lords-bestiary/drusilla.json +++ b/packs/blood-lords-bestiary/drusilla.json @@ -825,7 +825,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/blood-lords-bestiary/facetbound-cascader.json b/packs/blood-lords-bestiary/facetbound-cascader.json index 98fa3be2d1a..489bcb1828a 100644 --- a/packs/blood-lords-bestiary/facetbound-cascader.json +++ b/packs/blood-lords-bestiary/facetbound-cascader.json @@ -573,7 +573,7 @@ "value": {} }, "description": { - "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" + "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Petrify]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" }, "duration": { "value": "" @@ -2204,7 +2204,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" diff --git a/packs/blood-lords-bestiary/ghiasi.json b/packs/blood-lords-bestiary/ghiasi.json index cec6d338c1a..05ccca966a4 100644 --- a/packs/blood-lords-bestiary/ghiasi.json +++ b/packs/blood-lords-bestiary/ghiasi.json @@ -1085,7 +1085,7 @@ "value": {} }, "description": { - "value": "

The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Gaseous Form]

" + "value": "

The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Vapor Form]

" }, "duration": { "value": "5 minutes" diff --git a/packs/blood-lords-bestiary/ghiasis-double.json b/packs/blood-lords-bestiary/ghiasis-double.json index b5881bc96de..af200b43efe 100644 --- a/packs/blood-lords-bestiary/ghiasis-double.json +++ b/packs/blood-lords-bestiary/ghiasis-double.json @@ -359,7 +359,7 @@ "value": {} }, "description": { - "value": "

The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Gaseous Form]

" + "value": "

The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Vapor Form]

" }, "duration": { "value": "5 minutes" diff --git a/packs/blood-lords-bestiary/ghiono.json b/packs/blood-lords-bestiary/ghiono.json index 55f7513a5a3..fc81dfc68c2 100644 --- a/packs/blood-lords-bestiary/ghiono.json +++ b/packs/blood-lords-bestiary/ghiono.json @@ -238,7 +238,7 @@ "value": {} }, "description": { - "value": "

The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Gaseous Form]

" + "value": "

The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Vapor Form]

" }, "duration": { "value": "5 minutes" @@ -1061,7 +1061,7 @@ }, "category": "offensive", "description": { - "value": "

Ghiono can Fly at full Speed in @UUID[Compendium.pf2e.spells-srd.Item.Gaseous Form].

" + "value": "

Ghiono can Fly at full Speed in @UUID[Compendium.pf2e.spells-srd.Item.Vapor Form].

" }, "requirements": { "value": "" diff --git a/packs/blood-lords-bestiary/ghoul-gnawer.json b/packs/blood-lords-bestiary/ghoul-gnawer.json index ae86652074d..38dae8350e3 100644 --- a/packs/blood-lords-bestiary/ghoul-gnawer.json +++ b/packs/blood-lords-bestiary/ghoul-gnawer.json @@ -2016,7 +2016,7 @@ "die": "d4" }, "description": { - "value": "

This twisted and grim-looking staff is adorned with hideous skull and bone motifs. While wielding the staff, you gain a +2 circumstance bonus to checks to identify necromancy magic.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

This twisted and grim-looking staff is adorned with hideous skull and bone motifs. While wielding the staff, you gain a +2 circumstance bonus to checks to identify necromancy magic.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equipped": { "carryType": "worn", diff --git a/packs/blood-lords-bestiary/harmony-in-agony.json b/packs/blood-lords-bestiary/harmony-in-agony.json index 2ec3e463849..ba73a1fd8b0 100644 --- a/packs/blood-lords-bestiary/harmony-in-agony.json +++ b/packs/blood-lords-bestiary/harmony-in-agony.json @@ -342,7 +342,7 @@ "value": {} }, "description": { - "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" + "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Petrify]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" }, "duration": { "value": "" @@ -4434,7 +4434,7 @@ }, "category": "offensive", "description": { - "value": "

The vampire turns into a cloud of vapor, as the @UUID[Compendium.pf2e.spells-srd.Item.Gaseous Form] spell, or back to its normal form. The vampire loses fast healing while in gaseous form.

\n

The vampire can remain in this form indefinitely.

" + "value": "

The vampire turns into a cloud of vapor, as the @UUID[Compendium.pf2e.spells-srd.Item.Vapor Form] spell, or back to its normal form. The vampire loses fast healing while in gaseous form.

\n

The vampire can remain in this form indefinitely.

" }, "requirements": { "value": "" diff --git a/packs/blood-lords-bestiary/hyrune-loxenna.json b/packs/blood-lords-bestiary/hyrune-loxenna.json index e73fee0639e..61967f719f5 100644 --- a/packs/blood-lords-bestiary/hyrune-loxenna.json +++ b/packs/blood-lords-bestiary/hyrune-loxenna.json @@ -2530,7 +2530,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" @@ -5091,7 +5091,7 @@ }, "category": "offensive", "description": { - "value": "

The vampire turns into a cloud of vapor, as the @UUID[Compendium.pf2e.spells-srd.Item.Gaseous Form] spell, or back to its normal form. The vampire loses fast healing while in gaseous form.

\n

The vampire can remain in this form indefinitely.

" + "value": "

The vampire turns into a cloud of vapor, as the @UUID[Compendium.pf2e.spells-srd.Item.Vapor Form] spell, or back to its normal form. The vampire loses fast healing while in gaseous form.

\n

The vampire can remain in this form indefinitely.

" }, "requirements": { "value": "" diff --git a/packs/blood-lords-bestiary/kemnebi.json b/packs/blood-lords-bestiary/kemnebi.json index b9bdd90b3d5..37c462203eb 100644 --- a/packs/blood-lords-bestiary/kemnebi.json +++ b/packs/blood-lords-bestiary/kemnebi.json @@ -5125,7 +5125,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" diff --git a/packs/blood-lords-bestiary/lasheeli.json b/packs/blood-lords-bestiary/lasheeli.json index d40230e8624..755011dab36 100644 --- a/packs/blood-lords-bestiary/lasheeli.json +++ b/packs/blood-lords-bestiary/lasheeli.json @@ -1387,7 +1387,7 @@ "value": {} }, "description": { - "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm Emotions]

" + "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm]

" }, "duration": { "value": "sustained up to 1 minute" diff --git a/packs/blood-lords-bestiary/matron-uldrula.json b/packs/blood-lords-bestiary/matron-uldrula.json index 51be90b7390..77f9136d5c0 100644 --- a/packs/blood-lords-bestiary/matron-uldrula.json +++ b/packs/blood-lords-bestiary/matron-uldrula.json @@ -3173,7 +3173,7 @@ "value": {} }, "description": { - "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm Emotions]

" + "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm]

" }, "duration": { "value": "sustained up to 1 minute" @@ -3781,7 +3781,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" diff --git a/packs/blood-lords-bestiary/meat-guardian.json b/packs/blood-lords-bestiary/meat-guardian.json index 3a805ca4e11..2716c630c43 100644 --- a/packs/blood-lords-bestiary/meat-guardian.json +++ b/packs/blood-lords-bestiary/meat-guardian.json @@ -903,7 +903,7 @@ }, "category": "defensive", "description": { - "value": "

Casting a @UUID[Compendium.pf2e.spells-srd.Item.Gentle Repose] spell on a meat guardian causes it to grow stiff. The golem attempts a @Check[type:fortitude|dc:20] save. It's unaffected on a critical success, @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} for [[/br 1d4 #Rounds]]{1d4 rounds} on a success, and on a failure is @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] and slowed for [[/br 1d4 #rounds]]{1d4 rounds}.

" + "value": "

Casting a @UUID[Compendium.pf2e.spells-srd.Item.Peaceful Rest] spell on a meat guardian causes it to grow stiff. The golem attempts a @Check[type:fortitude|dc:20] save. It's unaffected on a critical success, @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} for [[/br 1d4 #Rounds]]{1d4 rounds} on a success, and on a failure is @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] and slowed for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, "requirements": { "value": "" diff --git a/packs/blood-lords-bestiary/rival-necromancer.json b/packs/blood-lords-bestiary/rival-necromancer.json index 0d637038e7d..88933a3cadd 100644 --- a/packs/blood-lords-bestiary/rival-necromancer.json +++ b/packs/blood-lords-bestiary/rival-necromancer.json @@ -2013,7 +2013,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" @@ -2960,7 +2960,7 @@ "value": {} }, "description": { - "value": "

You lengthen your stride beyond what should be possible. You gain a +10-foot status bonus to your Speed.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Longstrider]

\n
\n

Heightened (2nd) The duration increases to 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Longstrider (8 hours)]

" + "value": "

You lengthen your stride beyond what should be possible. You gain a +10-foot status bonus to your Speed.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tailwind]

\n
\n

Heightened (2nd) The duration increases to 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tailwind (8 hours)]

" }, "duration": { "value": "1 hour" diff --git a/packs/blood-lords-bestiary/shabti-votary.json b/packs/blood-lords-bestiary/shabti-votary.json index be020c5f593..af172ad2314 100644 --- a/packs/blood-lords-bestiary/shabti-votary.json +++ b/packs/blood-lords-bestiary/shabti-votary.json @@ -1780,7 +1780,7 @@ "value": {} }, "description": { - "value": "

You consecrate a site to your deity, chanting praises and creating a sacred space. While within the area, worshippers of your deity gain a +1 status bonus to attack rolls, skill checks, saving throws, and Perception checks, and creatures anathema to your deity (such as undead for @UUID[Compendium.pf2e.deities.Item.Pharasma] or @UUID[Compendium.pf2e.deities.Item.Sarenrae]) take a -1 status penalty to those checks. Attacks made by worshippers of your deity within the area deal 1 damage of one of your deity's alignment types (your choice); if your deity is true neutral, you don't gain this benefit.

\n
\n

Critical Success The consecration succeeds, and it either lasts for 10 years instead of 1 or covers an area with twice the radius. Occasionally, with your deity's favor, this might produce an even more amazing effect, such as a permanently consecrated area or the effect covering an entire cathedral.

\n

Success The consecration succeeds.

\n

Failure The consecration fails.

\n

Critical Failure The consecration fails spectacularly and angers your deity, who sends a sign of displeasure. For at least 1 year, further attempts to consecrate the site fail.

\n
\n

Heightened (7th) The consecrated area also gains the effects of the @UUID[Compendium.pf2e.spells-srd.Item.Dimensional Lock] spell, but the effect doesn't attempt to counteract teleportation by worshippers of your deity. The cost increases to 200 gp × the spell level.

" + "value": "

You consecrate a site to your deity, chanting praises and creating a sacred space. While within the area, worshippers of your deity gain a +1 status bonus to attack rolls, skill checks, saving throws, and Perception checks, and creatures anathema to your deity (such as undead for @UUID[Compendium.pf2e.deities.Item.Pharasma] or @UUID[Compendium.pf2e.deities.Item.Sarenrae]) take a -1 status penalty to those checks. Attacks made by worshippers of your deity within the area deal 1 damage of one of your deity's alignment types (your choice); if your deity is true neutral, you don't gain this benefit.

\n
\n

Critical Success The consecration succeeds, and it either lasts for 10 years instead of 1 or covers an area with twice the radius. Occasionally, with your deity's favor, this might produce an even more amazing effect, such as a permanently consecrated area or the effect covering an entire cathedral.

\n

Success The consecration succeeds.

\n

Failure The consecration fails.

\n

Critical Failure The consecration fails spectacularly and angers your deity, who sends a sign of displeasure. For at least 1 year, further attempts to consecrate the site fail.

\n
\n

Heightened (7th) The consecrated area also gains the effects of the @UUID[Compendium.pf2e.spells-srd.Item.Planar Seal] spell, but the effect doesn't attempt to counteract teleportation by worshippers of your deity. The cost increases to 200 gp × the spell level.

" }, "duration": { "value": "1 year" diff --git a/packs/blood-lords-bestiary/shoki.json b/packs/blood-lords-bestiary/shoki.json index ff22ef74d8d..5321fa490de 100644 --- a/packs/blood-lords-bestiary/shoki.json +++ b/packs/blood-lords-bestiary/shoki.json @@ -804,7 +804,7 @@ "value": {} }, "description": { - "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm Emotions]

" + "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm]

" }, "duration": { "value": "sustained up to 1 minute" diff --git a/packs/blood-lords-bestiary/skeleton-rival-necromancer.json b/packs/blood-lords-bestiary/skeleton-rival-necromancer.json index d0c62255ae6..2da6adedb00 100644 --- a/packs/blood-lords-bestiary/skeleton-rival-necromancer.json +++ b/packs/blood-lords-bestiary/skeleton-rival-necromancer.json @@ -2013,7 +2013,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" @@ -2960,7 +2960,7 @@ "value": {} }, "description": { - "value": "

You lengthen your stride beyond what should be possible. You gain a +10-foot status bonus to your Speed.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Longstrider]

\n
\n

Heightened (2nd) The duration increases to 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Longstrider (8 hours)]

" + "value": "

You lengthen your stride beyond what should be possible. You gain a +10-foot status bonus to your Speed.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tailwind]

\n
\n

Heightened (2nd) The duration increases to 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tailwind (8 hours)]

" }, "duration": { "value": "1 hour" diff --git a/packs/blood-lords-bestiary/sorvinaesen.json b/packs/blood-lords-bestiary/sorvinaesen.json index 793ba673d99..1656b28371f 100644 --- a/packs/blood-lords-bestiary/sorvinaesen.json +++ b/packs/blood-lords-bestiary/sorvinaesen.json @@ -2829,7 +2829,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" diff --git a/packs/blood-lords-bestiary/vampire-guardian.json b/packs/blood-lords-bestiary/vampire-guardian.json index 2a445625fb5..7884c7c902c 100644 --- a/packs/blood-lords-bestiary/vampire-guardian.json +++ b/packs/blood-lords-bestiary/vampire-guardian.json @@ -1435,7 +1435,7 @@ }, "category": "offensive", "description": { - "value": "

The vampire turns into a cloud of vapor, as the @UUID[Compendium.pf2e.spells-srd.Item.Gaseous Form] spell, or back to its normal form. The vampire loses fast healing while in gaseous form.

\n

The vampire can remain in this form indefinitely.

" + "value": "

The vampire turns into a cloud of vapor, as the @UUID[Compendium.pf2e.spells-srd.Item.Vapor Form] spell, or back to its normal form. The vampire loses fast healing while in gaseous form.

\n

The vampire can remain in this form indefinitely.

" }, "requirements": { "value": "" diff --git a/packs/blood-lords-bestiary/vampire-rival-necromancer.json b/packs/blood-lords-bestiary/vampire-rival-necromancer.json index 521d377fb88..2f3611320d6 100644 --- a/packs/blood-lords-bestiary/vampire-rival-necromancer.json +++ b/packs/blood-lords-bestiary/vampire-rival-necromancer.json @@ -2013,7 +2013,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" @@ -2960,7 +2960,7 @@ "value": {} }, "description": { - "value": "

You lengthen your stride beyond what should be possible. You gain a +10-foot status bonus to your Speed.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Longstrider]

\n
\n

Heightened (2nd) The duration increases to 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Longstrider (8 hours)]

" + "value": "

You lengthen your stride beyond what should be possible. You gain a +10-foot status bonus to your Speed.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tailwind]

\n
\n

Heightened (2nd) The duration increases to 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tailwind (8 hours)]

" }, "duration": { "value": "1 hour" diff --git a/packs/blood-lords-bestiary/vice-chancellor-vikroti-stroh.json b/packs/blood-lords-bestiary/vice-chancellor-vikroti-stroh.json index 7bc1bc2300c..37d6f50ec9c 100644 --- a/packs/blood-lords-bestiary/vice-chancellor-vikroti-stroh.json +++ b/packs/blood-lords-bestiary/vice-chancellor-vikroti-stroh.json @@ -2108,7 +2108,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" diff --git a/packs/blood-lords-bestiary/weeping-jack.json b/packs/blood-lords-bestiary/weeping-jack.json index 50970e3d202..3cd79c5b97d 100644 --- a/packs/blood-lords-bestiary/weeping-jack.json +++ b/packs/blood-lords-bestiary/weeping-jack.json @@ -1197,7 +1197,7 @@ }, "category": "offensive", "description": { - "value": "

The vampire turns into a cloud of vapor, as the @UUID[Compendium.pf2e.spells-srd.Item.Gaseous Form] spell, or back to its normal form. The vampire loses fast healing while in gaseous form.

\n

The vampire can remain in this form indefinitely.

" + "value": "

The vampire turns into a cloud of vapor, as the @UUID[Compendium.pf2e.spells-srd.Item.Vapor Form] spell, or back to its normal form. The vampire loses fast healing while in gaseous form.

\n

The vampire can remain in this form indefinitely.

" }, "requirements": { "value": "" diff --git a/packs/blood-lords-bestiary/yulthruk.json b/packs/blood-lords-bestiary/yulthruk.json index 4b0a951c2bc..7563a3ee4b3 100644 --- a/packs/blood-lords-bestiary/yulthruk.json +++ b/packs/blood-lords-bestiary/yulthruk.json @@ -1522,7 +1522,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" diff --git a/packs/blood-lords-bestiary/yurgak.json b/packs/blood-lords-bestiary/yurgak.json index 9965000ffca..88a65c310f8 100644 --- a/packs/blood-lords-bestiary/yurgak.json +++ b/packs/blood-lords-bestiary/yurgak.json @@ -1852,7 +1852,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" diff --git a/packs/blood-lords-bestiary/zombie-rival-necromancer.json b/packs/blood-lords-bestiary/zombie-rival-necromancer.json index 11f7fb94e1b..48fa92618a8 100644 --- a/packs/blood-lords-bestiary/zombie-rival-necromancer.json +++ b/packs/blood-lords-bestiary/zombie-rival-necromancer.json @@ -2013,7 +2013,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" @@ -2960,7 +2960,7 @@ "value": {} }, "description": { - "value": "

You lengthen your stride beyond what should be possible. You gain a +10-foot status bonus to your Speed.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Longstrider]

\n
\n

Heightened (2nd) The duration increases to 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Longstrider (8 hours)]

" + "value": "

You lengthen your stride beyond what should be possible. You gain a +10-foot status bonus to your Speed.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tailwind]

\n
\n

Heightened (2nd) The duration increases to 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tailwind (8 hours)]

" }, "duration": { "value": "1 hour" diff --git a/packs/book-of-the-dead-bestiary/bhuta.json b/packs/book-of-the-dead-bestiary/bhuta.json index d14a37ae7c1..a8db29e04d6 100644 --- a/packs/book-of-the-dead-bestiary/bhuta.json +++ b/packs/book-of-the-dead-bestiary/bhuta.json @@ -995,7 +995,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/book-of-the-dead-bestiary/iroran-mummy.json b/packs/book-of-the-dead-bestiary/iroran-mummy.json index 70f25743a3b..f59ca8a8050 100644 --- a/packs/book-of-the-dead-bestiary/iroran-mummy.json +++ b/packs/book-of-the-dead-bestiary/iroran-mummy.json @@ -846,7 +846,7 @@ }, "category": "defensive", "description": { - "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Item.Aura]

\n

When a creature enters or starts its turn in the aura, it's affected by @UUID[Compendium.pf2e.spells-srd.Item.Calm Emotions] for 1 minute, with a @Check[type:will|dc:27] save. A creature that succeeds at the save is temporarily immune for 24 hours. If the Iroran mummy takes a hostile action, the aura of peace is suppressed and its effects end for anyone already affected. The Iroran mummy must spend 10 minutes in meditation to restore the aura.

" + "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Item.Aura]

\n

When a creature enters or starts its turn in the aura, it's affected by @UUID[Compendium.pf2e.spells-srd.Item.Calm] for 1 minute, with a @Check[type:will|dc:27] save. A creature that succeeds at the save is temporarily immune for 24 hours. If the Iroran mummy takes a hostile action, the aura of peace is suppressed and its effects end for anyone already affected. The Iroran mummy must spend 10 minutes in meditation to restore the aura.

" }, "requirements": { "value": "" diff --git a/packs/book-of-the-dead-bestiary/siabrae.json b/packs/book-of-the-dead-bestiary/siabrae.json index 9fdd4da0cab..9acd7821c3e 100644 --- a/packs/book-of-the-dead-bestiary/siabrae.json +++ b/packs/book-of-the-dead-bestiary/siabrae.json @@ -2700,7 +2700,7 @@ "value": {} }, "description": { - "value": "

You lengthen your stride beyond what should be possible. You gain a +10-foot status bonus to your Speed.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Longstrider]

\n
\n

Heightened (2nd) The duration increases to 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Longstrider (8 hours)]

" + "value": "

You lengthen your stride beyond what should be possible. You gain a +10-foot status bonus to your Speed.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tailwind]

\n
\n

Heightened (2nd) The duration increases to 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tailwind (8 hours)]

" }, "duration": { "value": "1 hour" @@ -3119,7 +3119,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" @@ -3518,7 +3518,7 @@ "die": "d4" }, "description": { - "value": "

This stout staff is made from gnarled hawthorn. When used as a weapon, a staff of nature's vengeance permanently has the effects of @UUID[Compendium.pf2e.spells-srd.Item.Shillelagh]

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

\n" + "value": "

This stout staff is made from gnarled hawthorn. When used as a weapon, a staff of nature's vengeance permanently has the effects of @UUID[Compendium.pf2e.spells-srd.Item.Shillelagh]

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

\n" }, "equipped": { "carryType": "worn", diff --git a/packs/book-of-the-dead-bestiary/waldgeist.json b/packs/book-of-the-dead-bestiary/waldgeist.json index 4d8afd9111f..4ab4b99d73f 100644 --- a/packs/book-of-the-dead-bestiary/waldgeist.json +++ b/packs/book-of-the-dead-bestiary/waldgeist.json @@ -567,7 +567,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/boons-and-curses/gozreh-minor-boon.json b/packs/boons-and-curses/gozreh-minor-boon.json index 8d9089aff8b..f516d5091dc 100644 --- a/packs/boons-and-curses/gozreh-minor-boon.json +++ b/packs/boons-and-curses/gozreh-minor-boon.json @@ -11,7 +11,7 @@ }, "category": "deityboon", "description": { - "value": "

Minor Boon Gozreh grants their guidance while at sea. You are under the constant effects of @UUID[Compendium.pf2e.spells-srd.Item.Know Direction] and become trained in Sailing Lore (or another Lore skill if you are already trained in Sailing Lore).

" + "value": "

Minor Boon Gozreh grants their guidance while at sea. You are under the constant effects of @UUID[Compendium.pf2e.spells-srd.Item.Know the Way] and become trained in Sailing Lore (or another Lore skill if you are already trained in Sailing Lore).

" }, "level": { "value": 0 diff --git a/packs/campaign-effects/resonant-reflection-reflection-of-stone.json b/packs/campaign-effects/resonant-reflection-reflection-of-stone.json index 5fb77369ee9..524b3559415 100644 --- a/packs/campaign-effects/resonant-reflection-reflection-of-stone.json +++ b/packs/campaign-effects/resonant-reflection-reflection-of-stone.json @@ -11,7 +11,7 @@ }, "category": "deityboon", "description": { - "value": "

Your body is infused with the resilience and durability of stone. You are protected against the effects of severe cold and severe heat. In addition, you can also focus this durability to gain an additional effect.

\n
\n

Activate 2 envision

\n

Frequency once per day

\n
\n

Effect You cast @UUID[Compendium.pf2e.spells-srd.Item.Stoneskin] as an innate divine spell, heightened to a spell level equal to half your level rounded up.

" + "value": "

Your body is infused with the resilience and durability of stone. You are protected against the effects of severe cold and severe heat. In addition, you can also focus this durability to gain an additional effect.

\n
\n

Activate 2 envision

\n

Frequency once per day

\n
\n

Effect You cast @UUID[Compendium.pf2e.spells-srd.Item.Mountain Resilience] as an innate divine spell, heightened to a spell level equal to half your level rounded up.

" }, "level": { "value": 10 diff --git a/packs/classes/witch.json b/packs/classes/witch.json index ac21e3645d1..9d8ca050f0c 100644 --- a/packs/classes/witch.json +++ b/packs/classes/witch.json @@ -44,7 +44,7 @@ "unarmored": 1 }, "description": { - "value": "

You command powerful magic, not through study or devotion to any ideal, but as a vessel or agent for a mysterious, otherworldly patron that even you don't entirely understand. This entity might be a covert divinity, a powerful fey, a manifestation of natural energies, an ancient spirit, or any other mighty supernatural being-but its nature is likely as much a mystery to you as it is to anyone else. Through a special familiar, your patron grants you versatile spells and powerful hexes to use as you see fit, though you're never certain if these gifts will end up serving your patron's larger plan.

\n

Key Ability: INTELLIGENCE

\n

At 1st level, your class gives you an ability boost to Intelligence.

\n

Hit Points: 6 plus your Constitution modifier

\n

You increase your maximum number of HP by this number at 1st level and every level thereafter.

\n

Roleplaying the Witch

\n

During Combat Encounters...

\n

You cast spells to change the course of battle. You use magical hexes to hamper enemies and aid allies, while leveraging more powerful spells to control the battlefield, heal, or harm, aided by your extraordinary familiar, brewed potions, and magical items.

\n

During Social Encounters...

\n

You provide knowledge on numerous topics, including a variety of magical matters, and you might call upon your patron's magic to charm or deceive others.

\n

While Exploring...

\n

You remain alert for magical traps and treasures, employing a clever array of spells to overcome obstacles that stand in your way. Your familiar might aid you through its own considerable set of exceptional abilities.

\n

In Downtime...

\n

You brew potions, craft other magical items, or hunt for new spells for your familiar to learn. You might try to learn more about your patron, their aims, or your own powers, and you might seek out the company of other witches for collaboration or community.

\n

You Might...

\n\n

Others Probably...

\n\n

Initial Proficiencies

\n

At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.

\n

Perception

\n

Trained in Perception

\n

Saving Throws

\n

Trained in Fortitude

\n

Trained in Reflex

\n

Expert in Will

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Skills

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Trained in one skill determined by your patron

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Trained in a number of additional skills equal to 3 plus your Intelligence modifier

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Attacks

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Trained in simple weapons

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Trained in unarmed attacks

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Defenses

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Untrained in all armor

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Trained in unarmored defense

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Spells

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Trained in spell attack rolls of your spellcasting tradition, determined by your patron

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Trained in spell DCs of your spellcasting tradition, determined by your patron

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Class Features

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You gain these features as a Witch. Abilities gained at higher levels list the levels at which you gain them next to the features' names.

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Your LevelClass Features
1Ancestry and background, initial proficiencies, patron, familiar, witch spellcasting, hexes
2Skill feat, witch feat
32nd-level spells, general feat, skill increase
4Skill feat, witch feat
53rd-level spells, ability boosts, ancestry feat, magical fortitude, skill increase
6Familiar ability, skill feat, witch feat
74th-level spells, expert spellcaster, general feat, skill increase
8Skill feat, witch feat
95th-level spells, ancestry feat, lightning reflexes, skill increase
10Ability boosts, skill feat, witch feat
116th-level spells, alertness, general feat, skill increase, weapon expertise
12Familiar ability, skill feat, witch feat
137th-level spells, ancestry feat, defensive robes, skill increase, weapon specialization
14Skill feat, witch feat
158th-level spells, ability boosts, general feat, master spellcaster, skill increase
16Skill feat, witch feat
179th-level spells, ancestry feat, resolve, skill increase
18Familiar ability, skill feat, witch feat
19General feat, legendary spellcaster, patron's gift, skill increase
20Ability boosts, skill feat, witch feat
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Ancestry and Background

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In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background.

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Initial Proficiencies

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At 1st level, you gain a number of proficiencies that represent your basic training. These proficiencies are noted at the start of this class.

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Patron

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You weren't born with the power to cast spells, nor have you spent years in devotion to tomes, deities, or mystical secrets. Your power comes through a potent being that has chosen you as their vessel to carry forth some agenda in the world. This entity is typically mysterious and distant, revealing little of their identity and motivations, and they grant you spells and other magical powers through a familiar, which serves as a conduit for their power.

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A patron might be a deity or demigod, a coven of powerful hags, a fey lord, an archdevil, or a similarly powerful entity, or perhaps multiple such figures working in tandem. As you gain more of your patron's power, you might learn more about who or what they are-certain combinations of themes and lessons suggest particular patrons or agendas-but patrons empower witches for their own secretive reasons, which they rarely reveal in full.

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At 1st level, choose your patron's theme, which determines your spellcasting tradition, a skill, a special cantrip you gain, and a spell added to your familiar.

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Familiar

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Your patron has sent you a familiar, a mystical creature that teaches you and facilitates your spells. This familiar follows the basic rules for familiars, though as it's a direct conduit between you and your patron, it's more powerful than other familiars. Your familiar gains an extra familiar ability, and gains another extra ability at 6th, 12th, and 18th levels.

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Your familiar is the source and repository of the spells your patron has bestowed upon you, and you must commune with your familiar to prepare your spells each day using your witch spellcasting (see below). Your familiar starts off knowing 10 cantrips, five 1st-level spells, and one additional spell determined by your patron's theme. You choose these spells from the common spells of the tradition determined by your patron or from other spells of that tradition you gain access to.

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Each time you gain a level, your patron teaches your familiar two new spells of any level you can cast, chosen from common spells of your tradition or others you gain access to. Feats can also grant your familiar additional spells.

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Your familiar can learn new spells independently of your patron. It can learn any spell on your tradition's spell list by physically consuming a scroll of that spell in a process that takes 1 hour. You can use the @UUID[Compendium.pf2e.actionspf2e.Item.Learn a Spell] exploration activity to prepare a special written version of a spell, which your familiar can consume as if it were a scroll. You and your familiar can use the Learn a Spell activity to teach your familiar a spell from another witch's familiar. Both familiars must be present for the entirety of the activity, the spell must be on your spellcasting tradition's spell list, and you must pay the usual cost for that activity, typically in the form of an offering to the other familiar's patron. You can't prepare spells from another witch's familiar.

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If your familiar dies, your patron replaces it during your next daily preparations. The new familiar might be a duplicate or reincarnation of your former familiar or a new entity altogether, but it knows the same spells your former familiar knew regardless. Your familiar's death doesn't affect any spells you have already prepared.

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Witch Spellcasting

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Using your familiar as a conduit, your patron provides you the power to cast spells. You can cast spells using the @UUID[Compendium.pf2e.actionspf2e.Item.Cast a Spell] activity, and you can supply material, somatic, and verbal components when casting spells.

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At 1st level, you can prepare up to two 1st-level spells and five cantrips each morning from the spells your familiar knows. Prepared spells remain available to you until you cast them or until you prepare your spells again. The number of spells you can prepare is called your spell slots.

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As you increase in level as a witch, your number of spell slots and the highest level of spells you can cast from spell slots increase, as shown in Table 2-7: Witch Spells per Day.

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Some of your spells require you to attempt a spell attack roll to see how effective they are, or have your enemies roll against your spell DC (typically by attempting a saving throw). Since your key ability is Intelligence, your spell attack rolls and spell DCs use your Intelligence modifier.

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Heightening Spells

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When you get spell slots of 2nd level and higher, you can fill those slots with stronger versions of lower-level spells. This increases the spell's level, heightening it to match the spell slot. Many spells have specific improvements when they are heightened to certain levels.

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Cantrips

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A cantrip is a special type of spell that doesn't use spell slots. You can cast a cantrip at will, any number of times per day. A cantrip is always automatically heightened to half your level rounded up-this is usually equal to the highest level of spell you can cast as a witch. For example, as a 1st-level witch, your cantrips are 1st-level spells, and as a 5th-level witch, your cantrips are 3rd-level spells.

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Your LevelCantrips1st2nd3rd4th5th6th7th8th9th10th
152---------
253---------
3532--------
4533--------
55332-------
65333-------
753332------
853333------
9533332-----
10533333-----
115333332----
125333333----
1353333332---
1453333333---
15533333332--
16533333333--
175333333332-
185333333333-
1953333333331*
2053333333331*
* The patron conduit class feature gives you a 10th-level spell slot that works a bit differently from other spell slots.
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Hexes

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Your patron and familiar teach you special spells called hexes. A hex is a short-term effect drawn directly from your patron's magic. As such, you can cast only one hex each turn; attempts to cast a second hex spell on that turn fail and the spellcasting actions are lost.

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Hexes are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the @UUID[Compendium.pf2e.actionspf2e.Item.Refocus] activity to commune with your familiar.

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Focus spells are automatically heightened to half your level rounded up. Focus spells don't require spell slots, and you can't cast them using spell slots. Certain feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 Focus Points.

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You learn the @UUID[Compendium.pf2e.spells-srd.Item.Phase Familiar] hex, which you can cast as a reaction to protect your familiar from harm. You learn most other hexes from witch lessons.

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Hex Cantrips

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Hex cantrips are special hexes that don't cost Focus Points, so you can cast them as often as you like, though you can still cast only one hex each round. Hex cantrips are in addition to the cantrips you choose with your witch spellcasting and aren't counted toward your prepared cantrips. Your hex cantrips are determined by your patron theme.

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Skill FeatsLevel 2

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At 2nd level and every 2 levels thereafter, you gain a skill feat. You must be trained or better in the corresponding skill to select a skill feat.

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Witch FeatsLevel 2

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At 2nd level and every even-numbered level, you gain a witch class feat.

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General FeatsLevel 3

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At 3rd level and every 4 levels thereafter, you gain a general feat.

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Skill IncreasesLevel 3

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At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use an increase to either become trained in one skill you're untrained in, or to increase your proficiency rank in one skill in which you're already trained to expert.

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At 7th level, you can use skill increases to become a master in a skill in which you're already an expert, and at 15th level, you can use them to become legendary in a skill in which you're already a master.

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Ability BoostsLevel 5

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At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it's already 18 or above, or by 2 if it starts out below 18.

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Ancestry FeatsLevel 5

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In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.

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Magical FortitudeLevel 5

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Magical power has improved your body's resiliency. Your proficiency rank for Fortitude saves increases to expert.

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Expert SpellcasterLevel 7

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Your inherent magic responds easily and powerfully to your command. Your proficiency ranks for spell attack rolls and spell DCs for your witch spellcasting increase to expert.

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Lightning ReflexesLevel 9

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Your reflexes are lightning fast, helping you to avoid danger. Your proficiency rank for Reflex saves increases to expert.

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AlertnessLevel 11

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You remain alert to threats around you. Your proficiency rank for Perception increases to expert.

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Weapon ExpertiseLevel 11

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Through sheer experience, you've improved your technique with your weapons. Your proficiency ranks for simple weapons and unarmed attacks increase to expert.

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Defensive RobesLevel 13

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The flow of magic through your spellcasting and your defensive training combine to help you get out of the way before an attack. Your proficiency rank in unarmored defense increases to expert.

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Weapon SpecializationLevel 13

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You can inflict greater injuries with the weapons you know. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master and 4 if you're legendary.

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Master SpellcasterLevel 15

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You've achieved mastery over your patron's magic. Your proficiency ranks for spell attacks and spell DCs for your witch spellcasting increase to master.

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ResolveLevel 17

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Communion with your familiar has steeled your mental fortitude. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead.

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Legendary SpellcasterLevel 19

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You've perfected your command of the magic your patron provides. Your proficiency ranks for spell attacks and spell DCs for your witch spellcasting increase to legendary.

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Patron's GiftLevel 19

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Your patron grants you the power to command incredible works of magic. You gain a single 10th-level spell slot and can prepare a spell in that slot using witch spellcasting. Unlike with other spell slots, these spell slots can't be used for abilities that let you cast spells without expending spell slots or abilities that give you more spell slots. You don't gain more 10th-level spells as you level up, though you can take the @UUID[Compendium.pf2e.feats-srd.Item.Patron's Truth] feat to gain a second slot.

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Patron Themes

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Each patron has a theme, regardless of their nature or identity. This theme describes the forces over which the patron grants a witch influence. Some patrons are multifaceted, granting different themes and teaching different lessons to different witches. Your patron's theme determines the following.

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@UUID[Compendium.pf2e.classfeatures.Item.Baba Yaga Patron]

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Baba Yaga teaches you how to transfer spirits into objects and freeze your foes. A witch with Baba Yaga as their patron can choose an inanimate object as a familiar. If they do, they still can gain master abilities and some familiar abilities that don't require movement. The object familiar has no Speeds and must select a Speed familiar ability before it can move, coming to life in a way appropriate to the chosen Speed and using the statistics of a normal familiar for that day.

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@UUID[Compendium.pf2e.classfeatures.Item.Curse Patron]

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Foiling foes and undermining those who stand in your way are the tools of the curse patrons.

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@UUID[Compendium.pf2e.classfeatures.Item.Fate Patron]

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Through your patron, you gain glimpses of the future and insight into the ever-woven tapestry of time.

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@UUID[Compendium.pf2e.classfeatures.Item.Fervor Patron]

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Your patron represents a grand ideal or goal, granting you magic to further their mission and bring others to the cause.

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@UUID[Compendium.pf2e.classfeatures.Item.Night Patron]

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Your patron speaks from the shadows, granting you power over darkness and dreams.

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@UUID[Compendium.pf2e.classfeatures.Item.Rune Patron]

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Your patron is one of sigils and symbols, tomes and texts, words and wisdom.

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@UUID[Compendium.pf2e.classfeatures.Item.Wild Patron]

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The wild places of the world feel the touch of your patron.

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@UUID[Compendium.pf2e.classfeatures.Item.Winter Patron]

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Your patron reflects the frozen reaches of the world, bitterly cruel to those who underestimate that power.

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Witch Lessons

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A witch's knowledge from their patron comes in the form of lessons, which you can learn by selecting feats like Basic Lesson. Each lesson grants you a hex and teaches your familiar a new spell, adding it to the spells you can prepare using your witch spellcasting. You gain this spell even if it's not on your tradition's spell list.

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BASIC LESSONS

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You can select from these lessons when a feat or another effect grants you a basic lesson.

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GREATER LESSONS

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You can select from these lessons when a feat or other effect grants you a greater lesson.

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MAJOR LESSONS

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You can select from these lessons when a feat or other effect grants you a major lesson.

\n" + "value": "

You command powerful magic, not through study or devotion to any ideal, but as a vessel or agent for a mysterious, otherworldly patron that even you don't entirely understand. This entity might be a covert divinity, a powerful fey, a manifestation of natural energies, an ancient spirit, or any other mighty supernatural being-but its nature is likely as much a mystery to you as it is to anyone else. Through a special familiar, your patron grants you versatile spells and powerful hexes to use as you see fit, though you're never certain if these gifts will end up serving your patron's larger plan.

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Key Ability: INTELLIGENCE

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At 1st level, your class gives you an ability boost to Intelligence.

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Hit Points: 6 plus your Constitution modifier

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You increase your maximum number of HP by this number at 1st level and every level thereafter.

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Roleplaying the Witch

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During Combat Encounters...

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You cast spells to change the course of battle. You use magical hexes to hamper enemies and aid allies, while leveraging more powerful spells to control the battlefield, heal, or harm, aided by your extraordinary familiar, brewed potions, and magical items.

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During Social Encounters...

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You provide knowledge on numerous topics, including a variety of magical matters, and you might call upon your patron's magic to charm or deceive others.

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While Exploring...

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You remain alert for magical traps and treasures, employing a clever array of spells to overcome obstacles that stand in your way. Your familiar might aid you through its own considerable set of exceptional abilities.

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In Downtime...

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You brew potions, craft other magical items, or hunt for new spells for your familiar to learn. You might try to learn more about your patron, their aims, or your own powers, and you might seek out the company of other witches for collaboration or community.

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You Might...

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Others Probably...

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Initial Proficiencies

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At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.

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Perception

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Trained in Perception

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Saving Throws

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Trained in Fortitude

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Trained in Reflex

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Expert in Will

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Skills

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Trained in one skill determined by your patron

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Trained in a number of additional skills equal to 3 plus your Intelligence modifier

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Attacks

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Trained in simple weapons

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Trained in unarmed attacks

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Defenses

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Untrained in all armor

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Trained in unarmored defense

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Spells

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Trained in spell attack rolls of your spellcasting tradition, determined by your patron

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Trained in spell DCs of your spellcasting tradition, determined by your patron

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Class Features

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You gain these features as a Witch. Abilities gained at higher levels list the levels at which you gain them next to the features' names.

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Your LevelClass Features
1Ancestry and background, initial proficiencies, patron, familiar, witch spellcasting, hexes
2Skill feat, witch feat
32nd-level spells, general feat, skill increase
4Skill feat, witch feat
53rd-level spells, ability boosts, ancestry feat, magical fortitude, skill increase
6Familiar ability, skill feat, witch feat
74th-level spells, expert spellcaster, general feat, skill increase
8Skill feat, witch feat
95th-level spells, ancestry feat, lightning reflexes, skill increase
10Ability boosts, skill feat, witch feat
116th-level spells, alertness, general feat, skill increase, weapon expertise
12Familiar ability, skill feat, witch feat
137th-level spells, ancestry feat, defensive robes, skill increase, weapon specialization
14Skill feat, witch feat
158th-level spells, ability boosts, general feat, master spellcaster, skill increase
16Skill feat, witch feat
179th-level spells, ancestry feat, resolve, skill increase
18Familiar ability, skill feat, witch feat
19General feat, legendary spellcaster, patron's gift, skill increase
20Ability boosts, skill feat, witch feat
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Ancestry and Background

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In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background.

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Initial Proficiencies

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At 1st level, you gain a number of proficiencies that represent your basic training. These proficiencies are noted at the start of this class.

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Patron

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You weren't born with the power to cast spells, nor have you spent years in devotion to tomes, deities, or mystical secrets. Your power comes through a potent being that has chosen you as their vessel to carry forth some agenda in the world. This entity is typically mysterious and distant, revealing little of their identity and motivations, and they grant you spells and other magical powers through a familiar, which serves as a conduit for their power.

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A patron might be a deity or demigod, a coven of powerful hags, a fey lord, an archdevil, or a similarly powerful entity, or perhaps multiple such figures working in tandem. As you gain more of your patron's power, you might learn more about who or what they are-certain combinations of themes and lessons suggest particular patrons or agendas-but patrons empower witches for their own secretive reasons, which they rarely reveal in full.

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At 1st level, choose your patron's theme, which determines your spellcasting tradition, a skill, a special cantrip you gain, and a spell added to your familiar.

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Familiar

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Your patron has sent you a familiar, a mystical creature that teaches you and facilitates your spells. This familiar follows the basic rules for familiars, though as it's a direct conduit between you and your patron, it's more powerful than other familiars. Your familiar gains an extra familiar ability, and gains another extra ability at 6th, 12th, and 18th levels.

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Your familiar is the source and repository of the spells your patron has bestowed upon you, and you must commune with your familiar to prepare your spells each day using your witch spellcasting (see below). Your familiar starts off knowing 10 cantrips, five 1st-level spells, and one additional spell determined by your patron's theme. You choose these spells from the common spells of the tradition determined by your patron or from other spells of that tradition you gain access to.

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Each time you gain a level, your patron teaches your familiar two new spells of any level you can cast, chosen from common spells of your tradition or others you gain access to. Feats can also grant your familiar additional spells.

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Your familiar can learn new spells independently of your patron. It can learn any spell on your tradition's spell list by physically consuming a scroll of that spell in a process that takes 1 hour. You can use the @UUID[Compendium.pf2e.actionspf2e.Item.Learn a Spell] exploration activity to prepare a special written version of a spell, which your familiar can consume as if it were a scroll. You and your familiar can use the Learn a Spell activity to teach your familiar a spell from another witch's familiar. Both familiars must be present for the entirety of the activity, the spell must be on your spellcasting tradition's spell list, and you must pay the usual cost for that activity, typically in the form of an offering to the other familiar's patron. You can't prepare spells from another witch's familiar.

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If your familiar dies, your patron replaces it during your next daily preparations. The new familiar might be a duplicate or reincarnation of your former familiar or a new entity altogether, but it knows the same spells your former familiar knew regardless. Your familiar's death doesn't affect any spells you have already prepared.

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Witch Spellcasting

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Using your familiar as a conduit, your patron provides you the power to cast spells. You can cast spells using the @UUID[Compendium.pf2e.actionspf2e.Item.Cast a Spell] activity, and you can supply material, somatic, and verbal components when casting spells.

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At 1st level, you can prepare up to two 1st-level spells and five cantrips each morning from the spells your familiar knows. Prepared spells remain available to you until you cast them or until you prepare your spells again. The number of spells you can prepare is called your spell slots.

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As you increase in level as a witch, your number of spell slots and the highest level of spells you can cast from spell slots increase, as shown in Table 2-7: Witch Spells per Day.

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Some of your spells require you to attempt a spell attack roll to see how effective they are, or have your enemies roll against your spell DC (typically by attempting a saving throw). Since your key ability is Intelligence, your spell attack rolls and spell DCs use your Intelligence modifier.

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Heightening Spells

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When you get spell slots of 2nd level and higher, you can fill those slots with stronger versions of lower-level spells. This increases the spell's level, heightening it to match the spell slot. Many spells have specific improvements when they are heightened to certain levels.

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Cantrips

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A cantrip is a special type of spell that doesn't use spell slots. You can cast a cantrip at will, any number of times per day. A cantrip is always automatically heightened to half your level rounded up-this is usually equal to the highest level of spell you can cast as a witch. For example, as a 1st-level witch, your cantrips are 1st-level spells, and as a 5th-level witch, your cantrips are 3rd-level spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Your LevelCantrips1st2nd3rd4th5th6th7th8th9th10th
152---------
253---------
3532--------
4533--------
55332-------
65333-------
753332------
853333------
9533332-----
10533333-----
115333332----
125333333----
1353333332---
1453333333---
15533333332--
16533333333--
175333333332-
185333333333-
1953333333331*
2053333333331*
* The patron conduit class feature gives you a 10th-level spell slot that works a bit differently from other spell slots.
\n

Hexes

\n

Your patron and familiar teach you special spells called hexes. A hex is a short-term effect drawn directly from your patron's magic. As such, you can cast only one hex each turn; attempts to cast a second hex spell on that turn fail and the spellcasting actions are lost.

\n

Hexes are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the @UUID[Compendium.pf2e.actionspf2e.Item.Refocus] activity to commune with your familiar.

\n

Focus spells are automatically heightened to half your level rounded up. Focus spells don't require spell slots, and you can't cast them using spell slots. Certain feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 Focus Points.

\n

You learn the @UUID[Compendium.pf2e.spells-srd.Item.Phase Familiar] hex, which you can cast as a reaction to protect your familiar from harm. You learn most other hexes from witch lessons.

\n

Hex Cantrips

\n

Hex cantrips are special hexes that don't cost Focus Points, so you can cast them as often as you like, though you can still cast only one hex each round. Hex cantrips are in addition to the cantrips you choose with your witch spellcasting and aren't counted toward your prepared cantrips. Your hex cantrips are determined by your patron theme.

\n

Skill FeatsLevel 2

\n

At 2nd level and every 2 levels thereafter, you gain a skill feat. You must be trained or better in the corresponding skill to select a skill feat.

\n

Witch FeatsLevel 2

\n

At 2nd level and every even-numbered level, you gain a witch class feat.

\n

General FeatsLevel 3

\n

At 3rd level and every 4 levels thereafter, you gain a general feat.

\n

Skill IncreasesLevel 3

\n

At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use an increase to either become trained in one skill you're untrained in, or to increase your proficiency rank in one skill in which you're already trained to expert.

\n

At 7th level, you can use skill increases to become a master in a skill in which you're already an expert, and at 15th level, you can use them to become legendary in a skill in which you're already a master.

\n

Ability BoostsLevel 5

\n

At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it's already 18 or above, or by 2 if it starts out below 18.

\n

Ancestry FeatsLevel 5

\n

In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.

\n

Magical FortitudeLevel 5

\n

Magical power has improved your body's resiliency. Your proficiency rank for Fortitude saves increases to expert.

\n

Expert SpellcasterLevel 7

\n

Your inherent magic responds easily and powerfully to your command. Your proficiency ranks for spell attack rolls and spell DCs for your witch spellcasting increase to expert.

\n

Lightning ReflexesLevel 9

\n

Your reflexes are lightning fast, helping you to avoid danger. Your proficiency rank for Reflex saves increases to expert.

\n

AlertnessLevel 11

\n

You remain alert to threats around you. Your proficiency rank for Perception increases to expert.

\n

Weapon ExpertiseLevel 11

\n

Through sheer experience, you've improved your technique with your weapons. Your proficiency ranks for simple weapons and unarmed attacks increase to expert.

\n

Defensive RobesLevel 13

\n

The flow of magic through your spellcasting and your defensive training combine to help you get out of the way before an attack. Your proficiency rank in unarmored defense increases to expert.

\n

Weapon SpecializationLevel 13

\n

You can inflict greater injuries with the weapons you know. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master and 4 if you're legendary.

\n

Master SpellcasterLevel 15

\n

You've achieved mastery over your patron's magic. Your proficiency ranks for spell attacks and spell DCs for your witch spellcasting increase to master.

\n

ResolveLevel 17

\n

Communion with your familiar has steeled your mental fortitude. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead.

\n

Legendary SpellcasterLevel 19

\n

You've perfected your command of the magic your patron provides. Your proficiency ranks for spell attacks and spell DCs for your witch spellcasting increase to legendary.

\n

Patron's GiftLevel 19

\n

Your patron grants you the power to command incredible works of magic. You gain a single 10th-level spell slot and can prepare a spell in that slot using witch spellcasting. Unlike with other spell slots, these spell slots can't be used for abilities that let you cast spells without expending spell slots or abilities that give you more spell slots. You don't gain more 10th-level spells as you level up, though you can take the @UUID[Compendium.pf2e.feats-srd.Item.Patron's Truth] feat to gain a second slot.

\n

Patron Themes

\n

Each patron has a theme, regardless of their nature or identity. This theme describes the forces over which the patron grants a witch influence. Some patrons are multifaceted, granting different themes and teaching different lessons to different witches. Your patron's theme determines the following.

\n\n

@UUID[Compendium.pf2e.classfeatures.Item.Baba Yaga Patron]

\n

Baba Yaga teaches you how to transfer spirits into objects and freeze your foes. A witch with Baba Yaga as their patron can choose an inanimate object as a familiar. If they do, they still can gain master abilities and some familiar abilities that don't require movement. The object familiar has no Speeds and must select a Speed familiar ability before it can move, coming to life in a way appropriate to the chosen Speed and using the statistics of a normal familiar for that day.

\n\n

@UUID[Compendium.pf2e.classfeatures.Item.Curse Patron]

\n

Foiling foes and undermining those who stand in your way are the tools of the curse patrons.

\n\n

@UUID[Compendium.pf2e.classfeatures.Item.Fate Patron]

\n

Through your patron, you gain glimpses of the future and insight into the ever-woven tapestry of time.

\n\n

@UUID[Compendium.pf2e.classfeatures.Item.Fervor Patron]

\n

Your patron represents a grand ideal or goal, granting you magic to further their mission and bring others to the cause.

\n\n

@UUID[Compendium.pf2e.classfeatures.Item.Night Patron]

\n

Your patron speaks from the shadows, granting you power over darkness and dreams.

\n\n

@UUID[Compendium.pf2e.classfeatures.Item.Rune Patron]

\n

Your patron is one of sigils and symbols, tomes and texts, words and wisdom.

\n\n

@UUID[Compendium.pf2e.classfeatures.Item.Wild Patron]

\n

The wild places of the world feel the touch of your patron.

\n\n

@UUID[Compendium.pf2e.classfeatures.Item.Winter Patron]

\n

Your patron reflects the frozen reaches of the world, bitterly cruel to those who underestimate that power.

\n\n

Witch Lessons

\n

A witch's knowledge from their patron comes in the form of lessons, which you can learn by selecting feats like Basic Lesson. Each lesson grants you a hex and teaches your familiar a new spell, adding it to the spells you can prepare using your witch spellcasting. You gain this spell even if it's not on your tradition's spell list.

\n

BASIC LESSONS

\n

You can select from these lessons when a feat or another effect grants you a basic lesson.

\n\n

GREATER LESSONS

\n

You can select from these lessons when a feat or other effect grants you a greater lesson.

\n\n

MAJOR LESSONS

\n

You can select from these lessons when a feat or other effect grants you a major lesson.

\n" }, "generalFeatLevels": { "value": [ diff --git a/packs/classfeatures/bloodline-diabolic.json b/packs/classfeatures/bloodline-diabolic.json index a00c0a58423..f56088fca75 100644 --- a/packs/classfeatures/bloodline-diabolic.json +++ b/packs/classfeatures/bloodline-diabolic.json @@ -11,7 +11,7 @@ }, "category": "classfeature", "description": { - "value": "

Devils are evil with a silver tongue, and one of your ancestors dallied in darkness or made an infernal pact.

\n

Spell List divine

\n

Bloodline Skills Deception, Religion

\n

Granted Spells cantrip @UUID[Compendium.pf2e.spells-srd.Item.Produce Flame], 1st: @UUID[Compendium.pf2e.spells-srd.Item.Charm], 2nd: @UUID[Compendium.pf2e.spells-srd.Item.Flaming Sphere], 3rd: @UUID[Compendium.pf2e.spells-srd.Item.Enthrall], 4th: @UUID[Compendium.pf2e.spells-srd.Item.Suggestion], 5th: @UUID[Compendium.pf2e.spells-srd.Item.Crushing Despair], 6th: @UUID[Compendium.pf2e.spells-srd.Item.True Seeing], 7th: @UUID[Compendium.pf2e.spells-srd.Item.Divine Decree], 8th: @UUID[Compendium.pf2e.spells-srd.Item.Divine Aura], 9th: @UUID[Compendium.pf2e.spells-srd.Item.Meteor Swarm]

\n

Bloodline Spells initial: @UUID[Compendium.pf2e.spells-srd.Item.Diabolic Edict], advanced: @UUID[Compendium.pf2e.spells-srd.Item.Embrace the Pit], greater: @UUID[Compendium.pf2e.spells-srd.Item.Hellfire Plume]

\n

Blood Magic Hellfire scorches a target or fills your tongue with lies. Either a target takes 1 fire damage per spell level (if the spell already deals initial fire damage, combine this with the spell's initial damage before determining weaknesses and resistances), or you gain a +1 status bonus to Deception checks for 1 round.

\n

@UUID[Compendium.pf2e.feat-effects.Item.Effect: Diabolic Blood Magic (Self)]

" + "value": "

Devils are evil with a silver tongue, and one of your ancestors dallied in darkness or made an infernal pact.

\n

Spell List divine

\n

Bloodline Skills Deception, Religion

\n

Granted Spells cantrip @UUID[Compendium.pf2e.spells-srd.Item.Produce Flame], 1st: @UUID[Compendium.pf2e.spells-srd.Item.Charm], 2nd: @UUID[Compendium.pf2e.spells-srd.Item.Flaming Sphere], 3rd: @UUID[Compendium.pf2e.spells-srd.Item.Enthrall], 4th: @UUID[Compendium.pf2e.spells-srd.Item.Suggestion], 5th: @UUID[Compendium.pf2e.spells-srd.Item.Crushing Despair], 6th: @UUID[Compendium.pf2e.spells-srd.Item.True Seeing], 7th: @UUID[Compendium.pf2e.spells-srd.Item.Divine Decree], 8th: @UUID[Compendium.pf2e.spells-srd.Item.Divine Aura], 9th: @UUID[Compendium.pf2e.spells-srd.Item.Falling Stars]

\n

Bloodline Spells initial: @UUID[Compendium.pf2e.spells-srd.Item.Diabolic Edict], advanced: @UUID[Compendium.pf2e.spells-srd.Item.Embrace the Pit], greater: @UUID[Compendium.pf2e.spells-srd.Item.Hellfire Plume]

\n

Blood Magic Hellfire scorches a target or fills your tongue with lies. Either a target takes 1 fire damage per spell level (if the spell already deals initial fire damage, combine this with the spell's initial damage before determining weaknesses and resistances), or you gain a +1 status bonus to Deception checks for 1 round.

\n

@UUID[Compendium.pf2e.feat-effects.Item.Effect: Diabolic Blood Magic (Self)]

" }, "level": { "value": 1 diff --git a/packs/classfeatures/bloodline-elemental.json b/packs/classfeatures/bloodline-elemental.json index ad901f3ac50..3861e15c61c 100644 --- a/packs/classfeatures/bloodline-elemental.json +++ b/packs/classfeatures/bloodline-elemental.json @@ -11,7 +11,7 @@ }, "category": "classfeature", "description": { - "value": "

A genie ancestor or some other elemental influence has imbued your blood with primal fury. This affects how your blood magic works, along with your bloodline spells and granted spells marked with an asterisk (*).

\n

Spell List primal

\n

Bloodline Skills Intimidation, Nature

\n

Granted Spells cantrip @UUID[Compendium.pf2e.spells-srd.Item.Produce Flame]*, 1st: @UUID[Compendium.pf2e.spells-srd.Item.Burning Hands]*, 2nd: @UUID[Compendium.pf2e.spells-srd.Item.Resist Energy], 3rd: @UUID[Compendium.pf2e.spells-srd.Item.Fireball]*, 4th: @UUID[Compendium.pf2e.spells-srd.Item.Freedom of Movement], 5th: @UUID[Compendium.pf2e.spells-srd.Item.Elemental Form], 6th: @UUID[Compendium.pf2e.spells-srd.Item.Repulsion], 7th: @UUID[Compendium.pf2e.spells-srd.Item.Energy Aegis], 8th: @UUID[Compendium.pf2e.spells-srd.Item.Prismatic Wall], 9th: @UUID[Compendium.pf2e.spells-srd.Item.Storm of Vengeance]

\n

Bloodline Spells initial: @UUID[Compendium.pf2e.spells-srd.Item.Elemental Toss]*, advanced: @UUID[Compendium.pf2e.spells-srd.Item.Elemental Motion], greater: @UUID[Compendium.pf2e.spells-srd.Item.Elemental Blast]*

\n

Blood Magic Elemental energy surrounds you or a target. Either you gain a +1 status bonus to Intimidation checks for 1 round, or a target takes 1 damage per spell level. The damage is bludgeoning or fire, according to your elemental type (see below). If the spell already deals that type of damage, combine it with the spell's initial damage before determining weaknesses and resistances.

\n

@UUID[Compendium.pf2e.feat-effects.Item.Effect: Elemental Blood Magic (Self)]

\n

Elemental Type

\n

Choose the type of elemental that influenced your bloodline: air, earth, fire, or water.

\n

If your element is air, you buffet your foes with powerful winds; if it's earth, you toss huge chunks of rock; if it's fire, you incinerate your foes with flame; and if it's water, you inundate your foes with torrents of water.

\n

For fire, all marked spells deal fire damage. For other elements, they deal bludgeoning damage. You replace any existing elemental traits with the trait of the element you chose.

" + "value": "

A genie ancestor or some other elemental influence has imbued your blood with primal fury. This affects how your blood magic works, along with your bloodline spells and granted spells marked with an asterisk (*).

\n

Spell List primal

\n

Bloodline Skills Intimidation, Nature

\n

Granted Spells cantrip @UUID[Compendium.pf2e.spells-srd.Item.Produce Flame]*, 1st: @UUID[Compendium.pf2e.spells-srd.Item.Breathe Fire]*, 2nd: @UUID[Compendium.pf2e.spells-srd.Item.Resist Energy], 3rd: @UUID[Compendium.pf2e.spells-srd.Item.Fireball]*, 4th: @UUID[Compendium.pf2e.spells-srd.Item.Freedom of Movement], 5th: @UUID[Compendium.pf2e.spells-srd.Item.Elemental Form], 6th: @UUID[Compendium.pf2e.spells-srd.Item.Repulsion], 7th: @UUID[Compendium.pf2e.spells-srd.Item.Energy Aegis], 8th: @UUID[Compendium.pf2e.spells-srd.Item.Prismatic Wall], 9th: @UUID[Compendium.pf2e.spells-srd.Item.Storm of Vengeance]

\n

Bloodline Spells initial: @UUID[Compendium.pf2e.spells-srd.Item.Elemental Toss]*, advanced: @UUID[Compendium.pf2e.spells-srd.Item.Elemental Motion], greater: @UUID[Compendium.pf2e.spells-srd.Item.Elemental Blast]*

\n

Blood Magic Elemental energy surrounds you or a target. Either you gain a +1 status bonus to Intimidation checks for 1 round, or a target takes 1 damage per spell level. The damage is bludgeoning or fire, according to your elemental type (see below). If the spell already deals that type of damage, combine it with the spell's initial damage before determining weaknesses and resistances.

\n

@UUID[Compendium.pf2e.feat-effects.Item.Effect: Elemental Blood Magic (Self)]

\n

Elemental Type

\n

Choose the type of elemental that influenced your bloodline: air, earth, fire, or water.

\n

If your element is air, you buffet your foes with powerful winds; if it's earth, you toss huge chunks of rock; if it's fire, you incinerate your foes with flame; and if it's water, you inundate your foes with torrents of water.

\n

For fire, all marked spells deal fire damage. For other elements, they deal bludgeoning damage. You replace any existing elemental traits with the trait of the element you chose.

" }, "level": { "value": 1 diff --git a/packs/classfeatures/bloodline-imperial.json b/packs/classfeatures/bloodline-imperial.json index 9fd9e7aadcf..db9d156a8e9 100644 --- a/packs/classfeatures/bloodline-imperial.json +++ b/packs/classfeatures/bloodline-imperial.json @@ -11,7 +11,7 @@ }, "category": "classfeature", "description": { - "value": "

One of your ancestors was a mortal who mastered magic. Such magical blood can remain latent for generations, but in you it manifested in full.

\n

Spell List arcane

\n

Bloodline Skills Arcana, Society

\n

Granted Spells cantrip @UUID[Compendium.pf2e.spells-srd.Item.Detect Magic], 1st: @UUID[Compendium.pf2e.spells-srd.Item.Magic Missile], 2nd: @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic], 3rd: @UUID[Compendium.pf2e.spells-srd.Item.Haste], 4th: @UUID[Compendium.pf2e.spells-srd.Item.Dimension Door], 5th: @UUID[Compendium.pf2e.spells-srd.Item.Prying Eye], 6th: @UUID[Compendium.pf2e.spells-srd.Item.Disintegrate], 7th: @UUID[Compendium.pf2e.spells-srd.Item.Prismatic Spray], 8th: @UUID[Compendium.pf2e.spells-srd.Item.Maze], 9th: @UUID[Compendium.pf2e.spells-srd.Item.Prismatic Sphere]

\n

Bloodline Spells initial: @UUID[Compendium.pf2e.spells-srd.Item.Ancestral Memories], advanced: @UUID[Compendium.pf2e.spells-srd.Item.Extend Spell], greater: @UUID[Compendium.pf2e.spells-srd.Item.Arcane Countermeasure]

\n

Blood Magic A surge of ancestral memories grants you or one target a +1 status bonus to skill checks for 1 round.

\n

@UUID[Compendium.pf2e.feat-effects.Item.Effect: Imperial Blood Magic]

" + "value": "

One of your ancestors was a mortal who mastered magic. Such magical blood can remain latent for generations, but in you it manifested in full.

\n

Spell List arcane

\n

Bloodline Skills Arcana, Society

\n

Granted Spells cantrip @UUID[Compendium.pf2e.spells-srd.Item.Detect Magic], 1st: @UUID[Compendium.pf2e.spells-srd.Item.Magic Missile], 2nd: @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic], 3rd: @UUID[Compendium.pf2e.spells-srd.Item.Haste], 4th: @UUID[Compendium.pf2e.spells-srd.Item.Translocate], 5th: @UUID[Compendium.pf2e.spells-srd.Item.Prying Eye], 6th: @UUID[Compendium.pf2e.spells-srd.Item.Disintegrate], 7th: @UUID[Compendium.pf2e.spells-srd.Item.Prismatic Spray], 8th: @UUID[Compendium.pf2e.spells-srd.Item.Maze], 9th: @UUID[Compendium.pf2e.spells-srd.Item.Prismatic Sphere]

\n

Bloodline Spells initial: @UUID[Compendium.pf2e.spells-srd.Item.Ancestral Memories], advanced: @UUID[Compendium.pf2e.spells-srd.Item.Extend Spell], greater: @UUID[Compendium.pf2e.spells-srd.Item.Arcane Countermeasure]

\n

Blood Magic A surge of ancestral memories grants you or one target a +1 status bonus to skill checks for 1 round.

\n

@UUID[Compendium.pf2e.feat-effects.Item.Effect: Imperial Blood Magic]

" }, "level": { "value": 1 diff --git a/packs/classfeatures/bloodline-nymph.json b/packs/classfeatures/bloodline-nymph.json index 465f842c079..693cbea86c9 100644 --- a/packs/classfeatures/bloodline-nymph.json +++ b/packs/classfeatures/bloodline-nymph.json @@ -11,7 +11,7 @@ }, "category": "classfeature", "description": { - "value": "

One of your ancestors was inspired by a nymph, or perhaps was a nymph themself, and now the beauty of nature lives in you.

\n

Spell List primal

\n

Bloodline Skills Diplomacy, Nature

\n

Granted Spells cantrip: @UUID[Compendium.pf2e.spells-srd.Item.Tanglefoot]; 1st: @UUID[Compendium.pf2e.spells-srd.Item.Charm]; 2nd: @UUID[Compendium.pf2e.spells-srd.Item.Calm Emotions]; 3rd: @UUID[Compendium.pf2e.spells-srd.Item.Animal Vision]; 4th: @UUID[Compendium.pf2e.spells-srd.Item.Vital Beacon]; 5th: @UUID[Compendium.pf2e.spells-srd.Item.Crushing Despair]; 6th: @UUID[Compendium.pf2e.spells-srd.Item.Repulsion]; 7th: @UUID[Compendium.pf2e.spells-srd.Item.Unfettered Pack]; 8th: @UUID[Compendium.pf2e.spells-srd.Item.Moment of Renewal]; 9th: @UUID[Compendium.pf2e.spells-srd.Item.Overwhelming Presence]

\n

Bloodline Spells initial: @UUID[Compendium.pf2e.spells-srd.Item.Nymph's Token]; advanced: @UUID[Compendium.pf2e.spells-srd.Item.Blinding Beauty]; greater: @UUID[Compendium.pf2e.spells-srd.Item.Establish Ward]

\n

Blood Magic Nymph grace accentuates your movements and distracts your foes, either granting you a +1 status bonus to Diplomacy checks for 1 round or imposing a -1 status penalty on one target's Will saves for 1 round.

\n

@UUID[Compendium.pf2e.feat-effects.Item.Effect: Nymph Blood Magic (Self)], @UUID[Compendium.pf2e.feat-effects.Item.Effect: Nymph Blood Magic (Target)]

" + "value": "

One of your ancestors was inspired by a nymph, or perhaps was a nymph themself, and now the beauty of nature lives in you.

\n

Spell List primal

\n

Bloodline Skills Diplomacy, Nature

\n

Granted Spells cantrip: @UUID[Compendium.pf2e.spells-srd.Item.Tangle Vine]; 1st: @UUID[Compendium.pf2e.spells-srd.Item.Charm]; 2nd: @UUID[Compendium.pf2e.spells-srd.Item.Calm]; 3rd: @UUID[Compendium.pf2e.spells-srd.Item.Animal Vision]; 4th: @UUID[Compendium.pf2e.spells-srd.Item.Vital Beacon]; 5th: @UUID[Compendium.pf2e.spells-srd.Item.Crushing Despair]; 6th: @UUID[Compendium.pf2e.spells-srd.Item.Repulsion]; 7th: @UUID[Compendium.pf2e.spells-srd.Item.Unfettered Pack]; 8th: @UUID[Compendium.pf2e.spells-srd.Item.Moment of Renewal]; 9th: @UUID[Compendium.pf2e.spells-srd.Item.Overwhelming Presence]

\n

Bloodline Spells initial: @UUID[Compendium.pf2e.spells-srd.Item.Nymph's Token]; advanced: @UUID[Compendium.pf2e.spells-srd.Item.Blinding Beauty]; greater: @UUID[Compendium.pf2e.spells-srd.Item.Establish Ward]

\n

Blood Magic Nymph grace accentuates your movements and distracts your foes, either granting you a +1 status bonus to Diplomacy checks for 1 round or imposing a -1 status penalty on one target's Will saves for 1 round.

\n

@UUID[Compendium.pf2e.feat-effects.Item.Effect: Nymph Blood Magic (Self)], @UUID[Compendium.pf2e.feat-effects.Item.Effect: Nymph Blood Magic (Target)]

" }, "level": { "value": 1 diff --git a/packs/classfeatures/bloodline-phoenix.json b/packs/classfeatures/bloodline-phoenix.json index 4915efb2aad..471710eca1e 100644 --- a/packs/classfeatures/bloodline-phoenix.json +++ b/packs/classfeatures/bloodline-phoenix.json @@ -11,7 +11,7 @@ }, "category": "classfeature", "description": { - "value": "

You have been blessed by a phoenix, perhaps via some magical interaction with a similarly blessed individual. Grant this new sorcerer bloodline to players who finish the Fists of the Ruby Phoenix Adventure Path. Players can then choose this bloodline for any new sorcerer characters they create for future campaigns.

\n

Spell List primal

\n

Bloodline Skills Diplomacy, Nature

\n

Granted Spells cantrip: @UUID[Compendium.pf2e.spells-srd.Item.Detect Magic]; 1st: @UUID[Compendium.pf2e.spells-srd.Item.Burning Hands]; 2nd: @UUID[Compendium.pf2e.spells-srd.Item.See Invisibility]; 3rd: @UUID[Compendium.pf2e.spells-srd.Item.Fireball]; 4th: @UUID[Compendium.pf2e.spells-srd.Item.Remove Curse]; 5th: @UUID[Compendium.pf2e.spells-srd.Item.Breath of Life]; 6th: @UUID[Compendium.pf2e.spells-srd.Item.Disintegrate]; 7th: @UUID[Compendium.pf2e.spells-srd.Item.Contingency]; 8th: @UUID[Compendium.pf2e.spells-srd.Item.Moment of Renewal]; 9th: @UUID[Compendium.pf2e.spells-srd.Item.Meteor Swarm]

\n

Bloodline Spells initial: @UUID[Compendium.pf2e.spells-srd.Item.Rejuvenating Flames]; advanced: @UUID[Compendium.pf2e.spells-srd.Item.Shroud of Flame]; greater: @UUID[Compendium.pf2e.spells-srd.Item.Cleansing Flames]

\n

Blood Magic The primal fire of life and death flows through you or one target. Choose to have either you or a target of the spell gain temporary Hit Points equal to the spell's level for 1 round, or to have a target of the spell take fire damage equal to the spell's level (if the spell already deals initial fire damage, combine this with the spell's initial damage before determining weaknesses and resistances).

" + "value": "

You have been blessed by a phoenix, perhaps via some magical interaction with a similarly blessed individual. Grant this new sorcerer bloodline to players who finish the Fists of the Ruby Phoenix Adventure Path. Players can then choose this bloodline for any new sorcerer characters they create for future campaigns.

\n

Spell List primal

\n

Bloodline Skills Diplomacy, Nature

\n

Granted Spells cantrip: @UUID[Compendium.pf2e.spells-srd.Item.Detect Magic]; 1st: @UUID[Compendium.pf2e.spells-srd.Item.Breathe Fire]; 2nd: @UUID[Compendium.pf2e.spells-srd.Item.See the Unseen]; 3rd: @UUID[Compendium.pf2e.spells-srd.Item.Fireball]; 4th: @UUID[Compendium.pf2e.spells-srd.Item.Remove Curse]; 5th: @UUID[Compendium.pf2e.spells-srd.Item.Breath of Life]; 6th: @UUID[Compendium.pf2e.spells-srd.Item.Disintegrate]; 7th: @UUID[Compendium.pf2e.spells-srd.Item.Contingency]; 8th: @UUID[Compendium.pf2e.spells-srd.Item.Moment of Renewal]; 9th: @UUID[Compendium.pf2e.spells-srd.Item.Falling Stars]

\n

Bloodline Spells initial: @UUID[Compendium.pf2e.spells-srd.Item.Rejuvenating Flames]; advanced: @UUID[Compendium.pf2e.spells-srd.Item.Shroud of Flame]; greater: @UUID[Compendium.pf2e.spells-srd.Item.Cleansing Flames]

\n

Blood Magic The primal fire of life and death flows through you or one target. Choose to have either you or a target of the spell gain temporary Hit Points equal to the spell's level for 1 round, or to have a target of the spell take fire damage equal to the spell's level (if the spell already deals initial fire damage, combine this with the spell's initial damage before determining weaknesses and resistances).

" }, "level": { "value": 1 diff --git a/packs/classfeatures/bloodline-psychopomp.json b/packs/classfeatures/bloodline-psychopomp.json index d40dee0ba60..7ead98dd4ec 100644 --- a/packs/classfeatures/bloodline-psychopomp.json +++ b/packs/classfeatures/bloodline-psychopomp.json @@ -11,7 +11,7 @@ }, "category": "classfeature", "description": { - "value": "

For good or ill, your ancestors' deeds drew the attention of psychopomps, or you might somehow count one in your family tree. The presence of these shepherds of souls and enemies of undeath has left an indelible mark on you.

\n

Spell List divine

\n

Bloodline Skills Intimidation, Religion

\n

Granted Spells cantrip: @UUID[Compendium.pf2e.spells-srd.Item.Disrupt Undead]; 1st:@UUID[Compendium.pf2e.spells-srd.Item.Heal]; 2nd: @UUID[Compendium.pf2e.spells-srd.Item.Calm Emotions]; 3rd: @UUID[Compendium.pf2e.spells-srd.Item.Searing Light]; 4th: @UUID[Compendium.pf2e.spells-srd.Item.Dimensional Anchor]; 5th: @UUID[Compendium.pf2e.spells-srd.Item.Death Ward]; 6th: @UUID[Compendium.pf2e.spells-srd.Item.Spirit Blast]; 7th: @UUID[Compendium.pf2e.spells-srd.Item.Finger of Death]; 8th: @UUID[Compendium.pf2e.spells-srd.Item.Spirit Song]; 9th: @UUID[Compendium.pf2e.spells-srd.Item.Massacre]

\n

Bloodline Spells initial: @UUID[Compendium.pf2e.spells-srd.Item.Sepulchral Mask]; advanced: @UUID[Compendium.pf2e.spells-srd.Item.Spirit Veil]; greater: @UUID[Compendium.pf2e.spells-srd.Item.Shepherd of Souls]

\n

Blood Magic The border between life and death becomes blurred to you. Either you gain a +2 status bonus to Fortitude saving throws for 1 round, or a target takes 1 damage per spell level. The damage is negative if the target is living or positive if the target is undead. If the spell already deals that type of damage, combine it with the spell's initial damage before determining weaknesses and resistances.

\n

@UUID[Compendium.pf2e.feat-effects.Item.Effect: Psychopomp Blood Magic (Self)]

" + "value": "

For good or ill, your ancestors' deeds drew the attention of psychopomps, or you might somehow count one in your family tree. The presence of these shepherds of souls and enemies of undeath has left an indelible mark on you.

\n

Spell List divine

\n

Bloodline Skills Intimidation, Religion

\n

Granted Spells cantrip: @UUID[Compendium.pf2e.spells-srd.Item.Disrupt Undead]; 1st:@UUID[Compendium.pf2e.spells-srd.Item.Heal]; 2nd: @UUID[Compendium.pf2e.spells-srd.Item.Calm]; 3rd: @UUID[Compendium.pf2e.spells-srd.Item.Searing Light]; 4th: @UUID[Compendium.pf2e.spells-srd.Item.Dimensional Anchor]; 5th: @UUID[Compendium.pf2e.spells-srd.Item.Death Ward]; 6th: @UUID[Compendium.pf2e.spells-srd.Item.Spirit Blast]; 7th: @UUID[Compendium.pf2e.spells-srd.Item.Finger of Death]; 8th: @UUID[Compendium.pf2e.spells-srd.Item.Spirit Song]; 9th: @UUID[Compendium.pf2e.spells-srd.Item.Massacre]

\n

Bloodline Spells initial: @UUID[Compendium.pf2e.spells-srd.Item.Sepulchral Mask]; advanced: @UUID[Compendium.pf2e.spells-srd.Item.Spirit Veil]; greater: @UUID[Compendium.pf2e.spells-srd.Item.Shepherd of Souls]

\n

Blood Magic The border between life and death becomes blurred to you. Either you gain a +2 status bonus to Fortitude saving throws for 1 round, or a target takes 1 damage per spell level. The damage is negative if the target is living or positive if the target is undead. If the spell already deals that type of damage, combine it with the spell's initial damage before determining weaknesses and resistances.

\n

@UUID[Compendium.pf2e.feat-effects.Item.Effect: Psychopomp Blood Magic (Self)]

" }, "level": { "value": 1 diff --git a/packs/classfeatures/bloodline-wyrmblessed.json b/packs/classfeatures/bloodline-wyrmblessed.json index f6831b3f0ce..b5db7258d9b 100644 --- a/packs/classfeatures/bloodline-wyrmblessed.json +++ b/packs/classfeatures/bloodline-wyrmblessed.json @@ -11,7 +11,7 @@ }, "category": "classfeature", "description": { - "value": "

You lay claim to the might of dragons, but your powers are sacred instead of arcane-born from a worship of draconic might so powerful it infused your blood or, perhaps, from a celestial or draconic power blessing one of your ancestors received.

\n

Spell List divine

\n

Bloodline Skills Intimidation, Religion

\n

Granted Spells cantrip: @UUID[Compendium.pf2e.spells-srd.Item.Read Aura]; 1st: @UUID[Compendium.pf2e.spells-srd.Item.Mage Armor]; 2nd: @UUID[Compendium.pf2e.spells-srd.Item.Resist Energy]; 3rd: @UUID[Compendium.pf2e.spells-srd.Item.Haste]; 4th: @UUID[Compendium.pf2e.spells-srd.Item.Reflective Scales]; 5th: @UUID[Compendium.pf2e.spells-srd.Item.Cloak of Colors]; 6th: @UUID[Compendium.pf2e.spells-srd.Item.Repulsion]; 7th: @UUID[Compendium.pf2e.spells-srd.Item.Mask of Terror]; 8th: @UUID[Compendium.pf2e.spells-srd.Item.Divine Inspiration], 9th: @UUID[Compendium.pf2e.spells-srd.Item.Overwhelming Presence]

\n

Bloodline Spells initial: @UUID[Compendium.pf2e.spells-srd.Item.Dragon Claws]; advanced: @UUID[Compendium.pf2e.spells-srd.Item.Dragon Breath]; greater: @UUID[Compendium.pf2e.spells-srd.Item.Dragon Wings]

\n

Blood Magic Draconic might carries in your voice. Either you gain a +1 status bonus to Intimidation checks for 1 round, or a target takes a -1 status penalty to Will saves for 1 round.

\n

@UUID[Compendium.pf2e.feat-effects.Item.Effect: Wyrmblessed Blood Magic (Status Bonus - Self)]

\n

@UUID[Compendium.pf2e.feat-effects.Item.Effect: Wyrmblessed Blood Magic (Status Penalty - Target)]

\n

Dragon Type

\n

At 1st level, choose the type of dragon that influenced your bloodline. You can't change your dragon type later. This choice affects how some of your bloodline spells function. The good metallic dragons and their damage types are brass (fire), bronze (electricity), copper (acid), gold (fire), and silver (cold).

\n

The evil chromatic dragons and their damage types are black (acid), blue (electricity), green (poison), red (fire), and white (cold).

\n

The primal dragons of planar origin and their damage types are brine (acid), cloud (electricity), crystal (piercing), magma (fire), and umbral (negative).

\n

The imperial dragons and their damage types are forest (piercing), sea (bludgeoning), sky (electricity), sovereign (mental), and underworld (fire).

\n

For the dragon breath focus spell, the area is a @Template[type:line|distance:60] for a brine dragon; a @Template[type:cone|distance:30] for a cloud, crystal, forest, magma, sovereign, or umbral dragon; and a @Template[type:burst|distance:10] within 30 feet for a sea, sky, or underworld dragon.

\n

Related bloodline

\n

Because the wyrmblessed and draconic bloodlines have similar origins, they count the same as each other for the purposes of prerequisites and access requirements.

" + "value": "

You lay claim to the might of dragons, but your powers are sacred instead of arcane-born from a worship of draconic might so powerful it infused your blood or, perhaps, from a celestial or draconic power blessing one of your ancestors received.

\n

Spell List divine

\n

Bloodline Skills Intimidation, Religion

\n

Granted Spells cantrip: @UUID[Compendium.pf2e.spells-srd.Item.Read Aura]; 1st: @UUID[Compendium.pf2e.spells-srd.Item.Mystic Armor]; 2nd: @UUID[Compendium.pf2e.spells-srd.Item.Resist Energy]; 3rd: @UUID[Compendium.pf2e.spells-srd.Item.Haste]; 4th: @UUID[Compendium.pf2e.spells-srd.Item.Reflective Scales]; 5th: @UUID[Compendium.pf2e.spells-srd.Item.Cloak of Colors]; 6th: @UUID[Compendium.pf2e.spells-srd.Item.Repulsion]; 7th: @UUID[Compendium.pf2e.spells-srd.Item.Mask of Terror]; 8th: @UUID[Compendium.pf2e.spells-srd.Item.Divine Inspiration], 9th: @UUID[Compendium.pf2e.spells-srd.Item.Overwhelming Presence]

\n

Bloodline Spells initial: @UUID[Compendium.pf2e.spells-srd.Item.Dragon Claws]; advanced: @UUID[Compendium.pf2e.spells-srd.Item.Dragon Breath]; greater: @UUID[Compendium.pf2e.spells-srd.Item.Dragon Wings]

\n

Blood Magic Draconic might carries in your voice. Either you gain a +1 status bonus to Intimidation checks for 1 round, or a target takes a -1 status penalty to Will saves for 1 round.

\n

@UUID[Compendium.pf2e.feat-effects.Item.Effect: Wyrmblessed Blood Magic (Status Bonus - Self)]

\n

@UUID[Compendium.pf2e.feat-effects.Item.Effect: Wyrmblessed Blood Magic (Status Penalty - Target)]

\n

Dragon Type

\n

At 1st level, choose the type of dragon that influenced your bloodline. You can't change your dragon type later. This choice affects how some of your bloodline spells function. The good metallic dragons and their damage types are brass (fire), bronze (electricity), copper (acid), gold (fire), and silver (cold).

\n

The evil chromatic dragons and their damage types are black (acid), blue (electricity), green (poison), red (fire), and white (cold).

\n

The primal dragons of planar origin and their damage types are brine (acid), cloud (electricity), crystal (piercing), magma (fire), and umbral (negative).

\n

The imperial dragons and their damage types are forest (piercing), sea (bludgeoning), sky (electricity), sovereign (mental), and underworld (fire).

\n

For the dragon breath focus spell, the area is a @Template[type:line|distance:60] for a brine dragon; a @Template[type:cone|distance:30] for a cloud, crystal, forest, magma, sovereign, or umbral dragon; and a @Template[type:burst|distance:10] within 30 feet for a sea, sky, or underworld dragon.

\n

Related bloodline

\n

Because the wyrmblessed and draconic bloodlines have similar origins, they count the same as each other for the purposes of prerequisites and access requirements.

" }, "level": { "value": 1 diff --git a/packs/classfeatures/lesson-of-elements.json b/packs/classfeatures/lesson-of-elements.json index c6ea7a3d8f3..5c305063169 100644 --- a/packs/classfeatures/lesson-of-elements.json +++ b/packs/classfeatures/lesson-of-elements.json @@ -11,7 +11,7 @@ }, "category": "classfeature", "description": { - "value": "

You gain the @UUID[Compendium.pf2e.spells-srd.Item.Elemental Betrayal] hex. Your familiar learns your choice of @UUID[Compendium.pf2e.spells-srd.Item.Burning Hands], @UUID[Compendium.pf2e.spells-srd.Item.Air Bubble], @UUID[Compendium.pf2e.spells-srd.Item.Hydraulic Push], or @UUID[Compendium.pf2e.spells-srd.Item.Pummeling Rubble].

" + "value": "

You gain the @UUID[Compendium.pf2e.spells-srd.Item.Elemental Betrayal] hex. Your familiar learns your choice of @UUID[Compendium.pf2e.spells-srd.Item.Breathe Fire], @UUID[Compendium.pf2e.spells-srd.Item.Air Bubble], @UUID[Compendium.pf2e.spells-srd.Item.Hydraulic Push], or @UUID[Compendium.pf2e.spells-srd.Item.Pummeling Rubble].

" }, "level": { "value": 2 diff --git a/packs/classfeatures/lesson-of-protection.json b/packs/classfeatures/lesson-of-protection.json index d8d498eb8c3..3d550814199 100644 --- a/packs/classfeatures/lesson-of-protection.json +++ b/packs/classfeatures/lesson-of-protection.json @@ -11,7 +11,7 @@ }, "category": "classfeature", "description": { - "value": "

You gain the @UUID[Compendium.pf2e.spells-srd.Item.Blood Ward] hex; your familiar learns @UUID[Compendium.pf2e.spells-srd.Item.Mage Armor].

" + "value": "

You gain the @UUID[Compendium.pf2e.spells-srd.Item.Blood Ward] hex; your familiar learns @UUID[Compendium.pf2e.spells-srd.Item.Mystic Armor].

" }, "level": { "value": 2 diff --git a/packs/classfeatures/rune-patron.json b/packs/classfeatures/rune-patron.json index ef2a7012f07..0be8c71d06f 100644 --- a/packs/classfeatures/rune-patron.json +++ b/packs/classfeatures/rune-patron.json @@ -11,7 +11,7 @@ }, "category": "classfeature", "description": { - "value": "

Your patron is one of sigils and symbols, tomes and texts, words and wisdom.

\n

Spell List arcane

\n

Patron Skill Arcana

\n

Hex Cantrip @UUID[Compendium.pf2e.spells-srd.Item.Discern Secrets]

\n

Granted Spell @UUID[Compendium.pf2e.spells-srd.Item.Magic Weapon]

" + "value": "

Your patron is one of sigils and symbols, tomes and texts, words and wisdom.

\n

Spell List arcane

\n

Patron Skill Arcana

\n

Hex Cantrip @UUID[Compendium.pf2e.spells-srd.Item.Discern Secrets]

\n

Granted Spell @UUID[Compendium.pf2e.spells-srd.Item.Runic Weapon]

" }, "level": { "value": 1 diff --git a/packs/classfeatures/studious-spells.json b/packs/classfeatures/studious-spells.json index cee0b747546..f6beda38093 100644 --- a/packs/classfeatures/studious-spells.json +++ b/packs/classfeatures/studious-spells.json @@ -11,7 +11,7 @@ }, "category": "classfeature", "description": { - "value": "

Your hybrid study grants you additional spells that can enhance your power in combat. You gain two special 2nd-level studious spell slots, which can be used to prepare spider climb, true strike, water breathing, and an additional spell depending on your hybrid study. You add any spells from this class feature to your spellbook. At 11th level, the extra slots increase to 3rd level and you add haste and an additional spell depending on your hybrid study. At 13th level, the extra slots increase to 4th level and you add fly and an additional spell depending on your hybrid study.

\n

Laughing Shadow 7th: @UUID[Compendium.pf2e.spells-srd.Item.Mirror Image]; 11th: @UUID[Compendium.pf2e.spells-srd.Item.Shift Blame]; 13th: @UUID[Compendium.pf2e.spells-srd.Item.Dimension Door]

\n

Sparkling Targe 7th: @UUID[Compendium.pf2e.spells-srd.Item.Resist Energy]; 11th: @UUID[Compendium.pf2e.spells-srd.Item.Warding Aggression]; 13th: @UUID[Compendium.pf2e.spells-srd.Item.Stoneskin]

\n

Starlit Span 7th: @UUID[Compendium.pf2e.spells-srd.Item.Darkvision]; 11th: @UUID[Compendium.pf2e.spells-srd.Item.Wall of Wind]; 13th: @UUID[Compendium.pf2e.spells-srd.Item.Freedom of Movement]

\n

Inexorable Iron 7th: @UUID[Compendium.pf2e.spells-srd.Item.Enlarge]; 11th: @UUID[Compendium.pf2e.spells-srd.Item.Earthbind]; 13th: @UUID[Compendium.pf2e.spells-srd.Item.Dimensional Anchor]

\n

Twisting Tree 7th: @UUID[Compendium.pf2e.spells-srd.Item.Magic Mouth]; 11th: @UUID[Compendium.pf2e.spells-srd.Item.Slow]; 13th: @UUID[Compendium.pf2e.spells-srd.Item.Blink]

" + "value": "

Your hybrid study grants you additional spells that can enhance your power in combat. You gain two special 2nd-level studious spell slots, which can be used to prepare spider climb, true strike, water breathing, and an additional spell depending on your hybrid study. You add any spells from this class feature to your spellbook. At 11th level, the extra slots increase to 3rd level and you add haste and an additional spell depending on your hybrid study. At 13th level, the extra slots increase to 4th level and you add fly and an additional spell depending on your hybrid study.

\n

Laughing Shadow 7th: @UUID[Compendium.pf2e.spells-srd.Item.Mirror Image]; 11th: @UUID[Compendium.pf2e.spells-srd.Item.Shift Blame]; 13th: @UUID[Compendium.pf2e.spells-srd.Item.Translocate]

\n

Sparkling Targe 7th: @UUID[Compendium.pf2e.spells-srd.Item.Resist Energy]; 11th: @UUID[Compendium.pf2e.spells-srd.Item.Warding Aggression]; 13th: @UUID[Compendium.pf2e.spells-srd.Item.Mountain Resilience]

\n

Starlit Span 7th: @UUID[Compendium.pf2e.spells-srd.Item.Darkvision]; 11th: @UUID[Compendium.pf2e.spells-srd.Item.Wall of Wind]; 13th: @UUID[Compendium.pf2e.spells-srd.Item.Freedom of Movement]

\n

Inexorable Iron 7th: @UUID[Compendium.pf2e.spells-srd.Item.Enlarge]; 11th: @UUID[Compendium.pf2e.spells-srd.Item.Earthbind]; 13th: @UUID[Compendium.pf2e.spells-srd.Item.Dimensional Anchor]

\n

Twisting Tree 7th: @UUID[Compendium.pf2e.spells-srd.Item.Magic Mouth]; 11th: @UUID[Compendium.pf2e.spells-srd.Item.Slow]; 13th: @UUID[Compendium.pf2e.spells-srd.Item.Blink]

" }, "level": { "value": 7 diff --git a/packs/classfeatures/the-distant-grasp.json b/packs/classfeatures/the-distant-grasp.json index fc01bce32c1..ac8d5c6e43d 100644 --- a/packs/classfeatures/the-distant-grasp.json +++ b/packs/classfeatures/the-distant-grasp.json @@ -11,7 +11,7 @@ }, "category": "classfeature", "description": { - "value": "

Motion characterizes the physical-a boulder falls, creatures move, the world turns. You believe the truest form of mind over matter is therefore to move things as well, wielding telekinesis as an arm that can grasp the furthest and finest of objects.

\n

Granted Spells

\n\n

Standard Psi Cantrips

\n\n

Unique Psi Cantrips

\n" + "value": "

Motion characterizes the physical-a boulder falls, creatures move, the world turns. You believe the truest form of mind over matter is therefore to move things as well, wielding telekinesis as an arm that can grasp the furthest and finest of objects.

\n

Granted Spells

\n\n

Standard Psi Cantrips

\n\n

Unique Psi Cantrips

\n" }, "level": { "value": 1 diff --git a/packs/classfeatures/the-oscillating-wave.json b/packs/classfeatures/the-oscillating-wave.json index e5e60660ebe..335e8e9d93c 100644 --- a/packs/classfeatures/the-oscillating-wave.json +++ b/packs/classfeatures/the-oscillating-wave.json @@ -11,7 +11,7 @@ }, "category": "classfeature", "description": { - "value": "

At the heart of all things is energy. Though it may change its form or resting place, it is eternal, fundamental, the purest of building blocks. Your powers let you shift energy-either concentrating it in a single point to explosive end or freezing objects by plundering it away-in an endless oscillation of temperature.

\n
\n

Granted Spells

\n\n

Standard Psi Cantrips

\n\n

Unique Psi Cantrips

\n\n
\n

Conservation of Energy

\n

Energy can't be created or destroyed, only transferred or changed. Whenever you use your magic to add or remove energy, you must then balance it with the opposing force. The first time in an encounter that you cast a granted spell or standard psi cantrip from your conscious mind, decide whether you're adding energy or removing it. Once you add energy, you must remove energy the next time you cast one of these spells. When you Refocus, you restore yourself to a neutral state, allowing you to once again freely choose whether you add or remove energy on your next spell.

\n

Adding Energy: The ability gains the fire trait, any damage it deals is fire damage, and any resistance it grants is to cold damage. It loses any traits matching damage types it no longer deals.

\n

Removing Energy: The ability gains the cold trait, any damage it deals is cold damage, and any resistance it grants is to fire damage. It loses any traits matching damage types it no longer deals. Fiery body grants ray of frost instead of produce flame when cast this way.

\n

Mindshift: When you use an action that has the mindshift trait, you can choose to add or remove energy to it instead of making it mental. Alter it as normal for adding or removing energy and change any save it requires to a Reflex save.

" + "value": "

At the heart of all things is energy. Though it may change its form or resting place, it is eternal, fundamental, the purest of building blocks. Your powers let you shift energy-either concentrating it in a single point to explosive end or freezing objects by plundering it away-in an endless oscillation of temperature.

\n
\n

Granted Spells

\n\n

Standard Psi Cantrips

\n\n

Unique Psi Cantrips

\n\n
\n

Conservation of Energy

\n

Energy can't be created or destroyed, only transferred or changed. Whenever you use your magic to add or remove energy, you must then balance it with the opposing force. The first time in an encounter that you cast a granted spell or standard psi cantrip from your conscious mind, decide whether you're adding energy or removing it. Once you add energy, you must remove energy the next time you cast one of these spells. When you Refocus, you restore yourself to a neutral state, allowing you to once again freely choose whether you add or remove energy on your next spell.

\n

Adding Energy: The ability gains the fire trait, any damage it deals is fire damage, and any resistance it grants is to cold damage. It loses any traits matching damage types it no longer deals.

\n

Removing Energy: The ability gains the cold trait, any damage it deals is cold damage, and any resistance it grants is to fire damage. It loses any traits matching damage types it no longer deals. Fiery body grants ray of frost instead of produce flame when cast this way.

\n

Mindshift: When you use an action that has the mindshift trait, you can choose to add or remove energy to it instead of making it mental. Alter it as normal for adding or removing energy and change any save it requires to a Reflex save.

" }, "level": { "value": 1 diff --git a/packs/classfeatures/the-unbound-step.json b/packs/classfeatures/the-unbound-step.json index fe31c37b976..c0405de7e63 100644 --- a/packs/classfeatures/the-unbound-step.json +++ b/packs/classfeatures/the-unbound-step.json @@ -11,7 +11,7 @@ }, "category": "classfeature", "description": { - "value": "

The mind can flit from thought to thought; why too shouldn't you? You focus on motion in a higher order of spatial dimensions, not just the typical three, allowing for versatile abilities that alter positioning.

\n

Granted Spells

\n\n

Standard Psi Cantrips

\n\n

Unique Psi Cantrips

\n" + "value": "

The mind can flit from thought to thought; why too shouldn't you? You focus on motion in a higher order of spatial dimensions, not just the typical three, allowing for versatile abilities that alter positioning.

\n

Granted Spells

\n\n

Standard Psi Cantrips

\n\n

Unique Psi Cantrips

\n" }, "level": { "value": 1 diff --git a/packs/classfeatures/transmutation.json b/packs/classfeatures/transmutation.json index f78077cda4a..fd874d98192 100644 --- a/packs/classfeatures/transmutation.json +++ b/packs/classfeatures/transmutation.json @@ -11,7 +11,7 @@ }, "category": "classfeature", "description": { - "value": "

As a transmuter, you alter the physical properties of things, transforming creatures, objects, the natural world, and even yourself at your whim. You understand that change is inevitable. You add one 1st-level transmutation spell (such as @UUID[Compendium.pf2e.spells-srd.Item.Magic Weapon]) to your spellbook. You learn the @UUID[Compendium.pf2e.spells-srd.Item.Physical Boost] school spell.

" + "value": "

As a transmuter, you alter the physical properties of things, transforming creatures, objects, the natural world, and even yourself at your whim. You understand that change is inevitable. You add one 1st-level transmutation spell (such as @UUID[Compendium.pf2e.spells-srd.Item.Runic Weapon]) to your spellbook. You learn the @UUID[Compendium.pf2e.spells-srd.Item.Physical Boost] school spell.

" }, "level": { "value": 1 diff --git a/packs/classfeatures/witch-lessons.json b/packs/classfeatures/witch-lessons.json index ef95bc4fd10..dfd8f8fb340 100644 --- a/packs/classfeatures/witch-lessons.json +++ b/packs/classfeatures/witch-lessons.json @@ -11,7 +11,7 @@ }, "category": "classfeature", "description": { - "value": "

A witch's knowledge from their patron comes in the form of lessons, which you can learn by selecting feats like Basic Lesson. Each lesson grants you a hex and teaches your familiar a new spell, adding it to the spells you can prepare using your witch spellcasting. You gain this spell even if it's not on your tradition's spell list.

\n

BASIC LESSONS

\n

You can select from these lessons when a feat or another effect grants you a basic lesson.

\n

Lesson of Dreams You gain the @UUID[Compendium.pf2e.spells-srd.Item.Veil of Dreams] hex, and your familiar learns @UUID[Compendium.pf2e.spells-srd.Item.Sleep].

\n

Lesson of the Elements You gain the @UUID[Compendium.pf2e.spells-srd.Item.Elemental Betrayal] hex. Your familiar learns your choice of @UUID[Compendium.pf2e.spells-srd.Item.Burning Hands], @UUID[Compendium.pf2e.spells-srd.Item.Air Bubble], @UUID[Compendium.pf2e.spells-srd.Item.Hydraulic Push], or @UUID[Compendium.pf2e.spells-srd.Item.Pummeling Rubble].

\n

Lesson of Life You gain the @UUID[Compendium.pf2e.spells-srd.Item.Life Boost] hex, and your familiar learns @UUID[Compendium.pf2e.spells-srd.Item.Spirit Link].

\n

Lesson of Protection You gain the @UUID[Compendium.pf2e.spells-srd.Item.Blood Ward] hex; your familiar learns @UUID[Compendium.pf2e.spells-srd.Item.Mage Armor].

\n

Lesson of Vengeance You gain the @UUID[Compendium.pf2e.spells-srd.Item.Needle of Vengeance] hex, and your familiar learns @UUID[Compendium.pf2e.spells-srd.Item.Phantom Pain].

\n

GREATER LESSONS

\n

You can select from these lessons when a feat or other effect grants you a greater lesson.

\n

Lesson of Mischief You gain the @UUID[Compendium.pf2e.spells-srd.Item.Deceiver's Cloak] hex, and your familiar learns @UUID[Compendium.pf2e.spells-srd.Item.Mad Monkeys].

\n

Lesson of Shadow You gain the @UUID[Compendium.pf2e.spells-srd.Item.Malicious Shadow] hex, and your familiar learns @UUID[Compendium.pf2e.spells-srd.Item.Chilling Darkness].

\n

Lesson of Snow You gain the @UUID[Compendium.pf2e.spells-srd.Item.Personal Blizzard] hex, and your familiar learns @UUID[Compendium.pf2e.spells-srd.Item.Wall of Wind].

\n

MAJOR LESSONS

\n

You can select from these lessons when a feat or other effect grants you a major lesson.

\n

Lesson of Bargains You gain the @UUID[Compendium.pf2e.spells-srd.Item.Over the Coals] hex, and your familiar learns @UUID[Compendium.pf2e.spells-srd.Item.Subconscious Suggestion].

\n

Lesson of Death You gain the @UUID[Compendium.pf2e.spells-srd.Item.Curse of Death] hex, and your familiar learns @UUID[Compendium.pf2e.spells-srd.Item.Raise Dead].

\n

Lesson of Renewal You gain the @UUID[Compendium.pf2e.spells-srd.Item.Restorative Moment] hex, and your familiar learns @UUID[Compendium.pf2e.spells-srd.Item.Field of Life].

\n

Lesson of Baba Yaga [RARE] You gain the @UUID[Compendium.pf2e.spells-srd.Item.Glacial Heart] hex and your familiar learns @UUID[Compendium.pf2e.spells-srd.Item.Wall of Ice].

" + "value": "

A witch's knowledge from their patron comes in the form of lessons, which you can learn by selecting feats like Basic Lesson. Each lesson grants you a hex and teaches your familiar a new spell, adding it to the spells you can prepare using your witch spellcasting. You gain this spell even if it's not on your tradition's spell list.

\n

BASIC LESSONS

\n

You can select from these lessons when a feat or another effect grants you a basic lesson.

\n

Lesson of Dreams You gain the @UUID[Compendium.pf2e.spells-srd.Item.Veil of Dreams] hex, and your familiar learns @UUID[Compendium.pf2e.spells-srd.Item.Sleep].

\n

Lesson of the Elements You gain the @UUID[Compendium.pf2e.spells-srd.Item.Elemental Betrayal] hex. Your familiar learns your choice of @UUID[Compendium.pf2e.spells-srd.Item.Breathe Fire], @UUID[Compendium.pf2e.spells-srd.Item.Air Bubble], @UUID[Compendium.pf2e.spells-srd.Item.Hydraulic Push], or @UUID[Compendium.pf2e.spells-srd.Item.Pummeling Rubble].

\n

Lesson of Life You gain the @UUID[Compendium.pf2e.spells-srd.Item.Life Boost] hex, and your familiar learns @UUID[Compendium.pf2e.spells-srd.Item.Spirit Link].

\n

Lesson of Protection You gain the @UUID[Compendium.pf2e.spells-srd.Item.Blood Ward] hex; your familiar learns @UUID[Compendium.pf2e.spells-srd.Item.Mystic Armor].

\n

Lesson of Vengeance You gain the @UUID[Compendium.pf2e.spells-srd.Item.Needle of Vengeance] hex, and your familiar learns @UUID[Compendium.pf2e.spells-srd.Item.Phantom Pain].

\n

GREATER LESSONS

\n

You can select from these lessons when a feat or other effect grants you a greater lesson.

\n

Lesson of Mischief You gain the @UUID[Compendium.pf2e.spells-srd.Item.Deceiver's Cloak] hex, and your familiar learns @UUID[Compendium.pf2e.spells-srd.Item.Mad Monkeys].

\n

Lesson of Shadow You gain the @UUID[Compendium.pf2e.spells-srd.Item.Malicious Shadow] hex, and your familiar learns @UUID[Compendium.pf2e.spells-srd.Item.Chilling Darkness].

\n

Lesson of Snow You gain the @UUID[Compendium.pf2e.spells-srd.Item.Personal Blizzard] hex, and your familiar learns @UUID[Compendium.pf2e.spells-srd.Item.Wall of Wind].

\n

MAJOR LESSONS

\n

You can select from these lessons when a feat or other effect grants you a major lesson.

\n

Lesson of Bargains You gain the @UUID[Compendium.pf2e.spells-srd.Item.Over the Coals] hex, and your familiar learns @UUID[Compendium.pf2e.spells-srd.Item.Subconscious Suggestion].

\n

Lesson of Death You gain the @UUID[Compendium.pf2e.spells-srd.Item.Curse of Death] hex, and your familiar learns @UUID[Compendium.pf2e.spells-srd.Item.Raise Dead].

\n

Lesson of Renewal You gain the @UUID[Compendium.pf2e.spells-srd.Item.Restorative Moment] hex, and your familiar learns @UUID[Compendium.pf2e.spells-srd.Item.Field of Life].

\n

Lesson of Baba Yaga [RARE] You gain the @UUID[Compendium.pf2e.spells-srd.Item.Glacial Heart] hex and your familiar learns @UUID[Compendium.pf2e.spells-srd.Item.Wall of Ice].

" }, "level": { "value": 1 diff --git a/packs/crown-of-the-kobold-king-bestiary/drazmorg-the-damned.json b/packs/crown-of-the-kobold-king-bestiary/drazmorg-the-damned.json index a16b9261c63..8798440022e 100644 --- a/packs/crown-of-the-kobold-king-bestiary/drazmorg-the-damned.json +++ b/packs/crown-of-the-kobold-king-bestiary/drazmorg-the-damned.json @@ -2021,7 +2021,7 @@ "baseItem": null, "containerId": null, "description": { - "value": "

This long, gnarled staff looks like several bones fused together, then wrapped tightly with strips of desiccated, gray skin. At the top of the staff, a clump of sinew clasps a small stone orb resembling a large human eye. When the staff is activated, this eye twitches and glances around randomly. When wielding this staff, you gain a +1 item bonus to visual Perception checks.

\n

Activate @UUID[Compendium.pf2e.actionspf2e.Item.Cast a Spell]

\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

This long, gnarled staff looks like several bones fused together, then wrapped tightly with strips of desiccated, gray skin. At the top of the staff, a clump of sinew clasps a small stone orb resembling a large human eye. When the staff is activated, this eye twitches and glances around randomly. When wielding this staff, you gain a +1 item bonus to visual Perception checks.

\n

Activate @UUID[Compendium.pf2e.actionspf2e.Item.Cast a Spell]

\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equipped": { "carryType": "worn", diff --git a/packs/equipment-effects/effect-clockwork-goggles-major.json b/packs/equipment-effects/effect-clockwork-goggles-major.json index d0a8f7edde5..dea264022e6 100644 --- a/packs/equipment-effects/effect-clockwork-goggles-major.json +++ b/packs/equipment-effects/effect-clockwork-goggles-major.json @@ -4,7 +4,7 @@ "name": "Effect: Clockwork Goggles (Major)", "system": { "description": { - "value": "

You gain low-light vision, darkvision, and @UUID[Compendium.pf2e.spells-srd.Item.See Invisibility] for 10 minutes.

" + "value": "

You gain low-light vision, darkvision, and @UUID[Compendium.pf2e.spells-srd.Item.See the Unseen] for 10 minutes.

" }, "duration": { "expiry": "turn-start", diff --git a/packs/equipment/aeon-stone-pearlescent-pyramid.json b/packs/equipment/aeon-stone-pearlescent-pyramid.json index 3c6ef916b77..885713067d4 100644 --- a/packs/equipment/aeon-stone-pearlescent-pyramid.json +++ b/packs/equipment/aeon-stone-pearlescent-pyramid.json @@ -6,7 +6,7 @@ "baseItem": null, "containerId": null, "description": { - "value": "

While invested, this aeon stone grants the benefit of the @UUID[Compendium.pf2e.equipment-srd.Item.Ghost Touch] property rune to your weapons and unarmed attacks.

\n

The resonant power grants a special activation.

\n
\n

Activate 1 Envision

\n

Frequency once per minute

\n
\n

Effect You gain the effects of @UUID[Compendium.pf2e.spells-srd.Item.See Invisibility] for 1 round.

" + "value": "

While invested, this aeon stone grants the benefit of the @UUID[Compendium.pf2e.equipment-srd.Item.Ghost Touch] property rune to your weapons and unarmed attacks.

\n

The resonant power grants a special activation.

\n
\n

Activate 1 Envision

\n

Frequency once per minute

\n
\n

Effect You gain the effects of @UUID[Compendium.pf2e.spells-srd.Item.See the Unseen] for 1 round.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/animal-staff-greater.json b/packs/equipment/animal-staff-greater.json index a0aba9c6a76..4e577250671 100644 --- a/packs/equipment/animal-staff-greater.json +++ b/packs/equipment/animal-staff-greater.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

This staff is topped with carved animal and monster heads. While wielding the staff, you gain a +2 circumstance bonus to Nature checks to identify animals.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

This staff is topped with carved animal and monster heads. While wielding the staff, you gain a +2 circumstance bonus to Nature checks to identify animals.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/animal-staff-major.json b/packs/equipment/animal-staff-major.json index b4b6804bc2b..621c6a099ac 100644 --- a/packs/equipment/animal-staff-major.json +++ b/packs/equipment/animal-staff-major.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

This staff is topped with carved animal and monster heads. While wielding the staff, you gain a +2 circumstance bonus to Nature checks to identify animals.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

This staff is topped with carved animal and monster heads. While wielding the staff, you gain a +2 circumstance bonus to Nature checks to identify animals.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/animal-staff.json b/packs/equipment/animal-staff.json index f278edadba3..f85834b851f 100644 --- a/packs/equipment/animal-staff.json +++ b/packs/equipment/animal-staff.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

This staff is topped with carved animal and monster heads. While wielding the staff, you gain a +2 circumstance bonus to Nature checks to identify animals.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

This staff is topped with carved animal and monster heads. While wielding the staff, you gain a +2 circumstance bonus to Nature checks to identify animals.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/animate-dreamer.json b/packs/equipment/animate-dreamer.json index 3a97e8b1732..d9b689ee13b 100644 --- a/packs/equipment/animate-dreamer.json +++ b/packs/equipment/animate-dreamer.json @@ -21,7 +21,7 @@ "die": "d8" }, "description": { - "value": "

Perception +26; precise vision 60 feet, imprecise hearing 30 feet

\n

Communication telepathy (Common, and six other common languages)

\n

Skills Arcana +30, Deception +27, Diplomacy +27, Occultism +30

\n

Int +6, Wis +4, Cha +4

\n

Will +26

\n

The gunsmith that created this marvelous +2 greater striking spell-storing scattergun poured so much love and care into its creation that the weapon gained a spark of sentience. However, at first it was completely incapable of expressing itself. This led a seething frustration to grow within the weapon, as it yearned desperately to respond to the same love and affection that created it. Through decades of effort, it gained the ability to communicate empathically, then telepathically. Now, the weapon is capable of exerting its influence over other inanimate objects. Despite the weapon's progress, years of feeling helpless have given the animate dreamer a singular goal: to obtain and occupy a body of its own.

\n

An animate dreamer is cunning, intelligent, and patient. It urges you to create a body for it and is willing to go to any lengths to see its goals come to fruition, including coercion, deception, and violence. An animate dreamer desires a permanent body but isn't picky about the body's form or the methods it has to use in order to gain it. Therefore, an animate dreamer is just as happy in a living body stolen from an innocent as it would be in an artificially constructed body, or even an undead corpse. If you refuse to work towards creating or obtaining a body for the animate dreamer, it will likely use its possession ability to try and take control of you and use your body to find a permanent replacement for itself.

\n
\n

Activate 2 command

\n

Requirements The animate dreamer has a stored spell. It can see a creature it hit and damaged within the last minute, and that creature's within 120 feet of animate dreamer

\n
\n

Effect The animate dreamer casts its stored spell at a target that meets the requirements. This empties the spell from the weapon and allows a spell to be cast into it again. The animate dreamer has a spell attack roll of +25 and a spell DC of 33 with the stored spell.

\n
\n

Activate 3 command

\n
\n

Effect The animate dreamer focuses on a single unattended inanimate object in an area it can see and exerts its will over the object, temporarily levitating it around. The animate dreamer casts @UUID[Compendium.pf2e.spells-srd.Item.Mage Hand] as a 5th-level occult spell.

\n
\n

Activate 3 command

\n

Frequency once per day

\n
\n

Effect The animate dreamer attempts to achieve its goal of occupying a body of its own and casts @UUID[Compendium.pf2e.spells-srd.Item.Possession] as a 7th-level spell with a spell DC of 33. The weapon still functions as a +2 greater striking spell-storing scattergun while this effect is active but loses all other special abilities until the spell expires and the animate dreamer's intellect returns to it.

" + "value": "

Perception +26; precise vision 60 feet, imprecise hearing 30 feet

\n

Communication telepathy (Common, and six other common languages)

\n

Skills Arcana +30, Deception +27, Diplomacy +27, Occultism +30

\n

Int +6, Wis +4, Cha +4

\n

Will +26

\n

The gunsmith that created this marvelous +2 greater striking spell-storing scattergun poured so much love and care into its creation that the weapon gained a spark of sentience. However, at first it was completely incapable of expressing itself. This led a seething frustration to grow within the weapon, as it yearned desperately to respond to the same love and affection that created it. Through decades of effort, it gained the ability to communicate empathically, then telepathically. Now, the weapon is capable of exerting its influence over other inanimate objects. Despite the weapon's progress, years of feeling helpless have given the animate dreamer a singular goal: to obtain and occupy a body of its own.

\n

An animate dreamer is cunning, intelligent, and patient. It urges you to create a body for it and is willing to go to any lengths to see its goals come to fruition, including coercion, deception, and violence. An animate dreamer desires a permanent body but isn't picky about the body's form or the methods it has to use in order to gain it. Therefore, an animate dreamer is just as happy in a living body stolen from an innocent as it would be in an artificially constructed body, or even an undead corpse. If you refuse to work towards creating or obtaining a body for the animate dreamer, it will likely use its possession ability to try and take control of you and use your body to find a permanent replacement for itself.

\n
\n

Activate 2 command

\n

Requirements The animate dreamer has a stored spell. It can see a creature it hit and damaged within the last minute, and that creature's within 120 feet of animate dreamer

\n
\n

Effect The animate dreamer casts its stored spell at a target that meets the requirements. This empties the spell from the weapon and allows a spell to be cast into it again. The animate dreamer has a spell attack roll of +25 and a spell DC of 33 with the stored spell.

\n
\n

Activate 3 command

\n
\n

Effect The animate dreamer focuses on a single unattended inanimate object in an area it can see and exerts its will over the object, temporarily levitating it around. The animate dreamer casts @UUID[Compendium.pf2e.spells-srd.Item.Telekinetic Hand] as a 5th-level occult spell.

\n
\n

Activate 3 command

\n

Frequency once per day

\n
\n

Effect The animate dreamer attempts to achieve its goal of occupying a body of its own and casts @UUID[Compendium.pf2e.spells-srd.Item.Possession] as a 7th-level spell with a spell DC of 33. The weapon still functions as a +2 greater striking spell-storing scattergun while this effect is active but loses all other special abilities until the spell expires and the animate dreamer's intellect returns to it.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/anointing-oil-greater.json b/packs/equipment/anointing-oil-greater.json index 4f344644dc1..cc2ead7d3d6 100644 --- a/packs/equipment/anointing-oil-greater.json +++ b/packs/equipment/anointing-oil-greater.json @@ -19,7 +19,7 @@ }, "containerId": null, "description": { - "value": "

Carried by many Knights of Lastwall, this amber-colored, fragrant-smelling oil is meant to prevent those who fall in battle from rising as undead. Applying anointing oil to a corpse casts a 5th-level @UUID[Compendium.pf2e.spells-srd.Item.Gentle Repose] on it. The effects last for 24 hours. The funerary rites of the Knights of Lastwall sometimes include using this type of oil on their dead if they are to be buried.

\n

The oil is repugnant to the undead. An undead creature that touches a corpse treated with this oil is @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} until the contact is broken or the oil's effect wears off.

" + "value": "

Carried by many Knights of Lastwall, this amber-colored, fragrant-smelling oil is meant to prevent those who fall in battle from rising as undead. Applying anointing oil to a corpse casts a 5th-level @UUID[Compendium.pf2e.spells-srd.Item.Peaceful Rest] on it. The effects last for 24 hours. The funerary rites of the Knights of Lastwall sometimes include using this type of oil on their dead if they are to be buried.

\n

The oil is repugnant to the undead. An undead creature that touches a corpse treated with this oil is @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} until the contact is broken or the oil's effect wears off.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/anointing-oil.json b/packs/equipment/anointing-oil.json index 5b48e06f459..4f757a8de8d 100644 --- a/packs/equipment/anointing-oil.json +++ b/packs/equipment/anointing-oil.json @@ -19,7 +19,7 @@ }, "containerId": null, "description": { - "value": "

Carried by many Knights of Lastwall, this amber-colored, fragrant-smelling oil is meant to prevent those who fall in battle from rising as undead. Applying anointing oil to a corpse casts @UUID[Compendium.pf2e.spells-srd.Item.Gentle Repose] on it. The effects last for 24 hours.

\n

The oil is repugnant to the undead. An undead creature that touches a corpse treated with this oil is @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} until the contact is broken or the oil's effect wears off.

" + "value": "

Carried by many Knights of Lastwall, this amber-colored, fragrant-smelling oil is meant to prevent those who fall in battle from rising as undead. Applying anointing oil to a corpse casts @UUID[Compendium.pf2e.spells-srd.Item.Peaceful Rest] on it. The effects last for 24 hours.

\n

The oil is repugnant to the undead. An undead creature that touches a corpse treated with this oil is @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} until the contact is broken or the oil's effect wears off.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/arboreal-staff.json b/packs/equipment/arboreal-staff.json index c1b2abe16a8..d80d951ce25 100644 --- a/packs/equipment/arboreal-staff.json +++ b/packs/equipment/arboreal-staff.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

Perception [[/r 1d20+25]]{+25}; precise vision (low-light) 60 feet, imprecise hearing 30 feet, imprecise tremorsense 30 feet (only when touching the ground)

\n

Communication speech (Arboreal, Common, Sylvan; speak with plants)

\n

Skills Diplomacy [[/r 1d20+22]]{+22}, Forest Lore [[/r 1d20+25]]{+25}, Nature [[/r 1d20+25]]{+25}

\n

Int +4, Wis +6, Cha +4

\n

Will [[/r 1d20+27]]{+27}

\n
\n

Rather than passing on when they feel their death approaching, a rare few elderly arboreals undergo a ritual of preservation. This rite fuses the arboreal's consciousness into a branch, allowing their spirit to live on within the object. The branch functions as a greater verdant staff, though the arboreal spirit allows only partners willing to safeguard nature to use the staff's spells. An arboreal who decides to become an arboreal staff is more connected to shorter-lived species than others of their kind. Most choose to endure to share their knowledge with future generations, but they take a long view in ways that can be frustrating to their wielders.

\n

In addition to the activation and spells of a greater verdant staff, an arboreal staff can cast the spells it holds as if it were the staff's wielder, though it usually does so only to benefit a partner. The staff also has @UUID[Compendium.pf2e.spells-srd.Item.Earthbind] available as a 3rd-level spell.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

Perception [[/r 1d20+25]]{+25}; precise vision (low-light) 60 feet, imprecise hearing 30 feet, imprecise tremorsense 30 feet (only when touching the ground)

\n

Communication speech (Arboreal, Common, Sylvan; speak with plants)

\n

Skills Diplomacy [[/r 1d20+22]]{+22}, Forest Lore [[/r 1d20+25]]{+25}, Nature [[/r 1d20+25]]{+25}

\n

Int +4, Wis +6, Cha +4

\n

Will [[/r 1d20+27]]{+27}

\n
\n

Rather than passing on when they feel their death approaching, a rare few elderly arboreals undergo a ritual of preservation. This rite fuses the arboreal's consciousness into a branch, allowing their spirit to live on within the object. The branch functions as a greater verdant staff, though the arboreal spirit allows only partners willing to safeguard nature to use the staff's spells. An arboreal who decides to become an arboreal staff is more connected to shorter-lived species than others of their kind. Most choose to endure to share their knowledge with future generations, but they take a long view in ways that can be frustrating to their wielders.

\n

In addition to the activation and spells of a greater verdant staff, an arboreal staff can cast the spells it holds as if it were the staff's wielder, though it usually does so only to benefit a partner. The staff also has @UUID[Compendium.pf2e.spells-srd.Item.Earthbind] available as a 3rd-level spell.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/arboreals-revenge.json b/packs/equipment/arboreals-revenge.json index b28366994bc..a4cda4d6059 100644 --- a/packs/equipment/arboreals-revenge.json +++ b/packs/equipment/arboreals-revenge.json @@ -21,7 +21,7 @@ "die": "d8" }, "description": { - "value": "

This walnut and brass +1 striking blunderbuss has a natural look, with wood worn smooth by time, but left knotted and gnarled. The handgrip beneath the flared muzzle is a well-positioned bulging tree knot, and the long stock looks as if it was grown to fit you. On closer examination, the whorls and rings in the wood resemble eyes.

\n

Arboreal's revenge is a haunted firearm constructed with wood hewn from a living arboreal, slaying the arboreal and trapping its spirit in the firearm. Perhaps a patient wielder could one day put the arboreal's spirit to rest, or at least come to terms with it, abating the drawbacks of the weapon while keeping its advantages.

\n

When you first fire arboreal's revenge, the blunderbuss fuses with you, after which it's almost impossible to remove it from your possession with a @UUID[Compendium.pf2e.spells-srd.Item.Remove Curse] or similar effect, like many cursed items. You gain weakness 5 to fire and the flat check for you to recover from persistent fire damage increases from 15 to 17, or from 10 to 12 if you receive appropriate help.

\n

Whenever you wield arboreal's revenge, the arboreal spirit bound to the blunderbuss attempts to overtake you. The wood handgrip sprouts roots which grow around your hand, binding both of your hands to the firearm. You gain a +4 circumstance bonus to your Reflex DC when defending against checks to @UUID[Compendium.pf2e.actionspf2e.Item.Disarm] you. However, you can't Release your grip on the blunderbuss until you forcibly tear off the roots, though they do allow you to move your hands enough (and only enough) to reload and fire the blunderbuss. Tearing off the roots takes 1 minute.

\n

The arboreal haunting the firearm can use the following two effects whenever it wants, often using them at random. You can coax it into performing them each intentionally once per day, with the following activations.

\n
\n

Activate f command

\n

Frequency once per day

\n
\n

Effect The arboreal haunting the blunderbuss attempts to regrow itself into a new physical body by sprouting from the bodies of all the creatures that the firearm recently harmed. You and all creatures within 60 feet damaged by arboreal's revenge within the last minute must attempt a @Check[type:fortitude|dc:20|name:arboreal's revenge] saving throw. On a failure, they take a -10-foot circumstance penalty to their Speeds as roots rapidly sprout from their wounds, which lasts until they @UUID[Compendium.pf2e.actionspf2e.Item.Escape] (DC 20).

\n

@UUID[Compendium.pf2e.equipment-effects.Item.Effect: Arboreal's Revenge (Speed Penalty)]

\n
\n

Activate 2 command, Interact

\n

Frequency once per day

\n
\n

Effect You cast @UUID[Compendium.pf2e.spells-srd.Item.Barkskin] from the blunderbuss as a 2nd- level primal spell. However, the weakness to fire imposed by barkskin is cumulative with the weakness to fire imposed by this weapon's curse, for a total of weakness 8 to fire.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Barkskin (Arboreal's Revenge)]

" + "value": "

This walnut and brass +1 striking blunderbuss has a natural look, with wood worn smooth by time, but left knotted and gnarled. The handgrip beneath the flared muzzle is a well-positioned bulging tree knot, and the long stock looks as if it was grown to fit you. On closer examination, the whorls and rings in the wood resemble eyes.

\n

Arboreal's revenge is a haunted firearm constructed with wood hewn from a living arboreal, slaying the arboreal and trapping its spirit in the firearm. Perhaps a patient wielder could one day put the arboreal's spirit to rest, or at least come to terms with it, abating the drawbacks of the weapon while keeping its advantages.

\n

When you first fire arboreal's revenge, the blunderbuss fuses with you, after which it's almost impossible to remove it from your possession with a @UUID[Compendium.pf2e.spells-srd.Item.Remove Curse] or similar effect, like many cursed items. You gain weakness 5 to fire and the flat check for you to recover from persistent fire damage increases from 15 to 17, or from 10 to 12 if you receive appropriate help.

\n

Whenever you wield arboreal's revenge, the arboreal spirit bound to the blunderbuss attempts to overtake you. The wood handgrip sprouts roots which grow around your hand, binding both of your hands to the firearm. You gain a +4 circumstance bonus to your Reflex DC when defending against checks to @UUID[Compendium.pf2e.actionspf2e.Item.Disarm] you. However, you can't Release your grip on the blunderbuss until you forcibly tear off the roots, though they do allow you to move your hands enough (and only enough) to reload and fire the blunderbuss. Tearing off the roots takes 1 minute.

\n

The arboreal haunting the firearm can use the following two effects whenever it wants, often using them at random. You can coax it into performing them each intentionally once per day, with the following activations.

\n
\n

Activate f command

\n

Frequency once per day

\n
\n

Effect The arboreal haunting the blunderbuss attempts to regrow itself into a new physical body by sprouting from the bodies of all the creatures that the firearm recently harmed. You and all creatures within 60 feet damaged by arboreal's revenge within the last minute must attempt a @Check[type:fortitude|dc:20|name:arboreal's revenge] saving throw. On a failure, they take a -10-foot circumstance penalty to their Speeds as roots rapidly sprout from their wounds, which lasts until they @UUID[Compendium.pf2e.actionspf2e.Item.Escape] (DC 20).

\n

@UUID[Compendium.pf2e.equipment-effects.Item.Effect: Arboreal's Revenge (Speed Penalty)]

\n
\n

Activate 2 command, Interact

\n

Frequency once per day

\n
\n

Effect You cast @UUID[Compendium.pf2e.spells-srd.Item.Oaken Resilience] from the blunderbuss as a 2nd- level primal spell. However, the weakness to fire imposed by barkskin is cumulative with the weakness to fire imposed by this weapon's curse, for a total of weakness 8 to fire.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Barkskin (Arboreal's Revenge)]

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/banner-of-the-restful.json b/packs/equipment/banner-of-the-restful.json index 2caffaa4db7..fdf848c0bf0 100644 --- a/packs/equipment/banner-of-the-restful.json +++ b/packs/equipment/banner-of-the-restful.json @@ -6,7 +6,7 @@ "baseItem": null, "containerId": null, "description": { - "value": "

Carried by knights who expect to spend the night in the open, this simple-looking banner is accompanied by a long cross pole from which it hangs. Usually, the banner appears to be a piece of plain cloth; when activated, it automatically adopts whatever insignia the person activating it desires.

\n

Activate 10 minutes (command, envision, Interact)

\n

Frequency once per day

\n
\n

Effect You plant the banner firmly in the ground, and a comfortable environment is created around it in a 20-foot radius. Those within the area are shielded against your choice of hot or cold temperatures, gaining the effects of 1st-level @UUID[Compendium.pf2e.spells-srd.Item.Endure Elements]. The area created by the banner lasts for 8 hours or until it is removed from the ground.

\n

As part of the activation, you can choose to ward the same area with an @UUID[Compendium.pf2e.spells-srd.Item.Alarm] spell. In addition to a mental alert for the person who Activates the banner, the alert sent by the alarm spell also includes an audible alarm with the sound and volume of a hand bell, which has the auditory trait. You choose the password as you decide to ward the area.

" + "value": "

Carried by knights who expect to spend the night in the open, this simple-looking banner is accompanied by a long cross pole from which it hangs. Usually, the banner appears to be a piece of plain cloth; when activated, it automatically adopts whatever insignia the person activating it desires.

\n

Activate 10 minutes (command, envision, Interact)

\n

Frequency once per day

\n
\n

Effect You plant the banner firmly in the ground, and a comfortable environment is created around it in a 20-foot radius. Those within the area are shielded against your choice of hot or cold temperatures, gaining the effects of 1st-level @UUID[Compendium.pf2e.spells-srd.Item.Environmental Endurance]. The area created by the banner lasts for 8 hours or until it is removed from the ground.

\n

As part of the activation, you can choose to ward the same area with an @UUID[Compendium.pf2e.spells-srd.Item.Alarm] spell. In addition to a mental alert for the person who Activates the banner, the alert sent by the alarm spell also includes an audible alarm with the sound and volume of a hand bell, which has the auditory trait. You choose the password as you decide to ward the area.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/barkskin-potion.json b/packs/equipment/barkskin-potion.json index 0f639a6e884..d90706563e9 100644 --- a/packs/equipment/barkskin-potion.json +++ b/packs/equipment/barkskin-potion.json @@ -19,7 +19,7 @@ }, "containerId": null, "description": { - "value": "

After you drink this bitter draft, your skin thickens like bark. You gain the effects of a 2nd-level @UUID[Compendium.pf2e.spells-srd.Item.Barkskin] spell for 10 minutes.

" + "value": "

After you drink this bitter draft, your skin thickens like bark. You gain the effects of a 2nd-level @UUID[Compendium.pf2e.spells-srd.Item.Oaken Resilience] spell for 10 minutes.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/beast-staff-greater.json b/packs/equipment/beast-staff-greater.json index fa8a76b353e..9677fdad003 100644 --- a/packs/equipment/beast-staff-greater.json +++ b/packs/equipment/beast-staff-greater.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

The visages of beasts are carved into the painted wood of a beast staff, with a large head on top. When used as a weapon, the staff is a +2 striking staff. While wielding the staff while you have it prepared, you're affected by @UUID[Compendium.pf2e.spells-srd.Item.Speak with Animals]. If you have Wild Empathy, you gain a +2 circumstance bonus on checks using it.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n
\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

The visages of beasts are carved into the painted wood of a beast staff, with a large head on top. When used as a weapon, the staff is a +2 striking staff. While wielding the staff while you have it prepared, you're affected by @UUID[Compendium.pf2e.spells-srd.Item.Speak with Animals]. If you have Wild Empathy, you gain a +2 circumstance bonus on checks using it.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n
\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/beast-staff-major.json b/packs/equipment/beast-staff-major.json index f235fd45884..bb5dd4f9da9 100644 --- a/packs/equipment/beast-staff-major.json +++ b/packs/equipment/beast-staff-major.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

The visages of beasts are carved into the painted wood of a beast staff, with a large head on top. When used as a weapon, the staff is a +2 greater striking staff. While wielding the staff while you have it prepared, you're affected by @UUID[Compendium.pf2e.spells-srd.Item.Speak with Animals]. If you have Wild Empathy, you gain a +2 circumstance bonus on checks using it.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n
\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

The visages of beasts are carved into the painted wood of a beast staff, with a large head on top. When used as a weapon, the staff is a +2 greater striking staff. While wielding the staff while you have it prepared, you're affected by @UUID[Compendium.pf2e.spells-srd.Item.Speak with Animals]. If you have Wild Empathy, you gain a +2 circumstance bonus on checks using it.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n
\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/beast-staff.json b/packs/equipment/beast-staff.json index e65fd3e177f..76e53ebdda7 100644 --- a/packs/equipment/beast-staff.json +++ b/packs/equipment/beast-staff.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

The visages of beasts are carved into the painted wood of a beast staff, with a large head on top. When used as a weapon, the staff is a +1 striking staff. While wielding the staff while you have it prepared, you're affected by @UUID[Compendium.pf2e.spells-srd.Item.Speak with Animals]. If you have Wild Empathy, you gain a +1 circumstance bonus on checks using it.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n
\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

The visages of beasts are carved into the painted wood of a beast staff, with a large head on top. When used as a weapon, the staff is a +1 striking staff. While wielding the staff while you have it prepared, you're affected by @UUID[Compendium.pf2e.spells-srd.Item.Speak with Animals]. If you have Wild Empathy, you gain a +1 circumstance bonus on checks using it.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n
\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/bewitching-bloom-white-poppy.json b/packs/equipment/bewitching-bloom-white-poppy.json index 67831ac07fe..f789c983c75 100644 --- a/packs/equipment/bewitching-bloom-white-poppy.json +++ b/packs/equipment/bewitching-bloom-white-poppy.json @@ -6,7 +6,7 @@ "baseItem": null, "containerId": null, "description": { - "value": "

While dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time you make your daily preparations. These blooms are colorful, elegant representations of white poppy flowers.

\n

Activate2 envision

\n

Frequency once per day

\n
\n

Effect Choose a willing ally you can see within 30 feet. A sense of peace overwhelms the ally. The tattoo casts @UUID[Compendium.pf2e.spells-srd.Item.Calm Emotions] or @UUID[Compendium.pf2e.spells-srd.Item.Sanctuary](your choice) on the ally. The spell affects only the ally and lasts only until the end of your next turn. Your ally need not be willing if under the control of another creature. However, the controlling creature can attempt a @Check[type:will|dc:20] save, disrupting your activation on a success.

" + "value": "

While dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time you make your daily preparations. These blooms are colorful, elegant representations of white poppy flowers.

\n

Activate2 envision

\n

Frequency once per day

\n
\n

Effect Choose a willing ally you can see within 30 feet. A sense of peace overwhelms the ally. The tattoo casts @UUID[Compendium.pf2e.spells-srd.Item.Calm] or @UUID[Compendium.pf2e.spells-srd.Item.Sanctuary](your choice) on the ally. The spell affects only the ally and lasts only until the end of your next turn. Your ally need not be willing if under the control of another creature. However, the controlling creature can attempt a @Check[type:will|dc:20] save, disrupting your activation on a success.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/blessed-reformer.json b/packs/equipment/blessed-reformer.json index 8cd496c03cc..912a68e0d00 100644 --- a/packs/equipment/blessed-reformer.json +++ b/packs/equipment/blessed-reformer.json @@ -21,7 +21,7 @@ "die": "d8" }, "description": { - "value": "

The Celestial word for \"repent\" is etched in golden lettering on the shaft of this +2 greater striking merciful mithral warhammer. An evil-aligned creature is @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 2} when carrying or wielding this weapon.

\n

Activate 2 command, Interact

\n

Frequency once per hour

\n
\n

Effect You hold your weapon aloft, calling on righteousness to steel your resolve. You cast @UUID[Compendium.pf2e.spells-srd.Item.Protection] on yourself and you must select evil as the chosen alignment.

\n
\n

Redeemer Wielder If you're a champion of the redeemer cause, you also gain the following two benefits.

\n\n

Activate 1 command, Interact

\n

Frequency once per day

\n

Requirements You hit a creature using the blessed reformer as your last action

\n
\n

Effect You cast @UUID[Compendium.pf2e.spells-srd.Item.Calm Emotions] at the same level as your champion focus spells. It must target the creature you hit, and the creature takes a status penalty on its save against the spell equal to the blessed reformer's number of weapon damage dice.

\n
\n

Craft Requirements You're a champion with the redeemer cause. The initial materials must include 140 gp of mithral.

" + "value": "

The Celestial word for \"repent\" is etched in golden lettering on the shaft of this +2 greater striking merciful mithral warhammer. An evil-aligned creature is @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 2} when carrying or wielding this weapon.

\n

Activate 2 command, Interact

\n

Frequency once per hour

\n
\n

Effect You hold your weapon aloft, calling on righteousness to steel your resolve. You cast @UUID[Compendium.pf2e.spells-srd.Item.Protection] on yourself and you must select evil as the chosen alignment.

\n
\n

Redeemer Wielder If you're a champion of the redeemer cause, you also gain the following two benefits.

\n\n

Activate 1 command, Interact

\n

Frequency once per day

\n

Requirements You hit a creature using the blessed reformer as your last action

\n
\n

Effect You cast @UUID[Compendium.pf2e.spells-srd.Item.Calm] at the same level as your champion focus spells. It must target the creature you hit, and the creature takes a status penalty on its save against the spell equal to the blessed reformer's number of weapon damage dice.

\n
\n

Craft Requirements You're a champion with the redeemer cause. The initial materials must include 140 gp of mithral.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/blink-blade.json b/packs/equipment/blink-blade.json index 08e8bf9b52d..c6eec05de0d 100644 --- a/packs/equipment/blink-blade.json +++ b/packs/equipment/blink-blade.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

The blade of this +2 striking dagger is etched with whirling portals, and a single blue sapphire adorns its hilt. It feels lightweight and is always slightly warm to the touch.

\n

Activate 2 Interact

\n

Frequency once per day

\n

Effect You cast @UUID[Compendium.pf2e.spells-srd.Item.Dimension Door]. The space you leave and the one you appear in are filled with puffs of smoke that make anyone within @UUID[Compendium.pf2e.conditionitems.Item.Concealed] until they leave the smoke or until the end of your next turn, at which point the smoke dissipates. When used in strong winds, the smoke disperses immediately.

\n
\n

Activate r envision

\n

Frequency once per day

\n

Trigger Your melee attack roll with the blink blade is a critical success

\n

Effect You and your target teleport to a space within 10 feet. The target arrives in a safe, open space of your choosing adjacent to your arrival space. This teleportation also creates puffs of smoke, as noted with the activation above.

" + "value": "

The blade of this +2 striking dagger is etched with whirling portals, and a single blue sapphire adorns its hilt. It feels lightweight and is always slightly warm to the touch.

\n

Activate 2 Interact

\n

Frequency once per day

\n

Effect You cast @UUID[Compendium.pf2e.spells-srd.Item.Translocate]. The space you leave and the one you appear in are filled with puffs of smoke that make anyone within @UUID[Compendium.pf2e.conditionitems.Item.Concealed] until they leave the smoke or until the end of your next turn, at which point the smoke dissipates. When used in strong winds, the smoke disperses immediately.

\n
\n

Activate r envision

\n

Frequency once per day

\n

Trigger Your melee attack roll with the blink blade is a critical success

\n

Effect You and your target teleport to a space within 10 feet. The target arrives in a safe, open space of your choosing adjacent to your arrival space. This teleportation also creates puffs of smoke, as noted with the activation above.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/bralani-breath-greater.json b/packs/equipment/bralani-breath-greater.json index a3eb856f907..3797017edc7 100644 --- a/packs/equipment/bralani-breath-greater.json +++ b/packs/equipment/bralani-breath-greater.json @@ -19,7 +19,7 @@ }, "containerId": null, "description": { - "value": "

Activate Cast a Spell (add 1 action)

\n

Bralani breath is a species of mint with small, green flowers, said to grow on battlefields where the opposing sides were equally matched. Sprigs of the flowers blow gently in a breeze of their own creation. If you cast @UUID[Compendium.pf2e.spells-srd.Item.Mage Armor] using bralani breath, you release a small blast of concussive air in an emanation of a size that depends on the catalyst's type. Some unattended objects are pushed away from you. Large or smaller creatures must succeed at a @Check[type:fortitude|dc:resolve(@actor.system.attributes.classOrSpellDC.value)] save equal to your spell save DC or be pushed the same distance away from you.

\n

Objects of 1 Bulk or less and creatures that fail the save are pushed 10 feet. Objects of up to 2 Bulk are pushed 5 feet, and Huge creatures must succeed at the save or be pushed 5 feet.

" + "value": "

Activate Cast a Spell (add 1 action)

\n

Bralani breath is a species of mint with small, green flowers, said to grow on battlefields where the opposing sides were equally matched. Sprigs of the flowers blow gently in a breeze of their own creation. If you cast @UUID[Compendium.pf2e.spells-srd.Item.Mystic Armor] using bralani breath, you release a small blast of concussive air in an emanation of a size that depends on the catalyst's type. Some unattended objects are pushed away from you. Large or smaller creatures must succeed at a @Check[type:fortitude|dc:resolve(@actor.system.attributes.classOrSpellDC.value)] save equal to your spell save DC or be pushed the same distance away from you.

\n

Objects of 1 Bulk or less and creatures that fail the save are pushed 10 feet. Objects of up to 2 Bulk are pushed 5 feet, and Huge creatures must succeed at the save or be pushed 5 feet.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/bralani-breath.json b/packs/equipment/bralani-breath.json index 5ee744c8ffc..a3c9e386dda 100644 --- a/packs/equipment/bralani-breath.json +++ b/packs/equipment/bralani-breath.json @@ -19,7 +19,7 @@ }, "containerId": null, "description": { - "value": "

Activate Cast a Spell (add 1 action)

\n

Bralani breath is a species of mint with small, green flowers, said to grow on battlefields where the opposing sides were equally matched. Sprigs of the flowers blow gently in a breeze of their own creation. If you cast @UUID[Compendium.pf2e.spells-srd.Item.Mage Armor] using bralani breath, you release a small blast of concussive air in an emanation of a size that depends on the catalyst's type. Some unattended objects are pushed away from you. Large or smaller creatures must succeed at a @Check[type:fortitude|dc:resolve(@actor.system.attributes.classOrSpellDC.value)] save equal to your spell save DC or be pushed the same distance away from you.

\n

Objects of 1 Bulk or less and creatures that fail the save are pushed 5 feet.

" + "value": "

Activate Cast a Spell (add 1 action)

\n

Bralani breath is a species of mint with small, green flowers, said to grow on battlefields where the opposing sides were equally matched. Sprigs of the flowers blow gently in a breeze of their own creation. If you cast @UUID[Compendium.pf2e.spells-srd.Item.Mystic Armor] using bralani breath, you release a small blast of concussive air in an emanation of a size that depends on the catalyst's type. Some unattended objects are pushed away from you. Large or smaller creatures must succeed at a @Check[type:fortitude|dc:resolve(@actor.system.attributes.classOrSpellDC.value)] save equal to your spell save DC or be pushed the same distance away from you.

\n

Objects of 1 Bulk or less and creatures that fail the save are pushed 5 feet.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/bravery-baldric-stoneskin.json b/packs/equipment/bravery-baldric-stoneskin.json index 4424ec9c095..5e1172dd60f 100644 --- a/packs/equipment/bravery-baldric-stoneskin.json +++ b/packs/equipment/bravery-baldric-stoneskin.json @@ -6,7 +6,7 @@ "baseItem": null, "containerId": null, "description": { - "value": "

A bravery baldric is a belt that wraps around the shoulder and draws on your well of courage. When you critically succeed on a save against a fear effect or reduce your frightened condition to 0, the baldric gains 1 charge, which slightly alters the color, turning it dark gray. A bravery baldric can hold up to 2 charges, and its charges reset to 0 when you invest it. You can have only one bravery baldric invested at a time. Activate 2 command, envision

\n

Requirements The baldric has a charge

\n

Frequency once per hour

\n
\n

Effect One charge in the baldric expires, and you gain the effects of @UUID[Compendium.pf2e.spells-srd.Item.Stoneskin].

" + "value": "

A bravery baldric is a belt that wraps around the shoulder and draws on your well of courage. When you critically succeed on a save against a fear effect or reduce your frightened condition to 0, the baldric gains 1 charge, which slightly alters the color, turning it dark gray. A bravery baldric can hold up to 2 charges, and its charges reset to 0 when you invest it. You can have only one bravery baldric invested at a time. Activate 2 command, envision

\n

Requirements The baldric has a charge

\n

Frequency once per hour

\n
\n

Effect One charge in the baldric expires, and you gain the effects of @UUID[Compendium.pf2e.spells-srd.Item.Mountain Resilience].

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/briar.json b/packs/equipment/briar.json index d811dcdbc26..42de76c3e8b 100644 --- a/packs/equipment/briar.json +++ b/packs/equipment/briar.json @@ -21,7 +21,7 @@ "die": "d8" }, "description": { - "value": "

Briar was formed ages ago by the Eldest when they tore from Nyrissa's mind and spirit her capability to love, then solidified this emotional energy into a sword. They entrusted Briar's safe keeping to the Lantern King, who mischievously kept moving the sword from world to world, always near to the regions Nyrissa was focused on but always hidden from her so that he could privately enjoy the delicious irony that the thing she sought so ardently was always kept just out of reach.

\n

When first recovered by the PCs, Briar is a +3 greater striking cold iron bastard sword, but its additional powers remain dormant. These powers can be awakened as the PCs progress through Chapter 10. The process of awakening Briar requires that the weapon be present when First World blooms are defeated or when powerful creatures from the First World are slain-Briar need not be the weapon that defeats a bloom or slays a monster, but it must be in the immediate area (within 500 feet). Defeating a bloom or slaying a 17th-level or greater monster from the First World- including all creatures closely associated with a bloom-gives Briar a Sharpness Point. As it accumulates these points, it gains additional powers, as detailed below.

\n

Once Briar gains the capability to speak, it can relate to its partner the sad tale of its creation, including the fact that it was created by the Lantern King using Nyrissa's capacity to love. Briar knows that without love, Nyrissa is as good as dead, and it suspects that only by being used to slay Nyrissa can it be returned to her soul. It doesn't know about the Lantern King's additional machinations, the nature of the Apology, or Nyrissa's reasons for attacking the Stolen Lands, and as such doesn't realize there is another method to be reunited with the nymph queen-see the end of Chapter 10. The first time Briar is brought within 30 feet of Nyrissa, it automatically gains enough Sharpness Points to reach 20 points.

\n
\n

1 Sharpness Point Briar becomes a +3 greater striking shifting cold iron bastard sword.

\n
\n

4 Sharpness Points Briar becomes a +3 major striking shifting cold iron bastard sword. It gains the Intelligent trait, becomes chaotic neutral, and gains the following statistics.

\n

Perception [[/r 1d20+30 #perception]]{+30}, normal vision and hearing within 30 feet

\n

Communication empathy (partner only)

\n

Skills First World Lore [[/r 1d20+30 #First World Lore]]{+30}, Nature [[/r 1d20+28 #nature]]{+28} Int +0, Wis +0, Cha +3 Will [[/r 1d20+30 #will save]]{+30}

\n

Activate 1 (command)

\n

Frequency three times per day

\n

Effect Briar casts @UUID[Compendium.pf2e.spells-srd.Item.Barkskin] on its partner.

\n
\n

8 Sharpness Points Briar becomes a +4 major striking shifting cold iron bastard sword. Its statistics improve as follows.

\n

Perception [[/r 1d20+32 #perception]]{+32}, normal vision, darkvision, and hearing within 60 feet

\n

Communication speech (Aklo, Common, and Sylvan)

\n

Skills First World Lore [[/r 1d20+32 #First World Lore]]{+32}, Nature [[/r 1d20+30 #nature]]{+30} Int +2, Wis +2, Cha +5 [[/r 1d20+32 #will save]]{+32}

\n

Activate 1 (command)

\n

Frequency three times per day

\n

Effect Briar casts a 4th-level @UUID[Compendium.pf2e.spells-srd.Item.Barkskin] on its partner.

\n

Activate R

\n

Frequency once per day

\n

Trigger Briar damages a plant creature

\n

Effect Briar draws moisture out of the plant creature's body, dealing [[/r 10d10[negative]]] damage (@Check[type:fortitude|dc:39|basic:true])

\n
\n

14 Sharpness Points Briar becomes a +4 major striking shifting cold iron bastard sword. Against denizens of the First World, it also functions as a @UUID[Compendium.pf2e.equipment-srd.Item.Vorpal] weapon. Its statistics improve as follows.

\n

Perception [[/r 1d20+34 #perception]]{+34}, normal vision, darkvision, and hearing within 120 feet Communication speech and telepathy (Aklo, Common, and Sylvan)

\n

Skills First World Lore [[/r 1d20+34 #First World Lore]]{+34}, Nature [[/r 1d20+32 #nature]]{+32} Int +4, Wis +4, Cha +7 [[/r 1d20+34 #will save]]{+34}

\n

Activate 1 (command)

\n

Frequency three times per day

\n

Effect Briar casts a 6th-level @UUID[Compendium.pf2e.spells-srd.Item.Barkskin] on its partner.

\n

Activate R

\n

Frequency once per day

\n

Trigger Briar damages a plant creature

\n

Effect Briar draws moisture out of the plant creature's body, dealing [[/r 12d10[negative]]] damage (@Check[type:fortitude|dc:41|basic:true])

\n

Activate R

\n

Frequency once per month

\n

Trigger Briar's partner would die

\n

Effect Briar casts @UUID[Compendium.pf2e.spells-srd.Item.Breath of Life] on its partner.

\n
\n

20 Sharpness Points Briar becomes a +4 major striking shifting cold iron vorpal bastard sword. Its statistics improve as follows.

\n

Perception [[/r 1d20+36 #perception]]{+36}, normal vision, darkvision, and hearing within 60 feet

\n

Communication speech and telepathy (Aklo, Common, and Sylvan)

\n

First World Lore [[/r 1d20+36 #First World Lore]]{+36}, Nature [[/r 1d20+34 #nature]]{+34} Int +6, Wis +6, Cha +9 [[/r 1d20+36 #will save]]{+36}

\n

Activate 1 (command)

\n

Frequency three times per day

\n

Effect Briar casts an 8th-level @UUID[Compendium.pf2e.spells-srd.Item.Barkskin] on its partner.

\n

Activate R

\n

Frequency once per day

\n

Trigger Briar damages a plant creature

\n

Effect Briar draws moisture out of the plant creature's body, dealing [[/r 14d10[negative]]] damage (@Check[type:fortitude|dc:43|basic:true])

\n

Activate R

\n

Frequency once per month

\n

Trigger Briar's partner dies

\n

Effect Briar resurrects its partner. The partner returns to life with full Hit Points and the same spells prepared and points in their pools they had when they died, but still suffering from any long-term debilitations of the old body. The target is also permanently changed in some way that shifts their appearance slightly toward that of Nyrissa's, such as a green streak in the hair, a few thorny growths on the body, or a slight greenish cast to their skin.

\n

Activate R

\n

Trigger Briar's partner Strikes Nyrissa with Briar for the first time in a round

\n

Effect Nyrissa must make a successful @Check[type:fortitude|dc:50] save to resist being @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1} (@UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 3} on a critical failure). Briar's partner gains a +4 item bonus to all saving throws against Nyrissa's spells for 1 minute.

\n
\n

Destruction The Lantern King can will Briar's destruction if he chooses. Alternately, defeating the Lantern King's aspect causes the sword's destruction. Once Briar is destroyed, Nyrissa regains the capability to love once again, but what she does next will depend on how the PCs treated her-assuming she survives. If Nyrissa is slain, Briar immediately loses [[/r 1d6 #sharpness points]]{1d6 Sharpness points}. It can never again gain Sharpness points, and it continues to lose more at the rate of 1d6 every 24 hours. Once Briar's Sharpness points drop to 0 in this way, the sword is destroyed.

" + "value": "

Briar was formed ages ago by the Eldest when they tore from Nyrissa's mind and spirit her capability to love, then solidified this emotional energy into a sword. They entrusted Briar's safe keeping to the Lantern King, who mischievously kept moving the sword from world to world, always near to the regions Nyrissa was focused on but always hidden from her so that he could privately enjoy the delicious irony that the thing she sought so ardently was always kept just out of reach.

\n

When first recovered by the PCs, Briar is a +3 greater striking cold iron bastard sword, but its additional powers remain dormant. These powers can be awakened as the PCs progress through Chapter 10. The process of awakening Briar requires that the weapon be present when First World blooms are defeated or when powerful creatures from the First World are slain-Briar need not be the weapon that defeats a bloom or slays a monster, but it must be in the immediate area (within 500 feet). Defeating a bloom or slaying a 17th-level or greater monster from the First World- including all creatures closely associated with a bloom-gives Briar a Sharpness Point. As it accumulates these points, it gains additional powers, as detailed below.

\n

Once Briar gains the capability to speak, it can relate to its partner the sad tale of its creation, including the fact that it was created by the Lantern King using Nyrissa's capacity to love. Briar knows that without love, Nyrissa is as good as dead, and it suspects that only by being used to slay Nyrissa can it be returned to her soul. It doesn't know about the Lantern King's additional machinations, the nature of the Apology, or Nyrissa's reasons for attacking the Stolen Lands, and as such doesn't realize there is another method to be reunited with the nymph queen-see the end of Chapter 10. The first time Briar is brought within 30 feet of Nyrissa, it automatically gains enough Sharpness Points to reach 20 points.

\n
\n

1 Sharpness Point Briar becomes a +3 greater striking shifting cold iron bastard sword.

\n
\n

4 Sharpness Points Briar becomes a +3 major striking shifting cold iron bastard sword. It gains the Intelligent trait, becomes chaotic neutral, and gains the following statistics.

\n

Perception [[/r 1d20+30 #perception]]{+30}, normal vision and hearing within 30 feet

\n

Communication empathy (partner only)

\n

Skills First World Lore [[/r 1d20+30 #First World Lore]]{+30}, Nature [[/r 1d20+28 #nature]]{+28} Int +0, Wis +0, Cha +3 Will [[/r 1d20+30 #will save]]{+30}

\n

Activate 1 (command)

\n

Frequency three times per day

\n

Effect Briar casts @UUID[Compendium.pf2e.spells-srd.Item.Oaken Resilience] on its partner.

\n
\n

8 Sharpness Points Briar becomes a +4 major striking shifting cold iron bastard sword. Its statistics improve as follows.

\n

Perception [[/r 1d20+32 #perception]]{+32}, normal vision, darkvision, and hearing within 60 feet

\n

Communication speech (Aklo, Common, and Sylvan)

\n

Skills First World Lore [[/r 1d20+32 #First World Lore]]{+32}, Nature [[/r 1d20+30 #nature]]{+30} Int +2, Wis +2, Cha +5 [[/r 1d20+32 #will save]]{+32}

\n

Activate 1 (command)

\n

Frequency three times per day

\n

Effect Briar casts a 4th-level @UUID[Compendium.pf2e.spells-srd.Item.Oaken Resilience] on its partner.

\n

Activate R

\n

Frequency once per day

\n

Trigger Briar damages a plant creature

\n

Effect Briar draws moisture out of the plant creature's body, dealing [[/r 10d10[negative]]] damage (@Check[type:fortitude|dc:39|basic:true])

\n
\n

14 Sharpness Points Briar becomes a +4 major striking shifting cold iron bastard sword. Against denizens of the First World, it also functions as a @UUID[Compendium.pf2e.equipment-srd.Item.Vorpal] weapon. Its statistics improve as follows.

\n

Perception [[/r 1d20+34 #perception]]{+34}, normal vision, darkvision, and hearing within 120 feet Communication speech and telepathy (Aklo, Common, and Sylvan)

\n

Skills First World Lore [[/r 1d20+34 #First World Lore]]{+34}, Nature [[/r 1d20+32 #nature]]{+32} Int +4, Wis +4, Cha +7 [[/r 1d20+34 #will save]]{+34}

\n

Activate 1 (command)

\n

Frequency three times per day

\n

Effect Briar casts a 6th-level @UUID[Compendium.pf2e.spells-srd.Item.Oaken Resilience] on its partner.

\n

Activate R

\n

Frequency once per day

\n

Trigger Briar damages a plant creature

\n

Effect Briar draws moisture out of the plant creature's body, dealing [[/r 12d10[negative]]] damage (@Check[type:fortitude|dc:41|basic:true])

\n

Activate R

\n

Frequency once per month

\n

Trigger Briar's partner would die

\n

Effect Briar casts @UUID[Compendium.pf2e.spells-srd.Item.Breath of Life] on its partner.

\n
\n

20 Sharpness Points Briar becomes a +4 major striking shifting cold iron vorpal bastard sword. Its statistics improve as follows.

\n

Perception [[/r 1d20+36 #perception]]{+36}, normal vision, darkvision, and hearing within 60 feet

\n

Communication speech and telepathy (Aklo, Common, and Sylvan)

\n

First World Lore [[/r 1d20+36 #First World Lore]]{+36}, Nature [[/r 1d20+34 #nature]]{+34} Int +6, Wis +6, Cha +9 [[/r 1d20+36 #will save]]{+36}

\n

Activate 1 (command)

\n

Frequency three times per day

\n

Effect Briar casts an 8th-level @UUID[Compendium.pf2e.spells-srd.Item.Oaken Resilience] on its partner.

\n

Activate R

\n

Frequency once per day

\n

Trigger Briar damages a plant creature

\n

Effect Briar draws moisture out of the plant creature's body, dealing [[/r 14d10[negative]]] damage (@Check[type:fortitude|dc:43|basic:true])

\n

Activate R

\n

Frequency once per month

\n

Trigger Briar's partner dies

\n

Effect Briar resurrects its partner. The partner returns to life with full Hit Points and the same spells prepared and points in their pools they had when they died, but still suffering from any long-term debilitations of the old body. The target is also permanently changed in some way that shifts their appearance slightly toward that of Nyrissa's, such as a green streak in the hair, a few thorny growths on the body, or a slight greenish cast to their skin.

\n

Activate R

\n

Trigger Briar's partner Strikes Nyrissa with Briar for the first time in a round

\n

Effect Nyrissa must make a successful @Check[type:fortitude|dc:50] save to resist being @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1} (@UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 3} on a critical failure). Briar's partner gains a +4 item bonus to all saving throws against Nyrissa's spells for 1 minute.

\n
\n

Destruction The Lantern King can will Briar's destruction if he chooses. Alternately, defeating the Lantern King's aspect causes the sword's destruction. Once Briar is destroyed, Nyrissa regains the capability to love once again, but what she does next will depend on how the PCs treated her-assuming she survives. If Nyrissa is slain, Briar immediately loses [[/r 1d6 #sharpness points]]{1d6 Sharpness points}. It can never again gain Sharpness points, and it continues to lose more at the rate of 1d6 every 24 hours. Once Briar's Sharpness points drop to 0 in this way, the sword is destroyed.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/brightbloom-posy-greater.json b/packs/equipment/brightbloom-posy-greater.json index aa7034eda24..3a6ca71c157 100644 --- a/packs/equipment/brightbloom-posy-greater.json +++ b/packs/equipment/brightbloom-posy-greater.json @@ -6,7 +6,7 @@ "baseItem": null, "containerId": null, "description": { - "value": "

Appearing as vibrant as the day they were picked, this cluster of flowers is arranged in a small spray, tied with a red satin ribbon. The spell DC of any spell cast by activating this item is 28.

\n\n

Activate Cast a Spell

\n
\n

Effect You cast @UUID[Compendium.pf2e.spells-srd.Item.Tanglefoot].

\n

Activate Cast a Spell

\n

Frequency once per day

\n
\n

Effect You cast @UUID[Compendium.pf2e.spells-srd.Item.Soothing Blossoms].

\n

Activate Cast a Spell

\n

Frequency once per day

\n
\n

Effect You cast @UUID[Compendium.pf2e.spells-srd.Item.Petal Storm].

" + "value": "

Appearing as vibrant as the day they were picked, this cluster of flowers is arranged in a small spray, tied with a red satin ribbon. The spell DC of any spell cast by activating this item is 28.

\n\n

Activate Cast a Spell

\n
\n

Effect You cast @UUID[Compendium.pf2e.spells-srd.Item.Tangle Vine].

\n

Activate Cast a Spell

\n

Frequency once per day

\n
\n

Effect You cast @UUID[Compendium.pf2e.spells-srd.Item.Soothing Blossoms].

\n

Activate Cast a Spell

\n

Frequency once per day

\n
\n

Effect You cast @UUID[Compendium.pf2e.spells-srd.Item.Petal Storm].

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/brightbloom-posy-major.json b/packs/equipment/brightbloom-posy-major.json index 98f6cc71429..9be20116a5c 100644 --- a/packs/equipment/brightbloom-posy-major.json +++ b/packs/equipment/brightbloom-posy-major.json @@ -6,7 +6,7 @@ "baseItem": null, "containerId": null, "description": { - "value": "

Appearing as vibrant as the day they were picked, this cluster of flowers is arranged in a small spray, tied with a red satin ribbon. The spell DC of any spell cast by activating this item is 41.

\n\n

Activate Cast a Spell

\n
\n

Effect You cast @UUID[Compendium.pf2e.spells-srd.Item.Tanglefoot].

\n

Activate Cast a Spell

\n

Frequency once per day

\n
\n

Effect You cast 6th-level @UUID[Compendium.pf2e.spells-srd.Item.Petal Storm].

\n

Activate Cast a Spell

\n

Frequency once per day

\n
\n

Effect You cast @UUID[Compendium.pf2e.spells-srd.Item.Burning Blossoms].

" + "value": "

Appearing as vibrant as the day they were picked, this cluster of flowers is arranged in a small spray, tied with a red satin ribbon. The spell DC of any spell cast by activating this item is 41.

\n\n

Activate Cast a Spell

\n
\n

Effect You cast @UUID[Compendium.pf2e.spells-srd.Item.Tangle Vine].

\n

Activate Cast a Spell

\n

Frequency once per day

\n
\n

Effect You cast 6th-level @UUID[Compendium.pf2e.spells-srd.Item.Petal Storm].

\n

Activate Cast a Spell

\n

Frequency once per day

\n
\n

Effect You cast @UUID[Compendium.pf2e.spells-srd.Item.Burning Blossoms].

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/brightbloom-posy.json b/packs/equipment/brightbloom-posy.json index cb038039b52..7d2dfe8c515 100644 --- a/packs/equipment/brightbloom-posy.json +++ b/packs/equipment/brightbloom-posy.json @@ -6,7 +6,7 @@ "baseItem": null, "containerId": null, "description": { - "value": "

Appearing as vibrant as the day they were picked, this cluster of flowers is arranged in a small spray, tied with a red satin ribbon. The spell DC of any spell cast by activating this item is 24.

\n\n

Activate Cast a Spell

\n
\n

Effect You cast @UUID[Compendium.pf2e.spells-srd.Item.Tanglefoot].

\n
\n

Activate Cast a Spell

\n

Frequency once per day

\n
\n

Effect You cast @UUID[Compendium.pf2e.spells-srd.Item.Soothing Blossoms].

" + "value": "

Appearing as vibrant as the day they were picked, this cluster of flowers is arranged in a small spray, tied with a red satin ribbon. The spell DC of any spell cast by activating this item is 24.

\n\n

Activate Cast a Spell

\n
\n

Effect You cast @UUID[Compendium.pf2e.spells-srd.Item.Tangle Vine].

\n
\n

Activate Cast a Spell

\n

Frequency once per day

\n
\n

Effect You cast @UUID[Compendium.pf2e.spells-srd.Item.Soothing Blossoms].

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/cantrip-deck-full-pack.json b/packs/equipment/cantrip-deck-full-pack.json index 76b36f86607..dae4ab1eb03 100644 --- a/packs/equipment/cantrip-deck-full-pack.json +++ b/packs/equipment/cantrip-deck-full-pack.json @@ -19,7 +19,7 @@ }, "containerId": "null", "description": { - "value": "

In an effort to spread the knowledge of magic as widely as possible, worshippers of Nethys discovered a way to bind cantrips into cards accessible even to non-spellcasters. The deck contains thick parchment cards, each roughly half the size of a playing card. In precise, no-nonsense script, each card simply states the name of its cantrip, color-coded based on its school.

\n

This pack contains 24 cards-one of each cantrip in the Core Rulebook.

\n
\n

Activate 1 or more (envision, Interact)

\n
\n

Effect You envision your desired cantrip, causing its card to rise to the top of the deck, and draw the card. The deck casts that cantrip as a 1st-level spell, with a DC of 15 and a spell attack modifier of +5. The card crumbles into dust as the cantrip takes effect. The activation takes the same number of actions as the cantrip you chose takes to cast.

\n
\n" + "value": "

In an effort to spread the knowledge of magic as widely as possible, worshippers of Nethys discovered a way to bind cantrips into cards accessible even to non-spellcasters. The deck contains thick parchment cards, each roughly half the size of a playing card. In precise, no-nonsense script, each card simply states the name of its cantrip, color-coded based on its school.

\n

This pack contains 24 cards-one of each cantrip in the Core Rulebook.

\n
\n

Activate 1 or more (envision, Interact)

\n
\n

Effect You envision your desired cantrip, causing its card to rise to the top of the deck, and draw the card. The deck casts that cantrip as a 1st-level spell, with a DC of 15 and a spell attack modifier of +5. The card crumbles into dust as the cantrip takes effect. The activation takes the same number of actions as the cantrip you chose takes to cast.

\n
\n" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/cape-of-the-mountebank.json b/packs/equipment/cape-of-the-mountebank.json index ccdf9d92b41..91fd7985052 100644 --- a/packs/equipment/cape-of-the-mountebank.json +++ b/packs/equipment/cape-of-the-mountebank.json @@ -6,7 +6,7 @@ "baseItem": null, "containerId": null, "description": { - "value": "

This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. While wearing the cape, you gain a +2 item bonus to Deception checks.

\n

Activate D Interact

\n

Frequency once per day

\n
\n

Effect You cast @UUID[Compendium.pf2e.spells-srd.Item.Dimension Door]. The space you leave and the one you appear in are filled with puffs of smoke that make anyone within concealed until they leave the smoke or the end of your next turn, at which point the smoke dissipates. Strong winds immediately disperse the smoke.

" + "value": "

This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. While wearing the cape, you gain a +2 item bonus to Deception checks.

\n

Activate D Interact

\n

Frequency once per day

\n
\n

Effect You cast @UUID[Compendium.pf2e.spells-srd.Item.Translocate]. The space you leave and the one you appear in are filled with puffs of smoke that make anyone within concealed until they leave the smoke or the end of your next turn, at which point the smoke dissipates. Strong winds immediately disperse the smoke.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/cryolite-eye.json b/packs/equipment/cryolite-eye.json index 6174317a1c6..cbaaa14d72f 100644 --- a/packs/equipment/cryolite-eye.json +++ b/packs/equipment/cryolite-eye.json @@ -6,7 +6,7 @@ "baseItem": null, "containerId": null, "description": { - "value": "

You tore your eye from the socket and offered it to whatever spirit would take it. In return, you received a glass eye in its place. This eye allows you to see as normal, and when you succeed at a Perception check against an illusion, you get a critical success instead. Once per day, from any distance, the entity that holds your bargained contract can overwhelm your cryolite eye with magical energy, causing images to float over your vision that inflict the @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] condition on you for 1 minute.

\n

Activate 2 command

\n

Frequency once per day

\n

Effect You look through the glass eye sealing your bargained contract. The contract casts @UUID[Compendium.pf2e.spells-srd.Item.See Invisibility] affecting you.

" + "value": "

You tore your eye from the socket and offered it to whatever spirit would take it. In return, you received a glass eye in its place. This eye allows you to see as normal, and when you succeed at a Perception check against an illusion, you get a critical success instead. Once per day, from any distance, the entity that holds your bargained contract can overwhelm your cryolite eye with magical energy, causing images to float over your vision that inflict the @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] condition on you for 1 minute.

\n

Activate 2 command

\n

Frequency once per day

\n

Effect You look through the glass eye sealing your bargained contract. The contract casts @UUID[Compendium.pf2e.spells-srd.Item.See the Unseen] affecting you.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/crystal-ball-selenite.json b/packs/equipment/crystal-ball-selenite.json index 27f0108289f..6a8dcdbeaf9 100644 --- a/packs/equipment/crystal-ball-selenite.json +++ b/packs/equipment/crystal-ball-selenite.json @@ -6,7 +6,7 @@ "baseItem": null, "containerId": null, "description": { - "value": "

This polished crystal sphere enhances scrying magic. Any visual information received through a spell with the scrying trait that was cast by the crystal ball appears within the sphere, and any auditory information sounds out from the surface of the sphere. When you cast a @UUID[Compendium.pf2e.spells-srd.Item.Scrying] spell by any other means while holding the sphere, you can relay any information you receive in the same way, allowing others to see or hear the target.

\n

The base version of a crystal ball is a sphere of clear quartz, but other versions are made of different stones.

\n
\n

Activate 1 minute (command, envision, Interact)

\n

Frequency once per hour

\n
\n

Effect The crystal ball casts @UUID[Compendium.pf2e.spells-srd.Item.Clairvoyance] to your specifications.

\n
\n

Activate 10 minutes (command, envision, Interact)

\n

Frequency twice per day

\n
\n

Effect The crystal ball casts a @Check[type:will|dc:36|name:Scrying] @UUID[Compendium.pf2e.spells-srd.Item.Scrying] spell to your specifications, and you gain the benefits of @UUID[Compendium.pf2e.spells-srd.Item.See Invisibility] on the target.

" + "value": "

This polished crystal sphere enhances scrying magic. Any visual information received through a spell with the scrying trait that was cast by the crystal ball appears within the sphere, and any auditory information sounds out from the surface of the sphere. When you cast a @UUID[Compendium.pf2e.spells-srd.Item.Scrying] spell by any other means while holding the sphere, you can relay any information you receive in the same way, allowing others to see or hear the target.

\n

The base version of a crystal ball is a sphere of clear quartz, but other versions are made of different stones.

\n
\n

Activate 1 minute (command, envision, Interact)

\n

Frequency once per hour

\n
\n

Effect The crystal ball casts @UUID[Compendium.pf2e.spells-srd.Item.Clairvoyance] to your specifications.

\n
\n

Activate 10 minutes (command, envision, Interact)

\n

Frequency twice per day

\n
\n

Effect The crystal ball casts a @Check[type:will|dc:36|name:Scrying] @UUID[Compendium.pf2e.spells-srd.Item.Scrying] spell to your specifications, and you gain the benefits of @UUID[Compendium.pf2e.spells-srd.Item.See the Unseen] on the target.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/demon-armor.json b/packs/equipment/demon-armor.json index c0ff9ddc215..3594ef7c0e4 100644 --- a/packs/equipment/demon-armor.json +++ b/packs/equipment/demon-armor.json @@ -9,7 +9,7 @@ "checkPenalty": -3, "containerId": null, "description": { - "value": "

Crafted from black iron, this crude suit of +2 resilient full plate is designed to make you look like a horned demon, with your face peering out of the screaming maw of the beast.

\n

While wearing the armor, you can attack with the helmet's horns. They are a martial melee weapon with the effects of a +2 weapon potency rune. They deal 2d8 piercing damage and have the deadly d12 trait. On a critical hit with the horns, the target must attempt a @Check[type:fortitude|dc:30] against the Abyssal plague disease. The horns can't be etched with any runes.

\n

If you aren't evil, you're @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 2} and can't recover from this condition while wearing demon armor.

\n

Activate D Command

\n

Frequency once per day

\n
\n

Effect You cast @UUID[Compendium.pf2e.spells-srd.Item.Dimension Door].

\n

Craft Requirements You are evil; supply one casting of dimension door.

" + "value": "

Crafted from black iron, this crude suit of +2 resilient full plate is designed to make you look like a horned demon, with your face peering out of the screaming maw of the beast.

\n

While wearing the armor, you can attack with the helmet's horns. They are a martial melee weapon with the effects of a +2 weapon potency rune. They deal 2d8 piercing damage and have the deadly d12 trait. On a critical hit with the horns, the target must attempt a @Check[type:fortitude|dc:30] against the Abyssal plague disease. The horns can't be etched with any runes.

\n

If you aren't evil, you're @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 2} and can't recover from this condition while wearing demon armor.

\n

Activate D Command

\n

Frequency once per day

\n
\n

Effect You cast @UUID[Compendium.pf2e.spells-srd.Item.Translocate].

\n

Craft Requirements You are evil; supply one casting of dimension door.

" }, "dexCap": 0, "equippedBulk": { diff --git a/packs/equipment/dimensional-knot.json b/packs/equipment/dimensional-knot.json index d75bbda4f17..06341c5dfae 100644 --- a/packs/equipment/dimensional-knot.json +++ b/packs/equipment/dimensional-knot.json @@ -19,7 +19,7 @@ }, "containerId": "null", "description": { - "value": "

Activate Cast a Spell

\n
\n

Shelynites originally crafted this complex knot of vibrant string for bracelets meant to tie the destinies of two people together. Now, however, spellcasters of all religions use them to enhance their capacity with teleportation magic. Adding this catalyst to a 4th-level @UUID[Compendium.pf2e.spells-srd.Item.Dimension Door] spell allows you to bring a single willing adjacent creature along with you; however, the teleportation is somewhat disorienting for them, causing them to become @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1}.

" + "value": "

Activate Cast a Spell

\n
\n

Shelynites originally crafted this complex knot of vibrant string for bracelets meant to tie the destinies of two people together. Now, however, spellcasters of all religions use them to enhance their capacity with teleportation magic. Adding this catalyst to a 4th-level @UUID[Compendium.pf2e.spells-srd.Item.Translocate] spell allows you to bring a single willing adjacent creature along with you; however, the teleportation is somewhat disorienting for them, causing them to become @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1}.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/divine-scroll-case-of-simplicity.json b/packs/equipment/divine-scroll-case-of-simplicity.json index c4f9ee8dea7..746ba9e8e88 100644 --- a/packs/equipment/divine-scroll-case-of-simplicity.json +++ b/packs/equipment/divine-scroll-case-of-simplicity.json @@ -6,7 +6,7 @@ "baseItem": null, "containerId": null, "description": { - "value": "

The four different types of scroll cases of simplicity often bear adornments appropriate to their magical tradition, such as angelic wings or otherworldly lettering. On the inside, intricate runic diagrams spiral out to surround the scroll stored within. A scroll placed within the case can be converted into energy to cast consistently useful spells depending on its type. You must be able to cast spells of a given tradition to use a scroll case of simplicity of a corresponding type.

\n

Activate A Interact

\n

Requirements The scroll case contains a single scroll of a 1st-level spell

\n
\n

Effect You transfer the scroll's energy into the scroll case, consuming the scroll, and you can immediately begin casting one of the scroll case's spells. If you use any action other than to Cast a Spell from the scroll case after activating the scroll case of simplicity, the scroll and its energy are lost.

\n

The scroll case can be used to cast @UUID[Compendium.pf2e.spells-srd.Item.Heal] or @UUID[Compendium.pf2e.spells-srd.Item.Purify Food and Drink]

" + "value": "

The four different types of scroll cases of simplicity often bear adornments appropriate to their magical tradition, such as angelic wings or otherworldly lettering. On the inside, intricate runic diagrams spiral out to surround the scroll stored within. A scroll placed within the case can be converted into energy to cast consistently useful spells depending on its type. You must be able to cast spells of a given tradition to use a scroll case of simplicity of a corresponding type.

\n

Activate A Interact

\n

Requirements The scroll case contains a single scroll of a 1st-level spell

\n
\n

Effect You transfer the scroll's energy into the scroll case, consuming the scroll, and you can immediately begin casting one of the scroll case's spells. If you use any action other than to Cast a Spell from the scroll case after activating the scroll case of simplicity, the scroll and its energy are lost.

\n

The scroll case can be used to cast @UUID[Compendium.pf2e.spells-srd.Item.Heal] or @UUID[Compendium.pf2e.spells-srd.Item.Cleanse Cuisine]

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/dragon-handwraps.json b/packs/equipment/dragon-handwraps.json index a5a6e8c7243..2a17d6be16b 100644 --- a/packs/equipment/dragon-handwraps.json +++ b/packs/equipment/dragon-handwraps.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

These silken handwraps feature intricate embroidery of a serpentine red dragon adorned with golden thread. The handwraps function as +3 major striking greater flaming handwraps of mighty blows. You also gain a +4 item bonus to Athletics checks made to @UUID[Compendium.pf2e.actionspf2e.Item.Grapple] or @UUID[Compendium.pf2e.actionspf2e.Item.Shove]. When you invest the handwraps, you either increase your Strength score by 2 or increase it to 18, whichever is higher.

\n

Activate2 Interact

\n

Frequency once per day

\n
\n

Effect You slap the bottom of your palms with hands splayed outward, casting a 7th-level @UUID[Compendium.pf2e.spells-srd.Item.Burning Hands] spell (DC 41).

\n
\n

ActivateF envision

\n

Frequency once per hour

\n

Trigger You succeed or critically succeed with a Grapple

\n
\n

Effect You gain a +2 status bonus to your Athletics DC against any checks made to @UUID[Compendium.pf2e.actionspf2e.Item.Escape] your grapple until the end of your next turn.

" + "value": "

These silken handwraps feature intricate embroidery of a serpentine red dragon adorned with golden thread. The handwraps function as +3 major striking greater flaming handwraps of mighty blows. You also gain a +4 item bonus to Athletics checks made to @UUID[Compendium.pf2e.actionspf2e.Item.Grapple] or @UUID[Compendium.pf2e.actionspf2e.Item.Shove]. When you invest the handwraps, you either increase your Strength score by 2 or increase it to 18, whichever is higher.

\n

Activate2 Interact

\n

Frequency once per day

\n
\n

Effect You slap the bottom of your palms with hands splayed outward, casting a 7th-level @UUID[Compendium.pf2e.spells-srd.Item.Breathe Fire] spell (DC 41).

\n
\n

ActivateF envision

\n

Frequency once per hour

\n

Trigger You succeed or critically succeed with a Grapple

\n
\n

Effect You gain a +2 status bonus to your Athletics DC against any checks made to @UUID[Compendium.pf2e.actionspf2e.Item.Escape] your grapple until the end of your next turn.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/dragonprism-staff-greater.json b/packs/equipment/dragonprism-staff-greater.json index 086e9ef1eab..66c3c20eb72 100644 --- a/packs/equipment/dragonprism-staff-greater.json +++ b/packs/equipment/dragonprism-staff-greater.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

A multi-hued array of scales covers a dragonprism staff, forming a gradient of color, and a dragon's claw holds a gem upon the staff's head. Dragons give allies these staves as a mark of esteem. While wielding a dragonprism staff you seem fiercer, gaining a +1 circumstance bonus to Intimidation checks to @UUID[Compendium.pf2e.actionspf2e.Item.Demoralize].

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n
\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

A multi-hued array of scales covers a dragonprism staff, forming a gradient of color, and a dragon's claw holds a gem upon the staff's head. Dragons give allies these staves as a mark of esteem. While wielding a dragonprism staff you seem fiercer, gaining a +1 circumstance bonus to Intimidation checks to @UUID[Compendium.pf2e.actionspf2e.Item.Demoralize].

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n
\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/dragonprism-staff.json b/packs/equipment/dragonprism-staff.json index baf7a15ac94..66688c8c87a 100644 --- a/packs/equipment/dragonprism-staff.json +++ b/packs/equipment/dragonprism-staff.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

A multi-hued array of scales covers a dragonprism staff, forming a gradient of color, and a dragon's claw holds a gem upon the staff's head. Dragons give allies these staves as a mark of esteem. While wielding a dragonprism staff you seem fiercer, gaining a +1 circumstance bonus to Intimidation checks to @UUID[Compendium.pf2e.actionspf2e.Item.Demoralize]

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n
\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

A multi-hued array of scales covers a dragonprism staff, forming a gradient of color, and a dragon's claw holds a gem upon the staff's head. Dragons give allies these staves as a mark of esteem. While wielding a dragonprism staff you seem fiercer, gaining a +1 circumstance bonus to Intimidation checks to @UUID[Compendium.pf2e.actionspf2e.Item.Demoralize]

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n
\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/drazmorgs-staff-of-all-sight.json b/packs/equipment/drazmorgs-staff-of-all-sight.json index a2f24f96f57..a4a6540289b 100644 --- a/packs/equipment/drazmorgs-staff-of-all-sight.json +++ b/packs/equipment/drazmorgs-staff-of-all-sight.json @@ -6,7 +6,7 @@ "baseItem": null, "containerId": null, "description": { - "value": "

This long, gnarled staff looks like several bones fused together, then wrapped tightly with strips of desiccated, gray skin. At the top of the staff, a clump of sinew clasps a small stone orb resembling a large human eye. When the staff is activated, this eye twitches and glances around randomly. When wielding this staff, you gain a +1 item bonus to visual Perception checks.

\n

Activate @UUID[Compendium.pf2e.actionspf2e.Item.Cast a Spell]

\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

This long, gnarled staff looks like several bones fused together, then wrapped tightly with strips of desiccated, gray skin. At the top of the staff, a clump of sinew clasps a small stone orb resembling a large human eye. When the staff is activated, this eye twitches and glances around randomly. When wielding this staff, you gain a +1 item bonus to visual Perception checks.

\n

Activate @UUID[Compendium.pf2e.actionspf2e.Item.Cast a Spell]

\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/drums-of-war-greater.json b/packs/equipment/drums-of-war-greater.json index 81373f9d5e2..0887304bec5 100644 --- a/packs/equipment/drums-of-war-greater.json +++ b/packs/equipment/drums-of-war-greater.json @@ -6,7 +6,7 @@ "baseItem": null, "containerId": null, "description": { - "value": "

This handheld snare drum is adorned with garish scenes of battle and triumph. When played, no matter what rhythm, it always gives the impression of a marching beat, invoking armies on the move. While playing the drums, you gain a +1 item bonus to Performance checks and a +5-foot status bonus to your Speed.

\n
\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from this instrument to cast a spell from its list.

\n\n
\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

This handheld snare drum is adorned with garish scenes of battle and triumph. When played, no matter what rhythm, it always gives the impression of a marching beat, invoking armies on the move. While playing the drums, you gain a +1 item bonus to Performance checks and a +5-foot status bonus to your Speed.

\n
\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from this instrument to cast a spell from its list.

\n\n
\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/drums-of-war-major.json b/packs/equipment/drums-of-war-major.json index 6920949b64b..e0a8474a696 100644 --- a/packs/equipment/drums-of-war-major.json +++ b/packs/equipment/drums-of-war-major.json @@ -6,7 +6,7 @@ "baseItem": null, "containerId": null, "description": { - "value": "

This handheld snare drum is adorned with garish scenes of battle and triumph. When played, no matter what rhythm, it always gives the impression of a marching beat, invoking armies on the move. While playing the drums, you gain a +2 item bonus to Performance checks and a +5-foot status bonus to your Speed.

\n
\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from this instrument to cast a spell from its list.

\n\n
\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

This handheld snare drum is adorned with garish scenes of battle and triumph. When played, no matter what rhythm, it always gives the impression of a marching beat, invoking armies on the move. While playing the drums, you gain a +2 item bonus to Performance checks and a +5-foot status bonus to your Speed.

\n
\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from this instrument to cast a spell from its list.

\n\n
\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/drums-of-war.json b/packs/equipment/drums-of-war.json index 064e07c2745..040f78fa86f 100644 --- a/packs/equipment/drums-of-war.json +++ b/packs/equipment/drums-of-war.json @@ -6,7 +6,7 @@ "baseItem": null, "containerId": null, "description": { - "value": "

This handheld snare drum is adorned with garish scenes of battle and triumph. When played, no matter what rhythm, it always gives the impression of a marching beat, invoking armies on the move. While playing the drums, you gain a +1 item bonus to Performance checks and a +5-foot status bonus to your Speed.

\n
\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from this instrument to cast a spell from its list.

\n\n
\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

This handheld snare drum is adorned with garish scenes of battle and triumph. When played, no matter what rhythm, it always gives the impression of a marching beat, invoking armies on the move. While playing the drums, you gain a +1 item bonus to Performance checks and a +5-foot status bonus to your Speed.

\n
\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from this instrument to cast a spell from its list.

\n\n
\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/elemental-wayfinder-earth.json b/packs/equipment/elemental-wayfinder-earth.json index 832e1ec0649..505a0752dbe 100644 --- a/packs/equipment/elemental-wayfinder-earth.json +++ b/packs/equipment/elemental-wayfinder-earth.json @@ -6,7 +6,7 @@ "baseItem": null, "containerId": null, "description": { - "value": "

Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a @UUID[Compendium.pf2e.equipment-srd.Item.Wayfinder], these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Each has the trait associated with its element.

\n
\n

Activate 2 command

\n

Frequency once per day

\n
\n

Effect The wayfinder can cast 4th-level @UUID[Compendium.pf2e.spells-srd.Item.Stoneskin].

\n
\n

Additionally, you can dig twice as quickly as normal.

" + "value": "

Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a @UUID[Compendium.pf2e.equipment-srd.Item.Wayfinder], these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Each has the trait associated with its element.

\n
\n

Activate 2 command

\n

Frequency once per day

\n
\n

Effect The wayfinder can cast 4th-level @UUID[Compendium.pf2e.spells-srd.Item.Mountain Resilience].

\n
\n

Additionally, you can dig twice as quickly as normal.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/entertainers-lute-greater.json b/packs/equipment/entertainers-lute-greater.json index 3f5071d2b79..fba5f8fe9ff 100644 --- a/packs/equipment/entertainers-lute-greater.json +++ b/packs/equipment/entertainers-lute-greater.json @@ -6,7 +6,7 @@ "baseItem": null, "containerId": null, "description": { - "value": "

This lustrous lute has a polished body that changes to show whatever decorations or carvings you find most appealing, or which best reinforce the story of the song you're currently playing (as a free action). Its frets are inlaid with mother of pearl. With its mix of enchantment and illusion magic, it's favored by many traveling minstrels. While playing the lute, you gain a +1 item bonus to Diplomacy and Performance checks.

\n
\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from this instrument to cast a spell from its list.

\n\n
\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

This lustrous lute has a polished body that changes to show whatever decorations or carvings you find most appealing, or which best reinforce the story of the song you're currently playing (as a free action). Its frets are inlaid with mother of pearl. With its mix of enchantment and illusion magic, it's favored by many traveling minstrels. While playing the lute, you gain a +1 item bonus to Diplomacy and Performance checks.

\n
\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from this instrument to cast a spell from its list.

\n\n
\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/entertainers-lute-major.json b/packs/equipment/entertainers-lute-major.json index de39596c977..1cc73ff4591 100644 --- a/packs/equipment/entertainers-lute-major.json +++ b/packs/equipment/entertainers-lute-major.json @@ -6,7 +6,7 @@ "baseItem": null, "containerId": null, "description": { - "value": "

This lustrous lute has a polished body that changes to show whatever decorations or carvings you find most appealing, or which best reinforce the story of the song you're currently playing (as a free action). Its frets are inlaid with mother of pearl. With its mix of enchantment and illusion magic, it's favored by many traveling minstrels. While playing the lute, you gain a +2 item bonus to Diplomacy and Performance checks.

\n
\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from this instrument to cast a spell from its list.

\n\n
\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

This lustrous lute has a polished body that changes to show whatever decorations or carvings you find most appealing, or which best reinforce the story of the song you're currently playing (as a free action). Its frets are inlaid with mother of pearl. With its mix of enchantment and illusion magic, it's favored by many traveling minstrels. While playing the lute, you gain a +2 item bonus to Diplomacy and Performance checks.

\n
\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from this instrument to cast a spell from its list.

\n\n
\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/eye-of-the-unseen-greater.json b/packs/equipment/eye-of-the-unseen-greater.json index db4877f7ed6..bc7e7a1453a 100644 --- a/packs/equipment/eye-of-the-unseen-greater.json +++ b/packs/equipment/eye-of-the-unseen-greater.json @@ -6,7 +6,7 @@ "baseItem": null, "containerId": "null", "description": { - "value": "

This prosthetic eye was designed by elven crafters but comes in a range of appearances for different ancestries. While wearing the eye, you gain a +2 item bonus to visual Perception checks.

\n
\n

Activate 2 command, envision

\n

Frequency once per day

\n
\n

Effect You focus on the eye to see the unseen. The eye casts 5th-level @UUID[Compendium.pf2e.spells-srd.Item.See Invisibility] on you.

\n

@UUID[Compendium.pf2e.equipment-effects.Item.Effect: Eye of the Unseen (Greater)]

" + "value": "

This prosthetic eye was designed by elven crafters but comes in a range of appearances for different ancestries. While wearing the eye, you gain a +2 item bonus to visual Perception checks.

\n
\n

Activate 2 command, envision

\n

Frequency once per day

\n
\n

Effect You focus on the eye to see the unseen. The eye casts 5th-level @UUID[Compendium.pf2e.spells-srd.Item.See the Unseen] on you.

\n

@UUID[Compendium.pf2e.equipment-effects.Item.Effect: Eye of the Unseen (Greater)]

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/eye-of-the-unseen.json b/packs/equipment/eye-of-the-unseen.json index be135ca6bd2..d7994183051 100644 --- a/packs/equipment/eye-of-the-unseen.json +++ b/packs/equipment/eye-of-the-unseen.json @@ -6,7 +6,7 @@ "baseItem": null, "containerId": "null", "description": { - "value": "

This prosthetic eye was designed by elven crafters but comes in a range of appearances for different ancestries. While wearing the eye, you gain a +1 item bonus to visual Perception checks.

\n
\n

Activate 2 command, envision

\n

Frequency once per day

\n
\n

Effect You focus on the eye to see the unseen. The eye casts @UUID[Compendium.pf2e.spells-srd.Item.See Invisibility] on you.

\n

@UUID[Compendium.pf2e.equipment-effects.Item.Effect: Eye of the Unseen]

" + "value": "

This prosthetic eye was designed by elven crafters but comes in a range of appearances for different ancestries. While wearing the eye, you gain a +1 item bonus to visual Perception checks.

\n
\n

Activate 2 command, envision

\n

Frequency once per day

\n
\n

Effect You focus on the eye to see the unseen. The eye casts @UUID[Compendium.pf2e.spells-srd.Item.See the Unseen] on you.

\n

@UUID[Compendium.pf2e.equipment-effects.Item.Effect: Eye of the Unseen]

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/fiddle-of-the-maestro.json b/packs/equipment/fiddle-of-the-maestro.json index 143998975fb..850807d1925 100644 --- a/packs/equipment/fiddle-of-the-maestro.json +++ b/packs/equipment/fiddle-of-the-maestro.json @@ -6,7 +6,7 @@ "baseItem": null, "containerId": null, "description": { - "value": "

This exquisite fiddle is perfectly carved and balanced to produce the purest sound while granting its player perfect balance and poise. It grants a +2 item bonus to Performance checks. If you're a master in Performance, while playing it you also gain a +1 status bonus to Reflex saves and a +1 item bonus to Dexterity-based skill checks. If you're legendary in Performance, the bonuses are +2.

\n

When you @UUID[Compendium.pf2e.actionspf2e.Item.Perform] with the fiddle, you can choose to create a harsh and discordant note. You critically fail the Performance check, shred the strings of the fiddle, and create an 8th-level @UUID[Compendium.pf2e.spells-srd.Item.Sound Burst], with a @Template[type:emanation|distance:40] around you instead of a @Template[type:burst|distance:10]. The fiddle can't be played again until the strings are replaced at a cost of 200 gp.

\n
\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from this instrument to cast a spell from its list.

\n\n
\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

This exquisite fiddle is perfectly carved and balanced to produce the purest sound while granting its player perfect balance and poise. It grants a +2 item bonus to Performance checks. If you're a master in Performance, while playing it you also gain a +1 status bonus to Reflex saves and a +1 item bonus to Dexterity-based skill checks. If you're legendary in Performance, the bonuses are +2.

\n

When you @UUID[Compendium.pf2e.actionspf2e.Item.Perform] with the fiddle, you can choose to create a harsh and discordant note. You critically fail the Performance check, shred the strings of the fiddle, and create an 8th-level @UUID[Compendium.pf2e.spells-srd.Item.Sound Burst], with a @Template[type:emanation|distance:40] around you instead of a @Template[type:burst|distance:10]. The fiddle can't be played again until the strings are replaced at a cost of 200 gp.

\n
\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from this instrument to cast a spell from its list.

\n\n
\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/fungal-armor.json b/packs/equipment/fungal-armor.json index 63924569d0e..4dd474bbdab 100644 --- a/packs/equipment/fungal-armor.json +++ b/packs/equipment/fungal-armor.json @@ -9,7 +9,7 @@ "checkPenalty": -1, "containerId": "null", "description": { - "value": "

This +2 greater resilient @UUID[Compendium.pf2e.equipment-srd.Item.Studded Leather Armor] is made of hardened fungus. Every day the armor grows dozens of unusual mushrooms that can be used for cooking, infused reagents, or common spell material components.

\n
\n

Activate r or a Envision

\n

Frequency once per day

\n

Trigger You are hit by a melee, ranged, or spell attack

\n
\n

Effect The attack misses you, dealing no damage as you transform into a cloud of spores. You gain the benefits of a @UUID[Compendium.pf2e.spells-srd.Item.Gaseous Form] spell for 1 minute.

\n

For the duration, a cloud of deadly spores surrounds you. Each breathing creature that begins its turn within 10 feet of you takes [[/r 6d8[poison]]] damage (@Check[type:fortitude|dc:35|basic:true|name:Fungal Armor Spores]).

\n

You can @UUID[Compendium.pf2e.actionspf2e.Item.Dismiss] the cloud form.

\n
\n

Craft Requirements Supply a casting of @UUID[Compendium.pf2e.spells-srd.Item.Cloudkill] and gaseous form.

" + "value": "

This +2 greater resilient @UUID[Compendium.pf2e.equipment-srd.Item.Studded Leather Armor] is made of hardened fungus. Every day the armor grows dozens of unusual mushrooms that can be used for cooking, infused reagents, or common spell material components.

\n
\n

Activate r or a Envision

\n

Frequency once per day

\n

Trigger You are hit by a melee, ranged, or spell attack

\n
\n

Effect The attack misses you, dealing no damage as you transform into a cloud of spores. You gain the benefits of a @UUID[Compendium.pf2e.spells-srd.Item.Vapor Form] spell for 1 minute.

\n

For the duration, a cloud of deadly spores surrounds you. Each breathing creature that begins its turn within 10 feet of you takes [[/r 6d8[poison]]] damage (@Check[type:fortitude|dc:35|basic:true|name:Fungal Armor Spores]).

\n

You can @UUID[Compendium.pf2e.actionspf2e.Item.Dismiss] the cloud form.

\n
\n

Craft Requirements Supply a casting of @UUID[Compendium.pf2e.spells-srd.Item.Cloudkill] and gaseous form.

" }, "dexCap": 3, "equippedBulk": { diff --git a/packs/equipment/gloaming-shard.json b/packs/equipment/gloaming-shard.json index 7e6acf40cc6..12ac00d38fd 100644 --- a/packs/equipment/gloaming-shard.json +++ b/packs/equipment/gloaming-shard.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

The blade of this +2 striking returning dagger shines the color of twilight, with a triangular lattice design on the hilt. A thin string of darkness connects your shadow to that of the blade, even once it leaves your hand.

\n
\n

Activate 2 Interact (shadow, teleportation)

\n

Frequency once per hour

\n
\n

Effect You make a thrown Strike with the gloaming shard at a target within 60 feet. Whether you hit or miss, rather than returning to you, the blade pulls you down into your own shadow and along the connecting thread. You instantly teleport to a space adjacent to the target of your Strike, as @UUID[Compendium.pf2e.spells-srd.Item.Dimension Door], and then catch the dagger in your hand.

" + "value": "

The blade of this +2 striking returning dagger shines the color of twilight, with a triangular lattice design on the hilt. A thin string of darkness connects your shadow to that of the blade, even once it leaves your hand.

\n
\n

Activate 2 Interact (shadow, teleportation)

\n

Frequency once per hour

\n
\n

Effect You make a thrown Strike with the gloaming shard at a target within 60 feet. Whether you hit or miss, rather than returning to you, the blade pulls you down into your own shadow and along the connecting thread. You instantly teleport to a space adjacent to the target of your Strike, as @UUID[Compendium.pf2e.spells-srd.Item.Translocate], and then catch the dagger in your hand.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/golden-blade-of-mzali.json b/packs/equipment/golden-blade-of-mzali.json index a6462031e0c..6d185d49cd3 100644 --- a/packs/equipment/golden-blade-of-mzali.json +++ b/packs/equipment/golden-blade-of-mzali.json @@ -21,7 +21,7 @@ "die": "d6" }, "description": { - "value": "

Each of these golden spears was forged in the days of old Mzali, when the sun kings ruled the city. The majority of these weapons are lost, most likely buried with warriors in tombs and temples sealed by Walkena's decrees. Walkena retains a single golden blade, which he grants to his Master of Spears.

\n

This +2 greater striking returning spear is coated in brilliant gold, and beautiful engravings run along the shaft, depicting the rising and setting of the sun against Mzali's skyline. The spear glows with the effects of 4th-level @UUID[Compendium.pf2e.spells-srd.Item.Light]. You can suppress or resume this light by using an action, which has the concentrate trait. When you hit a creature with the spear, it takes 1d6 additional fire damage. When you critically hit a creature with the spear, the creature takes [[/r 1d8[persistent,fire]]] damage and [[/r 1d8[bleed]]] as its blood boils away. Unlike normal when taking two types of persistent damage, a creature needs only a single successful flat check to remove both the fire and bleed damage.

\n
\n

Activate r envision

\n

Frequency once per day

\n

Trigger You critically hit a creature with the weapon

\n
\n

Effect You call upon the spear's light to guide the creature away from violence. The creature must choose one of the following options:

\n\n

Regardless of the choice, the spear loses its ability to glow with light until your next daily preparations.

\n
\n

Activate 2 envision, Interact

\n

Frequency once per day

\n
\n

Effect The spear casts 7th-level @UUID[Compendium.pf2e.spells-srd.Item.Elemental Form] on you, choosing fire as the form's trait. The spear loses its additional fire damage until your next daily preparations.

" + "value": "

Each of these golden spears was forged in the days of old Mzali, when the sun kings ruled the city. The majority of these weapons are lost, most likely buried with warriors in tombs and temples sealed by Walkena's decrees. Walkena retains a single golden blade, which he grants to his Master of Spears.

\n

This +2 greater striking returning spear is coated in brilliant gold, and beautiful engravings run along the shaft, depicting the rising and setting of the sun against Mzali's skyline. The spear glows with the effects of 4th-level @UUID[Compendium.pf2e.spells-srd.Item.Light]. You can suppress or resume this light by using an action, which has the concentrate trait. When you hit a creature with the spear, it takes 1d6 additional fire damage. When you critically hit a creature with the spear, the creature takes [[/r 1d8[persistent,fire]]] damage and [[/r 1d8[bleed]]] as its blood boils away. Unlike normal when taking two types of persistent damage, a creature needs only a single successful flat check to remove both the fire and bleed damage.

\n
\n

Activate r envision

\n

Frequency once per day

\n

Trigger You critically hit a creature with the weapon

\n
\n

Effect You call upon the spear's light to guide the creature away from violence. The creature must choose one of the following options:

\n\n

Regardless of the choice, the spear loses its ability to glow with light until your next daily preparations.

\n
\n

Activate 2 envision, Interact

\n

Frequency once per day

\n
\n

Effect The spear casts 7th-level @UUID[Compendium.pf2e.spells-srd.Item.Elemental Form] on you, choosing fire as the form's trait. The spear loses its additional fire damage until your next daily preparations.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/golden-goose.json b/packs/equipment/golden-goose.json index f4de2848740..3f05cf2b3b0 100644 --- a/packs/equipment/golden-goose.json +++ b/packs/equipment/golden-goose.json @@ -6,7 +6,7 @@ "baseItem": null, "containerId": null, "description": { - "value": "

This life-sized, hollow, golden goose statuette has an open, fanged mouth and an unsettling aura of hunger. Fiends sometimes present it as a gift to mortals whose greed makes them susceptible to temptation. While the golden goose can be used without malice, those who possess such a thing often find its glittering lure erodes their morals over time.

\n
\n

Activate Interact

\n

Frequency once per day

\n

Effect You feed the goose the warm, still-bloody heart of any sapient, non-evil creature who died within the past hour. The golden goose's eyes flare red as it chews the heart into pulp. Once the heart is destroyed, the goose lays a golden egg worth 50 gp, or 100 gp if you murdered the creature for no reason other than to feed the goose.

\n

After 12 such eggs are laid, the next time you activate the golden goose, it transmutes your heart to gold. This effect functions as @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone], with a @Check[type:fortitude|dc:30] save to resist. If you become petrified, you turn to solid, transparent stone. Your heart becomes a golden egg worth 100 gp, which can be retrieved only by shattering your body. Whether or not you turn to stone, the golden goose dissipates with a honk into sulfurous smoke.

" + "value": "

This life-sized, hollow, golden goose statuette has an open, fanged mouth and an unsettling aura of hunger. Fiends sometimes present it as a gift to mortals whose greed makes them susceptible to temptation. While the golden goose can be used without malice, those who possess such a thing often find its glittering lure erodes their morals over time.

\n
\n

Activate Interact

\n

Frequency once per day

\n

Effect You feed the goose the warm, still-bloody heart of any sapient, non-evil creature who died within the past hour. The golden goose's eyes flare red as it chews the heart into pulp. Once the heart is destroyed, the goose lays a golden egg worth 50 gp, or 100 gp if you murdered the creature for no reason other than to feed the goose.

\n

After 12 such eggs are laid, the next time you activate the golden goose, it transmutes your heart to gold. This effect functions as @UUID[Compendium.pf2e.spells-srd.Item.Petrify], with a @Check[type:fortitude|dc:30] save to resist. If you become petrified, you turn to solid, transparent stone. Your heart becomes a golden egg worth 100 gp, which can be retrieved only by shattering your body. Whether or not you turn to stone, the golden goose dissipates with a honk into sulfurous smoke.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/hand-of-the-mage.json b/packs/equipment/hand-of-the-mage.json index 9a1f8e6b27e..198c24b2f26 100644 --- a/packs/equipment/hand-of-the-mage.json +++ b/packs/equipment/hand-of-the-mage.json @@ -6,7 +6,7 @@ "baseItem": null, "containerId": null, "description": { - "value": "

This mummified elf hand hangs on a golden chain, its gnarled fingers locked in a peculiar pattern.

\n

Activate D command, envision

\n
\n

Effect You cast @UUID[Compendium.pf2e.spells-srd.Item.Mage Hand].

" + "value": "

This mummified elf hand hangs on a golden chain, its gnarled fingers locked in a peculiar pattern.

\n

Activate D command, envision

\n
\n

Effect You cast @UUID[Compendium.pf2e.spells-srd.Item.Telekinetic Hand].

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/herd-mask.json b/packs/equipment/herd-mask.json index 99dfa0fd75d..1d3724b3924 100644 --- a/packs/equipment/herd-mask.json +++ b/packs/equipment/herd-mask.json @@ -6,7 +6,7 @@ "baseItem": null, "containerId": "null", "description": { - "value": "

All herd masks are linked to at least one other herd mask and are usually sold in sets of multiple masks. Linked herd masks look like one another, with only slight differences to tell them apart.

\n
\n

Activate 1 envision

\n

Frequency once per day

\n
\n

Effect You swap locations with another creature wearing a linked herd mask within 100 feet. If you and the creature you swapped with are disguised as each other, other creatures gain an immediate Perception check against the lower of your or the other wearer's Deception DCs to Impersonate each other. On a failure, they don't realize the swap occurred.

\n
\n

Craft Requirements Supply a casting of @UUID[Compendium.pf2e.spells-srd.Item.Dimension Door]. You can link a herd mask you create to another herd mask in your possession when you finish crafting it, which causes it to be linked to the chosen mask as well as all other herd masks that are also linked to the chosen mask.

" + "value": "

All herd masks are linked to at least one other herd mask and are usually sold in sets of multiple masks. Linked herd masks look like one another, with only slight differences to tell them apart.

\n
\n

Activate 1 envision

\n

Frequency once per day

\n
\n

Effect You swap locations with another creature wearing a linked herd mask within 100 feet. If you and the creature you swapped with are disguised as each other, other creatures gain an immediate Perception check against the lower of your or the other wearer's Deception DCs to Impersonate each other. On a failure, they don't realize the swap occurred.

\n
\n

Craft Requirements Supply a casting of @UUID[Compendium.pf2e.spells-srd.Item.Translocate]. You can link a herd mask you create to another herd mask in your possession when you finish crafting it, which causes it to be linked to the chosen mask as well as all other herd masks that are also linked to the chosen mask.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/knapsack-of-halflingkind-greater.json b/packs/equipment/knapsack-of-halflingkind-greater.json index 9cd39efd0d5..468131dc534 100644 --- a/packs/equipment/knapsack-of-halflingkind-greater.json +++ b/packs/equipment/knapsack-of-halflingkind-greater.json @@ -10,7 +10,7 @@ "collapsed": false, "containerId": null, "description": { - "value": "

This sturdy leather satchel contains five compartments fastened with large clasps. The first compartment is lined in blue satin and contains an extradimensional space equivalent to a @UUID[Compendium.pf2e.equipment-srd.Item.Bag of Holding (Type II)].

\n

The second compartment has no lining. You can pull forth cookware and cooking utensils from it. Once they have been used to prepare a meal, the items transform into plates and silverware, and they evaporate once the meal has been eaten, taking any leftovers with them. The cookware reappears cleaned in the compartment 1 hour later. The compartment provides only kitchenware, not any food.

\n

The third compartment is lined with plush purple velvet and contains berry tarts wrapped in parchment paper. A creature can unwrap and eat one tart with an Interact action to regain [[/r 4d8+8]] Hit Points. The knapsack produces four tarts per day, which appear at breakfast time. Any tarts not eaten by the end of the day evaporate.

\n

The fourth compartment is lined in golden velvet. Once per day, you can draw a lucky magic sling bullet from this compartment. If you attack with this sling bullet, you roll twice and use the better result on your attack roll and your damage roll. This is a fortune effect. The stone becomes non-magical if not hurled by the end of your turn. Once activated, this compartment stitches itself shut until the next day.

\n

The bag's fifth compartment is lined in black wool. Once per day, you can unfold this compartment into a 5-foot-diameter portal on the ground. The first person to Step into the portal from an adjacent square is teleported away. This has the same effect as an 5th-level @UUID[Compendium.pf2e.spells-srd.Item.Dimension Door] spell, except the affected creature takes the knapsack with them. When the portal is used, or at the start of your next turn if it hasn't been used, the compartment closes automatically and can't be unfolded until the next day.

" + "value": "

This sturdy leather satchel contains five compartments fastened with large clasps. The first compartment is lined in blue satin and contains an extradimensional space equivalent to a @UUID[Compendium.pf2e.equipment-srd.Item.Bag of Holding (Type II)].

\n

The second compartment has no lining. You can pull forth cookware and cooking utensils from it. Once they have been used to prepare a meal, the items transform into plates and silverware, and they evaporate once the meal has been eaten, taking any leftovers with them. The cookware reappears cleaned in the compartment 1 hour later. The compartment provides only kitchenware, not any food.

\n

The third compartment is lined with plush purple velvet and contains berry tarts wrapped in parchment paper. A creature can unwrap and eat one tart with an Interact action to regain [[/r 4d8+8]] Hit Points. The knapsack produces four tarts per day, which appear at breakfast time. Any tarts not eaten by the end of the day evaporate.

\n

The fourth compartment is lined in golden velvet. Once per day, you can draw a lucky magic sling bullet from this compartment. If you attack with this sling bullet, you roll twice and use the better result on your attack roll and your damage roll. This is a fortune effect. The stone becomes non-magical if not hurled by the end of your turn. Once activated, this compartment stitches itself shut until the next day.

\n

The bag's fifth compartment is lined in black wool. Once per day, you can unfold this compartment into a 5-foot-diameter portal on the ground. The first person to Step into the portal from an adjacent square is teleported away. This has the same effect as an 5th-level @UUID[Compendium.pf2e.spells-srd.Item.Translocate] spell, except the affected creature takes the knapsack with them. When the portal is used, or at the start of your next turn if it hasn't been used, the compartment closes automatically and can't be unfolded until the next day.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/linguists-dictionary-greater.json b/packs/equipment/linguists-dictionary-greater.json index 3728caffc61..5917b1a3af2 100644 --- a/packs/equipment/linguists-dictionary-greater.json +++ b/packs/equipment/linguists-dictionary-greater.json @@ -6,7 +6,7 @@ "baseItem": null, "containerId": null, "description": { - "value": "

Bound in sturdy leather, this thick book has several colorful bookmarks and page dividers. Its title and text shift between numerous languages.

\n

ActivateF envision

\n

Frequency once per day

\n

Requirements Your last action was to cast a spell prepared from this grimoire that allows understanding of another language, such as @UUID[Compendium.pf2e.spells-srd.Item.Comprehend Language] or @UUID[Compendium.pf2e.spells-srd.Item.Tongues]

\n
\n

Effect The grimoire absorbs knowledge of one language translated this way (caster's choice if more than one), allowing its bearer to communicate on a rudimentary level in that language even after the spell's duration has elapsed. The greater linguist's dictionary can hold three languages at a time.

" + "value": "

Bound in sturdy leather, this thick book has several colorful bookmarks and page dividers. Its title and text shift between numerous languages.

\n

ActivateF envision

\n

Frequency once per day

\n

Requirements Your last action was to cast a spell prepared from this grimoire that allows understanding of another language, such as @UUID[Compendium.pf2e.spells-srd.Item.Comprehend Language] or @UUID[Compendium.pf2e.spells-srd.Item.Truespeech]

\n
\n

Effect The grimoire absorbs knowledge of one language translated this way (caster's choice if more than one), allowing its bearer to communicate on a rudimentary level in that language even after the spell's duration has elapsed. The greater linguist's dictionary can hold three languages at a time.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/linguists-dictionary.json b/packs/equipment/linguists-dictionary.json index e022549fa99..cdfe701853b 100644 --- a/packs/equipment/linguists-dictionary.json +++ b/packs/equipment/linguists-dictionary.json @@ -6,7 +6,7 @@ "baseItem": null, "containerId": null, "description": { - "value": "

Bound in sturdy leather, this thick book has several colorful bookmarks and page dividers. Its title and text shift between numerous languages.

\n

ActivateF envision

\n

Frequency once per day

\n

Requirements Your last action was to cast a spell prepared from this grimoire that allows understanding of another language, such as @UUID[Compendium.pf2e.spells-srd.Item.Comprehend Language] or @UUID[Compendium.pf2e.spells-srd.Item.Tongues]

\n
\n

Effect The grimoire absorbs knowledge of one language translated this way (caster's choice if more than one), allowing its bearer to communicate on a rudimentary level in that language even after the spell's duration has elapsed. The linguist's dictionary can hold one language at a time.

" + "value": "

Bound in sturdy leather, this thick book has several colorful bookmarks and page dividers. Its title and text shift between numerous languages.

\n

ActivateF envision

\n

Frequency once per day

\n

Requirements Your last action was to cast a spell prepared from this grimoire that allows understanding of another language, such as @UUID[Compendium.pf2e.spells-srd.Item.Comprehend Language] or @UUID[Compendium.pf2e.spells-srd.Item.Truespeech]

\n
\n

Effect The grimoire absorbs knowledge of one language translated this way (caster's choice if more than one), allowing its bearer to communicate on a rudimentary level in that language even after the spell's duration has elapsed. The linguist's dictionary can hold one language at a time.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/linis-leafstick.json b/packs/equipment/linis-leafstick.json index 16b85d5df17..55b32921241 100644 --- a/packs/equipment/linis-leafstick.json +++ b/packs/equipment/linis-leafstick.json @@ -6,7 +6,7 @@ "baseItem": null, "containerId": "null", "description": { - "value": "

Moss and winding vines give this gnarled staff of wild wood a vibrant green tinge. You created this staff to aid you in speaking to the plants you met on your adventure and beseeching them to come to your aid.

\n
\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

Moss and winding vines give this gnarled staff of wild wood a vibrant green tinge. You created this staff to aid you in speaking to the plants you met on your adventure and beseeching them to come to your aid.

\n
\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/midday-lantern-greater.json b/packs/equipment/midday-lantern-greater.json index 94f25ca9d8e..0afb10a29f2 100644 --- a/packs/equipment/midday-lantern-greater.json +++ b/packs/equipment/midday-lantern-greater.json @@ -6,7 +6,7 @@ "baseItem": null, "containerId": "null", "description": { - "value": "

This hooded lantern is made from brilliant, reinforced gold engraved with the image of the sun high in the sky. The lantern uses oil, as a standard lantern, except that any light the lantern emits is magical and similar to sunlight. The lantern doesn't emit dim light, instead only emitting bright light to its normal radius (20 feet for typical lights when using oil). This bright light is close enough to sunlight to open temple doors that require sunlight or similar light, but it doesn't shine direct sunlight, so it doesn't trigger effects such as a vampire's sunlight weakness.

\n
\n

Activate 1 to 3 envision, Interact

\n

Frequency once per day

\n
\n

Effect You raise the lantern and unleash a blast of powerful sunlight. The blast has the effects of 6th-level @UUID[Compendium.pf2e.spells-srd.Item.Scorching Ray] using a spell attack roll of [[/r {1d20+26} #Midday Lantern (Greater)]]{+26}, with its effect determined by the number of actions you used to activate the lantern.

" + "value": "

This hooded lantern is made from brilliant, reinforced gold engraved with the image of the sun high in the sky. The lantern uses oil, as a standard lantern, except that any light the lantern emits is magical and similar to sunlight. The lantern doesn't emit dim light, instead only emitting bright light to its normal radius (20 feet for typical lights when using oil). This bright light is close enough to sunlight to open temple doors that require sunlight or similar light, but it doesn't shine direct sunlight, so it doesn't trigger effects such as a vampire's sunlight weakness.

\n
\n

Activate 1 to 3 envision, Interact

\n

Frequency once per day

\n
\n

Effect You raise the lantern and unleash a blast of powerful sunlight. The blast has the effects of 6th-level @UUID[Compendium.pf2e.spells-srd.Item.Blazing Bolt] using a spell attack roll of [[/r {1d20+26} #Midday Lantern (Greater)]]{+26}, with its effect determined by the number of actions you used to activate the lantern.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/midday-lantern-lesser.json b/packs/equipment/midday-lantern-lesser.json index 15943de287a..f9cb9a7034a 100644 --- a/packs/equipment/midday-lantern-lesser.json +++ b/packs/equipment/midday-lantern-lesser.json @@ -6,7 +6,7 @@ "baseItem": null, "containerId": "null", "description": { - "value": "

This hooded lantern is made from brilliant, reinforced gold engraved with the image of the sun high in the sky. The lantern uses oil, as a standard lantern, except that any light the lantern emits is magical and similar to sunlight. The lantern doesn't emit dim light, instead only emitting bright light to its normal radius (20 feet for typical lights when using oil). This bright light is close enough to sunlight to open temple doors that require sunlight or similar light, but it doesn't shine direct sunlight, so it doesn't trigger effects such as a vampire's sunlight weakness.

\n
\n

Activate 1 to 3 envision, Interact

\n

Frequency once per day

\n
\n

Effect You raise the lantern and unleash a blast of powerful sunlight. The blast has the effects of 2nd-level @UUID[Compendium.pf2e.spells-srd.Item.Scorching Ray] using a spell attack roll of [[/r {1d20+14} #Midday Lantern (Lesser)]]{+14}, with its effect determined by the number of actions you used to activate the lantern.

" + "value": "

This hooded lantern is made from brilliant, reinforced gold engraved with the image of the sun high in the sky. The lantern uses oil, as a standard lantern, except that any light the lantern emits is magical and similar to sunlight. The lantern doesn't emit dim light, instead only emitting bright light to its normal radius (20 feet for typical lights when using oil). This bright light is close enough to sunlight to open temple doors that require sunlight or similar light, but it doesn't shine direct sunlight, so it doesn't trigger effects such as a vampire's sunlight weakness.

\n
\n

Activate 1 to 3 envision, Interact

\n

Frequency once per day

\n
\n

Effect You raise the lantern and unleash a blast of powerful sunlight. The blast has the effects of 2nd-level @UUID[Compendium.pf2e.spells-srd.Item.Blazing Bolt] using a spell attack roll of [[/r {1d20+14} #Midday Lantern (Lesser)]]{+14}, with its effect determined by the number of actions you used to activate the lantern.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/midday-lantern-major.json b/packs/equipment/midday-lantern-major.json index 15d3d38f046..126f02876fa 100644 --- a/packs/equipment/midday-lantern-major.json +++ b/packs/equipment/midday-lantern-major.json @@ -6,7 +6,7 @@ "baseItem": null, "containerId": "null", "description": { - "value": "

This hooded lantern is made from brilliant, reinforced gold engraved with the image of the sun high in the sky. The lantern uses oil, as a standard lantern, except that any light the lantern emits is magical and similar to sunlight. The lantern doesn't emit dim light, instead only emitting bright light to its normal radius (20 feet for typical lights when using oil). This bright light is close enough to sunlight to open temple doors that require sunlight or similar light, but it doesn't shine direct sunlight, so it doesn't trigger effects such as a vampire's sunlight weakness.

\n
\n

Activate 1 to 3 envision, Interact

\n

Frequency once per day

\n
\n

Effect You raise the lantern and unleash a blast of powerful sunlight. The blast has the effects of 8th-level @UUID[Compendium.pf2e.spells-srd.Item.Scorching Ray] using a spell attack roll of [[/r {1d20+32} #Midday Lantern (Major)]]{+32}, with its effect determined by the number of actions you used to activate the lantern.

" + "value": "

This hooded lantern is made from brilliant, reinforced gold engraved with the image of the sun high in the sky. The lantern uses oil, as a standard lantern, except that any light the lantern emits is magical and similar to sunlight. The lantern doesn't emit dim light, instead only emitting bright light to its normal radius (20 feet for typical lights when using oil). This bright light is close enough to sunlight to open temple doors that require sunlight or similar light, but it doesn't shine direct sunlight, so it doesn't trigger effects such as a vampire's sunlight weakness.

\n
\n

Activate 1 to 3 envision, Interact

\n

Frequency once per day

\n
\n

Effect You raise the lantern and unleash a blast of powerful sunlight. The blast has the effects of 8th-level @UUID[Compendium.pf2e.spells-srd.Item.Blazing Bolt] using a spell attack roll of [[/r {1d20+32} #Midday Lantern (Major)]]{+32}, with its effect determined by the number of actions you used to activate the lantern.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/midday-lantern-moderate.json b/packs/equipment/midday-lantern-moderate.json index 4bd2ced7701..2b2c8058551 100644 --- a/packs/equipment/midday-lantern-moderate.json +++ b/packs/equipment/midday-lantern-moderate.json @@ -6,7 +6,7 @@ "baseItem": null, "containerId": "null", "description": { - "value": "

This hooded lantern is made from brilliant, reinforced gold engraved with the image of the sun high in the sky. The lantern uses oil, as a standard lantern, except that any light the lantern emits is magical and similar to sunlight. The lantern doesn't emit dim light, instead only emitting bright light to its normal radius (20 feet for typical lights when using oil). This bright light is close enough to sunlight to open temple doors that require sunlight or similar light, but it doesn't shine direct sunlight, so it doesn't trigger effects such as a vampire's sunlight weakness.

\n
\n

Activate 1 to 3 envision, Interact

\n

Frequency once per day

\n
\n

Effect You raise the lantern and unleash a blast of powerful sunlight. The blast has the effects of 4th-level @UUID[Compendium.pf2e.spells-srd.Item.Scorching Ray] using a spell attack roll of [[/r {1d20+20} #Midday Lantern (Moderate)]]{+20}, with its effect determined by the number of actions you used to activate the lantern.

" + "value": "

This hooded lantern is made from brilliant, reinforced gold engraved with the image of the sun high in the sky. The lantern uses oil, as a standard lantern, except that any light the lantern emits is magical and similar to sunlight. The lantern doesn't emit dim light, instead only emitting bright light to its normal radius (20 feet for typical lights when using oil). This bright light is close enough to sunlight to open temple doors that require sunlight or similar light, but it doesn't shine direct sunlight, so it doesn't trigger effects such as a vampire's sunlight weakness.

\n
\n

Activate 1 to 3 envision, Interact

\n

Frequency once per day

\n
\n

Effect You raise the lantern and unleash a blast of powerful sunlight. The blast has the effects of 4th-level @UUID[Compendium.pf2e.spells-srd.Item.Blazing Bolt] using a spell attack roll of [[/r {1d20+20} #Midday Lantern (Moderate)]]{+20}, with its effect determined by the number of actions you used to activate the lantern.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/nectar-of-purification.json b/packs/equipment/nectar-of-purification.json index 4120388f2e4..4d09d2a901d 100644 --- a/packs/equipment/nectar-of-purification.json +++ b/packs/equipment/nectar-of-purification.json @@ -19,7 +19,7 @@ }, "containerId": null, "description": { - "value": "

Activate A Interact

\n

A shimmering liquid, nectar of purification is often stored in bottles similar to those used for vinegar. This oil casts a 1st-level @UUID[Compendium.pf2e.spells-srd.Item.Purify Food and Drink] spell over any food or drink onto which it's poured. The nectar evaporates as it takes effect, leaving the taste and texture of the food or drink unaltered.

" + "value": "

Activate A Interact

\n

A shimmering liquid, nectar of purification is often stored in bottles similar to those used for vinegar. This oil casts a 1st-level @UUID[Compendium.pf2e.spells-srd.Item.Cleanse Cuisine] spell over any food or drink onto which it's poured. The nectar evaporates as it takes effect, leaving the taste and texture of the food or drink unaltered.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/pathfinders-mentor.json b/packs/equipment/pathfinders-mentor.json index 04b14474355..86b4094b4ca 100644 --- a/packs/equipment/pathfinders-mentor.json +++ b/packs/equipment/pathfinders-mentor.json @@ -6,7 +6,7 @@ "baseItem": null, "containerId": null, "description": { - "value": "

Perception [[/r 1d20+15]]{+15}; precise vision 30 feet, imprecise hearing 30 feet

\n

Communication telepathy (Common and two other common languages)

\n

Skills Pathfinder Lore [[/r 1d20+15]]{+15}, Society [[/r 1d20+13]]{+13}, Survival [[/r 1d20+13]]{+13}

\n

Int +3, Wis +3, Cha +1

\n

Will [[/r 1d20+14]]{+14}

\n
\n

A Pathfinder's mentor is a bi‑resonant wayfinder that has developed sapience. Most Pathfinder's mentors are eager explorers that object to staying in one location for long, urging their bearers toward ancient ruins to explore, relics to study, and discoveries to make. To this end, the wayfinder acts as a guide, making Survival checks on your behalf during your travels. A Pathfinder's mentor also has the following activations.

\n

Activate 1 command, envision

\n

Effect The wayfinder casts @UUID[Compendium.pf2e.spells-srd.Item.Know Direction] on you.

\n
\n

Activate 1 minute (command, envision, Interact)

\n

Frequency once per day

\n

Effect The wayfinder casts @UUID[Compendium.pf2e.spells-srd.Item.Wanderer's Guide] on you.

" + "value": "

Perception [[/r 1d20+15]]{+15}; precise vision 30 feet, imprecise hearing 30 feet

\n

Communication telepathy (Common and two other common languages)

\n

Skills Pathfinder Lore [[/r 1d20+15]]{+15}, Society [[/r 1d20+13]]{+13}, Survival [[/r 1d20+13]]{+13}

\n

Int +3, Wis +3, Cha +1

\n

Will [[/r 1d20+14]]{+14}

\n
\n

A Pathfinder's mentor is a bi‑resonant wayfinder that has developed sapience. Most Pathfinder's mentors are eager explorers that object to staying in one location for long, urging their bearers toward ancient ruins to explore, relics to study, and discoveries to make. To this end, the wayfinder acts as a guide, making Survival checks on your behalf during your travels. A Pathfinder's mentor also has the following activations.

\n

Activate 1 command, envision

\n

Effect The wayfinder casts @UUID[Compendium.pf2e.spells-srd.Item.Know the Way] on you.

\n
\n

Activate 1 minute (command, envision, Interact)

\n

Frequency once per day

\n

Effect The wayfinder casts @UUID[Compendium.pf2e.spells-srd.Item.Wanderer's Guide] on you.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/petrification-cannon.json b/packs/equipment/petrification-cannon.json index a6e4b4c03f1..40a6f530eba 100644 --- a/packs/equipment/petrification-cannon.json +++ b/packs/equipment/petrification-cannon.json @@ -21,7 +21,7 @@ "die": "d6" }, "description": { - "value": "

Built from the taxidermic body of a basilisk, a petrification cannon functions as a +2 greater striking double-barreled musket. A petrification cannon can be activated to fire a beam of energy that transforms flesh into stone.

\n
\n

Activate 1 Interact (magical, transmutation)

\n

Frequency once per hour

\n
\n

Effect A beam of coiling energy leaps from the petrification cannon at a target within 60 feet. The target must attempt a @Check[type:fortitude|dc:34] save against DC 34 with the effects of @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone].

\n
\n

Craft Requirements The initial raw materials must include the body of a basilisk.

" + "value": "

Built from the taxidermic body of a basilisk, a petrification cannon functions as a +2 greater striking double-barreled musket. A petrification cannon can be activated to fire a beam of energy that transforms flesh into stone.

\n
\n

Activate 1 Interact (magical, transmutation)

\n

Frequency once per hour

\n
\n

Effect A beam of coiling energy leaps from the petrification cannon at a target within 60 feet. The target must attempt a @Check[type:fortitude|dc:34] save against DC 34 with the effects of @UUID[Compendium.pf2e.spells-srd.Item.Petrify].

\n
\n

Craft Requirements The initial raw materials must include the body of a basilisk.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/pirate-staff.json b/packs/equipment/pirate-staff.json index 7cdb45d59da..70b677f454e 100644 --- a/packs/equipment/pirate-staff.json +++ b/packs/equipment/pirate-staff.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

Carved of driftwood stained white with the salt of the sea, a pirate staff has jewels and gold pieces embedded in the wood. A skull and crossbones sit on top. When used as a weapon, the staff is a +2 striking fearsome staff. While wielding the staff, you gain a +2 circumstance bonus to Intimidation checks to @UUID[Compendium.pf2e.actionspf2e.Item.Coerce].

\n
\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n
\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

Carved of driftwood stained white with the salt of the sea, a pirate staff has jewels and gold pieces embedded in the wood. A skull and crossbones sit on top. When used as a weapon, the staff is a +2 striking fearsome staff. While wielding the staff, you gain a +2 circumstance bonus to Intimidation checks to @UUID[Compendium.pf2e.actionspf2e.Item.Coerce].

\n
\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n
\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/pistol-of-wonder.json b/packs/equipment/pistol-of-wonder.json index a85b15efd9c..727ff926396 100644 --- a/packs/equipment/pistol-of-wonder.json +++ b/packs/equipment/pistol-of-wonder.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

This +2 greater striking flintlock pistol bears strange, jagged markings of erratic design and has an oddly squishy grip. It can be activated to produce a variety of unusual effects.

\n

Activation 2 command, Interact

\n
\n

Effect Choose a creature within 60 feet and roll a percentile die on the table below to determine the pistol's effect. If an entry lists a spell, the pistol Casts that Spell at the indicated level (or at its lowest level, if no level is listed). You make any decisions for a spell cast by the pistol unless otherwise indicated, except that it must only target the creature you chose, or the creature you chose must be the center of the spell's area, if it has an area but no targets. The only exception to the limitation on targeting is if the effect specifically states it targets you. If the spell's range is less than 60 feet, increase the range to 60 feet.

\n

Any spell DC required is DC 29, and any spell attack roll required is +21. If the pistol casts a spell on you, you don't get a saving throw or any other defense against it. Once activated, the pistol can't be activated again for [[/r 1d4 #hours]]{1d4 hours}.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d%Wondrous Effect
1-2The pistol casts @UUID[Compendium.pf2e.spells-srd.Item.Phantom Steed] (4th level) to produce a pale horse adjacent to you; only you can ride it.
3The target becomes a shiny metal color (bronze, copper, or iron) and any sound or speech becomes tinny and robotic in nature; this effect lasts 1 month.
4-5The pistol casts @UUID[Compendium.pf2e.spells-srd.Item.Dimensional Anchor].
6@UUID[Compendium.pf2e.spells-srd.Item.Modify Memory] (6th level) causes the target to forget you ever existed; you can't Sustain the Spell.
7-13A short rod protrudes from the pistol and unfurls a small flag that reads \"Bang!\". The pistol can't be fired until the flag is removed, which requires a single Interact action.
14-16You are pushed 30 feet directly away from the target; if you hit an object or creature, you stop, but take falling damage equal to the distance you moved (if you hit a creature, it takes the same amount of falling damage).
17-19The target is pushed 30 feet directly away from you; if it hits an object or creature, it stops, but takes falling damage equal to the distance it moved (if it hits another creature, the othercreature takes the same amount of falling damage).
20You don't need to eat or drink for 1 week.
21-25The pistol casts @UUID[Compendium.pf2e.spells-srd.Item.Cloudkill].
26-30The pistol casts @UUID[Compendium.pf2e.spells-srd.Item.Heroism] on you.
31The pistol casts @UUID[Compendium.pf2e.spells-srd.Item.Tree Shape] on you, except you appear as a Medium wooden grave marker bearing your name and the current date; you can't Dismiss the spell for 1 round.
32The pistol casts @UUID[Compendium.pf2e.spells-srd.Item.Mask of Terror], except the target appears as a more fearsome and violent version of itself to all observers.
33-35The target knows you have a bullet with its name on it; the first time you Strike the target with the pistol before the end of your next turn, roll the attack roll twice and take the highest result (this is a fortune effect).
36-37The pistol casts @UUID[Compendium.pf2e.spells-srd.Item.Cloak of Colors] on you with a duration of 1d10 rounds.
38-47The pistol casts @UUID[Compendium.pf2e.spells-srd.Item.Hydraulic Push] (4th level) as water streams from the pistol.
48-50The pistol casts @UUID[Compendium.pf2e.spells-srd.Item.Dimension Door] on you, teleporting you to the space adjacent to the target opposite your current position; if that space isn't clear, you instead teleport to the nearest open space.
51The pistol casts @UUID[Compendium.pf2e.spells-srd.Item.Disintegrate].
52Dozens of tattered, nonmagical playing cards burst from the pistol's barrel.
53-54Shadows crowd around the target, making all creatures @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to the target while not in bright light; this effect lasts for 1 hour.
55-57Normal vegetation within 30 feet of the target immediately dies and turns to ash.
58The pistol casts @UUID[Compendium.pf2e.spells-srd.Item.Dinosaur Form] on you to transform you into a triceratops; the pistol protrudes from the base of your front horn, and you can fire (but not reload) the pistol while in this form.
59All non-artifact ammunition in your possession crumbles to dust.
60-69You are @UUID[Compendium.pf2e.conditionitems.Item.Quickened] for 1 minute. You can use the extra action only to reload or fire the pistol.
70-71The target is @UUID[Compendium.pf2e.conditionitems.Item.Quickened] for 1 minute. It can use the extra action only to Step or Stride.
72-79The pistol casts @UUID[Compendium.pf2e.spells-srd.Item.Phantasmal Killer].
80-81Dozens of bullet holes appear in the target's nonmagical clothing. The effect is purely cosmetic.
82-85The pistol casts @UUID[Compendium.pf2e.spells-srd.Item.Outcast's Curse].
86The pistol vanishes, reappearing among your possessions once it can be activated again.
87-91The pistol casts @UUID[Compendium.pf2e.spells-srd.Item.Solid Fog], but with swirling dust and sand instead of fog.
92-96The pistol casts @UUID[Compendium.pf2e.spells-srd.Item.Stoneskin] on you, making your skin rough and leathery; the target ignores the resistance you gain from this spell, and the target's attacks don't reduce the spell's duration.
97-99The pistol casts @UUID[Compendium.pf2e.spells-srd.Item.Uncontrollable Dance] with a duration of 3 rounds, even on a failure or critical failure.
100Reroll two results and apply both in the order rolled; further results of 100 on these rerolls have no effect.
" + "value": "

This +2 greater striking flintlock pistol bears strange, jagged markings of erratic design and has an oddly squishy grip. It can be activated to produce a variety of unusual effects.

\n

Activation 2 command, Interact

\n
\n

Effect Choose a creature within 60 feet and roll a percentile die on the table below to determine the pistol's effect. If an entry lists a spell, the pistol Casts that Spell at the indicated level (or at its lowest level, if no level is listed). You make any decisions for a spell cast by the pistol unless otherwise indicated, except that it must only target the creature you chose, or the creature you chose must be the center of the spell's area, if it has an area but no targets. The only exception to the limitation on targeting is if the effect specifically states it targets you. If the spell's range is less than 60 feet, increase the range to 60 feet.

\n

Any spell DC required is DC 29, and any spell attack roll required is +21. If the pistol casts a spell on you, you don't get a saving throw or any other defense against it. Once activated, the pistol can't be activated again for [[/r 1d4 #hours]]{1d4 hours}.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d%Wondrous Effect
1-2The pistol casts @UUID[Compendium.pf2e.spells-srd.Item.Phantom Steed] (4th level) to produce a pale horse adjacent to you; only you can ride it.
3The target becomes a shiny metal color (bronze, copper, or iron) and any sound or speech becomes tinny and robotic in nature; this effect lasts 1 month.
4-5The pistol casts @UUID[Compendium.pf2e.spells-srd.Item.Dimensional Anchor].
6@UUID[Compendium.pf2e.spells-srd.Item.Modify Memory] (6th level) causes the target to forget you ever existed; you can't Sustain the Spell.
7-13A short rod protrudes from the pistol and unfurls a small flag that reads \"Bang!\". The pistol can't be fired until the flag is removed, which requires a single Interact action.
14-16You are pushed 30 feet directly away from the target; if you hit an object or creature, you stop, but take falling damage equal to the distance you moved (if you hit a creature, it takes the same amount of falling damage).
17-19The target is pushed 30 feet directly away from you; if it hits an object or creature, it stops, but takes falling damage equal to the distance it moved (if it hits another creature, the othercreature takes the same amount of falling damage).
20You don't need to eat or drink for 1 week.
21-25The pistol casts @UUID[Compendium.pf2e.spells-srd.Item.Cloudkill].
26-30The pistol casts @UUID[Compendium.pf2e.spells-srd.Item.Heroism] on you.
31The pistol casts @UUID[Compendium.pf2e.spells-srd.Item.Tree Shape] on you, except you appear as a Medium wooden grave marker bearing your name and the current date; you can't Dismiss the spell for 1 round.
32The pistol casts @UUID[Compendium.pf2e.spells-srd.Item.Mask of Terror], except the target appears as a more fearsome and violent version of itself to all observers.
33-35The target knows you have a bullet with its name on it; the first time you Strike the target with the pistol before the end of your next turn, roll the attack roll twice and take the highest result (this is a fortune effect).
36-37The pistol casts @UUID[Compendium.pf2e.spells-srd.Item.Cloak of Colors] on you with a duration of 1d10 rounds.
38-47The pistol casts @UUID[Compendium.pf2e.spells-srd.Item.Hydraulic Push] (4th level) as water streams from the pistol.
48-50The pistol casts @UUID[Compendium.pf2e.spells-srd.Item.Translocate] on you, teleporting you to the space adjacent to the target opposite your current position; if that space isn't clear, you instead teleport to the nearest open space.
51The pistol casts @UUID[Compendium.pf2e.spells-srd.Item.Disintegrate].
52Dozens of tattered, nonmagical playing cards burst from the pistol's barrel.
53-54Shadows crowd around the target, making all creatures @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to the target while not in bright light; this effect lasts for 1 hour.
55-57Normal vegetation within 30 feet of the target immediately dies and turns to ash.
58The pistol casts @UUID[Compendium.pf2e.spells-srd.Item.Dinosaur Form] on you to transform you into a triceratops; the pistol protrudes from the base of your front horn, and you can fire (but not reload) the pistol while in this form.
59All non-artifact ammunition in your possession crumbles to dust.
60-69You are @UUID[Compendium.pf2e.conditionitems.Item.Quickened] for 1 minute. You can use the extra action only to reload or fire the pistol.
70-71The target is @UUID[Compendium.pf2e.conditionitems.Item.Quickened] for 1 minute. It can use the extra action only to Step or Stride.
72-79The pistol casts @UUID[Compendium.pf2e.spells-srd.Item.Phantasmal Killer].
80-81Dozens of bullet holes appear in the target's nonmagical clothing. The effect is purely cosmetic.
82-85The pistol casts @UUID[Compendium.pf2e.spells-srd.Item.Outcast's Curse].
86The pistol vanishes, reappearing among your possessions once it can be activated again.
87-91The pistol casts @UUID[Compendium.pf2e.spells-srd.Item.Solid Fog], but with swirling dust and sand instead of fog.
92-96The pistol casts @UUID[Compendium.pf2e.spells-srd.Item.Mountain Resilience] on you, making your skin rough and leathery; the target ignores the resistance you gain from this spell, and the target's attacks don't reduce the spell's duration.
97-99The pistol casts @UUID[Compendium.pf2e.spells-srd.Item.Uncontrollable Dance] with a duration of 3 rounds, even on a failure or critical failure.
100Reroll two results and apply both in the order rolled; further results of 100 on these rerolls have no effect.
" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/potion-of-undetectability.json b/packs/equipment/potion-of-undetectability.json index f0b0d10e0fb..6015c298a14 100644 --- a/packs/equipment/potion-of-undetectability.json +++ b/packs/equipment/potion-of-undetectability.json @@ -19,7 +19,7 @@ }, "containerId": null, "description": { - "value": "

Drinking this dull-black liquid makes you undetectable to divinations.

\n

This grants the same effects as @UUID[Compendium.pf2e.spells-srd.Item.Mind Blank], but without the bonus against mental effects. You also gain the effects of a 4th-level @UUID[Compendium.pf2e.spells-srd.Item.Invisibility] spell, which protects against @UUID[Compendium.pf2e.spells-srd.Item.See Invisibility] spells of 8th level and lower and has a DC of 36 against @UUID[Compendium.pf2e.spells-srd.Item.True Seeing].

\n

The potion's effects last for 10 minutes.

" + "value": "

Drinking this dull-black liquid makes you undetectable to divinations.

\n

This grants the same effects as @UUID[Compendium.pf2e.spells-srd.Item.Mind Blank], but without the bonus against mental effects. You also gain the effects of a 4th-level @UUID[Compendium.pf2e.spells-srd.Item.Invisibility] spell, which protects against @UUID[Compendium.pf2e.spells-srd.Item.See the Unseen] spells of 8th level and lower and has a DC of 36 against @UUID[Compendium.pf2e.spells-srd.Item.True Seeing].

\n

The potion's effects last for 10 minutes.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/preserving-greater.json b/packs/equipment/preserving-greater.json index 545ad962306..b8bf05fe714 100644 --- a/packs/equipment/preserving-greater.json +++ b/packs/equipment/preserving-greater.json @@ -6,7 +6,7 @@ "baseItem": null, "containerId": null, "description": { - "value": "

Preserving runes are common among merchants and other travelers who are on the road for weeks or months at a time. Any non-magical food and drink inside a container with a greater preserving rune never spoils. This feature doesn't prolong the duration of alchemical items.

\n

Activate2 command, Interact

\n

Frequency once per day

\n
\n

Effect The container casts @UUID[Compendium.pf2e.spells-srd.Item.Purify Food and Drink] on all the food and drink within.

" + "value": "

Preserving runes are common among merchants and other travelers who are on the road for weeks or months at a time. Any non-magical food and drink inside a container with a greater preserving rune never spoils. This feature doesn't prolong the duration of alchemical items.

\n

Activate2 command, Interact

\n

Frequency once per day

\n
\n

Effect The container casts @UUID[Compendium.pf2e.spells-srd.Item.Cleanse Cuisine] on all the food and drink within.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/primal-scroll-case-of-simplicity.json b/packs/equipment/primal-scroll-case-of-simplicity.json index d39ddf283ea..4da2ec3fdcf 100644 --- a/packs/equipment/primal-scroll-case-of-simplicity.json +++ b/packs/equipment/primal-scroll-case-of-simplicity.json @@ -6,7 +6,7 @@ "baseItem": null, "containerId": null, "description": { - "value": "

The four different types of scroll cases of simplicity often bear adornments appropriate to their magical tradition, such as angelic wings or otherworldly lettering. On the inside, intricate runic diagrams spiral out to surround the scroll stored within. A scroll placed within the case can be converted into energy to cast consistently useful spells depending on its type. You must be able to cast spells of a given tradition to use a scroll case of simplicity of a corresponding type.

\n

Activate A Interact

\n

Requirements The scroll case contains a single scroll of a 1st-level spell

\n
\n

Effect You transfer the scroll's energy into the scroll case, consuming the scroll, and you can immediately begin casting one of the scroll case's spells. If you use any action other than to Cast a Spell from the scroll case after activating the scroll case of simplicity, the scroll and its energy are lost.

\n

The scroll case can be used to cast @UUID[Compendium.pf2e.spells-srd.Item.Longstrider] or @UUID[Compendium.pf2e.spells-srd.Item.Pass Without Trace]

" + "value": "

The four different types of scroll cases of simplicity often bear adornments appropriate to their magical tradition, such as angelic wings or otherworldly lettering. On the inside, intricate runic diagrams spiral out to surround the scroll stored within. A scroll placed within the case can be converted into energy to cast consistently useful spells depending on its type. You must be able to cast spells of a given tradition to use a scroll case of simplicity of a corresponding type.

\n

Activate A Interact

\n

Requirements The scroll case contains a single scroll of a 1st-level spell

\n
\n

Effect You transfer the scroll's energy into the scroll case, consuming the scroll, and you can immediately begin casting one of the scroll case's spells. If you use any action other than to Cast a Spell from the scroll case after activating the scroll case of simplicity, the scroll and its energy are lost.

\n

The scroll case can be used to cast @UUID[Compendium.pf2e.spells-srd.Item.Tailwind] or @UUID[Compendium.pf2e.spells-srd.Item.Pass Without Trace]

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/ring-of-minor-arcana.json b/packs/equipment/ring-of-minor-arcana.json index 6d06c9b20e8..93947a8aad2 100644 --- a/packs/equipment/ring-of-minor-arcana.json +++ b/packs/equipment/ring-of-minor-arcana.json @@ -6,7 +6,7 @@ "baseItem": null, "containerId": null, "description": { - "value": "

This rose-gold ring is adorned in the center by a somewhat ominous-looking horned skull. This ring gives you the power to cast the following innate arcane cantrips any number of times each day: @UUID[Compendium.pf2e.spells-srd.Item.Detect Magic], @UUID[Compendium.pf2e.spells-srd.Item.Mage Hand], and @UUID[Compendium.pf2e.spells-srd.Item.Prestidigitation]. Each is cast as a 1st-level spell. If you are an arcane spellcaster, these can instead be heightened to the level of your cantrips.

" + "value": "

This rose-gold ring is adorned in the center by a somewhat ominous-looking horned skull. This ring gives you the power to cast the following innate arcane cantrips any number of times each day: @UUID[Compendium.pf2e.spells-srd.Item.Detect Magic], @UUID[Compendium.pf2e.spells-srd.Item.Telekinetic Hand], and @UUID[Compendium.pf2e.spells-srd.Item.Prestidigitation]. Each is cast as a 1st-level spell. If you are an arcane spellcaster, these can instead be heightened to the level of your cantrips.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/robe-of-eyes.json b/packs/equipment/robe-of-eyes.json index cc82c383c3c..66746068ead 100644 --- a/packs/equipment/robe-of-eyes.json +++ b/packs/equipment/robe-of-eyes.json @@ -6,7 +6,7 @@ "baseItem": null, "containerId": null, "description": { - "value": "

This garment appears to be an ordinary robe until donned, at which point numerous strange and alien eyes of varied shapes and colors open and blink across its fabric. While wearing the robe, you gain a +3 item bonus to Perception checks, and you constantly benefit from the effects of a 2nd-level @UUID[Compendium.pf2e.spells-srd.Item.See Invisibility] spell.

\n

You can also see powerful magic auras. The highest-level magic aura within 30 feet of you glows in a color that reveals its school to you and allows you to determine where the effect originates. This can narrow down the origin point of the effect to a 5-foot-cube, but not more precisely than that.

\n

The robe of eyes is not without its dangers. If any spell with the light trait is cast on you or your square while you are wearing the robe, you are blinded for a number of rounds equal to the spell's level unless you succeed at a Fortitude save against the spell's DC.

\n

Activate A Interact

\n
\n

Effect You pluck an eye from the robe and toss it into the air, where it turns invisible and floats to a destination you choose, with the same effect as a 5th-level @UUID[Compendium.pf2e.spells-srd.Item.Prying Eye] spell. You can Sustain the Activation just as you would be able to Sustain the Spell.

" + "value": "

This garment appears to be an ordinary robe until donned, at which point numerous strange and alien eyes of varied shapes and colors open and blink across its fabric. While wearing the robe, you gain a +3 item bonus to Perception checks, and you constantly benefit from the effects of a 2nd-level @UUID[Compendium.pf2e.spells-srd.Item.See the Unseen] spell.

\n

You can also see powerful magic auras. The highest-level magic aura within 30 feet of you glows in a color that reveals its school to you and allows you to determine where the effect originates. This can narrow down the origin point of the effect to a 5-foot-cube, but not more precisely than that.

\n

The robe of eyes is not without its dangers. If any spell with the light trait is cast on you or your square while you are wearing the robe, you are blinded for a number of rounds equal to the spell's level unless you succeed at a Fortitude save against the spell's DC.

\n

Activate A Interact

\n
\n

Effect You pluck an eye from the robe and toss it into the air, where it turns invisible and floats to a destination you choose, with the same effect as a 5th-level @UUID[Compendium.pf2e.spells-srd.Item.Prying Eye] spell. You can Sustain the Activation just as you would be able to Sustain the Spell.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/seers-flute-greater.json b/packs/equipment/seers-flute-greater.json index 45fbdb26acc..0a9243a6613 100644 --- a/packs/equipment/seers-flute-greater.json +++ b/packs/equipment/seers-flute-greater.json @@ -6,7 +6,7 @@ "baseItem": null, "containerId": null, "description": { - "value": "

This ivory flute is adorned with many carvings of eyes. Each has jade pupils and a semiprecious stone as its iris. The eyes flutter open and closed when the flute is played, as if it held the eyes of many independent beings. While playing the flute, you gain a +1 item bonus to Perception checks and Performance checks.

\n
\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from this instrument to cast a spell from its list.

\n\n
\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

This ivory flute is adorned with many carvings of eyes. Each has jade pupils and a semiprecious stone as its iris. The eyes flutter open and closed when the flute is played, as if it held the eyes of many independent beings. While playing the flute, you gain a +1 item bonus to Perception checks and Performance checks.

\n
\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from this instrument to cast a spell from its list.

\n\n
\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/seers-flute-major.json b/packs/equipment/seers-flute-major.json index bfc54b1cf4c..dcd708be1cf 100644 --- a/packs/equipment/seers-flute-major.json +++ b/packs/equipment/seers-flute-major.json @@ -6,7 +6,7 @@ "baseItem": null, "containerId": null, "description": { - "value": "

This ivory flute is adorned with many carvings of eyes. Each has jade pupils and a semiprecious stone as its iris. The eyes flutter open and closed when the flute is played, as if it held the eyes of many independent beings. While playing the flute, you gain a +2 item bonus to Perception checks and Performance checks.

\n
\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from this instrument to cast a spell from its list.

\n\n
\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

This ivory flute is adorned with many carvings of eyes. Each has jade pupils and a semiprecious stone as its iris. The eyes flutter open and closed when the flute is played, as if it held the eyes of many independent beings. While playing the flute, you gain a +2 item bonus to Perception checks and Performance checks.

\n
\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from this instrument to cast a spell from its list.

\n\n
\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/shadowmist-cape.json b/packs/equipment/shadowmist-cape.json index c95e45325e2..9c03346e87c 100644 --- a/packs/equipment/shadowmist-cape.json +++ b/packs/equipment/shadowmist-cape.json @@ -6,7 +6,7 @@ "baseItem": null, "containerId": null, "description": { - "value": "

This black cape flows more like a vaporous liquid than fabric. The cape grants you a +3 item bonus to Stealth checks. When you invest the cape, you either increase your Dexterity score by 2 or increase it to 18, whichever is higher.

\n

ActivateR Interact

\n

Frequency once per hour

\n

Trigger A creature misses you with an attack

\n
\n

Effect Attempt a Stealth check against the triggering creature's Perception DC. If you roll a success, you're @UUID[Compendium.pf2e.conditionitems.Item.Hidden] from that creature until the end of your next turn or until right after you use a hostile action against that creature. If you roll a critical success, you're hidden from that creature until the end of your next turn, even if you use hostile actions against that creature.

\n
\n

Activate2 Interact

\n

Frequency once per day

\n
\n

Effect With a twirl of the cape, you transform yourself into a puff of gray smoke. You cast @UUID[Compendium.pf2e.spells-srd.Item.Gaseous Form] on yourself.

" + "value": "

This black cape flows more like a vaporous liquid than fabric. The cape grants you a +3 item bonus to Stealth checks. When you invest the cape, you either increase your Dexterity score by 2 or increase it to 18, whichever is higher.

\n

ActivateR Interact

\n

Frequency once per hour

\n

Trigger A creature misses you with an attack

\n
\n

Effect Attempt a Stealth check against the triggering creature's Perception DC. If you roll a success, you're @UUID[Compendium.pf2e.conditionitems.Item.Hidden] from that creature until the end of your next turn or until right after you use a hostile action against that creature. If you roll a critical success, you're hidden from that creature until the end of your next turn, even if you use hostile actions against that creature.

\n
\n

Activate2 Interact

\n

Frequency once per day

\n
\n

Effect With a twirl of the cape, you transform yourself into a puff of gray smoke. You cast @UUID[Compendium.pf2e.spells-srd.Item.Vapor Form] on yourself.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/spiral-athame.json b/packs/equipment/spiral-athame.json index 4e775275764..210d9210bbf 100644 --- a/packs/equipment/spiral-athame.json +++ b/packs/equipment/spiral-athame.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

The pommel of this +4 major striking disruptive ghost touch high-grade silver dagger is a black glass orb that contains a tiny blue comet that spirals through the orb's interior. Strikes with the dagger deal an additional [[/r 1d8[positive]]] damage to worshippers of Urgathoa and to anyone who has ever created or summoned an undead creature. While the dagger is in your possession, you gain a +4 circumstance bonus to Medicine checks and to Midwifery Lore checks. If you're a worshipper of Pharasma, you gain imprecise lifesense with a range of 60 feet while holding the dagger. If you're undead or a worshipper of Urgathoa, you're @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 4} while holding the dagger.

\n

Despite its utility in combat, the Spiral Athame is intended as a ritual implement, meant to bless newborns and protect them from the predations of undead. If you use the Spiral Athame to cut the umbilical cord of a newly born creature, that creature gains resistance to negative damage equal to their level (minimum 1) and gains a +2 status bonus to saving throws against death effects and necromancy. These bonuses are permanent. Additionally, that creature can never become an undead creature.

\n

Activate 2 command, Interact (divine, necromancy)

\n
\n

Effect You point the Spiral Athame at a corpse within 30 feet, shielding it from corruption. The Spiral Athame casts 5th-level @UUID[Compendium.pf2e.spells-srd.Item.Gentle Repose] on the corpse.

\n

Activate 2 command, interact (divine, necromancy)

\n
\n

Effect You point the Spiral Athame to the sky and pray, warding creatures against undead. This has the effect of 3rd-level @UUID[Compendium.pf2e.spells-srd.Item.Circle of Protection], except it wards against undead creatures rather than creatures of a specified alignment, and the emanation is centered on the Spiral Athame.

\n

Destruction If an undead creature uses the Spiral Athame to slay a psychopomp usher while within the Boneyard, the Spiral Athame's pommel shatters and the Spiral Athame becomes a mundane, high-grade silver dagger with no special abilities.

" + "value": "

The pommel of this +4 major striking disruptive ghost touch high-grade silver dagger is a black glass orb that contains a tiny blue comet that spirals through the orb's interior. Strikes with the dagger deal an additional [[/r 1d8[positive]]] damage to worshippers of Urgathoa and to anyone who has ever created or summoned an undead creature. While the dagger is in your possession, you gain a +4 circumstance bonus to Medicine checks and to Midwifery Lore checks. If you're a worshipper of Pharasma, you gain imprecise lifesense with a range of 60 feet while holding the dagger. If you're undead or a worshipper of Urgathoa, you're @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 4} while holding the dagger.

\n

Despite its utility in combat, the Spiral Athame is intended as a ritual implement, meant to bless newborns and protect them from the predations of undead. If you use the Spiral Athame to cut the umbilical cord of a newly born creature, that creature gains resistance to negative damage equal to their level (minimum 1) and gains a +2 status bonus to saving throws against death effects and necromancy. These bonuses are permanent. Additionally, that creature can never become an undead creature.

\n

Activate 2 command, Interact (divine, necromancy)

\n
\n

Effect You point the Spiral Athame at a corpse within 30 feet, shielding it from corruption. The Spiral Athame casts 5th-level @UUID[Compendium.pf2e.spells-srd.Item.Peaceful Rest] on the corpse.

\n

Activate 2 command, interact (divine, necromancy)

\n
\n

Effect You point the Spiral Athame to the sky and pray, warding creatures against undead. This has the effect of 3rd-level @UUID[Compendium.pf2e.spells-srd.Item.Circle of Protection], except it wards against undead creatures rather than creatures of a specified alignment, and the emanation is centered on the Spiral Athame.

\n

Destruction If an undead creature uses the Spiral Athame to slay a psychopomp usher while within the Boneyard, the Spiral Athame's pommel shatters and the Spiral Athame becomes a mundane, high-grade silver dagger with no special abilities.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/staff-of-abjuration-greater.json b/packs/equipment/staff-of-abjuration-greater.json index 7f3d223b629..f8e0130c4ab 100644 --- a/packs/equipment/staff-of-abjuration-greater.json +++ b/packs/equipment/staff-of-abjuration-greater.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

This intricately carved wooden staff is warm to the touch and thrums with inner energy. While wielding the staff, you gain a +2 circumstance bonus to checks to identify abjuration magic.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

This intricately carved wooden staff is warm to the touch and thrums with inner energy. While wielding the staff, you gain a +2 circumstance bonus to checks to identify abjuration magic.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/staff-of-abjuration-major.json b/packs/equipment/staff-of-abjuration-major.json index 08baa647899..0eef2bfb558 100644 --- a/packs/equipment/staff-of-abjuration-major.json +++ b/packs/equipment/staff-of-abjuration-major.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

This intricately carved wooden staff is warm to the touch and thrums with inner energy. While wielding the staff, you gain a +2 circumstance bonus to checks to identify abjuration magic.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

This intricately carved wooden staff is warm to the touch and thrums with inner energy. While wielding the staff, you gain a +2 circumstance bonus to checks to identify abjuration magic.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/staff-of-abjuration.json b/packs/equipment/staff-of-abjuration.json index e71def9b5f4..6868f865d62 100644 --- a/packs/equipment/staff-of-abjuration.json +++ b/packs/equipment/staff-of-abjuration.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

This intricately carved wooden staff is warm to the touch and thrums with inner energy. While wielding the staff, you gain a +2 circumstance bonus to checks to identify abjuration magic.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

This intricately carved wooden staff is warm to the touch and thrums with inner energy. While wielding the staff, you gain a +2 circumstance bonus to checks to identify abjuration magic.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/staff-of-conjuration-greater.json b/packs/equipment/staff-of-conjuration-greater.json index fce5a21de21..8de3a7651b5 100644 --- a/packs/equipment/staff-of-conjuration-greater.json +++ b/packs/equipment/staff-of-conjuration-greater.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

This ash staff is decorated with animals; wielding it, you gain a +2 circumstance bonus to checks to identify conjuration magic.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

This ash staff is decorated with animals; wielding it, you gain a +2 circumstance bonus to checks to identify conjuration magic.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/staff-of-conjuration-major.json b/packs/equipment/staff-of-conjuration-major.json index 19b07b9e5f0..0e4a9f765f9 100644 --- a/packs/equipment/staff-of-conjuration-major.json +++ b/packs/equipment/staff-of-conjuration-major.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

This ash staff is decorated with animals; wielding it, you gain a +2 circumstance bonus to checks to identify conjuration magic.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

This ash staff is decorated with animals; wielding it, you gain a +2 circumstance bonus to checks to identify conjuration magic.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/staff-of-conjuration.json b/packs/equipment/staff-of-conjuration.json index 26156f541f5..cee30a62983 100644 --- a/packs/equipment/staff-of-conjuration.json +++ b/packs/equipment/staff-of-conjuration.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

This ash staff is decorated with animals; wielding it, you gain a +2 circumstance bonus to checks to identify conjuration magic.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

This ash staff is decorated with animals; wielding it, you gain a +2 circumstance bonus to checks to identify conjuration magic.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/staff-of-divination-greater.json b/packs/equipment/staff-of-divination-greater.json index eb33e0702cf..0a6d8b0c00f 100644 --- a/packs/equipment/staff-of-divination-greater.json +++ b/packs/equipment/staff-of-divination-greater.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

Semiprecious gemstones emerge, seemingly at random, from the surface of this gnarled wooden staff. While wielding it, you gain a +2 circumstance bonus to checks to identify divination magic.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

Semiprecious gemstones emerge, seemingly at random, from the surface of this gnarled wooden staff. While wielding it, you gain a +2 circumstance bonus to checks to identify divination magic.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/staff-of-divination-major.json b/packs/equipment/staff-of-divination-major.json index 25880406387..760e4bb8168 100644 --- a/packs/equipment/staff-of-divination-major.json +++ b/packs/equipment/staff-of-divination-major.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

Semiprecious gemstones emerge, seemingly at random, from the surface of this gnarled wooden staff. While wielding it, you gain a +2 circumstance bonus to checks to identify divination magic.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

Semiprecious gemstones emerge, seemingly at random, from the surface of this gnarled wooden staff. While wielding it, you gain a +2 circumstance bonus to checks to identify divination magic.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/staff-of-divination.json b/packs/equipment/staff-of-divination.json index d4657572ae3..dc73138d4b4 100644 --- a/packs/equipment/staff-of-divination.json +++ b/packs/equipment/staff-of-divination.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

Semiprecious gemstones emerge, seemingly at random, from the surface of this gnarled wooden staff. While wielding it, you gain a +2 circumstance bonus to checks to identify divination magic.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

Semiprecious gemstones emerge, seemingly at random, from the surface of this gnarled wooden staff. While wielding it, you gain a +2 circumstance bonus to checks to identify divination magic.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/staff-of-final-rest-greater.json b/packs/equipment/staff-of-final-rest-greater.json index 945e40feea1..fc713afe06d 100644 --- a/packs/equipment/staff-of-final-rest-greater.json +++ b/packs/equipment/staff-of-final-rest-greater.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

This white marble staff is carved into the figure of an abstract knight, its shield bearing the symbol of Lastwall, with a wickedly pointed sword made of dark wood raised high above its head. When you wield it as a weapon, it gains the versatile P trait and functions as a wooden stake, allowing you to use it to stake vampires, and your Strikes with the staff gain a +2 circumstance bonus to damage rolls against undead.

\n
\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n
\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

This white marble staff is carved into the figure of an abstract knight, its shield bearing the symbol of Lastwall, with a wickedly pointed sword made of dark wood raised high above its head. When you wield it as a weapon, it gains the versatile P trait and functions as a wooden stake, allowing you to use it to stake vampires, and your Strikes with the staff gain a +2 circumstance bonus to damage rolls against undead.

\n
\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n
\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/staff-of-final-rest-major.json b/packs/equipment/staff-of-final-rest-major.json index bcb028ee4dd..c276fb089f3 100644 --- a/packs/equipment/staff-of-final-rest-major.json +++ b/packs/equipment/staff-of-final-rest-major.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

This white marble staff is carved into the figure of an abstract knight, its shield bearing the symbol of Lastwall, with a wickedly pointed sword made of dark wood raised high above its head. When you wield it as a weapon, it gains the versatile P trait and functions as a wooden stake, allowing you to use it to stake vampires, and your Strikes with the staff gain a +3 circumstance bonus to damage rolls against undead.

\n
\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

This white marble staff is carved into the figure of an abstract knight, its shield bearing the symbol of Lastwall, with a wickedly pointed sword made of dark wood raised high above its head. When you wield it as a weapon, it gains the versatile P trait and functions as a wooden stake, allowing you to use it to stake vampires, and your Strikes with the staff gain a +3 circumstance bonus to damage rolls against undead.

\n
\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/staff-of-final-rest.json b/packs/equipment/staff-of-final-rest.json index b9eaef57369..0c7364f078f 100644 --- a/packs/equipment/staff-of-final-rest.json +++ b/packs/equipment/staff-of-final-rest.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

This white marble staff is carved into the figure of an abstract knight, its shield bearing the symbol of Lastwall, with a wickedly pointed sword made of dark wood raised high above its head. When you wield it as a weapon, it gains the versatile P trait and functions as a wooden stake, allowing you to use it to stake vampires, and your Strikes with the staff gain a +1 circumstance bonus to damage rolls against undead.

\n
\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n
\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

This white marble staff is carved into the figure of an abstract knight, its shield bearing the symbol of Lastwall, with a wickedly pointed sword made of dark wood raised high above its head. When you wield it as a weapon, it gains the versatile P trait and functions as a wooden stake, allowing you to use it to stake vampires, and your Strikes with the staff gain a +1 circumstance bonus to damage rolls against undead.

\n
\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n
\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/staff-of-fire-greater.json b/packs/equipment/staff-of-fire-greater.json index 8d38fffbddf..9907afcc15d 100644 --- a/packs/equipment/staff-of-fire-greater.json +++ b/packs/equipment/staff-of-fire-greater.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

This staff resembles a blackened and burned length of ashen wood. It smells faintly of soot and glows as if lit by embers. You can use an Interact action to touch the tip of this staff to a torch, tinder, or a flammable substance to ignite a flame.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

\n" + "value": "

This staff resembles a blackened and burned length of ashen wood. It smells faintly of soot and glows as if lit by embers. You can use an Interact action to touch the tip of this staff to a torch, tinder, or a flammable substance to ignite a flame.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

\n" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/staff-of-fire-major.json b/packs/equipment/staff-of-fire-major.json index becc456de25..caffa982971 100644 --- a/packs/equipment/staff-of-fire-major.json +++ b/packs/equipment/staff-of-fire-major.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

This staff resembles a blackened and burned length of ashen wood. It smells faintly of soot and glows as if lit by embers. You can use an Interact action to touch the tip of this staff to a torch, tinder, or a flammable substance to ignite a flame.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

\n" + "value": "

This staff resembles a blackened and burned length of ashen wood. It smells faintly of soot and glows as if lit by embers. You can use an Interact action to touch the tip of this staff to a torch, tinder, or a flammable substance to ignite a flame.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

\n" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/staff-of-fire.json b/packs/equipment/staff-of-fire.json index 06c19e51dbb..6d266a38aa8 100644 --- a/packs/equipment/staff-of-fire.json +++ b/packs/equipment/staff-of-fire.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

This staff resembles a blackened and burned length of ashen wood. It smells faintly of soot and glows as if lit by embers. You can use an Interact action to touch the tip of this staff to a torch, tinder, or a flammable substance to ignite a flame.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

\n" + "value": "

This staff resembles a blackened and burned length of ashen wood. It smells faintly of soot and glows as if lit by embers. You can use an Interact action to touch the tip of this staff to a torch, tinder, or a flammable substance to ignite a flame.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

\n" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/staff-of-natures-cunning-greater.json b/packs/equipment/staff-of-natures-cunning-greater.json index fb28d4bc220..4c7573bf77a 100644 --- a/packs/equipment/staff-of-natures-cunning-greater.json +++ b/packs/equipment/staff-of-natures-cunning-greater.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

Moss and winding vines give this gnarled staff of wild wood a vibrant green tinge. You created this staff to aid you in speaking to the plants you met on your adventure and beseeching them to come to your aid.

\n
\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n" + "value": "

Moss and winding vines give this gnarled staff of wild wood a vibrant green tinge. You created this staff to aid you in speaking to the plants you met on your adventure and beseeching them to come to your aid.

\n
\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/staff-of-natures-cunning-major.json b/packs/equipment/staff-of-natures-cunning-major.json index 086e74093a4..62eb80feab2 100644 --- a/packs/equipment/staff-of-natures-cunning-major.json +++ b/packs/equipment/staff-of-natures-cunning-major.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

Moss and winding vines give this gnarled staff of wild wood a vibrant green tinge. You created this staff to aid you in speaking to the plants you met on your adventure and beseeching them to come to your aid.

\n
\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

Moss and winding vines give this gnarled staff of wild wood a vibrant green tinge. You created this staff to aid you in speaking to the plants you met on your adventure and beseeching them to come to your aid.

\n
\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/staff-of-natures-cunning.json b/packs/equipment/staff-of-natures-cunning.json index f3b717aaa35..2f5c9c24fe2 100644 --- a/packs/equipment/staff-of-natures-cunning.json +++ b/packs/equipment/staff-of-natures-cunning.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

Moss and winding vines give this gnarled staff of wild wood a vibrant green tinge. You created this staff to aid you in speaking to the plants you met on your adventure and beseeching them to come to your aid.

\n
\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n
\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

Moss and winding vines give this gnarled staff of wild wood a vibrant green tinge. You created this staff to aid you in speaking to the plants you met on your adventure and beseeching them to come to your aid.

\n
\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n
\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/staff-of-natures-vengeance-greater.json b/packs/equipment/staff-of-natures-vengeance-greater.json index 7c41147f6da..f7021ba0c5f 100644 --- a/packs/equipment/staff-of-natures-vengeance-greater.json +++ b/packs/equipment/staff-of-natures-vengeance-greater.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

This stout staff is made from gnarled hawthorn. When used as a weapon, a staff of nature's vengeance permanently has the effects of @UUID[Compendium.pf2e.spells-srd.Item.Shillelagh]

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

\n" + "value": "

This stout staff is made from gnarled hawthorn. When used as a weapon, a staff of nature's vengeance permanently has the effects of @UUID[Compendium.pf2e.spells-srd.Item.Shillelagh]

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

\n" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/staff-of-natures-vengeance-major.json b/packs/equipment/staff-of-natures-vengeance-major.json index 01dcfd5ca63..0332c397ac2 100644 --- a/packs/equipment/staff-of-natures-vengeance-major.json +++ b/packs/equipment/staff-of-natures-vengeance-major.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

This stout staff is made from gnarled hawthorn. When used as a weapon, a staff of nature's vengeance permanently has the effects of @UUID[Compendium.pf2e.spells-srd.Item.Shillelagh]

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

\n" + "value": "

This stout staff is made from gnarled hawthorn. When used as a weapon, a staff of nature's vengeance permanently has the effects of @UUID[Compendium.pf2e.spells-srd.Item.Shillelagh]

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

\n" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/staff-of-natures-vengeance.json b/packs/equipment/staff-of-natures-vengeance.json index 375dbf6832a..7ee45b153da 100644 --- a/packs/equipment/staff-of-natures-vengeance.json +++ b/packs/equipment/staff-of-natures-vengeance.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

This stout staff is made from gnarled hawthorn. When used as a weapon, a staff of nature's vengeance permanently has the effects of @UUID[Compendium.pf2e.spells-srd.Item.Shillelagh]

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

\n" + "value": "

This stout staff is made from gnarled hawthorn. When used as a weapon, a staff of nature's vengeance permanently has the effects of @UUID[Compendium.pf2e.spells-srd.Item.Shillelagh]

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

\n" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/staff-of-necromancy-greater.json b/packs/equipment/staff-of-necromancy-greater.json index 2248c7199d7..adb7b033627 100644 --- a/packs/equipment/staff-of-necromancy-greater.json +++ b/packs/equipment/staff-of-necromancy-greater.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

This twisted and grim-looking staff is adorned with hideous skull and bone motifs. While wielding the staff, you gain a +2 circumstance bonus to checks to identify necromancy magic.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

This twisted and grim-looking staff is adorned with hideous skull and bone motifs. While wielding the staff, you gain a +2 circumstance bonus to checks to identify necromancy magic.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/staff-of-necromancy-major.json b/packs/equipment/staff-of-necromancy-major.json index 53bc53385d9..965c93cf69b 100644 --- a/packs/equipment/staff-of-necromancy-major.json +++ b/packs/equipment/staff-of-necromancy-major.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

This twisted and grim-looking staff is adorned with hideous skull and bone motifs. While wielding the staff, you gain a +2 circumstance bonus to checks to identify necromancy magic.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

This twisted and grim-looking staff is adorned with hideous skull and bone motifs. While wielding the staff, you gain a +2 circumstance bonus to checks to identify necromancy magic.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/staff-of-necromancy.json b/packs/equipment/staff-of-necromancy.json index e52f6f3d754..af09d2b827e 100644 --- a/packs/equipment/staff-of-necromancy.json +++ b/packs/equipment/staff-of-necromancy.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

This twisted and grim-looking staff is adorned with hideous skull and bone motifs. While wielding the staff, you gain a +2 circumstance bonus to checks to identify necromancy magic.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

This twisted and grim-looking staff is adorned with hideous skull and bone motifs. While wielding the staff, you gain a +2 circumstance bonus to checks to identify necromancy magic.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/staff-of-providence-greater.json b/packs/equipment/staff-of-providence-greater.json index 47d5cc3e2b5..54e1c112f61 100644 --- a/packs/equipment/staff-of-providence-greater.json +++ b/packs/equipment/staff-of-providence-greater.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

A large, stylized symbol of an eye adorns the top of this wooden staff, representing the watchful eye of the divine powers. The bearer of the staff can guide and protect, seeing bounties and tragedies that could befall them in the future.

\n

When wielding this staff, you gain a +1 item bonus on Survival checks to @UUID[Compendium.pf2e.actionspf2e.Item.Sense Direction] or @UUID[Compendium.pf2e.actionspf2e.Item.Subsist], and to Religion checks to @UUID[Compendium.pf2e.actionspf2e.Item.Recall Knowledge].

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

A large, stylized symbol of an eye adorns the top of this wooden staff, representing the watchful eye of the divine powers. The bearer of the staff can guide and protect, seeing bounties and tragedies that could befall them in the future.

\n

When wielding this staff, you gain a +1 item bonus on Survival checks to @UUID[Compendium.pf2e.actionspf2e.Item.Sense Direction] or @UUID[Compendium.pf2e.actionspf2e.Item.Subsist], and to Religion checks to @UUID[Compendium.pf2e.actionspf2e.Item.Recall Knowledge].

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/staff-of-providence-major.json b/packs/equipment/staff-of-providence-major.json index e5e17db560c..69e6ef3bc2a 100644 --- a/packs/equipment/staff-of-providence-major.json +++ b/packs/equipment/staff-of-providence-major.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

A large, stylized symbol of an eye adorns the top of this wooden staff, representing the watchful eye of the divine powers. The bearer of the staff can guide and protect, seeing bounties and tragedies that could befall them in the future.

\n

When wielding this staff, you gain a +1 item bonus on Survival checks to @UUID[Compendium.pf2e.actionspf2e.Item.Sense Direction] or @UUID[Compendium.pf2e.actionspf2e.Item.Subsist], and to Religion checks to @UUID[Compendium.pf2e.actionspf2e.Item.Recall Knowledge].

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

A large, stylized symbol of an eye adorns the top of this wooden staff, representing the watchful eye of the divine powers. The bearer of the staff can guide and protect, seeing bounties and tragedies that could befall them in the future.

\n

When wielding this staff, you gain a +1 item bonus on Survival checks to @UUID[Compendium.pf2e.actionspf2e.Item.Sense Direction] or @UUID[Compendium.pf2e.actionspf2e.Item.Subsist], and to Religion checks to @UUID[Compendium.pf2e.actionspf2e.Item.Recall Knowledge].

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/staff-of-providence-true.json b/packs/equipment/staff-of-providence-true.json index abbc403c2df..d0a5c4bd51e 100644 --- a/packs/equipment/staff-of-providence-true.json +++ b/packs/equipment/staff-of-providence-true.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

A large, stylized symbol of an eye adorns the top of this wooden staff, representing the watchful eye of the divine powers. The bearer of the staff can guide and protect, seeing bounties and tragedies that could befall them in the future.

\n

When wielding this staff, you gain a +1 item bonus on Survival checks to @UUID[Compendium.pf2e.actionspf2e.Item.Sense Direction] or @UUID[Compendium.pf2e.actionspf2e.Item.Subsist], and to Religion checks to @UUID[Compendium.pf2e.actionspf2e.Item.Recall Knowledge].

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

A large, stylized symbol of an eye adorns the top of this wooden staff, representing the watchful eye of the divine powers. The bearer of the staff can guide and protect, seeing bounties and tragedies that could befall them in the future.

\n

When wielding this staff, you gain a +1 item bonus on Survival checks to @UUID[Compendium.pf2e.actionspf2e.Item.Sense Direction] or @UUID[Compendium.pf2e.actionspf2e.Item.Subsist], and to Religion checks to @UUID[Compendium.pf2e.actionspf2e.Item.Recall Knowledge].

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/staff-of-providence.json b/packs/equipment/staff-of-providence.json index f9e877d2a9b..800871062d1 100644 --- a/packs/equipment/staff-of-providence.json +++ b/packs/equipment/staff-of-providence.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

A large, stylized symbol of an eye adorns the top of this wooden staff, representing the watchful eye of the divine powers. The bearer of the staff can guide and protect, seeing bounties and tragedies that could befall them in the future.

\n

When wielding this staff, you gain a +1 item bonus on Survival checks to @UUID[Compendium.pf2e.actionspf2e.Item.Sense Direction] or @UUID[Compendium.pf2e.actionspf2e.Item.Subsist], and to Religion checks to @UUID[Compendium.pf2e.actionspf2e.Item.Recall Knowledge].

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

A large, stylized symbol of an eye adorns the top of this wooden staff, representing the watchful eye of the divine powers. The bearer of the staff can guide and protect, seeing bounties and tragedies that could befall them in the future.

\n

When wielding this staff, you gain a +1 item bonus on Survival checks to @UUID[Compendium.pf2e.actionspf2e.Item.Sense Direction] or @UUID[Compendium.pf2e.actionspf2e.Item.Subsist], and to Religion checks to @UUID[Compendium.pf2e.actionspf2e.Item.Recall Knowledge].

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/staff-of-sieges.json b/packs/equipment/staff-of-sieges.json index 584e8673175..88c6671309d 100644 --- a/packs/equipment/staff-of-sieges.json +++ b/packs/equipment/staff-of-sieges.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

This adamantine staff is fitted with mithral plates resembling battlements on a castle. Lesser cover, cover, and greater cover don't grant any bonus against your spell attacks or to saving throws against your spells that you cast from the staff.

\n

Activate Cast a Spell;Effect You expend a number of charges from the staff to cast a spell from its list.

\n" + "value": "

This adamantine staff is fitted with mithral plates resembling battlements on a castle. Lesser cover, cover, and greater cover don't grant any bonus against your spell attacks or to saving throws against your spells that you cast from the staff.

\n

Activate Cast a Spell;Effect You expend a number of charges from the staff to cast a spell from its list.

\n" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/staff-of-the-black-desert-greater.json b/packs/equipment/staff-of-the-black-desert-greater.json index 090196ad0cb..637bf5f2ec1 100644 --- a/packs/equipment/staff-of-the-black-desert-greater.json +++ b/packs/equipment/staff-of-the-black-desert-greater.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

This rough metal staff is pitted and sandblasted, with thousands of nigh-imperceptible sand crystals embedded in its surface.

\n

While carrying the staff, you gain a +2 circumstance bonus to Occultism checks to identify aberrations and oozes native to the Darklands.

\n

Activate Cast a Spell

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

This rough metal staff is pitted and sandblasted, with thousands of nigh-imperceptible sand crystals embedded in its surface.

\n

While carrying the staff, you gain a +2 circumstance bonus to Occultism checks to identify aberrations and oozes native to the Darklands.

\n

Activate Cast a Spell

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/staff-of-the-black-desert.json b/packs/equipment/staff-of-the-black-desert.json index 8179b00b45c..1a988f927ce 100644 --- a/packs/equipment/staff-of-the-black-desert.json +++ b/packs/equipment/staff-of-the-black-desert.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

This rough metal staff is pitted and sandblasted, with thousands of nigh-imperceptible sand crystals embedded in its surface.

\n

While carrying the staff, you gain a +2 circumstance bonus to Occultism checks to identify aberrations and oozes native to the Darklands.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

This rough metal staff is pitted and sandblasted, with thousands of nigh-imperceptible sand crystals embedded in its surface.

\n

While carrying the staff, you gain a +2 circumstance bonus to Occultism checks to identify aberrations and oozes native to the Darklands.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/staff-of-the-desert-winds-greater.json b/packs/equipment/staff-of-the-desert-winds-greater.json index 3e2bb166d4c..1163d95f913 100644 --- a/packs/equipment/staff-of-the-desert-winds-greater.json +++ b/packs/equipment/staff-of-the-desert-winds-greater.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

This crooked staff is made from twisting acacia wood and has a sphere of rough sandstone embedded in the top, to channel the magic of the desert. When wielding this staff in deserts, you gain a +1 circumstance bonus to Survival checks to Subsist, Track, and Cover Tracks.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from the staff's list.

\n
\n\n
\n

Craft Requirements Supply one casting of all listed levels of all listed spells

" + "value": "

This crooked staff is made from twisting acacia wood and has a sphere of rough sandstone embedded in the top, to channel the magic of the desert. When wielding this staff in deserts, you gain a +1 circumstance bonus to Survival checks to Subsist, Track, and Cover Tracks.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from the staff's list.

\n
\n\n
\n

Craft Requirements Supply one casting of all listed levels of all listed spells

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/staff-of-the-desert-winds-major.json b/packs/equipment/staff-of-the-desert-winds-major.json index 1d8c5e1727e..a3c566573e8 100644 --- a/packs/equipment/staff-of-the-desert-winds-major.json +++ b/packs/equipment/staff-of-the-desert-winds-major.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

This crooked staff is made from twisting acacia wood and has a sphere of rough sandstone embedded in the top, to channel the magic of the desert. When wielding this staff in deserts, you gain a +1 circumstance bonus to Survival checks to Subsist, Track, and Cover Tracks.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from the staff's list.

\n
\n\n
\n

Craft Requirements Supply one casting of all listed levels of all listed spells

" + "value": "

This crooked staff is made from twisting acacia wood and has a sphere of rough sandstone embedded in the top, to channel the magic of the desert. When wielding this staff in deserts, you gain a +1 circumstance bonus to Survival checks to Subsist, Track, and Cover Tracks.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from the staff's list.

\n
\n\n
\n

Craft Requirements Supply one casting of all listed levels of all listed spells

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/staff-of-the-desert-winds-true.json b/packs/equipment/staff-of-the-desert-winds-true.json index 6fc704e4e94..535032824bd 100644 --- a/packs/equipment/staff-of-the-desert-winds-true.json +++ b/packs/equipment/staff-of-the-desert-winds-true.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

This crooked staff is made from twisting acacia wood and has a sphere of rough sandstone embedded in the top, to channel the magic of the desert. When wielding this staff in deserts, you gain a +1 circumstance bonus to Survival checks to Subsist, Track, and Cover Tracks.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from the staff's list.

\n
\n\n
\n

Craft Requirements Supply one casting of all listed levels of all listed spells

" + "value": "

This crooked staff is made from twisting acacia wood and has a sphere of rough sandstone embedded in the top, to channel the magic of the desert. When wielding this staff in deserts, you gain a +1 circumstance bonus to Survival checks to Subsist, Track, and Cover Tracks.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from the staff's list.

\n
\n\n
\n

Craft Requirements Supply one casting of all listed levels of all listed spells

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/staff-of-the-desert-winds.json b/packs/equipment/staff-of-the-desert-winds.json index 65e4d6981c0..9d207897585 100644 --- a/packs/equipment/staff-of-the-desert-winds.json +++ b/packs/equipment/staff-of-the-desert-winds.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

This crooked staff is made from twisting acacia wood and has a sphere of rough sandstone embedded in the top, to channel the magic of the desert. When wielding this staff in deserts, you gain a +1 circumstance bonus to Survival checks to Subsist, Track, and Cover Tracks.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from the staff's list.

\n
\n\n
\n

Craft Requirements Supply one casting of all listed levels of all listed spells

" + "value": "

This crooked staff is made from twisting acacia wood and has a sphere of rough sandstone embedded in the top, to channel the magic of the desert. When wielding this staff in deserts, you gain a +1 circumstance bonus to Survival checks to Subsist, Track, and Cover Tracks.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from the staff's list.

\n
\n\n
\n

Craft Requirements Supply one casting of all listed levels of all listed spells

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/staff-of-the-magi.json b/packs/equipment/staff-of-the-magi.json index eeb9336b85d..17baff076fe 100644 --- a/packs/equipment/staff-of-the-magi.json +++ b/packs/equipment/staff-of-the-magi.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

Sigils and runes of ancient and powerful magic cover the iron cladding on this long wooden staff. A staff of the magi is a +3 major striking staff, and when wielding it you gain a +1 circumstance bonus to saving throws against spells.

\n

Voluntarily destroying a staff of the magi unleashes a truly devastating wave of arcane energy that surges out, dissipating with distance. When wielding the staff, you can break it using an Interact action. This releases a @Template[type:burst|distance:30] magical explosion centered on the staff. This deals [[/r 2d10[force]]] damage per charge remaining in the staff (@Check[type:reflex|dc:40|basic:true]). You automatically critically fail your save. The explosion continues to echo beyond the initial blast zone, dealing half as much damage to creatures beyond 30 feet but within a @Template[type:burst|distance:60]. A creature reduced to 0 Hit Points by this damage dies instantly; this is a death effect.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

Sigils and runes of ancient and powerful magic cover the iron cladding on this long wooden staff. A staff of the magi is a +3 major striking staff, and when wielding it you gain a +1 circumstance bonus to saving throws against spells.

\n

Voluntarily destroying a staff of the magi unleashes a truly devastating wave of arcane energy that surges out, dissipating with distance. When wielding the staff, you can break it using an Interact action. This releases a @Template[type:burst|distance:30] magical explosion centered on the staff. This deals [[/r 2d10[force]]] damage per charge remaining in the staff (@Check[type:reflex|dc:40|basic:true]). You automatically critically fail your save. The explosion continues to echo beyond the initial blast zone, dealing half as much damage to creatures beyond 30 feet but within a @Template[type:burst|distance:60]. A creature reduced to 0 Hit Points by this damage dies instantly; this is a death effect.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/staff-of-transmutation-greater.json b/packs/equipment/staff-of-transmutation-greater.json index bd3ce5a5288..d76d5f637c1 100644 --- a/packs/equipment/staff-of-transmutation-greater.json +++ b/packs/equipment/staff-of-transmutation-greater.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

A glass orb atop this metal staff contains fine, undulating sand. While wielding the staff, you gain a +2 circumstance bonus to checks to identify transmutation magic.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

A glass orb atop this metal staff contains fine, undulating sand. While wielding the staff, you gain a +2 circumstance bonus to checks to identify transmutation magic.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/staff-of-transmutation-major.json b/packs/equipment/staff-of-transmutation-major.json index 416d82c9d9f..d0510ff1063 100644 --- a/packs/equipment/staff-of-transmutation-major.json +++ b/packs/equipment/staff-of-transmutation-major.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

A glass orb atop this metal staff contains fine, undulating sand. While wielding the staff, you gain a +2 circumstance bonus to checks to identify transmutation magic.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

A glass orb atop this metal staff contains fine, undulating sand. While wielding the staff, you gain a +2 circumstance bonus to checks to identify transmutation magic.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/stone-bullet.json b/packs/equipment/stone-bullet.json index c0f50c8ddbb..14bb7fb8f25 100644 --- a/packs/equipment/stone-bullet.json +++ b/packs/equipment/stone-bullet.json @@ -19,7 +19,7 @@ }, "containerId": null, "description": { - "value": "

Activate A Interact

\n

This sling bullet looks like a petrified serpent's eye. A creature hit by an activated stone bullet is subject to the effects of a 6th-level @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone] spell (DC 34).

\n
\n

Craft Requirements Supply one casting of flesh to stone.

" + "value": "

Activate A Interact

\n

This sling bullet looks like a petrified serpent's eye. A creature hit by an activated stone bullet is subject to the effects of a 6th-level @UUID[Compendium.pf2e.spells-srd.Item.Petrify] spell (DC 34).

\n
\n

Craft Requirements Supply one casting of flesh to stone.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/sun-sight.json b/packs/equipment/sun-sight.json index 775cc87391c..a30c049ce08 100644 --- a/packs/equipment/sun-sight.json +++ b/packs/equipment/sun-sight.json @@ -6,7 +6,7 @@ "baseItem": null, "containerId": null, "description": { - "value": "

Placed under the eyes like rays of light, this tattoo burns away illusions with the unmerciful brilliance of the sun. You gain a +2 bonus to Perception checks that involve sight. If you're @UUID[Compendium.pf2e.conditionitems.Item.Dazzled], you receive a new save at the start of each of your turns to end your dazzled condition.

\n

Activate1 to 3 envision

\n

Frequency once per day

\n
\n

Effect The tattoo casts a 4th-level @UUID[Compendium.pf2e.spells-srd.Item.Scorching Ray], with the rays emitting from your eyes. The number of actions you spend Activating the tattoo determines scorching ray's number of rays. The tattoo also attempts to dispel each illusion on a creature hit by a ray (counteract level 5th, counteract modifier +19).

" + "value": "

Placed under the eyes like rays of light, this tattoo burns away illusions with the unmerciful brilliance of the sun. You gain a +2 bonus to Perception checks that involve sight. If you're @UUID[Compendium.pf2e.conditionitems.Item.Dazzled], you receive a new save at the start of each of your turns to end your dazzled condition.

\n

Activate1 to 3 envision

\n

Frequency once per day

\n
\n

Effect The tattoo casts a 4th-level @UUID[Compendium.pf2e.spells-srd.Item.Blazing Bolt], with the rays emitting from your eyes. The number of actions you spend Activating the tattoo determines scorching ray's number of rays. The tattoo also attempts to dispel each illusion on a creature hit by a ray (counteract level 5th, counteract modifier +19).

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/the-cricket.json b/packs/equipment/the-cricket.json index de031b432da..18f4bfc2849 100644 --- a/packs/equipment/the-cricket.json +++ b/packs/equipment/the-cricket.json @@ -6,7 +6,7 @@ "baseItem": null, "containerId": null, "description": { - "gm": "

Epitome A Medium anthropomorphic cricket simulacrum moves into a previously empty building at the edge of the village surrounding Harrowheart. The cricket spends most of their time playing their fiddle or eating fruit, but a PC can visit them to secure swift passage to another area within Harrow Court. Once per day, the cricket can transport any number of PCs, but only to one location in Harrow Court—the transportation happens in only a few seconds, regardless of the distance traveled. The cricket remains at that location until the next day, during which time they can transport the PCs back to the village. In addition, the cricket can teach powerful but uncommon travel spells, including @UUID[Compendium.pf2e.spells-srd.Item.Gate], @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift], @UUID[Compendium.pf2e.spells-srd.Item.Teleport], and @UUID[Compendium.pf2e.spells-srd.Item.Tree Stride].

", + "gm": "

Epitome A Medium anthropomorphic cricket simulacrum moves into a previously empty building at the edge of the village surrounding Harrowheart. The cricket spends most of their time playing their fiddle or eating fruit, but a PC can visit them to secure swift passage to another area within Harrow Court. Once per day, the cricket can transport any number of PCs, but only to one location in Harrow Court—the transportation happens in only a few seconds, regardless of the distance traveled. The cricket remains at that location until the next day, during which time they can transport the PCs back to the village. In addition, the cricket can teach powerful but uncommon travel spells, including @UUID[Compendium.pf2e.spells-srd.Item.Gate], @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift], @UUID[Compendium.pf2e.spells-srd.Item.Teleport], and @UUID[Compendium.pf2e.spells-srd.Item.Nature's Pathway].

", "value": "

Suit Keys (Dex)

\n

Alignment neutral good

\n
\n

The Cricket represents speed and quick passage. As long as The Cricket is invested, it grants you a +10-foot item bonus to all your Speeds. This increases to a +20-foot item bonus if you are at least 19th level or higher.

\n

Activate f envision, Interact

\n

Frequency once per day

\n
\n

Effect Your feet begin to glow and shimmer as if they were vibrating. Stride up to three times your Speed. You can Burrow, Climb, Fly, or Swim instead of Striding if you have the corresponding movement type. This movement doesn't trigger reactions and you can move through creatures' spaces as if they weren't there during this movement.

" }, "equippedBulk": { diff --git a/packs/equipment/the-peacock.json b/packs/equipment/the-peacock.json index ef17c7ff527..4678f8e4c42 100644 --- a/packs/equipment/the-peacock.json +++ b/packs/equipment/the-peacock.json @@ -7,7 +7,7 @@ "containerId": null, "description": { "gm": "

Epitome When you epitomize The Peacock, assign it to a point of interest in the swamp. This indicates the territory of a strangely colorful but unusual and potentially dangerous fey creature—a gremlin queen who wears a colorful robe made of cockatrice plumes. The nameless gremlin queen has infested her swampy domain with countless traps, snares, and hazards, all to protect one of her greatest treasures. A PC can attempt to navigate this morass of nooses, tripwires, spiked logs, and disguised quicksand patches by attempting a @Check[type:thievery|dc:38] check to @UUID[Compendium.pf2e.actionspf2e.Item.Disable Device]{Disable a Device}—this check covers the disarming of a few hundred different traps over the course of 8 hours. Once the attempt is made, the gremlin queen dismantles her traps and goes into hiding; this activity cannot be attempted again for 1 week.

\n
\n

Critical Success You navigate all of the gremlin queen's traps, and surprise her on her throne of twigs and mud and stolen treasure. She's impressed with your skills and offers you one of the greatest treasures she used to build her throne. Choose from among the following magic items: greater fortification armor rune, greater brilliant weapon rune, a set of @UUID[Compendium.pf2e.equipment-srd.Item.Goggles of Night (Major)]{Major Goggles of Night}, or a @UUID[Compendium.pf2e.equipment-srd.Item.Ring of Maniacal Devices (Greater)]{Greater Ring of Maniacal Devices}. At the GM's option, other 18th- level permanent magic items could be included in this list. In any case, the gremlin queen won't grace you with a gift another time—you can never attempt this activity again.

\n

Success You come close enough to the gremlin queen's throne to hear her panicked squeals as she packs up her treasures and flees into hiding—she's gone except for a few colorful feathers she left behind by the time you reach the heart of her domain. The next time you perform this activity, you gain a +4 circumstance check on your Thievery check.

\n

Failure You fall victim to enough humiliating and distracting traps that by the time you reach the heart of the gremlin queen's domain, she's long gone.

\n

Critical Failure You not only fail to make it to the gremlin queen, but one of her traps inflicts a particularly grievous wound on you. You become @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 3} for 1 week, or until the condition is removed via an effect like restoration.

", - "value": "

Suit Keys (Dex)

\n

Alignment neutral

\n
\n

The Peacock represents a sudden shift in attitude or societal change, often represented by a colorful but ugly creature that serves as a reminder as to what happens if something beautiful refuses to change with the times. As long as you have The Peacock invested, you can react to sudden changes more swiftly, and gain @UUID[Compendium.pf2e.feats-srd.Item.Incredible Initiative] as a bonus feat. If you already possess this feat, you gain a +2 item bonus on all initiative checks. This item bonus increases to +3 if you are at least 17th level.

\n

Activate 2 envision, Interact

\n

Frequency once per day

\n
\n

Effect You freeze your appearance as it exists in this very moment by tapping The Peacock to your lips. You cast @UUID[Compendium.pf2e.spells-srd.Item.Stoneskin] on yourself, but with a duration of 30 minutes instead of 20 minutes. The level of the spell is one-half your level rounded down (minimum 6th level).

" + "value": "

Suit Keys (Dex)

\n

Alignment neutral

\n
\n

The Peacock represents a sudden shift in attitude or societal change, often represented by a colorful but ugly creature that serves as a reminder as to what happens if something beautiful refuses to change with the times. As long as you have The Peacock invested, you can react to sudden changes more swiftly, and gain @UUID[Compendium.pf2e.feats-srd.Item.Incredible Initiative] as a bonus feat. If you already possess this feat, you gain a +2 item bonus on all initiative checks. This item bonus increases to +3 if you are at least 17th level.

\n

Activate 2 envision, Interact

\n

Frequency once per day

\n
\n

Effect You freeze your appearance as it exists in this very moment by tapping The Peacock to your lips. You cast @UUID[Compendium.pf2e.spells-srd.Item.Mountain Resilience] on yourself, but with a duration of 30 minutes instead of 20 minutes. The level of the spell is one-half your level rounded down (minimum 6th level).

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/thresholds-of-truth.json b/packs/equipment/thresholds-of-truth.json index 80bbf4aae63..1c8ec8360ab 100644 --- a/packs/equipment/thresholds-of-truth.json +++ b/packs/equipment/thresholds-of-truth.json @@ -6,7 +6,7 @@ "baseItem": null, "containerId": null, "description": { - "value": "

Zarmavdian's spellbook, Thresholds of Truth, was once a straightforward treatise on arcane and occult lore containing several useful spells. It's been so heavily annotated, however, that the original text is hard to read. It's clear that Zarmavdian wanted to prevent eldritch creatures from manipulating innocent minds, but his spellbook is a treasure trove for those seeking dangerous or inscrutable lore. The bookseller Morlibint currently keeps this book in his collection at Odd Stories.

\n

Thresholds of Truth provides access to the @UUID[Compendium.pf2e.journals.JournalEntry.vx5FGEG34AxI2dow.JournalEntryPage.JBPXisA4IdXI9gVn]{Eldritch Researcher} archetype and contains the following spells:

\n
\n

Cantrips

\n\n

1st Level

\n\n

2nd Level

\n\n

3rd Level

\n\n

4th Level

\n" + "value": "

Zarmavdian's spellbook, Thresholds of Truth, was once a straightforward treatise on arcane and occult lore containing several useful spells. It's been so heavily annotated, however, that the original text is hard to read. It's clear that Zarmavdian wanted to prevent eldritch creatures from manipulating innocent minds, but his spellbook is a treasure trove for those seeking dangerous or inscrutable lore. The bookseller Morlibint currently keeps this book in his collection at Odd Stories.

\n

Thresholds of Truth provides access to the @UUID[Compendium.pf2e.journals.JournalEntry.vx5FGEG34AxI2dow.JournalEntryPage.JBPXisA4IdXI9gVn]{Eldritch Researcher} archetype and contains the following spells:

\n
\n

Cantrips

\n\n

1st Level

\n\n

2nd Level

\n\n

3rd Level

\n\n

4th Level

\n" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/thurible-of-revelation-greater.json b/packs/equipment/thurible-of-revelation-greater.json index f1739872d04..f0edb13018b 100644 --- a/packs/equipment/thurible-of-revelation-greater.json +++ b/packs/equipment/thurible-of-revelation-greater.json @@ -6,7 +6,7 @@ "baseItem": null, "containerId": null, "description": { - "value": "

This brass censer dangles on a length of chain. Most thuribles of revelation are adorned with swirling Celestial text, though some are iron and feature Infernal or Abyssal text.

\n

Activate D Interact

\n

Cost incense worth at least 5 gp

\n
\n

Effect You light the incense inside the censer, and it burns for 1 hour. During that time, as long you are holding the thurible, you gain a +3 item bonus to Religion checks, and any critical failure you roll when you Decipher Writing of a religious nature is a failure instead.

\n

Once per day, when you activate the thurible, you can increase its revelations. During that activation, you can hold the thurible up to your eyes with an Interact action to gain the effects of @UUID[Compendium.pf2e.spells-srd.Item.See Invisibility] and @UUID[Compendium.pf2e.spells-srd.Item.True Seeing] for 1 round by peering through the smoke.

\n

@UUID[Compendium.pf2e.equipment-effects.Item.Effect: Thurible of Revelation (Greater)]

" + "value": "

This brass censer dangles on a length of chain. Most thuribles of revelation are adorned with swirling Celestial text, though some are iron and feature Infernal or Abyssal text.

\n

Activate D Interact

\n

Cost incense worth at least 5 gp

\n
\n

Effect You light the incense inside the censer, and it burns for 1 hour. During that time, as long you are holding the thurible, you gain a +3 item bonus to Religion checks, and any critical failure you roll when you Decipher Writing of a religious nature is a failure instead.

\n

Once per day, when you activate the thurible, you can increase its revelations. During that activation, you can hold the thurible up to your eyes with an Interact action to gain the effects of @UUID[Compendium.pf2e.spells-srd.Item.See the Unseen] and @UUID[Compendium.pf2e.spells-srd.Item.True Seeing] for 1 round by peering through the smoke.

\n

@UUID[Compendium.pf2e.equipment-effects.Item.Effect: Thurible of Revelation (Greater)]

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/thurible-of-revelation-moderate.json b/packs/equipment/thurible-of-revelation-moderate.json index f4ab3a62932..fdf779e33d5 100644 --- a/packs/equipment/thurible-of-revelation-moderate.json +++ b/packs/equipment/thurible-of-revelation-moderate.json @@ -6,7 +6,7 @@ "baseItem": null, "containerId": null, "description": { - "value": "

This brass censer dangles on a length of chain. Most thuribles of revelation are adorned with swirling Celestial text, though some are iron and feature Infernal or Abyssal text.

\n

Activate D Interact

\n

Cost incense worth at least 5 gp

\n
\n

Effect You light the incense inside the censer, and it burns for 1 hour. During that time, as long you are holding the thurible, you gain a +2 item bonus to Religion checks, and any critical failure you roll when you Decipher Writing of a religious nature is a failure instead.

\n

Once per day, when you activate the thurible, you can increase its revelations. During that activation, you can hold the thurible up to your eyes with an Interact action to gain the effects of @UUID[Compendium.pf2e.spells-srd.Item.See Invisibility] for 1 round by peering through the smoke.

\n

@UUID[Compendium.pf2e.equipment-effects.Item.Effect: Thurible of Revelation (Moderate)]

" + "value": "

This brass censer dangles on a length of chain. Most thuribles of revelation are adorned with swirling Celestial text, though some are iron and feature Infernal or Abyssal text.

\n

Activate D Interact

\n

Cost incense worth at least 5 gp

\n
\n

Effect You light the incense inside the censer, and it burns for 1 hour. During that time, as long you are holding the thurible, you gain a +2 item bonus to Religion checks, and any critical failure you roll when you Decipher Writing of a religious nature is a failure instead.

\n

Once per day, when you activate the thurible, you can increase its revelations. During that activation, you can hold the thurible up to your eyes with an Interact action to gain the effects of @UUID[Compendium.pf2e.spells-srd.Item.See the Unseen] for 1 round by peering through the smoke.

\n

@UUID[Compendium.pf2e.equipment-effects.Item.Effect: Thurible of Revelation (Moderate)]

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/toshigami-blossom.json b/packs/equipment/toshigami-blossom.json index 7a32288985b..4808196b2c2 100644 --- a/packs/equipment/toshigami-blossom.json +++ b/packs/equipment/toshigami-blossom.json @@ -6,7 +6,7 @@ "baseItem": null, "containerId": null, "description": { - "value": "

Perception [[/r 1d20+30]]{+30}; precise vision (darkvision) 30 feet, imprecise hearing 30 feet

\n

Communication telepathy (Common and two other common languages; speak with plants)

\n

Skills Diplomacy [[/r 1d20+28]]{+28}, Medicine [[/r 1d20+32]]{+32}, Nature [[/r 1d20+32]]{+32}

\n

Int +6, Wis +10, Cha +5

\n

Will [[/r 1d20+32]]{+32}

\n
\n

An encounter with a toshigami, the enigmatic kami who protect cherry trees, is rare, though often sought after and treasured by those who achieve such an encounter. Only a handful of mortals can truthfully claim to have seen a toshigami, let alone met one, though many popular fireside tales tell of virtuous souls receiving a toshigami's blessing to fight for a worthy cause. Such stories have a basis in fact; every so often, a toshigami gives a worthy mortal a flower from their ward, time-locked in perfect bloom and granted sapience. Such toshigami blossoms are more sociable than their creators. Like toshigami, a blossom has a strong curiosity about the mortal world. If you wear a toshigami blossom, it can intercede for you, helping you make a good impression.

\n

A toshigami blossom has the following activations.

\n
\n

Activate 2 command, Interact

\n

Frequency once per day

\n

Effect The blossom casts @UUID[Compendium.pf2e.spells-srd.Item.Tree Stride] on you to your specifications. If you target only cherry trees, the spell is cast at 6th level.

\n
\n

Activate 2 command, envision

\n

Frequency once per hour

\n

Effect The blossom casts @UUID[Compendium.pf2e.spells-srd.Item.Soothing Blossoms] to your specifications.

\n
\n

Activate 1 command

\n

Frequency once per minute

\n

Effect The blossom sends a flurry of cherry blossoms outward in a @Template[type:burst|distance:20] that lasts 1 round. You and your allies can see through these blossoms. To all other creatures, creatures within the cloud of blossoms become @UUID[Compendium.pf2e.conditionitems.Item.Concealed], and creatures outside the cloud become concealed to creatures within it. When you or an ally succeeds with a Strike against a creature in the blossoms, the Strike deals an additional [[/r 1d6[mental]]] and an additional [[/r 1d6[negative]]] to living creatures, or an additional [[/r 1d6[positive]]] to undead.

" + "value": "

Perception [[/r 1d20+30]]{+30}; precise vision (darkvision) 30 feet, imprecise hearing 30 feet

\n

Communication telepathy (Common and two other common languages; speak with plants)

\n

Skills Diplomacy [[/r 1d20+28]]{+28}, Medicine [[/r 1d20+32]]{+32}, Nature [[/r 1d20+32]]{+32}

\n

Int +6, Wis +10, Cha +5

\n

Will [[/r 1d20+32]]{+32}

\n
\n

An encounter with a toshigami, the enigmatic kami who protect cherry trees, is rare, though often sought after and treasured by those who achieve such an encounter. Only a handful of mortals can truthfully claim to have seen a toshigami, let alone met one, though many popular fireside tales tell of virtuous souls receiving a toshigami's blessing to fight for a worthy cause. Such stories have a basis in fact; every so often, a toshigami gives a worthy mortal a flower from their ward, time-locked in perfect bloom and granted sapience. Such toshigami blossoms are more sociable than their creators. Like toshigami, a blossom has a strong curiosity about the mortal world. If you wear a toshigami blossom, it can intercede for you, helping you make a good impression.

\n

A toshigami blossom has the following activations.

\n
\n

Activate 2 command, Interact

\n

Frequency once per day

\n

Effect The blossom casts @UUID[Compendium.pf2e.spells-srd.Item.Nature's Pathway] on you to your specifications. If you target only cherry trees, the spell is cast at 6th level.

\n
\n

Activate 2 command, envision

\n

Frequency once per hour

\n

Effect The blossom casts @UUID[Compendium.pf2e.spells-srd.Item.Soothing Blossoms] to your specifications.

\n
\n

Activate 1 command

\n

Frequency once per minute

\n

Effect The blossom sends a flurry of cherry blossoms outward in a @Template[type:burst|distance:20] that lasts 1 round. You and your allies can see through these blossoms. To all other creatures, creatures within the cloud of blossoms become @UUID[Compendium.pf2e.conditionitems.Item.Concealed], and creatures outside the cloud become concealed to creatures within it. When you or an ally succeeds with a Strike against a creature in the blossoms, the Strike deals an additional [[/r 1d6[mental]]] and an additional [[/r 1d6[negative]]] to living creatures, or an additional [[/r 1d6[positive]]] to undead.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/varisian-emblem-avaria.json b/packs/equipment/varisian-emblem-avaria.json index 71b1f242be7..8351f5f82b1 100644 --- a/packs/equipment/varisian-emblem-avaria.json +++ b/packs/equipment/varisian-emblem-avaria.json @@ -6,7 +6,7 @@ "baseItem": null, "containerId": null, "description": { - "value": "

These tattoos are created using designs and techniques from Varisian culture. Such tattoos often depict the Varisian rune for one of the seven schools of magic, but one might instead show a creature or celestial phenomenon associated with the school, depicted in traditional Varisian iconography. The tattoo allows you to understand and speak Varisian. If you already know that language, you instead gain a +1 item bonus on Diplomacy checks you make when speaking Varisian to someone who understands it.

\n

Each description lists the school of each Varisian emblem, and the tattoo has the trait of that school. The spell the tattoo can cast is from its school. As with the Thassilonian magic that was once so prevalent in Varisia, these tattoos lack a symbol of divination.

\n

Activate2

\n

Frequency once per day

\n
\n

Effect The tattoo casts @UUID[Compendium.pf2e.spells-srd.Item.Longstrider].

" + "value": "

These tattoos are created using designs and techniques from Varisian culture. Such tattoos often depict the Varisian rune for one of the seven schools of magic, but one might instead show a creature or celestial phenomenon associated with the school, depicted in traditional Varisian iconography. The tattoo allows you to understand and speak Varisian. If you already know that language, you instead gain a +1 item bonus on Diplomacy checks you make when speaking Varisian to someone who understands it.

\n

Each description lists the school of each Varisian emblem, and the tattoo has the trait of that school. The spell the tattoo can cast is from its school. As with the Thassilonian magic that was once so prevalent in Varisia, these tattoos lack a symbol of divination.

\n

Activate2

\n

Frequency once per day

\n
\n

Effect The tattoo casts @UUID[Compendium.pf2e.spells-srd.Item.Tailwind].

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/varisian-emblem-voratalo.json b/packs/equipment/varisian-emblem-voratalo.json index 892e9f503c8..0637305da92 100644 --- a/packs/equipment/varisian-emblem-voratalo.json +++ b/packs/equipment/varisian-emblem-voratalo.json @@ -6,7 +6,7 @@ "baseItem": null, "containerId": null, "description": { - "value": "

These tattoos are created using designs and techniques from Varisian culture. Such tattoos often depict the Varisian rune for one of the seven schools of magic, but one might instead show a creature or celestial phenomenon associated with the school, depicted in traditional Varisian iconography. The tattoo allows you to understand and speak Varisian. If you already know that language, you instead gain a +1 item bonus on Diplomacy checks you make when speaking Varisian to someone who understands it.

\n

Each description lists the school of each Varisian emblem, and the tattoo has the trait of that school. The spell the tattoo can cast is from its school. As with the Thassilonian magic that was once so prevalent in Varisia, these tattoos lack a symbol of divination.

\n

Activate2

\n

Frequency once per day

\n
\n

Effect The tattoo casts @UUID[Compendium.pf2e.spells-srd.Item.Purify Food and Drink].

" + "value": "

These tattoos are created using designs and techniques from Varisian culture. Such tattoos often depict the Varisian rune for one of the seven schools of magic, but one might instead show a creature or celestial phenomenon associated with the school, depicted in traditional Varisian iconography. The tattoo allows you to understand and speak Varisian. If you already know that language, you instead gain a +1 item bonus on Diplomacy checks you make when speaking Varisian to someone who understands it.

\n

Each description lists the school of each Varisian emblem, and the tattoo has the trait of that school. The spell the tattoo can cast is from its school. As with the Thassilonian magic that was once so prevalent in Varisia, these tattoos lack a symbol of divination.

\n

Activate2

\n

Frequency once per day

\n
\n

Effect The tattoo casts @UUID[Compendium.pf2e.spells-srd.Item.Cleanse Cuisine].

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/verdant-staff-greater.json b/packs/equipment/verdant-staff-greater.json index e489274c3f2..08096145443 100644 --- a/packs/equipment/verdant-staff-greater.json +++ b/packs/equipment/verdant-staff-greater.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

This oak branch grows leaves in spring that change color in autumn and shed in winter. While wielding it, you gain a +2 circumstance bonus to checks to identify plants and fungi.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

This oak branch grows leaves in spring that change color in autumn and shed in winter. While wielding it, you gain a +2 circumstance bonus to checks to identify plants and fungi.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/verdant-staff.json b/packs/equipment/verdant-staff.json index 9e91bdff376..8cb2c2cbf60 100644 --- a/packs/equipment/verdant-staff.json +++ b/packs/equipment/verdant-staff.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

This oak branch grows leaves in spring that change color in autumn and shed in winter. While wielding it, you gain a +2 circumstance bonus to checks to identify plants and fungi.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

This oak branch grows leaves in spring that change color in autumn and shed in winter. While wielding it, you gain a +2 circumstance bonus to checks to identify plants and fungi.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/wand-of-hawthorn-2nd-level.json b/packs/equipment/wand-of-hawthorn-2nd-level.json index e50b8679ab9..c12dab5451e 100644 --- a/packs/equipment/wand-of-hawthorn-2nd-level.json +++ b/packs/equipment/wand-of-hawthorn-2nd-level.json @@ -6,7 +6,7 @@ "baseItem": null, "containerId": null, "description": { - "value": "

Carved from a hawthorn branch, this wand has a smooth handle, but the shaft remains covered in bark and long thorns. Polished red stones, arranged like a cluster of berries, decorate the pommel.

\n

Activate Cast a Spell

\n

Frequency once per day, plus overcharge

\n
\n

Effect You cast 2nd-level @UUID[Compendium.pf2e.spells-srd.Item.Barkskin], and the target sprouts long thorns like those of a hawthorn tree. While @UUID[Compendium.pf2e.spells-srd.Item.Barkskin] lasts, any creature that hits the target with an unarmed Strike or otherwise touches it takes [[/r 1d4[piercing]]] damage from the thorns. A creature that has engulfed or swallowed the target takes this damage as well at the start of each of the target's turns.

\n
\n

Craft Requirements Supply a casting of @UUID[Compendium.pf2e.spells-srd.Item.Barkskin] of the appropriate level.

" + "value": "

Carved from a hawthorn branch, this wand has a smooth handle, but the shaft remains covered in bark and long thorns. Polished red stones, arranged like a cluster of berries, decorate the pommel.

\n

Activate Cast a Spell

\n

Frequency once per day, plus overcharge

\n
\n

Effect You cast 2nd-level @UUID[Compendium.pf2e.spells-srd.Item.Oaken Resilience], and the target sprouts long thorns like those of a hawthorn tree. While @UUID[Compendium.pf2e.spells-srd.Item.Oaken Resilience] lasts, any creature that hits the target with an unarmed Strike or otherwise touches it takes [[/r 1d4[piercing]]] damage from the thorns. A creature that has engulfed or swallowed the target takes this damage as well at the start of each of the target's turns.

\n
\n

Craft Requirements Supply a casting of @UUID[Compendium.pf2e.spells-srd.Item.Oaken Resilience] of the appropriate level.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/wand-of-hawthorn-4th-level.json b/packs/equipment/wand-of-hawthorn-4th-level.json index 707525eaeae..187bdec9201 100644 --- a/packs/equipment/wand-of-hawthorn-4th-level.json +++ b/packs/equipment/wand-of-hawthorn-4th-level.json @@ -6,7 +6,7 @@ "baseItem": null, "containerId": null, "description": { - "value": "

Carved from a hawthorn branch, this wand has a smooth handle, but the shaft remains covered in bark and long thorns. Polished red stones, arranged like a cluster of berries, decorate the pommel.

\n

Activate Cast a Spell

\n

Frequency once per day, plus overcharge

\n
\n

Effect You cast 4th-level @UUID[Compendium.pf2e.spells-srd.Item.Barkskin], and the target sprouts long thorns like those of a hawthorn tree. While @UUID[Compendium.pf2e.spells-srd.Item.Barkskin] lasts, any creature that hits the target with an unarmed Strike or otherwise touches it takes [[/r 2d4[piercing]]] damage from the thorns. A creature that has engulfed or swallowed the target takes this damage as well at the start of each of the target's turns.

\n
\n

Craft Requirements Supply a casting of @UUID[Compendium.pf2e.spells-srd.Item.Barkskin] of the appropriate level.

" + "value": "

Carved from a hawthorn branch, this wand has a smooth handle, but the shaft remains covered in bark and long thorns. Polished red stones, arranged like a cluster of berries, decorate the pommel.

\n

Activate Cast a Spell

\n

Frequency once per day, plus overcharge

\n
\n

Effect You cast 4th-level @UUID[Compendium.pf2e.spells-srd.Item.Oaken Resilience], and the target sprouts long thorns like those of a hawthorn tree. While @UUID[Compendium.pf2e.spells-srd.Item.Oaken Resilience] lasts, any creature that hits the target with an unarmed Strike or otherwise touches it takes [[/r 2d4[piercing]]] damage from the thorns. A creature that has engulfed or swallowed the target takes this damage as well at the start of each of the target's turns.

\n
\n

Craft Requirements Supply a casting of @UUID[Compendium.pf2e.spells-srd.Item.Oaken Resilience] of the appropriate level.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/wand-of-hawthorn-6th-level.json b/packs/equipment/wand-of-hawthorn-6th-level.json index 7d9b967cd46..a520afd701e 100644 --- a/packs/equipment/wand-of-hawthorn-6th-level.json +++ b/packs/equipment/wand-of-hawthorn-6th-level.json @@ -6,7 +6,7 @@ "baseItem": null, "containerId": null, "description": { - "value": "

Carved from a hawthorn branch, this wand has a smooth handle, but the shaft remains covered in bark and long thorns. Polished red stones, arranged like a cluster of berries, decorate the pommel.

\n

Activate Cast a Spell

\n

Frequency once per day, plus overcharge

\n
\n

Effect You cast 6th-level @UUID[Compendium.pf2e.spells-srd.Item.Barkskin], and the target sprouts long thorns like those of a hawthorn tree. While @UUID[Compendium.pf2e.spells-srd.Item.Barkskin] lasts, any creature that hits the target with an unarmed Strike or otherwise touches it takes [[/r 3d4[piercing]]] damage from the thorns. A creature that has engulfed or swallowed the target takes this damage as well at the start of each of the target's turns.

\n
\n

Craft Requirements Supply a casting of @UUID[Compendium.pf2e.spells-srd.Item.Barkskin] of the appropriate level.

" + "value": "

Carved from a hawthorn branch, this wand has a smooth handle, but the shaft remains covered in bark and long thorns. Polished red stones, arranged like a cluster of berries, decorate the pommel.

\n

Activate Cast a Spell

\n

Frequency once per day, plus overcharge

\n
\n

Effect You cast 6th-level @UUID[Compendium.pf2e.spells-srd.Item.Oaken Resilience], and the target sprouts long thorns like those of a hawthorn tree. While @UUID[Compendium.pf2e.spells-srd.Item.Oaken Resilience] lasts, any creature that hits the target with an unarmed Strike or otherwise touches it takes [[/r 3d4[piercing]]] damage from the thorns. A creature that has engulfed or swallowed the target takes this damage as well at the start of each of the target's turns.

\n
\n

Craft Requirements Supply a casting of @UUID[Compendium.pf2e.spells-srd.Item.Oaken Resilience] of the appropriate level.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/wand-of-hawthorn-8th-level.json b/packs/equipment/wand-of-hawthorn-8th-level.json index 607f06c614d..e4b9e7b7486 100644 --- a/packs/equipment/wand-of-hawthorn-8th-level.json +++ b/packs/equipment/wand-of-hawthorn-8th-level.json @@ -6,7 +6,7 @@ "baseItem": null, "containerId": null, "description": { - "value": "

Carved from a hawthorn branch, this wand has a smooth handle, but the shaft remains covered in bark and long thorns. Polished red stones, arranged like a cluster of berries, decorate the pommel.

\n

Activate Cast a Spell

\n

Frequency once per day, plus overcharge

\n
\n

Effect You cast 8th-level @UUID[Compendium.pf2e.spells-srd.Item.Barkskin], and the target sprouts long thorns like those of a hawthorn tree. While @UUID[Compendium.pf2e.spells-srd.Item.Barkskin] lasts, any creature that hits the target with an unarmed Strike or otherwise touches it takes [[/r 4d4[piercing]]] damage from the thorns. A creature that has engulfed or swallowed the target takes this damage as well at the start of each of the target's turns.

\n
\n

Craft Requirements Supply a casting of @UUID[Compendium.pf2e.spells-srd.Item.Barkskin] of the appropriate level.

" + "value": "

Carved from a hawthorn branch, this wand has a smooth handle, but the shaft remains covered in bark and long thorns. Polished red stones, arranged like a cluster of berries, decorate the pommel.

\n

Activate Cast a Spell

\n

Frequency once per day, plus overcharge

\n
\n

Effect You cast 8th-level @UUID[Compendium.pf2e.spells-srd.Item.Oaken Resilience], and the target sprouts long thorns like those of a hawthorn tree. While @UUID[Compendium.pf2e.spells-srd.Item.Oaken Resilience] lasts, any creature that hits the target with an unarmed Strike or otherwise touches it takes [[/r 4d4[piercing]]] damage from the thorns. A creature that has engulfed or swallowed the target takes this damage as well at the start of each of the target's turns.

\n
\n

Craft Requirements Supply a casting of @UUID[Compendium.pf2e.spells-srd.Item.Oaken Resilience] of the appropriate level.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/wardens-signet.json b/packs/equipment/wardens-signet.json index 71d44bfd346..99593a3ceb6 100644 --- a/packs/equipment/wardens-signet.json +++ b/packs/equipment/wardens-signet.json @@ -6,7 +6,7 @@ "baseItem": null, "containerId": null, "description": { - "value": "

This symbol shows your dedication to the magic practiced by some rangers. Most rangers wear it on an amulet, ring, or piercing. You gain a +2 item bonus to Nature checks.

\n

ActivateF envision

\n

Frequency once per day

\n
\n

Effect You gain 1 Focus Point, which you can use only to cast a ranger warden spell. When you use this Focus Point, the warden's signet also casts a 4th-level @UUID[Compendium.pf2e.spells-srd.Item.Barkskin]spell on you. If not used by the end of your turn, this Focus Point is lost.

\n
\n

Craft Requirements You are a ranger with at least one warden spell.

" + "value": "

This symbol shows your dedication to the magic practiced by some rangers. Most rangers wear it on an amulet, ring, or piercing. You gain a +2 item bonus to Nature checks.

\n

ActivateF envision

\n

Frequency once per day

\n
\n

Effect You gain 1 Focus Point, which you can use only to cast a ranger warden spell. When you use this Focus Point, the warden's signet also casts a 4th-level @UUID[Compendium.pf2e.spells-srd.Item.Oaken Resilience]spell on you. If not used by the end of your turn, this Focus Point is lost.

\n
\n

Craft Requirements You are a ranger with at least one warden spell.

" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/whispering-staff.json b/packs/equipment/whispering-staff.json index 04aba82e782..8080f618f9b 100644 --- a/packs/equipment/whispering-staff.json +++ b/packs/equipment/whispering-staff.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

This gnarled wooden staff is carved with humanoid faces in various emotional states. When the staff is activated, the faces begin to whisper a variety of languages in sibilant tones, creating what seems to be nonsense to all but the staff's wielder or those they choose to affect. The staff functions as a major staff of divination. While using the staff, you gain a +3 item bonus to Decipher Writing, Identify Magic, and Recall Knowledge checks, regardless of the skill. When you invest the staff, you either increase your Intelligence score by 2 or increase it to 18, whichever is higher. You must select the skills and languages the first time you invest the item, and whenever you invest the same whispering staff, you get the same skills and languages you chose the first time.

\n

Activate1 envision (mental)

\n

Frequency once per round

\n

Effect Through the staff's strange whispering, you gain a glimpse into the mind and desires of one creature you can see within 30 feet. Until the end of your next turn, that creature is @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] to you and takes a –2 circumstance penalty to saving throws against your spells.

\n

@UUID[Compendium.pf2e.equipment-effects.Item.Effect: Whispering Staff (Enemy)]

\n
\n

Activate2 Interact (mental, misfortune)

\n

Frequency once per hour

\n

Effect You point the staff at one creature you can see within 30 feet of you, causing the whispers to howl in that creature's mind. The target must attempt a @Check[type:will|dc:43] save. If it fails, whenever the creature attempts an attack roll, skill check, or saving throw, it must roll twice and take the worse roll. This lasts until the start of your next turn.

\n
\n

Activate2 envision (fortune, mental)

\n

Frequency once per day

\n

Effect You twirl the staff in three consecutive circles and call for the whispers to speak up. For the next minute, you and all allies within a @Template[type:emanation|distance:30] around you can hear your staff's whispers clearly and distinctly, gaining benefit from their advice and mental protection. Whenever you and your affected allies attempt to Recall Knowledge or attempt a saving throw against a mental effect, you roll twice and take the better result. This is a fortune effect.

\n

@UUID[Compendium.pf2e.equipment-effects.Item.Effect: Whispering Staff (Ally)]

\n
\n

Activate Cast a Spell

\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n" + "value": "

This gnarled wooden staff is carved with humanoid faces in various emotional states. When the staff is activated, the faces begin to whisper a variety of languages in sibilant tones, creating what seems to be nonsense to all but the staff's wielder or those they choose to affect. The staff functions as a major staff of divination. While using the staff, you gain a +3 item bonus to Decipher Writing, Identify Magic, and Recall Knowledge checks, regardless of the skill. When you invest the staff, you either increase your Intelligence score by 2 or increase it to 18, whichever is higher. You must select the skills and languages the first time you invest the item, and whenever you invest the same whispering staff, you get the same skills and languages you chose the first time.

\n

Activate1 envision (mental)

\n

Frequency once per round

\n

Effect Through the staff's strange whispering, you gain a glimpse into the mind and desires of one creature you can see within 30 feet. Until the end of your next turn, that creature is @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] to you and takes a –2 circumstance penalty to saving throws against your spells.

\n

@UUID[Compendium.pf2e.equipment-effects.Item.Effect: Whispering Staff (Enemy)]

\n
\n

Activate2 Interact (mental, misfortune)

\n

Frequency once per hour

\n

Effect You point the staff at one creature you can see within 30 feet of you, causing the whispers to howl in that creature's mind. The target must attempt a @Check[type:will|dc:43] save. If it fails, whenever the creature attempts an attack roll, skill check, or saving throw, it must roll twice and take the worse roll. This lasts until the start of your next turn.

\n
\n

Activate2 envision (fortune, mental)

\n

Frequency once per day

\n

Effect You twirl the staff in three consecutive circles and call for the whispers to speak up. For the next minute, you and all allies within a @Template[type:emanation|distance:30] around you can hear your staff's whispers clearly and distinctly, gaining benefit from their advice and mental protection. Whenever you and your affected allies attempt to Recall Knowledge or attempt a saving throw against a mental effect, you roll twice and take the better result. This is a fortune effect.

\n

@UUID[Compendium.pf2e.equipment-effects.Item.Effect: Whispering Staff (Ally)]

\n
\n

Activate Cast a Spell

\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n" }, "equippedBulk": { "value": "" diff --git a/packs/equipment/withwyrd-beacon.json b/packs/equipment/withwyrd-beacon.json index a552cf4b6ea..6b0223ee946 100644 --- a/packs/equipment/withwyrd-beacon.json +++ b/packs/equipment/withwyrd-beacon.json @@ -6,7 +6,7 @@ "baseItem": null, "containerId": null, "description": { - "value": "

Made of djezet, orichalcum, and luminous, resonant crystal, a witchwyrd beacon looks like a series of concentric rings mounted on rods that allow the rings to rotate independently of each other. These potent items are used by the Pactmasters of Katapesh to facilitate swift travel and are only rarely entrusted to others.

\n
\n

Activate 10 minutes (command, envision, Interact)

\n

Effect By touching the witchwyrd beacon and focusing on it for 10 minutes, you attune yourself to it. Up to four creatures can be attuned to a single witchwyrd beacon at any one time—to attune another creature, one of the previous four must become unattuned. You can break your attunement to a witchwyrd beacon by Dismissing the effect. The attunement automatically ends if the attuned creature dies or if the attuned creature attunes themselves to a different witchwyrd beacon. The effect can also be dispelled normally. You can sense whenever the witchwyrd beacon you are attuned to is activated in any way.

\n
\n

Activate 10 minutes (command, Interact)

\n

Frequency once per day

\n

Requirements you are attuned to the witchwyrd beacon

\n

Effect You place the witchwyrd beacon on a flat, stable, and immobile surface, then adjust its rings to link it to the site. Once linked, any creature can use a teleportation effect to target the witchwyrd beacon directly, regardless of line of sight. You can @UUID[Compendium.pf2e.spells-srd.Item.Dimension Door] or @UUID[Compendium.pf2e.spells-srd.Item.Gate] to the beacon as if you could see its location, and if you travel to it via an effect like @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift], the beacon eliminates the imprecision of the spell. The beacon doesn't change the range of effects, only their accuracy. Once the beacon is used in this manner, it loses its link and must be reactivated again to grant this benefit to attuned creatures.

" + "value": "

Made of djezet, orichalcum, and luminous, resonant crystal, a witchwyrd beacon looks like a series of concentric rings mounted on rods that allow the rings to rotate independently of each other. These potent items are used by the Pactmasters of Katapesh to facilitate swift travel and are only rarely entrusted to others.

\n
\n

Activate 10 minutes (command, envision, Interact)

\n

Effect By touching the witchwyrd beacon and focusing on it for 10 minutes, you attune yourself to it. Up to four creatures can be attuned to a single witchwyrd beacon at any one time—to attune another creature, one of the previous four must become unattuned. You can break your attunement to a witchwyrd beacon by Dismissing the effect. The attunement automatically ends if the attuned creature dies or if the attuned creature attunes themselves to a different witchwyrd beacon. The effect can also be dispelled normally. You can sense whenever the witchwyrd beacon you are attuned to is activated in any way.

\n
\n

Activate 10 minutes (command, Interact)

\n

Frequency once per day

\n

Requirements you are attuned to the witchwyrd beacon

\n

Effect You place the witchwyrd beacon on a flat, stable, and immobile surface, then adjust its rings to link it to the site. Once linked, any creature can use a teleportation effect to target the witchwyrd beacon directly, regardless of line of sight. You can @UUID[Compendium.pf2e.spells-srd.Item.Translocate] or @UUID[Compendium.pf2e.spells-srd.Item.Gate] to the beacon as if you could see its location, and if you travel to it via an effect like @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift], the beacon eliminates the imprecision of the spell. The beacon doesn't change the range of effects, only their accuracy. Once the beacon is used in this manner, it loses its link and must be reactivated again to grant this benefit to attuned creatures.

" }, "equippedBulk": { "value": "" diff --git a/packs/extinction-curse-bestiary/ararda.json b/packs/extinction-curse-bestiary/ararda.json index 349d04e184b..fd2f8318b8b 100644 --- a/packs/extinction-curse-bestiary/ararda.json +++ b/packs/extinction-curse-bestiary/ararda.json @@ -454,7 +454,7 @@ "value": {} }, "description": { - "value": "

The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Gaseous Form]

" + "value": "

The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Vapor Form]

" }, "duration": { "value": "5 minutes" diff --git a/packs/extinction-curse-bestiary/bogeyman.json b/packs/extinction-curse-bestiary/bogeyman.json index 20e789d22c6..1f6b3e85e38 100644 --- a/packs/extinction-curse-bestiary/bogeyman.json +++ b/packs/extinction-curse-bestiary/bogeyman.json @@ -238,7 +238,7 @@ "value": {} }, "description": { - "value": "

The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Gaseous Form]

" + "value": "

The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Vapor Form]

" }, "duration": { "value": "5 minutes" diff --git a/packs/extinction-curse-bestiary/cavnakash.json b/packs/extinction-curse-bestiary/cavnakash.json index 6678beca2c0..5561f2dddf5 100644 --- a/packs/extinction-curse-bestiary/cavnakash.json +++ b/packs/extinction-curse-bestiary/cavnakash.json @@ -642,7 +642,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" diff --git a/packs/extinction-curse-bestiary/convergent-kendley-nathrael.json b/packs/extinction-curse-bestiary/convergent-kendley-nathrael.json index 38cd8c5b47b..a893eb6da1a 100644 --- a/packs/extinction-curse-bestiary/convergent-kendley-nathrael.json +++ b/packs/extinction-curse-bestiary/convergent-kendley-nathrael.json @@ -350,7 +350,7 @@ "value": {} }, "description": { - "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm Emotions]

" + "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm]

" }, "duration": { "value": "sustained up to 1 minute" @@ -1503,7 +1503,7 @@ }, "category": "offensive", "description": { - "value": "

When Kendley casts @UUID[Compendium.pf2e.spells-srd.Item.Calm Emotions], creatures controlled by the @UUID[Compendium.pf2e.extinction-curse-bestiary.Actor.Convergence Lattice] automatically fail their saving throws against the effect, but they can still use hostile actions against creatures who aren't @UUID[Compendium.pf2e.conditionitems.Item.Controlled] by the convergence lattice.

\n

Each time she Sustains the Spell, creatures affected by the spell are exposed to the convergence lattice as though they had been in conversation with her.

" + "value": "

When Kendley casts @UUID[Compendium.pf2e.spells-srd.Item.Calm], creatures controlled by the @UUID[Compendium.pf2e.extinction-curse-bestiary.Actor.Convergence Lattice] automatically fail their saving throws against the effect, but they can still use hostile actions against creatures who aren't @UUID[Compendium.pf2e.conditionitems.Item.Controlled] by the convergence lattice.

\n

Each time she Sustains the Spell, creatures affected by the spell are exposed to the convergence lattice as though they had been in conversation with her.

" }, "requirements": { "value": "" diff --git a/packs/extinction-curse-bestiary/corrupted-priest.json b/packs/extinction-curse-bestiary/corrupted-priest.json index b36c0cdbfc8..fb5d3e00cfc 100644 --- a/packs/extinction-curse-bestiary/corrupted-priest.json +++ b/packs/extinction-curse-bestiary/corrupted-priest.json @@ -177,7 +177,7 @@ "value": {} }, "description": { - "value": "

The target's skin becomes covered in bark. The target gains resistance 2 to bludgeoning and piercing damage and weakness 3 to fire. After the target takes fire damage, it can Dismiss the spell as a free action triggered by taking the damage; doing so doesn't reduce the fire damage the target was dealt.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Barkskin]

\n
\n

Heightened (+2) The resistances increase by 2, and the weakness increases by 3.

" + "value": "

The target's skin becomes covered in bark. The target gains resistance 2 to bludgeoning and piercing damage and weakness 3 to fire. After the target takes fire damage, it can Dismiss the spell as a free action triggered by taking the damage; doing so doesn't reduce the fire damage the target was dealt.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Oaken Resilience]

\n
\n

Heightened (+2) The resistances increase by 2, and the weakness increases by 3.

" }, "duration": { "value": "10 minutes" @@ -1370,7 +1370,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/extinction-curse-bestiary/gluttondark-babau.json b/packs/extinction-curse-bestiary/gluttondark-babau.json index 1f69f64ffcc..f2e6442ccea 100644 --- a/packs/extinction-curse-bestiary/gluttondark-babau.json +++ b/packs/extinction-curse-bestiary/gluttondark-babau.json @@ -465,7 +465,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" @@ -757,7 +757,7 @@ "sort": 800000, "system": { "description": { - "value": "

Granted by @UUID[Compendium.pf2e.spells-srd.Item.See Invisibility].

\n

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

" + "value": "

Granted by @UUID[Compendium.pf2e.spells-srd.Item.See the Unseen].

\n

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

" }, "duration": { "expiry": "turn-start", diff --git a/packs/extinction-curse-bestiary/helg-eats-the-eaters.json b/packs/extinction-curse-bestiary/helg-eats-the-eaters.json index ffdc495e098..59ad7f031ae 100644 --- a/packs/extinction-curse-bestiary/helg-eats-the-eaters.json +++ b/packs/extinction-curse-bestiary/helg-eats-the-eaters.json @@ -3155,7 +3155,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" diff --git a/packs/extinction-curse-bestiary/herecite-of-zevgavizeb.json b/packs/extinction-curse-bestiary/herecite-of-zevgavizeb.json index c30857fcea6..06e2e9d2757 100644 --- a/packs/extinction-curse-bestiary/herecite-of-zevgavizeb.json +++ b/packs/extinction-curse-bestiary/herecite-of-zevgavizeb.json @@ -782,7 +782,7 @@ "value": {} }, "description": { - "value": "

You consecrate a site to your deity, chanting praises and creating a sacred space. While within the area, worshippers of your deity gain a +1 status bonus to attack rolls, skill checks, saving throws, and Perception checks, and creatures anathema to your deity (such as undead for @UUID[Compendium.pf2e.deities.Item.Pharasma] or @UUID[Compendium.pf2e.deities.Item.Sarenrae]) take a -1 status penalty to those checks. Attacks made by worshippers of your deity within the area deal 1 damage of one of your deity's alignment types (your choice); if your deity is true neutral, you don't gain this benefit.

\n
\n

Critical Success The consecration succeeds, and it either lasts for 10 years instead of 1 or covers an area with twice the radius. Occasionally, with your deity's favor, this might produce an even more amazing effect, such as a permanently consecrated area or the effect covering an entire cathedral.

\n

Success The consecration succeeds.

\n

Failure The consecration fails.

\n

Critical Failure The consecration fails spectacularly and angers your deity, who sends a sign of displeasure. For at least 1 year, further attempts to consecrate the site fail.

\n
\n

Heightened (7th) The consecrated area also gains the effects of the @UUID[Compendium.pf2e.spells-srd.Item.Dimensional Lock] spell, but the effect doesn't attempt to counteract teleportation by worshippers of your deity. The cost increases to 200 gp × the spell level.

" + "value": "

You consecrate a site to your deity, chanting praises and creating a sacred space. While within the area, worshippers of your deity gain a +1 status bonus to attack rolls, skill checks, saving throws, and Perception checks, and creatures anathema to your deity (such as undead for @UUID[Compendium.pf2e.deities.Item.Pharasma] or @UUID[Compendium.pf2e.deities.Item.Sarenrae]) take a -1 status penalty to those checks. Attacks made by worshippers of your deity within the area deal 1 damage of one of your deity's alignment types (your choice); if your deity is true neutral, you don't gain this benefit.

\n
\n

Critical Success The consecration succeeds, and it either lasts for 10 years instead of 1 or covers an area with twice the radius. Occasionally, with your deity's favor, this might produce an even more amazing effect, such as a permanently consecrated area or the effect covering an entire cathedral.

\n

Success The consecration succeeds.

\n

Failure The consecration fails.

\n

Critical Failure The consecration fails spectacularly and angers your deity, who sends a sign of displeasure. For at least 1 year, further attempts to consecrate the site fail.

\n
\n

Heightened (7th) The consecrated area also gains the effects of the @UUID[Compendium.pf2e.spells-srd.Item.Planar Seal] spell, but the effect doesn't attempt to counteract teleportation by worshippers of your deity. The cost increases to 200 gp × the spell level.

" }, "duration": { "value": "1 year" diff --git a/packs/extinction-curse-bestiary/muurfeli.json b/packs/extinction-curse-bestiary/muurfeli.json index 2fc93999e41..90448b87fa6 100644 --- a/packs/extinction-curse-bestiary/muurfeli.json +++ b/packs/extinction-curse-bestiary/muurfeli.json @@ -257,7 +257,7 @@ "value": {} }, "description": { - "value": "

The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Gaseous Form]

" + "value": "

The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Vapor Form]

" }, "duration": { "value": "5 minutes" diff --git a/packs/extinction-curse-bestiary/nemmia-bramblecloak.json b/packs/extinction-curse-bestiary/nemmia-bramblecloak.json index 9d20cf22cc6..4e1a2a140f7 100644 --- a/packs/extinction-curse-bestiary/nemmia-bramblecloak.json +++ b/packs/extinction-curse-bestiary/nemmia-bramblecloak.json @@ -1564,7 +1564,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/extinction-curse-bestiary/sarvel-ever-hunger.json b/packs/extinction-curse-bestiary/sarvel-ever-hunger.json index 6eff4cdd48a..a0fabddace8 100644 --- a/packs/extinction-curse-bestiary/sarvel-ever-hunger.json +++ b/packs/extinction-curse-bestiary/sarvel-ever-hunger.json @@ -2329,7 +2329,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" diff --git a/packs/extinction-curse-bestiary/shanchek.json b/packs/extinction-curse-bestiary/shanchek.json index 2b681928ff3..e4dee66deed 100644 --- a/packs/extinction-curse-bestiary/shanchek.json +++ b/packs/extinction-curse-bestiary/shanchek.json @@ -2681,7 +2681,7 @@ "die": "d4" }, "description": { - "value": "

Sigils and runes of ancient and powerful magic cover the iron cladding on this long wooden staff. A staff of the magi is a +3 major striking staff, and when wielding it you gain a +1 circumstance bonus to saving throws against spells.

\n

Voluntarily destroying a staff of the magi unleashes a truly devastating wave of arcane energy that surges out, dissipating with distance. When wielding the staff, you can break it using an Interact action. This releases a @Template[type:burst|distance:30] magical explosion centered on the staff. This deals @Damage[2d10[force]] damage per charge remaining in the staff (@Check[type:reflex|dc:40|basic:true]). You automatically critically fail your save. The explosion continues to echo beyond the initial blast zone, dealing half as much damage to creatures beyond 30 feet but within a @Template[type:burst|distance:60]. A creature reduced to 0 Hit Points by this damage dies instantly; this is a death effect.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

Sigils and runes of ancient and powerful magic cover the iron cladding on this long wooden staff. A staff of the magi is a +3 major striking staff, and when wielding it you gain a +1 circumstance bonus to saving throws against spells.

\n

Voluntarily destroying a staff of the magi unleashes a truly devastating wave of arcane energy that surges out, dissipating with distance. When wielding the staff, you can break it using an Interact action. This releases a @Template[type:burst|distance:30] magical explosion centered on the staff. This deals @Damage[2d10[force]] damage per charge remaining in the staff (@Check[type:reflex|dc:40|basic:true]). You automatically critically fail your save. The explosion continues to echo beyond the initial blast zone, dealing half as much damage to creatures beyond 30 feet but within a @Template[type:burst|distance:60]. A creature reduced to 0 Hit Points by this damage dies instantly; this is a death effect.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equipped": { "carryType": "held", diff --git a/packs/extinction-curse-bestiary/xulgath-deepmouth.json b/packs/extinction-curse-bestiary/xulgath-deepmouth.json index 22be1ac37fb..c938f65216e 100644 --- a/packs/extinction-curse-bestiary/xulgath-deepmouth.json +++ b/packs/extinction-curse-bestiary/xulgath-deepmouth.json @@ -1391,7 +1391,7 @@ "value": {} }, "description": { - "value": "

You consecrate a site to your deity, chanting praises and creating a sacred space. While within the area, worshippers of your deity gain a +1 status bonus to attack rolls, skill checks, saving throws, and Perception checks, and creatures anathema to your deity (such as undead for @UUID[Compendium.pf2e.deities.Item.Pharasma] or @UUID[Compendium.pf2e.deities.Item.Sarenrae]) take a -1 status penalty to those checks. Attacks made by worshippers of your deity within the area deal 1 damage of one of your deity's alignment types (your choice); if your deity is true neutral, you don't gain this benefit.

\n
\n

Critical Success The consecration succeeds, and it either lasts for 10 years instead of 1 or covers an area with twice the radius. Occasionally, with your deity's favor, this might produce an even more amazing effect, such as a permanently consecrated area or the effect covering an entire cathedral.

\n

Success The consecration succeeds.

\n

Failure The consecration fails.

\n

Critical Failure The consecration fails spectacularly and angers your deity, who sends a sign of displeasure. For at least 1 year, further attempts to consecrate the site fail.

\n
\n

Heightened (7th) The consecrated area also gains the effects of the @UUID[Compendium.pf2e.spells-srd.Item.Dimensional Lock] spell, but the effect doesn't attempt to counteract teleportation by worshippers of your deity. The cost increases to 200 gp × the spell level.

" + "value": "

You consecrate a site to your deity, chanting praises and creating a sacred space. While within the area, worshippers of your deity gain a +1 status bonus to attack rolls, skill checks, saving throws, and Perception checks, and creatures anathema to your deity (such as undead for @UUID[Compendium.pf2e.deities.Item.Pharasma] or @UUID[Compendium.pf2e.deities.Item.Sarenrae]) take a -1 status penalty to those checks. Attacks made by worshippers of your deity within the area deal 1 damage of one of your deity's alignment types (your choice); if your deity is true neutral, you don't gain this benefit.

\n
\n

Critical Success The consecration succeeds, and it either lasts for 10 years instead of 1 or covers an area with twice the radius. Occasionally, with your deity's favor, this might produce an even more amazing effect, such as a permanently consecrated area or the effect covering an entire cathedral.

\n

Success The consecration succeeds.

\n

Failure The consecration fails.

\n

Critical Failure The consecration fails spectacularly and angers your deity, who sends a sign of displeasure. For at least 1 year, further attempts to consecrate the site fail.

\n
\n

Heightened (7th) The consecrated area also gains the effects of the @UUID[Compendium.pf2e.spells-srd.Item.Planar Seal] spell, but the effect doesn't attempt to counteract teleportation by worshippers of your deity. The cost increases to 200 gp × the spell level.

" }, "duration": { "value": "1 year" diff --git a/packs/extinction-curse-bestiary/xulgath-mage.json b/packs/extinction-curse-bestiary/xulgath-mage.json index 421c78bc039..40da643e778 100644 --- a/packs/extinction-curse-bestiary/xulgath-mage.json +++ b/packs/extinction-curse-bestiary/xulgath-mage.json @@ -1246,7 +1246,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" diff --git a/packs/extinction-curse-bestiary/zinogyvaz.json b/packs/extinction-curse-bestiary/zinogyvaz.json index 06f8b867c17..afc27d0123e 100644 --- a/packs/extinction-curse-bestiary/zinogyvaz.json +++ b/packs/extinction-curse-bestiary/zinogyvaz.json @@ -4281,7 +4281,7 @@ }, "category": "offensive", "description": { - "value": "

Zinogyvaz turns into a cloud of vapor, as the @UUID[Compendium.pf2e.spells-srd.Item.Gaseous Form] spell, or back to her normal form. Zinogyvaz loses fast healing while in gaseous form.

\n

Zinogyvaz can remain in this form indefinitely.

" + "value": "

Zinogyvaz turns into a cloud of vapor, as the @UUID[Compendium.pf2e.spells-srd.Item.Vapor Form] spell, or back to her normal form. Zinogyvaz loses fast healing while in gaseous form.

\n

Zinogyvaz can remain in this form indefinitely.

" }, "requirements": { "value": "" diff --git a/packs/feats/agathion-magic.json b/packs/feats/agathion-magic.json index 236b8ffd43e..1a4232eed22 100644 --- a/packs/feats/agathion-magic.json +++ b/packs/feats/agathion-magic.json @@ -11,7 +11,7 @@ }, "category": "ancestry", "description": { - "value": "

The harmonious magic of Nirvana flows through you. You can cast @UUID[Compendium.pf2e.spells-srd.Item.Animal Form] and @UUID[Compendium.pf2e.spells-srd.Item.Calm Emotions] each once per day as 2nd-level divine innate spells.

" + "value": "

The harmonious magic of Nirvana flows through you. You can cast @UUID[Compendium.pf2e.spells-srd.Item.Animal Form] and @UUID[Compendium.pf2e.spells-srd.Item.Calm] each once per day as 2nd-level divine innate spells.

" }, "level": { "value": 9 diff --git a/packs/feats/anarchic-arcana.json b/packs/feats/anarchic-arcana.json index e344447388e..bd7108034cb 100644 --- a/packs/feats/anarchic-arcana.json +++ b/packs/feats/anarchic-arcana.json @@ -11,7 +11,7 @@ }, "category": "ancestry", "description": { - "value": "

The magic in your blood is unpredictable. When you make your daily preparations, roll [[/r 1d12]] twice and consult the following list:

\n
    \n
  1. @UUID[Compendium.pf2e.spells-srd.Item.Acid Arrow];
  2. \n
  3. @UUID[Compendium.pf2e.spells-srd.Item.Blur];
  4. \n
  5. @UUID[Compendium.pf2e.spells-srd.Item.Hideous Laughter];
  6. \n
  7. @UUID[Compendium.pf2e.spells-srd.Item.Humanoid Form];
  8. \n
  9. @UUID[Compendium.pf2e.spells-srd.Item.Illusory Object];
  10. \n
  11. @UUID[Compendium.pf2e.spells-srd.Item.Mirror Image];
  12. \n
  13. @UUID[Compendium.pf2e.spells-srd.Item.Resist Energy];
  14. \n
  15. @UUID[Compendium.pf2e.spells-srd.Item.See Invisibility];
  16. \n
  17. @UUID[Compendium.pf2e.spells-srd.Item.Shatter];
  18. \n
  19. @UUID[Compendium.pf2e.spells-srd.Item.Sound Burst];
  20. \n
  21. @UUID[Compendium.pf2e.spells-srd.Item.Spider Climb];
  22. \n
  23. @UUID[Compendium.pf2e.spells-srd.Item.Telekinetic Maneuver].
  24. \n
\n

You can cast each of those two spells once during the following day (or one spell twice if you rolled doubles) as 2nd-level divine innate spells.

" + "value": "

The magic in your blood is unpredictable. When you make your daily preparations, roll [[/r 1d12]] twice and consult the following list:

\n
    \n
  1. @UUID[Compendium.pf2e.spells-srd.Item.Acid Arrow];
  2. \n
  3. @UUID[Compendium.pf2e.spells-srd.Item.Blur];
  4. \n
  5. @UUID[Compendium.pf2e.spells-srd.Item.Hideous Laughter];
  6. \n
  7. @UUID[Compendium.pf2e.spells-srd.Item.Humanoid Form];
  8. \n
  9. @UUID[Compendium.pf2e.spells-srd.Item.Illusory Object];
  10. \n
  11. @UUID[Compendium.pf2e.spells-srd.Item.Mirror Image];
  12. \n
  13. @UUID[Compendium.pf2e.spells-srd.Item.Resist Energy];
  14. \n
  15. @UUID[Compendium.pf2e.spells-srd.Item.See the Unseen];
  16. \n
  17. @UUID[Compendium.pf2e.spells-srd.Item.Shatter];
  18. \n
  19. @UUID[Compendium.pf2e.spells-srd.Item.Sound Burst];
  20. \n
  21. @UUID[Compendium.pf2e.spells-srd.Item.Spider Climb];
  22. \n
  23. @UUID[Compendium.pf2e.spells-srd.Item.Telekinetic Maneuver].
  24. \n
\n

You can cast each of those two spells once during the following day (or one spell twice if you rolled doubles) as 2nd-level divine innate spells.

" }, "level": { "value": 9 diff --git a/packs/feats/animal-magic.json b/packs/feats/animal-magic.json index fc13a1d1de3..efd7d0f6e1f 100644 --- a/packs/feats/animal-magic.json +++ b/packs/feats/animal-magic.json @@ -11,7 +11,7 @@ }, "category": "ancestry", "description": { - "value": "

Your shapeshifting grants you a magical connection to the animal world. You can cast @UUID[Compendium.pf2e.spells-srd.Item.Animal Messenger], @UUID[Compendium.pf2e.spells-srd.Item.Calm Emotions] (animals only), and @UUID[Compendium.pf2e.spells-srd.Item.Speak with Animals] as 2nd-level primal innate spells once per day each. These spells use your class DC or spell DC, whichever is higher.

" + "value": "

Your shapeshifting grants you a magical connection to the animal world. You can cast @UUID[Compendium.pf2e.spells-srd.Item.Animal Messenger], @UUID[Compendium.pf2e.spells-srd.Item.Calm] (animals only), and @UUID[Compendium.pf2e.spells-srd.Item.Speak with Animals] as 2nd-level primal innate spells once per day each. These spells use your class DC or spell DC, whichever is higher.

" }, "level": { "value": 9 diff --git a/packs/feats/arcane-eye.json b/packs/feats/arcane-eye.json index 9dc07fd7621..b4663ecfbc4 100644 --- a/packs/feats/arcane-eye.json +++ b/packs/feats/arcane-eye.json @@ -11,7 +11,7 @@ }, "category": "ancestry", "description": { - "value": "

Your eye has been magically enhanced to pierce darkness. You gain darkvision.

\n

Enhancement Your eye can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures in brief spurts. You can cast @UUID[Compendium.pf2e.spells-srd.Item.See Invisibility] as an arcane innate spell once per hour.

" + "value": "

Your eye has been magically enhanced to pierce darkness. You gain darkvision.

\n

Enhancement Your eye can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures in brief spurts. You can cast @UUID[Compendium.pf2e.spells-srd.Item.See the Unseen] as an arcane innate spell once per hour.

" }, "level": { "value": 1 diff --git a/packs/feats/arcane-shroud.json b/packs/feats/arcane-shroud.json index 43c8cdf4f64..a219fa71dd1 100644 --- a/packs/feats/arcane-shroud.json +++ b/packs/feats/arcane-shroud.json @@ -11,7 +11,7 @@ }, "category": "class", "description": { - "value": "

Frequency once per turn

\n

Requirements Your most recent action was to Cast a Spell from a spell slot or make a Spellstrike with a spell from a spell slot.

\n
\n

Your spell has a powerful aftereffect, briefly granting you a certain spell depending on the spell you cast. You use Arcane Cascade and are subject to an additional aftereffect spell depending on the school of your most recent spell. This aftereffect spell's duration lasts until the end of your next turn or its normal duration, whichever is longer. Using Arcane Shroud again ends any existing spell you gained from Arcane Shroud.

\n" + "value": "

Frequency once per turn

\n

Requirements Your most recent action was to Cast a Spell from a spell slot or make a Spellstrike with a spell from a spell slot.

\n
\n

Your spell has a powerful aftereffect, briefly granting you a certain spell depending on the spell you cast. You use Arcane Cascade and are subject to an additional aftereffect spell depending on the school of your most recent spell. This aftereffect spell's duration lasts until the end of your next turn or its normal duration, whichever is longer. Using Arcane Shroud again ends any existing spell you gained from Arcane Shroud.

\n" }, "level": { "value": 14 diff --git a/packs/feats/arcane-tattoos.json b/packs/feats/arcane-tattoos.json index c4d19cc8b6a..d2ad1bdebfe 100644 --- a/packs/feats/arcane-tattoos.json +++ b/packs/feats/arcane-tattoos.json @@ -11,7 +11,7 @@ }, "category": "ancestry", "description": { - "value": "

Access Varisian ethnicity or New Thassilon nationality

\n
\n

You have tattoos on your body corresponding to one of the ancient Thassilonian schools of magic. Choose one of the following schools of magic: abjuration (@UUID[Compendium.pf2e.spells-srd.Item.Shield]), conjuration (@UUID[Compendium.pf2e.spells-srd.Item.Tanglefoot]), enchantment (@UUID[Compendium.pf2e.spells-srd.Item.Daze]), evocation (@UUID[Compendium.pf2e.spells-srd.Item.Electric Arc]), illusion (@UUID[Compendium.pf2e.spells-srd.Item.Ghost Sound]), necromancy (@UUID[Compendium.pf2e.spells-srd.Item.Chill Touch]), or transmutation (@UUID[Compendium.pf2e.spells-srd.Item.Sigil]). You can cast the associated cantrip (listed in parentheses) as an innate arcane spell at will.

" + "value": "

Access Varisian ethnicity or New Thassilon nationality

\n
\n

You have tattoos on your body corresponding to one of the ancient Thassilonian schools of magic. Choose one of the following schools of magic: abjuration (@UUID[Compendium.pf2e.spells-srd.Item.Shield]), conjuration (@UUID[Compendium.pf2e.spells-srd.Item.Tangle Vine]), enchantment (@UUID[Compendium.pf2e.spells-srd.Item.Daze]), evocation (@UUID[Compendium.pf2e.spells-srd.Item.Electric Arc]), illusion (@UUID[Compendium.pf2e.spells-srd.Item.Ghost Sound]), necromancy (@UUID[Compendium.pf2e.spells-srd.Item.Chill Touch]), or transmutation (@UUID[Compendium.pf2e.spells-srd.Item.Sigil]). You can cast the associated cantrip (listed in parentheses) as an innate arcane spell at will.

" }, "level": { "value": 1 diff --git a/packs/feats/astral-blink.json b/packs/feats/astral-blink.json index 9fe1935ba5b..d2e9b453657 100644 --- a/packs/feats/astral-blink.json +++ b/packs/feats/astral-blink.json @@ -11,7 +11,7 @@ }, "category": "ancestry", "description": { - "value": "

You've attuned your core to allow you to phase in and out of the Astral Plane, allowing you to teleport periodically. You can cast @UUID[Compendium.pf2e.spells-srd.Item.Dimension Door] once per hour as a 4th-level innate arcane spell.

\n

Enhancement Your attunement allows you to teleport in a series of quick jumps rather than in one big leap. You can expend your hourly use of dimension door as a free action when you begin your turn. If you do, your Strides are augmented until the end of your turn, allowing you to instantly teleport to any point you could reach with your Speed instead of traversing normally to the location. While augmented, your Strides gain the conjuration and teleportation traits. Your augmented Strides don't trigger reactions that can be triggered by move actions or upon leaving or entering a square, unless those reactions trigger on teleportation.

" + "value": "

You've attuned your core to allow you to phase in and out of the Astral Plane, allowing you to teleport periodically. You can cast @UUID[Compendium.pf2e.spells-srd.Item.Translocate] once per hour as a 4th-level innate arcane spell.

\n

Enhancement Your attunement allows you to teleport in a series of quick jumps rather than in one big leap. You can expend your hourly use of dimension door as a free action when you begin your turn. If you do, your Strides are augmented until the end of your turn, allowing you to instantly teleport to any point you could reach with your Speed instead of traversing normally to the location. While augmented, your Strides gain the conjuration and teleportation traits. Your augmented Strides don't trigger reactions that can be triggered by move actions or upon leaving or entering a square, unless those reactions trigger on teleportation.

" }, "level": { "value": 13 diff --git a/packs/feats/attunement-shift.json b/packs/feats/attunement-shift.json index 4fff2fb047e..aa27af9085e 100644 --- a/packs/feats/attunement-shift.json +++ b/packs/feats/attunement-shift.json @@ -11,7 +11,7 @@ }, "category": "class", "description": { - "value": "

Frequency once per 10 minutes

\n

Requirements Your previous action was to cast a spell with the air, cold, earth, fire, plant, or water trait.

\n
\n

The magic of your spell floods into you, overriding your connection to the land around you. You alter your terrain attunement to a terrain that matches a trait of the spell you just cast. You thereby gain your terrain attunement benefit when you cast further spells with the same descriptor, instead of using the terrain you're actually in. For instance, if you cast @UUID[Compendium.pf2e.spells-srd.Item.Tanglefoot], your terrain attunement switches to your choice of forest or swamp, and your terrain attunement applies when you cast another plant spell.

\n

Your terrain attunement reverts to that of the terrain you're in 1 minute after you use Attunement Shift.

" + "value": "

Frequency once per 10 minutes

\n

Requirements Your previous action was to cast a spell with the air, cold, earth, fire, plant, or water trait.

\n
\n

The magic of your spell floods into you, overriding your connection to the land around you. You alter your terrain attunement to a terrain that matches a trait of the spell you just cast. You thereby gain your terrain attunement benefit when you cast further spells with the same descriptor, instead of using the terrain you're actually in. For instance, if you cast @UUID[Compendium.pf2e.spells-srd.Item.Tangle Vine], your terrain attunement switches to your choice of forest or swamp, and your terrain attunement applies when you cast another plant spell.

\n

Your terrain attunement reverts to that of the terrain you're in 1 minute after you use Attunement Shift.

" }, "frequency": { "max": 1, diff --git a/packs/feats/azarketi-purification.json b/packs/feats/azarketi-purification.json index 04b3ad0d322..ded01bdbcb3 100644 --- a/packs/feats/azarketi-purification.json +++ b/packs/feats/azarketi-purification.json @@ -11,7 +11,7 @@ }, "category": "ancestry", "description": { - "value": "

You can cast @UUID[Compendium.pf2e.spells-srd.Item.Purify Food and Drink] as a primal innate spell, but only on liquids. You can cast this spell once every 10 minutes.

\n

You can also use your innate purify food and drink on a touched creature instead of a liquid to purify their blood, giving that creature a +2 status bonus for 1 minute on their ongoing saves against poisons already present in their body when you cast the spell.

\n

@UUID[Compendium.pf2e.feat-effects.Item.Effect: Azarketi Purification]

" + "value": "

You can cast @UUID[Compendium.pf2e.spells-srd.Item.Cleanse Cuisine] as a primal innate spell, but only on liquids. You can cast this spell once every 10 minutes.

\n

You can also use your innate purify food and drink on a touched creature instead of a liquid to purify their blood, giving that creature a +2 status bonus for 1 minute on their ongoing saves against poisons already present in their body when you cast the spell.

\n

@UUID[Compendium.pf2e.feat-effects.Item.Effect: Azarketi Purification]

" }, "level": { "value": 9 diff --git a/packs/feats/bark-and-tendril.json b/packs/feats/bark-and-tendril.json index 510b4187196..ac98e922073 100644 --- a/packs/feats/bark-and-tendril.json +++ b/packs/feats/bark-and-tendril.json @@ -11,7 +11,7 @@ }, "category": "ancestry", "description": { - "value": "

You wield primal magic. You can cast @UUID[Compendium.pf2e.spells-srd.Item.Barkskin] and @UUID[Compendium.pf2e.spells-srd.Item.Entangle] as 2nd-level primal innate spells once per day each.

" + "value": "

You wield primal magic. You can cast @UUID[Compendium.pf2e.spells-srd.Item.Oaken Resilience] and @UUID[Compendium.pf2e.spells-srd.Item.Entangling Flora] as 2nd-level primal innate spells once per day each.

" }, "level": { "value": 9 diff --git a/packs/feats/basic-red-mantis-magic.json b/packs/feats/basic-red-mantis-magic.json index 27455f32d11..f78a4ad880f 100644 --- a/packs/feats/basic-red-mantis-magic.json +++ b/packs/feats/basic-red-mantis-magic.json @@ -11,7 +11,7 @@ }, "category": "class", "description": { - "value": "

You have learned limited divine magic from your Red Mantis training. You gain the Cast a Spell activity. You're a prepared spellcaster, able to prepare two cantrips and one 1st-level spell each day. You prepare these spells from a Red Mantis assassin spellbook, similar to a wizard's, containing three cantrips and two 1st-level spells. All the spells in your Red Mantis assassin spellbook, from this and later feats, must be either transmutation or illusion spells from the arcane spell list or a spell from the following list: @UUID[Compendium.pf2e.spells-srd.Item.Clairaudience], @UUID[Compendium.pf2e.spells-srd.Item.Clairvoyance], @UUID[Compendium.pf2e.spells-srd.Item.Darkness], @UUID[Compendium.pf2e.spells-srd.Item.Dimension Door], @UUID[Compendium.pf2e.spells-srd.Item.Modify Memory], @UUID[Compendium.pf2e.spells-srd.Item.Obscuring Mist], @UUID[Compendium.pf2e.spells-srd.Item.Paralyze]@UUID[Compendium.pf2e.spells-srd.Item.See Invisibility], @UUID[Compendium.pf2e.spells-srd.Item.True Strike]. Regardless of their usual magical tradition, your Red Mantis assassin spells are divine spells, as are any Red Mantis focus spells you gain.

\n

You can prepare two cantrips and one 1st-level spell each day from those found in your Red Mantis assassin spellbook. You're trained in spell attack rolls and spell DCs for casting divine spells. Your key spellcasting ability for these spells is Charisma.

" + "value": "

You have learned limited divine magic from your Red Mantis training. You gain the Cast a Spell activity. You're a prepared spellcaster, able to prepare two cantrips and one 1st-level spell each day. You prepare these spells from a Red Mantis assassin spellbook, similar to a wizard's, containing three cantrips and two 1st-level spells. All the spells in your Red Mantis assassin spellbook, from this and later feats, must be either transmutation or illusion spells from the arcane spell list or a spell from the following list: @UUID[Compendium.pf2e.spells-srd.Item.Clairaudience], @UUID[Compendium.pf2e.spells-srd.Item.Clairvoyance], @UUID[Compendium.pf2e.spells-srd.Item.Darkness], @UUID[Compendium.pf2e.spells-srd.Item.Translocate], @UUID[Compendium.pf2e.spells-srd.Item.Modify Memory], @UUID[Compendium.pf2e.spells-srd.Item.Obscuring Mist], @UUID[Compendium.pf2e.spells-srd.Item.Paralyze]@UUID[Compendium.pf2e.spells-srd.Item.See the Unseen], @UUID[Compendium.pf2e.spells-srd.Item.True Strike]. Regardless of their usual magical tradition, your Red Mantis assassin spells are divine spells, as are any Red Mantis focus spells you gain.

\n

You can prepare two cantrips and one 1st-level spell each day from those found in your Red Mantis assassin spellbook. You're trained in spell attack rolls and spell DCs for casting divine spells. Your key spellcasting ability for these spells is Charisma.

" }, "identified": { "value": true diff --git a/packs/feats/catrinas-presence.json b/packs/feats/catrinas-presence.json index 8fc6a9c5594..f53b267b7dc 100644 --- a/packs/feats/catrinas-presence.json +++ b/packs/feats/catrinas-presence.json @@ -11,7 +11,7 @@ }, "category": "ancestry", "description": { - "value": "

You've adopted the calming presence of catrinas, the festive dead; you might have even danced with a catrina yourself! So long as you are visibly carrying fresh flowers or colorful ribbons somewhere on your person, you can cast @UUID[Compendium.pf2e.spells-srd.Item.Calm Emotions] twice per day as a 2nd-level divine innate spell.

" + "value": "

You've adopted the calming presence of catrinas, the festive dead; you might have even danced with a catrina yourself! So long as you are visibly carrying fresh flowers or colorful ribbons somewhere on your person, you can cast @UUID[Compendium.pf2e.spells-srd.Item.Calm] twice per day as a 2nd-level divine innate spell.

" }, "level": { "value": 9 diff --git a/packs/feats/ceremony-of-aeons-guidance.json b/packs/feats/ceremony-of-aeons-guidance.json index 564d3f0d570..1d689595a1d 100644 --- a/packs/feats/ceremony-of-aeons-guidance.json +++ b/packs/feats/ceremony-of-aeons-guidance.json @@ -11,7 +11,7 @@ }, "category": "ancestry", "description": { - "value": "

Your patron aeon has allowed you to call upon their gifts to serve their ends. You can cast @UUID[Compendium.pf2e.spells-srd.Item.Augury] and @UUID[Compendium.pf2e.spells-srd.Item.Calm Emotions] each once per day as 2nd-level divine innate spells.

" + "value": "

Your patron aeon has allowed you to call upon their gifts to serve their ends. You can cast @UUID[Compendium.pf2e.spells-srd.Item.Augury] and @UUID[Compendium.pf2e.spells-srd.Item.Calm] each once per day as 2nd-level divine innate spells.

" }, "level": { "value": 9 diff --git a/packs/feats/duskwalker-magic.json b/packs/feats/duskwalker-magic.json index 1bf8c914ffb..ef04c0da193 100644 --- a/packs/feats/duskwalker-magic.json +++ b/packs/feats/duskwalker-magic.json @@ -11,7 +11,7 @@ }, "category": "ancestry", "description": { - "value": "

Your connection to psychopomps gives you the power to glimpse the near future and protect corpses from the ravages of undeath. You can cast @UUID[Compendium.pf2e.spells-srd.Item.Augury]and @UUID[Compendium.pf2e.spells-srd.Item.Gentle Repose] each once per day as 2nd-level divine innate spells.

" + "value": "

Your connection to psychopomps gives you the power to glimpse the near future and protect corpses from the ravages of undeath. You can cast @UUID[Compendium.pf2e.spells-srd.Item.Augury]and @UUID[Compendium.pf2e.spells-srd.Item.Peaceful Rest] each once per day as 2nd-level divine innate spells.

" }, "level": { "value": 9 diff --git a/packs/feats/empathic-calm.json b/packs/feats/empathic-calm.json index 6792b1f297c..903f649e14c 100644 --- a/packs/feats/empathic-calm.json +++ b/packs/feats/empathic-calm.json @@ -11,7 +11,7 @@ }, "category": "ancestry", "description": { - "value": "

Once per day, you can cast either @UUID[Compendium.pf2e.spells-srd.Item.Calm Emotions] or @UUID[Compendium.pf2e.spells-srd.Item.Sanctuary] as an innate occult spell, heightened to half your level rounded up.

" + "value": "

Once per day, you can cast either @UUID[Compendium.pf2e.spells-srd.Item.Calm] or @UUID[Compendium.pf2e.spells-srd.Item.Sanctuary] as an innate occult spell, heightened to half your level rounded up.

" }, "level": { "value": 5 diff --git a/packs/feats/fiends-door.json b/packs/feats/fiends-door.json index a63c8ffdd3d..a74f2d5a1ab 100644 --- a/packs/feats/fiends-door.json +++ b/packs/feats/fiends-door.json @@ -11,7 +11,7 @@ }, "category": "ancestry", "description": { - "value": "

Like many fiends, you have the supernatural ability to teleport yourself to safety. Once per day, you can cast @UUID[Compendium.pf2e.spells-srd.Item.Dimension Door] as a 5th-level divine innate spell.

" + "value": "

Like many fiends, you have the supernatural ability to teleport yourself to safety. Once per day, you can cast @UUID[Compendium.pf2e.spells-srd.Item.Translocate] as a 5th-level divine innate spell.

" }, "level": { "value": 13 diff --git a/packs/feats/flower-magic.json b/packs/feats/flower-magic.json index c13d59a9874..39391b64129 100644 --- a/packs/feats/flower-magic.json +++ b/packs/feats/flower-magic.json @@ -11,7 +11,7 @@ }, "category": "ancestry", "description": { - "value": "

Certain magics in the world flow easily through your sap. You can cast @UUID[Compendium.pf2e.spells-srd.Item.Barkskin] and @UUID[Compendium.pf2e.spells-srd.Item.Tree Shape] as 2nd-level arcane innate spells once per day each. A tree shape spell you cast this way transforms you into a Large flowering plant like a rosebush or lilac bush instead of a tree.

" + "value": "

Certain magics in the world flow easily through your sap. You can cast @UUID[Compendium.pf2e.spells-srd.Item.Oaken Resilience] and @UUID[Compendium.pf2e.spells-srd.Item.Tree Shape] as 2nd-level arcane innate spells once per day each. A tree shape spell you cast this way transforms you into a Large flowering plant like a rosebush or lilac bush instead of a tree.

" }, "level": { "value": 9 diff --git a/packs/feats/garuda-magic.json b/packs/feats/garuda-magic.json index 25eb1cced82..17b746fae74 100644 --- a/packs/feats/garuda-magic.json +++ b/packs/feats/garuda-magic.json @@ -11,7 +11,7 @@ }, "category": "ancestry", "description": { - "value": "

You are descended from the wondrous garudas, and their keen senses manifest in your magical prowess. You can cast @UUID[Compendium.pf2e.spells-srd.Item.Blur] and @UUID[Compendium.pf2e.spells-srd.Item.See Invisibility] each once per day as 2nd-level divine innate spells.

" + "value": "

You are descended from the wondrous garudas, and their keen senses manifest in your magical prowess. You can cast @UUID[Compendium.pf2e.spells-srd.Item.Blur] and @UUID[Compendium.pf2e.spells-srd.Item.See the Unseen] each once per day as 2nd-level divine innate spells.

" }, "level": { "value": 9 diff --git a/packs/feats/glass-skin.json b/packs/feats/glass-skin.json index bb9d8ec91ee..2814584a66b 100644 --- a/packs/feats/glass-skin.json +++ b/packs/feats/glass-skin.json @@ -11,7 +11,7 @@ }, "category": "class", "description": { - "value": "

Prerequisites You were present at the death of the medusa Alethsia, whose vitrumantic powers were passed on to you in the wake of her destruction.

\n
\n

Even if vitrumancy is a mystery to you, your blood and flesh know the secrets of the art of arcane glass. Patches of your skin to flicker into glass without warning. By focusing the effect, you can concentrate the glass into a powerful protective layer of magical obsidian. Once per day, you can cast @UUID[Compendium.pf2e.spells-srd.Item.Stoneskin] on yourself as an innate primal spell, though the spell covers you in a layer of glass instead of stone. During this innate stoneskin, you gain the Shatter Glass reaction. At 18th level, the stoneskin is heightened to 6th level instead of 4th.

\n
\n

Shatter Glass r

\n

Trigger An adjacent creature Strikes you with a melee weapon or unarmed attack and deals damage

\n

Requirements Your innate stoneskin from Glass Skin is active

\n

Effect You shatter some of the glass on your skin to damage your attacker. The attacker takes [[/r 3d10[slashing]]] damage and the duration of the stoneskin decreases by 1 minute. At 14th level, the damage increases to [[/r 4d10[slashing]]] damage, and at 18th level, the damage increases to [[/r 5d10[slashing]]] damage.

" + "value": "

Prerequisites You were present at the death of the medusa Alethsia, whose vitrumantic powers were passed on to you in the wake of her destruction.

\n
\n

Even if vitrumancy is a mystery to you, your blood and flesh know the secrets of the art of arcane glass. Patches of your skin to flicker into glass without warning. By focusing the effect, you can concentrate the glass into a powerful protective layer of magical obsidian. Once per day, you can cast @UUID[Compendium.pf2e.spells-srd.Item.Mountain Resilience] on yourself as an innate primal spell, though the spell covers you in a layer of glass instead of stone. During this innate stoneskin, you gain the Shatter Glass reaction. At 18th level, the stoneskin is heightened to 6th level instead of 4th.

\n
\n

Shatter Glass r

\n

Trigger An adjacent creature Strikes you with a melee weapon or unarmed attack and deals damage

\n

Requirements Your innate stoneskin from Glass Skin is active

\n

Effect You shatter some of the glass on your skin to damage your attacker. The attacker takes [[/r 3d10[slashing]]] damage and the duration of the stoneskin decreases by 1 minute. At 14th level, the damage increases to [[/r 4d10[slashing]]] damage, and at 18th level, the damage increases to [[/r 5d10[slashing]]] damage.

" }, "level": { "value": 10 diff --git a/packs/feats/hag-magic.json b/packs/feats/hag-magic.json index 90fad8adc8b..9cc0afa45f6 100644 --- a/packs/feats/hag-magic.json +++ b/packs/feats/hag-magic.json @@ -11,7 +11,7 @@ }, "category": "ancestry", "description": { - "value": "

Through your heritage, you can replicate some of a hag's magic. Choose one common spell of 4th level or lower from those available to a coven, including the spells contributed to a coven by a hag of your mother's type. You can cast this spell once per day as a 4th-level occult innate spell.

\n

Spells available to all covens are @UUID[Compendium.pf2e.spells-srd.Item.Augury], @UUID[Compendium.pf2e.spells-srd.Item.Charm], @UUID[Compendium.pf2e.spells-srd.Item.Clairaudience], @UUID[Compendium.pf2e.spells-srd.Item.Clairvoyance], @UUID[Compendium.pf2e.spells-srd.Item.Dream Message], and @UUID[Compendium.pf2e.spells-srd.Item.Illusory Disguise].

\n

The eligible spells granted by the most prominent types of hag are:

\n" + "value": "

Through your heritage, you can replicate some of a hag's magic. Choose one common spell of 4th level or lower from those available to a coven, including the spells contributed to a coven by a hag of your mother's type. You can cast this spell once per day as a 4th-level occult innate spell.

\n

Spells available to all covens are @UUID[Compendium.pf2e.spells-srd.Item.Augury], @UUID[Compendium.pf2e.spells-srd.Item.Charm], @UUID[Compendium.pf2e.spells-srd.Item.Clairaudience], @UUID[Compendium.pf2e.spells-srd.Item.Clairvoyance], @UUID[Compendium.pf2e.spells-srd.Item.Dream Message], and @UUID[Compendium.pf2e.spells-srd.Item.Illusory Disguise].

\n

The eligible spells granted by the most prominent types of hag are:

\n" }, "level": { "value": 13 diff --git a/packs/feats/hidden-paragon.json b/packs/feats/hidden-paragon.json index a8945cc0374..0954d74fd2b 100644 --- a/packs/feats/hidden-paragon.json +++ b/packs/feats/hidden-paragon.json @@ -11,7 +11,7 @@ }, "category": "class", "description": { - "value": "

Frequency once per hour

\n

Trigger You successfully use Stealth to @UUID[Compendium.pf2e.actionspf2e.Item.Hide] and become @UUID[Compendium.pf2e.conditionitems.Item.Hidden] from all of your current foes, or use Stealth to @UUID[Compendium.pf2e.actionspf2e.Item.Sneak] and become @UUID[Compendium.pf2e.conditionitems.Item.Undetected] to all your current foes.

\n
\n

When you put your mind to slipping out of sight, you disappear completely.

\n

You become @UUID[Compendium.pf2e.conditionitems.Item.Invisible] for 1 minute, even if you use a hostile action. Not even @UUID[Compendium.pf2e.spells-srd.Item.Glitterdust], @UUID[Compendium.pf2e.spells-srd.Item.See Invisibility], or similar effects can reveal you, though creatures can still use the @UUID[Compendium.pf2e.actionspf2e.Item.Seek] action to locate you as normal.

" + "value": "

Frequency once per hour

\n

Trigger You successfully use Stealth to @UUID[Compendium.pf2e.actionspf2e.Item.Hide] and become @UUID[Compendium.pf2e.conditionitems.Item.Hidden] from all of your current foes, or use Stealth to @UUID[Compendium.pf2e.actionspf2e.Item.Sneak] and become @UUID[Compendium.pf2e.conditionitems.Item.Undetected] to all your current foes.

\n
\n

When you put your mind to slipping out of sight, you disappear completely.

\n

You become @UUID[Compendium.pf2e.conditionitems.Item.Invisible] for 1 minute, even if you use a hostile action. Not even @UUID[Compendium.pf2e.spells-srd.Item.Glitterdust], @UUID[Compendium.pf2e.spells-srd.Item.See the Unseen], or similar effects can reveal you, though creatures can still use the @UUID[Compendium.pf2e.actionspf2e.Item.Seek] action to locate you as normal.

" }, "frequency": { "max": 1, diff --git a/packs/feats/lore-seeker.json b/packs/feats/lore-seeker.json index 72172c4aad0..651800f6587 100644 --- a/packs/feats/lore-seeker.json +++ b/packs/feats/lore-seeker.json @@ -11,7 +11,7 @@ }, "category": "class", "description": { - "value": "

You see what others don't, and you've developed magical tricks to find hidden truth. You can cast @UUID[Compendium.pf2e.spells-srd.Item.Comprehend Language], @UUID[Compendium.pf2e.spells-srd.Item.Restore Senses], and @UUID[Compendium.pf2e.spells-srd.Item.See Invisibility] as innate spells, each once per day. If you could already cast spells, these spells are of the same tradition. Otherwise, they are arcane spells, you use Intelligence as your spellcasting ability, and you become trained in spell attack rolls and spell DCs for arcane spells.

" + "value": "

You see what others don't, and you've developed magical tricks to find hidden truth. You can cast @UUID[Compendium.pf2e.spells-srd.Item.Comprehend Language], @UUID[Compendium.pf2e.spells-srd.Item.Restore Senses], and @UUID[Compendium.pf2e.spells-srd.Item.See the Unseen] as innate spells, each once per day. If you could already cast spells, these spells are of the same tradition. Otherwise, they are arcane spells, you use Intelligence as your spellcasting ability, and you become trained in spell attack rolls and spell DCs for arcane spells.

" }, "level": { "value": 8 diff --git a/packs/feats/mountain-stance.json b/packs/feats/mountain-stance.json index e89023f2d05..ff4cd7b646c 100644 --- a/packs/feats/mountain-stance.json +++ b/packs/feats/mountain-stance.json @@ -11,7 +11,7 @@ }, "category": "class", "description": { - "value": "

Requirements You are unarmored and touching the ground

\n
\n

You enter the stance of an implacable mountain-a technique first created by dwarven monks-allowing you to strike with the weight of an avalanche and block blows with your garments.

\n

The only Strikes you can make are falling stone unarmed attacks. These deal 1d8 bludgeoning damage; are in the brawling group; and have the forceful, nonlethal, and unarmed traits.

\n

While in Mountain Stance, you gain a +4 item bonus to AC and a +2 circumstance bonus to any defenses against being Shoved or Tripped. You have a Dexterity modifier cap to your AC of +0, meaning you don't add your Dexterity to your AC, and your Speeds are all reduced by 5 feet. The item bonus to AC from Mountain Stance is cumulative with armor potency runes on your @UUID[Compendium.pf2e.equipment-srd.Item.Clothing (Explorer's)], @UUID[Compendium.pf2e.spells-srd.Item.Mage Armor], and bracers of armor.

\n

@UUID[Compendium.pf2e.feat-effects.Item.Stance: Mountain Stance]

" + "value": "

Requirements You are unarmored and touching the ground

\n
\n

You enter the stance of an implacable mountain-a technique first created by dwarven monks-allowing you to strike with the weight of an avalanche and block blows with your garments.

\n

The only Strikes you can make are falling stone unarmed attacks. These deal 1d8 bludgeoning damage; are in the brawling group; and have the forceful, nonlethal, and unarmed traits.

\n

While in Mountain Stance, you gain a +4 item bonus to AC and a +2 circumstance bonus to any defenses against being Shoved or Tripped. You have a Dexterity modifier cap to your AC of +0, meaning you don't add your Dexterity to your AC, and your Speeds are all reduced by 5 feet. The item bonus to AC from Mountain Stance is cumulative with armor potency runes on your @UUID[Compendium.pf2e.equipment-srd.Item.Clothing (Explorer's)], @UUID[Compendium.pf2e.spells-srd.Item.Mystic Armor], and bracers of armor.

\n

@UUID[Compendium.pf2e.feat-effects.Item.Stance: Mountain Stance]

" }, "level": { "value": 1 diff --git a/packs/feats/nagaji-spell-familiarity.json b/packs/feats/nagaji-spell-familiarity.json index c12a5683ed9..1e284505ebd 100644 --- a/packs/feats/nagaji-spell-familiarity.json +++ b/packs/feats/nagaji-spell-familiarity.json @@ -11,7 +11,7 @@ }, "category": "ancestry", "description": { - "value": "

Either through study, exposure, or familial devotion, you have the magic of nagas bubbling in your blood. During your daily preparations, choose @UUID[Compendium.pf2e.spells-srd.Item.Daze], @UUID[Compendium.pf2e.actionspf2e.Item.Detect Magic], or @UUID[Compendium.pf2e.spells-srd.Item.Mage Hand]. Until your next daily preparations, you can cast the chosen spell as an occult innate cantrip. A cantrip is heightened to a spell level equal to half your level rounded up.

" + "value": "

Either through study, exposure, or familial devotion, you have the magic of nagas bubbling in your blood. During your daily preparations, choose @UUID[Compendium.pf2e.spells-srd.Item.Daze], @UUID[Compendium.pf2e.actionspf2e.Item.Detect Magic], or @UUID[Compendium.pf2e.spells-srd.Item.Telekinetic Hand]. Until your next daily preparations, you can cast the chosen spell as an occult innate cantrip. A cantrip is heightened to a spell level equal to half your level rounded up.

" }, "level": { "value": 1 diff --git a/packs/feats/primal-rampage.json b/packs/feats/primal-rampage.json index cbd8c778df7..0435db38def 100644 --- a/packs/feats/primal-rampage.json +++ b/packs/feats/primal-rampage.json @@ -11,7 +11,7 @@ }, "category": "ancestry", "description": { - "value": "

You tap into the unstoppable, primeval strength of your ancient kin. You gain @UUID[Compendium.pf2e.spells-srd.Item.Freedom of Movement] and @UUID[Compendium.pf2e.spells-srd.Item.Stoneskin] as 4th-level primal innate spells that you can cast once per day. As a 3-action activity, you can Cast a Spell twice to cast both of these innate spells, as long as they are both still available for the day.

" + "value": "

You tap into the unstoppable, primeval strength of your ancient kin. You gain @UUID[Compendium.pf2e.spells-srd.Item.Freedom of Movement] and @UUID[Compendium.pf2e.spells-srd.Item.Mountain Resilience] as 4th-level primal innate spells that you can cast once per day. As a 3-action activity, you can Cast a Spell twice to cast both of these innate spells, as long as they are both still available for the day.

" }, "level": { "value": 13 diff --git a/packs/feats/shaitan-skin.json b/packs/feats/shaitan-skin.json index ab7b8ac4d45..3bb2b7d0215 100644 --- a/packs/feats/shaitan-skin.json +++ b/packs/feats/shaitan-skin.json @@ -11,7 +11,7 @@ }, "category": "ancestry", "description": { - "value": "

When in danger, you can harden the stone in your skin into armor, much like a shaitan. You can cast @UUID[Compendium.pf2e.spells-srd.Item.Stoneskin] on yourself only, 3 times per day as a 4th-level arcane innate spell.

" + "value": "

When in danger, you can harden the stone in your skin into armor, much like a shaitan. You can cast @UUID[Compendium.pf2e.spells-srd.Item.Mountain Resilience] on yourself only, 3 times per day as a 4th-level arcane innate spell.

" }, "level": { "value": 13 diff --git a/packs/feats/truespeech.json b/packs/feats/truespeech.json index da77a07ff4e..3b77e273864 100644 --- a/packs/feats/truespeech.json +++ b/packs/feats/truespeech.json @@ -11,7 +11,7 @@ }, "category": "ancestry", "description": { - "value": "

It is paramount that you are understood and you understand others; language need not impede your message.

\n

You can cast @UUID[Compendium.pf2e.spells-srd.Item.Tongues] as a 5th-level divine innate spell once per day on yourself only.

\n

You gain a +1 status bonus to Diplomacy checks for the duration of the spell when speaking to creatures with whom you already shared a language before casting.

" + "value": "

It is paramount that you are understood and you understand others; language need not impede your message.

\n

You can cast @UUID[Compendium.pf2e.spells-srd.Item.Truespeech] as a 5th-level divine innate spell once per day on yourself only.

\n

You gain a +1 status bonus to Diplomacy checks for the duration of the spell when speaking to creatures with whom you already shared a language before casting.

" }, "level": { "value": 13 diff --git a/packs/feats/turn-to-mist.json b/packs/feats/turn-to-mist.json index 70bd7d94272..ef39a8c879e 100644 --- a/packs/feats/turn-to-mist.json +++ b/packs/feats/turn-to-mist.json @@ -11,7 +11,7 @@ }, "category": "class", "description": { - "value": "

Frequency once per hour

\n
\n

You turn into vapor, gaining the effects of @UUID[Compendium.pf2e.spells-srd.Item.Gaseous Form].

" + "value": "

Frequency once per hour

\n
\n

You turn into vapor, gaining the effects of @UUID[Compendium.pf2e.spells-srd.Item.Vapor Form].

" }, "frequency": { "max": 1, diff --git a/packs/feats/vigilant-benediction.json b/packs/feats/vigilant-benediction.json index afac586adbd..79a191b66d3 100644 --- a/packs/feats/vigilant-benediction.json +++ b/packs/feats/vigilant-benediction.json @@ -11,7 +11,7 @@ }, "category": "class", "description": { - "value": "

Unwilling to be outdone by the Crimson Reclaimers and their oath, you've petitioned the gods of good for a sliver of divine magic. Choose one of the following deities whose requirements you meet-for the Any Deity option below, you can select a deity the GM deems appropriate-and one of the listed spells. You can Cast that Spell once per day as a 4th-level divine innate spell, and you become trained in divine spell DCs and divine spell attack rolls. At 14th level, the spell heightens to 5th level; at 16th level, the spell heightens to 6th level. Once you've selected a deity and a spell, you can't change this selection. You don't need to worship the deity as your patron deity, as they are willing to grant this boon on behalf of your worthy cause. You must refrain from performing your deity's anathema or lose the ability to cast this spell until you atone.

\n\n

Special You can select this feat a second time at 14th level, gaining a second spell to cast once per day from your chosen deity's list or the Any Deity list, and you become an expert in divine spell DCs and divine spell attack rolls. You can select this feat a third time at 18th level. If you do, you gain a third spell to cast once per day from your chosen deity's list or the Any Deity list, and all three spells are heightened to 7th level.

" + "value": "

Unwilling to be outdone by the Crimson Reclaimers and their oath, you've petitioned the gods of good for a sliver of divine magic. Choose one of the following deities whose requirements you meet-for the Any Deity option below, you can select a deity the GM deems appropriate-and one of the listed spells. You can Cast that Spell once per day as a 4th-level divine innate spell, and you become trained in divine spell DCs and divine spell attack rolls. At 14th level, the spell heightens to 5th level; at 16th level, the spell heightens to 6th level. Once you've selected a deity and a spell, you can't change this selection. You don't need to worship the deity as your patron deity, as they are willing to grant this boon on behalf of your worthy cause. You must refrain from performing your deity's anathema or lose the ability to cast this spell until you atone.

\n\n

Special You can select this feat a second time at 14th level, gaining a second spell to cast once per day from your chosen deity's list or the Any Deity list, and you become an expert in divine spell DCs and divine spell attack rolls. You can select this feat a third time at 18th level. If you do, you gain a third spell to cast once per day from your chosen deity's list or the Any Deity list, and all three spells are heightened to 7th level.

" }, "level": { "value": 12 diff --git a/packs/feats/warding-light.json b/packs/feats/warding-light.json index 44533834f99..b8bd8bbaa58 100644 --- a/packs/feats/warding-light.json +++ b/packs/feats/warding-light.json @@ -11,7 +11,7 @@ }, "category": "class", "description": { - "value": "

You gain a tattoo that serves as a special ward to defend you against Walkena's forces.

\n

The tattoo allows you to cast the @UUID[Compendium.pf2e.spells-srd.Item.Light] cantrip as a divine innate spell at will. The cantrip is heightened to a spell level equal to half your level rounded up. If you die, the tattoo immediately casts @UUID[Compendium.pf2e.spells-srd.Item.Gentle Repose] on your corpse, heightened to the same spell level.

" + "value": "

You gain a tattoo that serves as a special ward to defend you against Walkena's forces.

\n

The tattoo allows you to cast the @UUID[Compendium.pf2e.spells-srd.Item.Light] cantrip as a divine innate spell at will. The cantrip is heightened to a spell level equal to half your level rounded up. If you die, the tattoo immediately casts @UUID[Compendium.pf2e.spells-srd.Item.Peaceful Rest] on your corpse, heightened to the same spell level.

" }, "level": { "value": 4 diff --git a/packs/feats/web-walker.json b/packs/feats/web-walker.json index b3b4681c4a9..da8ad1dd9dc 100644 --- a/packs/feats/web-walker.json +++ b/packs/feats/web-walker.json @@ -11,7 +11,7 @@ }, "category": "ancestry", "description": { - "value": "

You have plenty of practice navigating webs. You gain a +2 circumstance bonus to saves and AC against the @UUID[Compendium.pf2e.spells-srd.Item.Web] spell, natural webbing, and effects that entrap you in webbing, as well as a +1 circumstance bonus against other effects that snare and entangle you, like the @UUID[Compendium.pf2e.spells-srd.Item.Entangle] spell. Whenever you roll a success on a saving throw against an effect involving a web, you get a critical success instead.

" + "value": "

You have plenty of practice navigating webs. You gain a +2 circumstance bonus to saves and AC against the @UUID[Compendium.pf2e.spells-srd.Item.Web] spell, natural webbing, and effects that entrap you in webbing, as well as a +1 circumstance bonus against other effects that snare and entangle you, like the @UUID[Compendium.pf2e.spells-srd.Item.Entangling Flora] spell. Whenever you roll a success on a saving throw against an effect involving a web, you get a critical success instead.

" }, "level": { "value": 1 diff --git a/packs/feats/wildborn-adept.json b/packs/feats/wildborn-adept.json index 0d455fde2c5..893ecb043b4 100644 --- a/packs/feats/wildborn-adept.json +++ b/packs/feats/wildborn-adept.json @@ -11,7 +11,7 @@ }, "category": "ancestry", "description": { - "value": "

The whispers of the jungle grant you more diverse access to simple primal magic. You can cast @UUID[Compendium.pf2e.spells-srd.Item.Dancing Lights], @UUID[Compendium.pf2e.spells-srd.Item.Disrupt Undead] and @UUID[Compendium.pf2e.spells-srd.Item.Tanglefoot] as innate primal spells at will. If you chose one of those spells with Wildborn Magic, you can select a new spell for Wildborn Magic.

" + "value": "

The whispers of the jungle grant you more diverse access to simple primal magic. You can cast @UUID[Compendium.pf2e.spells-srd.Item.Dancing Lights], @UUID[Compendium.pf2e.spells-srd.Item.Disrupt Undead] and @UUID[Compendium.pf2e.spells-srd.Item.Tangle Vine] as innate primal spells at will. If you chose one of those spells with Wildborn Magic, you can select a new spell for Wildborn Magic.

" }, "level": { "value": 5 diff --git a/packs/fists-of-the-ruby-phoenix-bestiary/halspin-the-stung.json b/packs/fists-of-the-ruby-phoenix-bestiary/halspin-the-stung.json index 3315ec6bba8..5eafd7e1f74 100644 --- a/packs/fists-of-the-ruby-phoenix-bestiary/halspin-the-stung.json +++ b/packs/fists-of-the-ruby-phoenix-bestiary/halspin-the-stung.json @@ -757,7 +757,7 @@ "value": {} }, "description": { - "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" + "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Petrify]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" }, "duration": { "value": "" diff --git a/packs/fists-of-the-ruby-phoenix-bestiary/hummingbird.json b/packs/fists-of-the-ruby-phoenix-bestiary/hummingbird.json index fae849f9cf8..cdda2153e5b 100644 --- a/packs/fists-of-the-ruby-phoenix-bestiary/hummingbird.json +++ b/packs/fists-of-the-ruby-phoenix-bestiary/hummingbird.json @@ -1270,7 +1270,7 @@ "value": {} }, "description": { - "value": "

The target's skin becomes covered in bark. The target gains resistance 2 to bludgeoning and piercing damage and weakness 3 to fire. After the target takes fire damage, it can Dismiss the spell as a free action triggered by taking the damage; doing so doesn't reduce the fire damage the target was dealt.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Barkskin]

\n
\n

Heightened (+2) The resistances increase by 2, and the weakness increases by 3.

" + "value": "

The target's skin becomes covered in bark. The target gains resistance 2 to bludgeoning and piercing damage and weakness 3 to fire. After the target takes fire damage, it can Dismiss the spell as a free action triggered by taking the damage; doing so doesn't reduce the fire damage the target was dealt.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Oaken Resilience]

\n
\n

Heightened (+2) The resistances increase by 2, and the weakness increases by 3.

" }, "duration": { "value": "10 minutes" @@ -2554,7 +2554,7 @@ "value": {} }, "description": { - "value": "

You lengthen your stride beyond what should be possible. You gain a +10-foot status bonus to your Speed.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Longstrider]

\n
\n

Heightened (2nd) The duration increases to 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Longstrider (8 hours)]

" + "value": "

You lengthen your stride beyond what should be possible. You gain a +10-foot status bonus to your Speed.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tailwind]

\n
\n

Heightened (2nd) The duration increases to 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tailwind (8 hours)]

" }, "duration": { "value": "1 hour" diff --git a/packs/fists-of-the-ruby-phoenix-bestiary/kas-xi-rai.json b/packs/fists-of-the-ruby-phoenix-bestiary/kas-xi-rai.json index 5bbb65cc337..0e6ed4afbaa 100644 --- a/packs/fists-of-the-ruby-phoenix-bestiary/kas-xi-rai.json +++ b/packs/fists-of-the-ruby-phoenix-bestiary/kas-xi-rai.json @@ -646,7 +646,7 @@ }, "containerId": null, "description": { - "value": "

Drinking this dull-black liquid makes you undetectable to divinations.

\n

This grants the same effects as @UUID[Compendium.pf2e.spells-srd.Item.Mind Blank], but without the bonus against mental effects. You also gain the effects of a 4th-level @UUID[Compendium.pf2e.spells-srd.Item.Invisibility] spell, which protects against @UUID[Compendium.pf2e.spells-srd.Item.See Invisibility] spells of 8th level and lower and has a DC of 36 against @UUID[Compendium.pf2e.spells-srd.Item.True Seeing].

\n

The potion's effects last for 10 minutes.

" + "value": "

Drinking this dull-black liquid makes you undetectable to divinations.

\n

This grants the same effects as @UUID[Compendium.pf2e.spells-srd.Item.Mind Blank], but without the bonus against mental effects. You also gain the effects of a 4th-level @UUID[Compendium.pf2e.spells-srd.Item.Invisibility] spell, which protects against @UUID[Compendium.pf2e.spells-srd.Item.See the Unseen] spells of 8th level and lower and has a DC of 36 against @UUID[Compendium.pf2e.spells-srd.Item.True Seeing].

\n

The potion's effects last for 10 minutes.

" }, "equipped": { "carryType": "worn", diff --git a/packs/fists-of-the-ruby-phoenix-bestiary/koto-zekora.json b/packs/fists-of-the-ruby-phoenix-bestiary/koto-zekora.json index c677495c7aa..c490825337e 100644 --- a/packs/fists-of-the-ruby-phoenix-bestiary/koto-zekora.json +++ b/packs/fists-of-the-ruby-phoenix-bestiary/koto-zekora.json @@ -1180,7 +1180,7 @@ "value": {} }, "description": { - "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" + "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Petrify]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" }, "duration": { "value": "" @@ -5676,7 +5676,7 @@ }, "category": "interaction", "description": { - "value": "

When Koto Zekora casts a bloodline spell, @UUID[Compendium.pf2e.spells-srd.Item.Dimension Door], @UUID[Compendium.pf2e.spells-srd.Item.Disintegrate], @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic], @UUID[Compendium.pf2e.spells-srd.Item.Haste], @UUID[Compendium.pf2e.spells-srd.Item.Magic Missile], @UUID[Compendium.pf2e.spells-srd.Item.Prismatic Spray], @UUID[Compendium.pf2e.spells-srd.Item.Prying Eye], or @UUID[Compendium.pf2e.spells-srd.Item.Maze], she gains a +1 status bonus to skill checks for 1 round.
@UUID[Compendium.pf2e.bestiary-effects.Item.Effect: Bloodline Magic]

" + "value": "

When Koto Zekora casts a bloodline spell, @UUID[Compendium.pf2e.spells-srd.Item.Translocate], @UUID[Compendium.pf2e.spells-srd.Item.Disintegrate], @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic], @UUID[Compendium.pf2e.spells-srd.Item.Haste], @UUID[Compendium.pf2e.spells-srd.Item.Magic Missile], @UUID[Compendium.pf2e.spells-srd.Item.Prismatic Spray], @UUID[Compendium.pf2e.spells-srd.Item.Prying Eye], or @UUID[Compendium.pf2e.spells-srd.Item.Maze], she gains a +1 status bonus to skill checks for 1 round.
@UUID[Compendium.pf2e.bestiary-effects.Item.Effect: Bloodline Magic]

" }, "requirements": { "value": "" diff --git a/packs/fists-of-the-ruby-phoenix-bestiary/lantondo.json b/packs/fists-of-the-ruby-phoenix-bestiary/lantondo.json index 0338871b9b6..6a8e893a8a0 100644 --- a/packs/fists-of-the-ruby-phoenix-bestiary/lantondo.json +++ b/packs/fists-of-the-ruby-phoenix-bestiary/lantondo.json @@ -450,7 +450,7 @@ "value": {} }, "description": { - "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" + "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Petrify]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" }, "duration": { "value": "" diff --git a/packs/fists-of-the-ruby-phoenix-bestiary/mage-of-many-styles.json b/packs/fists-of-the-ruby-phoenix-bestiary/mage-of-many-styles.json index 4f43420d654..e3a87771413 100644 --- a/packs/fists-of-the-ruby-phoenix-bestiary/mage-of-many-styles.json +++ b/packs/fists-of-the-ruby-phoenix-bestiary/mage-of-many-styles.json @@ -2990,7 +2990,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/fists-of-the-ruby-phoenix-bestiary/speakers-to-the-wind-gnoll-cascade-bearer.json b/packs/fists-of-the-ruby-phoenix-bestiary/speakers-to-the-wind-gnoll-cascade-bearer.json index abab931fb71..645149a5ee2 100644 --- a/packs/fists-of-the-ruby-phoenix-bestiary/speakers-to-the-wind-gnoll-cascade-bearer.json +++ b/packs/fists-of-the-ruby-phoenix-bestiary/speakers-to-the-wind-gnoll-cascade-bearer.json @@ -1270,7 +1270,7 @@ "value": {} }, "description": { - "value": "

The target's skin becomes covered in bark. The target gains resistance 2 to bludgeoning and piercing damage and weakness 3 to fire. After the target takes fire damage, it can Dismiss the spell as a free action triggered by taking the damage; doing so doesn't reduce the fire damage the target was dealt.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Barkskin]

\n
\n

Heightened (+2) The resistances increase by 2, and the weakness increases by 3.

" + "value": "

The target's skin becomes covered in bark. The target gains resistance 2 to bludgeoning and piercing damage and weakness 3 to fire. After the target takes fire damage, it can Dismiss the spell as a free action triggered by taking the damage; doing so doesn't reduce the fire damage the target was dealt.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Oaken Resilience]

\n
\n

Heightened (+2) The resistances increase by 2, and the weakness increases by 3.

" }, "duration": { "value": "10 minutes" @@ -2554,7 +2554,7 @@ "value": {} }, "description": { - "value": "

You lengthen your stride beyond what should be possible. You gain a +10-foot status bonus to your Speed.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Longstrider]

\n
\n

Heightened (2nd) The duration increases to 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Longstrider (8 hours)]

" + "value": "

You lengthen your stride beyond what should be possible. You gain a +10-foot status bonus to your Speed.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tailwind]

\n
\n

Heightened (2nd) The duration increases to 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tailwind (8 hours)]

" }, "duration": { "value": "1 hour" diff --git a/packs/fists-of-the-ruby-phoenix-bestiary/spirit-turtle.json b/packs/fists-of-the-ruby-phoenix-bestiary/spirit-turtle.json index ea6b0c34435..60b7bee43b8 100644 --- a/packs/fists-of-the-ruby-phoenix-bestiary/spirit-turtle.json +++ b/packs/fists-of-the-ruby-phoenix-bestiary/spirit-turtle.json @@ -207,7 +207,7 @@ }, "category": "defensive", "description": { - "value": "

@Template[type:emanation|distance:100]{100 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Item.Aura]

\n
\n

A spirit turtle exudes a constant feeling of calm. Creatures within the aura are subjected to a 10th-level @UUID[Compendium.pf2e.spells-srd.Item.Calm Emotions] spell (@Check[type:will|dc:44] save). The effects persist up to 1 hour, even if the creature leaves the aura. Regardless of the result of the saving throw, the creature is temporarily immune for 1 hour.

" + "value": "

@Template[type:emanation|distance:100]{100 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Item.Aura]

\n
\n

A spirit turtle exudes a constant feeling of calm. Creatures within the aura are subjected to a 10th-level @UUID[Compendium.pf2e.spells-srd.Item.Calm] spell (@Check[type:will|dc:44] save). The effects persist up to 1 hour, even if the creature leaves the aura. Regardless of the result of the saving throw, the creature is temporarily immune for 1 hour.

" }, "requirements": { "value": "" diff --git a/packs/gatewalkers-bestiary/bolan-nogasso.json b/packs/gatewalkers-bestiary/bolan-nogasso.json index 0ec5c4fb6fa..4aee4039382 100644 --- a/packs/gatewalkers-bestiary/bolan-nogasso.json +++ b/packs/gatewalkers-bestiary/bolan-nogasso.json @@ -1230,7 +1230,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/gatewalkers-bestiary/delphon.json b/packs/gatewalkers-bestiary/delphon.json index 61c2986fd5c..0da1df5eff0 100644 --- a/packs/gatewalkers-bestiary/delphon.json +++ b/packs/gatewalkers-bestiary/delphon.json @@ -260,7 +260,7 @@ "value": {} }, "description": { - "value": "

Choose one of the target's unarmed attacks. You cause that unarmed attack to shine with primal energy. The unarmed attack becomes a +1 striking unarmed attack, gaining a +1 item bonus to attack rolls and increasing the number of damage dice to two if it had only one.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Magic Fang]

" + "value": "

Choose one of the target's unarmed attacks. You cause that unarmed attack to shine with primal energy. The unarmed attack becomes a +1 striking unarmed attack, gaining a +1 item bonus to attack rolls and increasing the number of damage dice to two if it had only one.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Runic Body]

" }, "duration": { "value": "1 minute" @@ -679,7 +679,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/gatewalkers-bestiary/green-monkey.json b/packs/gatewalkers-bestiary/green-monkey.json index caf54f4c284..f212796d841 100644 --- a/packs/gatewalkers-bestiary/green-monkey.json +++ b/packs/gatewalkers-bestiary/green-monkey.json @@ -336,7 +336,7 @@ "value": {} }, "description": { - "value": "

You lengthen your stride beyond what should be possible. You gain a +10-foot status bonus to your Speed.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Longstrider]

\n
\n

Heightened (2nd) The duration increases to 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Longstrider (8 hours)]

" + "value": "

You lengthen your stride beyond what should be possible. You gain a +10-foot status bonus to your Speed.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tailwind]

\n
\n

Heightened (2nd) The duration increases to 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tailwind (8 hours)]

" }, "duration": { "value": "1 hour" diff --git a/packs/gatewalkers-bestiary/oaksteward-enforcer-gatehouse.json b/packs/gatewalkers-bestiary/oaksteward-enforcer-gatehouse.json index 259aebf19ac..ba5f5d6d451 100644 --- a/packs/gatewalkers-bestiary/oaksteward-enforcer-gatehouse.json +++ b/packs/gatewalkers-bestiary/oaksteward-enforcer-gatehouse.json @@ -260,7 +260,7 @@ "value": {} }, "description": { - "value": "

Choose one of the target's unarmed attacks. You cause that unarmed attack to shine with primal energy. The unarmed attack becomes a +1 striking unarmed attack, gaining a +1 item bonus to attack rolls and increasing the number of damage dice to two if it had only one.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Magic Fang]

" + "value": "

Choose one of the target's unarmed attacks. You cause that unarmed attack to shine with primal energy. The unarmed attack becomes a +1 striking unarmed attack, gaining a +1 item bonus to attack rolls and increasing the number of damage dice to two if it had only one.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Runic Body]

" }, "duration": { "value": "1 minute" @@ -679,7 +679,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/gatewalkers-bestiary/oaksteward-enforcer.json b/packs/gatewalkers-bestiary/oaksteward-enforcer.json index c9dc1114f4b..4db23fc4ee6 100644 --- a/packs/gatewalkers-bestiary/oaksteward-enforcer.json +++ b/packs/gatewalkers-bestiary/oaksteward-enforcer.json @@ -260,7 +260,7 @@ "value": {} }, "description": { - "value": "

Choose one of the target's unarmed attacks. You cause that unarmed attack to shine with primal energy. The unarmed attack becomes a +1 striking unarmed attack, gaining a +1 item bonus to attack rolls and increasing the number of damage dice to two if it had only one.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Magic Fang]

" + "value": "

Choose one of the target's unarmed attacks. You cause that unarmed attack to shine with primal energy. The unarmed attack becomes a +1 striking unarmed attack, gaining a +1 item bonus to attack rolls and increasing the number of damage dice to two if it had only one.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Runic Body]

" }, "duration": { "value": "1 minute" @@ -679,7 +679,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/gatewalkers-bestiary/the-looksee-man.json b/packs/gatewalkers-bestiary/the-looksee-man.json index f5a07d1f106..4e695276297 100644 --- a/packs/gatewalkers-bestiary/the-looksee-man.json +++ b/packs/gatewalkers-bestiary/the-looksee-man.json @@ -1393,7 +1393,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" @@ -1759,7 +1759,7 @@ "baseItem": null, "containerId": null, "description": { - "value": "

A spellbook holds the written knowledge necessary to learn and prepare various spells, a necessity for wizards (who typically get one for free) and a useful luxury for other spellcasters looking to learn additional spells. Each spellbook can hold up to 100 spells. The Price listed is for a blank spellbook.

\n

@UUID[Compendium.pf2e.spells-srd.Item.Acid Arrow]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Scorching Ray]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Spider Climb]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Magic Missile]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Shocking Grasp]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Mage Hand]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Shield]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Tanglefoot]

" + "value": "

A spellbook holds the written knowledge necessary to learn and prepare various spells, a necessity for wizards (who typically get one for free) and a useful luxury for other spellcasters looking to learn additional spells. Each spellbook can hold up to 100 spells. The Price listed is for a blank spellbook.

\n

@UUID[Compendium.pf2e.spells-srd.Item.Acid Arrow]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Blazing Bolt]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Spider Climb]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Magic Missile]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Shocking Grasp]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Telekinetic Hand]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Shield]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Tangle Vine]

" }, "equipped": { "carryType": "worn", diff --git a/packs/iconics/ezren-level-1.json b/packs/iconics/ezren-level-1.json index 53fb856ded4..645d8b57ff6 100644 --- a/packs/iconics/ezren-level-1.json +++ b/packs/iconics/ezren-level-1.json @@ -4474,7 +4474,7 @@ "value": {} }, "description": { - "value": "

You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Mage Armor]

\n
\n

Heightened (4th) You gain a +1 item bonus to saving throws.

\n

Heightened (6th) The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.

\n

Heightened (8th) The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws.

\n

Heightened (10th) The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.

" + "value": "

You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Mystic Armor]

\n
\n

Heightened (4th) You gain a +1 item bonus to saving throws.

\n

Heightened (6th) The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.

\n

Heightened (8th) The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws.

\n

Heightened (10th) The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.

" }, "duration": { "value": "until the next time you make your daily preparations" diff --git a/packs/iconics/ezren-level-3.json b/packs/iconics/ezren-level-3.json index 62e89286a49..b576415ec35 100644 --- a/packs/iconics/ezren-level-3.json +++ b/packs/iconics/ezren-level-3.json @@ -3675,7 +3675,7 @@ "value": {} }, "description": { - "value": "

You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Mage Armor]

\n
\n

Heightened (4th) You gain a +1 item bonus to saving throws.

\n

Heightened (6th) The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.

\n

Heightened (8th) The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws.

\n

Heightened (10th) The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.

" + "value": "

You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Mystic Armor]

\n
\n

Heightened (4th) You gain a +1 item bonus to saving throws.

\n

Heightened (6th) The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.

\n

Heightened (8th) The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws.

\n

Heightened (10th) The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.

" }, "duration": { "value": "until the next time you make your daily preparations" @@ -4710,7 +4710,7 @@ "baseItem": null, "containerId": null, "description": { - "value": "

This mummified elf hand hangs on a golden chain, its gnarled fingers locked in a peculiar pattern.

\n

Activate D command, envision

\n
\n

Effect You cast @UUID[Compendium.pf2e.spells-srd.Item.Mage Hand].

" + "value": "

This mummified elf hand hangs on a golden chain, its gnarled fingers locked in a peculiar pattern.

\n

Activate D command, envision

\n
\n

Effect You cast @UUID[Compendium.pf2e.spells-srd.Item.Telekinetic Hand].

" }, "equipped": { "carryType": "worn", diff --git a/packs/iconics/ezren-level-5.json b/packs/iconics/ezren-level-5.json index 64017b00f9c..d1f3b98fc42 100644 --- a/packs/iconics/ezren-level-5.json +++ b/packs/iconics/ezren-level-5.json @@ -1970,7 +1970,7 @@ "baseItem": null, "containerId": null, "description": { - "value": "

This mummified elf hand hangs on a golden chain, its gnarled fingers locked in a peculiar pattern.

\n

Activate D command, envision

\n
\n

Effect You cast @UUID[Compendium.pf2e.spells-srd.Item.Mage Hand].

" + "value": "

This mummified elf hand hangs on a golden chain, its gnarled fingers locked in a peculiar pattern.

\n

Activate D command, envision

\n
\n

Effect You cast @UUID[Compendium.pf2e.spells-srd.Item.Telekinetic Hand].

" }, "equipped": { "carryType": "worn", @@ -2287,7 +2287,7 @@ }, "containerId": null, "description": { - "value": "

@UUID[Compendium.pf2e.spells-srd.Item.Mage Armor]


This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within.

\n

Activate Cast a Spell

\n

Frequency once per day, plus overcharge

\n
\n

Effect You Cast the Spell at the indicated level.

\n

Craft Requirements Supply a listed-level casting of the spell.

\n
\n

Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.

" + "value": "

@UUID[Compendium.pf2e.spells-srd.Item.Mystic Armor]


This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within.

\n

Activate Cast a Spell

\n

Frequency once per day, plus overcharge

\n
\n

Effect You Cast the Spell at the indicated level.

\n

Craft Requirements Supply a listed-level casting of the spell.

\n
\n

Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.

" }, "equipped": { "carryType": "worn" @@ -2355,7 +2355,7 @@ "value": {} }, "description": { - "value": "

You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Mage Armor]

\n
\n

Heightened (4th) You gain a +1 item bonus to saving throws.

\n

Heightened (6th) The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.

\n

Heightened (8th) The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws.

\n

Heightened (10th) The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.

" + "value": "

You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Mystic Armor]

\n
\n

Heightened (4th) You gain a +1 item bonus to saving throws.

\n

Heightened (6th) The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.

\n

Heightened (8th) The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws.

\n

Heightened (10th) The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.

" }, "duration": { "value": "until the next time you make your daily preparations" @@ -5453,7 +5453,7 @@ "value": {} }, "description": { - "value": "

You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Mage Armor]

\n
\n

Heightened (4th) You gain a +1 item bonus to saving throws.

\n

Heightened (6th) The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.

\n

Heightened (8th) The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws.

\n

Heightened (10th) The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.

" + "value": "

You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Mystic Armor]

\n
\n

Heightened (4th) You gain a +1 item bonus to saving throws.

\n

Heightened (6th) The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.

\n

Heightened (8th) The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws.

\n

Heightened (10th) The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.

" }, "duration": { "value": "until the next time you make your daily preparations" diff --git a/packs/iconics/feiya-level-1.json b/packs/iconics/feiya-level-1.json index 52bb4781214..b01dca3120d 100644 --- a/packs/iconics/feiya-level-1.json +++ b/packs/iconics/feiya-level-1.json @@ -3897,7 +3897,7 @@ "unarmored": 1 }, "description": { - "value": "

You command powerful magic, not through study or devotion to any ideal, but as a vessel or agent for a mysterious, otherworldly patron that even you don't entirely understand. This entity might be a covert divinity, a powerful fey, a manifestation of natural energies, an ancient spirit, or any other mighty supernatural being-but its nature is likely as much a mystery to you as it is to anyone else. Through a special familiar, your patron grants you versatile spells and powerful hexes to use as you see fit, though you're never certain if these gifts will end up serving your patron's larger plan.

\n

Key Ability: INTELLIGENCE

\n

At 1st level, your class gives you an ability boost to Intelligence.

\n

Hit Points: 6 plus your Constitution modifier

\n

You increase your maximum number of HP by this number at 1st level and every level thereafter.

\n

Roleplaying the Witch

\n

During Combat Encounters...

\n

You cast spells to change the course of battle. You use magical hexes to hamper enemies and aid allies, while leveraging more powerful spells to control the battlefield, heal, or harm, aided by your extraordinary familiar, brewed potions, and magical items.

\n

During Social Encounters...

\n

You provide knowledge on numerous topics, including a variety of magical matters, and you might call upon your patron's magic to charm or deceive others.

\n

While Exploring...

\n

You remain alert for magical traps and treasures, employing a clever array of spells to overcome obstacles that stand in your way. Your familiar might aid you through its own considerable set of exceptional abilities.

\n

In Downtime...

\n

You brew potions, craft other magical items, or hunt for new spells for your familiar to learn. You might try to learn more about your patron, their aims, or your own powers, and you might seek out the company of other witches for collaboration or community.

\n

You Might...

\n\n

Others Probably...

\n\n

Initial Proficiencies

\n

At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.

\n

Perception

\n

Trained in Perception

\n

Saving Throws

\n

Trained in Fortitude

\n

Trained in Reflex

\n

Expert in Will

\n

Skills

\n

Trained in one skill determined by your patron

\n

Trained in a number of additional skills equal to 3 plus your Intelligence modifier

\n

Attacks

\n

Trained in simple weapons

\n

Trained in unarmed attacks

\n

Defenses

\n

Untrained in all armor

\n

Trained in unarmored defense

\n

Spells

\n

Trained in spell attack rolls of your spellcasting tradition, determined by your patron

\n

Trained in spell DCs of your spellcasting tradition, determined by your patron

\n

Class Features

\n

You gain these features as a Witch. Abilities gained at higher levels list the levels at which you gain them next to the features' names.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Your LevelClass Features
1Ancestry and background, initial proficiencies, patron, familiar, witch spellcasting, hexes
2Skill feat, witch feat
32nd-level spells, general feat, skill increase
4Skill feat, witch feat
53rd-level spells, ability boosts, ancestry feat, magical fortitude, skill increase
6Familiar ability, skill feat, witch feat
74th-level spells, expert spellcaster, general feat, skill increase
8Skill feat, witch feat
95th-level spells, ancestry feat, lightning reflexes, skill increase
10Ability boosts, skill feat, witch feat
116th-level spells, alertness, general feat, skill increase, weapon expertise
12Familiar ability, skill feat, witch feat
137th-level spells, ancestry feat, defensive robes, skill increase, weapon specialization
14Skill feat, witch feat
158th-level spells, ability boosts, general feat, master spellcaster, skill increase
16Skill feat, witch feat
179th-level spells, ancestry feat, resolve, skill increase
18Familiar ability, skill feat, witch feat
19General feat, legendary spellcaster, patron's gift, skill increase
20Ability boosts, skill feat, witch feat
\n

Ancestry and Background

\n

In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background.

\n

Initial Proficiencies

\n

At 1st level, you gain a number of proficiencies that represent your basic training. These proficiencies are noted at the start of this class.

\n

Patron

\n

You weren't born with the power to cast spells, nor have you spent years in devotion to tomes, deities, or mystical secrets. Your power comes through a potent being that has chosen you as their vessel to carry forth some agenda in the world. This entity is typically mysterious and distant, revealing little of their identity and motivations, and they grant you spells and other magical powers through a familiar, which serves as a conduit for their power.

\n

A patron might be a deity or demigod, a coven of powerful hags, a fey lord, an archdevil, or a similarly powerful entity, or perhaps multiple such figures working in tandem. As you gain more of your patron's power, you might learn more about who or what they are-certain combinations of themes and lessons suggest particular patrons or agendas-but patrons empower witches for their own secretive reasons, which they rarely reveal in full.

\n

At 1st level, choose your patron's theme, which determines your spellcasting tradition, a skill, a special cantrip you gain, and a spell added to your familiar.

\n

Familiar

\n

Your patron has sent you a familiar, a mystical creature that teaches you and facilitates your spells. This familiar follows the basic rules for familiars, though as it's a direct conduit between you and your patron, it's more powerful than other familiars. Your familiar gains an extra familiar ability, and gains another extra ability at 6th, 12th, and 18th levels.

\n

Your familiar is the source and repository of the spells your patron has bestowed upon you, and you must commune with your familiar to prepare your spells each day using your witch spellcasting (see below). Your familiar starts off knowing 10 cantrips, five 1st-level spells, and one additional spell determined by your patron's theme. You choose these spells from the common spells of the tradition determined by your patron or from other spells of that tradition you gain access to.

\n

Each time you gain a level, your patron teaches your familiar two new spells of any level you can cast, chosen from common spells of your tradition or others you gain access to. Feats can also grant your familiar additional spells.

\n

Your familiar can learn new spells independently of your patron. It can learn any spell on your tradition's spell list by physically consuming a scroll of that spell in a process that takes 1 hour. You can use the @UUID[Compendium.pf2e.actionspf2e.Item.Learn a Spell] exploration activity to prepare a special written version of a spell, which your familiar can consume as if it were a scroll. You and your familiar can use the Learn a Spell activity to teach your familiar a spell from another witch's familiar. Both familiars must be present for the entirety of the activity, the spell must be on your spellcasting tradition's spell list, and you must pay the usual cost for that activity, typically in the form of an offering to the other familiar's patron. You can't prepare spells from another witch's familiar.

\n

If your familiar dies, your patron replaces it during your next daily preparations. The new familiar might be a duplicate or reincarnation of your former familiar or a new entity altogether, but it knows the same spells your former familiar knew regardless. Your familiar's death doesn't affect any spells you have already prepared.

\n

Witch Spellcasting

\n

Using your familiar as a conduit, your patron provides you the power to cast spells. You can cast spells using the @UUID[Compendium.pf2e.actionspf2e.Item.Cast a Spell] activity, and you can supply material, somatic, and verbal components when casting spells.

\n

At 1st level, you can prepare up to two 1st-level spells and five cantrips each morning from the spells your familiar knows. Prepared spells remain available to you until you cast them or until you prepare your spells again. The number of spells you can prepare is called your spell slots.

\n

As you increase in level as a witch, your number of spell slots and the highest level of spells you can cast from spell slots increase, as shown in Table 2-7: Witch Spells per Day.

\n

Some of your spells require you to attempt a spell attack roll to see how effective they are, or have your enemies roll against your spell DC (typically by attempting a saving throw). Since your key ability is Intelligence, your spell attack rolls and spell DCs use your Intelligence modifier.

\n

Heightening Spells

\n

When you get spell slots of 2nd level and higher, you can fill those slots with stronger versions of lower-level spells. This increases the spell's level, heightening it to match the spell slot. Many spells have specific improvements when they are heightened to certain levels.

\n

Cantrips

\n

A cantrip is a special type of spell that doesn't use spell slots. You can cast a cantrip at will, any number of times per day. A cantrip is always automatically heightened to half your level rounded up-this is usually equal to the highest level of spell you can cast as a witch. For example, as a 1st-level witch, your cantrips are 1st-level spells, and as a 5th-level witch, your cantrips are 3rd-level spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Your LevelCantrips1st2nd3rd4th5th6th7th8th9th10th
152---------
253---------
3532--------
4533--------
55332-------
65333-------
753332------
853333------
9533332-----
10533333-----
115333332----
125333333----
1353333332---
1453333333---
15533333332--
16533333333--
175333333332-
185333333333-
1953333333331*
2053333333331*
* The patron conduit class feature gives you a 10th-level spell slot that works a bit differently from other spell slots.
\n

Hexes

\n

Your patron and familiar teach you special spells called hexes. A hex is a short-term effect drawn directly from your patron's magic. As such, you can cast only one hex each turn; attempts to cast a second hex spell on that turn fail and the spellcasting actions are lost.

\n

Hexes are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the @UUID[Compendium.pf2e.actionspf2e.Item.Refocus] activity to commune with your familiar.

\n

Focus spells are automatically heightened to half your level rounded up. Focus spells don't require spell slots, and you can't cast them using spell slots. Certain feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 Focus Points.

\n

You learn the @UUID[Compendium.pf2e.spells-srd.Item.Phase Familiar] hex, which you can cast as a reaction to protect your familiar from harm. You learn most other hexes from witch lessons.

\n

Hex Cantrips

\n

Hex cantrips are special hexes that don't cost Focus Points, so you can cast them as often as you like, though you can still cast only one hex each round. Hex cantrips are in addition to the cantrips you choose with your witch spellcasting and aren't counted toward your prepared cantrips. Your hex cantrips are determined by your patron theme.

\n

Skill FeatsLevel 2

\n

At 2nd level and every 2 levels thereafter, you gain a skill feat. You must be trained or better in the corresponding skill to select a skill feat.

\n

Witch FeatsLevel 2

\n

At 2nd level and every even-numbered level, you gain a witch class feat.

\n

General FeatsLevel 3

\n

At 3rd level and every 4 levels thereafter, you gain a general feat.

\n

Skill IncreasesLevel 3

\n

At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use an increase to either become trained in one skill you're untrained in, or to increase your proficiency rank in one skill in which you're already trained to expert.

\n

At 7th level, you can use skill increases to become a master in a skill in which you're already an expert, and at 15th level, you can use them to become legendary in a skill in which you're already a master.

\n

Ability BoostsLevel 5

\n

At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it's already 18 or above, or by 2 if it starts out below 18.

\n

Ancestry FeatsLevel 5

\n

In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.

\n

Magical FortitudeLevel 5

\n

Magical power has improved your body's resiliency. Your proficiency rank for Fortitude saves increases to expert.

\n

Expert SpellcasterLevel 7

\n

Your inherent magic responds easily and powerfully to your command. Your proficiency ranks for spell attack rolls and spell DCs for your witch spellcasting increase to expert.

\n

Lightning ReflexesLevel 9

\n

Your reflexes are lightning fast, helping you to avoid danger. Your proficiency rank for Reflex saves increases to expert.

\n

AlertnessLevel 11

\n

You remain alert to threats around you. Your proficiency rank for Perception increases to expert.

\n

Weapon ExpertiseLevel 11

\n

Through sheer experience, you've improved your technique with your weapons. Your proficiency ranks for simple weapons and unarmed attacks increase to expert.

\n

Defensive RobesLevel 13

\n

The flow of magic through your spellcasting and your defensive training combine to help you get out of the way before an attack. Your proficiency rank in unarmored defense increases to expert.

\n

Weapon SpecializationLevel 13

\n

You can inflict greater injuries with the weapons you know. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master and 4 if you're legendary.

\n

Master SpellcasterLevel 15

\n

You've achieved mastery over your patron's magic. Your proficiency ranks for spell attacks and spell DCs for your witch spellcasting increase to master.

\n

ResolveLevel 17

\n

Communion with your familiar has steeled your mental fortitude. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead.

\n

Legendary SpellcasterLevel 19

\n

You've perfected your command of the magic your patron provides. Your proficiency ranks for spell attacks and spell DCs for your witch spellcasting increase to legendary.

\n

Patron's GiftLevel 19

\n

Your patron grants you the power to command incredible works of magic. You gain a single 10th-level spell slot and can prepare a spell in that slot using witch spellcasting. Unlike with other spell slots, these spell slots can't be used for abilities that let you cast spells without expending spell slots or abilities that give you more spell slots. You don't gain more 10th-level spells as you level up, though you can take the @UUID[Compendium.pf2e.feats-srd.Item.Patron's Truth] feat to gain a second slot.

\n

Patron Themes

\n

Each patron has a theme, regardless of their nature or identity. This theme describes the forces over which the patron grants a witch influence. Some patrons are multifaceted, granting different themes and teaching different lessons to different witches. Your patron's theme determines the following.

\n\n

@UUID[Compendium.pf2e.classfeatures.Item.Baba Yaga Patron]

\n

Baba Yaga teaches you how to transfer spirits into objects and freeze your foes. A witch with Baba Yaga as their patron can choose an inanimate object as a familiar. If they do, they still can gain master abilities and some familiar abilities that don't require movement. The object familiar has no Speeds and must select a Speed familiar ability before it can move, coming to life in a way appropriate to the chosen Speed and using the statistics of a normal familiar for that day.

\n\n

@UUID[Compendium.pf2e.classfeatures.Item.Curse Patron]

\n

Foiling foes and undermining those who stand in your way are the tools of the curse patrons.

\n\n

@UUID[Compendium.pf2e.classfeatures.Item.Fate Patron]

\n

Through your patron, you gain glimpses of the future and insight into the ever-woven tapestry of time.

\n\n

@UUID[Compendium.pf2e.classfeatures.Item.Fervor Patron]

\n

Your patron represents a grand ideal or goal, granting you magic to further their mission and bring others to the cause.

\n\n

@UUID[Compendium.pf2e.classfeatures.Item.Night Patron]

\n

Your patron speaks from the shadows, granting you power over darkness and dreams.

\n\n

@UUID[Compendium.pf2e.classfeatures.Item.Rune Patron]

\n

Your patron is one of sigils and symbols, tomes and texts, words and wisdom.

\n\n

@UUID[Compendium.pf2e.classfeatures.Item.Wild Patron]

\n

The wild places of the world feel the touch of your patron.

\n\n

@UUID[Compendium.pf2e.classfeatures.Item.Winter Patron]

\n

Your patron reflects the frozen reaches of the world, bitterly cruel to those who underestimate that power.

\n\n

Witch Lessons

\n

A witch's knowledge from their patron comes in the form of lessons, which you can learn by selecting feats like Basic Lesson. Each lesson grants you a hex and teaches your familiar a new spell, adding it to the spells you can prepare using your witch spellcasting. You gain this spell even if it's not on your tradition's spell list.

\n

BASIC LESSONS

\n

You can select from these lessons when a feat or another effect grants you a basic lesson.

\n\n

GREATER LESSONS

\n

You can select from these lessons when a feat or other effect grants you a greater lesson.

\n\n

MAJOR LESSONS

\n

You can select from these lessons when a feat or other effect grants you a major lesson.

\n" + "value": "

You command powerful magic, not through study or devotion to any ideal, but as a vessel or agent for a mysterious, otherworldly patron that even you don't entirely understand. This entity might be a covert divinity, a powerful fey, a manifestation of natural energies, an ancient spirit, or any other mighty supernatural being-but its nature is likely as much a mystery to you as it is to anyone else. Through a special familiar, your patron grants you versatile spells and powerful hexes to use as you see fit, though you're never certain if these gifts will end up serving your patron's larger plan.

\n

Key Ability: INTELLIGENCE

\n

At 1st level, your class gives you an ability boost to Intelligence.

\n

Hit Points: 6 plus your Constitution modifier

\n

You increase your maximum number of HP by this number at 1st level and every level thereafter.

\n

Roleplaying the Witch

\n

During Combat Encounters...

\n

You cast spells to change the course of battle. You use magical hexes to hamper enemies and aid allies, while leveraging more powerful spells to control the battlefield, heal, or harm, aided by your extraordinary familiar, brewed potions, and magical items.

\n

During Social Encounters...

\n

You provide knowledge on numerous topics, including a variety of magical matters, and you might call upon your patron's magic to charm or deceive others.

\n

While Exploring...

\n

You remain alert for magical traps and treasures, employing a clever array of spells to overcome obstacles that stand in your way. Your familiar might aid you through its own considerable set of exceptional abilities.

\n

In Downtime...

\n

You brew potions, craft other magical items, or hunt for new spells for your familiar to learn. You might try to learn more about your patron, their aims, or your own powers, and you might seek out the company of other witches for collaboration or community.

\n

You Might...

\n\n

Others Probably...

\n\n

Initial Proficiencies

\n

At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.

\n

Perception

\n

Trained in Perception

\n

Saving Throws

\n

Trained in Fortitude

\n

Trained in Reflex

\n

Expert in Will

\n

Skills

\n

Trained in one skill determined by your patron

\n

Trained in a number of additional skills equal to 3 plus your Intelligence modifier

\n

Attacks

\n

Trained in simple weapons

\n

Trained in unarmed attacks

\n

Defenses

\n

Untrained in all armor

\n

Trained in unarmored defense

\n

Spells

\n

Trained in spell attack rolls of your spellcasting tradition, determined by your patron

\n

Trained in spell DCs of your spellcasting tradition, determined by your patron

\n

Class Features

\n

You gain these features as a Witch. Abilities gained at higher levels list the levels at which you gain them next to the features' names.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Your LevelClass Features
1Ancestry and background, initial proficiencies, patron, familiar, witch spellcasting, hexes
2Skill feat, witch feat
32nd-level spells, general feat, skill increase
4Skill feat, witch feat
53rd-level spells, ability boosts, ancestry feat, magical fortitude, skill increase
6Familiar ability, skill feat, witch feat
74th-level spells, expert spellcaster, general feat, skill increase
8Skill feat, witch feat
95th-level spells, ancestry feat, lightning reflexes, skill increase
10Ability boosts, skill feat, witch feat
116th-level spells, alertness, general feat, skill increase, weapon expertise
12Familiar ability, skill feat, witch feat
137th-level spells, ancestry feat, defensive robes, skill increase, weapon specialization
14Skill feat, witch feat
158th-level spells, ability boosts, general feat, master spellcaster, skill increase
16Skill feat, witch feat
179th-level spells, ancestry feat, resolve, skill increase
18Familiar ability, skill feat, witch feat
19General feat, legendary spellcaster, patron's gift, skill increase
20Ability boosts, skill feat, witch feat
\n

Ancestry and Background

\n

In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background.

\n

Initial Proficiencies

\n

At 1st level, you gain a number of proficiencies that represent your basic training. These proficiencies are noted at the start of this class.

\n

Patron

\n

You weren't born with the power to cast spells, nor have you spent years in devotion to tomes, deities, or mystical secrets. Your power comes through a potent being that has chosen you as their vessel to carry forth some agenda in the world. This entity is typically mysterious and distant, revealing little of their identity and motivations, and they grant you spells and other magical powers through a familiar, which serves as a conduit for their power.

\n

A patron might be a deity or demigod, a coven of powerful hags, a fey lord, an archdevil, or a similarly powerful entity, or perhaps multiple such figures working in tandem. As you gain more of your patron's power, you might learn more about who or what they are-certain combinations of themes and lessons suggest particular patrons or agendas-but patrons empower witches for their own secretive reasons, which they rarely reveal in full.

\n

At 1st level, choose your patron's theme, which determines your spellcasting tradition, a skill, a special cantrip you gain, and a spell added to your familiar.

\n

Familiar

\n

Your patron has sent you a familiar, a mystical creature that teaches you and facilitates your spells. This familiar follows the basic rules for familiars, though as it's a direct conduit between you and your patron, it's more powerful than other familiars. Your familiar gains an extra familiar ability, and gains another extra ability at 6th, 12th, and 18th levels.

\n

Your familiar is the source and repository of the spells your patron has bestowed upon you, and you must commune with your familiar to prepare your spells each day using your witch spellcasting (see below). Your familiar starts off knowing 10 cantrips, five 1st-level spells, and one additional spell determined by your patron's theme. You choose these spells from the common spells of the tradition determined by your patron or from other spells of that tradition you gain access to.

\n

Each time you gain a level, your patron teaches your familiar two new spells of any level you can cast, chosen from common spells of your tradition or others you gain access to. Feats can also grant your familiar additional spells.

\n

Your familiar can learn new spells independently of your patron. It can learn any spell on your tradition's spell list by physically consuming a scroll of that spell in a process that takes 1 hour. You can use the @UUID[Compendium.pf2e.actionspf2e.Item.Learn a Spell] exploration activity to prepare a special written version of a spell, which your familiar can consume as if it were a scroll. You and your familiar can use the Learn a Spell activity to teach your familiar a spell from another witch's familiar. Both familiars must be present for the entirety of the activity, the spell must be on your spellcasting tradition's spell list, and you must pay the usual cost for that activity, typically in the form of an offering to the other familiar's patron. You can't prepare spells from another witch's familiar.

\n

If your familiar dies, your patron replaces it during your next daily preparations. The new familiar might be a duplicate or reincarnation of your former familiar or a new entity altogether, but it knows the same spells your former familiar knew regardless. Your familiar's death doesn't affect any spells you have already prepared.

\n

Witch Spellcasting

\n

Using your familiar as a conduit, your patron provides you the power to cast spells. You can cast spells using the @UUID[Compendium.pf2e.actionspf2e.Item.Cast a Spell] activity, and you can supply material, somatic, and verbal components when casting spells.

\n

At 1st level, you can prepare up to two 1st-level spells and five cantrips each morning from the spells your familiar knows. Prepared spells remain available to you until you cast them or until you prepare your spells again. The number of spells you can prepare is called your spell slots.

\n

As you increase in level as a witch, your number of spell slots and the highest level of spells you can cast from spell slots increase, as shown in Table 2-7: Witch Spells per Day.

\n

Some of your spells require you to attempt a spell attack roll to see how effective they are, or have your enemies roll against your spell DC (typically by attempting a saving throw). Since your key ability is Intelligence, your spell attack rolls and spell DCs use your Intelligence modifier.

\n

Heightening Spells

\n

When you get spell slots of 2nd level and higher, you can fill those slots with stronger versions of lower-level spells. This increases the spell's level, heightening it to match the spell slot. Many spells have specific improvements when they are heightened to certain levels.

\n

Cantrips

\n

A cantrip is a special type of spell that doesn't use spell slots. You can cast a cantrip at will, any number of times per day. A cantrip is always automatically heightened to half your level rounded up-this is usually equal to the highest level of spell you can cast as a witch. For example, as a 1st-level witch, your cantrips are 1st-level spells, and as a 5th-level witch, your cantrips are 3rd-level spells.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Your LevelCantrips1st2nd3rd4th5th6th7th8th9th10th
152---------
253---------
3532--------
4533--------
55332-------
65333-------
753332------
853333------
9533332-----
10533333-----
115333332----
125333333----
1353333332---
1453333333---
15533333332--
16533333333--
175333333332-
185333333333-
1953333333331*
2053333333331*
* The patron conduit class feature gives you a 10th-level spell slot that works a bit differently from other spell slots.
\n

Hexes

\n

Your patron and familiar teach you special spells called hexes. A hex is a short-term effect drawn directly from your patron's magic. As such, you can cast only one hex each turn; attempts to cast a second hex spell on that turn fail and the spellcasting actions are lost.

\n

Hexes are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the @UUID[Compendium.pf2e.actionspf2e.Item.Refocus] activity to commune with your familiar.

\n

Focus spells are automatically heightened to half your level rounded up. Focus spells don't require spell slots, and you can't cast them using spell slots. Certain feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 Focus Points.

\n

You learn the @UUID[Compendium.pf2e.spells-srd.Item.Phase Familiar] hex, which you can cast as a reaction to protect your familiar from harm. You learn most other hexes from witch lessons.

\n

Hex Cantrips

\n

Hex cantrips are special hexes that don't cost Focus Points, so you can cast them as often as you like, though you can still cast only one hex each round. Hex cantrips are in addition to the cantrips you choose with your witch spellcasting and aren't counted toward your prepared cantrips. Your hex cantrips are determined by your patron theme.

\n

Skill FeatsLevel 2

\n

At 2nd level and every 2 levels thereafter, you gain a skill feat. You must be trained or better in the corresponding skill to select a skill feat.

\n

Witch FeatsLevel 2

\n

At 2nd level and every even-numbered level, you gain a witch class feat.

\n

General FeatsLevel 3

\n

At 3rd level and every 4 levels thereafter, you gain a general feat.

\n

Skill IncreasesLevel 3

\n

At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use an increase to either become trained in one skill you're untrained in, or to increase your proficiency rank in one skill in which you're already trained to expert.

\n

At 7th level, you can use skill increases to become a master in a skill in which you're already an expert, and at 15th level, you can use them to become legendary in a skill in which you're already a master.

\n

Ability BoostsLevel 5

\n

At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it's already 18 or above, or by 2 if it starts out below 18.

\n

Ancestry FeatsLevel 5

\n

In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.

\n

Magical FortitudeLevel 5

\n

Magical power has improved your body's resiliency. Your proficiency rank for Fortitude saves increases to expert.

\n

Expert SpellcasterLevel 7

\n

Your inherent magic responds easily and powerfully to your command. Your proficiency ranks for spell attack rolls and spell DCs for your witch spellcasting increase to expert.

\n

Lightning ReflexesLevel 9

\n

Your reflexes are lightning fast, helping you to avoid danger. Your proficiency rank for Reflex saves increases to expert.

\n

AlertnessLevel 11

\n

You remain alert to threats around you. Your proficiency rank for Perception increases to expert.

\n

Weapon ExpertiseLevel 11

\n

Through sheer experience, you've improved your technique with your weapons. Your proficiency ranks for simple weapons and unarmed attacks increase to expert.

\n

Defensive RobesLevel 13

\n

The flow of magic through your spellcasting and your defensive training combine to help you get out of the way before an attack. Your proficiency rank in unarmored defense increases to expert.

\n

Weapon SpecializationLevel 13

\n

You can inflict greater injuries with the weapons you know. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master and 4 if you're legendary.

\n

Master SpellcasterLevel 15

\n

You've achieved mastery over your patron's magic. Your proficiency ranks for spell attacks and spell DCs for your witch spellcasting increase to master.

\n

ResolveLevel 17

\n

Communion with your familiar has steeled your mental fortitude. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead.

\n

Legendary SpellcasterLevel 19

\n

You've perfected your command of the magic your patron provides. Your proficiency ranks for spell attacks and spell DCs for your witch spellcasting increase to legendary.

\n

Patron's GiftLevel 19

\n

Your patron grants you the power to command incredible works of magic. You gain a single 10th-level spell slot and can prepare a spell in that slot using witch spellcasting. Unlike with other spell slots, these spell slots can't be used for abilities that let you cast spells without expending spell slots or abilities that give you more spell slots. You don't gain more 10th-level spells as you level up, though you can take the @UUID[Compendium.pf2e.feats-srd.Item.Patron's Truth] feat to gain a second slot.

\n

Patron Themes

\n

Each patron has a theme, regardless of their nature or identity. This theme describes the forces over which the patron grants a witch influence. Some patrons are multifaceted, granting different themes and teaching different lessons to different witches. Your patron's theme determines the following.

\n\n

@UUID[Compendium.pf2e.classfeatures.Item.Baba Yaga Patron]

\n

Baba Yaga teaches you how to transfer spirits into objects and freeze your foes. A witch with Baba Yaga as their patron can choose an inanimate object as a familiar. If they do, they still can gain master abilities and some familiar abilities that don't require movement. The object familiar has no Speeds and must select a Speed familiar ability before it can move, coming to life in a way appropriate to the chosen Speed and using the statistics of a normal familiar for that day.

\n\n

@UUID[Compendium.pf2e.classfeatures.Item.Curse Patron]

\n

Foiling foes and undermining those who stand in your way are the tools of the curse patrons.

\n\n

@UUID[Compendium.pf2e.classfeatures.Item.Fate Patron]

\n

Through your patron, you gain glimpses of the future and insight into the ever-woven tapestry of time.

\n\n

@UUID[Compendium.pf2e.classfeatures.Item.Fervor Patron]

\n

Your patron represents a grand ideal or goal, granting you magic to further their mission and bring others to the cause.

\n\n

@UUID[Compendium.pf2e.classfeatures.Item.Night Patron]

\n

Your patron speaks from the shadows, granting you power over darkness and dreams.

\n\n

@UUID[Compendium.pf2e.classfeatures.Item.Rune Patron]

\n

Your patron is one of sigils and symbols, tomes and texts, words and wisdom.

\n\n

@UUID[Compendium.pf2e.classfeatures.Item.Wild Patron]

\n

The wild places of the world feel the touch of your patron.

\n\n

@UUID[Compendium.pf2e.classfeatures.Item.Winter Patron]

\n

Your patron reflects the frozen reaches of the world, bitterly cruel to those who underestimate that power.

\n\n

Witch Lessons

\n

A witch's knowledge from their patron comes in the form of lessons, which you can learn by selecting feats like Basic Lesson. Each lesson grants you a hex and teaches your familiar a new spell, adding it to the spells you can prepare using your witch spellcasting. You gain this spell even if it's not on your tradition's spell list.

\n

BASIC LESSONS

\n

You can select from these lessons when a feat or another effect grants you a basic lesson.

\n\n

GREATER LESSONS

\n

You can select from these lessons when a feat or other effect grants you a greater lesson.

\n\n

MAJOR LESSONS

\n

You can select from these lessons when a feat or other effect grants you a major lesson.

\n" }, "generalFeatLevels": { "value": [ diff --git a/packs/iconics/feiya-level-5.json b/packs/iconics/feiya-level-5.json index 251b00155e1..142f1b5628a 100644 --- a/packs/iconics/feiya-level-5.json +++ b/packs/iconics/feiya-level-5.json @@ -5954,7 +5954,7 @@ "unarmored": 1 }, "description": { - "value": "

You command powerful magic, not through study or devotion to any ideal, but as a vessel or agent for a mysterious, otherworldly patron that even you don't entirely understand. This entity might be a covert divinity, a powerful fey, a manifestation of natural energies, an ancient spirit, or any other mighty supernatural being-but its nature is likely as much a mystery to you as it is to anyone else. Through a special familiar, your patron grants you versatile spells and powerful hexes to use as you see fit, though you're never certain if these gifts will end up serving your patron's larger plan.

\n

Key Ability: INTELLIGENCE

\n

At 1st level, your class gives you an ability boost to Intelligence.

\n

Hit Points: 6 plus your Constitution modifier

\n

You increase your maximum number of HP by this number at 1st level and every level thereafter.

\n

Roleplaying the Witch

\n

During Combat Encounters...

\n

You cast spells to change the course of battle. You use magical hexes to hamper enemies and aid allies, while leveraging more powerful spells to control the battlefield, heal, or harm, aided by your extraordinary familiar, brewed potions, and magical items.

\n

During Social Encounters...

\n

You provide knowledge on numerous topics, including a variety of magical matters, and you might call upon your patron's magic to charm or deceive others.

\n

While Exploring...

\n

You remain alert for magical traps and treasures, employing a clever array of spells to overcome obstacles that stand in your way. Your familiar might aid you through its own considerable set of exceptional abilities.

\n

In Downtime...

\n

You brew potions, craft other magical items, or hunt for new spells for your familiar to learn. You might try to learn more about your patron, their aims, or your own powers, and you might seek out the company of other witches for collaboration or community.

\n

You Might...

\n\n

Others Probably...

\n\n

Initial Proficiencies

\n

At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.

\n

Perception

\n

Trained in Perception

\n

Saving Throws

\n

Trained in Fortitude

\n

Trained in Reflex

\n

Expert in Will

\n

Skills

\n

Trained in one skill determined by your patron

\n

Trained in a number of additional skills equal to 3 plus your Intelligence modifier

\n

Attacks

\n

Trained in simple weapons

\n

Trained in unarmed attacks

\n

Defenses

\n

Untrained in all armor

\n

Trained in unarmored defense

\n

Spells

\n

Trained in spell attack rolls of your spellcasting tradition, determined by your patron

\n

Trained in spell DCs of your spellcasting tradition, determined by your patron

\n

Class Features

\n

You gain these features as a Witch. Abilities gained at higher levels list the levels at which you gain them next to the features' names.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Your LevelClass Features
1Ancestry and background, initial proficiencies, patron, familiar, witch spellcasting, hexes
2Skill feat, witch feat
32nd-level spells, general feat, skill increase
4Skill feat, witch feat
53rd-level spells, ability boosts, ancestry feat, magical fortitude, skill increase
6Familiar ability, skill feat, witch feat
74th-level spells, expert spellcaster, general feat, skill increase
8Skill feat, witch feat
95th-level spells, ancestry feat, lightning reflexes, skill increase
10Ability boosts, skill feat, witch feat
116th-level spells, alertness, general feat, skill increase, weapon expertise
12Familiar ability, skill feat, witch feat
137th-level spells, ancestry feat, defensive robes, skill increase, weapon specialization
14Skill feat, witch feat
158th-level spells, ability boosts, general feat, master spellcaster, skill increase
16Skill feat, witch feat
179th-level spells, ancestry feat, resolve, skill increase
18Familiar ability, skill feat, witch feat
19General feat, legendary spellcaster, patron's gift, skill increase
20Ability boosts, skill feat, witch feat
\n

Ancestry and Background

\n

In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background.

\n

Initial Proficiencies

\n

At 1st level, you gain a number of proficiencies that represent your basic training. These proficiencies are noted at the start of this class.

\n

Patron

\n

You weren't born with the power to cast spells, nor have you spent years in devotion to tomes, deities, or mystical secrets. Your power comes through a potent being that has chosen you as their vessel to carry forth some agenda in the world. This entity is typically mysterious and distant, revealing little of their identity and motivations, and they grant you spells and other magical powers through a familiar, which serves as a conduit for their power.

\n

A patron might be a deity or demigod, a coven of powerful hags, a fey lord, an archdevil, or a similarly powerful entity, or perhaps multiple such figures working in tandem. As you gain more of your patron's power, you might learn more about who or what they are-certain combinations of themes and lessons suggest particular patrons or agendas-but patrons empower witches for their own secretive reasons, which they rarely reveal in full.

\n

At 1st level, choose your patron's theme, which determines your spellcasting tradition, a skill, a special cantrip you gain, and a spell added to your familiar.

\n

Familiar

\n

Your patron has sent you a familiar, a mystical creature that teaches you and facilitates your spells. This familiar follows the basic rules for familiars, though as it's a direct conduit between you and your patron, it's more powerful than other familiars. Your familiar gains an extra familiar ability, and gains another extra ability at 6th, 12th, and 18th levels.

\n

Your familiar is the source and repository of the spells your patron has bestowed upon you, and you must commune with your familiar to prepare your spells each day using your witch spellcasting (see below). Your familiar starts off knowing 10 cantrips, five 1st-level spells, and one additional spell determined by your patron's theme. You choose these spells from the common spells of the tradition determined by your patron or from other spells of that tradition you gain access to.

\n

Each time you gain a level, your patron teaches your familiar two new spells of any level you can cast, chosen from common spells of your tradition or others you gain access to. Feats can also grant your familiar additional spells.

\n

Your familiar can learn new spells independently of your patron. It can learn any spell on your tradition's spell list by physically consuming a scroll of that spell in a process that takes 1 hour. You can use the @UUID[Compendium.pf2e.actionspf2e.Item.Learn a Spell] exploration activity to prepare a special written version of a spell, which your familiar can consume as if it were a scroll. You and your familiar can use the Learn a Spell activity to teach your familiar a spell from another witch's familiar. Both familiars must be present for the entirety of the activity, the spell must be on your spellcasting tradition's spell list, and you must pay the usual cost for that activity, typically in the form of an offering to the other familiar's patron. You can't prepare spells from another witch's familiar.

\n

If your familiar dies, your patron replaces it during your next daily preparations. The new familiar might be a duplicate or reincarnation of your former familiar or a new entity altogether, but it knows the same spells your former familiar knew regardless. Your familiar's death doesn't affect any spells you have already prepared.

\n

Witch Spellcasting

\n

Using your familiar as a conduit, your patron provides you the power to cast spells. You can cast spells using the @UUID[Compendium.pf2e.actionspf2e.Item.Cast a Spell] activity, and you can supply material, somatic, and verbal components when casting spells.

\n

At 1st level, you can prepare up to two 1st-level spells and five cantrips each morning from the spells your familiar knows. Prepared spells remain available to you until you cast them or until you prepare your spells again. The number of spells you can prepare is called your spell slots.

\n

As you increase in level as a witch, your number of spell slots and the highest level of spells you can cast from spell slots increase, as shown in Table 2-7: Witch Spells per Day.

\n

Some of your spells require you to attempt a spell attack roll to see how effective they are, or have your enemies roll against your spell DC (typically by attempting a saving throw). Since your key ability is Intelligence, your spell attack rolls and spell DCs use your Intelligence modifier.

\n

Heightening Spells

\n

When you get spell slots of 2nd level and higher, you can fill those slots with stronger versions of lower-level spells. This increases the spell's level, heightening it to match the spell slot. Many spells have specific improvements when they are heightened to certain levels.

\n

Cantrips

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A cantrip is a special type of spell that doesn't use spell slots. You can cast a cantrip at will, any number of times per day. A cantrip is always automatically heightened to half your level rounded up-this is usually equal to the highest level of spell you can cast as a witch. For example, as a 1st-level witch, your cantrips are 1st-level spells, and as a 5th-level witch, your cantrips are 3rd-level spells.

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Your LevelCantrips1st2nd3rd4th5th6th7th8th9th10th
152---------
253---------
3532--------
4533--------
55332-------
65333-------
753332------
853333------
9533332-----
10533333-----
115333332----
125333333----
1353333332---
1453333333---
15533333332--
16533333333--
175333333332-
185333333333-
1953333333331*
2053333333331*
* The patron conduit class feature gives you a 10th-level spell slot that works a bit differently from other spell slots.
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Hexes

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Your patron and familiar teach you special spells called hexes. A hex is a short-term effect drawn directly from your patron's magic. As such, you can cast only one hex each turn; attempts to cast a second hex spell on that turn fail and the spellcasting actions are lost.

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Hexes are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the @UUID[Compendium.pf2e.actionspf2e.Item.Refocus] activity to commune with your familiar.

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Focus spells are automatically heightened to half your level rounded up. Focus spells don't require spell slots, and you can't cast them using spell slots. Certain feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 Focus Points.

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You learn the @UUID[Compendium.pf2e.spells-srd.Item.Phase Familiar] hex, which you can cast as a reaction to protect your familiar from harm. You learn most other hexes from witch lessons.

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Hex Cantrips

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Hex cantrips are special hexes that don't cost Focus Points, so you can cast them as often as you like, though you can still cast only one hex each round. Hex cantrips are in addition to the cantrips you choose with your witch spellcasting and aren't counted toward your prepared cantrips. Your hex cantrips are determined by your patron theme.

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Skill FeatsLevel 2

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At 2nd level and every 2 levels thereafter, you gain a skill feat. You must be trained or better in the corresponding skill to select a skill feat.

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Witch FeatsLevel 2

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At 2nd level and every even-numbered level, you gain a witch class feat.

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General FeatsLevel 3

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At 3rd level and every 4 levels thereafter, you gain a general feat.

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Skill IncreasesLevel 3

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At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use an increase to either become trained in one skill you're untrained in, or to increase your proficiency rank in one skill in which you're already trained to expert.

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At 7th level, you can use skill increases to become a master in a skill in which you're already an expert, and at 15th level, you can use them to become legendary in a skill in which you're already a master.

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Ability BoostsLevel 5

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At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it's already 18 or above, or by 2 if it starts out below 18.

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Ancestry FeatsLevel 5

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In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.

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Magical FortitudeLevel 5

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Magical power has improved your body's resiliency. Your proficiency rank for Fortitude saves increases to expert.

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Expert SpellcasterLevel 7

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Your inherent magic responds easily and powerfully to your command. Your proficiency ranks for spell attack rolls and spell DCs for your witch spellcasting increase to expert.

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Lightning ReflexesLevel 9

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Your reflexes are lightning fast, helping you to avoid danger. Your proficiency rank for Reflex saves increases to expert.

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AlertnessLevel 11

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You remain alert to threats around you. Your proficiency rank for Perception increases to expert.

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Weapon ExpertiseLevel 11

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Through sheer experience, you've improved your technique with your weapons. Your proficiency ranks for simple weapons and unarmed attacks increase to expert.

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Defensive RobesLevel 13

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The flow of magic through your spellcasting and your defensive training combine to help you get out of the way before an attack. Your proficiency rank in unarmored defense increases to expert.

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Weapon SpecializationLevel 13

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You can inflict greater injuries with the weapons you know. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master and 4 if you're legendary.

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Master SpellcasterLevel 15

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You've achieved mastery over your patron's magic. Your proficiency ranks for spell attacks and spell DCs for your witch spellcasting increase to master.

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ResolveLevel 17

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Communion with your familiar has steeled your mental fortitude. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead.

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Legendary SpellcasterLevel 19

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You've perfected your command of the magic your patron provides. Your proficiency ranks for spell attacks and spell DCs for your witch spellcasting increase to legendary.

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Patron's GiftLevel 19

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Your patron grants you the power to command incredible works of magic. You gain a single 10th-level spell slot and can prepare a spell in that slot using witch spellcasting. Unlike with other spell slots, these spell slots can't be used for abilities that let you cast spells without expending spell slots or abilities that give you more spell slots. You don't gain more 10th-level spells as you level up, though you can take the @UUID[Compendium.pf2e.feats-srd.Item.Patron's Truth] feat to gain a second slot.

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Patron Themes

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Each patron has a theme, regardless of their nature or identity. This theme describes the forces over which the patron grants a witch influence. Some patrons are multifaceted, granting different themes and teaching different lessons to different witches. Your patron's theme determines the following.

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@UUID[Compendium.pf2e.classfeatures.Item.Baba Yaga Patron]

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Baba Yaga teaches you how to transfer spirits into objects and freeze your foes. A witch with Baba Yaga as their patron can choose an inanimate object as a familiar. If they do, they still can gain master abilities and some familiar abilities that don't require movement. The object familiar has no Speeds and must select a Speed familiar ability before it can move, coming to life in a way appropriate to the chosen Speed and using the statistics of a normal familiar for that day.

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@UUID[Compendium.pf2e.classfeatures.Item.Curse Patron]

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Foiling foes and undermining those who stand in your way are the tools of the curse patrons.

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@UUID[Compendium.pf2e.classfeatures.Item.Fate Patron]

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Through your patron, you gain glimpses of the future and insight into the ever-woven tapestry of time.

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@UUID[Compendium.pf2e.classfeatures.Item.Fervor Patron]

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Your patron represents a grand ideal or goal, granting you magic to further their mission and bring others to the cause.

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@UUID[Compendium.pf2e.classfeatures.Item.Night Patron]

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Your patron speaks from the shadows, granting you power over darkness and dreams.

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@UUID[Compendium.pf2e.classfeatures.Item.Rune Patron]

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Your patron is one of sigils and symbols, tomes and texts, words and wisdom.

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@UUID[Compendium.pf2e.classfeatures.Item.Wild Patron]

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The wild places of the world feel the touch of your patron.

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@UUID[Compendium.pf2e.classfeatures.Item.Winter Patron]

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Your patron reflects the frozen reaches of the world, bitterly cruel to those who underestimate that power.

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Witch Lessons

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A witch's knowledge from their patron comes in the form of lessons, which you can learn by selecting feats like Basic Lesson. Each lesson grants you a hex and teaches your familiar a new spell, adding it to the spells you can prepare using your witch spellcasting. You gain this spell even if it's not on your tradition's spell list.

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BASIC LESSONS

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You can select from these lessons when a feat or another effect grants you a basic lesson.

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GREATER LESSONS

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You can select from these lessons when a feat or other effect grants you a greater lesson.

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MAJOR LESSONS

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You can select from these lessons when a feat or other effect grants you a major lesson.

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You command powerful magic, not through study or devotion to any ideal, but as a vessel or agent for a mysterious, otherworldly patron that even you don't entirely understand. This entity might be a covert divinity, a powerful fey, a manifestation of natural energies, an ancient spirit, or any other mighty supernatural being-but its nature is likely as much a mystery to you as it is to anyone else. Through a special familiar, your patron grants you versatile spells and powerful hexes to use as you see fit, though you're never certain if these gifts will end up serving your patron's larger plan.

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Key Ability: INTELLIGENCE

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At 1st level, your class gives you an ability boost to Intelligence.

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Hit Points: 6 plus your Constitution modifier

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You increase your maximum number of HP by this number at 1st level and every level thereafter.

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Roleplaying the Witch

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During Combat Encounters...

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You cast spells to change the course of battle. You use magical hexes to hamper enemies and aid allies, while leveraging more powerful spells to control the battlefield, heal, or harm, aided by your extraordinary familiar, brewed potions, and magical items.

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During Social Encounters...

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You provide knowledge on numerous topics, including a variety of magical matters, and you might call upon your patron's magic to charm or deceive others.

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While Exploring...

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You remain alert for magical traps and treasures, employing a clever array of spells to overcome obstacles that stand in your way. Your familiar might aid you through its own considerable set of exceptional abilities.

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In Downtime...

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You brew potions, craft other magical items, or hunt for new spells for your familiar to learn. You might try to learn more about your patron, their aims, or your own powers, and you might seek out the company of other witches for collaboration or community.

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You Might...

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Others Probably...

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Initial Proficiencies

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At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.

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Perception

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Trained in Perception

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Saving Throws

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Trained in Fortitude

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Trained in Reflex

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Expert in Will

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Skills

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Trained in one skill determined by your patron

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Trained in a number of additional skills equal to 3 plus your Intelligence modifier

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Attacks

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Trained in simple weapons

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Trained in unarmed attacks

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Defenses

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Untrained in all armor

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Trained in unarmored defense

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Spells

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Trained in spell attack rolls of your spellcasting tradition, determined by your patron

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Trained in spell DCs of your spellcasting tradition, determined by your patron

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Class Features

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You gain these features as a Witch. Abilities gained at higher levels list the levels at which you gain them next to the features' names.

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Your LevelClass Features
1Ancestry and background, initial proficiencies, patron, familiar, witch spellcasting, hexes
2Skill feat, witch feat
32nd-level spells, general feat, skill increase
4Skill feat, witch feat
53rd-level spells, ability boosts, ancestry feat, magical fortitude, skill increase
6Familiar ability, skill feat, witch feat
74th-level spells, expert spellcaster, general feat, skill increase
8Skill feat, witch feat
95th-level spells, ancestry feat, lightning reflexes, skill increase
10Ability boosts, skill feat, witch feat
116th-level spells, alertness, general feat, skill increase, weapon expertise
12Familiar ability, skill feat, witch feat
137th-level spells, ancestry feat, defensive robes, skill increase, weapon specialization
14Skill feat, witch feat
158th-level spells, ability boosts, general feat, master spellcaster, skill increase
16Skill feat, witch feat
179th-level spells, ancestry feat, resolve, skill increase
18Familiar ability, skill feat, witch feat
19General feat, legendary spellcaster, patron's gift, skill increase
20Ability boosts, skill feat, witch feat
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Ancestry and Background

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In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background.

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Initial Proficiencies

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At 1st level, you gain a number of proficiencies that represent your basic training. These proficiencies are noted at the start of this class.

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Patron

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You weren't born with the power to cast spells, nor have you spent years in devotion to tomes, deities, or mystical secrets. Your power comes through a potent being that has chosen you as their vessel to carry forth some agenda in the world. This entity is typically mysterious and distant, revealing little of their identity and motivations, and they grant you spells and other magical powers through a familiar, which serves as a conduit for their power.

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A patron might be a deity or demigod, a coven of powerful hags, a fey lord, an archdevil, or a similarly powerful entity, or perhaps multiple such figures working in tandem. As you gain more of your patron's power, you might learn more about who or what they are-certain combinations of themes and lessons suggest particular patrons or agendas-but patrons empower witches for their own secretive reasons, which they rarely reveal in full.

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At 1st level, choose your patron's theme, which determines your spellcasting tradition, a skill, a special cantrip you gain, and a spell added to your familiar.

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Familiar

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Your patron has sent you a familiar, a mystical creature that teaches you and facilitates your spells. This familiar follows the basic rules for familiars, though as it's a direct conduit between you and your patron, it's more powerful than other familiars. Your familiar gains an extra familiar ability, and gains another extra ability at 6th, 12th, and 18th levels.

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Your familiar is the source and repository of the spells your patron has bestowed upon you, and you must commune with your familiar to prepare your spells each day using your witch spellcasting (see below). Your familiar starts off knowing 10 cantrips, five 1st-level spells, and one additional spell determined by your patron's theme. You choose these spells from the common spells of the tradition determined by your patron or from other spells of that tradition you gain access to.

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Each time you gain a level, your patron teaches your familiar two new spells of any level you can cast, chosen from common spells of your tradition or others you gain access to. Feats can also grant your familiar additional spells.

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Your familiar can learn new spells independently of your patron. It can learn any spell on your tradition's spell list by physically consuming a scroll of that spell in a process that takes 1 hour. You can use the @UUID[Compendium.pf2e.actionspf2e.Item.Learn a Spell] exploration activity to prepare a special written version of a spell, which your familiar can consume as if it were a scroll. You and your familiar can use the Learn a Spell activity to teach your familiar a spell from another witch's familiar. Both familiars must be present for the entirety of the activity, the spell must be on your spellcasting tradition's spell list, and you must pay the usual cost for that activity, typically in the form of an offering to the other familiar's patron. You can't prepare spells from another witch's familiar.

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If your familiar dies, your patron replaces it during your next daily preparations. The new familiar might be a duplicate or reincarnation of your former familiar or a new entity altogether, but it knows the same spells your former familiar knew regardless. Your familiar's death doesn't affect any spells you have already prepared.

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Witch Spellcasting

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Using your familiar as a conduit, your patron provides you the power to cast spells. You can cast spells using the @UUID[Compendium.pf2e.actionspf2e.Item.Cast a Spell] activity, and you can supply material, somatic, and verbal components when casting spells.

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At 1st level, you can prepare up to two 1st-level spells and five cantrips each morning from the spells your familiar knows. Prepared spells remain available to you until you cast them or until you prepare your spells again. The number of spells you can prepare is called your spell slots.

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As you increase in level as a witch, your number of spell slots and the highest level of spells you can cast from spell slots increase, as shown in Table 2-7: Witch Spells per Day.

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Some of your spells require you to attempt a spell attack roll to see how effective they are, or have your enemies roll against your spell DC (typically by attempting a saving throw). Since your key ability is Intelligence, your spell attack rolls and spell DCs use your Intelligence modifier.

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Heightening Spells

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When you get spell slots of 2nd level and higher, you can fill those slots with stronger versions of lower-level spells. This increases the spell's level, heightening it to match the spell slot. Many spells have specific improvements when they are heightened to certain levels.

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Cantrips

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A cantrip is a special type of spell that doesn't use spell slots. You can cast a cantrip at will, any number of times per day. A cantrip is always automatically heightened to half your level rounded up-this is usually equal to the highest level of spell you can cast as a witch. For example, as a 1st-level witch, your cantrips are 1st-level spells, and as a 5th-level witch, your cantrips are 3rd-level spells.

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Your LevelCantrips1st2nd3rd4th5th6th7th8th9th10th
152---------
253---------
3532--------
4533--------
55332-------
65333-------
753332------
853333------
9533332-----
10533333-----
115333332----
125333333----
1353333332---
1453333333---
15533333332--
16533333333--
175333333332-
185333333333-
1953333333331*
2053333333331*
* The patron conduit class feature gives you a 10th-level spell slot that works a bit differently from other spell slots.
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Hexes

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Your patron and familiar teach you special spells called hexes. A hex is a short-term effect drawn directly from your patron's magic. As such, you can cast only one hex each turn; attempts to cast a second hex spell on that turn fail and the spellcasting actions are lost.

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Hexes are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the @UUID[Compendium.pf2e.actionspf2e.Item.Refocus] activity to commune with your familiar.

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Focus spells are automatically heightened to half your level rounded up. Focus spells don't require spell slots, and you can't cast them using spell slots. Certain feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 Focus Points.

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You learn the @UUID[Compendium.pf2e.spells-srd.Item.Phase Familiar] hex, which you can cast as a reaction to protect your familiar from harm. You learn most other hexes from witch lessons.

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Hex Cantrips

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Hex cantrips are special hexes that don't cost Focus Points, so you can cast them as often as you like, though you can still cast only one hex each round. Hex cantrips are in addition to the cantrips you choose with your witch spellcasting and aren't counted toward your prepared cantrips. Your hex cantrips are determined by your patron theme.

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Skill FeatsLevel 2

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At 2nd level and every 2 levels thereafter, you gain a skill feat. You must be trained or better in the corresponding skill to select a skill feat.

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Witch FeatsLevel 2

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At 2nd level and every even-numbered level, you gain a witch class feat.

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General FeatsLevel 3

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At 3rd level and every 4 levels thereafter, you gain a general feat.

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Skill IncreasesLevel 3

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At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use an increase to either become trained in one skill you're untrained in, or to increase your proficiency rank in one skill in which you're already trained to expert.

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At 7th level, you can use skill increases to become a master in a skill in which you're already an expert, and at 15th level, you can use them to become legendary in a skill in which you're already a master.

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Ability BoostsLevel 5

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At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it's already 18 or above, or by 2 if it starts out below 18.

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Ancestry FeatsLevel 5

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In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.

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Magical FortitudeLevel 5

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Magical power has improved your body's resiliency. Your proficiency rank for Fortitude saves increases to expert.

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Expert SpellcasterLevel 7

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Your inherent magic responds easily and powerfully to your command. Your proficiency ranks for spell attack rolls and spell DCs for your witch spellcasting increase to expert.

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Lightning ReflexesLevel 9

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Your reflexes are lightning fast, helping you to avoid danger. Your proficiency rank for Reflex saves increases to expert.

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AlertnessLevel 11

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You remain alert to threats around you. Your proficiency rank for Perception increases to expert.

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Weapon ExpertiseLevel 11

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Through sheer experience, you've improved your technique with your weapons. Your proficiency ranks for simple weapons and unarmed attacks increase to expert.

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Defensive RobesLevel 13

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The flow of magic through your spellcasting and your defensive training combine to help you get out of the way before an attack. Your proficiency rank in unarmored defense increases to expert.

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Weapon SpecializationLevel 13

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You can inflict greater injuries with the weapons you know. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master and 4 if you're legendary.

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Master SpellcasterLevel 15

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You've achieved mastery over your patron's magic. Your proficiency ranks for spell attacks and spell DCs for your witch spellcasting increase to master.

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ResolveLevel 17

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Communion with your familiar has steeled your mental fortitude. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead.

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Legendary SpellcasterLevel 19

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You've perfected your command of the magic your patron provides. Your proficiency ranks for spell attacks and spell DCs for your witch spellcasting increase to legendary.

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Patron's GiftLevel 19

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Your patron grants you the power to command incredible works of magic. You gain a single 10th-level spell slot and can prepare a spell in that slot using witch spellcasting. Unlike with other spell slots, these spell slots can't be used for abilities that let you cast spells without expending spell slots or abilities that give you more spell slots. You don't gain more 10th-level spells as you level up, though you can take the @UUID[Compendium.pf2e.feats-srd.Item.Patron's Truth] feat to gain a second slot.

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Patron Themes

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Each patron has a theme, regardless of their nature or identity. This theme describes the forces over which the patron grants a witch influence. Some patrons are multifaceted, granting different themes and teaching different lessons to different witches. Your patron's theme determines the following.

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@UUID[Compendium.pf2e.classfeatures.Item.Baba Yaga Patron]

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Baba Yaga teaches you how to transfer spirits into objects and freeze your foes. A witch with Baba Yaga as their patron can choose an inanimate object as a familiar. If they do, they still can gain master abilities and some familiar abilities that don't require movement. The object familiar has no Speeds and must select a Speed familiar ability before it can move, coming to life in a way appropriate to the chosen Speed and using the statistics of a normal familiar for that day.

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@UUID[Compendium.pf2e.classfeatures.Item.Curse Patron]

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Foiling foes and undermining those who stand in your way are the tools of the curse patrons.

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@UUID[Compendium.pf2e.classfeatures.Item.Fate Patron]

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Through your patron, you gain glimpses of the future and insight into the ever-woven tapestry of time.

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@UUID[Compendium.pf2e.classfeatures.Item.Fervor Patron]

\n

Your patron represents a grand ideal or goal, granting you magic to further their mission and bring others to the cause.

\n\n

@UUID[Compendium.pf2e.classfeatures.Item.Night Patron]

\n

Your patron speaks from the shadows, granting you power over darkness and dreams.

\n\n

@UUID[Compendium.pf2e.classfeatures.Item.Rune Patron]

\n

Your patron is one of sigils and symbols, tomes and texts, words and wisdom.

\n\n

@UUID[Compendium.pf2e.classfeatures.Item.Wild Patron]

\n

The wild places of the world feel the touch of your patron.

\n\n

@UUID[Compendium.pf2e.classfeatures.Item.Winter Patron]

\n

Your patron reflects the frozen reaches of the world, bitterly cruel to those who underestimate that power.

\n\n

Witch Lessons

\n

A witch's knowledge from their patron comes in the form of lessons, which you can learn by selecting feats like Basic Lesson. Each lesson grants you a hex and teaches your familiar a new spell, adding it to the spells you can prepare using your witch spellcasting. You gain this spell even if it's not on your tradition's spell list.

\n

BASIC LESSONS

\n

You can select from these lessons when a feat or another effect grants you a basic lesson.

\n\n

GREATER LESSONS

\n

You can select from these lessons when a feat or other effect grants you a greater lesson.

\n\n

MAJOR LESSONS

\n

You can select from these lessons when a feat or other effect grants you a major lesson.

\n" }, "generalFeatLevels": { "value": [ @@ -7629,7 +7629,7 @@ "value": {} }, "description": { - "value": "

The target becomes a scrying sensor, allowing you to see through its eyes, smell what it smells, and similarly use its other senses. If you can cast a spell with the revelation trait that affects your senses, such as @UUID[Compendium.pf2e.spells-srd.Item.See Invisibility], while this spell is active, you gain the benefit of the spell through the target's senses instead of your own. You can also speak through the target, with a voice much like yours, though it takes on some of the timbre and character of the target's growls or squawks. You can use @UUID[Compendium.pf2e.actionspf2e.Item.Command an Animal] on the target as part of @UUID[Compendium.pf2e.actionspf2e.Item.Sustain a Spell]{Sustaining this Spell}. You don't need line of sight or line of effect to your target when you @UUID[Compendium.pf2e.actionspf2e.Item.Cast a Spell]{Cast this Spell}.

" + "value": "

The target becomes a scrying sensor, allowing you to see through its eyes, smell what it smells, and similarly use its other senses. If you can cast a spell with the revelation trait that affects your senses, such as @UUID[Compendium.pf2e.spells-srd.Item.See the Unseen], while this spell is active, you gain the benefit of the spell through the target's senses instead of your own. You can also speak through the target, with a voice much like yours, though it takes on some of the timbre and character of the target's growls or squawks. You can use @UUID[Compendium.pf2e.actionspf2e.Item.Command an Animal] on the target as part of @UUID[Compendium.pf2e.actionspf2e.Item.Sustain a Spell]{Sustaining this Spell}. You don't need line of sight or line of effect to your target when you @UUID[Compendium.pf2e.actionspf2e.Item.Cast a Spell]{Cast this Spell}.

" }, "duration": { "value": "sustained" diff --git a/packs/iconics/korakai-level-1.json b/packs/iconics/korakai-level-1.json index 0955c2ef297..b9e8c03eb46 100644 --- a/packs/iconics/korakai-level-1.json +++ b/packs/iconics/korakai-level-1.json @@ -3745,7 +3745,7 @@ }, "containerId": null, "description": { - "value": "

@UUID[Compendium.pf2e.spells-srd.Item.Magic Weapon]


Casting a Spell from a scroll requires holding the scroll in one hand and activating it with a Cast a Spell activity using the normal number of actions for that spell.

\n

To Cast a Spell from a scroll, the spell must appear on your spell list. Because you're the one Casting the Spell, use your spell attack roll and spell DC. The spell also gains the appropriate trait for your tradition (arcane, divine, occult, or primal).

\n

Any physical material components and costs are provided when a scroll is created, so you don't need to provide them when Casting a Spell from a scroll. You must replace any required material component for that spell with a somatic component. If the spell requires a focus, you must have that focus to Cast the Spell from a scroll.

\n
\n

Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.

" + "value": "

@UUID[Compendium.pf2e.spells-srd.Item.Runic Weapon]


Casting a Spell from a scroll requires holding the scroll in one hand and activating it with a Cast a Spell activity using the normal number of actions for that spell.

\n

To Cast a Spell from a scroll, the spell must appear on your spell list. Because you're the one Casting the Spell, use your spell attack roll and spell DC. The spell also gains the appropriate trait for your tradition (arcane, divine, occult, or primal).

\n

Any physical material components and costs are provided when a scroll is created, so you don't need to provide them when Casting a Spell from a scroll. You must replace any required material component for that spell with a somatic component. If the spell requires a focus, you must have that focus to Cast the Spell from a scroll.

\n
\n

Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.

" }, "equipped": { "carryType": "worn" @@ -3813,7 +3813,7 @@ "value": {} }, "description": { - "value": "

The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Magic Weapon]

" + "value": "

The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Runic Weapon]

" }, "duration": { "value": "1 minute" diff --git a/packs/iconics/lini-level-1.json b/packs/iconics/lini-level-1.json index 2dfb5bb25c8..3d80e952396 100644 --- a/packs/iconics/lini-level-1.json +++ b/packs/iconics/lini-level-1.json @@ -823,7 +823,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" @@ -3768,7 +3768,7 @@ "value": {} }, "description": { - "value": "

Choose one of the target's unarmed attacks. You cause that unarmed attack to shine with primal energy. The unarmed attack becomes a +1 striking unarmed attack, gaining a +1 item bonus to attack rolls and increasing the number of damage dice to two if it had only one.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Magic Fang]

" + "value": "

Choose one of the target's unarmed attacks. You cause that unarmed attack to shine with primal energy. The unarmed attack becomes a +1 striking unarmed attack, gaining a +1 item bonus to attack rolls and increasing the number of damage dice to two if it had only one.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Runic Body]

" }, "duration": { "value": "1 minute" diff --git a/packs/iconics/lini-level-5.json b/packs/iconics/lini-level-5.json index e634dd94ba2..d40f6ada945 100644 --- a/packs/iconics/lini-level-5.json +++ b/packs/iconics/lini-level-5.json @@ -845,7 +845,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" @@ -2610,7 +2610,7 @@ "value": {} }, "description": { - "value": "

The target's skin becomes covered in bark. The target gains resistance 2 to bludgeoning and piercing damage and weakness 3 to fire. After the target takes fire damage, it can Dismiss the spell as a free action triggered by taking the damage; doing so doesn't reduce the fire damage the target was dealt.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Barkskin]

\n
\n

Heightened (+2) The resistances increase by 2, and the weakness increases by 3.

" + "value": "

The target's skin becomes covered in bark. The target gains resistance 2 to bludgeoning and piercing damage and weakness 3 to fire. After the target takes fire damage, it can Dismiss the spell as a free action triggered by taking the damage; doing so doesn't reduce the fire damage the target was dealt.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Oaken Resilience]

\n
\n

Heightened (+2) The resistances increase by 2, and the weakness increases by 3.

" }, "duration": { "value": "10 minutes" @@ -4414,7 +4414,7 @@ "value": {} }, "description": { - "value": "

Choose one of the target's unarmed attacks. You cause that unarmed attack to shine with primal energy. The unarmed attack becomes a +1 striking unarmed attack, gaining a +1 item bonus to attack rolls and increasing the number of damage dice to two if it had only one.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Magic Fang]

" + "value": "

Choose one of the target's unarmed attacks. You cause that unarmed attack to shine with primal energy. The unarmed attack becomes a +1 striking unarmed attack, gaining a +1 item bonus to attack rolls and increasing the number of damage dice to two if it had only one.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Runic Body]

" }, "duration": { "value": "1 minute" diff --git a/packs/iconics/seoni-level-1.json b/packs/iconics/seoni-level-1.json index 59308a54361..aabf1421f0a 100644 --- a/packs/iconics/seoni-level-1.json +++ b/packs/iconics/seoni-level-1.json @@ -537,7 +537,7 @@ }, "category": "classfeature", "description": { - "value": "

One of your ancestors was a mortal who mastered magic. Such magical blood can remain latent for generations, but in you it manifested in full.

\n

Spell List arcane

\n

Bloodline Skills Arcana, Society

\n

Granted Spells cantrip @UUID[Compendium.pf2e.spells-srd.Item.Detect Magic], 1st: @UUID[Compendium.pf2e.spells-srd.Item.Magic Missile], 2nd: @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic], 3rd: @UUID[Compendium.pf2e.spells-srd.Item.Haste], 4th: @UUID[Compendium.pf2e.spells-srd.Item.Dimension Door], 5th: @UUID[Compendium.pf2e.spells-srd.Item.Prying Eye], 6th: @UUID[Compendium.pf2e.spells-srd.Item.Disintegrate], 7th: @UUID[Compendium.pf2e.spells-srd.Item.Prismatic Spray], 8th: @UUID[Compendium.pf2e.spells-srd.Item.Maze], 9th: @UUID[Compendium.pf2e.spells-srd.Item.Prismatic Sphere]

\n

Bloodline Spells initial: @UUID[Compendium.pf2e.spells-srd.Item.Ancestral Memories], advanced: @UUID[Compendium.pf2e.spells-srd.Item.Extend Spell], greater: @UUID[Compendium.pf2e.spells-srd.Item.Arcane Countermeasure]

\n

Blood Magic A surge of ancestral memories grants you or one target a +1 status bonus to skill checks for 1 round.

\n

@UUID[Compendium.pf2e.feat-effects.Item.Effect: Imperial Blood Magic]

" + "value": "

One of your ancestors was a mortal who mastered magic. Such magical blood can remain latent for generations, but in you it manifested in full.

\n

Spell List arcane

\n

Bloodline Skills Arcana, Society

\n

Granted Spells cantrip @UUID[Compendium.pf2e.spells-srd.Item.Detect Magic], 1st: @UUID[Compendium.pf2e.spells-srd.Item.Magic Missile], 2nd: @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic], 3rd: @UUID[Compendium.pf2e.spells-srd.Item.Haste], 4th: @UUID[Compendium.pf2e.spells-srd.Item.Translocate], 5th: @UUID[Compendium.pf2e.spells-srd.Item.Prying Eye], 6th: @UUID[Compendium.pf2e.spells-srd.Item.Disintegrate], 7th: @UUID[Compendium.pf2e.spells-srd.Item.Prismatic Spray], 8th: @UUID[Compendium.pf2e.spells-srd.Item.Maze], 9th: @UUID[Compendium.pf2e.spells-srd.Item.Prismatic Sphere]

\n

Bloodline Spells initial: @UUID[Compendium.pf2e.spells-srd.Item.Ancestral Memories], advanced: @UUID[Compendium.pf2e.spells-srd.Item.Extend Spell], greater: @UUID[Compendium.pf2e.spells-srd.Item.Arcane Countermeasure]

\n

Blood Magic A surge of ancestral memories grants you or one target a +1 status bonus to skill checks for 1 round.

\n

@UUID[Compendium.pf2e.feat-effects.Item.Effect: Imperial Blood Magic]

" }, "level": { "value": 1 diff --git a/packs/iconics/seoni-level-5.json b/packs/iconics/seoni-level-5.json index a435bc5f784..0438468aeca 100644 --- a/packs/iconics/seoni-level-5.json +++ b/packs/iconics/seoni-level-5.json @@ -4622,7 +4622,7 @@ }, "category": "classfeature", "description": { - "value": "

One of your ancestors was a mortal who mastered magic. Such magical blood can remain latent for generations, but in you it manifested in full.

\n

Spell List arcane

\n

Bloodline Skills Arcana, Society

\n

Granted Spells cantrip @UUID[Compendium.pf2e.spells-srd.Item.Detect Magic], 1st: @UUID[Compendium.pf2e.spells-srd.Item.Magic Missile], 2nd: @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic], 3rd: @UUID[Compendium.pf2e.spells-srd.Item.Haste], 4th: @UUID[Compendium.pf2e.spells-srd.Item.Dimension Door], 5th: @UUID[Compendium.pf2e.spells-srd.Item.Prying Eye], 6th: @UUID[Compendium.pf2e.spells-srd.Item.Disintegrate], 7th: @UUID[Compendium.pf2e.spells-srd.Item.Prismatic Spray], 8th: @UUID[Compendium.pf2e.spells-srd.Item.Maze], 9th: @UUID[Compendium.pf2e.spells-srd.Item.Prismatic Sphere]

\n

Bloodline Spells initial: @UUID[Compendium.pf2e.spells-srd.Item.Ancestral Memories], advanced: @UUID[Compendium.pf2e.spells-srd.Item.Extend Spell], greater: @UUID[Compendium.pf2e.spells-srd.Item.Arcane Countermeasure]

\n

Blood Magic A surge of ancestral memories grants you or one target a +1 status bonus to skill checks for 1 round.

\n

@UUID[Compendium.pf2e.feat-effects.Item.Effect: Imperial Blood Magic]

" + "value": "

One of your ancestors was a mortal who mastered magic. Such magical blood can remain latent for generations, but in you it manifested in full.

\n

Spell List arcane

\n

Bloodline Skills Arcana, Society

\n

Granted Spells cantrip @UUID[Compendium.pf2e.spells-srd.Item.Detect Magic], 1st: @UUID[Compendium.pf2e.spells-srd.Item.Magic Missile], 2nd: @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic], 3rd: @UUID[Compendium.pf2e.spells-srd.Item.Haste], 4th: @UUID[Compendium.pf2e.spells-srd.Item.Translocate], 5th: @UUID[Compendium.pf2e.spells-srd.Item.Prying Eye], 6th: @UUID[Compendium.pf2e.spells-srd.Item.Disintegrate], 7th: @UUID[Compendium.pf2e.spells-srd.Item.Prismatic Spray], 8th: @UUID[Compendium.pf2e.spells-srd.Item.Maze], 9th: @UUID[Compendium.pf2e.spells-srd.Item.Prismatic Sphere]

\n

Bloodline Spells initial: @UUID[Compendium.pf2e.spells-srd.Item.Ancestral Memories], advanced: @UUID[Compendium.pf2e.spells-srd.Item.Extend Spell], greater: @UUID[Compendium.pf2e.spells-srd.Item.Arcane Countermeasure]

\n

Blood Magic A surge of ancestral memories grants you or one target a +1 status bonus to skill checks for 1 round.

\n

@UUID[Compendium.pf2e.feat-effects.Item.Effect: Imperial Blood Magic]

" }, "level": { "value": 1 diff --git a/packs/impossible-lands-bestiary/kashrishi-evaluator.json b/packs/impossible-lands-bestiary/kashrishi-evaluator.json index 431d4087d44..a540fa4d43c 100644 --- a/packs/impossible-lands-bestiary/kashrishi-evaluator.json +++ b/packs/impossible-lands-bestiary/kashrishi-evaluator.json @@ -138,7 +138,7 @@ "value": {} }, "description": { - "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n
\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm Emotions]

" + "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n
\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm]

" }, "duration": { "value": "sustained up to 1 minute" diff --git a/packs/journals/archetypes.json b/packs/journals/archetypes.json index a652478fd63..dae38528c3a 100644 --- a/packs/journals/archetypes.json +++ b/packs/journals/archetypes.json @@ -651,7 +651,7 @@ "src": null, "system": {}, "text": { - "content": "

You revere the four elements—air, earth, fire, and water—as the building blocks of creation and the source of all life. You believe that by balancing, mixing, and rearranging these four elements, magic is made. This belief has led you to eschew traditional magical theories and divisions, and you instead focus on harnessing, manipulating, and shaping the four elements. You cast spells drawn from multiple traditions and can use the four elements to alter and empower your spells, making them manifest and mixing them in unique ways. Most elementalists embrace the four elements equally as a mystical quaternity, and they strengthen their connection to one of these elements each day to protect themselves from harm. Others, notably sorcerer and wizard elementalists, feel a stronger connection to a singular element that they hone to great heights, utilizing the other three elements to support and augment their favored element.

Additional Feats 4th @UUID[Compendium.pf2e.feats-srd.Item.Familiar]; 6th @UUID[Compendium.pf2e.feats-srd.Item.Enhanced Familiar]; 8th @UUID[Compendium.pf2e.feats-srd.Item.Current Spell], @UUID[Compendium.pf2e.feats-srd.Item.Water Step]

@UUID[Compendium.pf2e.feats-srd.Item.Elementalist Dedication] Feat 2

Prerequisites @UUID[Compendium.pf2e.classfeatures.Item.Elemental Magic]


Each day when you make your daily preparations, you can attune yourself to one element of your choice: air, earth, fire, or water.

You gain resistance equal to half your level (minimum 1 resistance) against damage dealt by effects with your attuned elemental trait.

This attunement lasts until you next make your daily preparations.


Special You can't select another dedication feat until you've gained two other feats from the elementalist archetype.

@UUID[Compendium.pf2e.feats-srd.Item.Dousing Spell] Feat 4

Prerequisites @UUID[Compendium.pf2e.feats-srd.Item.Elementalist Dedication]


You enhance your spell with elemental water, soaking the target.

If the next action you use is to Cast a Spell targeting a single creature, you soak the target of the spell with water. If the target has @UUID[Compendium.pf2e.conditionitems.Item.Persistent Damage]{Persistent Acid or Fire Damage}, the DC to end those conditions is reduced to 10, and the creature can attempt a flat check to end those types of persistent damage immediately.

The spell gains the water trait (causing it to deal extra damage to creatures with weakness to water).

@UUID[Compendium.pf2e.feats-srd.Item.Elemental Familiar] Feat 4

Prerequisites @UUID[Compendium.pf2e.feats-srd.Item.Elementalist Dedication], @UUID[Compendium.pf2e.feats-srd.Item.Familiar]


Your familiar becomes an elemental spirit capable of taking on aspects of the four elements: air, earth, fire, or water. Other than taking the form of an elemental instead of an animal, this familiar continues to use all the same rules as other familiars.

Your familiar gains one additional familiar ability each day, which must be one of the following elemental familiar abilities. While your familiar has an elemental familiar ability, your familiar is composed of the associated elemental matter and gains the matching elemental trait. You can't select more than one elemental familiar ability at a time.

@UUID[Compendium.pf2e.feats-srd.Item.Burning Spell] Feat 6

Prerequisites @UUID[Compendium.pf2e.feats-srd.Item.Elementalist Dedication]


You enhance your spell with elemental fire, causing it to set the target on fire.

If the next action you use is to Cast a non-cantrip Spell that deals damage at a single target, the spell deals additional @UUID[Compendium.pf2e.conditionitems.Item.Persistent Damage]{Persistent Fire Damage} equal to the spell level, in addition to its other effects. This has no effect if the spell already deals persistent fire damage.

The spell gains the fire trait.

@UUID[Compendium.pf2e.feats-srd.Item.Metabolize Element] Feat 8

Prerequisites @UUID[Compendium.pf2e.feats-srd.Item.Elementalist Dedication]


Trigger You take damage from a foe's spell or magical ability with the air, earth, fire, or water trait.


You rapidly metabolize the elemental particles in your opponent's spell to gain a boost of energy. You gain the @UUID[Compendium.pf2e.conditionitems.Item.Quickened] condition until the end of your next turn. You can use the extra action only to Step or Stride.

@UUID[Compendium.pf2e.feats-srd.Item.Rockslide Spell] Feat 10

Prerequisites @UUID[Compendium.pf2e.feats-srd.Item.Elementalist Dedication]


You enhance your spell with elemental earth, causing chunks of stone to litter the ground.

If the next action you use is to Cast a non-cantrip Spell that affects an area, a number of 5-foot squares in the area equal to the spell level become difficult terrain for 1 round. These squares must be on the ground, and the entire area of difficult terrain must be contiguous.

The spell gains the earth trait.

@UUID[Compendium.pf2e.feats-srd.Item.Redirect Elements] Feat 12

Prerequisites @UUID[Compendium.pf2e.feats-srd.Item.Elementalist Dedication]


Trigger The spell attack roll for a foe's spell with an elemental trait targeting you fails or critically fails.


You seize the elemental essence of an incoming spell and redirect the spell to a creature of your choice within the spell's area. The attacker rerolls the spell's attack roll against the new target.

@UUID[Compendium.pf2e.feats-srd.Item.Wind-Tossed Spell] Feat 14

Prerequisites @UUID[Compendium.pf2e.feats-srd.Item.Elementalist Dedication]


You enhance your spell with elemental air, using the wind to find your target and carry your magic around cover.

If the next action you use is to Cast a Spell that requires a spell attack roll, you ignore the target's @UUID[Compendium.pf2e.conditionitems.Item.Concealed] condition and any cover they have from you.

The spell gains the air trait.


Elementalist Spells

Elemental Cantrips

@UUID[Compendium.pf2e.spells-srd.Item.Dancing Lights]: Create four floating lights you can move.

@UUID[Compendium.pf2e.spells-srd.Item.Detect Magic]: Sense whether magic is nearby.

@UUID[Compendium.pf2e.spells-srd.Item.Gale Blast]: Damage and push adjacent creatures with air.

@UUID[Compendium.pf2e.spells-srd.Item.Healing Plaster]: Transform mud into a healing plaster to treat wounds without healer's tools.

@UUID[Compendium.pf2e.spells-srd.Item.Light]: Make an object glow.

@UUID[Compendium.pf2e.spells-srd.Item.Mage Hand]: Command a floating hand to move an object.

@UUID[Compendium.pf2e.spells-srd.Item.Message]: Speak a message to a distant creature, who can reply.

@UUID[Compendium.pf2e.spells-srd.Item.Prestidigitation]: Perform a minor magical trick.

@UUID[Compendium.pf2e.spells-srd.Item.Produce Flame]: Kindle small flames to attack close or at range.

@UUID[Compendium.pf2e.spells-srd.Item.Read Aura]: Detect if an object is magical, and determine the school of its magic.

@UUID[Compendium.pf2e.spells-srd.Item.Scatter Scree]: Evoke rocks to deal bludgeoning damage and make rocky difficult terrain.

@UUID[Compendium.pf2e.spells-srd.Item.Shield]: A shield of magical force blocks attacks and magic missiles.

@UUID[Compendium.pf2e.spells-srd.Item.Sigil]: Leave a magical mark.

@UUID[Compendium.pf2e.spells-srd.Item.Spout]: Water blast batters creatures and is larger if cast in a body of water.

Elemental 1st-level Spells

@UUID[Compendium.pf2e.spells-srd.Item.Air Bubble]: React to create air for a creature to breathe.

@UUID[Compendium.pf2e.spells-srd.Item.Breadcrumbs]: Make a trail behind a creature.

@UUID[Compendium.pf2e.spells-srd.Item.Burning Hands]: A small cone of flame rushes from your hands.

@UUID[Compendium.pf2e.spells-srd.Item.Create Water]: Conjure 2 gallons of water.

@UUID[Compendium.pf2e.spells-srd.Item.Feather Fall]: React to slow a creature's fall.

@UUID[Compendium.pf2e.spells-srd.Item.Gust of Wind]: Wind blows out fires and knocks back objects and creatures.

@UUID[Compendium.pf2e.spells-srd.Item.Hydraulic Push]: Damage and push a creature with a blast of water.

@UUID[Compendium.pf2e.spells-srd.Item.Mage Armor]: Ward yourself with magical armor.

@UUID[Compendium.pf2e.spells-srd.Item.Magic Stone]: Make ordinary stones into magical sling bullets that are especially dangerous to undead.

@UUID[Compendium.pf2e.spells-srd.Item.Magic Weapon]: Make a weapon temporarily magical.

@UUID[Compendium.pf2e.spells-srd.Item.Mending]: Repair one non-magical item.

@UUID[Compendium.pf2e.spells-srd.Item.Mud Pit]: Conjure mud to slow movement.

@UUID[Compendium.pf2e.spells-srd.Item.Pet Cache]: Hide a familiar or animal companion in a pocket dimension.

@UUID[Compendium.pf2e.spells-srd.Item.Pummeling Rubble]: Hurl a cone of rocks to batter creatures.

@UUID[Compendium.pf2e.spells-srd.Item.Shattering Gem]: Make a protective gem orbit a target. The gem shatters against an attacker if destroyed.

@UUID[Compendium.pf2e.spells-srd.Item.Shockwave]: Knock creatures down with a shockwave through the earth.

@UUID[Compendium.pf2e.spells-srd.Item.Snowball]: Throw a snowball to chill and hinder a creature.

@UUID[Compendium.pf2e.spells-srd.Item.Ventriloquism]: Throw your voice.

Elemental 2nd-level Spells

@UUID[Compendium.pf2e.spells-srd.Item.Ash Cloud]: Summon a cloud of hot ash and smoke.

@UUID[Compendium.pf2e.spells-srd.Item.Blistering Invective]: Light a creature on fire with the sheer viciousness of your words.

@UUID[Compendium.pf2e.spells-srd.Item.Continual Flame]: A magical flame burns indefinitely.

@UUID[Compendium.pf2e.spells-srd.Item.Darkvision]: See in the dark.

@UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic]: End a spell or suppress an item's magic.

@UUID[Compendium.pf2e.spells-srd.Item.Elemental Zone]: Make one element more damaging within a zone.

@UUID[Compendium.pf2e.spells-srd.Item.Endure Elements]: Protect a creature from severe cold or heat.

@UUID[Compendium.pf2e.spells-srd.Item.Expeditious Excavation]: Dig up loose soil, sand, and gravel.

@UUID[Compendium.pf2e.spells-srd.Item.Faerie Fire]: Colorful light prevents creatures from being concealed or invisible.

@UUID[Compendium.pf2e.spells-srd.Item.Final Sacrifice]: Channel energy to blow up your minion.

@UUID[Compendium.pf2e.spells-srd.Item.Flame Wisp]: Fire wisps damage those you strike, and more grow if you cast fire spells.

@UUID[Compendium.pf2e.spells-srd.Item.Flaming Sphere]: A ball of fire rolls about at your command.

@UUID[Compendium.pf2e.spells-srd.Item.Gentle Repose]: A corpse doesn't decay and can't become undead.

@UUID[Compendium.pf2e.spells-srd.Item.Heat Metal]: Make metal red hot.

@UUID[Compendium.pf2e.spells-srd.Item.Ignite Fireworks]: Throw exploding fireworks.

@UUID[Compendium.pf2e.spells-srd.Item.Obscuring Mist]: Conceal creatures in a cloud of mist.

@UUID[Compendium.pf2e.spells-srd.Item.Quench]: Put out fires and hurt fire creatures.

@UUID[Compendium.pf2e.spells-srd.Item.Resist Energy]: Protect a creature from one type of energy damage.

@UUID[Compendium.pf2e.spells-srd.Item.Scorching Ray]: Fire one to three rays of heat and flame at different foes.

@UUID[Compendium.pf2e.spells-srd.Item.Summon Elemental]: Conjure an elemental to fight on your behalf.

@UUID[Compendium.pf2e.spells-srd.Item.Water Breathing]: Allow creatures to breathe underwater.

@UUID[Compendium.pf2e.spells-srd.Item.Water Walk]: Buoy a creature so it can walk on water.

Elemental 3rd-level Spells

@UUID[Compendium.pf2e.spells-srd.Item.Aqueous Orb]: Roll a ball of water to put out fires and engulf creatures.

@UUID[Compendium.pf2e.spells-srd.Item.Blazing Dive]: Fly up then dive in an explosion of superheated air.

@UUID[Compendium.pf2e.spells-srd.Item.Crashing Wave]: Smash a cone of water against foes.

@UUID[Compendium.pf2e.spells-srd.Item.Cup of Dust]: Curse a creature with unquenchable thirst.

@UUID[Compendium.pf2e.spells-srd.Item.Earthbind]: Bring a flying creature to the ground.

@UUID[Compendium.pf2e.spells-srd.Item.Elemental Absorption]: Resist elemental effects and then release the energy against a foe.

@UUID[Compendium.pf2e.spells-srd.Item.Elemental Annihilation Wave]: Draw in elemental energy to unleash a cone of burning destruction.

@UUID[Compendium.pf2e.spells-srd.Item.Feet to Fins]: Turn a creature's feet into fins, enabling it swim but slowing it on land.

@UUID[Compendium.pf2e.spells-srd.Item.Fireball]: An explosion of fire in an area burns creatures.

@UUID[Compendium.pf2e.spells-srd.Item.Glyph of Warding]: Store a spell in a symbol to make a trap.

@UUID[Compendium.pf2e.spells-srd.Item.Levitate]: Float an object or creature a few feet off the ground.

@UUID[Compendium.pf2e.spells-srd.Item.Meld into Stone]: Merge into a block of stone.

@UUID[Compendium.pf2e.spells-srd.Item.Safe Passage]: Make an area safe to move through.

@UUID[Compendium.pf2e.spells-srd.Item.Searing Light]: A ray of burning light deals extra damage to undead and counteracts darkness.

@UUID[Compendium.pf2e.spells-srd.Item.Shifting Sand]: Cause sand or earth to become unstable and possibly immobilize and move creatures atop it.

@UUID[Compendium.pf2e.spells-srd.Item.Wall of Water]: Create a wall of water, forcing foes to swim through.

@UUID[Compendium.pf2e.spells-srd.Item.Wall of Wind]: Create a wall of gusting winds that hinders movement and ranged attacks.

Elemental 4th-level Spells

@UUID[Compendium.pf2e.spells-srd.Item.Air Walk]: Walk on air as though it were solid ground.

@UUID[Compendium.pf2e.spells-srd.Item.Elemental Gift]: Infuse an ally with one of the four elements.

@UUID[Compendium.pf2e.spells-srd.Item.Fire Shield]: Flames protect you from cold and harm those that touch you.

@UUID[Compendium.pf2e.spells-srd.Item.Fly]: Cause the target creature to gain a fly Speed.

@UUID[Compendium.pf2e.spells-srd.Item.Gaseous Form]: Turn a willing creature into a flying cloud.

@UUID[Compendium.pf2e.spells-srd.Item.Holy Cascade]: Turn a vial of holy water into an explosion of blessed water.

@UUID[Compendium.pf2e.spells-srd.Item.Hydraulic Torrent]: Force creatures back with a damaging line of water.

@UUID[Compendium.pf2e.spells-srd.Item.Petal Storm]: A storm of razor-sharp petals slash creatures in the area.

@UUID[Compendium.pf2e.spells-srd.Item.Shape Stone]: Reshape a cube of stone.

@UUID[Compendium.pf2e.spells-srd.Item.Solid Fog]: Conjure heavy fog that obscures sight and is hard to move through.

@UUID[Compendium.pf2e.spells-srd.Item.Soothing Spring]: Create a rejuvenating hot spring that heals the wounded and tired.

@UUID[Compendium.pf2e.spells-srd.Item.Spell Immunity]: Name a spell to negate its effects on you.

@UUID[Compendium.pf2e.spells-srd.Item.Spike Stones]: Grow sharp spikes out of the ground.

@UUID[Compendium.pf2e.spells-srd.Item.Stoneskin]: Harden a creature's skin into durable stone.

@UUID[Compendium.pf2e.spells-srd.Item.Wall of Fire]: Create a blazing wall that burns creatures that pass through.

Elemental 5th-level Spells

@UUID[Compendium.pf2e.spells-srd.Item.Banishment]: Send a creature back to its home plane.

@UUID[Compendium.pf2e.spells-srd.Item.Blazing Fissure]: Rip a crack of magma in the earth.

@UUID[Compendium.pf2e.spells-srd.Item.Control Water]: Raise or lower the water in a large area.

@UUID[Compendium.pf2e.spells-srd.Item.Elemental Form]: Turn into an elemental.

@UUID[Compendium.pf2e.spells-srd.Item.Flame Strike]: Call divine fire from the sky.

@UUID[Compendium.pf2e.spells-srd.Item.Flammable Fumes]: Conjure poisonous fumes that can explode in flame.

@UUID[Compendium.pf2e.spells-srd.Item.Flowing Strike]: Flow on a wave and attack on the way.

@UUID[Compendium.pf2e.spells-srd.Item.Geyser]: Blast foes upward with superheated water, causing them to fall and leaving concealing fog.

@UUID[Compendium.pf2e.spells-srd.Item.Mantle of the Frozen Heart]: Morph your body with ice, which you can change during the spell.

@UUID[Compendium.pf2e.spells-srd.Item.Mantle of the Magma Heart]: Morph yourself with fire, which you can change during the spell.

@UUID[Compendium.pf2e.spells-srd.Item.Mariner's Curse]: Infect a creature with the curse of the rolling sea.

@UUID[Compendium.pf2e.spells-srd.Item.Passwall]: Form an earthen tunnel through a wall.

@UUID[Compendium.pf2e.spells-srd.Item.Summon Giant]: Conjure a giant to fight on your behalf.

@UUID[Compendium.pf2e.spells-srd.Item.Temporary Glyph]: Quickly scribe a short-lived glyph to blast foes.

@UUID[Compendium.pf2e.spells-srd.Item.Transmute Rock And Mud]{Transmute Rock and Mud}: Turn an area of rock into mud or vice versa.

@UUID[Compendium.pf2e.spells-srd.Item.Wall of Ice]: Sculpt a foot-thick wall of ice that blocks sight and can chill creatures.

@UUID[Compendium.pf2e.spells-srd.Item.Wall of Stone]: Shape a wall of stone.

Elemental 6th-level Spells

@UUID[Compendium.pf2e.spells-srd.Item.Elemental Confluence]: Summon a confluence of elementals of all four elements.

@UUID[Compendium.pf2e.spells-srd.Item.Fire Seeds]: Make four explosive acorns.

@UUID[Compendium.pf2e.spells-srd.Item.Flame Vortex]: Invoke a moving tornado of fire and wind.

@UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone]: Turn a living creature to a stone statue.

@UUID[Compendium.pf2e.spells-srd.Item.Scintillating Safeguard]: Reactively protect multiple creatures from harm with a magic barrier.

@UUID[Compendium.pf2e.spells-srd.Item.Stone Tell]: Speak to spirits within natural stone.

@UUID[Compendium.pf2e.spells-srd.Item.Stone to Flesh]: Turn a creature turned to stone back to flesh.

@UUID[Compendium.pf2e.spells-srd.Item.Teleport]: Transport you and willing creatures a great distance.

@UUID[Compendium.pf2e.spells-srd.Item.True Seeing]: See through illusions and transmutations.

Elemental 7th-level Spells

@UUID[Compendium.pf2e.spells-srd.Item.Dimensional Lock]: Prevent teleportation and planar travel.

@UUID[Compendium.pf2e.spells-srd.Item.Energy Aegis]: A creature gains resistance to acid, cold, electricity, fire, force, and sonic.

@UUID[Compendium.pf2e.spells-srd.Item.Fiery Body]: Turn your body into living flame.

@UUID[Compendium.pf2e.spells-srd.Item.Frigid Flurry]: Turn into slashing snowflakes and fly in a straight line.

@UUID[Compendium.pf2e.spells-srd.Item.Plane Shift]: Transport creatures to another plane of existence.

@UUID[Compendium.pf2e.spells-srd.Item.Sunburst]: A globe of sunlight deals fire damage, hurts undead, and overcomes darkness.

@UUID[Compendium.pf2e.spells-srd.Item.Unfettered Pack]: Let creatures avoid environmental hindrances.

@UUID[Compendium.pf2e.spells-srd.Item.Volcanic Eruption]: Cause massive lava sprays that burn creatures and encase them in rock.

Elemental 8th-level Spells

@UUID[Compendium.pf2e.spells-srd.Item.Boil Blood]: Boil a foe's blood.

@UUID[Compendium.pf2e.spells-srd.Item.Burning Blossoms]: A tree fascinates enemies and burns people who stay under it.

@UUID[Compendium.pf2e.spells-srd.Item.Earthquake]: Shake the ground with a devastating earthquake.

@UUID[Compendium.pf2e.spells-srd.Item.Horrid Wilting]: Pull moisture from creatures, damaging them.

@UUID[Compendium.pf2e.spells-srd.Item.Punishing Winds]: A cyclone inhibits flight and traps creatures.

@UUID[Compendium.pf2e.spells-srd.Item.Whirlwind]: Create a moving tornado to damage creatures and raise them into the air.

@UUID[Compendium.pf2e.spells-srd.Item.Wind Walk]: Turn creatures into swift-moving clouds.

Elemental 9th-level Spells

@UUID[Compendium.pf2e.spells-srd.Item.Meteor Swarm]: Call down four blazing meteors that explode.

@UUID[Compendium.pf2e.spells-srd.Item.Storm of Vengeance]: Create a massive, dangerous storm.

Elemental 10th-level Spells

@UUID[Compendium.pf2e.spells-srd.Item.Cataclysm]: Call an instant, damaging cataclysm.

@UUID[Compendium.pf2e.spells-srd.Item.Element Embodied]: Turn into a massive elemental.

@UUID[Compendium.pf2e.spells-srd.Item.Gate]: Tear open a portal to another plane.

@UUID[Compendium.pf2e.spells-srd.Item.Indestructibility]: Become briefly immune to everything.

@UUID[Compendium.pf2e.spells-srd.Item.Nullify]: React to automatically counteract a spell and take backlash damage.

@UUID[Compendium.pf2e.spells-srd.Item.Remake]: Recreate a destroyed object.

Elementalist Focus Spells

", + "content": "

You revere the four elements—air, earth, fire, and water—as the building blocks of creation and the source of all life. You believe that by balancing, mixing, and rearranging these four elements, magic is made. This belief has led you to eschew traditional magical theories and divisions, and you instead focus on harnessing, manipulating, and shaping the four elements. You cast spells drawn from multiple traditions and can use the four elements to alter and empower your spells, making them manifest and mixing them in unique ways. Most elementalists embrace the four elements equally as a mystical quaternity, and they strengthen their connection to one of these elements each day to protect themselves from harm. Others, notably sorcerer and wizard elementalists, feel a stronger connection to a singular element that they hone to great heights, utilizing the other three elements to support and augment their favored element.

Additional Feats 4th @UUID[Compendium.pf2e.feats-srd.Item.Familiar]; 6th @UUID[Compendium.pf2e.feats-srd.Item.Enhanced Familiar]; 8th @UUID[Compendium.pf2e.feats-srd.Item.Current Spell], @UUID[Compendium.pf2e.feats-srd.Item.Water Step]

@UUID[Compendium.pf2e.feats-srd.Item.Elementalist Dedication] Feat 2

Prerequisites @UUID[Compendium.pf2e.classfeatures.Item.Elemental Magic]


Each day when you make your daily preparations, you can attune yourself to one element of your choice: air, earth, fire, or water.

You gain resistance equal to half your level (minimum 1 resistance) against damage dealt by effects with your attuned elemental trait.

This attunement lasts until you next make your daily preparations.


Special You can't select another dedication feat until you've gained two other feats from the elementalist archetype.

@UUID[Compendium.pf2e.feats-srd.Item.Dousing Spell] Feat 4

Prerequisites @UUID[Compendium.pf2e.feats-srd.Item.Elementalist Dedication]


You enhance your spell with elemental water, soaking the target.

If the next action you use is to Cast a Spell targeting a single creature, you soak the target of the spell with water. If the target has @UUID[Compendium.pf2e.conditionitems.Item.Persistent Damage]{Persistent Acid or Fire Damage}, the DC to end those conditions is reduced to 10, and the creature can attempt a flat check to end those types of persistent damage immediately.

The spell gains the water trait (causing it to deal extra damage to creatures with weakness to water).

@UUID[Compendium.pf2e.feats-srd.Item.Elemental Familiar] Feat 4

Prerequisites @UUID[Compendium.pf2e.feats-srd.Item.Elementalist Dedication], @UUID[Compendium.pf2e.feats-srd.Item.Familiar]


Your familiar becomes an elemental spirit capable of taking on aspects of the four elements: air, earth, fire, or water. Other than taking the form of an elemental instead of an animal, this familiar continues to use all the same rules as other familiars.

Your familiar gains one additional familiar ability each day, which must be one of the following elemental familiar abilities. While your familiar has an elemental familiar ability, your familiar is composed of the associated elemental matter and gains the matching elemental trait. You can't select more than one elemental familiar ability at a time.

@UUID[Compendium.pf2e.feats-srd.Item.Burning Spell] Feat 6

Prerequisites @UUID[Compendium.pf2e.feats-srd.Item.Elementalist Dedication]


You enhance your spell with elemental fire, causing it to set the target on fire.

If the next action you use is to Cast a non-cantrip Spell that deals damage at a single target, the spell deals additional @UUID[Compendium.pf2e.conditionitems.Item.Persistent Damage]{Persistent Fire Damage} equal to the spell level, in addition to its other effects. This has no effect if the spell already deals persistent fire damage.

The spell gains the fire trait.

@UUID[Compendium.pf2e.feats-srd.Item.Metabolize Element] Feat 8

Prerequisites @UUID[Compendium.pf2e.feats-srd.Item.Elementalist Dedication]


Trigger You take damage from a foe's spell or magical ability with the air, earth, fire, or water trait.


You rapidly metabolize the elemental particles in your opponent's spell to gain a boost of energy. You gain the @UUID[Compendium.pf2e.conditionitems.Item.Quickened] condition until the end of your next turn. You can use the extra action only to Step or Stride.

@UUID[Compendium.pf2e.feats-srd.Item.Rockslide Spell] Feat 10

Prerequisites @UUID[Compendium.pf2e.feats-srd.Item.Elementalist Dedication]


You enhance your spell with elemental earth, causing chunks of stone to litter the ground.

If the next action you use is to Cast a non-cantrip Spell that affects an area, a number of 5-foot squares in the area equal to the spell level become difficult terrain for 1 round. These squares must be on the ground, and the entire area of difficult terrain must be contiguous.

The spell gains the earth trait.

@UUID[Compendium.pf2e.feats-srd.Item.Redirect Elements] Feat 12

Prerequisites @UUID[Compendium.pf2e.feats-srd.Item.Elementalist Dedication]


Trigger The spell attack roll for a foe's spell with an elemental trait targeting you fails or critically fails.


You seize the elemental essence of an incoming spell and redirect the spell to a creature of your choice within the spell's area. The attacker rerolls the spell's attack roll against the new target.

@UUID[Compendium.pf2e.feats-srd.Item.Wind-Tossed Spell] Feat 14

Prerequisites @UUID[Compendium.pf2e.feats-srd.Item.Elementalist Dedication]


You enhance your spell with elemental air, using the wind to find your target and carry your magic around cover.

If the next action you use is to Cast a Spell that requires a spell attack roll, you ignore the target's @UUID[Compendium.pf2e.conditionitems.Item.Concealed] condition and any cover they have from you.

The spell gains the air trait.


Elementalist Spells

Elemental Cantrips

@UUID[Compendium.pf2e.spells-srd.Item.Dancing Lights]: Create four floating lights you can move.

@UUID[Compendium.pf2e.spells-srd.Item.Detect Magic]: Sense whether magic is nearby.

@UUID[Compendium.pf2e.spells-srd.Item.Gale Blast]: Damage and push adjacent creatures with air.

@UUID[Compendium.pf2e.spells-srd.Item.Healing Plaster]: Transform mud into a healing plaster to treat wounds without healer's tools.

@UUID[Compendium.pf2e.spells-srd.Item.Light]: Make an object glow.

@UUID[Compendium.pf2e.spells-srd.Item.Telekinetic Hand]: Command a floating hand to move an object.

@UUID[Compendium.pf2e.spells-srd.Item.Message]: Speak a message to a distant creature, who can reply.

@UUID[Compendium.pf2e.spells-srd.Item.Prestidigitation]: Perform a minor magical trick.

@UUID[Compendium.pf2e.spells-srd.Item.Produce Flame]: Kindle small flames to attack close or at range.

@UUID[Compendium.pf2e.spells-srd.Item.Read Aura]: Detect if an object is magical, and determine the school of its magic.

@UUID[Compendium.pf2e.spells-srd.Item.Scatter Scree]: Evoke rocks to deal bludgeoning damage and make rocky difficult terrain.

@UUID[Compendium.pf2e.spells-srd.Item.Shield]: A shield of magical force blocks attacks and magic missiles.

@UUID[Compendium.pf2e.spells-srd.Item.Sigil]: Leave a magical mark.

@UUID[Compendium.pf2e.spells-srd.Item.Spout]: Water blast batters creatures and is larger if cast in a body of water.

Elemental 1st-level Spells

@UUID[Compendium.pf2e.spells-srd.Item.Air Bubble]: React to create air for a creature to breathe.

@UUID[Compendium.pf2e.spells-srd.Item.Breadcrumbs]: Make a trail behind a creature.

@UUID[Compendium.pf2e.spells-srd.Item.Breathe Fire]: A small cone of flame rushes from your hands.

@UUID[Compendium.pf2e.spells-srd.Item.Create Water]: Conjure 2 gallons of water.

@UUID[Compendium.pf2e.spells-srd.Item.Feather Fall]: React to slow a creature's fall.

@UUID[Compendium.pf2e.spells-srd.Item.Gust of Wind]: Wind blows out fires and knocks back objects and creatures.

@UUID[Compendium.pf2e.spells-srd.Item.Hydraulic Push]: Damage and push a creature with a blast of water.

@UUID[Compendium.pf2e.spells-srd.Item.Mystic Armor]: Ward yourself with magical armor.

@UUID[Compendium.pf2e.spells-srd.Item.Magic Stone]: Make ordinary stones into magical sling bullets that are especially dangerous to undead.

@UUID[Compendium.pf2e.spells-srd.Item.Runic Weapon]: Make a weapon temporarily magical.

@UUID[Compendium.pf2e.spells-srd.Item.Mending]: Repair one non-magical item.

@UUID[Compendium.pf2e.spells-srd.Item.Mud Pit]: Conjure mud to slow movement.

@UUID[Compendium.pf2e.spells-srd.Item.Pet Cache]: Hide a familiar or animal companion in a pocket dimension.

@UUID[Compendium.pf2e.spells-srd.Item.Pummeling Rubble]: Hurl a cone of rocks to batter creatures.

@UUID[Compendium.pf2e.spells-srd.Item.Shattering Gem]: Make a protective gem orbit a target. The gem shatters against an attacker if destroyed.

@UUID[Compendium.pf2e.spells-srd.Item.Shockwave]: Knock creatures down with a shockwave through the earth.

@UUID[Compendium.pf2e.spells-srd.Item.Snowball]: Throw a snowball to chill and hinder a creature.

@UUID[Compendium.pf2e.spells-srd.Item.Ventriloquism]: Throw your voice.

Elemental 2nd-level Spells

@UUID[Compendium.pf2e.spells-srd.Item.Ash Cloud]: Summon a cloud of hot ash and smoke.

@UUID[Compendium.pf2e.spells-srd.Item.Blistering Invective]: Light a creature on fire with the sheer viciousness of your words.

@UUID[Compendium.pf2e.spells-srd.Item.Continual Flame]: A magical flame burns indefinitely.

@UUID[Compendium.pf2e.spells-srd.Item.Darkvision]: See in the dark.

@UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic]: End a spell or suppress an item's magic.

@UUID[Compendium.pf2e.spells-srd.Item.Elemental Zone]: Make one element more damaging within a zone.

@UUID[Compendium.pf2e.spells-srd.Item.Environmental Endurance]: Protect a creature from severe cold or heat.

@UUID[Compendium.pf2e.spells-srd.Item.Expeditious Excavation]: Dig up loose soil, sand, and gravel.

@UUID[Compendium.pf2e.spells-srd.Item.Faerie Fire]: Colorful light prevents creatures from being concealed or invisible.

@UUID[Compendium.pf2e.spells-srd.Item.Final Sacrifice]: Channel energy to blow up your minion.

@UUID[Compendium.pf2e.spells-srd.Item.Flame Wisp]: Fire wisps damage those you strike, and more grow if you cast fire spells.

@UUID[Compendium.pf2e.spells-srd.Item.Flaming Sphere]: A ball of fire rolls about at your command.

@UUID[Compendium.pf2e.spells-srd.Item.Peaceful Rest]: A corpse doesn't decay and can't become undead.

@UUID[Compendium.pf2e.spells-srd.Item.Heat Metal]: Make metal red hot.

@UUID[Compendium.pf2e.spells-srd.Item.Ignite Fireworks]: Throw exploding fireworks.

@UUID[Compendium.pf2e.spells-srd.Item.Obscuring Mist]: Conceal creatures in a cloud of mist.

@UUID[Compendium.pf2e.spells-srd.Item.Quench]: Put out fires and hurt fire creatures.

@UUID[Compendium.pf2e.spells-srd.Item.Resist Energy]: Protect a creature from one type of energy damage.

@UUID[Compendium.pf2e.spells-srd.Item.Blazing Bolt]: Fire one to three rays of heat and flame at different foes.

@UUID[Compendium.pf2e.spells-srd.Item.Summon Elemental]: Conjure an elemental to fight on your behalf.

@UUID[Compendium.pf2e.spells-srd.Item.Water Breathing]: Allow creatures to breathe underwater.

@UUID[Compendium.pf2e.spells-srd.Item.Water Walk]: Buoy a creature so it can walk on water.

Elemental 3rd-level Spells

@UUID[Compendium.pf2e.spells-srd.Item.Aqueous Orb]: Roll a ball of water to put out fires and engulf creatures.

@UUID[Compendium.pf2e.spells-srd.Item.Blazing Dive]: Fly up then dive in an explosion of superheated air.

@UUID[Compendium.pf2e.spells-srd.Item.Crashing Wave]: Smash a cone of water against foes.

@UUID[Compendium.pf2e.spells-srd.Item.Cup of Dust]: Curse a creature with unquenchable thirst.

@UUID[Compendium.pf2e.spells-srd.Item.Earthbind]: Bring a flying creature to the ground.

@UUID[Compendium.pf2e.spells-srd.Item.Elemental Absorption]: Resist elemental effects and then release the energy against a foe.

@UUID[Compendium.pf2e.spells-srd.Item.Elemental Annihilation Wave]: Draw in elemental energy to unleash a cone of burning destruction.

@UUID[Compendium.pf2e.spells-srd.Item.Feet to Fins]: Turn a creature's feet into fins, enabling it swim but slowing it on land.

@UUID[Compendium.pf2e.spells-srd.Item.Fireball]: An explosion of fire in an area burns creatures.

@UUID[Compendium.pf2e.spells-srd.Item.Glyph of Warding]: Store a spell in a symbol to make a trap.

@UUID[Compendium.pf2e.spells-srd.Item.Levitate]: Float an object or creature a few feet off the ground.

@UUID[Compendium.pf2e.spells-srd.Item.Meld into Stone]: Merge into a block of stone.

@UUID[Compendium.pf2e.spells-srd.Item.Safe Passage]: Make an area safe to move through.

@UUID[Compendium.pf2e.spells-srd.Item.Searing Light]: A ray of burning light deals extra damage to undead and counteracts darkness.

@UUID[Compendium.pf2e.spells-srd.Item.Shifting Sand]: Cause sand or earth to become unstable and possibly immobilize and move creatures atop it.

@UUID[Compendium.pf2e.spells-srd.Item.Wall of Water]: Create a wall of water, forcing foes to swim through.

@UUID[Compendium.pf2e.spells-srd.Item.Wall of Wind]: Create a wall of gusting winds that hinders movement and ranged attacks.

Elemental 4th-level Spells

@UUID[Compendium.pf2e.spells-srd.Item.Air Walk]: Walk on air as though it were solid ground.

@UUID[Compendium.pf2e.spells-srd.Item.Elemental Gift]: Infuse an ally with one of the four elements.

@UUID[Compendium.pf2e.spells-srd.Item.Fire Shield]: Flames protect you from cold and harm those that touch you.

@UUID[Compendium.pf2e.spells-srd.Item.Fly]: Cause the target creature to gain a fly Speed.

@UUID[Compendium.pf2e.spells-srd.Item.Vapor Form]: Turn a willing creature into a flying cloud.

@UUID[Compendium.pf2e.spells-srd.Item.Holy Cascade]: Turn a vial of holy water into an explosion of blessed water.

@UUID[Compendium.pf2e.spells-srd.Item.Hydraulic Torrent]: Force creatures back with a damaging line of water.

@UUID[Compendium.pf2e.spells-srd.Item.Petal Storm]: A storm of razor-sharp petals slash creatures in the area.

@UUID[Compendium.pf2e.spells-srd.Item.Shape Stone]: Reshape a cube of stone.

@UUID[Compendium.pf2e.spells-srd.Item.Solid Fog]: Conjure heavy fog that obscures sight and is hard to move through.

@UUID[Compendium.pf2e.spells-srd.Item.Soothing Spring]: Create a rejuvenating hot spring that heals the wounded and tired.

@UUID[Compendium.pf2e.spells-srd.Item.Spell Immunity]: Name a spell to negate its effects on you.

@UUID[Compendium.pf2e.spells-srd.Item.Spike Stones]: Grow sharp spikes out of the ground.

@UUID[Compendium.pf2e.spells-srd.Item.Mountain Resilience]: Harden a creature's skin into durable stone.

@UUID[Compendium.pf2e.spells-srd.Item.Wall of Fire]: Create a blazing wall that burns creatures that pass through.

Elemental 5th-level Spells

@UUID[Compendium.pf2e.spells-srd.Item.Banishment]: Send a creature back to its home plane.

@UUID[Compendium.pf2e.spells-srd.Item.Blazing Fissure]: Rip a crack of magma in the earth.

@UUID[Compendium.pf2e.spells-srd.Item.Control Water]: Raise or lower the water in a large area.

@UUID[Compendium.pf2e.spells-srd.Item.Elemental Form]: Turn into an elemental.

@UUID[Compendium.pf2e.spells-srd.Item.Flame Strike]: Call divine fire from the sky.

@UUID[Compendium.pf2e.spells-srd.Item.Flammable Fumes]: Conjure poisonous fumes that can explode in flame.

@UUID[Compendium.pf2e.spells-srd.Item.Flowing Strike]: Flow on a wave and attack on the way.

@UUID[Compendium.pf2e.spells-srd.Item.Geyser]: Blast foes upward with superheated water, causing them to fall and leaving concealing fog.

@UUID[Compendium.pf2e.spells-srd.Item.Mantle of the Frozen Heart]: Morph your body with ice, which you can change during the spell.

@UUID[Compendium.pf2e.spells-srd.Item.Mantle of the Magma Heart]: Morph yourself with fire, which you can change during the spell.

@UUID[Compendium.pf2e.spells-srd.Item.Mariner's Curse]: Infect a creature with the curse of the rolling sea.

@UUID[Compendium.pf2e.spells-srd.Item.Passwall]: Form an earthen tunnel through a wall.

@UUID[Compendium.pf2e.spells-srd.Item.Summon Giant]: Conjure a giant to fight on your behalf.

@UUID[Compendium.pf2e.spells-srd.Item.Temporary Glyph]: Quickly scribe a short-lived glyph to blast foes.

@UUID[Compendium.pf2e.spells-srd.Item.Transmute Rock And Mud]{Transmute Rock and Mud}: Turn an area of rock into mud or vice versa.

@UUID[Compendium.pf2e.spells-srd.Item.Wall of Ice]: Sculpt a foot-thick wall of ice that blocks sight and can chill creatures.

@UUID[Compendium.pf2e.spells-srd.Item.Wall of Stone]: Shape a wall of stone.

Elemental 6th-level Spells

@UUID[Compendium.pf2e.spells-srd.Item.Elemental Confluence]: Summon a confluence of elementals of all four elements.

@UUID[Compendium.pf2e.spells-srd.Item.Fire Seeds]: Make four explosive acorns.

@UUID[Compendium.pf2e.spells-srd.Item.Flame Vortex]: Invoke a moving tornado of fire and wind.

@UUID[Compendium.pf2e.spells-srd.Item.Petrify]: Turn a living creature to a stone statue.

@UUID[Compendium.pf2e.spells-srd.Item.Scintillating Safeguard]: Reactively protect multiple creatures from harm with a magic barrier.

@UUID[Compendium.pf2e.spells-srd.Item.Stone Tell]: Speak to spirits within natural stone.

@UUID[Compendium.pf2e.spells-srd.Item.Stone to Flesh]: Turn a creature turned to stone back to flesh.

@UUID[Compendium.pf2e.spells-srd.Item.Teleport]: Transport you and willing creatures a great distance.

@UUID[Compendium.pf2e.spells-srd.Item.True Seeing]: See through illusions and transmutations.

Elemental 7th-level Spells

@UUID[Compendium.pf2e.spells-srd.Item.Planar Seal]: Prevent teleportation and planar travel.

@UUID[Compendium.pf2e.spells-srd.Item.Energy Aegis]: A creature gains resistance to acid, cold, electricity, fire, force, and sonic.

@UUID[Compendium.pf2e.spells-srd.Item.Fiery Body]: Turn your body into living flame.

@UUID[Compendium.pf2e.spells-srd.Item.Frigid Flurry]: Turn into slashing snowflakes and fly in a straight line.

@UUID[Compendium.pf2e.spells-srd.Item.Plane Shift]: Transport creatures to another plane of existence.

@UUID[Compendium.pf2e.spells-srd.Item.Sunburst]: A globe of sunlight deals fire damage, hurts undead, and overcomes darkness.

@UUID[Compendium.pf2e.spells-srd.Item.Unfettered Pack]: Let creatures avoid environmental hindrances.

@UUID[Compendium.pf2e.spells-srd.Item.Volcanic Eruption]: Cause massive lava sprays that burn creatures and encase them in rock.

Elemental 8th-level Spells

@UUID[Compendium.pf2e.spells-srd.Item.Boil Blood]: Boil a foe's blood.

@UUID[Compendium.pf2e.spells-srd.Item.Burning Blossoms]: A tree fascinates enemies and burns people who stay under it.

@UUID[Compendium.pf2e.spells-srd.Item.Earthquake]: Shake the ground with a devastating earthquake.

@UUID[Compendium.pf2e.spells-srd.Item.Horrid Wilting]: Pull moisture from creatures, damaging them.

@UUID[Compendium.pf2e.spells-srd.Item.Punishing Winds]: A cyclone inhibits flight and traps creatures.

@UUID[Compendium.pf2e.spells-srd.Item.Whirlwind]: Create a moving tornado to damage creatures and raise them into the air.

@UUID[Compendium.pf2e.spells-srd.Item.Wind Walk]: Turn creatures into swift-moving clouds.

Elemental 9th-level Spells

@UUID[Compendium.pf2e.spells-srd.Item.Falling Stars]: Call down four blazing meteors that explode.

@UUID[Compendium.pf2e.spells-srd.Item.Storm of Vengeance]: Create a massive, dangerous storm.

Elemental 10th-level Spells

@UUID[Compendium.pf2e.spells-srd.Item.Cataclysm]: Call an instant, damaging cataclysm.

@UUID[Compendium.pf2e.spells-srd.Item.Element Embodied]: Turn into a massive elemental.

@UUID[Compendium.pf2e.spells-srd.Item.Gate]: Tear open a portal to another plane.

@UUID[Compendium.pf2e.spells-srd.Item.Indestructibility]: Become briefly immune to everything.

@UUID[Compendium.pf2e.spells-srd.Item.Nullify]: React to automatically counteract a spell and take backlash damage.

@UUID[Compendium.pf2e.spells-srd.Item.Remake]: Recreate a destroyed object.

Elementalist Focus Spells

", "format": 1, "markdown": "" }, @@ -820,7 +820,7 @@ "src": null, "system": {}, "text": { - "content": "

You know how to draw power from the land around you, no matter the terrain, by attuning your magic to match its mystical properties.

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You might be a druid with an elemental focus (such as the flame, stone, or wave orders) or a naturalist with a touch of magic at your disposal. You could concentrate on a single type of terrain to wring every last drop of power from it or choose to wander the land to experience every type of terrain possible.

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@UUID[Compendium.pf2e.feats-srd.Item.Geomancer Dedication] Feat 2

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Prerequisites trained in Nature; ability to cast spells from spell slots; at least one spell with the air, cold, earth, fire, plant, or water trait

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You feel a deep connection to the world no matter where you are, a phenomenon known as \"terrain attunement.\" When you expend a spell slot to cast a spell with a trait that corresponds to the type of terrain you are currently in (as listed below), you gain the terrain attunement effect for that type of terrain. The GM might determine an attunement applies as long as it's prevalent enough around you. For instance, you might be in aquatic terrain on a riverbank or on a boat. Similarly, one place might count as multiple types of terrain, such as a mountain in the far north being both arctic and mountain. In this case, you choose only one terrain attunement effect, even if the spell has traits that would apply to each terrain type.

\n

Certain terrain attunements affect your enemies instead of you. If they do, when you cast the spell you apply the listed effect to all enemies who are either adjacent to you, in the area of the spell, or targeted by the spell. These enemies receive the listed saving throw against your spell DC to attempt to avoid the effect.

\n\n

Special You can't select another dedication feat until you've gained two other feats from the geomancer archetype.

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@UUID[Compendium.pf2e.feats-srd.Item.Attunement Shift] Feat 4

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Prerequisites @UUID[Compendium.pf2e.feats-srd.Item.Geomancer Dedication]

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Frequency once per 10 minutes

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Requirements Your previous action was to cast a spell with the air, cold, earth, fire, plant, or water trait.

\n
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The magic of your spell floods into you, overriding your connection to the land around you. You alter your terrain attunement to a terrain that matches a trait of the spell you just cast. You thereby gain your terrain attunement benefit when you cast further spells with the same descriptor, instead of using the terrain you're actually in. For instance, if you cast @UUID[Compendium.pf2e.spells-srd.Item.Tanglefoot], your terrain attunement switches to your choice of forest or swamp, and your terrain attunement applies when you cast another plant spell.

\n

Your terrain attunement reverts to that of the terrain you're in 1 minute after you use Attunement Shift.

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@UUID[Compendium.pf2e.feats-srd.Item.Shared Attunement] Feat 4

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Prerequisites @UUID[Compendium.pf2e.feats-srd.Item.Geomancer Dedication]

\n
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When you would gain a benefit from your terrain attunement, you can grant it to one ally within 30 feet instead of yourself. This has no effect if the terrain attunement affects your foes instead of granting you a benefit.

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@UUID[Compendium.pf2e.feats-srd.Item.Rough Terrain Stance] Feat 6

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Prerequisites @UUID[Compendium.pf2e.feats-srd.Item.Geomancer Dedication], expert in Nature

\n
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Requirements You gained a terrain attunement benefit this turn.

\n
\n

You enter a stance that makes it difficult to move around you. Each square adjacent to you becomes difficult terrain that matches the terrain attunement you gained (rime forms in an arctic terrain, momentary undergrowth shoots up in a forest terrain, and so on). You ignore this difficult terrain.

\n

This stance ends if you move into a different type of terrain.

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@UUID[Compendium.pf2e.feats-srd.Item.Attuned Stride] Feat 8

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Prerequisites @UUID[Compendium.pf2e.feats-srd.Item.Geomancer Dedication], expert in Nature

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You can move freely through terrain you're attuned to. When you gain a terrain attunement benefit, you ignore difficult terrain in the corresponding type of terrain until the end of your next turn.

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@UUID[Compendium.pf2e.feats-srd.Item.Draw From the Land] Feat 10

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Prerequisites @UUID[Compendium.pf2e.feats-srd.Item.Geomancer Dedication], expert in Nature

\n
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Requirements You gained a terrain attunement benefit this turn, and it matched the terrain you're in.

\n
\n

You pull strength from the surrounding terrain. You gain temporary Hit Points equal to your level. They last for 1 round. If you previously gained the plains terrain attunement effect this turn, combine the temporary Hit Points together.

\n

@UUID[Compendium.pf2e.feats-srd.Item.Read the Land] Feat 12

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Prerequisites @UUID[Compendium.pf2e.feats-srd.Item.Geomancer Dedication], master in Nature

\n
\n

You've learned how to commune with the land to learn information. You learn the @UUID[Compendium.pf2e.spells-srd.Item.Commune with Nature] ritual if you didn't know it already. You can perform this ritual with a casting time of 1 hour instead of 1 day and without a secondary caster.

\n

@UUID[Compendium.pf2e.feats-srd.Item.Terrain Shield] Feat 14

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Prerequisites @UUID[Compendium.pf2e.feats-srd.Item.Geomancer Dedication], master in Nature

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Frequency once per 10 minutes

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Trigger A Strike would damage you.

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Requirements You gained a terrain attunement benefit since the start of your most recent turn and that attunement matches the terrain you're in.

\n
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You're so attuned to the land that it rises up to protect you from a potentially fatal blow in a seeming coincidence. For instance, a branch suddenly falls from a nearby tree to take the brunt of a sword swing or a surprising change of current disrupts an enemy's attack. You gain resistance to physical damage equal to double your level against the triggering Strike.

\n

@UUID[Compendium.pf2e.feats-srd.Item.Shifting Terrain] Feat 14

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Prerequisites @UUID[Compendium.pf2e.feats-srd.Item.Rough Terrain Stance], master in Nature

\n
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Requirements Your terrain attunement matches the terrain you're in and you're in Rough Terrain Stance.

\n
\n

You slam your fist into the ground or twirl your arms about to cause the terrain around you to shift and ripple, potentially throwing others off balance. Each creature within your area of difficult terrain from Rough Terrain Stance must attempt a Reflex saving throw against your spell DC with the following effects.

\n

After you use this action, you can't use it again for [[/r 1d4 #rounds]]{1d4 rounds}.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1} for 1 round.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 2} for 1 round.

\n

Critical Failure The creature is clumsy 2 for 1 round and falls @UUID[Compendium.pf2e.conditionitems.Item.Prone].

\n

@UUID[Compendium.pf2e.feats-srd.Item.Quickened Attunement] Feat 16

\n

Prerequisites @UUID[Compendium.pf2e.feats-srd.Item.Geomancer Dedication], legendary in Nature

\n
\n

Frequency once per day

\n

Requirements Your previous action was Attunement Shift.

\n
\n

If your next action is to cast a spell that would grant your terrain attunement bonus, reduce the number of actions to cast it by 1 (to a minimum of 1 action).

\n
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Special You can't use Quickened Attunement and @UUID[Compendium.pf2e.feats-srd.Item.Quickened Casting] in the same round.

", + "content": "

You know how to draw power from the land around you, no matter the terrain, by attuning your magic to match its mystical properties.

\n

You might be a druid with an elemental focus (such as the flame, stone, or wave orders) or a naturalist with a touch of magic at your disposal. You could concentrate on a single type of terrain to wring every last drop of power from it or choose to wander the land to experience every type of terrain possible.

\n

@UUID[Compendium.pf2e.feats-srd.Item.Geomancer Dedication] Feat 2

\n

Prerequisites trained in Nature; ability to cast spells from spell slots; at least one spell with the air, cold, earth, fire, plant, or water trait

\n
\n

You feel a deep connection to the world no matter where you are, a phenomenon known as \"terrain attunement.\" When you expend a spell slot to cast a spell with a trait that corresponds to the type of terrain you are currently in (as listed below), you gain the terrain attunement effect for that type of terrain. The GM might determine an attunement applies as long as it's prevalent enough around you. For instance, you might be in aquatic terrain on a riverbank or on a boat. Similarly, one place might count as multiple types of terrain, such as a mountain in the far north being both arctic and mountain. In this case, you choose only one terrain attunement effect, even if the spell has traits that would apply to each terrain type.

\n

Certain terrain attunements affect your enemies instead of you. If they do, when you cast the spell you apply the listed effect to all enemies who are either adjacent to you, in the area of the spell, or targeted by the spell. These enemies receive the listed saving throw against your spell DC to attempt to avoid the effect.

\n\n

Special You can't select another dedication feat until you've gained two other feats from the geomancer archetype.

\n

@UUID[Compendium.pf2e.feats-srd.Item.Attunement Shift] Feat 4

\n

Prerequisites @UUID[Compendium.pf2e.feats-srd.Item.Geomancer Dedication]

\n
\n

Frequency once per 10 minutes

\n

Requirements Your previous action was to cast a spell with the air, cold, earth, fire, plant, or water trait.

\n
\n

The magic of your spell floods into you, overriding your connection to the land around you. You alter your terrain attunement to a terrain that matches a trait of the spell you just cast. You thereby gain your terrain attunement benefit when you cast further spells with the same descriptor, instead of using the terrain you're actually in. For instance, if you cast @UUID[Compendium.pf2e.spells-srd.Item.Tangle Vine], your terrain attunement switches to your choice of forest or swamp, and your terrain attunement applies when you cast another plant spell.

\n

Your terrain attunement reverts to that of the terrain you're in 1 minute after you use Attunement Shift.

\n

@UUID[Compendium.pf2e.feats-srd.Item.Shared Attunement] Feat 4

\n

Prerequisites @UUID[Compendium.pf2e.feats-srd.Item.Geomancer Dedication]

\n
\n

When you would gain a benefit from your terrain attunement, you can grant it to one ally within 30 feet instead of yourself. This has no effect if the terrain attunement affects your foes instead of granting you a benefit.

\n

@UUID[Compendium.pf2e.feats-srd.Item.Rough Terrain Stance] Feat 6

\n

Prerequisites @UUID[Compendium.pf2e.feats-srd.Item.Geomancer Dedication], expert in Nature

\n
\n

Requirements You gained a terrain attunement benefit this turn.

\n
\n

You enter a stance that makes it difficult to move around you. Each square adjacent to you becomes difficult terrain that matches the terrain attunement you gained (rime forms in an arctic terrain, momentary undergrowth shoots up in a forest terrain, and so on). You ignore this difficult terrain.

\n

This stance ends if you move into a different type of terrain.

\n

@UUID[Compendium.pf2e.feats-srd.Item.Attuned Stride] Feat 8

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Prerequisites @UUID[Compendium.pf2e.feats-srd.Item.Geomancer Dedication], expert in Nature

\n
\n

You can move freely through terrain you're attuned to. When you gain a terrain attunement benefit, you ignore difficult terrain in the corresponding type of terrain until the end of your next turn.

\n

@UUID[Compendium.pf2e.feats-srd.Item.Draw From the Land] Feat 10

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Prerequisites @UUID[Compendium.pf2e.feats-srd.Item.Geomancer Dedication], expert in Nature

\n
\n

Requirements You gained a terrain attunement benefit this turn, and it matched the terrain you're in.

\n
\n

You pull strength from the surrounding terrain. You gain temporary Hit Points equal to your level. They last for 1 round. If you previously gained the plains terrain attunement effect this turn, combine the temporary Hit Points together.

\n

@UUID[Compendium.pf2e.feats-srd.Item.Read the Land] Feat 12

\n

Prerequisites @UUID[Compendium.pf2e.feats-srd.Item.Geomancer Dedication], master in Nature

\n
\n

You've learned how to commune with the land to learn information. You learn the @UUID[Compendium.pf2e.spells-srd.Item.Commune with Nature] ritual if you didn't know it already. You can perform this ritual with a casting time of 1 hour instead of 1 day and without a secondary caster.

\n

@UUID[Compendium.pf2e.feats-srd.Item.Terrain Shield] Feat 14

\n

Prerequisites @UUID[Compendium.pf2e.feats-srd.Item.Geomancer Dedication], master in Nature

\n
\n

Frequency once per 10 minutes

\n

Trigger A Strike would damage you.

\n

Requirements You gained a terrain attunement benefit since the start of your most recent turn and that attunement matches the terrain you're in.

\n
\n

You're so attuned to the land that it rises up to protect you from a potentially fatal blow in a seeming coincidence. For instance, a branch suddenly falls from a nearby tree to take the brunt of a sword swing or a surprising change of current disrupts an enemy's attack. You gain resistance to physical damage equal to double your level against the triggering Strike.

\n

@UUID[Compendium.pf2e.feats-srd.Item.Shifting Terrain] Feat 14

\n

Prerequisites @UUID[Compendium.pf2e.feats-srd.Item.Rough Terrain Stance], master in Nature

\n
\n

Requirements Your terrain attunement matches the terrain you're in and you're in Rough Terrain Stance.

\n
\n

You slam your fist into the ground or twirl your arms about to cause the terrain around you to shift and ripple, potentially throwing others off balance. Each creature within your area of difficult terrain from Rough Terrain Stance must attempt a Reflex saving throw against your spell DC with the following effects.

\n

After you use this action, you can't use it again for [[/r 1d4 #rounds]]{1d4 rounds}.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1} for 1 round.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 2} for 1 round.

\n

Critical Failure The creature is clumsy 2 for 1 round and falls @UUID[Compendium.pf2e.conditionitems.Item.Prone].

\n

@UUID[Compendium.pf2e.feats-srd.Item.Quickened Attunement] Feat 16

\n

Prerequisites @UUID[Compendium.pf2e.feats-srd.Item.Geomancer Dedication], legendary in Nature

\n
\n

Frequency once per day

\n

Requirements Your previous action was Attunement Shift.

\n
\n

If your next action is to cast a spell that would grant your terrain attunement bonus, reduce the number of actions to cast it by 1 (to a minimum of 1 action).

\n
\n

Special You can't use Quickened Attunement and @UUID[Compendium.pf2e.feats-srd.Item.Quickened Casting] in the same round.

", "format": 1 }, "title": { @@ -1726,7 +1726,7 @@ "src": null, "system": {}, "text": { - "content": "

You are a Red Mantis assassin, inducted by the mantis god and sworn to chase your prey to the end of the world and beyond.

\n

@UUID[Compendium.pf2e.feats-srd.Item.Red Mantis Assassin Dedication] Feat 2

\n

Prerequisites trained in sawtooth sabers, deity is Achaekek, lawful evil alignment, member of the Red Mantis assassins

\n

Access You are from Mediogalti Island.

\n
\n

You have learned how to stalk your foes and slay them with a sawtooth sabre. You become trained in Stealth and Assassin Lore; if you were already trained, you become an expert instead. Whenever your proficiency in any weapon increases to expert or beyond, you also gain that new proficiency with @UUID[Compendium.pf2e.equipment-srd.Item.Sawtooth Saber].

\n

Special You cannot select another dedication feat until you have gained two other feats from the Red Mantis assassin archetype.

\n

@UUID[Compendium.pf2e.feats-srd.Item.Basic Red Mantis Magic] Feat 4

\n

Prerequisites trained in Religion, Red Mantis Assassin Dedication

\n
\n

You have learned limited divine magic from your Red Mantis training. You gain the Cast a Spell activity. You're a prepared spellcaster, able to prepare two cantrips and one 1st-level spell each day. You prepare these spells from a Red Mantis assassin spellbook, similar to a wizard's, containing three cantrips and two 1st-level spells. All the spells in your Red Mantis assassin spellbook, from this and later feats, must be either transmutation or illusion spells from the arcane spell list or a spell from the following list: @UUID[Compendium.pf2e.spells-srd.Item.Clairaudience], @UUID[Compendium.pf2e.spells-srd.Item.Clairvoyance], @UUID[Compendium.pf2e.spells-srd.Item.Darkness], @UUID[Compendium.pf2e.spells-srd.Item.Dimension Door], @UUID[Compendium.pf2e.spells-srd.Item.Modify Memory], @UUID[Compendium.pf2e.spells-srd.Item.Obscuring Mist], @UUID[Compendium.pf2e.spells-srd.Item.Paralyze], @UUID[Compendium.pf2e.spells-srd.Item.See Invisibility], @UUID[Compendium.pf2e.spells-srd.Item.True Strike]. Regardless of their usual magical tradition, your Red Mantis assassin spells are divine spells, as are any Red Mantis focus spells you gain.

\n

You can prepare two cantrips and one 1st-level spell each day from those found in your Red Mantis assassin spellbook. You're trained in spell attack rolls and spell DCs for casting divine spells. Your key spellcasting ability for these spells is Charisma.

\n

@UUID[Compendium.pf2e.feats-srd.Item.Advanced Red Mantis Magic] Feat 6

\n

Prerequisites Basic Red Mantis Magic

\n
\n

Your Red Mantis magical training has improved. Add two 2nd-level spells to your Red Mantis assassin spellbook. You gain a 2nd-level spell slot that you can use to prepare a spell from your Red Mantis assassin spellbook.

\n

At 8th level, add two 3rd-level spells to your Red Mantis assassin spellbook. You gain a 3rd-level spell slot that you can use to prepare a spell from your Red Mantis assassin spellbook.

\n

At 10th level, add two 4th-level spells to your Red Mantis assassin spellbook. You gain a 4th-level spell slot that you can use to prepare a spell from your Red Mantis assassin spellbook.

\n

@UUID[Compendium.pf2e.feats-srd.Item.Crimson Shroud] Feat 6

\n

Frequency A number of times per day equal to your number of class feats from the Red Mantis assassin archetype

\n

Prerequisites Red Mantis Assassin Dedication

\n
\n

You swathe yourself in a veil of red mist for 1 minute. While the shroud is active, you gain fast healing equal to half your level. You can Interact with your shroud, swirling it around you, to gain a +1 circumstance bonus to AC until the beginning of your next turn. Finally, if you die while the shroud is active, you can choose to have your entire body vanish into red mist, leaving behind only your gear; you make this choice when you activate Crimson Shroud.

\n

@UUID[Compendium.pf2e.feats-srd.Item.Mantis Form] Feat 8

\n

Prerequisites Basic Red Mantis Magic

\n
\n

You gain the @UUID[Compendium.pf2e.spells-srd.Item.Mantis Form] focus spell. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can Refocus by praying to Achaekek or researching your assigned kill.

", + "content": "

You are a Red Mantis assassin, inducted by the mantis god and sworn to chase your prey to the end of the world and beyond.

\n

@UUID[Compendium.pf2e.feats-srd.Item.Red Mantis Assassin Dedication] Feat 2

\n

Prerequisites trained in sawtooth sabers, deity is Achaekek, lawful evil alignment, member of the Red Mantis assassins

\n

Access You are from Mediogalti Island.

\n
\n

You have learned how to stalk your foes and slay them with a sawtooth sabre. You become trained in Stealth and Assassin Lore; if you were already trained, you become an expert instead. Whenever your proficiency in any weapon increases to expert or beyond, you also gain that new proficiency with @UUID[Compendium.pf2e.equipment-srd.Item.Sawtooth Saber].

\n

Special You cannot select another dedication feat until you have gained two other feats from the Red Mantis assassin archetype.

\n

@UUID[Compendium.pf2e.feats-srd.Item.Basic Red Mantis Magic] Feat 4

\n

Prerequisites trained in Religion, Red Mantis Assassin Dedication

\n
\n

You have learned limited divine magic from your Red Mantis training. You gain the Cast a Spell activity. You're a prepared spellcaster, able to prepare two cantrips and one 1st-level spell each day. You prepare these spells from a Red Mantis assassin spellbook, similar to a wizard's, containing three cantrips and two 1st-level spells. All the spells in your Red Mantis assassin spellbook, from this and later feats, must be either transmutation or illusion spells from the arcane spell list or a spell from the following list: @UUID[Compendium.pf2e.spells-srd.Item.Clairaudience], @UUID[Compendium.pf2e.spells-srd.Item.Clairvoyance], @UUID[Compendium.pf2e.spells-srd.Item.Darkness], @UUID[Compendium.pf2e.spells-srd.Item.Translocate], @UUID[Compendium.pf2e.spells-srd.Item.Modify Memory], @UUID[Compendium.pf2e.spells-srd.Item.Obscuring Mist], @UUID[Compendium.pf2e.spells-srd.Item.Paralyze], @UUID[Compendium.pf2e.spells-srd.Item.See the Unseen], @UUID[Compendium.pf2e.spells-srd.Item.True Strike]. Regardless of their usual magical tradition, your Red Mantis assassin spells are divine spells, as are any Red Mantis focus spells you gain.

\n

You can prepare two cantrips and one 1st-level spell each day from those found in your Red Mantis assassin spellbook. You're trained in spell attack rolls and spell DCs for casting divine spells. Your key spellcasting ability for these spells is Charisma.

\n

@UUID[Compendium.pf2e.feats-srd.Item.Advanced Red Mantis Magic] Feat 6

\n

Prerequisites Basic Red Mantis Magic

\n
\n

Your Red Mantis magical training has improved. Add two 2nd-level spells to your Red Mantis assassin spellbook. You gain a 2nd-level spell slot that you can use to prepare a spell from your Red Mantis assassin spellbook.

\n

At 8th level, add two 3rd-level spells to your Red Mantis assassin spellbook. You gain a 3rd-level spell slot that you can use to prepare a spell from your Red Mantis assassin spellbook.

\n

At 10th level, add two 4th-level spells to your Red Mantis assassin spellbook. You gain a 4th-level spell slot that you can use to prepare a spell from your Red Mantis assassin spellbook.

\n

@UUID[Compendium.pf2e.feats-srd.Item.Crimson Shroud] Feat 6

\n

Frequency A number of times per day equal to your number of class feats from the Red Mantis assassin archetype

\n

Prerequisites Red Mantis Assassin Dedication

\n
\n

You swathe yourself in a veil of red mist for 1 minute. While the shroud is active, you gain fast healing equal to half your level. You can Interact with your shroud, swirling it around you, to gain a +1 circumstance bonus to AC until the beginning of your next turn. Finally, if you die while the shroud is active, you can choose to have your entire body vanish into red mist, leaving behind only your gear; you make this choice when you activate Crimson Shroud.

\n

@UUID[Compendium.pf2e.feats-srd.Item.Mantis Form] Feat 8

\n

Prerequisites Basic Red Mantis Magic

\n
\n

You gain the @UUID[Compendium.pf2e.spells-srd.Item.Mantis Form] focus spell. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can Refocus by praying to Achaekek or researching your assigned kill.

", "format": 1 }, "title": { @@ -1853,7 +1853,7 @@ "src": null, "system": {}, "text": { - "content": "

Members who align themselves with the Scrolls branch of the Pathfinder Society are fervent seekers of lore, experts in esoterica, and masters of the wealth of knowledge at the Society's disposal. In addition to maintaining and researching the Society's massive collection of tomes and artifacts, these scholars are also eager to adventure in order to add to the Pathfinder's archives. They take tremendous pride in their ability to thoroughly observe, research, and catalog creatures and events. Members of the Scrolls value knowledge and preparation above strength and cunning, and they work to hone their intellectual skills. As a Scrollmaster, you are an elite member of this arm of the Society.

Pathfinder Society Archetypes

The following archetypes are uncommon, but are available to members of the Pathfinder Society. Qualifying characters with the @UUID[.fTxZjmNLckRwZ4Po] archetype can select one of these dedication feats even if they have not gained three feats from the Pathfinder agent archetype, and each of these archetypes' feats fulfills the @UUID[Compendium.pf2e.feats-srd.Item.Pathfinder Agent Dedication]{Pathfinder Agent Dedication's} special requirement despite not being from the Pathfinder agent archetype.

@UUID[Compendium.pf2e.feats-srd.Item.Scrollmaster Dedication] Feat 6

Archetype Scrollmaster

Prerequisites expert in any Lore skill, member of the Pathfinder Society affiliated with the School of Scrolls


Your experience chronicling adventures and discoveries grants you heightened discernment and memory. For 24 hours after learning a prominent fact-such as the name of an NPC you have met, the details of your mission briefing, and similar information-you can recall it without attempting a check, though this doesn't allow you to automatically memorize long strings of numbers or text. You also gain a +2 circumstance bonus to checks to remember a detail that has come up before in the current adventure, even if it was more than 24 hours ago.

If you have the @UUID[Compendium.pf2e.feats-srd.Item.Thorough Reports] feat and have expert proficiency in the skill you're using to Recall Knowledge, your circumstance bonus to Recall Knowledge about creatures from that feat increases to +4.

Special You cannot select another dedication feat until you have gained two other feats from the Scrollmaster archetype.

@UUID[Compendium.pf2e.feats-srd.Item.Foolproof Instructions] Feat 8

Prerequisites Scrollmaster Dedication


You feel confident that you can explain your scrolls so well that even your allies can use them... hopefully. During your daily preparations, you can select a single scroll and instruct a single ally in its use. Until your next daily preparations, the ally can attempt to use the scroll with a single action that has the manipulate trait. The ally rolls the skill corresponding to the spellcasting tradition. The GM determines the DC based on the scroll's level, possibly adjusted for the situation. If the spell has a spell attack bonus or a spell DC, use your level as the proficiency bonus and the highest of your ally's Intelligence, Wisdom, or Charisma modifiers.


Success For the rest of the ally's turn, they can spend actions to Cast the Spell.

Failure The ally misremembers your instructions and can't use the scroll this turn.

Critical Failure The ally misunderstood your instructions and can't use the scroll.

@UUID[Compendium.pf2e.feats-srd.Item.Innate Magical Intuition] Feat 8

Prerequisites Scrollmaster Dedication


You've spent countless hours learning to recognize and predict a creature's innate magical abilities. The first time you successfully Recall Knowledge to identify a creature, in addition to any information you learn from your successful check, you learn the names of three of the highest-level innate spells it can cast, and you gain a +2 circumstance bonus on your next save against an innate spell cast by that creature.

@UUID[Compendium.pf2e.feats-srd.Item.Lore Seeker] Feat 8

Prerequisites Scrollmaster Dedication


You see what others don't, and you've developed magical tricks to find hidden truth. You can cast @UUID[Compendium.pf2e.spells-srd.Item.Comprehend Language], @UUID[Compendium.pf2e.spells-srd.Item.Restore Senses], and @UUID[Compendium.pf2e.spells-srd.Item.See Invisibility] as innate spells, each once per day. If you could already cast spells, these spells are of the same tradition. Otherwise, they are arcane spells, you use Intelligence as your spellcasting ability, and you become trained in spell attack rolls and spell DCs for arcane spells.

@UUID[Compendium.pf2e.feats-srd.Item.Magic Finder] Feat 8

Prerequisites Scrollmaster Dedication


You've learned a few tricks to ensure you find every last magic item and interesting magical effect during your missions. You can cast detect magic and read aura as innate spells at will. You can also cast locate as an innate spell once per day, but only to locate magic items, not specific mundane objects or types of objects. If you could already cast spells, these spells are of the same tradition. Otherwise, they're arcane spells, you use Intelligence as your spellcasting ability, and you become trained in spell attack rolls and spell DCs for arcane spells.

When you cast detect magic or read aura from this feat on an item or creature under the effect of a magic aura spell or interact with an item under the effect of an item facade spell, you gain a +2 circumstance bonus on your check to disbelieve the illusion.

@UUID[Compendium.pf2e.feats-srd.Item.Transcribe Moment] Feat 8

Prerequisites Scrollmaster Dedication


You gain the @UUID[Compendium.pf2e.spells-srd.Item.Transcribe Moment] focus spell. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can Refocus by spending 10 minutes to study a text or record notes on your recent experiences.

@UUID[Compendium.pf2e.feats-srd.Item.Unravel Mysteries] Feat 8

Prerequisites master in a Decipher Writing skill, Scrollmaster Dedication


You can understand the true meaning of texts quickly, and even when you get lost or hit a dead end, you aren't discouraged from making further attempts to get to the bottom of things. When you Decipher Writing, you need only half as long as usual (reducing the time from about 1 minute to about half a minute per page), and if you fail, you don't take the usual -2 circumstance penalty to further checks to decipher that text.

@UUID[Compendium.pf2e.feats-srd.Item.Bestiary Scholar] Feat 10

Prerequisites master in Arcana, Crafting, Nature, Occultism, or Religion; Scrollmaster Dedication


You learn how to apply your extensive knowledge of certain creatures using the lore you know. When you gain this feat, choose one of the following skills in which you have attained master proficiency: Arcana, Crafting, Nature, Occultism, or Religion. You can use the chosen skill to Recall Knowledge to identify any creature normally identifiable by any of the above skills. In addition, when you critically succeed at identifying a creature, you gain a +1 circumstance bonus to your next attack roll or saving throw against that creature.

@UUID[Compendium.pf2e.feats-srd.Item.Cautious Delver] Feat 10

Prerequisites Scrollmaster Dedication


You've studied the many ways that ancient architects and spellcasters protected their possessions, such as by implementing deadly traps and curses, and learned some magic to counteract them. You can cast dispel magic, knock, and resist energy as innate spells, each once per day. If you can already cast spells, these spells are of the same tradition.

Otherwise, they're arcane spells, you use Intelligence as your spellcasting ability, and you become trained in spell attack rolls and spell DCs for arcane spells.

@UUID[Compendium.pf2e.feats-srd.Item.Font of Knowledge] Feat 10

Prerequisites Scrollmaster Dedication


Experience or focused study have granted you mastery of a number of topics. When you know about something, you know about it in great detail. When you succeed at a check to Recall Knowledge, you gain additional information or context. When you critically succeed at a check to Recall Knowledge, at the GM's discretion, you might gain even more additional information or context than normal.

@UUID[Compendium.pf2e.feats-srd.Item.Masterful Obfuscation] Feat 10

Prerequisites master in a skill with the Recall Knowledge action, Scrollmaster Dedication


You've mastered the art of deceiving others about your area of study. When you gain this feat, choose one skill with the Recall Knowledge action in which you have attained master proficiency. You can attempt to deceive others about the truth of facts and knowledge related to that skill-such as by pretending to know something that you don't, planting false information, or the like-using the Lie action of the Deception skill. When you Lie in this way, attempt your skill check using the skill you selected when you gained this feat instead of Deception, applying all bonuses or penalties related from the selected skill to the check. While it's easier to convince someone who knows nothing about your chosen false information, on a critical success, you can even convince someone who has heard something contradictory, unless they have reason to be certain from direct experience. For instance, you might say, \"I know you may have heard to use silver weapons against vampires, but that's a misconception based on conflating them with werewolves. According to all credible scholars, cold iron will do the trick.\" Once a creature realizes you've used masterful obfuscation to Lie to them, either from a failed check or due to later discovering the falsehood, you can't use this feat against them again, as it relies on blind trust in your superior knowledge. However, you can still Lie to them normally.

@UUID[Compendium.pf2e.feats-srd.Item.Determined Lore Seeker] Feat 12

Prerequisites @UUID[Compendium.pf2e.feats-srd.Item.Lore Seeker]


You've mastered useful spells that let you find hidden truths others might miss, and a preferred spell comes naturally to you. When you gain this feat, choose one of the innate spells granted by the Lore Seeker feat: comprehend language, restore senses, or see invisibility. You can cast this spell three times per day instead of once per day. When you cast any of the spells granted by Lore Seeker as innate spells, they gain additional effects. When you cast comprehend language, the spell is heightened to 4th level. When you cast restore senses,the spell is heightened to half your level, rounded up. When you cast see invisibility, for the duration of the spell you can use an action, which has the concentrate trait, to see invisible creatures normally (instead of seeing them as translucent shapes that are concealed to you) until the end of your next turn.

@UUID[Compendium.pf2e.feats-srd.Item.Ward Mind] Feat 16

Prerequisites Scrollmaster Dedication

Requirements You're currently affected by a mental effect that you gained by failing, but not critically failing, a saving throw.

Trigger Your turn ends.


To protect the knowledge within your mind from intrusion or erasure, you ward yourself against a mental attack, temporarily delaying its effects. Until the end of your next turn, you ignore a single mental effect that meets the requirement. You can suppress a particular effect using Ward Mind or Cognitive Loophole only once, even if you have both feats.


Special You can use this reaction even if the mental effect prevents you from using reactions.

", + "content": "

Members who align themselves with the Scrolls branch of the Pathfinder Society are fervent seekers of lore, experts in esoterica, and masters of the wealth of knowledge at the Society's disposal. In addition to maintaining and researching the Society's massive collection of tomes and artifacts, these scholars are also eager to adventure in order to add to the Pathfinder's archives. They take tremendous pride in their ability to thoroughly observe, research, and catalog creatures and events. Members of the Scrolls value knowledge and preparation above strength and cunning, and they work to hone their intellectual skills. As a Scrollmaster, you are an elite member of this arm of the Society.

Pathfinder Society Archetypes

The following archetypes are uncommon, but are available to members of the Pathfinder Society. Qualifying characters with the @UUID[.fTxZjmNLckRwZ4Po] archetype can select one of these dedication feats even if they have not gained three feats from the Pathfinder agent archetype, and each of these archetypes' feats fulfills the @UUID[Compendium.pf2e.feats-srd.Item.Pathfinder Agent Dedication]{Pathfinder Agent Dedication's} special requirement despite not being from the Pathfinder agent archetype.

@UUID[Compendium.pf2e.feats-srd.Item.Scrollmaster Dedication] Feat 6

Archetype Scrollmaster

Prerequisites expert in any Lore skill, member of the Pathfinder Society affiliated with the School of Scrolls


Your experience chronicling adventures and discoveries grants you heightened discernment and memory. For 24 hours after learning a prominent fact-such as the name of an NPC you have met, the details of your mission briefing, and similar information-you can recall it without attempting a check, though this doesn't allow you to automatically memorize long strings of numbers or text. You also gain a +2 circumstance bonus to checks to remember a detail that has come up before in the current adventure, even if it was more than 24 hours ago.

If you have the @UUID[Compendium.pf2e.feats-srd.Item.Thorough Reports] feat and have expert proficiency in the skill you're using to Recall Knowledge, your circumstance bonus to Recall Knowledge about creatures from that feat increases to +4.

Special You cannot select another dedication feat until you have gained two other feats from the Scrollmaster archetype.

@UUID[Compendium.pf2e.feats-srd.Item.Foolproof Instructions] Feat 8

Prerequisites Scrollmaster Dedication


You feel confident that you can explain your scrolls so well that even your allies can use them... hopefully. During your daily preparations, you can select a single scroll and instruct a single ally in its use. Until your next daily preparations, the ally can attempt to use the scroll with a single action that has the manipulate trait. The ally rolls the skill corresponding to the spellcasting tradition. The GM determines the DC based on the scroll's level, possibly adjusted for the situation. If the spell has a spell attack bonus or a spell DC, use your level as the proficiency bonus and the highest of your ally's Intelligence, Wisdom, or Charisma modifiers.


Success For the rest of the ally's turn, they can spend actions to Cast the Spell.

Failure The ally misremembers your instructions and can't use the scroll this turn.

Critical Failure The ally misunderstood your instructions and can't use the scroll.

@UUID[Compendium.pf2e.feats-srd.Item.Innate Magical Intuition] Feat 8

Prerequisites Scrollmaster Dedication


You've spent countless hours learning to recognize and predict a creature's innate magical abilities. The first time you successfully Recall Knowledge to identify a creature, in addition to any information you learn from your successful check, you learn the names of three of the highest-level innate spells it can cast, and you gain a +2 circumstance bonus on your next save against an innate spell cast by that creature.

@UUID[Compendium.pf2e.feats-srd.Item.Lore Seeker] Feat 8

Prerequisites Scrollmaster Dedication


You see what others don't, and you've developed magical tricks to find hidden truth. You can cast @UUID[Compendium.pf2e.spells-srd.Item.Comprehend Language], @UUID[Compendium.pf2e.spells-srd.Item.Restore Senses], and @UUID[Compendium.pf2e.spells-srd.Item.See the Unseen] as innate spells, each once per day. If you could already cast spells, these spells are of the same tradition. Otherwise, they are arcane spells, you use Intelligence as your spellcasting ability, and you become trained in spell attack rolls and spell DCs for arcane spells.

@UUID[Compendium.pf2e.feats-srd.Item.Magic Finder] Feat 8

Prerequisites Scrollmaster Dedication


You've learned a few tricks to ensure you find every last magic item and interesting magical effect during your missions. You can cast detect magic and read aura as innate spells at will. You can also cast locate as an innate spell once per day, but only to locate magic items, not specific mundane objects or types of objects. If you could already cast spells, these spells are of the same tradition. Otherwise, they're arcane spells, you use Intelligence as your spellcasting ability, and you become trained in spell attack rolls and spell DCs for arcane spells.

When you cast detect magic or read aura from this feat on an item or creature under the effect of a magic aura spell or interact with an item under the effect of an item facade spell, you gain a +2 circumstance bonus on your check to disbelieve the illusion.

@UUID[Compendium.pf2e.feats-srd.Item.Transcribe Moment] Feat 8

Prerequisites Scrollmaster Dedication


You gain the @UUID[Compendium.pf2e.spells-srd.Item.Transcribe Moment] focus spell. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can Refocus by spending 10 minutes to study a text or record notes on your recent experiences.

@UUID[Compendium.pf2e.feats-srd.Item.Unravel Mysteries] Feat 8

Prerequisites master in a Decipher Writing skill, Scrollmaster Dedication


You can understand the true meaning of texts quickly, and even when you get lost or hit a dead end, you aren't discouraged from making further attempts to get to the bottom of things. When you Decipher Writing, you need only half as long as usual (reducing the time from about 1 minute to about half a minute per page), and if you fail, you don't take the usual -2 circumstance penalty to further checks to decipher that text.

@UUID[Compendium.pf2e.feats-srd.Item.Bestiary Scholar] Feat 10

Prerequisites master in Arcana, Crafting, Nature, Occultism, or Religion; Scrollmaster Dedication


You learn how to apply your extensive knowledge of certain creatures using the lore you know. When you gain this feat, choose one of the following skills in which you have attained master proficiency: Arcana, Crafting, Nature, Occultism, or Religion. You can use the chosen skill to Recall Knowledge to identify any creature normally identifiable by any of the above skills. In addition, when you critically succeed at identifying a creature, you gain a +1 circumstance bonus to your next attack roll or saving throw against that creature.

@UUID[Compendium.pf2e.feats-srd.Item.Cautious Delver] Feat 10

Prerequisites Scrollmaster Dedication


You've studied the many ways that ancient architects and spellcasters protected their possessions, such as by implementing deadly traps and curses, and learned some magic to counteract them. You can cast dispel magic, knock, and resist energy as innate spells, each once per day. If you can already cast spells, these spells are of the same tradition.

Otherwise, they're arcane spells, you use Intelligence as your spellcasting ability, and you become trained in spell attack rolls and spell DCs for arcane spells.

@UUID[Compendium.pf2e.feats-srd.Item.Font of Knowledge] Feat 10

Prerequisites Scrollmaster Dedication


Experience or focused study have granted you mastery of a number of topics. When you know about something, you know about it in great detail. When you succeed at a check to Recall Knowledge, you gain additional information or context. When you critically succeed at a check to Recall Knowledge, at the GM's discretion, you might gain even more additional information or context than normal.

@UUID[Compendium.pf2e.feats-srd.Item.Masterful Obfuscation] Feat 10

Prerequisites master in a skill with the Recall Knowledge action, Scrollmaster Dedication


You've mastered the art of deceiving others about your area of study. When you gain this feat, choose one skill with the Recall Knowledge action in which you have attained master proficiency. You can attempt to deceive others about the truth of facts and knowledge related to that skill-such as by pretending to know something that you don't, planting false information, or the like-using the Lie action of the Deception skill. When you Lie in this way, attempt your skill check using the skill you selected when you gained this feat instead of Deception, applying all bonuses or penalties related from the selected skill to the check. While it's easier to convince someone who knows nothing about your chosen false information, on a critical success, you can even convince someone who has heard something contradictory, unless they have reason to be certain from direct experience. For instance, you might say, \"I know you may have heard to use silver weapons against vampires, but that's a misconception based on conflating them with werewolves. According to all credible scholars, cold iron will do the trick.\" Once a creature realizes you've used masterful obfuscation to Lie to them, either from a failed check or due to later discovering the falsehood, you can't use this feat against them again, as it relies on blind trust in your superior knowledge. However, you can still Lie to them normally.

@UUID[Compendium.pf2e.feats-srd.Item.Determined Lore Seeker] Feat 12

Prerequisites @UUID[Compendium.pf2e.feats-srd.Item.Lore Seeker]


You've mastered useful spells that let you find hidden truths others might miss, and a preferred spell comes naturally to you. When you gain this feat, choose one of the innate spells granted by the Lore Seeker feat: comprehend language, restore senses, or see invisibility. You can cast this spell three times per day instead of once per day. When you cast any of the spells granted by Lore Seeker as innate spells, they gain additional effects. When you cast comprehend language, the spell is heightened to 4th level. When you cast restore senses,the spell is heightened to half your level, rounded up. When you cast see invisibility, for the duration of the spell you can use an action, which has the concentrate trait, to see invisible creatures normally (instead of seeing them as translucent shapes that are concealed to you) until the end of your next turn.

@UUID[Compendium.pf2e.feats-srd.Item.Ward Mind] Feat 16

Prerequisites Scrollmaster Dedication

Requirements You're currently affected by a mental effect that you gained by failing, but not critically failing, a saving throw.

Trigger Your turn ends.


To protect the knowledge within your mind from intrusion or erasure, you ward yourself against a mental attack, temporarily delaying its effects. Until the end of your next turn, you ignore a single mental effect that meets the requirement. You can suppress a particular effect using Ward Mind or Cognitive Loophole only once, even if you have both feats.


Special You can use this reaction even if the mental effect prevents you from using reactions.

", "format": 1, "markdown": "" }, @@ -2065,7 +2065,7 @@ "src": null, "system": {}, "text": { - "content": "

Just as Golarion's merchants scour busy marketplaces for newfound goods, scholars of magic congregate in teahouses, debate at symposia, and haunt the back rooms of esoteric shops to swap secrets of their trade. In such meetings, a different kind of magic may strike: the spark of innovation! The mixing of magical techniques produces fascinating and unpredictable results. As one of these innovators, sometimes called a spell trickster, you have a knack for pioneering magical techniques and discovering new effects from spells most novice spellcasters take for granted. Whether your unique abilities are the result of weeks of experimentation or a secret passed to you by a traveling practitioner, you delight in surprising others with your tricks.

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The Fruits of Research

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While magic can spring from many sources, from wizard tutors to self-taught savants, the art of the spell trickster often springs from sophisticated magical research. The magical academies in Golarion have no claim to magic as a whole but can often teach lesser-known variants of a spell to their students. At the Magaambya academy in the Mwangi Expanse, for instance, initiates study multiple traditions of magic, adapting the techniques of harnessing magical essence from one tradition to create new methods of casting spells in another. The Arclords of Nex have spent thousands of years honing spells in both wartime and peace, demonstrating a fine control over the arcane by effortlessly changing their magic to suit their whims. The return of New Thassilon brought thousands of magical dabblers and scholars, each with their own unique tricks and each eager to see what new spell variants have developed in their long absence.

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This isn't to say that spell tricksters come solely from high academia. A sorcerer might demonstrate aberrant powers in her bloodline magic, hinting at a background more complex than a single eldritch influence acting upon her. An oracle might grope at a divine power that they poorly understand and cast a spell in a unique manner simply because they were never taught otherwise. A witch's patron or a whimsical deity might grant a favored servant a special power for whatever strange motives such beings might possess. Magic in Golarion isn't entirely predictable, no matter how many practitioners wish that it was so. While most spellcasters follow predictable patterns in their art, there are always exceptions.

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The rules in this section are presented as part of an archetype, meant for a character dedicated to the art of innovating magic—but you don't have to limit yourself to this premise. At the GM's discretion, a spell trickster feat could be made available to a character as a class feat without the character taking the archetype. In most cases, this option should only be offered as a reward or story element that the character, GM, or group has dedicated a significant amount of time to developing—a character who wishes to partake in these options without GM permission or involvement should simply take the spell trickster archetype. These feats could be used to represent the payoff from extended magical research; finding forgotten or forbidden lore in a lost corner of Golarion; pleasing a god, patron, or other notable power; a magical plane or artifact exerting its influence; or any other number of situations that an adventurer might encounter while exploring. Keep in mind, however, that these feats were created and balanced to be part of an archetype. If allowing spell trickster feats as general class feats begins to negatively impact the game, the players should be willing to walk the decision back and rebuild characters as necessary.

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@UUID[Compendium.pf2e.feats-srd.Item.Spell Trickster Dedication] Feat 2

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Prerequisites Able to cast spells; trained in Arcana, Nature, Occultism, or Religion

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Your experience with magic and its traditions lets you specialize in the casting of certain spells, customizing familiar spells to create novel effects. Whenever you gain a feat from this archetype, you either learn to modify the effects of a single spell, or you change one of the modifications from a previous feat. Each time you Cast the Spell corresponding to the feat you chose, you decide whether to cast its normal or modified version. You can only apply one modification to a spell at a time, even if you know more than one modification for that spell. Besides modifications mentioned in the feat, the spell functions as normal.

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Choose up to two 4th-level spell trickster archetype feats for which you meet the spell-casting prerequisite. You gain those feats, ignoring their level prerequisite.

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Special You can't select another dedication feat until you have gained two other feats from the spell trickster archetype. The two feats you gain from taking the dedication don't count toward this total.

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@UUID[Compendium.pf2e.feats-srd.Item.Agile Hand] Feat 4

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Prerequisites@UUID[Compendium.pf2e.feats-srd.Item.Spell Trickster Dedication], ability to cast @UUID[Compendium.pf2e.spells-srd.Item.Mage Hand]

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When you cast mage hand, you can modify its target to be a set of thieves' tools. When you Cast the Spell in this way, the tools move up to 20 feet towards a device or lock. After you Sustain the Spell on future turns, you can use the tools to attempt Thievery checks to Disable a Device or Pick a Lock within the spell's range, but you take a -2 penalty to your Thievery check. If you critically fail, the spell ends and you can't use this modification again for 24 hours.

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@UUID[Compendium.pf2e.feats-srd.Item.Barrier Shield] Feat 4

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Prerequisites@UUID[Compendium.pf2e.feats-srd.Item.Spell Trickster Dedication], ability to cast @UUID[Compendium.pf2e.spells-srd.Item.Shield]

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When you cast shield, you can modify the spell to create a solid barrier you can use for cover, but not for blocking. You can't use the Shield Block reaction when the spell is modified in this way, but you (and only you) can spend an action to Take Cover to gain standard cover from it.

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@UUID[Compendium.pf2e.feats-srd.Item.Forceful Push] Feat 4

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Prerequisites@UUID[Compendium.pf2e.feats-srd.Item.Spell Trickster Dedication], ability to cast @UUID[Compendium.pf2e.spells-srd.Item.Mage Hand]

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When you cast mage hand, you can modify its target to be 1 creature. If you do, replace its standard effects with the following: You push your foe telekinetically. Make a spell attack roll against the target's Fortitude DC. On a success, you push the target 5 feet away from you. On a critical success, you push the target 10 feet away from you.

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@UUID[Compendium.pf2e.feats-srd.Item.Shining Arms] Feat 4

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Prerequisites@UUID[Compendium.pf2e.feats-srd.Item.Spell Trickster Dedication], ability to cast @UUID[Compendium.pf2e.spells-srd.Item.Light]

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When you cast light, you can modify its target to be 1 melee weapon, either unattended or possessed by you or a willing ally, and modify its duration to be 1 minute. If you do, add the following to its effects: When a creature wielding the weapon critically hits a foe, you can Dismiss the Spell as a reaction, causing the foe to be @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] for 1 round. After you use this reaction, you can't use this modification again for 10 minutes.

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@UUID[Compendium.pf2e.feats-srd.Item.Summon Ensemble] Feat 4

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Prerequisites@UUID[Compendium.pf2e.feats-srd.Item.Spell Trickster Dedication], ability to cast @UUID[Compendium.pf2e.spells-srd.Item.Summon Instrument]

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When you cast summon instrument, you can modify its duration to be sustained, up to 1 minute. When you do, you summon a number of instruments equal to your spellcasting ability modifier that hover around you and play of their own accord. Once per turn when you Sustain the Spell, choose an opponent within 30 feet who can hear your performance. The target must attempt a Will save against the spell's DC; on a failure, it becomes distracted by your performance and becomes @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] for 1 round. The target is then temporarily immune for 24 hours.

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@UUID[Compendium.pf2e.feats-srd.Item.Tracing Sigil] Feat 4

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Prerequisites@UUID[Compendium.pf2e.feats-srd.Item.Spell Trickster Dedication], ability to cast @UUID[Compendium.pf2e.spells-srd.Item.Sigil]

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When you cast sigil, you can modify the spell to add the following to its standard effects: The target leaves a magical trail that you and others can try to follow. You and other creatures can attempt to Track the target, substituting an Arcana, Nature, Occultism, or Religion check (whichever matches the magical tradition of your sigil spell) for the Survival check. Much like Tracking with Survival, this must take place somewhere the target has been and follow the trail; it doesn't allow anyone to find the target from a distance. You can only have a single target marked with a modified sigil in this way. If you use this ability again on a second target, the sigil spell on the first target ends, and your mark fades.

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@UUID[Compendium.pf2e.feats-srd.Item.Wild Lights] Feat 4

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Prerequisites@UUID[Compendium.pf2e.feats-srd.Item.Spell Trickster Dedication], ability to cast @UUID[Compendium.pf2e.spells-srd.Item.Dancing Lights]

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When you cast dancing lights, you can modify its duration to be 1 minute and modify its standard effects to create a single floating light in the shape of a Tiny creature, instead of up to four floating lights. The creature hovers over your head unless you spend a single action that has the concentrate trait to direct the light to move up to 30 feet, in which case it remains there until you direct it again. If you direct it back to your head, it hovers there and follows you again until you direct it elsewhere. If the light ever moves beyond 120 feet of you, it winks out immediately.

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@UUID[Compendium.pf2e.feats-srd.Item.Animate Net] Feat 6

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Prerequisites@UUID[Compendium.pf2e.feats-srd.Item.Spell Trickster Dedication], ability to cast @UUID[Compendium.pf2e.spells-srd.Item.Animate Rope]

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When you cast animate rope, you can modify its target to be 1 net. If you do, replace the spell's standard effects with the following: You cause a net to animate and throw itself at a Medium or smaller creature within 20 feet of the net. Attempt a spell attack roll against the target's Reflex DC. On a success, the target is @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] and takes a -10-foot circumstance penalty to its Speeds until it Escapes; on a critical success, it's also @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] until it Escapes. The Escape DC is equal to your spell DC as long as the spell lasts. Once the spell ends, the Escape DC returns to the normal DC for a net (usually 16), and a creature adjacent to the target can Interact to remove the net.

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@UUID[Compendium.pf2e.feats-srd.Item.Confounding Image] Feat 6

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Prerequisites@UUID[Compendium.pf2e.feats-srd.Item.Spell Trickster Dedication], ability to cast @UUID[Compendium.pf2e.spells-srd.Item.Mirror Image]

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When you cast mirror image, you can modify its duration to be sustained up to 1 minute and modify its range to 30 feet. If you do, replace the spell's standard effects with the following: You create an illusory duplicate of yourself that appears in an unoccupied square within range. The image takes up space and has a reach of 5 feet, and your allies can flank with the image. It doesn't have any other attributes a creature would normally have other than an AC equal to your spell DC and saving throw modifiers equal to your spell DC - 10. If the image is hit by an attack or fails a save, or if you ever move more than 30 feet from it, the spell ends. Creatures can move through its space without hindrance. When you Sustain the Spell, you can move the image to an unoccupied square within range.

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@UUID[Compendium.pf2e.feats-srd.Item.Disk Rider] Feat 6

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Prerequisites@UUID[Compendium.pf2e.feats-srd.Item.Spell Trickster Dedication], ability to cast @UUID[Compendium.pf2e.spells-srd.Item.Floating Disk]

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When you cast floating disk, you can modify its duration to be sustained, up to 10 minutes. If you do, add the following heightened entry to its effects.

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Heightened (3rd) The disk can hold up to 10 Bulk. The spell no longer ends if you ride atop the disk (though it does if any other creature rides atop it, including if the creature is riding on you). If you are riding the disk, it changes its capacity to hold you, plus additional Bulk equal to the maximum you could carry without being encumbered. If you ride atop the disk, you can direct it to move along the ground up to 30 feet or your Speed, whichever is slower, each time you Sustain the Spell. While you ride atop it, the disk can move over liquids as long as it ends its movement on solid ground. If it ends its movement on a surface that can't support it, the spell ends.

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@UUID[Compendium.pf2e.feats-srd.Item.Drenching Mist] Feat 6

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Prerequisites@UUID[Compendium.pf2e.feats-srd.Item.Spell Trickster Dedication], ability to cast @UUID[Compendium.pf2e.spells-srd.Item.Obscuring Mist]

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When you cast obscuring mist, you can modify it to add the following heightened entry to its effects.

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Heightened (3rd) Your mist is particularly laden with moisture. Non-magical fires within the area are automatically extinguished. Choose one magical fire or fire spell in the area and attempt to counteract it.

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@UUID[Compendium.pf2e.feats-srd.Item.Obscured Terrain] Feat 6

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Prerequisites@UUID[Compendium.pf2e.feats-srd.Item.Spell Trickster Dedication], ability to cast @UUID[Compendium.pf2e.spells-srd.Item.Obscuring Mist]

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When you cast obscuring mist, you can modify the spell to replace its standard effects with the following: You cause a cloud of thick fog to blanket the area, making it difficult to see the ground. The area within the fog is difficult terrain for creatures that can't see through fog or mist. You can Dismiss the cloud.

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@UUID[Compendium.pf2e.feats-srd.Item.Uneasy Rest] Feat 6

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Prerequisites@UUID[Compendium.pf2e.feats-srd.Item.Spell Trickster Dedication], ability to cast @UUID[Compendium.pf2e.spells-srd.Item.Sleep]

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When you cast sleep, you can modify the spell to add the following to its standard effects: Subjects of your spell experience troubled dreams. When a target that failed or critically failed its saving throw wakes up, it is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1}.

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@UUID[Compendium.pf2e.feats-srd.Item.Volatile Grease] Feat 6

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Prerequisites@UUID[Compendium.pf2e.feats-srd.Item.Spell Trickster Dedication], ability to cast @UUID[Compendium.pf2e.spells-srd.Item.Grease]

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When you cast grease, you can modify its target to be 1 creature. If you do, replace the spell's standard effects with the following: You splash the target with combustible grease. The target must attempt a Reflex save.

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Critical Success The target is unaffected.

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Success The target is splattered with grease and gains weakness 2 to fire until the end of your next turn. The target or an adjacent creature can rub off the combustible grease with an Interact action, ending the effect.

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Failure As success, except the weakness to fire lasts for 1 minute.

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Heightened (+2) The weakness increases by 1.

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@UUID[Compendium.pf2e.feats-srd.Item.Beacon Mark] Feat 8

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Prerequisites @UUID[Compendium.pf2e.feats-srd.Item.Tracing Sigil]

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When you cast sigil, you can modify the spell to add the following heightened entry.

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Heightened (4th) You attune yourself to the marked target. While the spell lasts, you can spend a single action, which has the concentrate, detection, and divination traits, to attempt to locate the target, learning the direction to the target as long as you are within 1 mile of it. If the target is a creature or a creature is in possession of the target object, the creature can attempt a Will saving throw against your spell DC. If it succeeds, your attempt to locate the target fails and you can't attempt this again for 1 day. You can only have a single target marked with a sigil modified in this way. If you Cast this Spell again on a second target, the sigil spell on the first target ends, and your mark fades.

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@UUID[Compendium.pf2e.feats-srd.Item.Larcenous Hand] Feat 8

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Prerequisites @UUID[Compendium.pf2e.feats-srd.Item.Agile Hand], @UUID[Compendium.pf2e.feats-srd.Item.Pickpocket] skill feat

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When you cast mage hand, you can remove its duration, modify its range to 20 feet, and modify its target to be an attended object within the spell's Bulk limit that wouldn't be time-consuming to remove. Add the following to the spell's standard effects: If the creature attending the object is willing to have you take the item, mage hand carries the item to you. If the creature is unwilling, you must attempt to Steal the target object with a Thievery check. The usual restrictions on attempts to Steal an object apply, including the restrictions that you can't steal objects that would be extremely noticeable or time-consuming to remove (like worn shoes or armor or actively wielded objects) and you can't Steal from a creature in combat or otherwise on guard. On a successful Steal check, the mage hand carries the item to you, and on a critical failure, you can't use this modification again for 1 hour. If you're a master in Thievery, you can attempt to Steal from a creature in combat or otherwise on guard, though if you do so, the spell's casting time increases by 1 action.

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@UUID[Compendium.pf2e.feats-srd.Item.Lingering Flames] Feat 8

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Prerequisites @UUID[Compendium.pf2e.feats-srd.Item.Spell Trickster Dedication] ability to cast @UUID[Compendium.pf2e.spells-srd.Item.Fireball]

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When you cast fireball, you can modify its effects, decreasing the base damage to 5d6 and causing it to deal 2 persistent fire damage to creatures that fail their save, doubled as normal on a critical failure. If you do, replace its heightened entry with the following.

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Heightened (+1) The damage is increased by 1d6 and the persistent fire damage is increased by 2.

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@UUID[Compendium.pf2e.feats-srd.Item.Scattered Fire] Feat 8

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Prerequisites @UUID[Compendium.pf2e.feats-srd.Item.Spell Trickster Dedication] ability to cast @UUID[Compendium.pf2e.spells-srd.Item.Fireball]

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When you cast fireball, you can modify its area to be two non-overlapping @Template[type:burst|distance:10]{10-foot bursts}.

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@UUID[Compendium.pf2e.feats-srd.Item.Siphoning Touch] Feat 8

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Prerequisites @UUID[Compendium.pf2e.feats-srd.Item.Spell Trickster Dedication] ability to cast @UUID[Compendium.pf2e.spells-srd.Item.Vampiric Touch]

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When you cast vampiric touch, you can modify its standard effects as follows: Instead of gaining the temporary Hit Points yourself, you can grant the temporary Hit Points to an ally within 30 feet. After 1 minute, the ally loses any of these temporary Hit Points that remain.

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@UUID[Compendium.pf2e.feats-srd.Item.Smoldering Explosion] Feat 8

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Prerequisites @UUID[Compendium.pf2e.feats-srd.Item.Spell Trickster Dedication] ability to cast @UUID[Compendium.pf2e.spells-srd.Item.Fireball]

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When you cast fireball heightened to at least 4th level, you can modify the spell to add the following to its standard effects: Your fireball leaves behind a brief cloud of smoke in its area. While it's smoke instead of mist, this cloud otherwise has the effects of obscuring mist, except that it lasts only 1 round.

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@UUID[Compendium.pf2e.feats-srd.Item.Steal Vitality] Feat 8

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Prerequisites @UUID[Compendium.pf2e.feats-srd.Item.Spell Trickster Dedication] ability to cast @UUID[Compendium.pf2e.spells-srd.Item.Vampiric Touch]

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When you cast vampiric touch, you can modify its standard effects as follows: Instead of gaining temporary Hit Points, if your target fails or critically fails its saving throw, you can attempt a counteract check to remove the clumsy or enfeebled conditions on yourself, using the source of that condition to determine the counteract level and DC. If the condition was caused by an ongoing effect and you don't remove that effect, the condition returns at the end of your next turn.

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@UUID[Compendium.pf2e.feats-srd.Item.Surrounding Flames] Feat 10

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Prerequisites @UUID[Compendium.pf2e.feats-srd.Item.Spell Trickster Dedication] ability to cast @UUID[Compendium.pf2e.spells-srd.Item.Wall of Fire]

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When you cast wall of fire, you can modify its standard effects as follows: Instead of a 5-foot-thick, 10-foot-radius ring of flame, you can form the wall into a 10-foot-radius hemisphere of fire.

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@UUID[Compendium.pf2e.feats-srd.Item.Toppling Tentacles] Feat 10

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Prerequisites @UUID[Compendium.pf2e.feats-srd.Item.Spell Trickster Dedication] ability to cast @UUID[Compendium.pf2e.spells-srd.Item.Black Tentacles]

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When you cast black tentacles, replace the spell's standard effects with the following: Tentacles slither along the ground in the area, attempting to hinder anyone within. Sticky black tentacles attempt to Trip each creature in the area. Attempt spell attack rolls against the Reflex DCs of each affected creature. Any creature you succeed against is knocked @UUID[Compendium.pf2e.conditionitems.Item.Prone] and takes [[/r 3d6[bludgeoning]]] damage. Whenever a creature ends its turn in the area, the tentacles attempt to Trip that creature if it isn't already prone, and they deal [[/r 1d6[bludgeoning]]] damage to any creature already prone. Creatures treat the spell's area as difficult terrain.

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@UUID[Compendium.pf2e.feats-srd.Item.Choking Smoke] Feat 12

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Prerequisites @UUID[Compendium.pf2e.feats-srd.Item.Smoldering Explosion]

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When you cast fireball heightened to at least 6th level, you can modify the spell's standard effects as follows: Reduce the spell's damage by 6d6. Your fireball leaves behind a lingering cloud of toxic smoke in its area. While it's smoke instead of mist, this cloud otherwise has the effects of stinking cloud.

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@UUID[Compendium.pf2e.feats-srd.Item.Directed Poison] Feat 12

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Prerequisites @UUID[Compendium.pf2e.feats-srd.Item.Spell Trickster Dedication], ability to cast @UUID[Compendium.pf2e.spells-srd.Item.Cloudkill]

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When you cast @UUID[Compendium.pf2e.spells-srd.Item.Cloudkill], modify its duration to be sustained up to 1 minute, and modify its standard effect to include the following: The cloud doesn't move away from you each round. Once per round when you Sustain the Spell, you can move the cloud 10 feet in the direction of your choice.

", + "content": "

Just as Golarion's merchants scour busy marketplaces for newfound goods, scholars of magic congregate in teahouses, debate at symposia, and haunt the back rooms of esoteric shops to swap secrets of their trade. In such meetings, a different kind of magic may strike: the spark of innovation! The mixing of magical techniques produces fascinating and unpredictable results. As one of these innovators, sometimes called a spell trickster, you have a knack for pioneering magical techniques and discovering new effects from spells most novice spellcasters take for granted. Whether your unique abilities are the result of weeks of experimentation or a secret passed to you by a traveling practitioner, you delight in surprising others with your tricks.

\n
\n

The Fruits of Research

\n

While magic can spring from many sources, from wizard tutors to self-taught savants, the art of the spell trickster often springs from sophisticated magical research. The magical academies in Golarion have no claim to magic as a whole but can often teach lesser-known variants of a spell to their students. At the Magaambya academy in the Mwangi Expanse, for instance, initiates study multiple traditions of magic, adapting the techniques of harnessing magical essence from one tradition to create new methods of casting spells in another. The Arclords of Nex have spent thousands of years honing spells in both wartime and peace, demonstrating a fine control over the arcane by effortlessly changing their magic to suit their whims. The return of New Thassilon brought thousands of magical dabblers and scholars, each with their own unique tricks and each eager to see what new spell variants have developed in their long absence.

\n

This isn't to say that spell tricksters come solely from high academia. A sorcerer might demonstrate aberrant powers in her bloodline magic, hinting at a background more complex than a single eldritch influence acting upon her. An oracle might grope at a divine power that they poorly understand and cast a spell in a unique manner simply because they were never taught otherwise. A witch's patron or a whimsical deity might grant a favored servant a special power for whatever strange motives such beings might possess. Magic in Golarion isn't entirely predictable, no matter how many practitioners wish that it was so. While most spellcasters follow predictable patterns in their art, there are always exceptions.

\n

The rules in this section are presented as part of an archetype, meant for a character dedicated to the art of innovating magic—but you don't have to limit yourself to this premise. At the GM's discretion, a spell trickster feat could be made available to a character as a class feat without the character taking the archetype. In most cases, this option should only be offered as a reward or story element that the character, GM, or group has dedicated a significant amount of time to developing—a character who wishes to partake in these options without GM permission or involvement should simply take the spell trickster archetype. These feats could be used to represent the payoff from extended magical research; finding forgotten or forbidden lore in a lost corner of Golarion; pleasing a god, patron, or other notable power; a magical plane or artifact exerting its influence; or any other number of situations that an adventurer might encounter while exploring. Keep in mind, however, that these feats were created and balanced to be part of an archetype. If allowing spell trickster feats as general class feats begins to negatively impact the game, the players should be willing to walk the decision back and rebuild characters as necessary.

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@UUID[Compendium.pf2e.feats-srd.Item.Spell Trickster Dedication] Feat 2

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Prerequisites Able to cast spells; trained in Arcana, Nature, Occultism, or Religion

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Your experience with magic and its traditions lets you specialize in the casting of certain spells, customizing familiar spells to create novel effects. Whenever you gain a feat from this archetype, you either learn to modify the effects of a single spell, or you change one of the modifications from a previous feat. Each time you Cast the Spell corresponding to the feat you chose, you decide whether to cast its normal or modified version. You can only apply one modification to a spell at a time, even if you know more than one modification for that spell. Besides modifications mentioned in the feat, the spell functions as normal.

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Choose up to two 4th-level spell trickster archetype feats for which you meet the spell-casting prerequisite. You gain those feats, ignoring their level prerequisite.

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Special You can't select another dedication feat until you have gained two other feats from the spell trickster archetype. The two feats you gain from taking the dedication don't count toward this total.

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@UUID[Compendium.pf2e.feats-srd.Item.Agile Hand] Feat 4

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Prerequisites@UUID[Compendium.pf2e.feats-srd.Item.Spell Trickster Dedication], ability to cast @UUID[Compendium.pf2e.spells-srd.Item.Telekinetic Hand]

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\n

When you cast mage hand, you can modify its target to be a set of thieves' tools. When you Cast the Spell in this way, the tools move up to 20 feet towards a device or lock. After you Sustain the Spell on future turns, you can use the tools to attempt Thievery checks to Disable a Device or Pick a Lock within the spell's range, but you take a -2 penalty to your Thievery check. If you critically fail, the spell ends and you can't use this modification again for 24 hours.

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@UUID[Compendium.pf2e.feats-srd.Item.Barrier Shield] Feat 4

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Prerequisites@UUID[Compendium.pf2e.feats-srd.Item.Spell Trickster Dedication], ability to cast @UUID[Compendium.pf2e.spells-srd.Item.Shield]

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\n

When you cast shield, you can modify the spell to create a solid barrier you can use for cover, but not for blocking. You can't use the Shield Block reaction when the spell is modified in this way, but you (and only you) can spend an action to Take Cover to gain standard cover from it.

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@UUID[Compendium.pf2e.feats-srd.Item.Forceful Push] Feat 4

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Prerequisites@UUID[Compendium.pf2e.feats-srd.Item.Spell Trickster Dedication], ability to cast @UUID[Compendium.pf2e.spells-srd.Item.Telekinetic Hand]

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\n

When you cast mage hand, you can modify its target to be 1 creature. If you do, replace its standard effects with the following: You push your foe telekinetically. Make a spell attack roll against the target's Fortitude DC. On a success, you push the target 5 feet away from you. On a critical success, you push the target 10 feet away from you.

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@UUID[Compendium.pf2e.feats-srd.Item.Shining Arms] Feat 4

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Prerequisites@UUID[Compendium.pf2e.feats-srd.Item.Spell Trickster Dedication], ability to cast @UUID[Compendium.pf2e.spells-srd.Item.Light]

\n
\n

When you cast light, you can modify its target to be 1 melee weapon, either unattended or possessed by you or a willing ally, and modify its duration to be 1 minute. If you do, add the following to its effects: When a creature wielding the weapon critically hits a foe, you can Dismiss the Spell as a reaction, causing the foe to be @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] for 1 round. After you use this reaction, you can't use this modification again for 10 minutes.

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@UUID[Compendium.pf2e.feats-srd.Item.Summon Ensemble] Feat 4

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Prerequisites@UUID[Compendium.pf2e.feats-srd.Item.Spell Trickster Dedication], ability to cast @UUID[Compendium.pf2e.spells-srd.Item.Summon Instrument]

\n
\n

When you cast summon instrument, you can modify its duration to be sustained, up to 1 minute. When you do, you summon a number of instruments equal to your spellcasting ability modifier that hover around you and play of their own accord. Once per turn when you Sustain the Spell, choose an opponent within 30 feet who can hear your performance. The target must attempt a Will save against the spell's DC; on a failure, it becomes distracted by your performance and becomes @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] for 1 round. The target is then temporarily immune for 24 hours.

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@UUID[Compendium.pf2e.feats-srd.Item.Tracing Sigil] Feat 4

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Prerequisites@UUID[Compendium.pf2e.feats-srd.Item.Spell Trickster Dedication], ability to cast @UUID[Compendium.pf2e.spells-srd.Item.Sigil]

\n
\n

When you cast sigil, you can modify the spell to add the following to its standard effects: The target leaves a magical trail that you and others can try to follow. You and other creatures can attempt to Track the target, substituting an Arcana, Nature, Occultism, or Religion check (whichever matches the magical tradition of your sigil spell) for the Survival check. Much like Tracking with Survival, this must take place somewhere the target has been and follow the trail; it doesn't allow anyone to find the target from a distance. You can only have a single target marked with a modified sigil in this way. If you use this ability again on a second target, the sigil spell on the first target ends, and your mark fades.

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@UUID[Compendium.pf2e.feats-srd.Item.Wild Lights] Feat 4

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Prerequisites@UUID[Compendium.pf2e.feats-srd.Item.Spell Trickster Dedication], ability to cast @UUID[Compendium.pf2e.spells-srd.Item.Dancing Lights]

\n
\n

When you cast dancing lights, you can modify its duration to be 1 minute and modify its standard effects to create a single floating light in the shape of a Tiny creature, instead of up to four floating lights. The creature hovers over your head unless you spend a single action that has the concentrate trait to direct the light to move up to 30 feet, in which case it remains there until you direct it again. If you direct it back to your head, it hovers there and follows you again until you direct it elsewhere. If the light ever moves beyond 120 feet of you, it winks out immediately.

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@UUID[Compendium.pf2e.feats-srd.Item.Animate Net] Feat 6

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Prerequisites@UUID[Compendium.pf2e.feats-srd.Item.Spell Trickster Dedication], ability to cast @UUID[Compendium.pf2e.spells-srd.Item.Animate Rope]

\n
\n

When you cast animate rope, you can modify its target to be 1 net. If you do, replace the spell's standard effects with the following: You cause a net to animate and throw itself at a Medium or smaller creature within 20 feet of the net. Attempt a spell attack roll against the target's Reflex DC. On a success, the target is @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] and takes a -10-foot circumstance penalty to its Speeds until it Escapes; on a critical success, it's also @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] until it Escapes. The Escape DC is equal to your spell DC as long as the spell lasts. Once the spell ends, the Escape DC returns to the normal DC for a net (usually 16), and a creature adjacent to the target can Interact to remove the net.

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@UUID[Compendium.pf2e.feats-srd.Item.Confounding Image] Feat 6

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Prerequisites@UUID[Compendium.pf2e.feats-srd.Item.Spell Trickster Dedication], ability to cast @UUID[Compendium.pf2e.spells-srd.Item.Mirror Image]

\n
\n

When you cast mirror image, you can modify its duration to be sustained up to 1 minute and modify its range to 30 feet. If you do, replace the spell's standard effects with the following: You create an illusory duplicate of yourself that appears in an unoccupied square within range. The image takes up space and has a reach of 5 feet, and your allies can flank with the image. It doesn't have any other attributes a creature would normally have other than an AC equal to your spell DC and saving throw modifiers equal to your spell DC - 10. If the image is hit by an attack or fails a save, or if you ever move more than 30 feet from it, the spell ends. Creatures can move through its space without hindrance. When you Sustain the Spell, you can move the image to an unoccupied square within range.

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@UUID[Compendium.pf2e.feats-srd.Item.Disk Rider] Feat 6

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Prerequisites@UUID[Compendium.pf2e.feats-srd.Item.Spell Trickster Dedication], ability to cast @UUID[Compendium.pf2e.spells-srd.Item.Floating Disk]

\n
\n

When you cast floating disk, you can modify its duration to be sustained, up to 10 minutes. If you do, add the following heightened entry to its effects.

\n
\n

Heightened (3rd) The disk can hold up to 10 Bulk. The spell no longer ends if you ride atop the disk (though it does if any other creature rides atop it, including if the creature is riding on you). If you are riding the disk, it changes its capacity to hold you, plus additional Bulk equal to the maximum you could carry without being encumbered. If you ride atop the disk, you can direct it to move along the ground up to 30 feet or your Speed, whichever is slower, each time you Sustain the Spell. While you ride atop it, the disk can move over liquids as long as it ends its movement on solid ground. If it ends its movement on a surface that can't support it, the spell ends.

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@UUID[Compendium.pf2e.feats-srd.Item.Drenching Mist] Feat 6

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Prerequisites@UUID[Compendium.pf2e.feats-srd.Item.Spell Trickster Dedication], ability to cast @UUID[Compendium.pf2e.spells-srd.Item.Obscuring Mist]

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\n

When you cast obscuring mist, you can modify it to add the following heightened entry to its effects.

\n
\n

Heightened (3rd) Your mist is particularly laden with moisture. Non-magical fires within the area are automatically extinguished. Choose one magical fire or fire spell in the area and attempt to counteract it.

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@UUID[Compendium.pf2e.feats-srd.Item.Obscured Terrain] Feat 6

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Prerequisites@UUID[Compendium.pf2e.feats-srd.Item.Spell Trickster Dedication], ability to cast @UUID[Compendium.pf2e.spells-srd.Item.Obscuring Mist]

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\n

When you cast obscuring mist, you can modify the spell to replace its standard effects with the following: You cause a cloud of thick fog to blanket the area, making it difficult to see the ground. The area within the fog is difficult terrain for creatures that can't see through fog or mist. You can Dismiss the cloud.

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@UUID[Compendium.pf2e.feats-srd.Item.Uneasy Rest] Feat 6

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Prerequisites@UUID[Compendium.pf2e.feats-srd.Item.Spell Trickster Dedication], ability to cast @UUID[Compendium.pf2e.spells-srd.Item.Sleep]

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\n

When you cast sleep, you can modify the spell to add the following to its standard effects: Subjects of your spell experience troubled dreams. When a target that failed or critically failed its saving throw wakes up, it is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1}.

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@UUID[Compendium.pf2e.feats-srd.Item.Volatile Grease] Feat 6

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Prerequisites@UUID[Compendium.pf2e.feats-srd.Item.Spell Trickster Dedication], ability to cast @UUID[Compendium.pf2e.spells-srd.Item.Grease]

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\n

When you cast grease, you can modify its target to be 1 creature. If you do, replace the spell's standard effects with the following: You splash the target with combustible grease. The target must attempt a Reflex save.

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\n

Critical Success The target is unaffected.

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Success The target is splattered with grease and gains weakness 2 to fire until the end of your next turn. The target or an adjacent creature can rub off the combustible grease with an Interact action, ending the effect.

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Failure As success, except the weakness to fire lasts for 1 minute.

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Heightened (+2) The weakness increases by 1.

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@UUID[Compendium.pf2e.feats-srd.Item.Beacon Mark] Feat 8

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Prerequisites @UUID[Compendium.pf2e.feats-srd.Item.Tracing Sigil]

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\n

When you cast sigil, you can modify the spell to add the following heightened entry.

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Heightened (4th) You attune yourself to the marked target. While the spell lasts, you can spend a single action, which has the concentrate, detection, and divination traits, to attempt to locate the target, learning the direction to the target as long as you are within 1 mile of it. If the target is a creature or a creature is in possession of the target object, the creature can attempt a Will saving throw against your spell DC. If it succeeds, your attempt to locate the target fails and you can't attempt this again for 1 day. You can only have a single target marked with a sigil modified in this way. If you Cast this Spell again on a second target, the sigil spell on the first target ends, and your mark fades.

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@UUID[Compendium.pf2e.feats-srd.Item.Larcenous Hand] Feat 8

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Prerequisites @UUID[Compendium.pf2e.feats-srd.Item.Agile Hand], @UUID[Compendium.pf2e.feats-srd.Item.Pickpocket] skill feat

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When you cast mage hand, you can remove its duration, modify its range to 20 feet, and modify its target to be an attended object within the spell's Bulk limit that wouldn't be time-consuming to remove. Add the following to the spell's standard effects: If the creature attending the object is willing to have you take the item, mage hand carries the item to you. If the creature is unwilling, you must attempt to Steal the target object with a Thievery check. The usual restrictions on attempts to Steal an object apply, including the restrictions that you can't steal objects that would be extremely noticeable or time-consuming to remove (like worn shoes or armor or actively wielded objects) and you can't Steal from a creature in combat or otherwise on guard. On a successful Steal check, the mage hand carries the item to you, and on a critical failure, you can't use this modification again for 1 hour. If you're a master in Thievery, you can attempt to Steal from a creature in combat or otherwise on guard, though if you do so, the spell's casting time increases by 1 action.

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@UUID[Compendium.pf2e.feats-srd.Item.Lingering Flames] Feat 8

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Prerequisites @UUID[Compendium.pf2e.feats-srd.Item.Spell Trickster Dedication] ability to cast @UUID[Compendium.pf2e.spells-srd.Item.Fireball]

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When you cast fireball, you can modify its effects, decreasing the base damage to 5d6 and causing it to deal 2 persistent fire damage to creatures that fail their save, doubled as normal on a critical failure. If you do, replace its heightened entry with the following.

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Heightened (+1) The damage is increased by 1d6 and the persistent fire damage is increased by 2.

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@UUID[Compendium.pf2e.feats-srd.Item.Scattered Fire] Feat 8

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Prerequisites @UUID[Compendium.pf2e.feats-srd.Item.Spell Trickster Dedication] ability to cast @UUID[Compendium.pf2e.spells-srd.Item.Fireball]

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When you cast fireball, you can modify its area to be two non-overlapping @Template[type:burst|distance:10]{10-foot bursts}.

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@UUID[Compendium.pf2e.feats-srd.Item.Siphoning Touch] Feat 8

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Prerequisites @UUID[Compendium.pf2e.feats-srd.Item.Spell Trickster Dedication] ability to cast @UUID[Compendium.pf2e.spells-srd.Item.Vampiric Touch]

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When you cast vampiric touch, you can modify its standard effects as follows: Instead of gaining the temporary Hit Points yourself, you can grant the temporary Hit Points to an ally within 30 feet. After 1 minute, the ally loses any of these temporary Hit Points that remain.

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@UUID[Compendium.pf2e.feats-srd.Item.Smoldering Explosion] Feat 8

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Prerequisites @UUID[Compendium.pf2e.feats-srd.Item.Spell Trickster Dedication] ability to cast @UUID[Compendium.pf2e.spells-srd.Item.Fireball]

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When you cast fireball heightened to at least 4th level, you can modify the spell to add the following to its standard effects: Your fireball leaves behind a brief cloud of smoke in its area. While it's smoke instead of mist, this cloud otherwise has the effects of obscuring mist, except that it lasts only 1 round.

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@UUID[Compendium.pf2e.feats-srd.Item.Steal Vitality] Feat 8

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Prerequisites @UUID[Compendium.pf2e.feats-srd.Item.Spell Trickster Dedication] ability to cast @UUID[Compendium.pf2e.spells-srd.Item.Vampiric Touch]

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When you cast vampiric touch, you can modify its standard effects as follows: Instead of gaining temporary Hit Points, if your target fails or critically fails its saving throw, you can attempt a counteract check to remove the clumsy or enfeebled conditions on yourself, using the source of that condition to determine the counteract level and DC. If the condition was caused by an ongoing effect and you don't remove that effect, the condition returns at the end of your next turn.

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@UUID[Compendium.pf2e.feats-srd.Item.Surrounding Flames] Feat 10

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Prerequisites @UUID[Compendium.pf2e.feats-srd.Item.Spell Trickster Dedication] ability to cast @UUID[Compendium.pf2e.spells-srd.Item.Wall of Fire]

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When you cast wall of fire, you can modify its standard effects as follows: Instead of a 5-foot-thick, 10-foot-radius ring of flame, you can form the wall into a 10-foot-radius hemisphere of fire.

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@UUID[Compendium.pf2e.feats-srd.Item.Toppling Tentacles] Feat 10

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Prerequisites @UUID[Compendium.pf2e.feats-srd.Item.Spell Trickster Dedication] ability to cast @UUID[Compendium.pf2e.spells-srd.Item.Black Tentacles]

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When you cast black tentacles, replace the spell's standard effects with the following: Tentacles slither along the ground in the area, attempting to hinder anyone within. Sticky black tentacles attempt to Trip each creature in the area. Attempt spell attack rolls against the Reflex DCs of each affected creature. Any creature you succeed against is knocked @UUID[Compendium.pf2e.conditionitems.Item.Prone] and takes [[/r 3d6[bludgeoning]]] damage. Whenever a creature ends its turn in the area, the tentacles attempt to Trip that creature if it isn't already prone, and they deal [[/r 1d6[bludgeoning]]] damage to any creature already prone. Creatures treat the spell's area as difficult terrain.

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@UUID[Compendium.pf2e.feats-srd.Item.Choking Smoke] Feat 12

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Prerequisites @UUID[Compendium.pf2e.feats-srd.Item.Smoldering Explosion]

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When you cast fireball heightened to at least 6th level, you can modify the spell's standard effects as follows: Reduce the spell's damage by 6d6. Your fireball leaves behind a lingering cloud of toxic smoke in its area. While it's smoke instead of mist, this cloud otherwise has the effects of stinking cloud.

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@UUID[Compendium.pf2e.feats-srd.Item.Directed Poison] Feat 12

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Prerequisites @UUID[Compendium.pf2e.feats-srd.Item.Spell Trickster Dedication], ability to cast @UUID[Compendium.pf2e.spells-srd.Item.Cloudkill]

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When you cast @UUID[Compendium.pf2e.spells-srd.Item.Cloudkill], modify its duration to be sustained up to 1 minute, and modify its standard effect to include the following: The cloud doesn't move away from you each round. Once per round when you Sustain the Spell, you can move the cloud 10 feet in the direction of your choice.

", "format": 1 }, "title": { @@ -2552,7 +2552,7 @@ "src": null, "system": {}, "text": { - "content": "

Mummy

Mummification is a common funereal rite across the breadth of Golarion throughout the ages. Becoming a living mummy - one capable of both motion and thought - is another thing altogether.

Most of those forced into undeath as mummies are bound to tombs, temples, and vaults as guardians. Some willingly undergo the process, embracing death to live beyond it. These willing mummies become the most powerful of their kind, rising above their brethren like an emperor above their subjects.

The horrifically painful living mummification process must be performed by others - usually a team of well-trained necromancers, priests, or ritualists - upon a still-living subject. Death by mummification is gruesome, but to be kept alive for as long as possible throughout the process is a thousandfold worse. The process usually takes weeks, beginning with forced starvation, followed by the consumption of spices and tonics that desiccate the subject's internal organs.

Very rarely, mummies are created by natural processes occurring in locations that are cursed or inundated by negative energy. These mummies most often rise in deserts, bogs, swamps, at high altitudes, or in frigid locales. Although the process through which they are created is less painful and far shorter in duration, the spiritual shift from living to undead is no less traumatizing.

Mummies are most commonly found in Geb and Osirion, as well as the surrounding nations of Thuvia, Katapesh, and Qadira. They have a foothold in the Gravelands, the Realm of the Mammoth Lords, and the Mwangi Expanse, particularly around Mzali. Outside the Inner Sea, mummies are found in Vudra and Arcadia, particularly in places once ruled by the Razatlani empire.

@UUID[Compendium.pf2e.feats-srd.Item.Mummy Dedication] Feat 2

Prerequisites you are dead and were mummified (by natural or ritualistic means)


Whether through natural processes or foul rituals, your body was mummified, and you've risen as an undead mummy. You gain the mummy and undead traits, as well as @UUID[Compendium.pf2e.ancestryfeatures.Item.Basic Undead Benefits].

Many effects that harm the living are far less effective against your desiccated form. Unfortunately, your dried-out body is also highly flammable. You gain the @UUID[Compendium.pf2e.feats-srd.Item.Toughness] feat, but also fire weakness equal to half your level.

Your fist draws moisture from the living by touch, making it more damaging and deadly. The damage die for your fist increases to 1d6 instead of 1d4, and your fist loses the nonlethal trait.

Finally, you become supernaturally bound to the dominant terrain in which you were created, either because you formed naturally from the weather of that terrain or because of the local ingredients and methods used in an intentional mummification process. Choose arctic, desert, mountain, or swamp. This choice can't be changed and may alter the effects of some of your feats.

Special You can't select another dedication feat until you have gained two other feats from the mummy archetype.

@UUID[Compendium.pf2e.feats-srd.Item.One With the Land] Feat 4

Prerequisites Mummy Dedication


Your connection to your bound terrain strengthens, making you unhindered by local weather. When in your bound terrain, you ignore the effects of non-magical difficult terrain. In addition, your experience from your bound terrain lets you ignore circumstance penalties to visual Perception checks and ignore concealment caused by certain environmental effects. The types you ignore depend on your bound terrain.

@UUID[Compendium.pf2e.feats-srd.Item.Semblance of Life] Feat 4

Prerequisites Mummy Dedication

Trigger You deal damage to a living creature with your fist Strike or with @UUID[Compendium.pf2e.feats-srd.Item.Desiccating Inhalation].


You draw the moisture you've drained from others into your own flesh, temporarily taking on the appearance of life. This has the effects of @UUID[Compendium.pf2e.spells-srd.Item.Illusory Disguise], except you can appear only as yourself while you were a living humanoid.

@UUID[Compendium.pf2e.feats-srd.Item.Grave Mummification] Feat 6

Prerequisites Mummy Dedication


Exposure to the elements, magic, alchemy, and other phenomena intensified the changes from your mummification. You gain the @UUID[Compendium.pf2e.ancestryfeatures.Item.Advanced Undead Benefits].

In addition, you gain resistance equal to half your level against any damage you'd take from your bound terrain, including its dangerous temperatures, weather, hazardous terrain, and environmental hazards.

@UUID[Compendium.pf2e.feats-srd.Item.Mummy's Despair] Feat 6

Prerequisites Mummy Dedication

Frequency once per hour


You force your mental anguish outward, projecting it upon those around you. You gain an aura of despair in a @Template[type:emanation|distance:30] lasting 5 rounds. A creature that enters or begins its turn in the aura must succeed at a Will save against the higher of your class DC or spell DC or be @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1} (@UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 2} on a critical failure). A creature that succeeds at the save is temporarily immune to Mummy's Despair for 10 minutes.

@UUID[Compendium.pf2e.feats-srd.Item.Accursed Touch] Feat 8

Prerequisites Mummy Dedication


Trigger You've learned to harness the supernatural curse that animates you, imbuing your most powerful attacks with a terrible curse. When you critically hit with a fist Strike, negative energy binds to it; this is a curse and a disease. The creature takes 2d6 persistent negative damage. While the creature has this persistent damage, it's also @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1}. The persistent damage increases to 3d6 at 14th level and 4d6 at 20th level. This is a critical specialization effect.

@UUID[Compendium.pf2e.feats-srd.Item.Storm Shroud] Feat 8

Prerequisites Mummy Dedication

Frequency once per hour


You become surrounded by a swirling storm of rain, sand, snow, or clouds, whichever of those suits your bound terrain. This activity has traits appropriate to the storm you create - typically earth for sand and water for rain, snow, or clouds. You become @UUID[Compendium.pf2e.conditionitems.Item.Concealed] for 1 minute. You can't use this concealment to Hide or Sneak, as normal for concealment that makes your position obvious.

@UUID[Compendium.pf2e.feats-srd.Item.Channel Rot] Feat 10

Prerequisites Accursed Touch


You've learned to channel your curse through weapons you wield instead of solely through your flesh. The benefits of Accursed Touch apply to any melee weapon you wield instead of only your fist Strikes.

@UUID[Compendium.pf2e.feats-srd.Item.Ensnaring Wrappings] Feat 10

Prerequisites Mummy Dedication; expert in Athletics

Trigger Your Strike deals physical damage to a creature that is within reach of your arms and isn't more than one size larger than you.


Some of your wrappings come loose to ensnare a creature you recently damaged. You attempt to @UUID[Compendium.pf2e.actionspf2e.Item.Grapple] the creature you damaged.

@UUID[Compendium.pf2e.feats-srd.Item.Terrain Form] Feat 10

Prerequisites Mummy Dedication

Frequency once per day


You crumble to pieces, becoming composed of the very terrain to which you're bound, with the effects of the @UUID[Compendium.pf2e.spells-srd.Item.Gaseous Form] spell, or you reconstitute into your normal form. The substance you're formed of depends upon your bound terrain, and the action gains the corresponding trait or traits.

@UUID[Compendium.pf2e.feats-srd.Item.Desiccating Inhalation] Feat 12

Prerequisites Mummy Dedication

Frequency once per hour


You draw in the moisture from nearby creatures, draining them dry to heal your wounds. Creatures in a @Template[type:cone|distance:30] take 6d8 negative damage, with a basic Reflex save against your class DC. A creature that critically fails this saving throw is also @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1}. As long as at least one creature was damaged by your Desiccating Inhalation, you regain HP equal to your level.

At 14th level and every 2 levels thereafter, the damage increases by 1d8.

@UUID[Compendium.pf2e.feats-srd.Item.Greater Despair] Feat 12

Prerequisites Mummy's Despair


You increase the frequency of Mummy's Despair to once per 10 minutes instead of once per hour. A creature that critically fails its Will saving throw is @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed] for 1 round instead of frightened 2. Mummy's Despair gains the incapacitation trait.

", + "content": "

Mummy

Mummification is a common funereal rite across the breadth of Golarion throughout the ages. Becoming a living mummy - one capable of both motion and thought - is another thing altogether.

Most of those forced into undeath as mummies are bound to tombs, temples, and vaults as guardians. Some willingly undergo the process, embracing death to live beyond it. These willing mummies become the most powerful of their kind, rising above their brethren like an emperor above their subjects.

The horrifically painful living mummification process must be performed by others - usually a team of well-trained necromancers, priests, or ritualists - upon a still-living subject. Death by mummification is gruesome, but to be kept alive for as long as possible throughout the process is a thousandfold worse. The process usually takes weeks, beginning with forced starvation, followed by the consumption of spices and tonics that desiccate the subject's internal organs.

Very rarely, mummies are created by natural processes occurring in locations that are cursed or inundated by negative energy. These mummies most often rise in deserts, bogs, swamps, at high altitudes, or in frigid locales. Although the process through which they are created is less painful and far shorter in duration, the spiritual shift from living to undead is no less traumatizing.

Mummies are most commonly found in Geb and Osirion, as well as the surrounding nations of Thuvia, Katapesh, and Qadira. They have a foothold in the Gravelands, the Realm of the Mammoth Lords, and the Mwangi Expanse, particularly around Mzali. Outside the Inner Sea, mummies are found in Vudra and Arcadia, particularly in places once ruled by the Razatlani empire.

@UUID[Compendium.pf2e.feats-srd.Item.Mummy Dedication] Feat 2

Prerequisites you are dead and were mummified (by natural or ritualistic means)


Whether through natural processes or foul rituals, your body was mummified, and you've risen as an undead mummy. You gain the mummy and undead traits, as well as @UUID[Compendium.pf2e.ancestryfeatures.Item.Basic Undead Benefits].

Many effects that harm the living are far less effective against your desiccated form. Unfortunately, your dried-out body is also highly flammable. You gain the @UUID[Compendium.pf2e.feats-srd.Item.Toughness] feat, but also fire weakness equal to half your level.

Your fist draws moisture from the living by touch, making it more damaging and deadly. The damage die for your fist increases to 1d6 instead of 1d4, and your fist loses the nonlethal trait.

Finally, you become supernaturally bound to the dominant terrain in which you were created, either because you formed naturally from the weather of that terrain or because of the local ingredients and methods used in an intentional mummification process. Choose arctic, desert, mountain, or swamp. This choice can't be changed and may alter the effects of some of your feats.

Special You can't select another dedication feat until you have gained two other feats from the mummy archetype.

@UUID[Compendium.pf2e.feats-srd.Item.One With the Land] Feat 4

Prerequisites Mummy Dedication


Your connection to your bound terrain strengthens, making you unhindered by local weather. When in your bound terrain, you ignore the effects of non-magical difficult terrain. In addition, your experience from your bound terrain lets you ignore circumstance penalties to visual Perception checks and ignore concealment caused by certain environmental effects. The types you ignore depend on your bound terrain.

@UUID[Compendium.pf2e.feats-srd.Item.Semblance of Life] Feat 4

Prerequisites Mummy Dedication

Trigger You deal damage to a living creature with your fist Strike or with @UUID[Compendium.pf2e.feats-srd.Item.Desiccating Inhalation].


You draw the moisture you've drained from others into your own flesh, temporarily taking on the appearance of life. This has the effects of @UUID[Compendium.pf2e.spells-srd.Item.Illusory Disguise], except you can appear only as yourself while you were a living humanoid.

@UUID[Compendium.pf2e.feats-srd.Item.Grave Mummification] Feat 6

Prerequisites Mummy Dedication


Exposure to the elements, magic, alchemy, and other phenomena intensified the changes from your mummification. You gain the @UUID[Compendium.pf2e.ancestryfeatures.Item.Advanced Undead Benefits].

In addition, you gain resistance equal to half your level against any damage you'd take from your bound terrain, including its dangerous temperatures, weather, hazardous terrain, and environmental hazards.

@UUID[Compendium.pf2e.feats-srd.Item.Mummy's Despair] Feat 6

Prerequisites Mummy Dedication

Frequency once per hour


You force your mental anguish outward, projecting it upon those around you. You gain an aura of despair in a @Template[type:emanation|distance:30] lasting 5 rounds. A creature that enters or begins its turn in the aura must succeed at a Will save against the higher of your class DC or spell DC or be @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1} (@UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 2} on a critical failure). A creature that succeeds at the save is temporarily immune to Mummy's Despair for 10 minutes.

@UUID[Compendium.pf2e.feats-srd.Item.Accursed Touch] Feat 8

Prerequisites Mummy Dedication


Trigger You've learned to harness the supernatural curse that animates you, imbuing your most powerful attacks with a terrible curse. When you critically hit with a fist Strike, negative energy binds to it; this is a curse and a disease. The creature takes 2d6 persistent negative damage. While the creature has this persistent damage, it's also @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1}. The persistent damage increases to 3d6 at 14th level and 4d6 at 20th level. This is a critical specialization effect.

@UUID[Compendium.pf2e.feats-srd.Item.Storm Shroud] Feat 8

Prerequisites Mummy Dedication

Frequency once per hour


You become surrounded by a swirling storm of rain, sand, snow, or clouds, whichever of those suits your bound terrain. This activity has traits appropriate to the storm you create - typically earth for sand and water for rain, snow, or clouds. You become @UUID[Compendium.pf2e.conditionitems.Item.Concealed] for 1 minute. You can't use this concealment to Hide or Sneak, as normal for concealment that makes your position obvious.

@UUID[Compendium.pf2e.feats-srd.Item.Channel Rot] Feat 10

Prerequisites Accursed Touch


You've learned to channel your curse through weapons you wield instead of solely through your flesh. The benefits of Accursed Touch apply to any melee weapon you wield instead of only your fist Strikes.

@UUID[Compendium.pf2e.feats-srd.Item.Ensnaring Wrappings] Feat 10

Prerequisites Mummy Dedication; expert in Athletics

Trigger Your Strike deals physical damage to a creature that is within reach of your arms and isn't more than one size larger than you.


Some of your wrappings come loose to ensnare a creature you recently damaged. You attempt to @UUID[Compendium.pf2e.actionspf2e.Item.Grapple] the creature you damaged.

@UUID[Compendium.pf2e.feats-srd.Item.Terrain Form] Feat 10

Prerequisites Mummy Dedication

Frequency once per day


You crumble to pieces, becoming composed of the very terrain to which you're bound, with the effects of the @UUID[Compendium.pf2e.spells-srd.Item.Vapor Form] spell, or you reconstitute into your normal form. The substance you're formed of depends upon your bound terrain, and the action gains the corresponding trait or traits.

@UUID[Compendium.pf2e.feats-srd.Item.Desiccating Inhalation] Feat 12

Prerequisites Mummy Dedication

Frequency once per hour


You draw in the moisture from nearby creatures, draining them dry to heal your wounds. Creatures in a @Template[type:cone|distance:30] take 6d8 negative damage, with a basic Reflex save against your class DC. A creature that critically fails this saving throw is also @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1}. As long as at least one creature was damaged by your Desiccating Inhalation, you regain HP equal to your level.

At 14th level and every 2 levels thereafter, the damage increases by 1d8.

@UUID[Compendium.pf2e.feats-srd.Item.Greater Despair] Feat 12

Prerequisites Mummy's Despair


You increase the frequency of Mummy's Despair to once per 10 minutes instead of once per hour. A creature that critically fails its Will saving throw is @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed] for 1 round instead of frightened 2. Mummy's Despair gains the incapacitation trait.

", "format": 1, "markdown": "" }, @@ -2882,7 +2882,7 @@ "src": null, "system": {}, "text": { - "content": "

After being exsanguinated by a vampire, you've risen again, pulling yourself from the earth as an immortal undead. You're a creature of the night, harmed by the light of day and thirsting for blood.

Vampire Vulnerabilities

Revulsion: You can't voluntarily come within 10 feet of brandished garlic or a religious symbol of a non-evil deity. A creature must Interact to brandish garlic or a religious symbol for 1 round (similar to @UUID[Compendium.pf2e.actionspf2e.Item.Raise a Shield] ) . If you involuntarily come within 10 feet of an object of your revulsion, you gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the subject of your revulsion until you end an action beyond 10 feet of it. After 1 round of being exposed to the subject of your revulsion, you can attempt a DC 25 Will save as a single action, which has the concentrate trait. On a success, you overcome your revulsions for [[/r 1d6]]{1d6} rounds, or 1 hour on a critical success.

Sunlight: If exposed to direct sunlight, you immediately become @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} . The slowed value increases by 1 each time you end your turn in sunlight. If you lose all your actions in this way, you are destroyed. Due to your supernatural aversion to light, you don't cast shadows or show a reflection in mirrors.

@UUID[Compendium.pf2e.feats-srd.Item.Vampire Dedication] Feat 2

Prerequisites You were killed by a vampire drinking your blood


You're a newly risen vampire. You gain the undead and vampire traits and the basic undead benefits, and your undead hunger is for the blood of the living. Your incisors elongate; you gain a fangs unarmed attack that deals 1d6 piercing damage. They're in the brawling group and have the grapple and unarmed traits. You gain @UUID[Compendium.pf2e.ancestryfeatures.Item.Revulsion] and @UUID[Compendium.pf2e.ancestryfeatures.Item.Sunlight] vulnerabilities detailed on and the @UUID[Compendium.pf2e.actionspf2e.Item.Drink Blood] ability.


Special You can't select another dedication feat until you have gained two other feats from the vampire archetype.

@UUID[Compendium.pf2e.feats-srd.Item.Clinging Climber] Feat 4

Prerequisites Vampire Dedication; trained in Athletics


You climb like a spider. You gain a climb Speed of 15 feet.

@UUID[Compendium.pf2e.feats-srd.Item.Manipulative Charm] Feat 4

Prerequisites Vampire Dedication; trained in Deception or Diplomacy


Against humanoids, you gain a +1 circumstance bonus to Deception checks to @UUID[Compendium.pf2e.actionspf2e.Item.Lie], and to Diplomacy checks to @UUID[Compendium.pf2e.actionspf2e.Item.Gather Information] and @UUID[Compendium.pf2e.actionspf2e.Item.Make an Impression].

Once per day, you can cast @UUID[Compendium.pf2e.spells-srd.Item.Charm] as a divine innate spell using your class DC or spell DC, whichever is higher. Casting it requires staring into the target's eyes, giving the spell the visual trait. At 5th level and every 2 levels thereafter, the spell is heightened by an additional level, to a maximum of a 9th-level charm when you are 19th level.

@UUID[Compendium.pf2e.feats-srd.Item.Nocturnal Kindred] Feat 4

Prerequisites Vampire Dedication; trained in Nature


You have an innate connection with other creatures of the night and understand some of them. You can ask questions of, receive answers from, and use Diplomacy with bats, rats, and wolves. You also gain a +1 circumstance bonus to @UUID[Compendium.pf2e.actionspf2e.Item.Make an Impression] on such animals.

Once per day, you can cast @UUID[Compendium.pf2e.spells-srd.Item.Animal Allies] as a divine innate spell, using your class DC or spell DC, whichever is higher. The creatures it summons are bats, rats, and wolves. At 5th level and every 2 levels thereafter, the spell is heightened by an additional level, to a maximum of a 9th-level animal allies when you are 19th level.

@UUID[Compendium.pf2e.feats-srd.Item.Daywalker (Vampire)] Feat 6

Prerequisites Vampire Dedication


Through a profane pledge or a bloodline quirk, you can tolerate the sun's light. You gain the advanced undead benefits and can't be destroyed by sunlight. This doesn't prevent you from becoming @UUID[Compendium.pf2e.conditionitems.Item.Slowed] by exposure to the sun.

@UUID[Compendium.pf2e.feats-srd.Item.Predatory Claws] Feat 6

Prerequisites Vampire Dedication


Your nails grow into sharp claws, perfect for seizing and tearing your prey. You gain a claw unarmed attack that deals 1d4 slashing damage. Your claws are in the brawling group and have the agile, finesse, and unarmed traits.

If you hit the same enemy with two consecutive claw Strikes in the same round, you can attempt to @UUID[Compendium.pf2e.actionspf2e.Item.Grapple] that same target as a free action, provided you take that action immediately after the second Strike.

@UUID[Compendium.pf2e.feats-srd.Item.Vicious Fangs] Feat 8

Prerequisites Vampire Dedication


You aim for your victim's prominent arteries. Your fangs Strike deals an additional [[/r 1d6[bleed]]] on a critical hit. At 14th level, the persistent bleed damage increases to [[/r 2d6[bleed]]], and at 20th level, the persistent bleed damage increases to [[/r 3d6[bleed]]].

@UUID[Compendium.pf2e.feats-srd.Item.Bat Form] Feat 10

Prerequisites Vampire Dedication

Frequency once per hour


You can transform into a bat. You gain the effects of a 4th-level @UUID[Compendium.pf2e.spells-srd.Item.Pest Form] spell. At 14th level, you can choose to spend two actions instead of one to gain the effects of a 4th- or 5th-level @UUID[Compendium.pf2e.spells-srd.Item.Aerial Form] spell instead (bat form only).

@UUID[Compendium.pf2e.feats-srd.Item.Turn to Mist] Feat 10

Prerequisites Vampire Dedication

Frequency once per hour


You turn into vapor, gaining the effects of @UUID[Compendium.pf2e.spells-srd.Item.Gaseous Form].

@UUID[Compendium.pf2e.feats-srd.Item.Coffin Bound] Feat 12

Prerequisites Vampire Dedication


You bind your spirit to a coffin filled with soil of your homeland, making it a place of recovery. If you rest inside your coffin for 10 minutes, you regain Hit Points equal to your Constitution modifier x half your level. You can still be healed in other ways during that time, though you're @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and therefore unable to heal yourself. The GM might allow you to Refocus while resting, depending on whether it's a type of Refocusing you can achieve while you slumber.

If you would be destroyed, you instead remain near death. This doesn't change your dying or wounded value, and you remain unconscious. After 1 hour, you're destroyed. If returned to your coffin before that hour is up, you avoid destruction; if you spend 1 hour resting in your coffin, you regain 1 HP and lose the dying and wounded conditions. You can't be healed in any other way when near death.

Your coffin can't heal you if you're staked through the chest. You can be staked only if unconscious, and it takes three actions. You lose all benefits of this feat if your coffin is destroyed or the soil is lost. You must procure a new coffin and fill it with soil of your homeland to restore the feat's function.

@UUID[Compendium.pf2e.feats-srd.Item.Mist Escape] Feat 14

Prerequisites Coffin Bound; Turn to Mist

Trigger You are reduced to 0 HP.


As you fall, your body reacts to defend itself. You Turn to Mist. This doesn't expend a use of Turn to Mist, and you can use Mist Escape even if you've already Turned to Mist in the same day. You take move actions to move directly toward your coffin even though you are at 0 HP, though you aren't conscious and don't have control over how you do so. While at 0 HP in this form, you are unaffected by further damage. You automatically return to your corporeal form, @UUID[Compendium.pf2e.conditionitems.Item.Unconscious], if you reach your coffin or after 1 hour when you are destroyed, whichever one comes first.

@UUID[Compendium.pf2e.feats-srd.Item.Dominating Gaze] Feat 16

Prerequisites Manipulative Charm


You stare into your target's eyes and enthrall them, shattering their free will. Once per day, you can cast 7th-level @UUID[Compendium.pf2e.spells-srd.Item.Dominate] as a divine innate spell, using your class DC or spell DC, whichever is higher. It gains the visual trait. At 18th level, the dominate is heightened to 8th level; at 20th level, it's heightened to 9th level. A creature that succeeds at its save is temporarily immune to your domination for 24 hours, though in most cases, you can't Cast the Spell again within 24 hours. If you are destroyed, all your dominate spells from Dominating Gaze immediately end.

", + "content": "

After being exsanguinated by a vampire, you've risen again, pulling yourself from the earth as an immortal undead. You're a creature of the night, harmed by the light of day and thirsting for blood.

Vampire Vulnerabilities

Revulsion: You can't voluntarily come within 10 feet of brandished garlic or a religious symbol of a non-evil deity. A creature must Interact to brandish garlic or a religious symbol for 1 round (similar to @UUID[Compendium.pf2e.actionspf2e.Item.Raise a Shield] ) . If you involuntarily come within 10 feet of an object of your revulsion, you gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the subject of your revulsion until you end an action beyond 10 feet of it. After 1 round of being exposed to the subject of your revulsion, you can attempt a DC 25 Will save as a single action, which has the concentrate trait. On a success, you overcome your revulsions for [[/r 1d6]]{1d6} rounds, or 1 hour on a critical success.

Sunlight: If exposed to direct sunlight, you immediately become @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} . The slowed value increases by 1 each time you end your turn in sunlight. If you lose all your actions in this way, you are destroyed. Due to your supernatural aversion to light, you don't cast shadows or show a reflection in mirrors.

@UUID[Compendium.pf2e.feats-srd.Item.Vampire Dedication] Feat 2

Prerequisites You were killed by a vampire drinking your blood


You're a newly risen vampire. You gain the undead and vampire traits and the basic undead benefits, and your undead hunger is for the blood of the living. Your incisors elongate; you gain a fangs unarmed attack that deals 1d6 piercing damage. They're in the brawling group and have the grapple and unarmed traits. You gain @UUID[Compendium.pf2e.ancestryfeatures.Item.Revulsion] and @UUID[Compendium.pf2e.ancestryfeatures.Item.Sunlight] vulnerabilities detailed on and the @UUID[Compendium.pf2e.actionspf2e.Item.Drink Blood] ability.


Special You can't select another dedication feat until you have gained two other feats from the vampire archetype.

@UUID[Compendium.pf2e.feats-srd.Item.Clinging Climber] Feat 4

Prerequisites Vampire Dedication; trained in Athletics


You climb like a spider. You gain a climb Speed of 15 feet.

@UUID[Compendium.pf2e.feats-srd.Item.Manipulative Charm] Feat 4

Prerequisites Vampire Dedication; trained in Deception or Diplomacy


Against humanoids, you gain a +1 circumstance bonus to Deception checks to @UUID[Compendium.pf2e.actionspf2e.Item.Lie], and to Diplomacy checks to @UUID[Compendium.pf2e.actionspf2e.Item.Gather Information] and @UUID[Compendium.pf2e.actionspf2e.Item.Make an Impression].

Once per day, you can cast @UUID[Compendium.pf2e.spells-srd.Item.Charm] as a divine innate spell using your class DC or spell DC, whichever is higher. Casting it requires staring into the target's eyes, giving the spell the visual trait. At 5th level and every 2 levels thereafter, the spell is heightened by an additional level, to a maximum of a 9th-level charm when you are 19th level.

@UUID[Compendium.pf2e.feats-srd.Item.Nocturnal Kindred] Feat 4

Prerequisites Vampire Dedication; trained in Nature


You have an innate connection with other creatures of the night and understand some of them. You can ask questions of, receive answers from, and use Diplomacy with bats, rats, and wolves. You also gain a +1 circumstance bonus to @UUID[Compendium.pf2e.actionspf2e.Item.Make an Impression] on such animals.

Once per day, you can cast @UUID[Compendium.pf2e.spells-srd.Item.Animal Allies] as a divine innate spell, using your class DC or spell DC, whichever is higher. The creatures it summons are bats, rats, and wolves. At 5th level and every 2 levels thereafter, the spell is heightened by an additional level, to a maximum of a 9th-level animal allies when you are 19th level.

@UUID[Compendium.pf2e.feats-srd.Item.Daywalker (Vampire)] Feat 6

Prerequisites Vampire Dedication


Through a profane pledge or a bloodline quirk, you can tolerate the sun's light. You gain the advanced undead benefits and can't be destroyed by sunlight. This doesn't prevent you from becoming @UUID[Compendium.pf2e.conditionitems.Item.Slowed] by exposure to the sun.

@UUID[Compendium.pf2e.feats-srd.Item.Predatory Claws] Feat 6

Prerequisites Vampire Dedication


Your nails grow into sharp claws, perfect for seizing and tearing your prey. You gain a claw unarmed attack that deals 1d4 slashing damage. Your claws are in the brawling group and have the agile, finesse, and unarmed traits.

If you hit the same enemy with two consecutive claw Strikes in the same round, you can attempt to @UUID[Compendium.pf2e.actionspf2e.Item.Grapple] that same target as a free action, provided you take that action immediately after the second Strike.

@UUID[Compendium.pf2e.feats-srd.Item.Vicious Fangs] Feat 8

Prerequisites Vampire Dedication


You aim for your victim's prominent arteries. Your fangs Strike deals an additional [[/r 1d6[bleed]]] on a critical hit. At 14th level, the persistent bleed damage increases to [[/r 2d6[bleed]]], and at 20th level, the persistent bleed damage increases to [[/r 3d6[bleed]]].

@UUID[Compendium.pf2e.feats-srd.Item.Bat Form] Feat 10

Prerequisites Vampire Dedication

Frequency once per hour


You can transform into a bat. You gain the effects of a 4th-level @UUID[Compendium.pf2e.spells-srd.Item.Pest Form] spell. At 14th level, you can choose to spend two actions instead of one to gain the effects of a 4th- or 5th-level @UUID[Compendium.pf2e.spells-srd.Item.Aerial Form] spell instead (bat form only).

@UUID[Compendium.pf2e.feats-srd.Item.Turn to Mist] Feat 10

Prerequisites Vampire Dedication

Frequency once per hour


You turn into vapor, gaining the effects of @UUID[Compendium.pf2e.spells-srd.Item.Vapor Form].

@UUID[Compendium.pf2e.feats-srd.Item.Coffin Bound] Feat 12

Prerequisites Vampire Dedication


You bind your spirit to a coffin filled with soil of your homeland, making it a place of recovery. If you rest inside your coffin for 10 minutes, you regain Hit Points equal to your Constitution modifier x half your level. You can still be healed in other ways during that time, though you're @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and therefore unable to heal yourself. The GM might allow you to Refocus while resting, depending on whether it's a type of Refocusing you can achieve while you slumber.

If you would be destroyed, you instead remain near death. This doesn't change your dying or wounded value, and you remain unconscious. After 1 hour, you're destroyed. If returned to your coffin before that hour is up, you avoid destruction; if you spend 1 hour resting in your coffin, you regain 1 HP and lose the dying and wounded conditions. You can't be healed in any other way when near death.

Your coffin can't heal you if you're staked through the chest. You can be staked only if unconscious, and it takes three actions. You lose all benefits of this feat if your coffin is destroyed or the soil is lost. You must procure a new coffin and fill it with soil of your homeland to restore the feat's function.

@UUID[Compendium.pf2e.feats-srd.Item.Mist Escape] Feat 14

Prerequisites Coffin Bound; Turn to Mist

Trigger You are reduced to 0 HP.


As you fall, your body reacts to defend itself. You Turn to Mist. This doesn't expend a use of Turn to Mist, and you can use Mist Escape even if you've already Turned to Mist in the same day. You take move actions to move directly toward your coffin even though you are at 0 HP, though you aren't conscious and don't have control over how you do so. While at 0 HP in this form, you are unaffected by further damage. You automatically return to your corporeal form, @UUID[Compendium.pf2e.conditionitems.Item.Unconscious], if you reach your coffin or after 1 hour when you are destroyed, whichever one comes first.

@UUID[Compendium.pf2e.feats-srd.Item.Dominating Gaze] Feat 16

Prerequisites Manipulative Charm


You stare into your target's eyes and enthrall them, shattering their free will. Once per day, you can cast 7th-level @UUID[Compendium.pf2e.spells-srd.Item.Dominate] as a divine innate spell, using your class DC or spell DC, whichever is higher. It gains the visual trait. At 18th level, the dominate is heightened to 8th level; at 20th level, it's heightened to 9th level. A creature that succeeds at its save is temporarily immune to your domination for 24 hours, though in most cases, you can't Cast the Spell again within 24 hours. If you are destroyed, all your dominate spells from Dominating Gaze immediately end.

", "format": 1, "markdown": "" }, diff --git a/packs/kingmaker-bestiary/ankou-assassin.json b/packs/kingmaker-bestiary/ankou-assassin.json index d8bde59f920..770c370217b 100644 --- a/packs/kingmaker-bestiary/ankou-assassin.json +++ b/packs/kingmaker-bestiary/ankou-assassin.json @@ -378,7 +378,7 @@ "value": {} }, "description": { - "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" + "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Petrify]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" }, "duration": { "value": "" diff --git a/packs/kingmaker-bestiary/avatar-of-the-lantern-king.json b/packs/kingmaker-bestiary/avatar-of-the-lantern-king.json index 8f3baf097b8..772c5ba46b0 100644 --- a/packs/kingmaker-bestiary/avatar-of-the-lantern-king.json +++ b/packs/kingmaker-bestiary/avatar-of-the-lantern-king.json @@ -945,7 +945,7 @@ "value": {} }, "description": { - "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" + "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Petrify]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" }, "duration": { "value": "" diff --git a/packs/kingmaker-bestiary/boggard-cultist.json b/packs/kingmaker-bestiary/boggard-cultist.json index be04e743987..18aef74d1b3 100644 --- a/packs/kingmaker-bestiary/boggard-cultist.json +++ b/packs/kingmaker-bestiary/boggard-cultist.json @@ -637,7 +637,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" diff --git a/packs/kingmaker-bestiary/castruccio-irovetti.json b/packs/kingmaker-bestiary/castruccio-irovetti.json index 5f17451caed..36d76da40f6 100644 --- a/packs/kingmaker-bestiary/castruccio-irovetti.json +++ b/packs/kingmaker-bestiary/castruccio-irovetti.json @@ -650,7 +650,7 @@ "value": {} }, "description": { - "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" + "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Petrify]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" }, "duration": { "value": "" @@ -4350,7 +4350,7 @@ }, "containerId": null, "description": { - "value": "

@UUID[Compendium.pf2e.spells-srd.Item.Dimension Door]


This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within.

\n

Activate Cast a Spell

\n

Frequency once per day, plus overcharge

\n
\n

Effect You Cast the Spell at the indicated level.

\n

Craft Requirements Supply a listed-level casting of the spell.

\n
\n

Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.

" + "value": "

@UUID[Compendium.pf2e.spells-srd.Item.Translocate]


This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within.

\n

Activate Cast a Spell

\n

Frequency once per day, plus overcharge

\n
\n

Effect You Cast the Spell at the indicated level.

\n

Craft Requirements Supply a listed-level casting of the spell.

\n
\n

Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.

" }, "equipped": { "carryType": "worn" diff --git a/packs/kingmaker-bestiary/darivan.json b/packs/kingmaker-bestiary/darivan.json index d147dac3c23..838640934b5 100644 --- a/packs/kingmaker-bestiary/darivan.json +++ b/packs/kingmaker-bestiary/darivan.json @@ -1492,7 +1492,7 @@ "value": {} }, "description": { - "value": "

The target's skin becomes covered in bark. The target gains resistance 2 to bludgeoning and piercing damage and weakness 3 to fire. After the target takes fire damage, it can Dismiss the spell as a free action triggered by taking the damage; doing so doesn't reduce the fire damage the target was dealt.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Barkskin]

\n
\n

Heightened (+2) The resistances increase by 2, and the weakness increases by 3.

" + "value": "

The target's skin becomes covered in bark. The target gains resistance 2 to bludgeoning and piercing damage and weakness 3 to fire. After the target takes fire damage, it can Dismiss the spell as a free action triggered by taking the damage; doing so doesn't reduce the fire damage the target was dealt.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Oaken Resilience]

\n
\n

Heightened (+2) The resistances increase by 2, and the weakness increases by 3.

" }, "duration": { "value": "10 minutes" @@ -1595,7 +1595,7 @@ "value": {} }, "description": { - "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm Emotions]

" + "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm]

" }, "duration": { "value": "sustained up to 1 minute" @@ -3005,7 +3005,7 @@ "value": {} }, "description": { - "value": "

You lengthen your stride beyond what should be possible. You gain a +10-foot status bonus to your Speed.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Longstrider]

\n
\n

Heightened (2nd) The duration increases to 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Longstrider (8 hours)]

" + "value": "

You lengthen your stride beyond what should be possible. You gain a +10-foot status bonus to your Speed.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tailwind]

\n
\n

Heightened (2nd) The duration increases to 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tailwind (8 hours)]

" }, "duration": { "value": "1 hour" @@ -3855,7 +3855,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/kingmaker-bestiary/false-priestess.json b/packs/kingmaker-bestiary/false-priestess.json index 8f2c91692a7..730e291ed0c 100644 --- a/packs/kingmaker-bestiary/false-priestess.json +++ b/packs/kingmaker-bestiary/false-priestess.json @@ -3414,7 +3414,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/kingmaker-bestiary/foras.json b/packs/kingmaker-bestiary/foras.json index 4c87b1b23d2..e667b0dbaba 100644 --- a/packs/kingmaker-bestiary/foras.json +++ b/packs/kingmaker-bestiary/foras.json @@ -3580,7 +3580,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" diff --git a/packs/kingmaker-bestiary/general-avinash-jurrg.json b/packs/kingmaker-bestiary/general-avinash-jurrg.json index e69d8ad940f..54e7e5fc502 100644 --- a/packs/kingmaker-bestiary/general-avinash-jurrg.json +++ b/packs/kingmaker-bestiary/general-avinash-jurrg.json @@ -256,7 +256,7 @@ "value": {} }, "description": { - "value": "

The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Gaseous Form]

" + "value": "

The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Vapor Form]

" }, "duration": { "value": "5 minutes" diff --git a/packs/kingmaker-bestiary/gurija.json b/packs/kingmaker-bestiary/gurija.json index 4669a12cd17..43ddd82fee5 100644 --- a/packs/kingmaker-bestiary/gurija.json +++ b/packs/kingmaker-bestiary/gurija.json @@ -936,7 +936,7 @@ "value": {} }, "description": { - "value": "

Choose one of the target's unarmed attacks. You cause that unarmed attack to shine with primal energy. The unarmed attack becomes a +1 striking unarmed attack, gaining a +1 item bonus to attack rolls and increasing the number of damage dice to two if it had only one.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Magic Fang]

" + "value": "

Choose one of the target's unarmed attacks. You cause that unarmed attack to shine with primal energy. The unarmed attack becomes a +1 striking unarmed attack, gaining a +1 item bonus to attack rolls and increasing the number of damage dice to two if it had only one.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Runic Body]

" }, "duration": { "value": "1 minute" @@ -1493,7 +1493,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/kingmaker-bestiary/hill-giant-butcher.json b/packs/kingmaker-bestiary/hill-giant-butcher.json index e5900aa1a8a..4c88a53d040 100644 --- a/packs/kingmaker-bestiary/hill-giant-butcher.json +++ b/packs/kingmaker-bestiary/hill-giant-butcher.json @@ -135,7 +135,7 @@ "value": {} }, "description": { - "value": "

The target's skin becomes covered in bark. The target gains resistance 2 to bludgeoning and piercing damage and weakness 3 to fire. After the target takes fire damage, it can Dismiss the spell as a free action triggered by taking the damage; doing so doesn't reduce the fire damage the target was dealt.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Barkskin]

\n
\n

Heightened (+2) The resistances increase by 2, and the weakness increases by 3.

" + "value": "

The target's skin becomes covered in bark. The target gains resistance 2 to bludgeoning and piercing damage and weakness 3 to fire. After the target takes fire damage, it can Dismiss the spell as a free action triggered by taking the damage; doing so doesn't reduce the fire damage the target was dealt.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Oaken Resilience]

\n
\n

Heightened (+2) The resistances increase by 2, and the weakness increases by 3.

" }, "duration": { "value": "10 minutes" @@ -339,7 +339,7 @@ "value": {} }, "description": { - "value": "

You lengthen your stride beyond what should be possible. You gain a +10-foot status bonus to your Speed.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Longstrider]

\n
\n

Heightened (2nd) The duration increases to 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Longstrider (8 hours)]

" + "value": "

You lengthen your stride beyond what should be possible. You gain a +10-foot status bonus to your Speed.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tailwind]

\n
\n

Heightened (2nd) The duration increases to 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tailwind (8 hours)]

" }, "duration": { "value": "1 hour" diff --git a/packs/kingmaker-bestiary/ilora-nuski.json b/packs/kingmaker-bestiary/ilora-nuski.json index ea5699bdfa3..6a526d8465e 100644 --- a/packs/kingmaker-bestiary/ilora-nuski.json +++ b/packs/kingmaker-bestiary/ilora-nuski.json @@ -1145,7 +1145,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/kingmaker-bestiary/imeckus-stroon.json b/packs/kingmaker-bestiary/imeckus-stroon.json index 5e5817c1962..31504844aa8 100644 --- a/packs/kingmaker-bestiary/imeckus-stroon.json +++ b/packs/kingmaker-bestiary/imeckus-stroon.json @@ -4227,7 +4227,7 @@ "die": "d4" }, "description": { - "value": "

This staff resembles a blackened and burned length of ashen wood. It smells faintly of soot and glows as if lit by embers. You can use an Interact action to touch the tip of this staff to a torch, tinder, or a flammable substance to ignite a flame.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

\n" + "value": "

This staff resembles a blackened and burned length of ashen wood. It smells faintly of soot and glows as if lit by embers. You can use an Interact action to touch the tip of this staff to a torch, tinder, or a flammable substance to ignite a flame.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

\n" }, "equipped": { "carryType": "held", diff --git a/packs/kingmaker-bestiary/kereek.json b/packs/kingmaker-bestiary/kereek.json index 5830d9005c9..f5a7e1cdfee 100644 --- a/packs/kingmaker-bestiary/kereek.json +++ b/packs/kingmaker-bestiary/kereek.json @@ -1770,7 +1770,7 @@ }, "containerId": null, "description": { - "value": "

@UUID[Compendium.pf2e.spells-srd.Item.Burning Hands]


This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within.

\n

Activate Cast a Spell

\n

Frequency once per day, plus overcharge

\n
\n

Effect You Cast the Spell at the indicated level.

\n

Craft Requirements Supply a listed-level casting of the spell.

\n
\n

Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.

" + "value": "

@UUID[Compendium.pf2e.spells-srd.Item.Breathe Fire]


This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within.

\n

Activate Cast a Spell

\n

Frequency once per day, plus overcharge

\n
\n

Effect You Cast the Spell at the indicated level.

\n

Craft Requirements Supply a listed-level casting of the spell.

\n
\n

Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.

" }, "equipped": { "carryType": "worn" diff --git a/packs/kingmaker-bestiary/lickweed.json b/packs/kingmaker-bestiary/lickweed.json index f69a6564c43..6e78854cca2 100644 --- a/packs/kingmaker-bestiary/lickweed.json +++ b/packs/kingmaker-bestiary/lickweed.json @@ -1523,7 +1523,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/kingmaker-bestiary/malgorzata-niska.json b/packs/kingmaker-bestiary/malgorzata-niska.json index 22fe4661f7f..95cf01bfbb9 100644 --- a/packs/kingmaker-bestiary/malgorzata-niska.json +++ b/packs/kingmaker-bestiary/malgorzata-niska.json @@ -515,7 +515,7 @@ "value": {} }, "description": { - "value": "

You consecrate a site to your deity, chanting praises and creating a sacred space. While within the area, worshippers of your deity gain a +1 status bonus to attack rolls, skill checks, saving throws, and Perception checks, and creatures anathema to your deity (such as undead for @UUID[Compendium.pf2e.deities.Item.Pharasma] or @UUID[Compendium.pf2e.deities.Item.Sarenrae]) take a -1 status penalty to those checks. Attacks made by worshippers of your deity within the area deal 1 damage of one of your deity's alignment types (your choice); if your deity is true neutral, you don't gain this benefit.

\n
\n

Critical Success The consecration succeeds, and it either lasts for 10 years instead of 1 or covers an area with twice the radius. Occasionally, with your deity's favor, this might produce an even more amazing effect, such as a permanently consecrated area or the effect covering an entire cathedral.

\n

Success The consecration succeeds.

\n

Failure The consecration fails.

\n

Critical Failure The consecration fails spectacularly and angers your deity, who sends a sign of displeasure. For at least 1 year, further attempts to consecrate the site fail.

\n
\n

Heightened (7th) The consecrated area also gains the effects of the @UUID[Compendium.pf2e.spells-srd.Item.Dimensional Lock] spell, but the effect doesn't attempt to counteract teleportation by worshippers of your deity. The cost increases to 200 gp × the spell level.

" + "value": "

You consecrate a site to your deity, chanting praises and creating a sacred space. While within the area, worshippers of your deity gain a +1 status bonus to attack rolls, skill checks, saving throws, and Perception checks, and creatures anathema to your deity (such as undead for @UUID[Compendium.pf2e.deities.Item.Pharasma] or @UUID[Compendium.pf2e.deities.Item.Sarenrae]) take a -1 status penalty to those checks. Attacks made by worshippers of your deity within the area deal 1 damage of one of your deity's alignment types (your choice); if your deity is true neutral, you don't gain this benefit.

\n
\n

Critical Success The consecration succeeds, and it either lasts for 10 years instead of 1 or covers an area with twice the radius. Occasionally, with your deity's favor, this might produce an even more amazing effect, such as a permanently consecrated area or the effect covering an entire cathedral.

\n

Success The consecration succeeds.

\n

Failure The consecration fails.

\n

Critical Failure The consecration fails spectacularly and angers your deity, who sends a sign of displeasure. For at least 1 year, further attempts to consecrate the site fail.

\n
\n

Heightened (7th) The consecrated area also gains the effects of the @UUID[Compendium.pf2e.spells-srd.Item.Planar Seal] spell, but the effect doesn't attempt to counteract teleportation by worshippers of your deity. The cost increases to 200 gp × the spell level.

" }, "duration": { "value": "1 year" diff --git a/packs/kingmaker-bestiary/mastiff-of-tindalos.json b/packs/kingmaker-bestiary/mastiff-of-tindalos.json index 98b6e239393..b306da68955 100644 --- a/packs/kingmaker-bestiary/mastiff-of-tindalos.json +++ b/packs/kingmaker-bestiary/mastiff-of-tindalos.json @@ -1176,7 +1176,7 @@ }, "category": "offensive", "description": { - "value": "

The hound of Tindalos casts a 7th-level @UUID[Compendium.pf2e.spells-srd.Item.Dimension Door] spell, but it must transport itself into a space adjacent to an angle of 90º (or more acute) in the structure or environment around it. For example, it could teleport to a space adjacent to a wall (using the angle between the wall and floor) or a corner in a room, or adjacent to a sizable tree growing straight up out of the ground, but not to a flat plain or a room with only curved corners and edges.

\n

Once per day, the hound can use this ability to plane shift to or from the Dimension of Time, with the same restrictions on what angles it can appear next to.

" + "value": "

The hound of Tindalos casts a 7th-level @UUID[Compendium.pf2e.spells-srd.Item.Translocate] spell, but it must transport itself into a space adjacent to an angle of 90º (or more acute) in the structure or environment around it. For example, it could teleport to a space adjacent to a wall (using the angle between the wall and floor) or a corner in a room, or adjacent to a sizable tree growing straight up out of the ground, but not to a flat plain or a room with only curved corners and edges.

\n

Once per day, the hound can use this ability to plane shift to or from the Dimension of Time, with the same restrictions on what angles it can appear next to.

" }, "requirements": { "value": "" diff --git a/packs/kingmaker-bestiary/melianse.json b/packs/kingmaker-bestiary/melianse.json index 36acb6b652b..5e56f50cc94 100644 --- a/packs/kingmaker-bestiary/melianse.json +++ b/packs/kingmaker-bestiary/melianse.json @@ -2379,7 +2379,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/kingmaker-bestiary/nugrah.json b/packs/kingmaker-bestiary/nugrah.json index b8b297c8944..eb272cbd8ce 100644 --- a/packs/kingmaker-bestiary/nugrah.json +++ b/packs/kingmaker-bestiary/nugrah.json @@ -279,7 +279,7 @@ "value": {} }, "description": { - "value": "

The target's skin becomes covered in bark. The target gains resistance 2 to bludgeoning and piercing damage and weakness 3 to fire. After the target takes fire damage, it can Dismiss the spell as a free action triggered by taking the damage; doing so doesn't reduce the fire damage the target was dealt.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Barkskin]

\n
\n

Heightened (+2) The resistances increase by 2, and the weakness increases by 3.

" + "value": "

The target's skin becomes covered in bark. The target gains resistance 2 to bludgeoning and piercing damage and weakness 3 to fire. After the target takes fire damage, it can Dismiss the spell as a free action triggered by taking the damage; doing so doesn't reduce the fire damage the target was dealt.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Oaken Resilience]

\n
\n

Heightened (+2) The resistances increase by 2, and the weakness increases by 3.

" }, "duration": { "value": "10 minutes" @@ -1141,7 +1141,7 @@ "value": {} }, "description": { - "value": "

You lengthen your stride beyond what should be possible. You gain a +10-foot status bonus to your Speed.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Longstrider]

\n
\n

Heightened (2nd) The duration increases to 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Longstrider (8 hours)]

" + "value": "

You lengthen your stride beyond what should be possible. You gain a +10-foot status bonus to your Speed.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tailwind]

\n
\n

Heightened (2nd) The duration increases to 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tailwind (8 hours)]

" }, "duration": { "value": "1 hour" diff --git a/packs/kingmaker-bestiary/nyrissa.json b/packs/kingmaker-bestiary/nyrissa.json index 8c7172b1c7a..d530feb5069 100644 --- a/packs/kingmaker-bestiary/nyrissa.json +++ b/packs/kingmaker-bestiary/nyrissa.json @@ -1461,7 +1461,7 @@ "value": {} }, "description": { - "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" + "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Petrify]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" }, "duration": { "value": "" diff --git a/packs/kingmaker-bestiary/phomandala.json b/packs/kingmaker-bestiary/phomandala.json index 97d69e9d39e..c9ef7c01965 100644 --- a/packs/kingmaker-bestiary/phomandala.json +++ b/packs/kingmaker-bestiary/phomandala.json @@ -6474,7 +6474,7 @@ "value": {} }, "description": { - "value": "

Choose one of the target's unarmed attacks. You cause that unarmed attack to shine with primal energy. The unarmed attack becomes a +1 striking unarmed attack, gaining a +1 item bonus to attack rolls and increasing the number of damage dice to two if it had only one.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Magic Fang]

" + "value": "

Choose one of the target's unarmed attacks. You cause that unarmed attack to shine with primal energy. The unarmed attack becomes a +1 striking unarmed attack, gaining a +1 item bonus to attack rolls and increasing the number of damage dice to two if it had only one.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Runic Body]

" }, "duration": { "value": "1 minute" diff --git a/packs/kingmaker-bestiary/satinder-morne.json b/packs/kingmaker-bestiary/satinder-morne.json index ef9b674a4bc..c9aa7c2591a 100644 --- a/packs/kingmaker-bestiary/satinder-morne.json +++ b/packs/kingmaker-bestiary/satinder-morne.json @@ -619,7 +619,7 @@ "value": {} }, "description": { - "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm Emotions]

" + "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm]

" }, "duration": { "value": "sustained up to 1 minute" diff --git a/packs/kingmaker-bestiary/tartuccio.json b/packs/kingmaker-bestiary/tartuccio.json index c2a35adeded..57ea18b4f00 100644 --- a/packs/kingmaker-bestiary/tartuccio.json +++ b/packs/kingmaker-bestiary/tartuccio.json @@ -1186,7 +1186,7 @@ "value": {} }, "description": { - "value": "

You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.

\n
\n

Heightened (4th) You gain a +1 item bonus to saving throws.

\n

Heightened (6th) The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.

\n

Heightened (8th) The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws.

\n

Heightened (10th) The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Mage Armor]

" + "value": "

You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.

\n
\n

Heightened (4th) You gain a +1 item bonus to saving throws.

\n

Heightened (6th) The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.

\n

Heightened (8th) The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws.

\n

Heightened (10th) The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Mystic Armor]

" }, "duration": { "value": "until the next time you make your daily preparations" @@ -2122,7 +2122,7 @@ "sort": 2000000, "system": { "description": { - "value": "

Granted by @UUID[Compendium.pf2e.spells-srd.Item.Mage Armor]

\n

You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.

" + "value": "

Granted by @UUID[Compendium.pf2e.spells-srd.Item.Mystic Armor]

\n

You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.

" }, "duration": { "expiry": "turn-start", diff --git a/packs/kingmaker-bestiary/the-first-faithful.json b/packs/kingmaker-bestiary/the-first-faithful.json index 73c2982604d..5da8e9086ec 100644 --- a/packs/kingmaker-bestiary/the-first-faithful.json +++ b/packs/kingmaker-bestiary/the-first-faithful.json @@ -1830,7 +1830,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" @@ -3238,7 +3238,7 @@ "die": "d4" }, "description": { - "value": "

This twisted and grim-looking staff is adorned with hideous skull and bone motifs. While wielding the staff, you gain a +2 circumstance bonus to checks to identify necromancy magic.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

This twisted and grim-looking staff is adorned with hideous skull and bone motifs. While wielding the staff, you gain a +2 circumstance bonus to checks to identify necromancy magic.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equipped": { "carryType": "worn", diff --git a/packs/kingmaker-bestiary/the-knurly-witch.json b/packs/kingmaker-bestiary/the-knurly-witch.json index 39cea913d25..a1d574988a8 100644 --- a/packs/kingmaker-bestiary/the-knurly-witch.json +++ b/packs/kingmaker-bestiary/the-knurly-witch.json @@ -2690,7 +2690,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" diff --git a/packs/kingmaker-bestiary/the-wriggling-man.json b/packs/kingmaker-bestiary/the-wriggling-man.json index 0d4bcde0e72..2cbc77ab72e 100644 --- a/packs/kingmaker-bestiary/the-wriggling-man.json +++ b/packs/kingmaker-bestiary/the-wriggling-man.json @@ -1982,7 +1982,7 @@ "value": {} }, "description": { - "value": "

The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Gaseous Form]

" + "value": "

The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Vapor Form]

" }, "duration": { "value": "5 minutes" @@ -5195,7 +5195,7 @@ "die": "d4" }, "description": { - "value": "

A glass orb atop this metal staff contains fine, undulating sand. While wielding the staff, you gain a +2 circumstance bonus to checks to identify transmutation magic.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

A glass orb atop this metal staff contains fine, undulating sand. While wielding the staff, you gain a +2 circumstance bonus to checks to identify transmutation magic.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equipped": { "carryType": "held", @@ -5835,7 +5835,7 @@ }, "category": "offensive", "description": { - "value": "

Trigger The Wriggling Man is reduced to 50 or fewer HP

\n
\n

Effect @UUID[Compendium.pf2e.spells-srd.Item.Dimension Door], heightened to 5th level, teleports the Wriggling Man to area M6.

" + "value": "

Trigger The Wriggling Man is reduced to 50 or fewer HP

\n
\n

Effect @UUID[Compendium.pf2e.spells-srd.Item.Translocate], heightened to 5th level, teleports the Wriggling Man to area M6.

" }, "requirements": { "value": "" diff --git a/packs/kingmaker-bestiary/tristian-level-10.json b/packs/kingmaker-bestiary/tristian-level-10.json index 5ab15ff26a2..c77ad02017e 100644 --- a/packs/kingmaker-bestiary/tristian-level-10.json +++ b/packs/kingmaker-bestiary/tristian-level-10.json @@ -5371,7 +5371,7 @@ "value": {} }, "description": { - "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm Emotions]

" + "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm]

" }, "duration": { "value": "sustained up to 1 minute" diff --git a/packs/kingmaker-bestiary/tulvak.json b/packs/kingmaker-bestiary/tulvak.json index 34cfe9eecea..7d14d912487 100644 --- a/packs/kingmaker-bestiary/tulvak.json +++ b/packs/kingmaker-bestiary/tulvak.json @@ -3382,7 +3382,7 @@ }, "category": "interaction", "description": { - "value": "

A green hag adds @UUID[Compendium.pf2e.spells-srd.Item.Entangle], @UUID[Compendium.pf2e.spells-srd.Item.Outcast's Curse], and @UUID[Compendium.pf2e.spells-srd.Item.Wall of Thorns] to her coven's spells.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Coven]

" + "value": "

A green hag adds @UUID[Compendium.pf2e.spells-srd.Item.Entangling Flora], @UUID[Compendium.pf2e.spells-srd.Item.Outcast's Curse], and @UUID[Compendium.pf2e.spells-srd.Item.Wall of Thorns] to her coven's spells.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Coven]

" }, "requirements": { "value": "" diff --git a/packs/kingmaker-bestiary/vordakai.json b/packs/kingmaker-bestiary/vordakai.json index be8054246d4..3a593625b9f 100644 --- a/packs/kingmaker-bestiary/vordakai.json +++ b/packs/kingmaker-bestiary/vordakai.json @@ -4082,7 +4082,7 @@ "baseItem": null, "containerId": null, "description": { - "value": "

This book is a massive ironbound tome containing the following spells:

\n

Cantrips:

\n\n

Level 1:

\n\n

Level 2:

\n\n

Level 3:

\n\n

Level 4:

\n\n

Level 5:

\n\n

Level 6:

\n\n

Level 7:

\n\n

Rituals

\n" + "value": "

This book is a massive ironbound tome containing the following spells:

\n

Cantrips:

\n\n

Level 1:

\n\n

Level 2:

\n\n

Level 3:

\n\n

Level 4:

\n\n

Level 5:

\n\n

Level 6:

\n\n

Level 7:

\n\n

Rituals

\n" }, "equipped": { "carryType": "worn", @@ -5000,7 +5000,7 @@ "value": 12 }, "privateNotes": "", - "publicNotes": "

At the height of his power well over 10,000 years ago, the original Vordakai was among the most powerful necromancers of the land. When this cyclops tyrant was defeated during the chaos following Earthfall, one of his apprentices claimed his name as well as his greatest treasure, the Oculus of Abaddon. Though he had been the least of the necromancer's apprentices, the new Vordakai was nevertheless a powerful wizard, but it would take more than power to claim the true Vordakai's mantle. Betrayed by followers of the original leader who refused to serve him, the new Vordakai was sealed into his own tomb, and over the passage of eons, the cyclops lich atrophied.

\n

Although much weakened today, Vordakai remains a dangerous opponent who can devastate a poorly prepared party on his own. Don't be afraid to play Vordakai as arrogant creature-he has existed for longer than most creatures on Golarion, after all, and if he makes arrogant mistakes (such as neglecting to cast spells defensively or provoking Attacks of Opportunity), that not only gives the PCs a chance to survive but also helps to establish the ancient lich as both overconfident and a bit careless from his long period of quiescence. Keep in mind that Vordakai is the most powerful foe the PCs have encountered in the Kingmaker Adventure Path thus far, and in defeating him, they will accomplish something truly legendary.

\n

If Vordakai has the chance to prepare for battle before combat, he takes 3 rounds to cast @UUID[Compendium.pf2e.spells-srd.Item.Tongues], @UUID[Compendium.pf2e.spells-srd.Item.Resist Energy] (choosing an energy type he knows the PCs favor as a result of watching them via his familiar), and then @UUID[Compendium.pf2e.spells-srd.Item.Mirror Image] just before entering battle. Finally, he activates @UUID[Compendium.pf2e.spells-srd.Item.True Seeing] using the Oculus of Abaddon before entering combat (doing so in the first round of a fight if instead he's caught by surprise by the PCs).

\n

Once combat begins, Vordakai starts by casting @UUID[Compendium.pf2e.spells-srd.Item.Dominate] on the party's strongest healer; if successful, he commands the healer to his side to defend him by attacking anyone who attacks the lich in melee. On subsequent rounds, Vordakai uses ranged magic against the party, casting @UUID[Compendium.pf2e.spells-srd.Item.Vampiric Exsanguination] as soon as he's reduced to 100 Hit Points or fewer. When facing only one or two foes, he prefers to attack with Consume Memories followed by a hand Strike, opting to save his spells for an emergency.

\n

The greatest diminishment of Vordakai's power is represented through the loss of his soul cage-the magical item he initially used to trap his own soul and enable his transformation into a lich in the first place. He cannot create a replacement as long as he remains atrophied, but his arrogance works against him here. Only if he's reduced below 20 Hit Points does he realize that the PCs have a very good chance to defeat him, and if he survives long enough to take a turn after this realization, he casts his 5th-level @UUID[Compendium.pf2e.spells-srd.Item.Dimension Door] to flee to area C5 of his tomb. If he's able to escape in this way, he'll wait for a few days before returning to his tomb, infuriated if the PCs have released his prisoners and robbed him blind. At this point, Vordakai can become a recurring villain in your campaign!

", + "publicNotes": "

At the height of his power well over 10,000 years ago, the original Vordakai was among the most powerful necromancers of the land. When this cyclops tyrant was defeated during the chaos following Earthfall, one of his apprentices claimed his name as well as his greatest treasure, the Oculus of Abaddon. Though he had been the least of the necromancer's apprentices, the new Vordakai was nevertheless a powerful wizard, but it would take more than power to claim the true Vordakai's mantle. Betrayed by followers of the original leader who refused to serve him, the new Vordakai was sealed into his own tomb, and over the passage of eons, the cyclops lich atrophied.

\n

Although much weakened today, Vordakai remains a dangerous opponent who can devastate a poorly prepared party on his own. Don't be afraid to play Vordakai as arrogant creature-he has existed for longer than most creatures on Golarion, after all, and if he makes arrogant mistakes (such as neglecting to cast spells defensively or provoking Attacks of Opportunity), that not only gives the PCs a chance to survive but also helps to establish the ancient lich as both overconfident and a bit careless from his long period of quiescence. Keep in mind that Vordakai is the most powerful foe the PCs have encountered in the Kingmaker Adventure Path thus far, and in defeating him, they will accomplish something truly legendary.

\n

If Vordakai has the chance to prepare for battle before combat, he takes 3 rounds to cast @UUID[Compendium.pf2e.spells-srd.Item.Truespeech], @UUID[Compendium.pf2e.spells-srd.Item.Resist Energy] (choosing an energy type he knows the PCs favor as a result of watching them via his familiar), and then @UUID[Compendium.pf2e.spells-srd.Item.Mirror Image] just before entering battle. Finally, he activates @UUID[Compendium.pf2e.spells-srd.Item.True Seeing] using the Oculus of Abaddon before entering combat (doing so in the first round of a fight if instead he's caught by surprise by the PCs).

\n

Once combat begins, Vordakai starts by casting @UUID[Compendium.pf2e.spells-srd.Item.Dominate] on the party's strongest healer; if successful, he commands the healer to his side to defend him by attacking anyone who attacks the lich in melee. On subsequent rounds, Vordakai uses ranged magic against the party, casting @UUID[Compendium.pf2e.spells-srd.Item.Vampiric Exsanguination] as soon as he's reduced to 100 Hit Points or fewer. When facing only one or two foes, he prefers to attack with Consume Memories followed by a hand Strike, opting to save his spells for an emergency.

\n

The greatest diminishment of Vordakai's power is represented through the loss of his soul cage-the magical item he initially used to trap his own soul and enable his transformation into a lich in the first place. He cannot create a replacement as long as he remains atrophied, but his arrogance works against him here. Only if he's reduced below 20 Hit Points does he realize that the PCs have a very good chance to defeat him, and if he survives long enough to take a turn after this realization, he casts his 5th-level @UUID[Compendium.pf2e.spells-srd.Item.Translocate] to flee to area C5 of his tomb. If he's able to escape in this way, he'll wait for a few days before returning to his tomb, infuriated if the PCs have released his prisoners and robbed him blind. At this point, Vordakai can become a recurring villain in your campaign!

", "source": { "value": "Pathfinder Kingmaker" } diff --git a/packs/kingmaker-bestiary/whimwyrm.json b/packs/kingmaker-bestiary/whimwyrm.json index 9ee4c235b0b..5781d05a547 100644 --- a/packs/kingmaker-bestiary/whimwyrm.json +++ b/packs/kingmaker-bestiary/whimwyrm.json @@ -343,7 +343,7 @@ "value": {} }, "description": { - "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" + "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Petrify]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" }, "duration": { "value": "" diff --git a/packs/kingmaker-bestiary/wild-hunt-hound.json b/packs/kingmaker-bestiary/wild-hunt-hound.json index ecae0fef797..cbca6dd57a8 100644 --- a/packs/kingmaker-bestiary/wild-hunt-hound.json +++ b/packs/kingmaker-bestiary/wild-hunt-hound.json @@ -555,7 +555,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" @@ -1184,7 +1184,7 @@ }, "category": "interaction", "description": { - "value": "

@Template[type:emanation|distance:500] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Item.Aura]

\n

A wild hunt hound grants all other members of the wild hunt in the aura except wild hunt hounds the effects of its constant @UUID[Compendium.pf2e.spells-srd.Item.See Invisibility] innate spell.

" + "value": "

@Template[type:emanation|distance:500] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Item.Aura]

\n

A wild hunt hound grants all other members of the wild hunt in the aura except wild hunt hounds the effects of its constant @UUID[Compendium.pf2e.spells-srd.Item.See the Unseen] innate spell.

" }, "requirements": { "value": "" diff --git a/packs/menace-under-otari-bestiary/drow-priestess-bb.json b/packs/menace-under-otari-bestiary/drow-priestess-bb.json index 3125be34e43..5f19fc0ecd0 100644 --- a/packs/menace-under-otari-bestiary/drow-priestess-bb.json +++ b/packs/menace-under-otari-bestiary/drow-priestess-bb.json @@ -1419,7 +1419,7 @@ "value": {} }, "description": { - "value": "

The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Magic Weapon]

" + "value": "

The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Runic Weapon]

" }, "duration": { "value": "1 minute" diff --git a/packs/monsters-of-myth-bestiary/krampus-celebrant.json b/packs/monsters-of-myth-bestiary/krampus-celebrant.json index ad784a18c5e..88cb6555aec 100644 --- a/packs/monsters-of-myth-bestiary/krampus-celebrant.json +++ b/packs/monsters-of-myth-bestiary/krampus-celebrant.json @@ -241,7 +241,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/monsters-of-myth-bestiary/krampus-the-horned-miser.json b/packs/monsters-of-myth-bestiary/krampus-the-horned-miser.json index 75b3f6db7a2..d86ab3a64da 100644 --- a/packs/monsters-of-myth-bestiary/krampus-the-horned-miser.json +++ b/packs/monsters-of-myth-bestiary/krampus-the-horned-miser.json @@ -1151,7 +1151,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/monsters-of-myth-bestiary/temteki.json b/packs/monsters-of-myth-bestiary/temteki.json index 39871304491..42752707b4e 100644 --- a/packs/monsters-of-myth-bestiary/temteki.json +++ b/packs/monsters-of-myth-bestiary/temteki.json @@ -702,7 +702,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/npc-gallery/advisor.json b/packs/npc-gallery/advisor.json index 680f8873b6a..df919a555ca 100644 --- a/packs/npc-gallery/advisor.json +++ b/packs/npc-gallery/advisor.json @@ -1611,7 +1611,7 @@ "value": {} }, "description": { - "value": "

You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.

\n
\n

Heightened (4th) You gain a +1 item bonus to saving throws.

\n

Heightened (6th) The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.

\n

Heightened (8th) The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws.

\n

Heightened (10th) The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Mage Armor]

" + "value": "

You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.

\n
\n

Heightened (4th) You gain a +1 item bonus to saving throws.

\n

Heightened (6th) The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.

\n

Heightened (8th) The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws.

\n

Heightened (10th) The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Mystic Armor]

" }, "duration": { "value": "until the next time you make your daily preparations" diff --git a/packs/npc-gallery/beast-tamer.json b/packs/npc-gallery/beast-tamer.json index b21e39cb190..b5711757669 100644 --- a/packs/npc-gallery/beast-tamer.json +++ b/packs/npc-gallery/beast-tamer.json @@ -1411,7 +1411,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/npc-gallery/changeling-hellknight.json b/packs/npc-gallery/changeling-hellknight.json index 6498f4f68dd..fa030363f77 100644 --- a/packs/npc-gallery/changeling-hellknight.json +++ b/packs/npc-gallery/changeling-hellknight.json @@ -794,7 +794,7 @@ "value": {} }, "description": { - "value": "

You lengthen your stride beyond what should be possible. You gain a +10-foot status bonus to your Speed.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Longstrider]

\n
\n

Heightened (2nd) The duration increases to 8 hours.

" + "value": "

You lengthen your stride beyond what should be possible. You gain a +10-foot status bonus to your Speed.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tailwind]

\n
\n

Heightened (2nd) The duration increases to 8 hours.

" }, "duration": { "value": "1 hour" @@ -1117,7 +1117,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/npc-gallery/chronicler.json b/packs/npc-gallery/chronicler.json index 24157b0d1e5..e017592ed91 100644 --- a/packs/npc-gallery/chronicler.json +++ b/packs/npc-gallery/chronicler.json @@ -694,7 +694,7 @@ "value": {} }, "description": { - "value": "

You lengthen your stride beyond what should be possible. You gain a +10-foot status bonus to your Speed.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Longstrider]

\n
\n

Heightened (2nd) The duration increases to 8 hours.

" + "value": "

You lengthen your stride beyond what should be possible. You gain a +10-foot status bonus to your Speed.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tailwind]

\n
\n

Heightened (2nd) The duration increases to 8 hours.

" }, "duration": { "value": "1 hour" @@ -1113,7 +1113,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/npc-gallery/mage-for-hire.json b/packs/npc-gallery/mage-for-hire.json index 016a85a8301..0a1464c1f7b 100644 --- a/packs/npc-gallery/mage-for-hire.json +++ b/packs/npc-gallery/mage-for-hire.json @@ -1245,7 +1245,7 @@ "value": {} }, "description": { - "value": "

You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.

\n
\n

Heightened (4th) You gain a +1 item bonus to saving throws.

\n

Heightened (6th) The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.

\n

Heightened (8th) The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws.

\n

Heightened (10th) The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Mage Armor]

" + "value": "

You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.

\n
\n

Heightened (4th) You gain a +1 item bonus to saving throws.

\n

Heightened (6th) The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.

\n

Heightened (8th) The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws.

\n

Heightened (10th) The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Mystic Armor]

" }, "duration": { "value": "until the next time you make your daily preparations" diff --git a/packs/npc-gallery/priest-of-pharasma.json b/packs/npc-gallery/priest-of-pharasma.json index bce81ed04de..d3c7ff99687 100644 --- a/packs/npc-gallery/priest-of-pharasma.json +++ b/packs/npc-gallery/priest-of-pharasma.json @@ -538,7 +538,7 @@ "value": {} }, "description": { - "value": "

You consecrate a site to your deity, chanting praises and creating a sacred space. While within the area, worshippers of your deity gain a +1 status bonus to attack rolls, skill checks, saving throws, and Perception checks, and creatures anathema to your deity (such as undead for @UUID[Compendium.pf2e.deities.Item.Pharasma] or @UUID[Compendium.pf2e.deities.Item.Sarenrae]) take a -1 status penalty to those checks. Attacks made by worshippers of your deity within the area deal 1 damage of one of your deity's alignment types (your choice); if your deity is true neutral, you don't gain this benefit.

\n
\n

Critical Success The consecration succeeds, and it either lasts for 10 years instead of 1 or covers an area with twice the radius. Occasionally, with your deity's favor, this might produce an even more amazing effect, such as a permanently consecrated area or the effect covering an entire cathedral.

\n

Success The consecration succeeds.

\n

Failure The consecration fails.

\n

Critical Failure The consecration fails spectacularly and angers your deity, who sends a sign of displeasure. For at least 1 year, further attempts to consecrate the site fail.

\n
\n

Heightened (7th) The consecrated area also gains the effects of the @UUID[Compendium.pf2e.spells-srd.Item.Dimensional Lock] spell, but the effect doesn't attempt to counteract teleportation by worshippers of your deity. The cost increases to 200 gp × the spell level.

" + "value": "

You consecrate a site to your deity, chanting praises and creating a sacred space. While within the area, worshippers of your deity gain a +1 status bonus to attack rolls, skill checks, saving throws, and Perception checks, and creatures anathema to your deity (such as undead for @UUID[Compendium.pf2e.deities.Item.Pharasma] or @UUID[Compendium.pf2e.deities.Item.Sarenrae]) take a -1 status penalty to those checks. Attacks made by worshippers of your deity within the area deal 1 damage of one of your deity's alignment types (your choice); if your deity is true neutral, you don't gain this benefit.

\n
\n

Critical Success The consecration succeeds, and it either lasts for 10 years instead of 1 or covers an area with twice the radius. Occasionally, with your deity's favor, this might produce an even more amazing effect, such as a permanently consecrated area or the effect covering an entire cathedral.

\n

Success The consecration succeeds.

\n

Failure The consecration fails.

\n

Critical Failure The consecration fails spectacularly and angers your deity, who sends a sign of displeasure. For at least 1 year, further attempts to consecrate the site fail.

\n
\n

Heightened (7th) The consecrated area also gains the effects of the @UUID[Compendium.pf2e.spells-srd.Item.Planar Seal] spell, but the effect doesn't attempt to counteract teleportation by worshippers of your deity. The cost increases to 200 gp × the spell level.

" }, "duration": { "value": "1 year" diff --git a/packs/npc-gallery/rain-scribe.json b/packs/npc-gallery/rain-scribe.json index 6914587d5ea..dd9d760257c 100644 --- a/packs/npc-gallery/rain-scribe.json +++ b/packs/npc-gallery/rain-scribe.json @@ -1131,7 +1131,7 @@ "value": {} }, "description": { - "value": "

You lengthen your stride beyond what should be possible. You gain a +10-foot status bonus to your Speed.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Longstrider]

\n
\n

Heightened (2nd) The duration increases to 8 hours.

" + "value": "

You lengthen your stride beyond what should be possible. You gain a +10-foot status bonus to your Speed.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tailwind]

\n
\n

Heightened (2nd) The duration increases to 8 hours.

" }, "duration": { "value": "1 hour" @@ -1230,7 +1230,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" @@ -2007,7 +2007,7 @@ "sort": 1900000, "system": { "description": { - "value": "

Granted by @UUID[Compendium.pf2e.spells-srd.Item.Longstrider]

\n

You gain a +10-foot status bonus to your Speed.

" + "value": "

Granted by @UUID[Compendium.pf2e.spells-srd.Item.Tailwind]

\n

You gain a +10-foot status bonus to your Speed.

" }, "duration": { "expiry": "turn-start", diff --git a/packs/npc-gallery/tempest-sun-mage.json b/packs/npc-gallery/tempest-sun-mage.json index f7e03f74491..024344f20b6 100644 --- a/packs/npc-gallery/tempest-sun-mage.json +++ b/packs/npc-gallery/tempest-sun-mage.json @@ -3264,7 +3264,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" @@ -3573,7 +3573,7 @@ "die": "d4" }, "description": { - "value": "

This intricately carved wooden staff is warm to the touch and thrums with inner energy. While wielding the staff, you gain a +2 circumstance bonus to checks to identify abjuration magic.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

This intricately carved wooden staff is warm to the touch and thrums with inner energy. While wielding the staff, you gain a +2 circumstance bonus to checks to identify abjuration magic.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equipped": { "carryType": "worn", diff --git a/packs/npc-gallery/zealot-of-asmodeus.json b/packs/npc-gallery/zealot-of-asmodeus.json index e0787565a89..6aae0195ba0 100644 --- a/packs/npc-gallery/zealot-of-asmodeus.json +++ b/packs/npc-gallery/zealot-of-asmodeus.json @@ -1127,7 +1127,7 @@ "value": {} }, "description": { - "value": "

The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Magic Weapon]

" + "value": "

The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Runic Weapon]

" }, "duration": { "value": "1 minute" diff --git a/packs/outlaws-of-alkenstar-bestiary/dewey-daystar.json b/packs/outlaws-of-alkenstar-bestiary/dewey-daystar.json index e65b88efabf..f553be50e09 100644 --- a/packs/outlaws-of-alkenstar-bestiary/dewey-daystar.json +++ b/packs/outlaws-of-alkenstar-bestiary/dewey-daystar.json @@ -791,7 +791,7 @@ "value": {} }, "description": { - "value": "

Choose one of the target's unarmed attacks. You cause that unarmed attack to shine with primal energy. The unarmed attack becomes a +1 striking unarmed attack, gaining a +1 item bonus to attack rolls and increasing the number of damage dice to two if it had only one.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Magic Fang]

" + "value": "

Choose one of the target's unarmed attacks. You cause that unarmed attack to shine with primal energy. The unarmed attack becomes a +1 striking unarmed attack, gaining a +1 item bonus to attack rolls and increasing the number of damage dice to two if it had only one.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Runic Body]

" }, "duration": { "value": "1 minute" @@ -993,7 +993,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/outlaws-of-alkenstar-bestiary/ibrium.json b/packs/outlaws-of-alkenstar-bestiary/ibrium.json index 2f96808f977..d14e1c3212d 100644 --- a/packs/outlaws-of-alkenstar-bestiary/ibrium.json +++ b/packs/outlaws-of-alkenstar-bestiary/ibrium.json @@ -2116,7 +2116,7 @@ }, "category": "defensive", "description": { - "value": "

Trigger An adjacent creature Strikes Ibrium with a melee weapon or unarmed attack and deals damage

\n

Requirements Ibrium has a @UUID[Compendium.pf2e.spells-srd.Item.Stoneskin] spell currently active

\n
\n

Effect Ibrium's unique stoneskin spell manifests as a protective layer of deadly sharp glass. Glass shards burst out from Ibrium's skin, dealing @Damage[3d10[piercing]] damage to the attacker.

" + "value": "

Trigger An adjacent creature Strikes Ibrium with a melee weapon or unarmed attack and deals damage

\n

Requirements Ibrium has a @UUID[Compendium.pf2e.spells-srd.Item.Mountain Resilience] spell currently active

\n
\n

Effect Ibrium's unique stoneskin spell manifests as a protective layer of deadly sharp glass. Glass shards burst out from Ibrium's skin, dealing @Damage[3d10[piercing]] damage to the attacker.

" }, "requirements": { "value": "" diff --git a/packs/outlaws-of-alkenstar-bestiary/scarecophagus.json b/packs/outlaws-of-alkenstar-bestiary/scarecophagus.json index 8b529e1704e..b47ca451a08 100644 --- a/packs/outlaws-of-alkenstar-bestiary/scarecophagus.json +++ b/packs/outlaws-of-alkenstar-bestiary/scarecophagus.json @@ -1395,7 +1395,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/outlaws-of-alkenstar-bestiary/the-claws-of-time.json b/packs/outlaws-of-alkenstar-bestiary/the-claws-of-time.json index 556b557b013..cc98ad03f3b 100644 --- a/packs/outlaws-of-alkenstar-bestiary/the-claws-of-time.json +++ b/packs/outlaws-of-alkenstar-bestiary/the-claws-of-time.json @@ -1148,7 +1148,7 @@ }, "category": "offensive", "description": { - "value": "

The Claws of Time casts a 4th‑level @UUID[Compendium.pf2e.spells-srd.Item.Dimension Door] spell, but it must transport itself into a space adjacent to an angle of 90º (or more acute) in the structure or environment around it. This means the hound can use dimension door to appear adjacent to any wall or corner in the Cradle of Quartz except for the central geode (area D16).

\n

Once per day, the hound can use this ability to @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] to or from the Dimension of Time, with the same restrictions on what angles next to which it can appear.

" + "value": "

The Claws of Time casts a 4th‑level @UUID[Compendium.pf2e.spells-srd.Item.Translocate] spell, but it must transport itself into a space adjacent to an angle of 90º (or more acute) in the structure or environment around it. This means the hound can use dimension door to appear adjacent to any wall or corner in the Cradle of Quartz except for the central geode (area D16).

\n

Once per day, the hound can use this ability to @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] to or from the Dimension of Time, with the same restrictions on what angles next to which it can appear.

" }, "requirements": { "value": "" diff --git a/packs/paizo-pregens/bottlespeaker-level-4.json b/packs/paizo-pregens/bottlespeaker-level-4.json index 11e0b1dc1c1..bd05423cdb2 100644 --- a/packs/paizo-pregens/bottlespeaker-level-4.json +++ b/packs/paizo-pregens/bottlespeaker-level-4.json @@ -2225,7 +2225,7 @@ "value": {} }, "description": { - "value": "

The target's skin becomes covered in bark. The target gains resistance 2 to bludgeoning and piercing damage and weakness 3 to fire. After the target takes fire damage, it can Dismiss the spell as a free action triggered by taking the damage; doing so doesn't reduce the fire damage the target was dealt.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Barkskin]

\n
\n

Heightened (+2) The resistances increase by 2, and the weakness increases by 3.

" + "value": "

The target's skin becomes covered in bark. The target gains resistance 2 to bludgeoning and piercing damage and weakness 3 to fire. After the target takes fire damage, it can Dismiss the spell as a free action triggered by taking the damage; doing so doesn't reduce the fire damage the target was dealt.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Oaken Resilience]

\n
\n

Heightened (+2) The resistances increase by 2, and the weakness increases by 3.

" }, "duration": { "value": "10 minutes" @@ -2328,7 +2328,7 @@ "value": {} }, "description": { - "value": "

Area all squares in a 20-foot burst that contain plants or fungi

\n

Plants and fungi entangle creatures. The area is difficult terrain. Each round that a creature starts its turn in the area, it must attempt a Reflex save. On a failure, it takes a -10-foot circumstance penalty to its Speeds until it leaves the area, and on a critical failure, it is also @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] for 1 round. Creatures can attempt to @UUID[Compendium.pf2e.actionspf2e.Item.Escape] at entangle's DC to remove these effects.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Entangle]

" + "value": "

Area all squares in a 20-foot burst that contain plants or fungi

\n

Plants and fungi entangle creatures. The area is difficult terrain. Each round that a creature starts its turn in the area, it must attempt a Reflex save. On a failure, it takes a -10-foot circumstance penalty to its Speeds until it leaves the area, and on a critical failure, it is also @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] for 1 round. Creatures can attempt to @UUID[Compendium.pf2e.actionspf2e.Item.Escape] at entangle's DC to remove these effects.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Entangling Flora]

" }, "duration": { "value": "1 minute" @@ -3406,7 +3406,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/paizo-pregens/bottlespeaker.json b/packs/paizo-pregens/bottlespeaker.json index 00e052bc0b6..2912f6c9773 100644 --- a/packs/paizo-pregens/bottlespeaker.json +++ b/packs/paizo-pregens/bottlespeaker.json @@ -2239,7 +2239,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/paizo-pregens/elsir-syniras.json b/packs/paizo-pregens/elsir-syniras.json index d8d4a171aa1..86665378e25 100644 --- a/packs/paizo-pregens/elsir-syniras.json +++ b/packs/paizo-pregens/elsir-syniras.json @@ -1657,7 +1657,7 @@ }, "containerId": null, "description": { - "value": "

@UUID[Compendium.pf2e.spells-srd.Item.Mage Armor]


This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within.

\n

Activate Cast a Spell

\n

Frequency once per day, plus overcharge

\n
\n

Effect You Cast the Spell at the indicated level.

\n

Craft Requirements Supply a listed-level casting of the spell.

\n
\n

Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.

" + "value": "

@UUID[Compendium.pf2e.spells-srd.Item.Mystic Armor]


This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within.

\n

Activate Cast a Spell

\n

Frequency once per day, plus overcharge

\n
\n

Effect You Cast the Spell at the indicated level.

\n

Craft Requirements Supply a listed-level casting of the spell.

\n
\n

Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.

" }, "equipped": { "carryType": "worn" @@ -1725,7 +1725,7 @@ "value": {} }, "description": { - "value": "

You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Mage Armor]

\n
\n

Heightened (4th) You gain a +1 item bonus to saving throws.

\n

Heightened (6th) The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.

\n

Heightened (8th) The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws.

\n

Heightened (10th) The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.

" + "value": "

You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Mystic Armor]

\n
\n

Heightened (4th) You gain a +1 item bonus to saving throws.

\n

Heightened (6th) The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.

\n

Heightened (8th) The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws.

\n

Heightened (10th) The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.

" }, "duration": { "value": "until the next time you make your daily preparations" diff --git a/packs/paizo-pregens/izni.json b/packs/paizo-pregens/izni.json index 2b758bdc1df..38e9bc4692d 100644 --- a/packs/paizo-pregens/izni.json +++ b/packs/paizo-pregens/izni.json @@ -1661,7 +1661,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" @@ -1983,7 +1983,7 @@ "value": {} }, "description": { - "value": "

Choose one of the target's unarmed attacks. You cause that unarmed attack to shine with primal energy. The unarmed attack becomes a +1 striking unarmed attack, gaining a +1 item bonus to attack rolls and increasing the number of damage dice to two if it had only one.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Magic Fang]

" + "value": "

Choose one of the target's unarmed attacks. You cause that unarmed attack to shine with primal energy. The unarmed attack becomes a +1 striking unarmed attack, gaining a +1 item bonus to attack rolls and increasing the number of damage dice to two if it had only one.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Runic Body]

" }, "duration": { "value": "1 minute" @@ -2806,7 +2806,7 @@ }, "containerId": null, "description": { - "value": "

@UUID[Compendium.pf2e.spells-srd.Item.Burning Hands]


Casting a Spell from a scroll requires holding the scroll in one hand and activating it with a Cast a Spell activity using the normal number of actions for that spell.

\n

To Cast a Spell from a scroll, the spell must appear on your spell list. Because you're the one Casting the Spell, use your spell attack roll and spell DC. The spell also gains the appropriate trait for your tradition (arcane, divine, occult, or primal).

\n

Any physical material components and costs are provided when a scroll is created, so you don't need to provide them when Casting a Spell from a scroll. You must replace any required material component for that spell with a somatic component. If the spell requires a focus, you must have that focus to Cast the Spell from a scroll.

\n
\n

Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.

" + "value": "

@UUID[Compendium.pf2e.spells-srd.Item.Breathe Fire]


Casting a Spell from a scroll requires holding the scroll in one hand and activating it with a Cast a Spell activity using the normal number of actions for that spell.

\n

To Cast a Spell from a scroll, the spell must appear on your spell list. Because you're the one Casting the Spell, use your spell attack roll and spell DC. The spell also gains the appropriate trait for your tradition (arcane, divine, occult, or primal).

\n

Any physical material components and costs are provided when a scroll is created, so you don't need to provide them when Casting a Spell from a scroll. You must replace any required material component for that spell with a somatic component. If the spell requires a focus, you must have that focus to Cast the Spell from a scroll.

\n
\n

Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.

" }, "equipped": { "carryType": "worn" diff --git a/packs/paizo-pregens/jaithe.json b/packs/paizo-pregens/jaithe.json index 26ec00b36f6..1fd5a31568d 100644 --- a/packs/paizo-pregens/jaithe.json +++ b/packs/paizo-pregens/jaithe.json @@ -1874,7 +1874,7 @@ }, "containerId": null, "description": { - "value": "

@UUID[Compendium.pf2e.spells-srd.Item.Mage Armor]


Casting a Spell from a scroll requires holding the scroll in one hand and activating it with a Cast a Spell activity using the normal number of actions for that spell.

\n

To Cast a Spell from a scroll, the spell must appear on your spell list. Because you're the one Casting the Spell, use your spell attack roll and spell DC. The spell also gains the appropriate trait for your tradition (arcane, divine, occult, or primal).

\n

Any physical material components and costs are provided when a scroll is created, so you don't need to provide them when Casting a Spell from a scroll. You must replace any required material component for that spell with a somatic component. If the spell requires a focus, you must have that focus to Cast the Spell from a scroll.

\n
\n

Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.

" + "value": "

@UUID[Compendium.pf2e.spells-srd.Item.Mystic Armor]


Casting a Spell from a scroll requires holding the scroll in one hand and activating it with a Cast a Spell activity using the normal number of actions for that spell.

\n

To Cast a Spell from a scroll, the spell must appear on your spell list. Because you're the one Casting the Spell, use your spell attack roll and spell DC. The spell also gains the appropriate trait for your tradition (arcane, divine, occult, or primal).

\n

Any physical material components and costs are provided when a scroll is created, so you don't need to provide them when Casting a Spell from a scroll. You must replace any required material component for that spell with a somatic component. If the spell requires a focus, you must have that focus to Cast the Spell from a scroll.

\n
\n

Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.

" }, "equipped": { "carryType": "worn", @@ -1943,7 +1943,7 @@ "value": {} }, "description": { - "value": "

You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Mage Armor]

\n
\n

Heightened (4th) You gain a +1 item bonus to saving throws.

\n

Heightened (6th) The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.

\n

Heightened (8th) The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws.

\n

Heightened (10th) The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.

" + "value": "

You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Mystic Armor]

\n
\n

Heightened (4th) You gain a +1 item bonus to saving throws.

\n

Heightened (6th) The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.

\n

Heightened (8th) The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws.

\n

Heightened (10th) The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.

" }, "duration": { "value": "until the next time you make your daily preparations" diff --git a/packs/paizo-pregens/kellsti.json b/packs/paizo-pregens/kellsti.json index fc44a3a5c51..03e88eac9e7 100644 --- a/packs/paizo-pregens/kellsti.json +++ b/packs/paizo-pregens/kellsti.json @@ -2861,7 +2861,7 @@ "value": {} }, "description": { - "value": "

The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Magic Weapon]

" + "value": "

The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Runic Weapon]

" }, "duration": { "value": "1 minute" diff --git a/packs/paizo-pregens/kyra-beginner-box.json b/packs/paizo-pregens/kyra-beginner-box.json index bc1465733ab..b5fab8f0f91 100644 --- a/packs/paizo-pregens/kyra-beginner-box.json +++ b/packs/paizo-pregens/kyra-beginner-box.json @@ -1990,7 +1990,7 @@ "value": {} }, "description": { - "value": "

The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Magic Weapon]

" + "value": "

The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Runic Weapon]

" }, "duration": { "value": "1 minute" diff --git a/packs/paizo-pregens/melvok.json b/packs/paizo-pregens/melvok.json index d0833ac913d..72a1da40306 100644 --- a/packs/paizo-pregens/melvok.json +++ b/packs/paizo-pregens/melvok.json @@ -401,7 +401,7 @@ "unarmored": 1 }, "description": { - "value": "

You command powerful magic, not through study or devotion to any ideal, but as a vessel or agent for a mysterious, otherworldly patron that even you don't entirely understand. This entity might be a covert divinity, a powerful fey, a manifestation of natural energies, an ancient spirit, or any other mighty supernatural being-but its nature is likely as much a mystery to you as it is to anyone else. Through a special familiar, your patron grants you versatile spells and powerful hexes to use as you see fit, though you're never certain if these gifts will end up serving your patron's larger plan.

\n

Key Ability: INTELLIGENCE

\n

At 1st level, your class gives you an ability boost to Intelligence.

\n

Hit Points: 6 plus your Constitution modifier

\n

You increase your maximum number of HP by this number at 1st level and every level thereafter.

\n

Roleplaying the Witch

\n

During Combat Encounters...

\n

You cast spells to change the course of battle. You use magical hexes to hamper enemies and aid allies, while leveraging more powerful spells to control the battlefield, heal, or harm, aided by your extraordinary familiar, brewed potions, and magical items.

\n

During Social Encounters...

\n

You provide knowledge on numerous topics, including a variety of magical matters, and you might call upon your patron's magic to charm or deceive others.

\n

While Exploring...

\n

You remain alert for magical traps and treasures, employing a clever array of spells to overcome obstacles that stand in your way. Your familiar might aid you through its own considerable set of exceptional abilities.

\n

In Downtime...

\n

You brew potions, craft other magical items, or hunt for new spells for your familiar to learn. You might try to learn more about your patron, their aims, or your own powers, and you might seek out the company of other witches for collaboration or community.

\n

You Might...

\n\n

Others Probably...

\n\n

Initial Proficiencies

\n

At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.

\n

Perception

\n

Trained in Perception

\n

Saving Throws

\n

Trained in Fortitude

\n

Trained in Reflex

\n

Expert in Will

\n

Skills

\n

Trained in one skill determined by your patron

\n

Trained in a number of additional skills equal to 3 plus your Intelligence modifier

\n

Attacks

\n

Trained in simple weapons

\n

Trained in unarmed attacks

\n

Defenses

\n

Untrained in all armor

\n

Trained in unarmored defense

\n

Spells

\n

Trained in spell attack rolls of your spellcasting tradition, determined by your patron

\n

Trained in spell DCs of your spellcasting tradition, determined by your patron

\n

Class Features

\n

You gain these features as a Witch. Abilities gained at higher levels list the levels at which you gain them next to the features' names.

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Your LevelClass Features
1Ancestry and background, initial proficiencies, patron, familiar, witch spellcasting, hexes
2Skill feat, witch feat
32nd-level spells, general feat, skill increase
4Skill feat, witch feat
53rd-level spells, ability boosts, ancestry feat, magical fortitude, skill increase
6Familiar ability, skill feat, witch feat
74th-level spells, expert spellcaster, general feat, skill increase
8Skill feat, witch feat
95th-level spells, ancestry feat, lightning reflexes, skill increase
10Ability boosts, skill feat, witch feat
116th-level spells, alertness, general feat, skill increase, weapon expertise
12Familiar ability, skill feat, witch feat
137th-level spells, ancestry feat, defensive robes, skill increase, weapon specialization
14Skill feat, witch feat
158th-level spells, ability boosts, general feat, master spellcaster, skill increase
16Skill feat, witch feat
179th-level spells, ancestry feat, resolve, skill increase
18Familiar ability, skill feat, witch feat
19General feat, legendary spellcaster, patron's gift, skill increase
20Ability boosts, skill feat, witch feat
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Ancestry and Background

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In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background.

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Initial Proficiencies

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At 1st level, you gain a number of proficiencies that represent your basic training. These proficiencies are noted at the start of this class.

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Patron

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You weren't born with the power to cast spells, nor have you spent years in devotion to tomes, deities, or mystical secrets. Your power comes through a potent being that has chosen you as their vessel to carry forth some agenda in the world. This entity is typically mysterious and distant, revealing little of their identity and motivations, and they grant you spells and other magical powers through a familiar, which serves as a conduit for their power.

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A patron might be a deity or demigod, a coven of powerful hags, a fey lord, an archdevil, or a similarly powerful entity, or perhaps multiple such figures working in tandem. As you gain more of your patron's power, you might learn more about who or what they are-certain combinations of themes and lessons suggest particular patrons or agendas-but patrons empower witches for their own secretive reasons, which they rarely reveal in full.

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At 1st level, choose your patron's theme, which determines your spellcasting tradition, a skill, a special cantrip you gain, and a spell added to your familiar.

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Familiar

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Your patron has sent you a familiar, a mystical creature that teaches you and facilitates your spells. This familiar follows the basic rules for familiars, though as it's a direct conduit between you and your patron, it's more powerful than other familiars. Your familiar gains an extra familiar ability, and gains another extra ability at 6th, 12th, and 18th levels.

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Your familiar is the source and repository of the spells your patron has bestowed upon you, and you must commune with your familiar to prepare your spells each day using your witch spellcasting (see below). Your familiar starts off knowing 10 cantrips, five 1st-level spells, and one additional spell determined by your patron's theme. You choose these spells from the common spells of the tradition determined by your patron or from other spells of that tradition you gain access to.

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Each time you gain a level, your patron teaches your familiar two new spells of any level you can cast, chosen from common spells of your tradition or others you gain access to. Feats can also grant your familiar additional spells.

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Your familiar can learn new spells independently of your patron. It can learn any spell on your tradition's spell list by physically consuming a scroll of that spell in a process that takes 1 hour. You can use the @UUID[Compendium.pf2e.actionspf2e.Item.Learn a Spell] exploration activity to prepare a special written version of a spell, which your familiar can consume as if it were a scroll. You and your familiar can use the Learn a Spell activity to teach your familiar a spell from another witch's familiar. Both familiars must be present for the entirety of the activity, the spell must be on your spellcasting tradition's spell list, and you must pay the usual cost for that activity, typically in the form of an offering to the other familiar's patron. You can't prepare spells from another witch's familiar.

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If your familiar dies, your patron replaces it during your next daily preparations. The new familiar might be a duplicate or reincarnation of your former familiar or a new entity altogether, but it knows the same spells your former familiar knew regardless. Your familiar's death doesn't affect any spells you have already prepared.

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Witch Spellcasting

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Using your familiar as a conduit, your patron provides you the power to cast spells. You can cast spells using the @UUID[Compendium.pf2e.actionspf2e.Item.Cast a Spell] activity, and you can supply material, somatic, and verbal components when casting spells.

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At 1st level, you can prepare up to two 1st-level spells and five cantrips each morning from the spells your familiar knows. Prepared spells remain available to you until you cast them or until you prepare your spells again. The number of spells you can prepare is called your spell slots.

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As you increase in level as a witch, your number of spell slots and the highest level of spells you can cast from spell slots increase, as shown in Table 2-7: Witch Spells per Day.

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Some of your spells require you to attempt a spell attack roll to see how effective they are, or have your enemies roll against your spell DC (typically by attempting a saving throw). Since your key ability is Intelligence, your spell attack rolls and spell DCs use your Intelligence modifier.

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Heightening Spells

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When you get spell slots of 2nd level and higher, you can fill those slots with stronger versions of lower-level spells. This increases the spell's level, heightening it to match the spell slot. Many spells have specific improvements when they are heightened to certain levels.

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Cantrips

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A cantrip is a special type of spell that doesn't use spell slots. You can cast a cantrip at will, any number of times per day. A cantrip is always automatically heightened to half your level rounded up-this is usually equal to the highest level of spell you can cast as a witch. For example, as a 1st-level witch, your cantrips are 1st-level spells, and as a 5th-level witch, your cantrips are 3rd-level spells.

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Your LevelCantrips1st2nd3rd4th5th6th7th8th9th10th
152---------
253---------
3532--------
4533--------
55332-------
65333-------
753332------
853333------
9533332-----
10533333-----
115333332----
125333333----
1353333332---
1453333333---
15533333332--
16533333333--
175333333332-
185333333333-
1953333333331*
2053333333331*
* The patron conduit class feature gives you a 10th-level spell slot that works a bit differently from other spell slots.
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Hexes

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Your patron and familiar teach you special spells called hexes. A hex is a short-term effect drawn directly from your patron's magic. As such, you can cast only one hex each turn; attempts to cast a second hex spell on that turn fail and the spellcasting actions are lost.

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Hexes are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the @UUID[Compendium.pf2e.actionspf2e.Item.Refocus] activity to commune with your familiar.

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Focus spells are automatically heightened to half your level rounded up. Focus spells don't require spell slots, and you can't cast them using spell slots. Certain feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 Focus Points.

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You learn the @UUID[Compendium.pf2e.spells-srd.Item.Phase Familiar] hex, which you can cast as a reaction to protect your familiar from harm. You learn most other hexes from witch lessons.

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Hex Cantrips

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Hex cantrips are special hexes that don't cost Focus Points, so you can cast them as often as you like, though you can still cast only one hex each round. Hex cantrips are in addition to the cantrips you choose with your witch spellcasting and aren't counted toward your prepared cantrips. Your hex cantrips are determined by your patron theme.

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Skill FeatsLevel 2

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At 2nd level and every 2 levels thereafter, you gain a skill feat. You must be trained or better in the corresponding skill to select a skill feat.

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Witch FeatsLevel 2

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At 2nd level and every even-numbered level, you gain a witch class feat.

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General FeatsLevel 3

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At 3rd level and every 4 levels thereafter, you gain a general feat.

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Skill IncreasesLevel 3

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At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use an increase to either become trained in one skill you're untrained in, or to increase your proficiency rank in one skill in which you're already trained to expert.

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At 7th level, you can use skill increases to become a master in a skill in which you're already an expert, and at 15th level, you can use them to become legendary in a skill in which you're already a master.

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Ability BoostsLevel 5

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At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it's already 18 or above, or by 2 if it starts out below 18.

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Ancestry FeatsLevel 5

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In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.

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Magical FortitudeLevel 5

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Magical power has improved your body's resiliency. Your proficiency rank for Fortitude saves increases to expert.

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Expert SpellcasterLevel 7

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Your inherent magic responds easily and powerfully to your command. Your proficiency ranks for spell attack rolls and spell DCs for your witch spellcasting increase to expert.

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Lightning ReflexesLevel 9

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Your reflexes are lightning fast, helping you to avoid danger. Your proficiency rank for Reflex saves increases to expert.

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AlertnessLevel 11

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You remain alert to threats around you. Your proficiency rank for Perception increases to expert.

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Weapon ExpertiseLevel 11

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Through sheer experience, you've improved your technique with your weapons. Your proficiency ranks for simple weapons and unarmed attacks increase to expert.

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Defensive RobesLevel 13

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The flow of magic through your spellcasting and your defensive training combine to help you get out of the way before an attack. Your proficiency rank in unarmored defense increases to expert.

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Weapon SpecializationLevel 13

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You can inflict greater injuries with the weapons you know. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master and 4 if you're legendary.

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Master SpellcasterLevel 15

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You've achieved mastery over your patron's magic. Your proficiency ranks for spell attacks and spell DCs for your witch spellcasting increase to master.

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ResolveLevel 17

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Communion with your familiar has steeled your mental fortitude. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead.

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Legendary SpellcasterLevel 19

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You've perfected your command of the magic your patron provides. Your proficiency ranks for spell attacks and spell DCs for your witch spellcasting increase to legendary.

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Patron's GiftLevel 19

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Your patron grants you the power to command incredible works of magic. You gain a single 10th-level spell slot and can prepare a spell in that slot using witch spellcasting. Unlike with other spell slots, these spell slots can't be used for abilities that let you cast spells without expending spell slots or abilities that give you more spell slots. You don't gain more 10th-level spells as you level up, though you can take the @UUID[Compendium.pf2e.feats-srd.Item.Patron's Truth] feat to gain a second slot.

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Patron Themes

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Each patron has a theme, regardless of their nature or identity. This theme describes the forces over which the patron grants a witch influence. Some patrons are multifaceted, granting different themes and teaching different lessons to different witches. Your patron's theme determines the following.

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@UUID[Compendium.pf2e.classfeatures.Item.Baba Yaga Patron]

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Baba Yaga teaches you how to transfer spirits into objects and freeze your foes. A witch with Baba Yaga as their patron can choose an inanimate object as a familiar. If they do, they still can gain master abilities and some familiar abilities that don't require movement. The object familiar has no Speeds and must select a Speed familiar ability before it can move, coming to life in a way appropriate to the chosen Speed and using the statistics of a normal familiar for that day.

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@UUID[Compendium.pf2e.classfeatures.Item.Curse Patron]

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Foiling foes and undermining those who stand in your way are the tools of the curse patrons.

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@UUID[Compendium.pf2e.classfeatures.Item.Fate Patron]

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Through your patron, you gain glimpses of the future and insight into the ever-woven tapestry of time.

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@UUID[Compendium.pf2e.classfeatures.Item.Fervor Patron]

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Your patron represents a grand ideal or goal, granting you magic to further their mission and bring others to the cause.

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@UUID[Compendium.pf2e.classfeatures.Item.Night Patron]

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Your patron speaks from the shadows, granting you power over darkness and dreams.

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@UUID[Compendium.pf2e.classfeatures.Item.Rune Patron]

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Your patron is one of sigils and symbols, tomes and texts, words and wisdom.

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@UUID[Compendium.pf2e.classfeatures.Item.Wild Patron]

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The wild places of the world feel the touch of your patron.

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@UUID[Compendium.pf2e.classfeatures.Item.Winter Patron]

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Your patron reflects the frozen reaches of the world, bitterly cruel to those who underestimate that power.

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Witch Lessons

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A witch's knowledge from their patron comes in the form of lessons, which you can learn by selecting feats like Basic Lesson. Each lesson grants you a hex and teaches your familiar a new spell, adding it to the spells you can prepare using your witch spellcasting. You gain this spell even if it's not on your tradition's spell list.

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BASIC LESSONS

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You can select from these lessons when a feat or another effect grants you a basic lesson.

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GREATER LESSONS

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You can select from these lessons when a feat or other effect grants you a greater lesson.

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MAJOR LESSONS

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You can select from these lessons when a feat or other effect grants you a major lesson.

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You command powerful magic, not through study or devotion to any ideal, but as a vessel or agent for a mysterious, otherworldly patron that even you don't entirely understand. This entity might be a covert divinity, a powerful fey, a manifestation of natural energies, an ancient spirit, or any other mighty supernatural being-but its nature is likely as much a mystery to you as it is to anyone else. Through a special familiar, your patron grants you versatile spells and powerful hexes to use as you see fit, though you're never certain if these gifts will end up serving your patron's larger plan.

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Key Ability: INTELLIGENCE

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At 1st level, your class gives you an ability boost to Intelligence.

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Hit Points: 6 plus your Constitution modifier

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You increase your maximum number of HP by this number at 1st level and every level thereafter.

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Roleplaying the Witch

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During Combat Encounters...

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You cast spells to change the course of battle. You use magical hexes to hamper enemies and aid allies, while leveraging more powerful spells to control the battlefield, heal, or harm, aided by your extraordinary familiar, brewed potions, and magical items.

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During Social Encounters...

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You provide knowledge on numerous topics, including a variety of magical matters, and you might call upon your patron's magic to charm or deceive others.

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While Exploring...

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You remain alert for magical traps and treasures, employing a clever array of spells to overcome obstacles that stand in your way. Your familiar might aid you through its own considerable set of exceptional abilities.

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In Downtime...

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You brew potions, craft other magical items, or hunt for new spells for your familiar to learn. You might try to learn more about your patron, their aims, or your own powers, and you might seek out the company of other witches for collaboration or community.

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You Might...

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Others Probably...

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Initial Proficiencies

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At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.

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Perception

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Trained in Perception

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Saving Throws

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Trained in Fortitude

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Trained in Reflex

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Expert in Will

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Skills

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Trained in one skill determined by your patron

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Trained in a number of additional skills equal to 3 plus your Intelligence modifier

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Attacks

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Trained in simple weapons

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Trained in unarmed attacks

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Defenses

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Untrained in all armor

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Trained in unarmored defense

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Spells

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Trained in spell attack rolls of your spellcasting tradition, determined by your patron

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Trained in spell DCs of your spellcasting tradition, determined by your patron

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Class Features

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You gain these features as a Witch. Abilities gained at higher levels list the levels at which you gain them next to the features' names.

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Your LevelClass Features
1Ancestry and background, initial proficiencies, patron, familiar, witch spellcasting, hexes
2Skill feat, witch feat
32nd-level spells, general feat, skill increase
4Skill feat, witch feat
53rd-level spells, ability boosts, ancestry feat, magical fortitude, skill increase
6Familiar ability, skill feat, witch feat
74th-level spells, expert spellcaster, general feat, skill increase
8Skill feat, witch feat
95th-level spells, ancestry feat, lightning reflexes, skill increase
10Ability boosts, skill feat, witch feat
116th-level spells, alertness, general feat, skill increase, weapon expertise
12Familiar ability, skill feat, witch feat
137th-level spells, ancestry feat, defensive robes, skill increase, weapon specialization
14Skill feat, witch feat
158th-level spells, ability boosts, general feat, master spellcaster, skill increase
16Skill feat, witch feat
179th-level spells, ancestry feat, resolve, skill increase
18Familiar ability, skill feat, witch feat
19General feat, legendary spellcaster, patron's gift, skill increase
20Ability boosts, skill feat, witch feat
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Ancestry and Background

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In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background.

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Initial Proficiencies

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At 1st level, you gain a number of proficiencies that represent your basic training. These proficiencies are noted at the start of this class.

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Patron

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You weren't born with the power to cast spells, nor have you spent years in devotion to tomes, deities, or mystical secrets. Your power comes through a potent being that has chosen you as their vessel to carry forth some agenda in the world. This entity is typically mysterious and distant, revealing little of their identity and motivations, and they grant you spells and other magical powers through a familiar, which serves as a conduit for their power.

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A patron might be a deity or demigod, a coven of powerful hags, a fey lord, an archdevil, or a similarly powerful entity, or perhaps multiple such figures working in tandem. As you gain more of your patron's power, you might learn more about who or what they are-certain combinations of themes and lessons suggest particular patrons or agendas-but patrons empower witches for their own secretive reasons, which they rarely reveal in full.

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At 1st level, choose your patron's theme, which determines your spellcasting tradition, a skill, a special cantrip you gain, and a spell added to your familiar.

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Familiar

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Your patron has sent you a familiar, a mystical creature that teaches you and facilitates your spells. This familiar follows the basic rules for familiars, though as it's a direct conduit between you and your patron, it's more powerful than other familiars. Your familiar gains an extra familiar ability, and gains another extra ability at 6th, 12th, and 18th levels.

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Your familiar is the source and repository of the spells your patron has bestowed upon you, and you must commune with your familiar to prepare your spells each day using your witch spellcasting (see below). Your familiar starts off knowing 10 cantrips, five 1st-level spells, and one additional spell determined by your patron's theme. You choose these spells from the common spells of the tradition determined by your patron or from other spells of that tradition you gain access to.

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Each time you gain a level, your patron teaches your familiar two new spells of any level you can cast, chosen from common spells of your tradition or others you gain access to. Feats can also grant your familiar additional spells.

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Your familiar can learn new spells independently of your patron. It can learn any spell on your tradition's spell list by physically consuming a scroll of that spell in a process that takes 1 hour. You can use the @UUID[Compendium.pf2e.actionspf2e.Item.Learn a Spell] exploration activity to prepare a special written version of a spell, which your familiar can consume as if it were a scroll. You and your familiar can use the Learn a Spell activity to teach your familiar a spell from another witch's familiar. Both familiars must be present for the entirety of the activity, the spell must be on your spellcasting tradition's spell list, and you must pay the usual cost for that activity, typically in the form of an offering to the other familiar's patron. You can't prepare spells from another witch's familiar.

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If your familiar dies, your patron replaces it during your next daily preparations. The new familiar might be a duplicate or reincarnation of your former familiar or a new entity altogether, but it knows the same spells your former familiar knew regardless. Your familiar's death doesn't affect any spells you have already prepared.

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Witch Spellcasting

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Using your familiar as a conduit, your patron provides you the power to cast spells. You can cast spells using the @UUID[Compendium.pf2e.actionspf2e.Item.Cast a Spell] activity, and you can supply material, somatic, and verbal components when casting spells.

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At 1st level, you can prepare up to two 1st-level spells and five cantrips each morning from the spells your familiar knows. Prepared spells remain available to you until you cast them or until you prepare your spells again. The number of spells you can prepare is called your spell slots.

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As you increase in level as a witch, your number of spell slots and the highest level of spells you can cast from spell slots increase, as shown in Table 2-7: Witch Spells per Day.

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Some of your spells require you to attempt a spell attack roll to see how effective they are, or have your enemies roll against your spell DC (typically by attempting a saving throw). Since your key ability is Intelligence, your spell attack rolls and spell DCs use your Intelligence modifier.

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Heightening Spells

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When you get spell slots of 2nd level and higher, you can fill those slots with stronger versions of lower-level spells. This increases the spell's level, heightening it to match the spell slot. Many spells have specific improvements when they are heightened to certain levels.

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Cantrips

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A cantrip is a special type of spell that doesn't use spell slots. You can cast a cantrip at will, any number of times per day. A cantrip is always automatically heightened to half your level rounded up-this is usually equal to the highest level of spell you can cast as a witch. For example, as a 1st-level witch, your cantrips are 1st-level spells, and as a 5th-level witch, your cantrips are 3rd-level spells.

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Your LevelCantrips1st2nd3rd4th5th6th7th8th9th10th
152---------
253---------
3532--------
4533--------
55332-------
65333-------
753332------
853333------
9533332-----
10533333-----
115333332----
125333333----
1353333332---
1453333333---
15533333332--
16533333333--
175333333332-
185333333333-
1953333333331*
2053333333331*
* The patron conduit class feature gives you a 10th-level spell slot that works a bit differently from other spell slots.
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Hexes

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Your patron and familiar teach you special spells called hexes. A hex is a short-term effect drawn directly from your patron's magic. As such, you can cast only one hex each turn; attempts to cast a second hex spell on that turn fail and the spellcasting actions are lost.

\n

Hexes are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the @UUID[Compendium.pf2e.actionspf2e.Item.Refocus] activity to commune with your familiar.

\n

Focus spells are automatically heightened to half your level rounded up. Focus spells don't require spell slots, and you can't cast them using spell slots. Certain feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 Focus Points.

\n

You learn the @UUID[Compendium.pf2e.spells-srd.Item.Phase Familiar] hex, which you can cast as a reaction to protect your familiar from harm. You learn most other hexes from witch lessons.

\n

Hex Cantrips

\n

Hex cantrips are special hexes that don't cost Focus Points, so you can cast them as often as you like, though you can still cast only one hex each round. Hex cantrips are in addition to the cantrips you choose with your witch spellcasting and aren't counted toward your prepared cantrips. Your hex cantrips are determined by your patron theme.

\n

Skill FeatsLevel 2

\n

At 2nd level and every 2 levels thereafter, you gain a skill feat. You must be trained or better in the corresponding skill to select a skill feat.

\n

Witch FeatsLevel 2

\n

At 2nd level and every even-numbered level, you gain a witch class feat.

\n

General FeatsLevel 3

\n

At 3rd level and every 4 levels thereafter, you gain a general feat.

\n

Skill IncreasesLevel 3

\n

At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use an increase to either become trained in one skill you're untrained in, or to increase your proficiency rank in one skill in which you're already trained to expert.

\n

At 7th level, you can use skill increases to become a master in a skill in which you're already an expert, and at 15th level, you can use them to become legendary in a skill in which you're already a master.

\n

Ability BoostsLevel 5

\n

At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it's already 18 or above, or by 2 if it starts out below 18.

\n

Ancestry FeatsLevel 5

\n

In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.

\n

Magical FortitudeLevel 5

\n

Magical power has improved your body's resiliency. Your proficiency rank for Fortitude saves increases to expert.

\n

Expert SpellcasterLevel 7

\n

Your inherent magic responds easily and powerfully to your command. Your proficiency ranks for spell attack rolls and spell DCs for your witch spellcasting increase to expert.

\n

Lightning ReflexesLevel 9

\n

Your reflexes are lightning fast, helping you to avoid danger. Your proficiency rank for Reflex saves increases to expert.

\n

AlertnessLevel 11

\n

You remain alert to threats around you. Your proficiency rank for Perception increases to expert.

\n

Weapon ExpertiseLevel 11

\n

Through sheer experience, you've improved your technique with your weapons. Your proficiency ranks for simple weapons and unarmed attacks increase to expert.

\n

Defensive RobesLevel 13

\n

The flow of magic through your spellcasting and your defensive training combine to help you get out of the way before an attack. Your proficiency rank in unarmored defense increases to expert.

\n

Weapon SpecializationLevel 13

\n

You can inflict greater injuries with the weapons you know. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master and 4 if you're legendary.

\n

Master SpellcasterLevel 15

\n

You've achieved mastery over your patron's magic. Your proficiency ranks for spell attacks and spell DCs for your witch spellcasting increase to master.

\n

ResolveLevel 17

\n

Communion with your familiar has steeled your mental fortitude. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead.

\n

Legendary SpellcasterLevel 19

\n

You've perfected your command of the magic your patron provides. Your proficiency ranks for spell attacks and spell DCs for your witch spellcasting increase to legendary.

\n

Patron's GiftLevel 19

\n

Your patron grants you the power to command incredible works of magic. You gain a single 10th-level spell slot and can prepare a spell in that slot using witch spellcasting. Unlike with other spell slots, these spell slots can't be used for abilities that let you cast spells without expending spell slots or abilities that give you more spell slots. You don't gain more 10th-level spells as you level up, though you can take the @UUID[Compendium.pf2e.feats-srd.Item.Patron's Truth] feat to gain a second slot.

\n

Patron Themes

\n

Each patron has a theme, regardless of their nature or identity. This theme describes the forces over which the patron grants a witch influence. Some patrons are multifaceted, granting different themes and teaching different lessons to different witches. Your patron's theme determines the following.

\n\n

@UUID[Compendium.pf2e.classfeatures.Item.Baba Yaga Patron]

\n

Baba Yaga teaches you how to transfer spirits into objects and freeze your foes. A witch with Baba Yaga as their patron can choose an inanimate object as a familiar. If they do, they still can gain master abilities and some familiar abilities that don't require movement. The object familiar has no Speeds and must select a Speed familiar ability before it can move, coming to life in a way appropriate to the chosen Speed and using the statistics of a normal familiar for that day.

\n\n

@UUID[Compendium.pf2e.classfeatures.Item.Curse Patron]

\n

Foiling foes and undermining those who stand in your way are the tools of the curse patrons.

\n\n

@UUID[Compendium.pf2e.classfeatures.Item.Fate Patron]

\n

Through your patron, you gain glimpses of the future and insight into the ever-woven tapestry of time.

\n\n

@UUID[Compendium.pf2e.classfeatures.Item.Fervor Patron]

\n

Your patron represents a grand ideal or goal, granting you magic to further their mission and bring others to the cause.

\n\n

@UUID[Compendium.pf2e.classfeatures.Item.Night Patron]

\n

Your patron speaks from the shadows, granting you power over darkness and dreams.

\n\n

@UUID[Compendium.pf2e.classfeatures.Item.Rune Patron]

\n

Your patron is one of sigils and symbols, tomes and texts, words and wisdom.

\n\n

@UUID[Compendium.pf2e.classfeatures.Item.Wild Patron]

\n

The wild places of the world feel the touch of your patron.

\n\n

@UUID[Compendium.pf2e.classfeatures.Item.Winter Patron]

\n

Your patron reflects the frozen reaches of the world, bitterly cruel to those who underestimate that power.

\n\n

Witch Lessons

\n

A witch's knowledge from their patron comes in the form of lessons, which you can learn by selecting feats like Basic Lesson. Each lesson grants you a hex and teaches your familiar a new spell, adding it to the spells you can prepare using your witch spellcasting. You gain this spell even if it's not on your tradition's spell list.

\n

BASIC LESSONS

\n

You can select from these lessons when a feat or another effect grants you a basic lesson.

\n\n

GREATER LESSONS

\n

You can select from these lessons when a feat or other effect grants you a greater lesson.

\n\n

MAJOR LESSONS

\n

You can select from these lessons when a feat or other effect grants you a major lesson.

\n" }, "generalFeatLevels": { "value": [ @@ -4824,7 +4824,7 @@ "die": "d4" }, "description": { - "value": "

This staff is topped with carved animal and monster heads. While wielding the staff, you gain a +2 circumstance bonus to Nature checks to identify animals.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

This staff is topped with carved animal and monster heads. While wielding the staff, you gain a +2 circumstance bonus to Nature checks to identify animals.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equipped": { "carryType": "held", @@ -5288,7 +5288,7 @@ }, "containerId": null, "description": { - "value": "

After you drink this bitter draft, your skin thickens like bark. You gain the effects of a 2nd-level @UUID[Compendium.pf2e.spells-srd.Item.Barkskin] spell for 10 minutes.

" + "value": "

After you drink this bitter draft, your skin thickens like bark. You gain the effects of a 2nd-level @UUID[Compendium.pf2e.spells-srd.Item.Oaken Resilience] spell for 10 minutes.

" }, "equipped": { "carryType": "worn" diff --git a/packs/paizo-pregens/rhin.json b/packs/paizo-pregens/rhin.json index b4f5c30a53b..84420ab077b 100644 --- a/packs/paizo-pregens/rhin.json +++ b/packs/paizo-pregens/rhin.json @@ -2046,7 +2046,7 @@ "value": {} }, "description": { - "value": "

The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Magic Weapon]

" + "value": "

The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Runic Weapon]

" }, "duration": { "value": "1 minute" diff --git a/packs/paizo-pregens/savshin-starwatcher.json b/packs/paizo-pregens/savshin-starwatcher.json index d419d21dcd9..e296bf7e2b9 100644 --- a/packs/paizo-pregens/savshin-starwatcher.json +++ b/packs/paizo-pregens/savshin-starwatcher.json @@ -4869,7 +4869,7 @@ }, "containerId": null, "description": { - "value": "

After you drink this bitter draft, your skin thickens like bark. You gain the effects of a 2nd-level @UUID[Compendium.pf2e.spells-srd.Item.Barkskin] spell for 10 minutes.

" + "value": "

After you drink this bitter draft, your skin thickens like bark. You gain the effects of a 2nd-level @UUID[Compendium.pf2e.spells-srd.Item.Oaken Resilience] spell for 10 minutes.

" }, "equipped": { "carryType": "worn" diff --git a/packs/paizo-pregens/ufi.json b/packs/paizo-pregens/ufi.json index c2daabb07d0..8683559051a 100644 --- a/packs/paizo-pregens/ufi.json +++ b/packs/paizo-pregens/ufi.json @@ -2629,7 +2629,7 @@ "value": {} }, "description": { - "value": "

The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Magic Weapon]

" + "value": "

The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Runic Weapon]

" }, "duration": { "value": "1 minute" diff --git a/packs/paizo-pregens/zeah.json b/packs/paizo-pregens/zeah.json index dd1eb516f02..496fd7e9c98 100644 --- a/packs/paizo-pregens/zeah.json +++ b/packs/paizo-pregens/zeah.json @@ -1571,7 +1571,7 @@ }, "category": "class", "description": { - "value": "

You have learned limited divine magic from your Red Mantis training. You gain the Cast a Spell activity. You're a prepared spellcaster, able to prepare two cantrips and one 1st-level spell each day. You prepare these spells from a Red Mantis assassin spellbook, similar to a wizard's, containing three cantrips and two 1st-level spells. All the spells in your Red Mantis assassin spellbook, from this and later feats, must be either transmutation or illusion spells from the arcane spell list or a spell from the following list: @UUID[Compendium.pf2e.spells-srd.Item.Clairaudience], @UUID[Compendium.pf2e.spells-srd.Item.Clairvoyance], @UUID[Compendium.pf2e.spells-srd.Item.Darkness], @UUID[Compendium.pf2e.spells-srd.Item.Dimension Door], @UUID[Compendium.pf2e.spells-srd.Item.Modify Memory], @UUID[Compendium.pf2e.spells-srd.Item.Obscuring Mist], @UUID[Compendium.pf2e.spells-srd.Item.Paralyze]@UUID[Compendium.pf2e.spells-srd.Item.See Invisibility], @UUID[Compendium.pf2e.spells-srd.Item.True Strike]. Regardless of their usual magical tradition, your Red Mantis assassin spells are divine spells, as are any Red Mantis focus spells you gain.

\n

You can prepare two cantrips and one 1st-level spell each day from those found in your Red Mantis assassin spellbook. You're trained in spell attack rolls and spell DCs for casting divine spells. Your key spellcasting ability for these spells is Charisma.

" + "value": "

You have learned limited divine magic from your Red Mantis training. You gain the Cast a Spell activity. You're a prepared spellcaster, able to prepare two cantrips and one 1st-level spell each day. You prepare these spells from a Red Mantis assassin spellbook, similar to a wizard's, containing three cantrips and two 1st-level spells. All the spells in your Red Mantis assassin spellbook, from this and later feats, must be either transmutation or illusion spells from the arcane spell list or a spell from the following list: @UUID[Compendium.pf2e.spells-srd.Item.Clairaudience], @UUID[Compendium.pf2e.spells-srd.Item.Clairvoyance], @UUID[Compendium.pf2e.spells-srd.Item.Darkness], @UUID[Compendium.pf2e.spells-srd.Item.Translocate], @UUID[Compendium.pf2e.spells-srd.Item.Modify Memory], @UUID[Compendium.pf2e.spells-srd.Item.Obscuring Mist], @UUID[Compendium.pf2e.spells-srd.Item.Paralyze]@UUID[Compendium.pf2e.spells-srd.Item.See the Unseen], @UUID[Compendium.pf2e.spells-srd.Item.True Strike]. Regardless of their usual magical tradition, your Red Mantis assassin spells are divine spells, as are any Red Mantis focus spells you gain.

\n

You can prepare two cantrips and one 1st-level spell each day from those found in your Red Mantis assassin spellbook. You're trained in spell attack rolls and spell DCs for casting divine spells. Your key spellcasting ability for these spells is Charisma.

" }, "identified": { "value": true @@ -3171,7 +3171,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" @@ -4123,7 +4123,7 @@ }, "containerId": null, "description": { - "value": "

After you drink this bitter draft, your skin thickens like bark. You gain the effects of a 2nd-level @UUID[Compendium.pf2e.spells-srd.Item.Barkskin] spell for 10 minutes.

" + "value": "

After you drink this bitter draft, your skin thickens like bark. You gain the effects of a 2nd-level @UUID[Compendium.pf2e.spells-srd.Item.Oaken Resilience] spell for 10 minutes.

" }, "equipped": { "carryType": "worn" diff --git a/packs/pathfinder-bestiary-2/adult-cloud-dragon-spellcaster.json b/packs/pathfinder-bestiary-2/adult-cloud-dragon-spellcaster.json index aead25d5777..42a1d7bdbdb 100644 --- a/packs/pathfinder-bestiary-2/adult-cloud-dragon-spellcaster.json +++ b/packs/pathfinder-bestiary-2/adult-cloud-dragon-spellcaster.json @@ -3622,7 +3622,7 @@ }, "category": "offensive", "description": { - "value": "

The cloud dragon's body becomes vaporous and misty. They gain the effects of @UUID[Compendium.pf2e.spells-srd.Item.Gaseous Form], except their fly Speed remains unchanged. The cloud dragon can use this action again to return to physical form.

" + "value": "

The cloud dragon's body becomes vaporous and misty. They gain the effects of @UUID[Compendium.pf2e.spells-srd.Item.Vapor Form], except their fly Speed remains unchanged. The cloud dragon can use this action again to return to physical form.

" }, "requirements": { "value": "" diff --git a/packs/pathfinder-bestiary-2/adult-cloud-dragon.json b/packs/pathfinder-bestiary-2/adult-cloud-dragon.json index aa22c684227..6c0700a2924 100644 --- a/packs/pathfinder-bestiary-2/adult-cloud-dragon.json +++ b/packs/pathfinder-bestiary-2/adult-cloud-dragon.json @@ -957,7 +957,7 @@ }, "category": "offensive", "description": { - "value": "

The cloud dragon's body becomes vaporous and misty. They gain the effects of @UUID[Compendium.pf2e.spells-srd.Item.Gaseous Form], except their fly Speed remains unchanged. The cloud dragon can use this action again to return to physical form.

" + "value": "

The cloud dragon's body becomes vaporous and misty. They gain the effects of @UUID[Compendium.pf2e.spells-srd.Item.Vapor Form], except their fly Speed remains unchanged. The cloud dragon can use this action again to return to physical form.

" }, "requirements": { "value": "" diff --git a/packs/pathfinder-bestiary-2/adult-magma-dragon-spellcaster.json b/packs/pathfinder-bestiary-2/adult-magma-dragon-spellcaster.json index 4c510001a4b..c312d2c4864 100644 --- a/packs/pathfinder-bestiary-2/adult-magma-dragon-spellcaster.json +++ b/packs/pathfinder-bestiary-2/adult-magma-dragon-spellcaster.json @@ -2872,7 +2872,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pathfinder-bestiary-2/adult-umbral-dragon-spellcaster.json b/packs/pathfinder-bestiary-2/adult-umbral-dragon-spellcaster.json index 1eb1613bcf6..c6a11d1e64f 100644 --- a/packs/pathfinder-bestiary-2/adult-umbral-dragon-spellcaster.json +++ b/packs/pathfinder-bestiary-2/adult-umbral-dragon-spellcaster.json @@ -1302,7 +1302,7 @@ "value": {} }, "description": { - "value": "

The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Gaseous Form]

" + "value": "

The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Vapor Form]

" }, "duration": { "value": "5 minutes" diff --git a/packs/pathfinder-bestiary-2/ancient-cloud-dragon-spellcaster.json b/packs/pathfinder-bestiary-2/ancient-cloud-dragon-spellcaster.json index aaecb47da16..3515b36a7b4 100644 --- a/packs/pathfinder-bestiary-2/ancient-cloud-dragon-spellcaster.json +++ b/packs/pathfinder-bestiary-2/ancient-cloud-dragon-spellcaster.json @@ -4580,7 +4580,7 @@ }, "category": "offensive", "description": { - "value": "

The cloud dragon's body becomes vaporous and misty. They gain the effects of @UUID[Compendium.pf2e.spells-srd.Item.Gaseous Form], except their fly Speed remains unchanged. The cloud dragon can use this action again to return to physical form.

" + "value": "

The cloud dragon's body becomes vaporous and misty. They gain the effects of @UUID[Compendium.pf2e.spells-srd.Item.Vapor Form], except their fly Speed remains unchanged. The cloud dragon can use this action again to return to physical form.

" }, "requirements": { "value": "" diff --git a/packs/pathfinder-bestiary-2/ancient-cloud-dragon.json b/packs/pathfinder-bestiary-2/ancient-cloud-dragon.json index 85b2f2c3348..2971ace4db3 100644 --- a/packs/pathfinder-bestiary-2/ancient-cloud-dragon.json +++ b/packs/pathfinder-bestiary-2/ancient-cloud-dragon.json @@ -1181,7 +1181,7 @@ }, "category": "offensive", "description": { - "value": "

The cloud dragon's body becomes vaporous and misty. They gain the effects of @UUID[Compendium.pf2e.spells-srd.Item.Gaseous Form], except their fly Speed remains unchanged. The cloud dragon can use this action again to return to physical form.

" + "value": "

The cloud dragon's body becomes vaporous and misty. They gain the effects of @UUID[Compendium.pf2e.spells-srd.Item.Vapor Form], except their fly Speed remains unchanged. The cloud dragon can use this action again to return to physical form.

" }, "requirements": { "value": "" diff --git a/packs/pathfinder-bestiary-2/ancient-crystal-dragon-spellcaster.json b/packs/pathfinder-bestiary-2/ancient-crystal-dragon-spellcaster.json index 3af5a5690ac..9cde6745944 100644 --- a/packs/pathfinder-bestiary-2/ancient-crystal-dragon-spellcaster.json +++ b/packs/pathfinder-bestiary-2/ancient-crystal-dragon-spellcaster.json @@ -441,7 +441,7 @@ "value": {} }, "description": { - "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" + "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Petrify]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" }, "duration": { "value": "" diff --git a/packs/pathfinder-bestiary-2/ancient-crystal-dragon.json b/packs/pathfinder-bestiary-2/ancient-crystal-dragon.json index 36a9de81511..703e3a2113e 100644 --- a/packs/pathfinder-bestiary-2/ancient-crystal-dragon.json +++ b/packs/pathfinder-bestiary-2/ancient-crystal-dragon.json @@ -140,7 +140,7 @@ "value": {} }, "description": { - "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" + "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Petrify]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" }, "duration": { "value": "" diff --git a/packs/pathfinder-bestiary-2/ancient-magma-dragon-spellcaster.json b/packs/pathfinder-bestiary-2/ancient-magma-dragon-spellcaster.json index 20242b95be7..6d1ece89465 100644 --- a/packs/pathfinder-bestiary-2/ancient-magma-dragon-spellcaster.json +++ b/packs/pathfinder-bestiary-2/ancient-magma-dragon-spellcaster.json @@ -3888,7 +3888,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pathfinder-bestiary-2/ancient-umbral-dragon-spellcaster.json b/packs/pathfinder-bestiary-2/ancient-umbral-dragon-spellcaster.json index f4669744d10..c092379740a 100644 --- a/packs/pathfinder-bestiary-2/ancient-umbral-dragon-spellcaster.json +++ b/packs/pathfinder-bestiary-2/ancient-umbral-dragon-spellcaster.json @@ -2433,7 +2433,7 @@ "value": {} }, "description": { - "value": "

The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Gaseous Form]

" + "value": "

The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Vapor Form]

" }, "duration": { "value": "5 minutes" diff --git a/packs/pathfinder-bestiary-2/ankou.json b/packs/pathfinder-bestiary-2/ankou.json index 894baf4c419..757fe6798ca 100644 --- a/packs/pathfinder-bestiary-2/ankou.json +++ b/packs/pathfinder-bestiary-2/ankou.json @@ -242,7 +242,7 @@ "value": {} }, "description": { - "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" + "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Petrify]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" }, "duration": { "value": "" diff --git a/packs/pathfinder-bestiary-2/bastion-archon.json b/packs/pathfinder-bestiary-2/bastion-archon.json index a3793749975..83cb6f560f2 100644 --- a/packs/pathfinder-bestiary-2/bastion-archon.json +++ b/packs/pathfinder-bestiary-2/bastion-archon.json @@ -793,7 +793,7 @@ "value": {} }, "description": { - "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" + "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Petrify]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" }, "duration": { "value": "" @@ -1523,7 +1523,7 @@ }, "category": "offensive", "description": { - "value": "

Once per day, if an archon sees another creature cast @UUID[Compendium.pf2e.spells-srd.Item.Dimension Door], the archon can use dimension door (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon's dimension door. If the archon's dimension door has enough distance, the archon appears the same distance and direction from the creature as before either creature used dimension door.

" + "value": "

Once per day, if an archon sees another creature cast @UUID[Compendium.pf2e.spells-srd.Item.Translocate], the archon can use dimension door (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon's dimension door. If the archon's dimension door has enough distance, the archon appears the same distance and direction from the creature as before either creature used dimension door.

" }, "requirements": { "value": "" diff --git a/packs/pathfinder-bestiary-2/blodeuwedd.json b/packs/pathfinder-bestiary-2/blodeuwedd.json index 5941696093b..28404b674df 100644 --- a/packs/pathfinder-bestiary-2/blodeuwedd.json +++ b/packs/pathfinder-bestiary-2/blodeuwedd.json @@ -868,7 +868,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pathfinder-bestiary-2/bralani.json b/packs/pathfinder-bestiary-2/bralani.json index 6a6d55a5843..166d97ac160 100644 --- a/packs/pathfinder-bestiary-2/bralani.json +++ b/packs/pathfinder-bestiary-2/bralani.json @@ -1511,7 +1511,7 @@ }, "category": "offensive", "description": { - "value": "

A bralani flies at full Speed in @UUID[Compendium.pf2e.spells-srd.Item.Gaseous Form].

" + "value": "

A bralani flies at full Speed in @UUID[Compendium.pf2e.spells-srd.Item.Vapor Form].

" }, "requirements": { "value": "" diff --git a/packs/pathfinder-bestiary-2/carrion-golem.json b/packs/pathfinder-bestiary-2/carrion-golem.json index 1ba60e4bd85..0955d1c5cf0 100644 --- a/packs/pathfinder-bestiary-2/carrion-golem.json +++ b/packs/pathfinder-bestiary-2/carrion-golem.json @@ -236,7 +236,7 @@ }, "category": "defensive", "description": { - "value": "

Casting a @UUID[Compendium.pf2e.spells-srd.Item.Gentle Repose] spell on a carrion golem causes it to grow stiff. The golem attempts a @Check[type:fortitude|dc:19] save. It's unaffected on a critical success, @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} for [[/br 1d4 #rounds]]{1d4 rounds} on a success, and on a failure is @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] and slowed for [[/br 1d4 #rounds]]{1d4 rounds}.

" + "value": "

Casting a @UUID[Compendium.pf2e.spells-srd.Item.Peaceful Rest] spell on a carrion golem causes it to grow stiff. The golem attempts a @Check[type:fortitude|dc:19] save. It's unaffected on a critical success, @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} for [[/br 1d4 #rounds]]{1d4 rounds} on a success, and on a failure is @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] and slowed for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, "requirements": { "value": "" diff --git a/packs/pathfinder-bestiary-2/dweomercat.json b/packs/pathfinder-bestiary-2/dweomercat.json index 95b7c23327d..c3f79345925 100644 --- a/packs/pathfinder-bestiary-2/dweomercat.json +++ b/packs/pathfinder-bestiary-2/dweomercat.json @@ -880,7 +880,7 @@ }, "category": "offensive", "description": { - "value": "

Prerequisites The dweomercat has at least one @UUID[Compendium.pf2e.spells-srd.Item.Dimension Door] spell remaining

\n
\n

Effect The dweomercat casts dimension door, then can make a melee Strike against one creature adjacent to it at the end of its teleport. If the dweomercat ends its teleport adjacent to a creature under an ongoing spell effect or who cast a spell since the dweomercat's last turn, this does not expend a casting of dimension door.

" + "value": "

Prerequisites The dweomercat has at least one @UUID[Compendium.pf2e.spells-srd.Item.Translocate] spell remaining

\n
\n

Effect The dweomercat casts dimension door, then can make a melee Strike against one creature adjacent to it at the end of its teleport. If the dweomercat ends its teleport adjacent to a creature under an ongoing spell effect or who cast a spell since the dweomercat's last turn, this does not expend a casting of dimension door.

" }, "requirements": { "value": "" diff --git a/packs/pathfinder-bestiary-2/grimstalker.json b/packs/pathfinder-bestiary-2/grimstalker.json index 4b040df82b0..f0cd23c6dc7 100644 --- a/packs/pathfinder-bestiary-2/grimstalker.json +++ b/packs/pathfinder-bestiary-2/grimstalker.json @@ -651,7 +651,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pathfinder-bestiary-2/gylou.json b/packs/pathfinder-bestiary-2/gylou.json index 180d7924ed5..7089bfe83bc 100644 --- a/packs/pathfinder-bestiary-2/gylou.json +++ b/packs/pathfinder-bestiary-2/gylou.json @@ -1581,7 +1581,7 @@ }, "category": "offensive", "description": { - "value": "

Requirements The gylou has a Medium or smaller creature @UUID[Compendium.pf2e.conditionitems.Item.Grabbed]

\n
\n

Effect The gylou transfers the grabbed creature into their lower body's net of encaging tentacles, freeing their limbs and tentacles to make Strikes. This has the same effects as @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Item.Swallow Whole] (Medium, @Damage[(2d12+12)[bludgeoning]] damage, Rupture 30), except the encaged creature is not at risk of suffocation, and the gylou can bring the encaged creature with them when they cast @UUID[Compendium.pf2e.spells-srd.Item.Dimension Door]. A gylou can have only one creature encaged at a time.

" + "value": "

Requirements The gylou has a Medium or smaller creature @UUID[Compendium.pf2e.conditionitems.Item.Grabbed]

\n
\n

Effect The gylou transfers the grabbed creature into their lower body's net of encaging tentacles, freeing their limbs and tentacles to make Strikes. This has the same effects as @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Item.Swallow Whole] (Medium, @Damage[(2d12+12)[bludgeoning]] damage, Rupture 30), except the encaged creature is not at risk of suffocation, and the gylou can bring the encaged creature with them when they cast @UUID[Compendium.pf2e.spells-srd.Item.Translocate]. A gylou can have only one creature encaged at a time.

" }, "requirements": { "value": "" diff --git a/packs/pathfinder-bestiary-2/hound-archon.json b/packs/pathfinder-bestiary-2/hound-archon.json index c80ddc290b1..f9a00a69adc 100644 --- a/packs/pathfinder-bestiary-2/hound-archon.json +++ b/packs/pathfinder-bestiary-2/hound-archon.json @@ -910,7 +910,7 @@ }, "category": "offensive", "description": { - "value": "

Once per day, if an archon sees another creature cast @UUID[Compendium.pf2e.spells-srd.Item.Dimension Door], the archon can use dimension door (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon's dimension door. If the archon's dimension door has enough distance, the archon appears the same distance and direction from the creature as before either creature used dimension door.

" + "value": "

Once per day, if an archon sees another creature cast @UUID[Compendium.pf2e.spells-srd.Item.Translocate], the archon can use dimension door (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon's dimension door. If the archon's dimension door has enough distance, the archon appears the same distance and direction from the creature as before either creature used dimension door.

" }, "requirements": { "value": "" diff --git a/packs/pathfinder-bestiary-2/hound-of-tindalos.json b/packs/pathfinder-bestiary-2/hound-of-tindalos.json index dc8327c65a7..92a7361439f 100644 --- a/packs/pathfinder-bestiary-2/hound-of-tindalos.json +++ b/packs/pathfinder-bestiary-2/hound-of-tindalos.json @@ -884,7 +884,7 @@ }, "category": "offensive", "description": { - "value": "

The hound of Tindalos casts a 4th-level @UUID[Compendium.pf2e.spells-srd.Item.Dimension Door] spell, but it must transport itself into a space adjacent to an angle of 90º (or more acute) in the structure or environment around it. For example, it could teleport to a space adjacent to a wall (using the angle between the wall and floor) or a corner in a room, or adjacent to a sizable tree growing straight up out of the ground, but not to a flat plain or a room with only curved corners and edges.

\n

Once per day, the hound can use this ability to plane shift to or from the Dimension of Time, with the same restrictions on what angles it can appear next to.

" + "value": "

The hound of Tindalos casts a 4th-level @UUID[Compendium.pf2e.spells-srd.Item.Translocate] spell, but it must transport itself into a space adjacent to an angle of 90º (or more acute) in the structure or environment around it. For example, it could teleport to a space adjacent to a wall (using the angle between the wall and floor) or a corner in a room, or adjacent to a sizable tree growing straight up out of the ground, but not to a flat plain or a room with only curved corners and edges.

\n

Once per day, the hound can use this ability to plane shift to or from the Dimension of Time, with the same restrictions on what angles it can appear next to.

" }, "requirements": { "value": "" diff --git a/packs/pathfinder-bestiary-2/ice-golem.json b/packs/pathfinder-bestiary-2/ice-golem.json index 269478be112..6d067004dcf 100644 --- a/packs/pathfinder-bestiary-2/ice-golem.json +++ b/packs/pathfinder-bestiary-2/ice-golem.json @@ -184,7 +184,7 @@ }, "category": "defensive", "description": { - "value": "

An ice golem can be targeted with @UUID[Compendium.pf2e.spells-srd.Item.Endure Elements] even if it's not willing. If it is targeted, for 1 round it can't use Breath Weapon or benefit from creeping cold, and its fist attack doesn't deal cold damage.

" + "value": "

An ice golem can be targeted with @UUID[Compendium.pf2e.spells-srd.Item.Environmental Endurance] even if it's not willing. If it is targeted, for 1 round it can't use Breath Weapon or benefit from creeping cold, and its fist attack doesn't deal cold damage.

" }, "requirements": { "value": "" diff --git a/packs/pathfinder-bestiary-2/intellect-devourer.json b/packs/pathfinder-bestiary-2/intellect-devourer.json index 72d39452bd3..daa03ae03d3 100644 --- a/packs/pathfinder-bestiary-2/intellect-devourer.json +++ b/packs/pathfinder-bestiary-2/intellect-devourer.json @@ -1342,7 +1342,7 @@ }, "category": "offensive", "description": { - "value": "

The intellect devourer reduces in size and burrows into the brain of a creature dead for no longer than 1 day. At the start of the intellect devourer's next turn, the body revives at its maximum Hit Points, controlled by the devourer. The intellect devourer is conscious and can sense everything the possessed body could.

\n

Any effect that ends the possession kills the host body with the same effects as Exit Body. The intellect devourer can't use any of the host creature's spells with Body Thief but can use its own spells.

\n

The host body slowly decays while inhabited by the intellect devourer, becoming uninhabitable after 7 days unless preserved with @UUID[Compendium.pf2e.spells-srd.Item.Gentle Repose] or a similar effect.

" + "value": "

The intellect devourer reduces in size and burrows into the brain of a creature dead for no longer than 1 day. At the start of the intellect devourer's next turn, the body revives at its maximum Hit Points, controlled by the devourer. The intellect devourer is conscious and can sense everything the possessed body could.

\n

Any effect that ends the possession kills the host body with the same effects as Exit Body. The intellect devourer can't use any of the host creature's spells with Body Thief but can use its own spells.

\n

The host body slowly decays while inhabited by the intellect devourer, becoming uninhabitable after 7 days unless preserved with @UUID[Compendium.pf2e.spells-srd.Item.Peaceful Rest] or a similar effect.

" }, "requirements": { "value": "" diff --git a/packs/pathfinder-bestiary-2/radiant-warden.json b/packs/pathfinder-bestiary-2/radiant-warden.json index 449640fe84d..cdab3a5aa86 100644 --- a/packs/pathfinder-bestiary-2/radiant-warden.json +++ b/packs/pathfinder-bestiary-2/radiant-warden.json @@ -554,7 +554,7 @@ "value": {} }, "description": { - "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" + "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Petrify]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" }, "duration": { "value": "" diff --git a/packs/pathfinder-bestiary-2/star-archon.json b/packs/pathfinder-bestiary-2/star-archon.json index 6333825b98f..efe3211451e 100644 --- a/packs/pathfinder-bestiary-2/star-archon.json +++ b/packs/pathfinder-bestiary-2/star-archon.json @@ -476,7 +476,7 @@ "value": {} }, "description": { - "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" + "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Petrify]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" }, "duration": { "value": "" @@ -1818,7 +1818,7 @@ }, "category": "offensive", "description": { - "value": "

Once per day, if an archon sees another creature cast dimension door, the archon can use @UUID[Compendium.pf2e.spells-srd.Item.Dimension Door] (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon's dimension door. If the archon's dimension door has enough distance, the archon appears the same distance and direction from the creature as before either creature used dimension door.

" + "value": "

Once per day, if an archon sees another creature cast dimension door, the archon can use @UUID[Compendium.pf2e.spells-srd.Item.Translocate] (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon's dimension door. If the archon's dimension door has enough distance, the archon appears the same distance and direction from the creature as before either creature used dimension door.

" }, "requirements": { "value": "" diff --git a/packs/pathfinder-bestiary-2/trumpet-archon.json b/packs/pathfinder-bestiary-2/trumpet-archon.json index fafa6c860b0..ee73f34b00d 100644 --- a/packs/pathfinder-bestiary-2/trumpet-archon.json +++ b/packs/pathfinder-bestiary-2/trumpet-archon.json @@ -1847,7 +1847,7 @@ }, "category": "offensive", "description": { - "value": "

Once per day, if an archon sees another creature cast @UUID[Compendium.pf2e.spells-srd.Item.Dimension Door], the archon can use dimension door (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon's dimension door.

\n

If the archon's dimension door has enough distance, the archon appears the same distance and direction from the creature as before either creature used dimension door.

" + "value": "

Once per day, if an archon sees another creature cast @UUID[Compendium.pf2e.spells-srd.Item.Translocate], the archon can use dimension door (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon's dimension door.

\n

If the archon's dimension door has enough distance, the archon appears the same distance and direction from the creature as before either creature used dimension door.

" }, "requirements": { "value": "" diff --git a/packs/pathfinder-bestiary-2/veranallia.json b/packs/pathfinder-bestiary-2/veranallia.json index d0ed47e1a49..c58cbbe0f84 100644 --- a/packs/pathfinder-bestiary-2/veranallia.json +++ b/packs/pathfinder-bestiary-2/veranallia.json @@ -2293,7 +2293,7 @@ "value": {} }, "description": { - "value": "

You consecrate a site to your deity, chanting praises and creating a sacred space. While within the area, worshippers of your deity gain a +1 status bonus to attack rolls, skill checks, saving throws, and Perception checks, and creatures anathema to your deity (such as undead for @UUID[Compendium.pf2e.deities.Item.Pharasma] or @UUID[Compendium.pf2e.deities.Item.Sarenrae]) take a -1 status penalty to those checks. Attacks made by worshippers of your deity within the area deal 1 damage of one of your deity's alignment types (your choice); if your deity is true neutral, you don't gain this benefit.

\n
\n

Critical Success The consecration succeeds, and it either lasts for 10 years instead of 1 or covers an area with twice the radius. Occasionally, with your deity's favor, this might produce an even more amazing effect, such as a permanently consecrated area or the effect covering an entire cathedral.

\n

Success The consecration succeeds.

\n

Failure The consecration fails.

\n

Critical Failure The consecration fails spectacularly and angers your deity, who sends a sign of displeasure. For at least 1 year, further attempts to consecrate the site fail.

\n
\n

Heightened (7th) The consecrated area also gains the effects of the @UUID[Compendium.pf2e.spells-srd.Item.Dimensional Lock] spell, but the effect doesn't attempt to counteract teleportation by worshippers of your deity. The cost increases to 200 gp × the spell level.

" + "value": "

You consecrate a site to your deity, chanting praises and creating a sacred space. While within the area, worshippers of your deity gain a +1 status bonus to attack rolls, skill checks, saving throws, and Perception checks, and creatures anathema to your deity (such as undead for @UUID[Compendium.pf2e.deities.Item.Pharasma] or @UUID[Compendium.pf2e.deities.Item.Sarenrae]) take a -1 status penalty to those checks. Attacks made by worshippers of your deity within the area deal 1 damage of one of your deity's alignment types (your choice); if your deity is true neutral, you don't gain this benefit.

\n
\n

Critical Success The consecration succeeds, and it either lasts for 10 years instead of 1 or covers an area with twice the radius. Occasionally, with your deity's favor, this might produce an even more amazing effect, such as a permanently consecrated area or the effect covering an entire cathedral.

\n

Success The consecration succeeds.

\n

Failure The consecration fails.

\n

Critical Failure The consecration fails spectacularly and angers your deity, who sends a sign of displeasure. For at least 1 year, further attempts to consecrate the site fail.

\n
\n

Heightened (7th) The consecrated area also gains the effects of the @UUID[Compendium.pf2e.spells-srd.Item.Planar Seal] spell, but the effect doesn't attempt to counteract teleportation by worshippers of your deity. The cost increases to 200 gp × the spell level.

" }, "duration": { "value": "1 year" diff --git a/packs/pathfinder-bestiary-2/water-yai.json b/packs/pathfinder-bestiary-2/water-yai.json index 2bd5d5db207..cfb5ce56db4 100644 --- a/packs/pathfinder-bestiary-2/water-yai.json +++ b/packs/pathfinder-bestiary-2/water-yai.json @@ -1597,7 +1597,7 @@ }, "category": "offensive", "description": { - "value": "

The water yai takes on the appearance of a @UUID[Compendium.pf2e.pathfinder-bestiary.Actor.Storm Giant]. This doesn't change their Speed or Strike attack and damage. The yai can also turn into a puddle of water, with the effects of @UUID[Compendium.pf2e.spells-srd.Item.Gaseous Form] except they retain their land Speed, double their swim Speed, and can't fly.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" + "value": "

The water yai takes on the appearance of a @UUID[Compendium.pf2e.pathfinder-bestiary.Actor.Storm Giant]. This doesn't change their Speed or Strike attack and damage. The yai can also turn into a puddle of water, with the effects of @UUID[Compendium.pf2e.spells-srd.Item.Vapor Form] except they retain their land Speed, double their swim Speed, and can't fly.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, "requirements": { "value": "" diff --git a/packs/pathfinder-bestiary-2/young-magma-dragon-spellcaster.json b/packs/pathfinder-bestiary-2/young-magma-dragon-spellcaster.json index 2857b6cfdd8..abeee402fd7 100644 --- a/packs/pathfinder-bestiary-2/young-magma-dragon-spellcaster.json +++ b/packs/pathfinder-bestiary-2/young-magma-dragon-spellcaster.json @@ -2093,7 +2093,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pathfinder-bestiary-2/young-umbral-dragon-spellcaster.json b/packs/pathfinder-bestiary-2/young-umbral-dragon-spellcaster.json index c417c803247..ab2e2baa000 100644 --- a/packs/pathfinder-bestiary-2/young-umbral-dragon-spellcaster.json +++ b/packs/pathfinder-bestiary-2/young-umbral-dragon-spellcaster.json @@ -412,7 +412,7 @@ "value": {} }, "description": { - "value": "

The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Gaseous Form]

" + "value": "

The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Vapor Form]

" }, "duration": { "value": "5 minutes" diff --git a/packs/pathfinder-bestiary-2/zomok.json b/packs/pathfinder-bestiary-2/zomok.json index 98c054a533f..2559f62bcaa 100644 --- a/packs/pathfinder-bestiary-2/zomok.json +++ b/packs/pathfinder-bestiary-2/zomok.json @@ -1227,7 +1227,7 @@ }, "category": "offensive", "description": { - "value": "

Frequency three times per day

\n
\n

Effect The zomok teleports itself with the effects of a 5th-level @UUID[Compendium.pf2e.spells-srd.Item.Dimension Door] spell, but the zomok must begin and end the teleportation effect in forest terrain. The zomok regains @Damage[10d10[healing]] Hit Points during this teleportation. Creatures swallowed by the zomok are left behind.

\n

The zomok can't use Forest Step again for [[/br 1d6+1 #rounds]]{1d6+1 rounds}.

" + "value": "

Frequency three times per day

\n
\n

Effect The zomok teleports itself with the effects of a 5th-level @UUID[Compendium.pf2e.spells-srd.Item.Translocate] spell, but the zomok must begin and end the teleportation effect in forest terrain. The zomok regains @Damage[10d10[healing]] Hit Points during this teleportation. Creatures swallowed by the zomok are left behind.

\n

The zomok can't use Forest Step again for [[/br 1d6+1 #rounds]]{1d6+1 rounds}.

" }, "requirements": { "value": "" diff --git a/packs/pathfinder-bestiary-3/adult-forest-dragon-spellcaster.json b/packs/pathfinder-bestiary-3/adult-forest-dragon-spellcaster.json index 5015a4d4b05..6e5268398fa 100644 --- a/packs/pathfinder-bestiary-3/adult-forest-dragon-spellcaster.json +++ b/packs/pathfinder-bestiary-3/adult-forest-dragon-spellcaster.json @@ -1045,7 +1045,7 @@ "value": {} }, "description": { - "value": "

The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Gaseous Form]

" + "value": "

The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Vapor Form]

" }, "duration": { "value": "5 minutes" @@ -3343,7 +3343,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pathfinder-bestiary-3/adult-sea-dragon-spellcaster.json b/packs/pathfinder-bestiary-3/adult-sea-dragon-spellcaster.json index 28e3a5f046e..8d2c6348834 100644 --- a/packs/pathfinder-bestiary-3/adult-sea-dragon-spellcaster.json +++ b/packs/pathfinder-bestiary-3/adult-sea-dragon-spellcaster.json @@ -928,7 +928,7 @@ "value": {} }, "description": { - "value": "

The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Gaseous Form]

" + "value": "

The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Vapor Form]

" }, "duration": { "value": "5 minutes" @@ -3283,7 +3283,7 @@ }, "category": "defensive", "description": { - "value": "

If the sea dragon is targeted with an earth spell or @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone], they lose Liquefy until the end of their next turn.

" + "value": "

If the sea dragon is targeted with an earth spell or @UUID[Compendium.pf2e.spells-srd.Item.Petrify], they lose Liquefy until the end of their next turn.

" }, "requirements": { "value": "" diff --git a/packs/pathfinder-bestiary-3/adult-sea-dragon.json b/packs/pathfinder-bestiary-3/adult-sea-dragon.json index c29fd23f540..68f9658f87f 100644 --- a/packs/pathfinder-bestiary-3/adult-sea-dragon.json +++ b/packs/pathfinder-bestiary-3/adult-sea-dragon.json @@ -898,7 +898,7 @@ }, "category": "defensive", "description": { - "value": "

If the sea dragon is targeted with an earth spell or @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone], they lose Liquefy until the end of their next turn.

" + "value": "

If the sea dragon is targeted with an earth spell or @UUID[Compendium.pf2e.spells-srd.Item.Petrify], they lose Liquefy until the end of their next turn.

" }, "requirements": { "value": "" diff --git a/packs/pathfinder-bestiary-3/adult-sky-dragon-spellcaster.json b/packs/pathfinder-bestiary-3/adult-sky-dragon-spellcaster.json index f9c7f29ef7d..686f44fa2fb 100644 --- a/packs/pathfinder-bestiary-3/adult-sky-dragon-spellcaster.json +++ b/packs/pathfinder-bestiary-3/adult-sky-dragon-spellcaster.json @@ -1266,7 +1266,7 @@ "value": {} }, "description": { - "value": "

The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Gaseous Form]

" + "value": "

The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Vapor Form]

" }, "duration": { "value": "5 minutes" @@ -1891,7 +1891,7 @@ "value": {} }, "description": { - "value": "

You consecrate a site to your deity, chanting praises and creating a sacred space. While within the area, worshippers of your deity gain a +1 status bonus to attack rolls, skill checks, saving throws, and Perception checks, and creatures anathema to your deity (such as undead for @UUID[Compendium.pf2e.deities.Item.Pharasma] or @UUID[Compendium.pf2e.deities.Item.Sarenrae]) take a -1 status penalty to those checks. Attacks made by worshippers of your deity within the area deal 1 damage of one of your deity's alignment types (your choice); if your deity is true neutral, you don't gain this benefit.

\n
\n

Critical Success The consecration succeeds, and it either lasts for 10 years instead of 1 or covers an area with twice the radius. Occasionally, with your deity's favor, this might produce an even more amazing effect, such as a permanently consecrated area or the effect covering an entire cathedral.

\n

Success The consecration succeeds.

\n

Failure The consecration fails.

\n

Critical Failure The consecration fails spectacularly and angers your deity, who sends a sign of displeasure. For at least 1 year, further attempts to consecrate the site fail.

\n
\n

Heightened (7th) The consecrated area also gains the effects of the @UUID[Compendium.pf2e.spells-srd.Item.Dimensional Lock] spell, but the effect doesn't attempt to counteract teleportation by worshippers of your deity. The cost increases to 200 gp × the spell level.

" + "value": "

You consecrate a site to your deity, chanting praises and creating a sacred space. While within the area, worshippers of your deity gain a +1 status bonus to attack rolls, skill checks, saving throws, and Perception checks, and creatures anathema to your deity (such as undead for @UUID[Compendium.pf2e.deities.Item.Pharasma] or @UUID[Compendium.pf2e.deities.Item.Sarenrae]) take a -1 status penalty to those checks. Attacks made by worshippers of your deity within the area deal 1 damage of one of your deity's alignment types (your choice); if your deity is true neutral, you don't gain this benefit.

\n
\n

Critical Success The consecration succeeds, and it either lasts for 10 years instead of 1 or covers an area with twice the radius. Occasionally, with your deity's favor, this might produce an even more amazing effect, such as a permanently consecrated area or the effect covering an entire cathedral.

\n

Success The consecration succeeds.

\n

Failure The consecration fails.

\n

Critical Failure The consecration fails spectacularly and angers your deity, who sends a sign of displeasure. For at least 1 year, further attempts to consecrate the site fail.

\n
\n

Heightened (7th) The consecrated area also gains the effects of the @UUID[Compendium.pf2e.spells-srd.Item.Planar Seal] spell, but the effect doesn't attempt to counteract teleportation by worshippers of your deity. The cost increases to 200 gp × the spell level.

" }, "duration": { "value": "1 year" diff --git a/packs/pathfinder-bestiary-3/adult-sky-dragon.json b/packs/pathfinder-bestiary-3/adult-sky-dragon.json index 5f1036b7b40..f68abd43c55 100644 --- a/packs/pathfinder-bestiary-3/adult-sky-dragon.json +++ b/packs/pathfinder-bestiary-3/adult-sky-dragon.json @@ -137,7 +137,7 @@ "value": {} }, "description": { - "value": "

The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Gaseous Form]

" + "value": "

The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Vapor Form]

" }, "duration": { "value": "5 minutes" diff --git a/packs/pathfinder-bestiary-3/adult-sovereign-dragon-spellcaster.json b/packs/pathfinder-bestiary-3/adult-sovereign-dragon-spellcaster.json index aefc8e9bc31..743fae8e9bd 100644 --- a/packs/pathfinder-bestiary-3/adult-sovereign-dragon-spellcaster.json +++ b/packs/pathfinder-bestiary-3/adult-sovereign-dragon-spellcaster.json @@ -1770,7 +1770,7 @@ "value": {} }, "description": { - "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm Emotions]

" + "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm]

" }, "duration": { "value": "sustained up to 1 minute" diff --git a/packs/pathfinder-bestiary-3/ancient-forest-dragon-spellcaster.json b/packs/pathfinder-bestiary-3/ancient-forest-dragon-spellcaster.json index 7594ff6b1f4..17eeaebcc59 100644 --- a/packs/pathfinder-bestiary-3/ancient-forest-dragon-spellcaster.json +++ b/packs/pathfinder-bestiary-3/ancient-forest-dragon-spellcaster.json @@ -1025,7 +1025,7 @@ "value": {} }, "description": { - "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" + "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Petrify]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" }, "duration": { "value": "" @@ -2057,7 +2057,7 @@ "value": {} }, "description": { - "value": "

The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Gaseous Form]

" + "value": "

The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Vapor Form]

" }, "duration": { "value": "5 minutes" @@ -4455,7 +4455,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pathfinder-bestiary-3/ancient-sea-dragon-spellcaster.json b/packs/pathfinder-bestiary-3/ancient-sea-dragon-spellcaster.json index 10ff4ba2bbe..39e152543d9 100644 --- a/packs/pathfinder-bestiary-3/ancient-sea-dragon-spellcaster.json +++ b/packs/pathfinder-bestiary-3/ancient-sea-dragon-spellcaster.json @@ -1997,7 +1997,7 @@ "value": {} }, "description": { - "value": "

The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Gaseous Form]

" + "value": "

The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Vapor Form]

" }, "duration": { "value": "5 minutes" @@ -4352,7 +4352,7 @@ }, "category": "defensive", "description": { - "value": "

If the sea dragon is targeted with an earth spell or @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone], they lose Liquefy until the end of their next turn.

" + "value": "

If the sea dragon is targeted with an earth spell or @UUID[Compendium.pf2e.spells-srd.Item.Petrify], they lose Liquefy until the end of their next turn.

" }, "requirements": { "value": "" diff --git a/packs/pathfinder-bestiary-3/ancient-sea-dragon.json b/packs/pathfinder-bestiary-3/ancient-sea-dragon.json index b566e0cdec1..cb930698fca 100644 --- a/packs/pathfinder-bestiary-3/ancient-sea-dragon.json +++ b/packs/pathfinder-bestiary-3/ancient-sea-dragon.json @@ -999,7 +999,7 @@ }, "category": "defensive", "description": { - "value": "

If the sea dragon is targeted with an earth spell or @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone], they lose Liquefy until the end of their next turn.

" + "value": "

If the sea dragon is targeted with an earth spell or @UUID[Compendium.pf2e.spells-srd.Item.Petrify], they lose Liquefy until the end of their next turn.

" }, "requirements": { "value": "" diff --git a/packs/pathfinder-bestiary-3/ancient-sky-dragon-spellcaster.json b/packs/pathfinder-bestiary-3/ancient-sky-dragon-spellcaster.json index b42cc88504a..1daee3e2a73 100644 --- a/packs/pathfinder-bestiary-3/ancient-sky-dragon-spellcaster.json +++ b/packs/pathfinder-bestiary-3/ancient-sky-dragon-spellcaster.json @@ -855,7 +855,7 @@ "value": {} }, "description": { - "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" + "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Petrify]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" }, "duration": { "value": "" @@ -2021,7 +2021,7 @@ "value": {} }, "description": { - "value": "

The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Gaseous Form]

" + "value": "

The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Vapor Form]

" }, "duration": { "value": "5 minutes" @@ -2646,7 +2646,7 @@ "value": {} }, "description": { - "value": "

You consecrate a site to your deity, chanting praises and creating a sacred space. While within the area, worshippers of your deity gain a +1 status bonus to attack rolls, skill checks, saving throws, and Perception checks, and creatures anathema to your deity (such as undead for @UUID[Compendium.pf2e.deities.Item.Pharasma] or @UUID[Compendium.pf2e.deities.Item.Sarenrae]) take a -1 status penalty to those checks. Attacks made by worshippers of your deity within the area deal 1 damage of one of your deity's alignment types (your choice); if your deity is true neutral, you don't gain this benefit.

\n
\n

Critical Success The consecration succeeds, and it either lasts for 10 years instead of 1 or covers an area with twice the radius. Occasionally, with your deity's favor, this might produce an even more amazing effect, such as a permanently consecrated area or the effect covering an entire cathedral.

\n

Success The consecration succeeds.

\n

Failure The consecration fails.

\n

Critical Failure The consecration fails spectacularly and angers your deity, who sends a sign of displeasure. For at least 1 year, further attempts to consecrate the site fail.

\n
\n

Heightened (7th) The consecrated area also gains the effects of the @UUID[Compendium.pf2e.spells-srd.Item.Dimensional Lock] spell, but the effect doesn't attempt to counteract teleportation by worshippers of your deity. The cost increases to 200 gp × the spell level.

" + "value": "

You consecrate a site to your deity, chanting praises and creating a sacred space. While within the area, worshippers of your deity gain a +1 status bonus to attack rolls, skill checks, saving throws, and Perception checks, and creatures anathema to your deity (such as undead for @UUID[Compendium.pf2e.deities.Item.Pharasma] or @UUID[Compendium.pf2e.deities.Item.Sarenrae]) take a -1 status penalty to those checks. Attacks made by worshippers of your deity within the area deal 1 damage of one of your deity's alignment types (your choice); if your deity is true neutral, you don't gain this benefit.

\n
\n

Critical Success The consecration succeeds, and it either lasts for 10 years instead of 1 or covers an area with twice the radius. Occasionally, with your deity's favor, this might produce an even more amazing effect, such as a permanently consecrated area or the effect covering an entire cathedral.

\n

Success The consecration succeeds.

\n

Failure The consecration fails.

\n

Critical Failure The consecration fails spectacularly and angers your deity, who sends a sign of displeasure. For at least 1 year, further attempts to consecrate the site fail.

\n
\n

Heightened (7th) The consecrated area also gains the effects of the @UUID[Compendium.pf2e.spells-srd.Item.Planar Seal] spell, but the effect doesn't attempt to counteract teleportation by worshippers of your deity. The cost increases to 200 gp × the spell level.

" }, "duration": { "value": "1 year" diff --git a/packs/pathfinder-bestiary-3/ancient-sky-dragon.json b/packs/pathfinder-bestiary-3/ancient-sky-dragon.json index 3f83cddf128..8ef1fff4546 100644 --- a/packs/pathfinder-bestiary-3/ancient-sky-dragon.json +++ b/packs/pathfinder-bestiary-3/ancient-sky-dragon.json @@ -137,7 +137,7 @@ "value": {} }, "description": { - "value": "

The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Gaseous Form]

" + "value": "

The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Vapor Form]

" }, "duration": { "value": "5 minutes" diff --git a/packs/pathfinder-bestiary-3/ancient-sovereign-dragon-spellcaster.json b/packs/pathfinder-bestiary-3/ancient-sovereign-dragon-spellcaster.json index 9a138c4a372..669273986fd 100644 --- a/packs/pathfinder-bestiary-3/ancient-sovereign-dragon-spellcaster.json +++ b/packs/pathfinder-bestiary-3/ancient-sovereign-dragon-spellcaster.json @@ -2716,7 +2716,7 @@ "value": {} }, "description": { - "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm Emotions]

" + "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm]

" }, "duration": { "value": "sustained up to 1 minute" diff --git a/packs/pathfinder-bestiary-3/calikang.json b/packs/pathfinder-bestiary-3/calikang.json index ea169f7001e..9ab00f7b9e0 100644 --- a/packs/pathfinder-bestiary-3/calikang.json +++ b/packs/pathfinder-bestiary-3/calikang.json @@ -358,7 +358,7 @@ "value": {} }, "description": { - "value": "

The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Magic Weapon]

" + "value": "

The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Runic Weapon]

" }, "duration": { "value": "1 minute" diff --git a/packs/pathfinder-bestiary-3/clockwork-mage.json b/packs/pathfinder-bestiary-3/clockwork-mage.json index f95a9e6bd70..1c2669d5807 100644 --- a/packs/pathfinder-bestiary-3/clockwork-mage.json +++ b/packs/pathfinder-bestiary-3/clockwork-mage.json @@ -2075,7 +2075,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pathfinder-bestiary-3/elder-sphinx.json b/packs/pathfinder-bestiary-3/elder-sphinx.json index 91e761c0d92..250c63a18a6 100644 --- a/packs/pathfinder-bestiary-3/elder-sphinx.json +++ b/packs/pathfinder-bestiary-3/elder-sphinx.json @@ -1985,7 +1985,7 @@ }, "category": "offensive", "description": { - "value": "

The elder sphinx transforms their body into stone or back to flesh.

\n

In stone form, the sphinx is @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed] but has Hardness 14 and gains immunity to bleed, clumsy, disease, drained, enfeebled, fatigued, negative damage, petrified, poison, sickened, and wounded. They don't age or require food, water, or sleep. They can perceive their surroundings and cast their innate spells.

\n

@UUID[Compendium.pf2e.spells-srd.Item.Stone to Flesh] turns the elder sphinx from stone form back to flesh, and @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone] turns it from flesh form to stone form.

" + "value": "

The elder sphinx transforms their body into stone or back to flesh.

\n

In stone form, the sphinx is @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed] but has Hardness 14 and gains immunity to bleed, clumsy, disease, drained, enfeebled, fatigued, negative damage, petrified, poison, sickened, and wounded. They don't age or require food, water, or sleep. They can perceive their surroundings and cast their innate spells.

\n

@UUID[Compendium.pf2e.spells-srd.Item.Stone to Flesh] turns the elder sphinx from stone form back to flesh, and @UUID[Compendium.pf2e.spells-srd.Item.Petrify] turns it from flesh form to stone form.

" }, "requirements": { "value": "" diff --git a/packs/pathfinder-bestiary-3/feathered-bear.json b/packs/pathfinder-bestiary-3/feathered-bear.json index 065a8e64f86..b0fb98235fd 100644 --- a/packs/pathfinder-bestiary-3/feathered-bear.json +++ b/packs/pathfinder-bestiary-3/feathered-bear.json @@ -347,7 +347,7 @@ "value": {} }, "description": { - "value": "

The target's skin becomes covered in bark. The target gains resistance 2 to bludgeoning and piercing damage and weakness 3 to fire. After the target takes fire damage, it can Dismiss the spell as a free action triggered by taking the damage; doing so doesn't reduce the fire damage the target was dealt.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Barkskin]

\n
\n

Heightened (+2) The resistances increase by 2, and the weakness increases by 3.

" + "value": "

The target's skin becomes covered in bark. The target gains resistance 2 to bludgeoning and piercing damage and weakness 3 to fire. After the target takes fire damage, it can Dismiss the spell as a free action triggered by taking the damage; doing so doesn't reduce the fire damage the target was dealt.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Oaken Resilience]

\n
\n

Heightened (+2) The resistances increase by 2, and the weakness increases by 3.

" }, "duration": { "value": "10 minutes" @@ -662,7 +662,7 @@ "value": {} }, "description": { - "value": "

You lengthen your stride beyond what should be possible. You gain a +10-foot status bonus to your Speed.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Longstrider]

\n
\n

Heightened (2nd) The duration increases to 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Longstrider (8 hours)]

" + "value": "

You lengthen your stride beyond what should be possible. You gain a +10-foot status bonus to your Speed.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tailwind]

\n
\n

Heightened (2nd) The duration increases to 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tailwind (8 hours)]

" }, "duration": { "value": "1 hour" diff --git a/packs/pathfinder-bestiary-3/fossil-golem.json b/packs/pathfinder-bestiary-3/fossil-golem.json index 40022cccd42..b7119b3829e 100644 --- a/packs/pathfinder-bestiary-3/fossil-golem.json +++ b/packs/pathfinder-bestiary-3/fossil-golem.json @@ -146,7 +146,7 @@ }, "category": "defensive", "description": { - "value": "

A @UUID[Compendium.pf2e.spells-srd.Item.Stone to Flesh] spell negates the golem's golem antimagic and its resistance to physical damage for 1 round. A @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone] spell reverses this effect immediately.

" + "value": "

A @UUID[Compendium.pf2e.spells-srd.Item.Stone to Flesh] spell negates the golem's golem antimagic and its resistance to physical damage for 1 round. A @UUID[Compendium.pf2e.spells-srd.Item.Petrify] spell reverses this effect immediately.

" }, "requirements": { "value": "" diff --git a/packs/pathfinder-bestiary-3/ganzi-martial-artist.json b/packs/pathfinder-bestiary-3/ganzi-martial-artist.json index 50385d16b34..06228a1fc2a 100644 --- a/packs/pathfinder-bestiary-3/ganzi-martial-artist.json +++ b/packs/pathfinder-bestiary-3/ganzi-martial-artist.json @@ -777,7 +777,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" @@ -1837,7 +1837,7 @@ }, "category": "defensive", "description": { - "value": "

Two 2nd level spells of the following chosen at random each day using [[/br 1d12 #Spell Selection]]{1d12}.

\n

1: @UUID[Compendium.pf2e.spells-srd.Item.Acid Arrow], 2: @UUID[Compendium.pf2e.spells-srd.Item.Blur], 3: @UUID[Compendium.pf2e.spells-srd.Item.Hideous Laughter],4: @UUID[Compendium.pf2e.spells-srd.Item.Humanoid Form], 5: @UUID[Compendium.pf2e.spells-srd.Item.Illusory Object], 6: @UUID[Compendium.pf2e.spells-srd.Item.Mirror Image], 7: @UUID[Compendium.pf2e.spells-srd.Item.Resist Energy], 8: @UUID[Compendium.pf2e.spells-srd.Item.See Invisibility], 9: @UUID[Compendium.pf2e.spells-srd.Item.Shatter], 10: @UUID[Compendium.pf2e.spells-srd.Item.Sound Burst], 11: @UUID[Compendium.pf2e.spells-srd.Item.Spider Climb], 12: @UUID[Compendium.pf2e.spells-srd.Item.Telekinetic Maneuver]

" + "value": "

Two 2nd level spells of the following chosen at random each day using [[/br 1d12 #Spell Selection]]{1d12}.

\n

1: @UUID[Compendium.pf2e.spells-srd.Item.Acid Arrow], 2: @UUID[Compendium.pf2e.spells-srd.Item.Blur], 3: @UUID[Compendium.pf2e.spells-srd.Item.Hideous Laughter],4: @UUID[Compendium.pf2e.spells-srd.Item.Humanoid Form], 5: @UUID[Compendium.pf2e.spells-srd.Item.Illusory Object], 6: @UUID[Compendium.pf2e.spells-srd.Item.Mirror Image], 7: @UUID[Compendium.pf2e.spells-srd.Item.Resist Energy], 8: @UUID[Compendium.pf2e.spells-srd.Item.See the Unseen], 9: @UUID[Compendium.pf2e.spells-srd.Item.Shatter], 10: @UUID[Compendium.pf2e.spells-srd.Item.Sound Burst], 11: @UUID[Compendium.pf2e.spells-srd.Item.Spider Climb], 12: @UUID[Compendium.pf2e.spells-srd.Item.Telekinetic Maneuver]

" }, "requirements": { "value": "" diff --git a/packs/pathfinder-bestiary-3/girtablilu-seer.json b/packs/pathfinder-bestiary-3/girtablilu-seer.json index 6f2de26d614..6c0f8b48575 100644 --- a/packs/pathfinder-bestiary-3/girtablilu-seer.json +++ b/packs/pathfinder-bestiary-3/girtablilu-seer.json @@ -1306,7 +1306,7 @@ "value": {} }, "description": { - "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm Emotions]

" + "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm]

" }, "duration": { "value": "sustained up to 1 minute" diff --git a/packs/pathfinder-bestiary-3/hellwasp-swarm.json b/packs/pathfinder-bestiary-3/hellwasp-swarm.json index 29669e503b9..a36a682761d 100644 --- a/packs/pathfinder-bestiary-3/hellwasp-swarm.json +++ b/packs/pathfinder-bestiary-3/hellwasp-swarm.json @@ -213,7 +213,7 @@ }, "category": "offensive", "description": { - "value": "

The hellwasp swarm animates the corpse of a Small, Medium, or Large humanoid that protected by @UUID[Compendium.pf2e.spells-srd.Item.Gentle Repose] or similar magic, crawling into its mouth and other orifices.

\n

Its size changes to that of the corpse and it loses its piercing and slashing resistances, fly Speed, and Hellwasp Stings.

\n

It gains a fist melee Strike with a [[/r 1d20+18 #Fist]]{+18}/[[/r 1d20+13 #Fist]]{+13}/[[/r 1d20+8 #Fist]]{+8} attack modifier that deals [[/r {2d8[bludgeoning],2d8[piercing]}]]{2d8 bludgeoning damage plus 2d8 piercing damage} and hellwasp venom. The hellwasp swarm gains [[/r 40 #Temporary Hit Points]]{40 temporary Hit Points} when it Infests a Corpse; when these temporary HP are depleted, the corpse falls apart and the swarm Abandons the Corpse automatically.

" + "value": "

The hellwasp swarm animates the corpse of a Small, Medium, or Large humanoid that protected by @UUID[Compendium.pf2e.spells-srd.Item.Peaceful Rest] or similar magic, crawling into its mouth and other orifices.

\n

Its size changes to that of the corpse and it loses its piercing and slashing resistances, fly Speed, and Hellwasp Stings.

\n

It gains a fist melee Strike with a [[/r 1d20+18 #Fist]]{+18}/[[/r 1d20+13 #Fist]]{+13}/[[/r 1d20+8 #Fist]]{+8} attack modifier that deals [[/r {2d8[bludgeoning],2d8[piercing]}]]{2d8 bludgeoning damage plus 2d8 piercing damage} and hellwasp venom. The hellwasp swarm gains [[/r 40 #Temporary Hit Points]]{40 temporary Hit Points} when it Infests a Corpse; when these temporary HP are depleted, the corpse falls apart and the swarm Abandons the Corpse automatically.

" }, "requirements": { "value": "" diff --git a/packs/pathfinder-bestiary-3/kirin.json b/packs/pathfinder-bestiary-3/kirin.json index 2c5f6eb5521..8b5829e47bf 100644 --- a/packs/pathfinder-bestiary-3/kirin.json +++ b/packs/pathfinder-bestiary-3/kirin.json @@ -240,7 +240,7 @@ "value": {} }, "description": { - "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm Emotions]

" + "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm]

" }, "duration": { "value": "sustained up to 1 minute" diff --git a/packs/pathfinder-bestiary-3/kitsune-trickster.json b/packs/pathfinder-bestiary-3/kitsune-trickster.json index eb8fe4067df..327dc953cdf 100644 --- a/packs/pathfinder-bestiary-3/kitsune-trickster.json +++ b/packs/pathfinder-bestiary-3/kitsune-trickster.json @@ -675,7 +675,7 @@ "value": {} }, "description": { - "value": "

Choose one of the target's unarmed attacks. You cause that unarmed attack to shine with primal energy. The unarmed attack becomes a +1 striking unarmed attack, gaining a +1 item bonus to attack rolls and increasing the number of damage dice to two if it had only one.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Magic Fang]

" + "value": "

Choose one of the target's unarmed attacks. You cause that unarmed attack to shine with primal energy. The unarmed attack becomes a +1 striking unarmed attack, gaining a +1 item bonus to attack rolls and increasing the number of damage dice to two if it had only one.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Runic Body]

" }, "duration": { "value": "1 minute" @@ -1099,7 +1099,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pathfinder-bestiary-3/krampus.json b/packs/pathfinder-bestiary-3/krampus.json index 3bed89846d6..14a13d892cb 100644 --- a/packs/pathfinder-bestiary-3/krampus.json +++ b/packs/pathfinder-bestiary-3/krampus.json @@ -685,7 +685,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" @@ -1113,7 +1113,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pathfinder-bestiary-3/living-rune-arcane.json b/packs/pathfinder-bestiary-3/living-rune-arcane.json index c5fc8b13451..49d9b4ff2a8 100644 --- a/packs/pathfinder-bestiary-3/living-rune-arcane.json +++ b/packs/pathfinder-bestiary-3/living-rune-arcane.json @@ -138,7 +138,7 @@ "value": {} }, "description": { - "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" + "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Petrify]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" }, "duration": { "value": "" diff --git a/packs/pathfinder-bestiary-3/lovelorn.json b/packs/pathfinder-bestiary-3/lovelorn.json index 5f7cdd17b34..3c33e9cc90b 100644 --- a/packs/pathfinder-bestiary-3/lovelorn.json +++ b/packs/pathfinder-bestiary-3/lovelorn.json @@ -1290,7 +1290,7 @@ }, "category": "offensive", "description": { - "value": "

A creature hit by a lovelorn's fangs Strike must attempt a @Check[type:will|dc:19] save as it grows morose and listless. If the creature would be affected by a @UUID[Compendium.pf2e.spells-srd.Item.Calm Emotions] spell, that spell attempts to counteract this curse instead of having its normal effect.

\n
\n

Critical Success The target is unaffected.

\n

Success For 1 minute, the target can't benefit from helpful emotion effects, but can still be affected by harmful emotion effects.

\n

Failure As success, plus the target is @UUID[Compendium.pf2e.conditionitems.Item.Fatigued] for the same duration.

\n

Critical Failure As failure, but the curse's effects are permanent.

" + "value": "

A creature hit by a lovelorn's fangs Strike must attempt a @Check[type:will|dc:19] save as it grows morose and listless. If the creature would be affected by a @UUID[Compendium.pf2e.spells-srd.Item.Calm] spell, that spell attempts to counteract this curse instead of having its normal effect.

\n
\n

Critical Success The target is unaffected.

\n

Success For 1 minute, the target can't benefit from helpful emotion effects, but can still be affected by harmful emotion effects.

\n

Failure As success, plus the target is @UUID[Compendium.pf2e.conditionitems.Item.Fatigued] for the same duration.

\n

Critical Failure As failure, but the curse's effects are permanent.

" }, "requirements": { "value": "" diff --git a/packs/pathfinder-bestiary-3/maharaja.json b/packs/pathfinder-bestiary-3/maharaja.json index c7a673a2ae4..ee503385a25 100644 --- a/packs/pathfinder-bestiary-3/maharaja.json +++ b/packs/pathfinder-bestiary-3/maharaja.json @@ -4726,7 +4726,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" diff --git a/packs/pathfinder-bestiary-3/pakalchi.json b/packs/pathfinder-bestiary-3/pakalchi.json index 2301d973a6f..6f1ca92d77f 100644 --- a/packs/pathfinder-bestiary-3/pakalchi.json +++ b/packs/pathfinder-bestiary-3/pakalchi.json @@ -666,7 +666,7 @@ "value": {} }, "description": { - "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm Emotions]

" + "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm]

" }, "duration": { "value": "sustained up to 1 minute" diff --git a/packs/pathfinder-bestiary-3/popobawa.json b/packs/pathfinder-bestiary-3/popobawa.json index 8936ea56441..739ee239e02 100644 --- a/packs/pathfinder-bestiary-3/popobawa.json +++ b/packs/pathfinder-bestiary-3/popobawa.json @@ -1454,7 +1454,7 @@ }, "category": "offensive", "description": { - "value": "

Trigger The popobawa moves an object with @UUID[Compendium.pf2e.spells-srd.Item.Mage Hand] or @UUID[Compendium.pf2e.spells-srd.Item.Telekinetic Haul], controls a creature with @UUID[Compendium.pf2e.spells-srd.Item.Dominate], or casts @UUID[Compendium.pf2e.spells-srd.Item.Animated Assault]

\n
\n

Effect The popobawa casts @UUID[Compendium.pf2e.spells-srd.Item.Ghost Sound] or @UUID[Compendium.pf2e.spells-srd.Item.Ventriloquism], with the sound originating from the target or area of the spell.

" + "value": "

Trigger The popobawa moves an object with @UUID[Compendium.pf2e.spells-srd.Item.Telekinetic Hand] or @UUID[Compendium.pf2e.spells-srd.Item.Telekinetic Haul], controls a creature with @UUID[Compendium.pf2e.spells-srd.Item.Dominate], or casts @UUID[Compendium.pf2e.spells-srd.Item.Animated Assault]

\n
\n

Effect The popobawa casts @UUID[Compendium.pf2e.spells-srd.Item.Ghost Sound] or @UUID[Compendium.pf2e.spells-srd.Item.Ventriloquism], with the sound originating from the target or area of the spell.

" }, "requirements": { "value": "" diff --git a/packs/pathfinder-bestiary-3/procyal.json b/packs/pathfinder-bestiary-3/procyal.json index 0b19c1871ae..efcc7934e50 100644 --- a/packs/pathfinder-bestiary-3/procyal.json +++ b/packs/pathfinder-bestiary-3/procyal.json @@ -670,7 +670,7 @@ "value": {} }, "description": { - "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm Emotions]

" + "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm]

" }, "duration": { "value": "sustained up to 1 minute" diff --git a/packs/pathfinder-bestiary-3/quintessivore.json b/packs/pathfinder-bestiary-3/quintessivore.json index 16a3aa67709..6c96d773703 100644 --- a/packs/pathfinder-bestiary-3/quintessivore.json +++ b/packs/pathfinder-bestiary-3/quintessivore.json @@ -973,7 +973,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" diff --git a/packs/pathfinder-bestiary-3/seething-spirit.json b/packs/pathfinder-bestiary-3/seething-spirit.json index 934dab7c91e..8133306f5ba 100644 --- a/packs/pathfinder-bestiary-3/seething-spirit.json +++ b/packs/pathfinder-bestiary-3/seething-spirit.json @@ -1171,7 +1171,7 @@ }, "category": "defensive", "description": { - "value": "

A seething spirit can't attempt to possess a creature affected by @UUID[Compendium.pf2e.spells-srd.Item.Calm Emotions]. If creature possessed by a seething spirit fails a saving throw against calm emotions, the spirit is forced out.

\n

If the spirit isn't possessing a creature and is targeted with calm emotions, the spirit takes [[/r 12[mental]]] damage per level of the spell instead of the normal spell effects.

" + "value": "

A seething spirit can't attempt to possess a creature affected by @UUID[Compendium.pf2e.spells-srd.Item.Calm]. If creature possessed by a seething spirit fails a saving throw against calm emotions, the spirit is forced out.

\n

If the spirit isn't possessing a creature and is targeted with calm emotions, the spirit takes [[/r 12[mental]]] damage per level of the spell instead of the normal spell effects.

" }, "requirements": { "value": "" diff --git a/packs/pathfinder-bestiary-3/shae.json b/packs/pathfinder-bestiary-3/shae.json index 72236c4db17..b696834bb69 100644 --- a/packs/pathfinder-bestiary-3/shae.json +++ b/packs/pathfinder-bestiary-3/shae.json @@ -239,7 +239,7 @@ "value": {} }, "description": { - "value": "

The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Gaseous Form]

" + "value": "

The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Vapor Form]

" }, "duration": { "value": "5 minutes" @@ -1038,7 +1038,7 @@ }, "category": "offensive", "description": { - "value": "

The shae can Fly at full Speed in @UUID[Compendium.pf2e.spells-srd.Item.Gaseous Form].

" + "value": "

The shae can Fly at full Speed in @UUID[Compendium.pf2e.spells-srd.Item.Vapor Form].

" }, "requirements": { "value": "" diff --git a/packs/pathfinder-bestiary-3/silvanshee.json b/packs/pathfinder-bestiary-3/silvanshee.json index 9c9dc10fa4b..d0684e2f41c 100644 --- a/packs/pathfinder-bestiary-3/silvanshee.json +++ b/packs/pathfinder-bestiary-3/silvanshee.json @@ -241,7 +241,7 @@ "value": {} }, "description": { - "value": "

The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Gaseous Form]

" + "value": "

The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Vapor Form]

" }, "duration": { "value": "5 minutes" @@ -1390,7 +1390,7 @@ }, "category": "offensive", "description": { - "value": "

When a silvanshee uses their @UUID[Compendium.pf2e.spells-srd.Item.Gaseous Form] spell, the mist form remains roughly the size and shape of a cat, and the silvanshee retains their fly speed in this form.

" + "value": "

When a silvanshee uses their @UUID[Compendium.pf2e.spells-srd.Item.Vapor Form] spell, the mist form remains roughly the size and shape of a cat, and the silvanshee retains their fly speed in this form.

" }, "requirements": { "value": "" diff --git a/packs/pathfinder-bestiary-3/vulpinal.json b/packs/pathfinder-bestiary-3/vulpinal.json index 260957c1e47..b858ebdb636 100644 --- a/packs/pathfinder-bestiary-3/vulpinal.json +++ b/packs/pathfinder-bestiary-3/vulpinal.json @@ -674,7 +674,7 @@ "value": {} }, "description": { - "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm Emotions]

" + "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm]

" }, "duration": { "value": "sustained up to 1 minute" diff --git a/packs/pathfinder-bestiary-3/wihsaak.json b/packs/pathfinder-bestiary-3/wihsaak.json index 1a3d9749db2..bbb4a4394c0 100644 --- a/packs/pathfinder-bestiary-3/wihsaak.json +++ b/packs/pathfinder-bestiary-3/wihsaak.json @@ -349,7 +349,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" diff --git a/packs/pathfinder-bestiary-3/winter-hag.json b/packs/pathfinder-bestiary-3/winter-hag.json index e787f9908cd..6034b46cf4b 100644 --- a/packs/pathfinder-bestiary-3/winter-hag.json +++ b/packs/pathfinder-bestiary-3/winter-hag.json @@ -1947,7 +1947,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" diff --git a/packs/pathfinder-bestiary-3/young-forest-dragon-spellcaster.json b/packs/pathfinder-bestiary-3/young-forest-dragon-spellcaster.json index f0ec641ebe4..88858bae56e 100644 --- a/packs/pathfinder-bestiary-3/young-forest-dragon-spellcaster.json +++ b/packs/pathfinder-bestiary-3/young-forest-dragon-spellcaster.json @@ -297,7 +297,7 @@ "value": {} }, "description": { - "value": "

The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Gaseous Form]

" + "value": "

The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Vapor Form]

" }, "duration": { "value": "5 minutes" @@ -2609,7 +2609,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pathfinder-bestiary-3/young-sea-dragon-spellcaster.json b/packs/pathfinder-bestiary-3/young-sea-dragon-spellcaster.json index b53f81a49ad..95cc65d276b 100644 --- a/packs/pathfinder-bestiary-3/young-sea-dragon-spellcaster.json +++ b/packs/pathfinder-bestiary-3/young-sea-dragon-spellcaster.json @@ -2377,7 +2377,7 @@ }, "category": "defensive", "description": { - "value": "

If the sea dragon is targeted with an earth spell or @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone], they lose Liquefy until the end of their next turn.

" + "value": "

If the sea dragon is targeted with an earth spell or @UUID[Compendium.pf2e.spells-srd.Item.Petrify], they lose Liquefy until the end of their next turn.

" }, "requirements": { "value": "" diff --git a/packs/pathfinder-bestiary-3/young-sea-dragon.json b/packs/pathfinder-bestiary-3/young-sea-dragon.json index 5c814fb9642..fbf5a0a79a7 100644 --- a/packs/pathfinder-bestiary-3/young-sea-dragon.json +++ b/packs/pathfinder-bestiary-3/young-sea-dragon.json @@ -737,7 +737,7 @@ }, "category": "defensive", "description": { - "value": "

If the sea dragon is targeted with an earth spell or @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone], they lose Liquefy until the end of their next turn.

" + "value": "

If the sea dragon is targeted with an earth spell or @UUID[Compendium.pf2e.spells-srd.Item.Petrify], they lose Liquefy until the end of their next turn.

" }, "requirements": { "value": "" diff --git a/packs/pathfinder-bestiary-3/young-sky-dragon-spellcaster.json b/packs/pathfinder-bestiary-3/young-sky-dragon-spellcaster.json index f10e26af7c4..dd1b1bf26dd 100644 --- a/packs/pathfinder-bestiary-3/young-sky-dragon-spellcaster.json +++ b/packs/pathfinder-bestiary-3/young-sky-dragon-spellcaster.json @@ -1041,7 +1041,7 @@ "value": {} }, "description": { - "value": "

You consecrate a site to your deity, chanting praises and creating a sacred space. While within the area, worshippers of your deity gain a +1 status bonus to attack rolls, skill checks, saving throws, and Perception checks, and creatures anathema to your deity (such as undead for @UUID[Compendium.pf2e.deities.Item.Pharasma] or @UUID[Compendium.pf2e.deities.Item.Sarenrae]) take a -1 status penalty to those checks. Attacks made by worshippers of your deity within the area deal 1 damage of one of your deity's alignment types (your choice); if your deity is true neutral, you don't gain this benefit.

\n
\n

Critical Success The consecration succeeds, and it either lasts for 10 years instead of 1 or covers an area with twice the radius. Occasionally, with your deity's favor, this might produce an even more amazing effect, such as a permanently consecrated area or the effect covering an entire cathedral.

\n

Success The consecration succeeds.

\n

Failure The consecration fails.

\n

Critical Failure The consecration fails spectacularly and angers your deity, who sends a sign of displeasure. For at least 1 year, further attempts to consecrate the site fail.

\n
\n

Heightened (7th) The consecrated area also gains the effects of the @UUID[Compendium.pf2e.spells-srd.Item.Dimensional Lock] spell, but the effect doesn't attempt to counteract teleportation by worshippers of your deity. The cost increases to 200 gp × the spell level.

" + "value": "

You consecrate a site to your deity, chanting praises and creating a sacred space. While within the area, worshippers of your deity gain a +1 status bonus to attack rolls, skill checks, saving throws, and Perception checks, and creatures anathema to your deity (such as undead for @UUID[Compendium.pf2e.deities.Item.Pharasma] or @UUID[Compendium.pf2e.deities.Item.Sarenrae]) take a -1 status penalty to those checks. Attacks made by worshippers of your deity within the area deal 1 damage of one of your deity's alignment types (your choice); if your deity is true neutral, you don't gain this benefit.

\n
\n

Critical Success The consecration succeeds, and it either lasts for 10 years instead of 1 or covers an area with twice the radius. Occasionally, with your deity's favor, this might produce an even more amazing effect, such as a permanently consecrated area or the effect covering an entire cathedral.

\n

Success The consecration succeeds.

\n

Failure The consecration fails.

\n

Critical Failure The consecration fails spectacularly and angers your deity, who sends a sign of displeasure. For at least 1 year, further attempts to consecrate the site fail.

\n
\n

Heightened (7th) The consecrated area also gains the effects of the @UUID[Compendium.pf2e.spells-srd.Item.Planar Seal] spell, but the effect doesn't attempt to counteract teleportation by worshippers of your deity. The cost increases to 200 gp × the spell level.

" }, "duration": { "value": "1 year" diff --git a/packs/pathfinder-bestiary-3/young-sovereign-dragon-spellcaster.json b/packs/pathfinder-bestiary-3/young-sovereign-dragon-spellcaster.json index 906fc21af1e..059bf7d77e5 100644 --- a/packs/pathfinder-bestiary-3/young-sovereign-dragon-spellcaster.json +++ b/packs/pathfinder-bestiary-3/young-sovereign-dragon-spellcaster.json @@ -921,7 +921,7 @@ "value": {} }, "description": { - "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm Emotions]

" + "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm]

" }, "duration": { "value": "sustained up to 1 minute" diff --git a/packs/pathfinder-bestiary/adult-black-dragon-spellcaster.json b/packs/pathfinder-bestiary/adult-black-dragon-spellcaster.json index e1d4f6b901e..a1a7d2fa758 100644 --- a/packs/pathfinder-bestiary/adult-black-dragon-spellcaster.json +++ b/packs/pathfinder-bestiary/adult-black-dragon-spellcaster.json @@ -2207,7 +2207,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pathfinder-bestiary/adult-copper-dragon-spellcaster.json b/packs/pathfinder-bestiary/adult-copper-dragon-spellcaster.json index 799f0d260e1..71e146cf0c2 100644 --- a/packs/pathfinder-bestiary/adult-copper-dragon-spellcaster.json +++ b/packs/pathfinder-bestiary/adult-copper-dragon-spellcaster.json @@ -1655,7 +1655,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" diff --git a/packs/pathfinder-bestiary/adult-gold-dragon-spellcaster.json b/packs/pathfinder-bestiary/adult-gold-dragon-spellcaster.json index e74482b8c41..9f101c1edec 100644 --- a/packs/pathfinder-bestiary/adult-gold-dragon-spellcaster.json +++ b/packs/pathfinder-bestiary/adult-gold-dragon-spellcaster.json @@ -1635,7 +1635,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" diff --git a/packs/pathfinder-bestiary/adult-green-dragon-spellcaster.json b/packs/pathfinder-bestiary/adult-green-dragon-spellcaster.json index 61c21c857ab..61d19e582f1 100644 --- a/packs/pathfinder-bestiary/adult-green-dragon-spellcaster.json +++ b/packs/pathfinder-bestiary/adult-green-dragon-spellcaster.json @@ -1581,7 +1581,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" diff --git a/packs/pathfinder-bestiary/adult-red-dragon-spellcaster.json b/packs/pathfinder-bestiary/adult-red-dragon-spellcaster.json index d8d5f8590be..8e50bfd3671 100644 --- a/packs/pathfinder-bestiary/adult-red-dragon-spellcaster.json +++ b/packs/pathfinder-bestiary/adult-red-dragon-spellcaster.json @@ -1693,7 +1693,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" diff --git a/packs/pathfinder-bestiary/adult-silver-dragon-spellcaster.json b/packs/pathfinder-bestiary/adult-silver-dragon-spellcaster.json index 5f89c3c0557..f3a233ce4a3 100644 --- a/packs/pathfinder-bestiary/adult-silver-dragon-spellcaster.json +++ b/packs/pathfinder-bestiary/adult-silver-dragon-spellcaster.json @@ -1365,7 +1365,7 @@ "value": {} }, "description": { - "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm Emotions]

" + "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm]

" }, "duration": { "value": "sustained up to 1 minute" @@ -1568,7 +1568,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" diff --git a/packs/pathfinder-bestiary/ancient-black-dragon-spellcaster.json b/packs/pathfinder-bestiary/ancient-black-dragon-spellcaster.json index 58246e72960..0aa80e8295a 100644 --- a/packs/pathfinder-bestiary/ancient-black-dragon-spellcaster.json +++ b/packs/pathfinder-bestiary/ancient-black-dragon-spellcaster.json @@ -2954,7 +2954,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pathfinder-bestiary/ancient-blue-dragon-spellcaster.json b/packs/pathfinder-bestiary/ancient-blue-dragon-spellcaster.json index 60fcc513f26..6a9d53ccc69 100644 --- a/packs/pathfinder-bestiary/ancient-blue-dragon-spellcaster.json +++ b/packs/pathfinder-bestiary/ancient-blue-dragon-spellcaster.json @@ -639,7 +639,7 @@ "value": {} }, "description": { - "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" + "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Petrify]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" }, "duration": { "value": "" diff --git a/packs/pathfinder-bestiary/ancient-bronze-dragon-spellcaster.json b/packs/pathfinder-bestiary/ancient-bronze-dragon-spellcaster.json index 96d86016214..584c0a3ba52 100644 --- a/packs/pathfinder-bestiary/ancient-bronze-dragon-spellcaster.json +++ b/packs/pathfinder-bestiary/ancient-bronze-dragon-spellcaster.json @@ -665,7 +665,7 @@ "value": {} }, "description": { - "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" + "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Petrify]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" }, "duration": { "value": "" diff --git a/packs/pathfinder-bestiary/ancient-copper-dragon-spellcaster.json b/packs/pathfinder-bestiary/ancient-copper-dragon-spellcaster.json index 6f5cf1aed46..5704267a65d 100644 --- a/packs/pathfinder-bestiary/ancient-copper-dragon-spellcaster.json +++ b/packs/pathfinder-bestiary/ancient-copper-dragon-spellcaster.json @@ -546,7 +546,7 @@ "value": {} }, "description": { - "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" + "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Petrify]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" }, "duration": { "value": "" @@ -2608,7 +2608,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" diff --git a/packs/pathfinder-bestiary/ancient-gold-dragon-spellcaster.json b/packs/pathfinder-bestiary/ancient-gold-dragon-spellcaster.json index 2fa8de01f55..3c8bf53fb3d 100644 --- a/packs/pathfinder-bestiary/ancient-gold-dragon-spellcaster.json +++ b/packs/pathfinder-bestiary/ancient-gold-dragon-spellcaster.json @@ -2380,7 +2380,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" diff --git a/packs/pathfinder-bestiary/ancient-green-dragon-spellcaster.json b/packs/pathfinder-bestiary/ancient-green-dragon-spellcaster.json index 2dae41e5c2c..1cd46d84e44 100644 --- a/packs/pathfinder-bestiary/ancient-green-dragon-spellcaster.json +++ b/packs/pathfinder-bestiary/ancient-green-dragon-spellcaster.json @@ -645,7 +645,7 @@ "value": {} }, "description": { - "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" + "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Petrify]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" }, "duration": { "value": "" @@ -2511,7 +2511,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" diff --git a/packs/pathfinder-bestiary/ancient-red-dragon-spellcaster.json b/packs/pathfinder-bestiary/ancient-red-dragon-spellcaster.json index a4afb93c505..bcd5672437f 100644 --- a/packs/pathfinder-bestiary/ancient-red-dragon-spellcaster.json +++ b/packs/pathfinder-bestiary/ancient-red-dragon-spellcaster.json @@ -871,7 +871,7 @@ "value": {} }, "description": { - "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" + "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Petrify]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" }, "duration": { "value": "" @@ -2552,7 +2552,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" diff --git a/packs/pathfinder-bestiary/ancient-silver-dragon-spellcaster.json b/packs/pathfinder-bestiary/ancient-silver-dragon-spellcaster.json index 4b3fdcc060e..cec8278cfd4 100644 --- a/packs/pathfinder-bestiary/ancient-silver-dragon-spellcaster.json +++ b/packs/pathfinder-bestiary/ancient-silver-dragon-spellcaster.json @@ -1896,7 +1896,7 @@ "value": {} }, "description": { - "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm Emotions]

" + "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm]

" }, "duration": { "value": "sustained up to 1 minute" @@ -2099,7 +2099,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" diff --git a/packs/pathfinder-bestiary/axiomite.json b/packs/pathfinder-bestiary/axiomite.json index a46a7d0be56..3053ec6a5cd 100644 --- a/packs/pathfinder-bestiary/axiomite.json +++ b/packs/pathfinder-bestiary/axiomite.json @@ -1694,7 +1694,7 @@ }, "category": "offensive", "description": { - "value": "

The axiomite shifts between its humanoid form and that of a cloud of crystalline dust in which strange symbols and equations flash.

\n

In this form it gains a fly Speed of 40 feet and can fit through even tiny apertures, similarly to @UUID[Compendium.pf2e.spells-srd.Item.Gaseous Form]. It can cast spells, but it can't make melee or ranged attacks in this state.

\n

It can return to its humanoid form by using this action while in crystalline dust form.

\n

@UUID[Compendium.pf2e.bestiary-effects.Item.Effect: Crystalline Dust Form]

" + "value": "

The axiomite shifts between its humanoid form and that of a cloud of crystalline dust in which strange symbols and equations flash.

\n

In this form it gains a fly Speed of 40 feet and can fit through even tiny apertures, similarly to @UUID[Compendium.pf2e.spells-srd.Item.Vapor Form]. It can cast spells, but it can't make melee or ranged attacks in this state.

\n

It can return to its humanoid form by using this action while in crystalline dust form.

\n

@UUID[Compendium.pf2e.bestiary-effects.Item.Effect: Crystalline Dust Form]

" }, "requirements": { "value": "" diff --git a/packs/pathfinder-bestiary/balor.json b/packs/pathfinder-bestiary/balor.json index c034fc4e50f..941833a13dc 100644 --- a/packs/pathfinder-bestiary/balor.json +++ b/packs/pathfinder-bestiary/balor.json @@ -1707,7 +1707,7 @@ }, "category": "offensive", "description": { - "value": "

A balor can cast their 5th-level innate @UUID[Compendium.pf2e.spells-srd.Item.Dimension Door] with only a single action.

" + "value": "

A balor can cast their 5th-level innate @UUID[Compendium.pf2e.spells-srd.Item.Translocate] with only a single action.

" }, "requirements": { "value": "" diff --git a/packs/pathfinder-bestiary/black-kobold-dragon-mage.json b/packs/pathfinder-bestiary/black-kobold-dragon-mage.json index 1045df0ea40..be03c20c9eb 100644 --- a/packs/pathfinder-bestiary/black-kobold-dragon-mage.json +++ b/packs/pathfinder-bestiary/black-kobold-dragon-mage.json @@ -929,7 +929,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pathfinder-bestiary/blue-kobold-dragon-mage.json b/packs/pathfinder-bestiary/blue-kobold-dragon-mage.json index e8352d5f29b..1182d7fe1df 100644 --- a/packs/pathfinder-bestiary/blue-kobold-dragon-mage.json +++ b/packs/pathfinder-bestiary/blue-kobold-dragon-mage.json @@ -929,7 +929,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pathfinder-bestiary/boggard-swampseer.json b/packs/pathfinder-bestiary/boggard-swampseer.json index ab3326a4eb8..50bdd85da07 100644 --- a/packs/pathfinder-bestiary/boggard-swampseer.json +++ b/packs/pathfinder-bestiary/boggard-swampseer.json @@ -1163,7 +1163,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pathfinder-bestiary/ceustodaemon.json b/packs/pathfinder-bestiary/ceustodaemon.json index 89b3750bbc2..74fe0fcf054 100644 --- a/packs/pathfinder-bestiary/ceustodaemon.json +++ b/packs/pathfinder-bestiary/ceustodaemon.json @@ -567,7 +567,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" diff --git a/packs/pathfinder-bestiary/changeling-exile.json b/packs/pathfinder-bestiary/changeling-exile.json index c5a6c3fcf3d..c31381c476a 100644 --- a/packs/pathfinder-bestiary/changeling-exile.json +++ b/packs/pathfinder-bestiary/changeling-exile.json @@ -1039,7 +1039,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pathfinder-bestiary/choral.json b/packs/pathfinder-bestiary/choral.json index 191cd797e29..b203726b269 100644 --- a/packs/pathfinder-bestiary/choral.json +++ b/packs/pathfinder-bestiary/choral.json @@ -749,7 +749,7 @@ "value": {} }, "description": { - "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm Emotions]

" + "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm]

" }, "duration": { "value": "sustained up to 1 minute" @@ -2557,7 +2557,7 @@ }, "category": "offensive", "description": { - "value": "

The choral angel adds its harmony to a choral angel ally within its harmonizing aura.

\n

The ally can cast @UUID[Compendium.pf2e.spells-srd.Item.Calm Emotions] or @UUID[Compendium.pf2e.spells-srd.Item.Heroism] on its next turn in place of its 3rd-level @UUID[Compendium.pf2e.spells-srd.Item.Sound Burst] or heighten its 3rd-level @UUID[Compendium.pf2e.spells-srd.Item.Sound Burst] by 1 level.

\n

If five different choral angels use Harmonize on the same choral angel ally, it can instead cast @UUID[Compendium.pf2e.spells-srd.Item.Divine Decree] in place of its 3rd-level @UUID[Compendium.pf2e.spells-srd.Item.Sound Burst].

" + "value": "

The choral angel adds its harmony to a choral angel ally within its harmonizing aura.

\n

The ally can cast @UUID[Compendium.pf2e.spells-srd.Item.Calm] or @UUID[Compendium.pf2e.spells-srd.Item.Heroism] on its next turn in place of its 3rd-level @UUID[Compendium.pf2e.spells-srd.Item.Sound Burst] or heighten its 3rd-level @UUID[Compendium.pf2e.spells-srd.Item.Sound Burst] by 1 level.

\n

If five different choral angels use Harmonize on the same choral angel ally, it can instead cast @UUID[Compendium.pf2e.spells-srd.Item.Divine Decree] in place of its 3rd-level @UUID[Compendium.pf2e.spells-srd.Item.Sound Burst].

" }, "requirements": { "value": "" diff --git a/packs/pathfinder-bestiary/dark-naga.json b/packs/pathfinder-bestiary/dark-naga.json index 78a41019e5b..50f0a51317d 100644 --- a/packs/pathfinder-bestiary/dark-naga.json +++ b/packs/pathfinder-bestiary/dark-naga.json @@ -1527,7 +1527,7 @@ "value": {} }, "description": { - "value": "

You lengthen your stride beyond what should be possible. You gain a +10-foot status bonus to your Speed.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Longstrider]

\n
\n

Heightened (2nd) The duration increases to 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Longstrider (8 hours)]

" + "value": "

You lengthen your stride beyond what should be possible. You gain a +10-foot status bonus to your Speed.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tailwind]

\n
\n

Heightened (2nd) The duration increases to 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tailwind (8 hours)]

" }, "duration": { "value": "1 hour" diff --git a/packs/pathfinder-bestiary/demilich.json b/packs/pathfinder-bestiary/demilich.json index 530b4c6bc5d..3d8a36a8f6e 100644 --- a/packs/pathfinder-bestiary/demilich.json +++ b/packs/pathfinder-bestiary/demilich.json @@ -1381,7 +1381,7 @@ }, "category": "defensive", "description": { - "value": "

A demilich has one permanent 8th-level @UUID[Compendium.pf2e.spells-srd.Item.Contingency] spell in effect with one of its arcane innate spells of 5th level or lower as the companion spell-typically @UUID[Compendium.pf2e.spells-srd.Item.Dimension Door].

\n

Trigger While the lich is in torpor, a creature disturbs the demilich's remains, touches its treasure, or casts a spell that would affect the demilich.

\n
\n

Effect The demilich ends torpor, rolls initiative, and gains the effect of its contingency's companion spell. The contingency resets after 24 hours.

" + "value": "

A demilich has one permanent 8th-level @UUID[Compendium.pf2e.spells-srd.Item.Contingency] spell in effect with one of its arcane innate spells of 5th level or lower as the companion spell-typically @UUID[Compendium.pf2e.spells-srd.Item.Translocate].

\n

Trigger While the lich is in torpor, a creature disturbs the demilich's remains, touches its treasure, or casts a spell that would affect the demilich.

\n
\n

Effect The demilich ends torpor, rolls initiative, and gains the effect of its contingency's companion spell. The contingency resets after 24 hours.

" }, "requirements": { "value": "" diff --git a/packs/pathfinder-bestiary/djinni.json b/packs/pathfinder-bestiary/djinni.json index 49c23e20cf9..79571ad13b7 100644 --- a/packs/pathfinder-bestiary/djinni.json +++ b/packs/pathfinder-bestiary/djinni.json @@ -340,7 +340,7 @@ "value": {} }, "description": { - "value": "

The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Gaseous Form]

" + "value": "

The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Vapor Form]

" }, "duration": { "value": "5 minutes" diff --git a/packs/pathfinder-bestiary/dryad-queen.json b/packs/pathfinder-bestiary/dryad-queen.json index 43e343933b6..c63c0698067 100644 --- a/packs/pathfinder-bestiary/dryad-queen.json +++ b/packs/pathfinder-bestiary/dryad-queen.json @@ -4044,7 +4044,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pathfinder-bestiary/dryad.json b/packs/pathfinder-bestiary/dryad.json index 62f1d1f53a3..6414ce9f98a 100644 --- a/packs/pathfinder-bestiary/dryad.json +++ b/packs/pathfinder-bestiary/dryad.json @@ -884,7 +884,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pathfinder-bestiary/duergar-taskmaster.json b/packs/pathfinder-bestiary/duergar-taskmaster.json index 8eaacfa5239..153dd4c6f86 100644 --- a/packs/pathfinder-bestiary/duergar-taskmaster.json +++ b/packs/pathfinder-bestiary/duergar-taskmaster.json @@ -912,7 +912,7 @@ "value": {} }, "description": { - "value": "

The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Magic Weapon]

" + "value": "

The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Runic Weapon]

" }, "duration": { "value": "1 minute" diff --git a/packs/pathfinder-bestiary/efreeti.json b/packs/pathfinder-bestiary/efreeti.json index deeae409a04..70db5ee2479 100644 --- a/packs/pathfinder-bestiary/efreeti.json +++ b/packs/pathfinder-bestiary/efreeti.json @@ -240,7 +240,7 @@ "value": {} }, "description": { - "value": "

The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Gaseous Form]

" + "value": "

The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Vapor Form]

" }, "duration": { "value": "5 minutes" diff --git a/packs/pathfinder-bestiary/faerie-dragon.json b/packs/pathfinder-bestiary/faerie-dragon.json index 189bf0f933e..b8c78c6c203 100644 --- a/packs/pathfinder-bestiary/faerie-dragon.json +++ b/packs/pathfinder-bestiary/faerie-dragon.json @@ -973,7 +973,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pathfinder-bestiary/flesh-golem.json b/packs/pathfinder-bestiary/flesh-golem.json index acc249dc0af..ebec1f5af45 100644 --- a/packs/pathfinder-bestiary/flesh-golem.json +++ b/packs/pathfinder-bestiary/flesh-golem.json @@ -217,7 +217,7 @@ }, "category": "defensive", "description": { - "value": "

Casting a @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone] spell on the flesh golem affects the golem normally.

" + "value": "

Casting a @UUID[Compendium.pf2e.spells-srd.Item.Petrify] spell on the flesh golem affects the golem normally.

" }, "requirements": { "value": "" diff --git a/packs/pathfinder-bestiary/ghaele.json b/packs/pathfinder-bestiary/ghaele.json index 5cca31b700f..231e26987a0 100644 --- a/packs/pathfinder-bestiary/ghaele.json +++ b/packs/pathfinder-bestiary/ghaele.json @@ -140,7 +140,7 @@ "value": {} }, "description": { - "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" + "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Petrify]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" }, "duration": { "value": "" @@ -1370,7 +1370,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" diff --git a/packs/pathfinder-bestiary/gnoll-cultist.json b/packs/pathfinder-bestiary/gnoll-cultist.json index 5443d3d8ba3..283f8880e8f 100644 --- a/packs/pathfinder-bestiary/gnoll-cultist.json +++ b/packs/pathfinder-bestiary/gnoll-cultist.json @@ -1183,7 +1183,7 @@ "value": {} }, "description": { - "value": "

The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Magic Weapon]

" + "value": "

The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Runic Weapon]

" }, "duration": { "value": "1 minute" diff --git a/packs/pathfinder-bestiary/goblin-pyro.json b/packs/pathfinder-bestiary/goblin-pyro.json index ce9f9f1c0ac..40c7b6de14b 100644 --- a/packs/pathfinder-bestiary/goblin-pyro.json +++ b/packs/pathfinder-bestiary/goblin-pyro.json @@ -699,7 +699,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pathfinder-bestiary/green-hag.json b/packs/pathfinder-bestiary/green-hag.json index 4db10b11b94..d77a62feca5 100644 --- a/packs/pathfinder-bestiary/green-hag.json +++ b/packs/pathfinder-bestiary/green-hag.json @@ -2849,7 +2849,7 @@ }, "category": "interaction", "description": { - "value": "

A green hag adds @UUID[Compendium.pf2e.spells-srd.Item.Entangle], @UUID[Compendium.pf2e.spells-srd.Item.Outcast's Curse], and @UUID[Compendium.pf2e.spells-srd.Item.Wall of Thorns] to her coven's spells.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Coven]

" + "value": "

A green hag adds @UUID[Compendium.pf2e.spells-srd.Item.Entangling Flora], @UUID[Compendium.pf2e.spells-srd.Item.Outcast's Curse], and @UUID[Compendium.pf2e.spells-srd.Item.Wall of Thorns] to her coven's spells.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Coven]

" }, "requirements": { "value": "" diff --git a/packs/pathfinder-bestiary/green-kobold-dragon-mage.json b/packs/pathfinder-bestiary/green-kobold-dragon-mage.json index 6220626e1b8..da5d2221d5a 100644 --- a/packs/pathfinder-bestiary/green-kobold-dragon-mage.json +++ b/packs/pathfinder-bestiary/green-kobold-dragon-mage.json @@ -929,7 +929,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pathfinder-bestiary/grim-reaper.json b/packs/pathfinder-bestiary/grim-reaper.json index 908b24ac329..85a50f0512d 100644 --- a/packs/pathfinder-bestiary/grim-reaper.json +++ b/packs/pathfinder-bestiary/grim-reaper.json @@ -576,7 +576,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" diff --git a/packs/pathfinder-bestiary/guardian-naga.json b/packs/pathfinder-bestiary/guardian-naga.json index 3f8ad54a8e2..291d8004a98 100644 --- a/packs/pathfinder-bestiary/guardian-naga.json +++ b/packs/pathfinder-bestiary/guardian-naga.json @@ -1115,7 +1115,7 @@ "value": {} }, "description": { - "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm Emotions]

" + "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm]

" }, "duration": { "value": "sustained up to 1 minute" @@ -1524,7 +1524,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" diff --git a/packs/pathfinder-bestiary/horned-archon.json b/packs/pathfinder-bestiary/horned-archon.json index ca747a8220d..cd58fbc6892 100644 --- a/packs/pathfinder-bestiary/horned-archon.json +++ b/packs/pathfinder-bestiary/horned-archon.json @@ -1293,7 +1293,7 @@ }, "category": "offensive", "description": { - "value": "

Once per day, if an archon sees another creature cast @UUID[Compendium.pf2e.spells-srd.Item.Dimension Door], it can cast an innate dimension door (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon's dimension door.

\n

If the archon's dimension door has enough distance, the archon appears the same distance and direction from the creature as before either used dimension door.

" + "value": "

Once per day, if an archon sees another creature cast @UUID[Compendium.pf2e.spells-srd.Item.Translocate], it can cast an innate dimension door (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon's dimension door.

\n

If the archon's dimension door has enough distance, the archon appears the same distance and direction from the creature as before either used dimension door.

" }, "requirements": { "value": "" diff --git a/packs/pathfinder-bestiary/legion-archon.json b/packs/pathfinder-bestiary/legion-archon.json index 28578edcc26..35fbb11d04c 100644 --- a/packs/pathfinder-bestiary/legion-archon.json +++ b/packs/pathfinder-bestiary/legion-archon.json @@ -1119,7 +1119,7 @@ }, "category": "offensive", "description": { - "value": "

Once per day, if an archon sees another creature cast @UUID[Compendium.pf2e.spells-srd.Item.Dimension Door], it can cast an innate dimension door (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon's dimension door.

\n

If the archon's dimension door has enough distance, the archon appears the same distance and direction from the creature as before either used dimension door.

" + "value": "

Once per day, if an archon sees another creature cast @UUID[Compendium.pf2e.spells-srd.Item.Translocate], it can cast an innate dimension door (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon's dimension door.

\n

If the archon's dimension door has enough distance, the archon appears the same distance and direction from the creature as before either used dimension door.

" }, "requirements": { "value": "" diff --git a/packs/pathfinder-bestiary/lesser-death.json b/packs/pathfinder-bestiary/lesser-death.json index ccb7355e521..0ad7d013cf9 100644 --- a/packs/pathfinder-bestiary/lesser-death.json +++ b/packs/pathfinder-bestiary/lesser-death.json @@ -351,7 +351,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" diff --git a/packs/pathfinder-bestiary/lich.json b/packs/pathfinder-bestiary/lich.json index 72d8d6d3d49..9a7028d55ad 100644 --- a/packs/pathfinder-bestiary/lich.json +++ b/packs/pathfinder-bestiary/lich.json @@ -2002,7 +2002,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" @@ -3074,7 +3074,7 @@ "die": "d4" }, "description": { - "value": "

This staff resembles a blackened and burned length of ashen wood. It smells faintly of soot and glows as if lit by embers. You can use an Interact action to touch the tip of this staff to a torch, tinder, or a flammable substance to ignite a flame.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

\n" + "value": "

This staff resembles a blackened and burned length of ashen wood. It smells faintly of soot and glows as if lit by embers. You can use an Interact action to touch the tip of this staff to a torch, tinder, or a flammable substance to ignite a flame.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

\n" }, "equipped": { "carryType": "held", diff --git a/packs/pathfinder-bestiary/lizardfolk-stargazer.json b/packs/pathfinder-bestiary/lizardfolk-stargazer.json index 91758cfd0b7..be11160290a 100644 --- a/packs/pathfinder-bestiary/lizardfolk-stargazer.json +++ b/packs/pathfinder-bestiary/lizardfolk-stargazer.json @@ -706,7 +706,7 @@ "value": {} }, "description": { - "value": "

Choose one of the target's unarmed attacks. You cause that unarmed attack to shine with primal energy. The unarmed attack becomes a +1 striking unarmed attack, gaining a +1 item bonus to attack rolls and increasing the number of damage dice to two if it had only one.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Magic Fang]

" + "value": "

Choose one of the target's unarmed attacks. You cause that unarmed attack to shine with primal energy. The unarmed attack becomes a +1 striking unarmed attack, gaining a +1 item bonus to attack rolls and increasing the number of damage dice to two if it had only one.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Runic Body]

" }, "duration": { "value": "1 minute" diff --git a/packs/pathfinder-bestiary/morrigna.json b/packs/pathfinder-bestiary/morrigna.json index c8e0ead5097..46091f7cad3 100644 --- a/packs/pathfinder-bestiary/morrigna.json +++ b/packs/pathfinder-bestiary/morrigna.json @@ -1646,7 +1646,7 @@ "value": {} }, "description": { - "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm Emotions]

" + "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm]

" }, "duration": { "value": "sustained up to 1 minute" @@ -1851,7 +1851,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" diff --git a/packs/pathfinder-bestiary/phoenix.json b/packs/pathfinder-bestiary/phoenix.json index 350e60a65d2..e6f57e110e4 100644 --- a/packs/pathfinder-bestiary/phoenix.json +++ b/packs/pathfinder-bestiary/phoenix.json @@ -896,7 +896,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" diff --git a/packs/pathfinder-bestiary/red-kobold-dragon-mage.json b/packs/pathfinder-bestiary/red-kobold-dragon-mage.json index 9fb80455a62..a18bdd7ab13 100644 --- a/packs/pathfinder-bestiary/red-kobold-dragon-mage.json +++ b/packs/pathfinder-bestiary/red-kobold-dragon-mage.json @@ -929,7 +929,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pathfinder-bestiary/shield-archon.json b/packs/pathfinder-bestiary/shield-archon.json index d97e01992ff..3f921b65e9c 100644 --- a/packs/pathfinder-bestiary/shield-archon.json +++ b/packs/pathfinder-bestiary/shield-archon.json @@ -1463,7 +1463,7 @@ }, "category": "offensive", "description": { - "value": "

Once per day, if an archon sees another creature cast @UUID[Compendium.pf2e.spells-srd.Item.Dimension Door], it can cast an innate dimension door (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon's dimension door.

\n

If the archon's dimension door has enough distance, the archon appears the same distance and direction from the creature as before either used dimension door.

" + "value": "

Once per day, if an archon sees another creature cast @UUID[Compendium.pf2e.spells-srd.Item.Translocate], it can cast an innate dimension door (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon's dimension door.

\n

If the archon's dimension door has enough distance, the archon appears the same distance and direction from the creature as before either used dimension door.

" }, "requirements": { "value": "" @@ -1500,7 +1500,7 @@ }, "category": "offensive", "description": { - "value": "

When a shield archon uses its @UUID[Compendium.pf2e.spells-srd.Item.Dimension Door] innate spell, it can choose to move into the space of a willing ally it can see within range. If it does so, the ally switches places with the archon, appearing in the space the archon just vacated, as if it too had cast Dimension Door.

" + "value": "

When a shield archon uses its @UUID[Compendium.pf2e.spells-srd.Item.Translocate] innate spell, it can choose to move into the space of a willing ally it can see within range. If it does so, the ally switches places with the archon, appearing in the space the archon just vacated, as if it too had cast Dimension Door.

" }, "requirements": { "value": "" diff --git a/packs/pathfinder-bestiary/simurgh.json b/packs/pathfinder-bestiary/simurgh.json index 61f0a83000b..5a2b5e39078 100644 --- a/packs/pathfinder-bestiary/simurgh.json +++ b/packs/pathfinder-bestiary/simurgh.json @@ -1498,7 +1498,7 @@ }, "category": "defensive", "description": { - "value": "

@Template[type:emanation|distance:50]{50 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Item.Aura]

\n
\n

A creature that starts its turn in the aura must attempt a @Check[type:will|dc:37] save or be affected by @UUID[Compendium.pf2e.spells-srd.Item.Calm Emotions]. Creatures that successfully save are unaffected, but must attempt another save each turn they start in the aura.

" + "value": "

@Template[type:emanation|distance:50]{50 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Item.Aura]

\n
\n

A creature that starts its turn in the aura must attempt a @Check[type:will|dc:37] save or be affected by @UUID[Compendium.pf2e.spells-srd.Item.Calm]. Creatures that successfully save are unaffected, but must attempt another save each turn they start in the aura.

" }, "requirements": { "value": "" diff --git a/packs/pathfinder-bestiary/sphinx.json b/packs/pathfinder-bestiary/sphinx.json index 47a9f64930f..0abeea84087 100644 --- a/packs/pathfinder-bestiary/sphinx.json +++ b/packs/pathfinder-bestiary/sphinx.json @@ -856,7 +856,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" diff --git a/packs/pathfinder-bestiary/stone-golem.json b/packs/pathfinder-bestiary/stone-golem.json index 7e0f37b3ee0..0d04dc2aab9 100644 --- a/packs/pathfinder-bestiary/stone-golem.json +++ b/packs/pathfinder-bestiary/stone-golem.json @@ -143,7 +143,7 @@ }, "category": "defensive", "description": { - "value": "

A @UUID[Compendium.pf2e.spells-srd.Item.Stone to Flesh] spell negates the golem's golem antimagic and its resistance to physical damage for 1 round. A @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone] spell reverses this effect immediately.

" + "value": "

A @UUID[Compendium.pf2e.spells-srd.Item.Stone to Flesh] spell negates the golem's golem antimagic and its resistance to physical damage for 1 round. A @UUID[Compendium.pf2e.spells-srd.Item.Petrify] spell reverses this effect immediately.

" }, "requirements": { "value": "" diff --git a/packs/pathfinder-bestiary/tiefling-adept.json b/packs/pathfinder-bestiary/tiefling-adept.json index e6945f1bbc2..087489bb764 100644 --- a/packs/pathfinder-bestiary/tiefling-adept.json +++ b/packs/pathfinder-bestiary/tiefling-adept.json @@ -1370,7 +1370,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pathfinder-bestiary/vampire-count.json b/packs/pathfinder-bestiary/vampire-count.json index a80845b1796..1363bb2942b 100644 --- a/packs/pathfinder-bestiary/vampire-count.json +++ b/packs/pathfinder-bestiary/vampire-count.json @@ -1030,7 +1030,7 @@ }, "category": "offensive", "description": { - "value": "

The vampire turns into a cloud of vapor, as the @UUID[Compendium.pf2e.spells-srd.Item.Gaseous Form] spell, or back to its normal form. The vampire loses fast healing while in gaseous form.

\n

The vampire can remain in this form indefinitely.

" + "value": "

The vampire turns into a cloud of vapor, as the @UUID[Compendium.pf2e.spells-srd.Item.Vapor Form] spell, or back to its normal form. The vampire loses fast healing while in gaseous form.

\n

The vampire can remain in this form indefinitely.

" }, "requirements": { "value": "" diff --git a/packs/pathfinder-bestiary/vampire-mastermind.json b/packs/pathfinder-bestiary/vampire-mastermind.json index c4d70df7cc5..748ece04a6f 100644 --- a/packs/pathfinder-bestiary/vampire-mastermind.json +++ b/packs/pathfinder-bestiary/vampire-mastermind.json @@ -3275,7 +3275,7 @@ }, "category": "offensive", "description": { - "value": "

The vampire turns into a cloud of vapor, as the @UUID[Compendium.pf2e.spells-srd.Item.Gaseous Form] spell, or back to its normal form. The vampire loses fast healing while in gaseous form.

\n

The vampire can remain in this form indefinitely.

" + "value": "

The vampire turns into a cloud of vapor, as the @UUID[Compendium.pf2e.spells-srd.Item.Vapor Form] spell, or back to its normal form. The vampire loses fast healing while in gaseous form.

\n

The vampire can remain in this form indefinitely.

" }, "requirements": { "value": "" diff --git a/packs/pathfinder-bestiary/vrock.json b/packs/pathfinder-bestiary/vrock.json index f6784f5f121..5fccb19c4c5 100644 --- a/packs/pathfinder-bestiary/vrock.json +++ b/packs/pathfinder-bestiary/vrock.json @@ -918,7 +918,7 @@ }, "category": "defensive", "description": { - "value": "

A vrock's wrath is the heart of their essence, and forcing peace upon them wrenches at their soul. If they fail a save against @UUID[Compendium.pf2e.spells-srd.Item.Calm Emotions] or a similar effect forcing them to be peaceful, a vrock takes @Damage[4d6[mental]] damage.

" + "value": "

A vrock's wrath is the heart of their essence, and forcing peace upon them wrenches at their soul. If they fail a save against @UUID[Compendium.pf2e.spells-srd.Item.Calm] or a similar effect forcing them to be peaceful, a vrock takes @Damage[4d6[mental]] damage.

" }, "requirements": { "value": "" diff --git a/packs/pathfinder-bestiary/white-kobold-dragon-mage.json b/packs/pathfinder-bestiary/white-kobold-dragon-mage.json index 1ad41b5f86b..169734eae96 100644 --- a/packs/pathfinder-bestiary/white-kobold-dragon-mage.json +++ b/packs/pathfinder-bestiary/white-kobold-dragon-mage.json @@ -929,7 +929,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pathfinder-bestiary/young-black-dragon-spellcaster.json b/packs/pathfinder-bestiary/young-black-dragon-spellcaster.json index 47bff6fc8f1..9c0ec2c378b 100644 --- a/packs/pathfinder-bestiary/young-black-dragon-spellcaster.json +++ b/packs/pathfinder-bestiary/young-black-dragon-spellcaster.json @@ -1330,7 +1330,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pathfinder-bestiary/young-copper-dragon-spellcaster.json b/packs/pathfinder-bestiary/young-copper-dragon-spellcaster.json index 18c9685f072..466fc09c826 100644 --- a/packs/pathfinder-bestiary/young-copper-dragon-spellcaster.json +++ b/packs/pathfinder-bestiary/young-copper-dragon-spellcaster.json @@ -802,7 +802,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" diff --git a/packs/pathfinder-bestiary/young-gold-dragon-spellcaster.json b/packs/pathfinder-bestiary/young-gold-dragon-spellcaster.json index 6f9d27df7d0..21fccd7e284 100644 --- a/packs/pathfinder-bestiary/young-gold-dragon-spellcaster.json +++ b/packs/pathfinder-bestiary/young-gold-dragon-spellcaster.json @@ -953,7 +953,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" diff --git a/packs/pathfinder-bestiary/young-green-dragon-spellcaster.json b/packs/pathfinder-bestiary/young-green-dragon-spellcaster.json index 214b7b444e8..7477566e904 100644 --- a/packs/pathfinder-bestiary/young-green-dragon-spellcaster.json +++ b/packs/pathfinder-bestiary/young-green-dragon-spellcaster.json @@ -911,7 +911,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" diff --git a/packs/pathfinder-bestiary/young-red-dragon-spellcaster.json b/packs/pathfinder-bestiary/young-red-dragon-spellcaster.json index 19928c17111..ecad1684888 100644 --- a/packs/pathfinder-bestiary/young-red-dragon-spellcaster.json +++ b/packs/pathfinder-bestiary/young-red-dragon-spellcaster.json @@ -1056,7 +1056,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" diff --git a/packs/pathfinder-bestiary/young-silver-dragon-spellcaster.json b/packs/pathfinder-bestiary/young-silver-dragon-spellcaster.json index 1687b70a1ab..a0ff0d2152f 100644 --- a/packs/pathfinder-bestiary/young-silver-dragon-spellcaster.json +++ b/packs/pathfinder-bestiary/young-silver-dragon-spellcaster.json @@ -825,7 +825,7 @@ "value": {} }, "description": { - "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm Emotions]

" + "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm]

" }, "duration": { "value": "sustained up to 1 minute" @@ -1028,7 +1028,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" diff --git a/packs/pathfinder-dark-archive/mother-mitera.json b/packs/pathfinder-dark-archive/mother-mitera.json index e00d9da52e1..5a6dcf1b6bc 100644 --- a/packs/pathfinder-dark-archive/mother-mitera.json +++ b/packs/pathfinder-dark-archive/mother-mitera.json @@ -1557,7 +1557,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pfs-season-1-bestiary/ahksiva-1-2.json b/packs/pfs-season-1-bestiary/ahksiva-1-2.json index 2712d908a8c..c7015c4de40 100644 --- a/packs/pfs-season-1-bestiary/ahksiva-1-2.json +++ b/packs/pfs-season-1-bestiary/ahksiva-1-2.json @@ -1568,7 +1568,7 @@ }, "category": "interaction", "description": { - "value": "

Ahksiva adds @UUID[Compendium.pf2e.spells-srd.Item.Entangle], @UUID[Compendium.pf2e.spells-srd.Item.Outcast's Curse], and @UUID[Compendium.pf2e.spells-srd.Item.Wall of Thorns] to her coven's spells.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Coven]

" + "value": "

Ahksiva adds @UUID[Compendium.pf2e.spells-srd.Item.Entangling Flora], @UUID[Compendium.pf2e.spells-srd.Item.Outcast's Curse], and @UUID[Compendium.pf2e.spells-srd.Item.Wall of Thorns] to her coven's spells.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Coven]

" }, "requirements": { "value": "" diff --git a/packs/pfs-season-1-bestiary/ahksiva-3-4.json b/packs/pfs-season-1-bestiary/ahksiva-3-4.json index 937e241d961..2b88915d925 100644 --- a/packs/pfs-season-1-bestiary/ahksiva-3-4.json +++ b/packs/pfs-season-1-bestiary/ahksiva-3-4.json @@ -1569,7 +1569,7 @@ }, "category": "interaction", "description": { - "value": "

Ahksiva adds @UUID[Compendium.pf2e.spells-srd.Item.Entangle], @UUID[Compendium.pf2e.spells-srd.Item.Outcast's Curse], and @UUID[Compendium.pf2e.spells-srd.Item.Wall of Thorns] to her coven's spells.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Coven]

" + "value": "

Ahksiva adds @UUID[Compendium.pf2e.spells-srd.Item.Entangling Flora], @UUID[Compendium.pf2e.spells-srd.Item.Outcast's Curse], and @UUID[Compendium.pf2e.spells-srd.Item.Wall of Thorns] to her coven's spells.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Coven]

" }, "requirements": { "value": "" diff --git a/packs/pfs-season-1-bestiary/blue-streak-mage-5-6.json b/packs/pfs-season-1-bestiary/blue-streak-mage-5-6.json index 6b8e603c474..ee4cab78d21 100644 --- a/packs/pfs-season-1-bestiary/blue-streak-mage-5-6.json +++ b/packs/pfs-season-1-bestiary/blue-streak-mage-5-6.json @@ -1247,7 +1247,7 @@ "value": {} }, "description": { - "value": "

You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.

\n
\n

Heightened (4th) You gain a +1 item bonus to saving throws.

\n

Heightened (6th) The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.

\n

Heightened (8th) The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws.

\n

Heightened (10th) The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Mage Armor]

" + "value": "

You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.

\n
\n

Heightened (4th) You gain a +1 item bonus to saving throws.

\n

Heightened (6th) The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.

\n

Heightened (8th) The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws.

\n

Heightened (10th) The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Mystic Armor]

" }, "duration": { "value": "until the next time you make your daily preparations" diff --git a/packs/pfs-season-1-bestiary/boggard-swampseer-pfs-1-24.json b/packs/pfs-season-1-bestiary/boggard-swampseer-pfs-1-24.json index aaaf31c0194..7dbcd9b47f6 100644 --- a/packs/pfs-season-1-bestiary/boggard-swampseer-pfs-1-24.json +++ b/packs/pfs-season-1-bestiary/boggard-swampseer-pfs-1-24.json @@ -1028,7 +1028,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" @@ -1129,7 +1129,7 @@ "die": "d4" }, "description": { - "value": "

This staff is topped with carved animal and monster heads. While wielding the staff, you gain a +2 circumstance bonus to Nature checks to identify animals.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

This staff is topped with carved animal and monster heads. While wielding the staff, you gain a +2 circumstance bonus to Nature checks to identify animals.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equipped": { "carryType": "held", diff --git a/packs/pfs-season-1-bestiary/dorobu-1-2.json b/packs/pfs-season-1-bestiary/dorobu-1-2.json index 66da8041c52..1d8aec2fb12 100644 --- a/packs/pfs-season-1-bestiary/dorobu-1-2.json +++ b/packs/pfs-season-1-bestiary/dorobu-1-2.json @@ -1161,7 +1161,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pfs-season-1-bestiary/dorobu-3-4.json b/packs/pfs-season-1-bestiary/dorobu-3-4.json index bbed32603a6..0c9e18ef91e 100644 --- a/packs/pfs-season-1-bestiary/dorobu-3-4.json +++ b/packs/pfs-season-1-bestiary/dorobu-3-4.json @@ -1365,7 +1365,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pfs-season-1-bestiary/dryad-1-16.json b/packs/pfs-season-1-bestiary/dryad-1-16.json index 1884bc3cf92..a91e416d480 100644 --- a/packs/pfs-season-1-bestiary/dryad-1-16.json +++ b/packs/pfs-season-1-bestiary/dryad-1-16.json @@ -879,7 +879,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pfs-season-1-bestiary/elite-boggard-swampseer-pfs-1-24-animal-staff.json b/packs/pfs-season-1-bestiary/elite-boggard-swampseer-pfs-1-24-animal-staff.json index 8b54f1c1426..7f608b8ab2e 100644 --- a/packs/pfs-season-1-bestiary/elite-boggard-swampseer-pfs-1-24-animal-staff.json +++ b/packs/pfs-season-1-bestiary/elite-boggard-swampseer-pfs-1-24-animal-staff.json @@ -1028,7 +1028,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" @@ -1129,7 +1129,7 @@ "die": "d4" }, "description": { - "value": "

This staff is topped with carved animal and monster heads. While wielding the staff, you gain a +2 circumstance bonus to Nature checks to identify animals.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

This staff is topped with carved animal and monster heads. While wielding the staff, you gain a +2 circumstance bonus to Nature checks to identify animals.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equipped": { "carryType": "held", diff --git a/packs/pfs-season-1-bestiary/elite-boggard-swampseer-pfs-1-24-staff.json b/packs/pfs-season-1-bestiary/elite-boggard-swampseer-pfs-1-24-staff.json index 32bb163ed77..b31f3df3038 100644 --- a/packs/pfs-season-1-bestiary/elite-boggard-swampseer-pfs-1-24-staff.json +++ b/packs/pfs-season-1-bestiary/elite-boggard-swampseer-pfs-1-24-staff.json @@ -1028,7 +1028,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pfs-season-1-bestiary/flesh-golem-pfs-1-25.json b/packs/pfs-season-1-bestiary/flesh-golem-pfs-1-25.json index 545288d02e0..a1b64c6f5b2 100644 --- a/packs/pfs-season-1-bestiary/flesh-golem-pfs-1-25.json +++ b/packs/pfs-season-1-bestiary/flesh-golem-pfs-1-25.json @@ -179,7 +179,7 @@ }, "category": "defensive", "description": { - "value": "

Casting a @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone] spell on the flesh golem affects the golem normally.

" + "value": "

Casting a @UUID[Compendium.pf2e.spells-srd.Item.Petrify] spell on the flesh golem affects the golem normally.

" }, "requirements": { "value": "" diff --git a/packs/pfs-season-1-bestiary/halfling-druid-1-2.json b/packs/pfs-season-1-bestiary/halfling-druid-1-2.json index 07a72200186..72f32aa064e 100644 --- a/packs/pfs-season-1-bestiary/halfling-druid-1-2.json +++ b/packs/pfs-season-1-bestiary/halfling-druid-1-2.json @@ -477,7 +477,7 @@ "value": {} }, "description": { - "value": "

Choose one of the target's unarmed attacks. You cause that unarmed attack to shine with primal energy. The unarmed attack becomes a +1 striking unarmed attack, gaining a +1 item bonus to attack rolls and increasing the number of damage dice to two if it had only one.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Magic Fang]

" + "value": "

Choose one of the target's unarmed attacks. You cause that unarmed attack to shine with primal energy. The unarmed attack becomes a +1 striking unarmed attack, gaining a +1 item bonus to attack rolls and increasing the number of damage dice to two if it had only one.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Runic Body]

" }, "duration": { "value": "1 minute" @@ -678,7 +678,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pfs-season-1-bestiary/halfling-druid-3-4.json b/packs/pfs-season-1-bestiary/halfling-druid-3-4.json index 914095b003b..fef422f64e8 100644 --- a/packs/pfs-season-1-bestiary/halfling-druid-3-4.json +++ b/packs/pfs-season-1-bestiary/halfling-druid-3-4.json @@ -370,7 +370,7 @@ "value": {} }, "description": { - "value": "

The target's skin becomes covered in bark. The target gains resistance 2 to bludgeoning and piercing damage and weakness 3 to fire. After the target takes fire damage, it can Dismiss the spell as a free action triggered by taking the damage; doing so doesn't reduce the fire damage the target was dealt.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Barkskin]

\n
\n

Heightened (+2) The resistances increase by 2, and the weakness increases by 3.

" + "value": "

The target's skin becomes covered in bark. The target gains resistance 2 to bludgeoning and piercing damage and weakness 3 to fire. After the target takes fire damage, it can Dismiss the spell as a free action triggered by taking the damage; doing so doesn't reduce the fire damage the target was dealt.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Oaken Resilience]

\n
\n

Heightened (+2) The resistances increase by 2, and the weakness increases by 3.

" }, "duration": { "value": "10 minutes" @@ -1002,7 +1002,7 @@ "value": {} }, "description": { - "value": "

Choose one of the target's unarmed attacks. You cause that unarmed attack to shine with primal energy. The unarmed attack becomes a +1 striking unarmed attack, gaining a +1 item bonus to attack rolls and increasing the number of damage dice to two if it had only one.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Magic Fang]

" + "value": "

Choose one of the target's unarmed attacks. You cause that unarmed attack to shine with primal energy. The unarmed attack becomes a +1 striking unarmed attack, gaining a +1 item bonus to attack rolls and increasing the number of damage dice to two if it had only one.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Runic Body]

" }, "duration": { "value": "1 minute" @@ -1203,7 +1203,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pfs-season-1-bestiary/harsus-1-2.json b/packs/pfs-season-1-bestiary/harsus-1-2.json index 4004b0470b6..24baeafe15b 100644 --- a/packs/pfs-season-1-bestiary/harsus-1-2.json +++ b/packs/pfs-season-1-bestiary/harsus-1-2.json @@ -362,7 +362,7 @@ "value": {} }, "description": { - "value": "

You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.

\n
\n

Heightened (4th) You gain a +1 item bonus to saving throws.

\n

Heightened (6th) The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.

\n

Heightened (8th) The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws.

\n

Heightened (10th) The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Mage Armor]

" + "value": "

You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.

\n
\n

Heightened (4th) You gain a +1 item bonus to saving throws.

\n

Heightened (6th) The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.

\n

Heightened (8th) The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws.

\n

Heightened (10th) The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Mystic Armor]

" }, "duration": { "value": "until the next time you make your daily preparations" diff --git a/packs/pfs-season-1-bestiary/harsus-3-4.json b/packs/pfs-season-1-bestiary/harsus-3-4.json index 82ffd231e35..706c134d37e 100644 --- a/packs/pfs-season-1-bestiary/harsus-3-4.json +++ b/packs/pfs-season-1-bestiary/harsus-3-4.json @@ -702,7 +702,7 @@ "value": {} }, "description": { - "value": "

You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.

\n
\n

Heightened (4th) You gain a +1 item bonus to saving throws.

\n

Heightened (6th) The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.

\n

Heightened (8th) The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws.

\n

Heightened (10th) The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Mage Armor]

" + "value": "

You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.

\n
\n

Heightened (4th) You gain a +1 item bonus to saving throws.

\n

Heightened (6th) The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.

\n

Heightened (8th) The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws.

\n

Heightened (10th) The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Mystic Armor]

" }, "duration": { "value": "until the next time you make your daily preparations" diff --git a/packs/pfs-season-1-bestiary/kip-the-druid-1-2.json b/packs/pfs-season-1-bestiary/kip-the-druid-1-2.json index 59ced28ddb9..a304c0aedd9 100644 --- a/packs/pfs-season-1-bestiary/kip-the-druid-1-2.json +++ b/packs/pfs-season-1-bestiary/kip-the-druid-1-2.json @@ -1278,7 +1278,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pfs-season-1-bestiary/kip-the-druid-3-4.json b/packs/pfs-season-1-bestiary/kip-the-druid-3-4.json index 9bf7a59dfbc..56e35f37d3d 100644 --- a/packs/pfs-season-1-bestiary/kip-the-druid-3-4.json +++ b/packs/pfs-season-1-bestiary/kip-the-druid-3-4.json @@ -1382,7 +1382,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pfs-season-1-bestiary/kobold-dragon-mage-1-14.json b/packs/pfs-season-1-bestiary/kobold-dragon-mage-1-14.json index 4dde6771ecb..f4fe6369358 100644 --- a/packs/pfs-season-1-bestiary/kobold-dragon-mage-1-14.json +++ b/packs/pfs-season-1-bestiary/kobold-dragon-mage-1-14.json @@ -881,7 +881,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pfs-season-1-bestiary/kobold-dragon-mage-pfs-1-11.json b/packs/pfs-season-1-bestiary/kobold-dragon-mage-pfs-1-11.json index 0fc11b71ec1..2dc4fb00d97 100644 --- a/packs/pfs-season-1-bestiary/kobold-dragon-mage-pfs-1-11.json +++ b/packs/pfs-season-1-bestiary/kobold-dragon-mage-pfs-1-11.json @@ -881,7 +881,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pfs-season-1-bestiary/kobold-dragon-spellweaver.json b/packs/pfs-season-1-bestiary/kobold-dragon-spellweaver.json index 4abcacc2370..30f0a9f9996 100644 --- a/packs/pfs-season-1-bestiary/kobold-dragon-spellweaver.json +++ b/packs/pfs-season-1-bestiary/kobold-dragon-spellweaver.json @@ -1218,7 +1218,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pfs-season-1-bestiary/lelzeshin-tier-3-4.json b/packs/pfs-season-1-bestiary/lelzeshin-tier-3-4.json index 6bde348289a..3d5a5be1068 100644 --- a/packs/pfs-season-1-bestiary/lelzeshin-tier-3-4.json +++ b/packs/pfs-season-1-bestiary/lelzeshin-tier-3-4.json @@ -257,7 +257,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pfs-season-1-bestiary/lelzeshin-tier-5-6.json b/packs/pfs-season-1-bestiary/lelzeshin-tier-5-6.json index 4e52c671398..42028ad2ced 100644 --- a/packs/pfs-season-1-bestiary/lelzeshin-tier-5-6.json +++ b/packs/pfs-season-1-bestiary/lelzeshin-tier-5-6.json @@ -257,7 +257,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pfs-season-1-bestiary/manifestation-of-qxal-3-4.json b/packs/pfs-season-1-bestiary/manifestation-of-qxal-3-4.json index e84a9ef5f00..be5e361c933 100644 --- a/packs/pfs-season-1-bestiary/manifestation-of-qxal-3-4.json +++ b/packs/pfs-season-1-bestiary/manifestation-of-qxal-3-4.json @@ -358,7 +358,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pfs-season-1-bestiary/manifestation-of-qxal-5-6.json b/packs/pfs-season-1-bestiary/manifestation-of-qxal-5-6.json index f22858d95f5..427487a9671 100644 --- a/packs/pfs-season-1-bestiary/manifestation-of-qxal-5-6.json +++ b/packs/pfs-season-1-bestiary/manifestation-of-qxal-5-6.json @@ -358,7 +358,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pfs-season-1-bestiary/nalla-rebel-leader-3-4.json b/packs/pfs-season-1-bestiary/nalla-rebel-leader-3-4.json index cc734776b56..c88af0c64c5 100644 --- a/packs/pfs-season-1-bestiary/nalla-rebel-leader-3-4.json +++ b/packs/pfs-season-1-bestiary/nalla-rebel-leader-3-4.json @@ -1073,7 +1073,7 @@ "value": {} }, "description": { - "value": "

The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Magic Weapon]

" + "value": "

The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Runic Weapon]

" }, "duration": { "value": "1 minute" diff --git a/packs/pfs-season-1-bestiary/reast-mycer-3-4.json b/packs/pfs-season-1-bestiary/reast-mycer-3-4.json index 452739d72cf..27cd9a8f5c3 100644 --- a/packs/pfs-season-1-bestiary/reast-mycer-3-4.json +++ b/packs/pfs-season-1-bestiary/reast-mycer-3-4.json @@ -1127,7 +1127,7 @@ "value": {} }, "description": { - "value": "

The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Magic Weapon]

" + "value": "

The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Runic Weapon]

" }, "duration": { "value": "1 minute" diff --git a/packs/pfs-season-1-bestiary/skeletal-mage.json b/packs/pfs-season-1-bestiary/skeletal-mage.json index aa693f11e98..90b31ce03df 100644 --- a/packs/pfs-season-1-bestiary/skeletal-mage.json +++ b/packs/pfs-season-1-bestiary/skeletal-mage.json @@ -1769,7 +1769,7 @@ "value": {} }, "description": { - "value": "

The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Magic Weapon]

" + "value": "

The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Runic Weapon]

" }, "duration": { "value": "1 minute" diff --git a/packs/pfs-season-1-bestiary/vengeant-thorn-1-2.json b/packs/pfs-season-1-bestiary/vengeant-thorn-1-2.json index 06a6b5a7b4d..37d80674d33 100644 --- a/packs/pfs-season-1-bestiary/vengeant-thorn-1-2.json +++ b/packs/pfs-season-1-bestiary/vengeant-thorn-1-2.json @@ -931,7 +931,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" @@ -1496,7 +1496,7 @@ }, "containerId": null, "description": { - "value": "

@UUID[Compendium.pf2e.spells-srd.Item.Entangle]


Casting a Spell from a scroll requires holding the scroll in one hand and activating it with a Cast a Spell activity using the normal number of actions for that spell.

\n

To Cast a Spell from a scroll, the spell must appear on your spell list. Because you're the one Casting the Spell, use your spell attack roll and spell DC. The spell also gains the appropriate trait for your tradition (arcane, divine, occult, or primal).

\n

Any physical material components and costs are provided when a scroll is created, so you don't need to provide them when Casting a Spell from a scroll. You must replace any required material component for that spell with a somatic component. If the spell requires a focus, you must have that focus to Cast the Spell from a scroll.

\n
\n

Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.

" + "value": "

@UUID[Compendium.pf2e.spells-srd.Item.Entangling Flora]


Casting a Spell from a scroll requires holding the scroll in one hand and activating it with a Cast a Spell activity using the normal number of actions for that spell.

\n

To Cast a Spell from a scroll, the spell must appear on your spell list. Because you're the one Casting the Spell, use your spell attack roll and spell DC. The spell also gains the appropriate trait for your tradition (arcane, divine, occult, or primal).

\n

Any physical material components and costs are provided when a scroll is created, so you don't need to provide them when Casting a Spell from a scroll. You must replace any required material component for that spell with a somatic component. If the spell requires a focus, you must have that focus to Cast the Spell from a scroll.

\n
\n

Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.

" }, "equipped": { "carryType": "worn" diff --git a/packs/pfs-season-1-bestiary/vengeant-thorn-3-4.json b/packs/pfs-season-1-bestiary/vengeant-thorn-3-4.json index c0be5ae60cd..df91adb0fe6 100644 --- a/packs/pfs-season-1-bestiary/vengeant-thorn-3-4.json +++ b/packs/pfs-season-1-bestiary/vengeant-thorn-3-4.json @@ -272,7 +272,7 @@ "value": {} }, "description": { - "value": "

The target's skin becomes covered in bark. The target gains resistance 2 to bludgeoning and piercing damage and weakness 3 to fire. After the target takes fire damage, it can Dismiss the spell as a free action triggered by taking the damage; doing so doesn't reduce the fire damage the target was dealt.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Barkskin]

\n
\n

Heightened (+2) The resistances increase by 2, and the weakness increases by 3.

" + "value": "

The target's skin becomes covered in bark. The target gains resistance 2 to bludgeoning and piercing damage and weakness 3 to fire. After the target takes fire damage, it can Dismiss the spell as a free action triggered by taking the damage; doing so doesn't reduce the fire damage the target was dealt.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Oaken Resilience]

\n
\n

Heightened (+2) The resistances increase by 2, and the weakness increases by 3.

" }, "duration": { "value": "10 minutes" @@ -1140,7 +1140,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" @@ -1619,7 +1619,7 @@ }, "containerId": null, "description": { - "value": "

@UUID[Compendium.pf2e.spells-srd.Item.Entangle]


Casting a Spell from a scroll requires holding the scroll in one hand and activating it with a Cast a Spell activity using the normal number of actions for that spell.

\n

To Cast a Spell from a scroll, the spell must appear on your spell list. Because you're the one Casting the Spell, use your spell attack roll and spell DC. The spell also gains the appropriate trait for your tradition (arcane, divine, occult, or primal).

\n

Any physical material components and costs are provided when a scroll is created, so you don't need to provide them when Casting a Spell from a scroll. You must replace any required material component for that spell with a somatic component. If the spell requires a focus, you must have that focus to Cast the Spell from a scroll.

\n
\n

Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.

" + "value": "

@UUID[Compendium.pf2e.spells-srd.Item.Entangling Flora]


Casting a Spell from a scroll requires holding the scroll in one hand and activating it with a Cast a Spell activity using the normal number of actions for that spell.

\n

To Cast a Spell from a scroll, the spell must appear on your spell list. Because you're the one Casting the Spell, use your spell attack roll and spell DC. The spell also gains the appropriate trait for your tradition (arcane, divine, occult, or primal).

\n

Any physical material components and costs are provided when a scroll is created, so you don't need to provide them when Casting a Spell from a scroll. You must replace any required material component for that spell with a somatic component. If the spell requires a focus, you must have that focus to Cast the Spell from a scroll.

\n
\n

Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.

" }, "equipped": { "carryType": "worn" diff --git a/packs/pfs-season-1-bestiary/weak-green-hag.json b/packs/pfs-season-1-bestiary/weak-green-hag.json index 906c8d9a7e9..e674a589be0 100644 --- a/packs/pfs-season-1-bestiary/weak-green-hag.json +++ b/packs/pfs-season-1-bestiary/weak-green-hag.json @@ -2683,7 +2683,7 @@ }, "category": "interaction", "description": { - "value": "

A green hag adds @UUID[Compendium.pf2e.spells-srd.Item.Entangle], @UUID[Compendium.pf2e.spells-srd.Item.Outcast's Curse], and @UUID[Compendium.pf2e.spells-srd.Item.Wall of Thorns] to her coven's spells.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Coven]

" + "value": "

A green hag adds @UUID[Compendium.pf2e.spells-srd.Item.Entangling Flora], @UUID[Compendium.pf2e.spells-srd.Item.Outcast's Curse], and @UUID[Compendium.pf2e.spells-srd.Item.Wall of Thorns] to her coven's spells.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Coven]

" }, "requirements": { "value": "" diff --git a/packs/pfs-season-1-bestiary/webhekiz-3-4.json b/packs/pfs-season-1-bestiary/webhekiz-3-4.json index b23f8538070..3eb0636abcb 100644 --- a/packs/pfs-season-1-bestiary/webhekiz-3-4.json +++ b/packs/pfs-season-1-bestiary/webhekiz-3-4.json @@ -256,7 +256,7 @@ "value": {} }, "description": { - "value": "

The target's skin becomes covered in bark. The target gains resistance 2 to bludgeoning and piercing damage and weakness 3 to fire. After the target takes fire damage, it can Dismiss the spell as a free action triggered by taking the damage; doing so doesn't reduce the fire damage the target was dealt.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Barkskin]

\n
\n

Heightened (+2) The resistances increase by 2, and the weakness increases by 3.

" + "value": "

The target's skin becomes covered in bark. The target gains resistance 2 to bludgeoning and piercing damage and weakness 3 to fire. After the target takes fire damage, it can Dismiss the spell as a free action triggered by taking the damage; doing so doesn't reduce the fire damage the target was dealt.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Oaken Resilience]

\n
\n

Heightened (+2) The resistances increase by 2, and the weakness increases by 3.

" }, "duration": { "value": "10 minutes" @@ -1445,7 +1445,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pfs-season-1-bestiary/webhekiz-5-6.json b/packs/pfs-season-1-bestiary/webhekiz-5-6.json index 0735e286f35..df7a28d00f6 100644 --- a/packs/pfs-season-1-bestiary/webhekiz-5-6.json +++ b/packs/pfs-season-1-bestiary/webhekiz-5-6.json @@ -492,7 +492,7 @@ "value": {} }, "description": { - "value": "

The target's skin becomes covered in bark. The target gains resistance 2 to bludgeoning and piercing damage and weakness 3 to fire. After the target takes fire damage, it can Dismiss the spell as a free action triggered by taking the damage; doing so doesn't reduce the fire damage the target was dealt.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Barkskin]

\n
\n

Heightened (+2) The resistances increase by 2, and the weakness increases by 3.

" + "value": "

The target's skin becomes covered in bark. The target gains resistance 2 to bludgeoning and piercing damage and weakness 3 to fire. After the target takes fire damage, it can Dismiss the spell as a free action triggered by taking the damage; doing so doesn't reduce the fire damage the target was dealt.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Oaken Resilience]

\n
\n

Heightened (+2) The resistances increase by 2, and the weakness increases by 3.

" }, "duration": { "value": "10 minutes" @@ -1681,7 +1681,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pfs-season-1-bestiary/zombie-flesh-golem-3-4.json b/packs/pfs-season-1-bestiary/zombie-flesh-golem-3-4.json index 69c261689ed..e459bfa0193 100644 --- a/packs/pfs-season-1-bestiary/zombie-flesh-golem-3-4.json +++ b/packs/pfs-season-1-bestiary/zombie-flesh-golem-3-4.json @@ -168,7 +168,7 @@ }, "category": "defensive", "description": { - "value": "

Casting a @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone] spell on the golem affects it normally.

" + "value": "

Casting a @UUID[Compendium.pf2e.spells-srd.Item.Petrify] spell on the golem affects it normally.

" }, "requirements": { "value": "" diff --git a/packs/pfs-season-1-bestiary/zombie-flesh-golem-5-6.json b/packs/pfs-season-1-bestiary/zombie-flesh-golem-5-6.json index a79f6b66506..c9a2fbe2ab2 100644 --- a/packs/pfs-season-1-bestiary/zombie-flesh-golem-5-6.json +++ b/packs/pfs-season-1-bestiary/zombie-flesh-golem-5-6.json @@ -168,7 +168,7 @@ }, "category": "defensive", "description": { - "value": "

Casting a @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone] spell on the golem affects it normally.

" + "value": "

Casting a @UUID[Compendium.pf2e.spells-srd.Item.Petrify] spell on the golem affects it normally.

" }, "requirements": { "value": "" diff --git a/packs/pfs-season-2-bestiary/corvius-vayn-5-6.json b/packs/pfs-season-2-bestiary/corvius-vayn-5-6.json index 85c225e6dd9..6e9163b20ce 100644 --- a/packs/pfs-season-2-bestiary/corvius-vayn-5-6.json +++ b/packs/pfs-season-2-bestiary/corvius-vayn-5-6.json @@ -796,7 +796,7 @@ "baseItem": null, "containerId": null, "description": { - "value": "

A spellbook holds the written knowledge necessary to learn and prepare various spells, a necessity for wizards (who typically get one for free) and a useful luxury for other spellcasters looking to learn additional spells. Each spellbook can hold up to 100 spells. The Price listed is for a blank spellbook.

\n
\n

@UUID[Compendium.pf2e.spells-srd.Item.Detect Magic]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Mage Hand]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Produce Flame]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Ray of Frost]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Shield]

" + "value": "

A spellbook holds the written knowledge necessary to learn and prepare various spells, a necessity for wizards (who typically get one for free) and a useful luxury for other spellcasters looking to learn additional spells. Each spellbook can hold up to 100 spells. The Price listed is for a blank spellbook.

\n
\n

@UUID[Compendium.pf2e.spells-srd.Item.Detect Magic]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Telekinetic Hand]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Produce Flame]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Ray of Frost]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Shield]

" }, "equipped": { "carryType": "held", diff --git a/packs/pfs-season-2-bestiary/corvius-vayn-7-8.json b/packs/pfs-season-2-bestiary/corvius-vayn-7-8.json index d89c9050736..9ca2f171131 100644 --- a/packs/pfs-season-2-bestiary/corvius-vayn-7-8.json +++ b/packs/pfs-season-2-bestiary/corvius-vayn-7-8.json @@ -794,7 +794,7 @@ "baseItem": null, "containerId": null, "description": { - "value": "

A spellbook holds the written knowledge necessary to learn and prepare various spells, a necessity for wizards (who typically get one for free) and a useful luxury for other spellcasters looking to learn additional spells. Each spellbook can hold up to 100 spells. The Price listed is for a blank spellbook.

\n
\n

@UUID[Compendium.pf2e.spells-srd.Item.Detect Magic]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Mage Hand]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Produce Flame]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Ray of Frost]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Shield]

" + "value": "

A spellbook holds the written knowledge necessary to learn and prepare various spells, a necessity for wizards (who typically get one for free) and a useful luxury for other spellcasters looking to learn additional spells. Each spellbook can hold up to 100 spells. The Price listed is for a blank spellbook.

\n
\n

@UUID[Compendium.pf2e.spells-srd.Item.Detect Magic]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Telekinetic Hand]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Produce Flame]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Ray of Frost]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Shield]

" }, "equipped": { "carryType": "held", diff --git a/packs/pfs-season-2-bestiary/iverri-3-4.json b/packs/pfs-season-2-bestiary/iverri-3-4.json index 5f49447cbf1..6ea8564baca 100644 --- a/packs/pfs-season-2-bestiary/iverri-3-4.json +++ b/packs/pfs-season-2-bestiary/iverri-3-4.json @@ -906,7 +906,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pfs-season-2-bestiary/iverri-5-6.json b/packs/pfs-season-2-bestiary/iverri-5-6.json index d941ad2b19e..f42bca6d723 100644 --- a/packs/pfs-season-2-bestiary/iverri-5-6.json +++ b/packs/pfs-season-2-bestiary/iverri-5-6.json @@ -1017,7 +1017,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pfs-season-2-bestiary/qxal-the-thorned-monarch.json b/packs/pfs-season-2-bestiary/qxal-the-thorned-monarch.json index 8c3665cb27f..99b821553ec 100644 --- a/packs/pfs-season-2-bestiary/qxal-the-thorned-monarch.json +++ b/packs/pfs-season-2-bestiary/qxal-the-thorned-monarch.json @@ -3636,7 +3636,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pfs-season-2-bestiary/solvatar-caryg.json b/packs/pfs-season-2-bestiary/solvatar-caryg.json index cae56c3f03a..cadfa0d5d98 100644 --- a/packs/pfs-season-2-bestiary/solvatar-caryg.json +++ b/packs/pfs-season-2-bestiary/solvatar-caryg.json @@ -244,7 +244,7 @@ "value": {} }, "description": { - "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm Emotions]

" + "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm]

" }, "duration": { "value": "sustained up to 1 minute" diff --git a/packs/pfs-season-3-bestiary/advanced-eltha-embercall-9-10-eltha-embercall-11-12.json b/packs/pfs-season-3-bestiary/advanced-eltha-embercall-9-10-eltha-embercall-11-12.json index eaccb869531..c3d506b8cfc 100644 --- a/packs/pfs-season-3-bestiary/advanced-eltha-embercall-9-10-eltha-embercall-11-12.json +++ b/packs/pfs-season-3-bestiary/advanced-eltha-embercall-9-10-eltha-embercall-11-12.json @@ -2130,7 +2130,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pfs-season-3-bestiary/cole-farsen-advisor.json b/packs/pfs-season-3-bestiary/cole-farsen-advisor.json index 37880e5e705..ff5782a148b 100644 --- a/packs/pfs-season-3-bestiary/cole-farsen-advisor.json +++ b/packs/pfs-season-3-bestiary/cole-farsen-advisor.json @@ -1611,7 +1611,7 @@ "value": {} }, "description": { - "value": "

You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.

\n
\n

Heightened (4th) You gain a +1 item bonus to saving throws.

\n

Heightened (6th) The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.

\n

Heightened (8th) The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws.

\n

Heightened (10th) The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Mage Armor]

" + "value": "

You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.

\n
\n

Heightened (4th) You gain a +1 item bonus to saving throws.

\n

Heightened (6th) The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.

\n

Heightened (8th) The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws.

\n

Heightened (10th) The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Mystic Armor]

" }, "duration": { "value": "until the next time you make your daily preparations" diff --git a/packs/pfs-season-3-bestiary/elite-green-hag-pfs-3-99.json b/packs/pfs-season-3-bestiary/elite-green-hag-pfs-3-99.json index 15fab289520..04176ab6899 100644 --- a/packs/pfs-season-3-bestiary/elite-green-hag-pfs-3-99.json +++ b/packs/pfs-season-3-bestiary/elite-green-hag-pfs-3-99.json @@ -2683,7 +2683,7 @@ }, "category": "interaction", "description": { - "value": "

A green hag adds @UUID[Compendium.pf2e.spells-srd.Item.Entangle], @UUID[Compendium.pf2e.spells-srd.Item.Outcast's Curse], and @UUID[Compendium.pf2e.spells-srd.Item.Wall of Thorns] to her coven's spells.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Coven]

" + "value": "

A green hag adds @UUID[Compendium.pf2e.spells-srd.Item.Entangling Flora], @UUID[Compendium.pf2e.spells-srd.Item.Outcast's Curse], and @UUID[Compendium.pf2e.spells-srd.Item.Wall of Thorns] to her coven's spells.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Coven]

" }, "requirements": { "value": "" diff --git a/packs/pfs-season-3-bestiary/eltha-embercall-11-12-28-cp.json b/packs/pfs-season-3-bestiary/eltha-embercall-11-12-28-cp.json index b7779d08bdb..03600b0ea6b 100644 --- a/packs/pfs-season-3-bestiary/eltha-embercall-11-12-28-cp.json +++ b/packs/pfs-season-3-bestiary/eltha-embercall-11-12-28-cp.json @@ -2358,7 +2358,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pfs-season-3-bestiary/eltha-embercall-9-10.json b/packs/pfs-season-3-bestiary/eltha-embercall-9-10.json index 67842131783..acd39e23131 100644 --- a/packs/pfs-season-3-bestiary/eltha-embercall-9-10.json +++ b/packs/pfs-season-3-bestiary/eltha-embercall-9-10.json @@ -1817,7 +1817,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pfs-season-3-bestiary/grimstalker-pfs-3-13.json b/packs/pfs-season-3-bestiary/grimstalker-pfs-3-13.json index 20f15bd84e9..85db2dad114 100644 --- a/packs/pfs-season-3-bestiary/grimstalker-pfs-3-13.json +++ b/packs/pfs-season-3-bestiary/grimstalker-pfs-3-13.json @@ -651,7 +651,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pfs-season-3-bestiary/kobold-dragon-mage-pfs-3-99.json b/packs/pfs-season-3-bestiary/kobold-dragon-mage-pfs-3-99.json index ed7eb045daf..5afe0bb70b7 100644 --- a/packs/pfs-season-3-bestiary/kobold-dragon-mage-pfs-3-99.json +++ b/packs/pfs-season-3-bestiary/kobold-dragon-mage-pfs-3-99.json @@ -881,7 +881,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pfs-season-3-bestiary/marcien-blakros-7-8.json b/packs/pfs-season-3-bestiary/marcien-blakros-7-8.json index ff7dde3afb0..7f03e81b788 100644 --- a/packs/pfs-season-3-bestiary/marcien-blakros-7-8.json +++ b/packs/pfs-season-3-bestiary/marcien-blakros-7-8.json @@ -978,7 +978,7 @@ "value": {} }, "description": { - "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm Emotions]

" + "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm]

" }, "duration": { "value": "sustained up to 1 minute" @@ -1084,7 +1084,7 @@ "value": {} }, "description": { - "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm Emotions]

" + "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm]

" }, "duration": { "value": "sustained up to 1 minute" diff --git a/packs/pfs-season-3-bestiary/marcien-blakros-9-10-shadow-double.json b/packs/pfs-season-3-bestiary/marcien-blakros-9-10-shadow-double.json index 95b3269c4ab..34bdc31f15b 100644 --- a/packs/pfs-season-3-bestiary/marcien-blakros-9-10-shadow-double.json +++ b/packs/pfs-season-3-bestiary/marcien-blakros-9-10-shadow-double.json @@ -1297,7 +1297,7 @@ "value": {} }, "description": { - "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm Emotions]

" + "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm]

" }, "duration": { "value": "sustained up to 1 minute" @@ -1403,7 +1403,7 @@ "value": {} }, "description": { - "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm Emotions]

" + "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm]

" }, "duration": { "value": "sustained up to 1 minute" diff --git a/packs/pfs-season-3-bestiary/marcien-blakros-9-10.json b/packs/pfs-season-3-bestiary/marcien-blakros-9-10.json index b987e41ba5e..d70e56b4a18 100644 --- a/packs/pfs-season-3-bestiary/marcien-blakros-9-10.json +++ b/packs/pfs-season-3-bestiary/marcien-blakros-9-10.json @@ -1297,7 +1297,7 @@ "value": {} }, "description": { - "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm Emotions]

" + "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm]

" }, "duration": { "value": "sustained up to 1 minute" @@ -1403,7 +1403,7 @@ "value": {} }, "description": { - "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm Emotions]

" + "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm]

" }, "duration": { "value": "sustained up to 1 minute" diff --git a/packs/pfs-season-3-bestiary/pup-of-tindalos.json b/packs/pfs-season-3-bestiary/pup-of-tindalos.json index 94366cb2b11..b0cc797e5fe 100644 --- a/packs/pfs-season-3-bestiary/pup-of-tindalos.json +++ b/packs/pfs-season-3-bestiary/pup-of-tindalos.json @@ -474,7 +474,7 @@ }, "category": "offensive", "description": { - "value": "

The pup of Tindalos casts a 4th-level @UUID[Compendium.pf2e.spells-srd.Item.Dimension Door] spell, but it must transport itself into a space adjacent to an angle of 90º (or more acute) in the structure or environment around it. For example, it could teleport to a space adjacent to a wall (using the angle between the wall and floor) or a corner in a room, or adjacent to a sizable tree growing straight up out of the ground, but not to a flat plain or a room with only curved corners and edges.

\n

Once per day, the pup of Tindalos can use this ability to plane shift to or from the Dimension of Time, with the same restrictions on what angles it can appear next to.

" + "value": "

The pup of Tindalos casts a 4th-level @UUID[Compendium.pf2e.spells-srd.Item.Translocate] spell, but it must transport itself into a space adjacent to an angle of 90º (or more acute) in the structure or environment around it. For example, it could teleport to a space adjacent to a wall (using the angle between the wall and floor) or a corner in a room, or adjacent to a sizable tree growing straight up out of the ground, but not to a flat plain or a room with only curved corners and edges.

\n

Once per day, the pup of Tindalos can use this ability to plane shift to or from the Dimension of Time, with the same restrictions on what angles it can appear next to.

" }, "requirements": { "value": "" diff --git a/packs/pfs-season-4-bestiary/coven-winter-hag.json b/packs/pfs-season-4-bestiary/coven-winter-hag.json index 8eea7cb5ee7..db7daaa0049 100644 --- a/packs/pfs-season-4-bestiary/coven-winter-hag.json +++ b/packs/pfs-season-4-bestiary/coven-winter-hag.json @@ -1850,7 +1850,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" diff --git a/packs/pfs-season-4-bestiary/determined-rhenei-1-2.json b/packs/pfs-season-4-bestiary/determined-rhenei-1-2.json index 0c9ea0f8b8f..98bcd6524f0 100644 --- a/packs/pfs-season-4-bestiary/determined-rhenei-1-2.json +++ b/packs/pfs-season-4-bestiary/determined-rhenei-1-2.json @@ -1380,7 +1380,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pfs-season-4-bestiary/determined-rhenei-3-4.json b/packs/pfs-season-4-bestiary/determined-rhenei-3-4.json index 12ef34fa0ca..1ab2e873fbc 100644 --- a/packs/pfs-season-4-bestiary/determined-rhenei-3-4.json +++ b/packs/pfs-season-4-bestiary/determined-rhenei-3-4.json @@ -2116,7 +2116,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pfs-season-4-bestiary/farah-al-saleel-5-6.json b/packs/pfs-season-4-bestiary/farah-al-saleel-5-6.json index 681acf552a7..cce74376bd3 100644 --- a/packs/pfs-season-4-bestiary/farah-al-saleel-5-6.json +++ b/packs/pfs-season-4-bestiary/farah-al-saleel-5-6.json @@ -137,7 +137,7 @@ "value": {} }, "description": { - "value": "

The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Gaseous Form]

" + "value": "

The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Vapor Form]

" }, "duration": { "value": "5 minutes" diff --git a/packs/pfs-season-4-bestiary/larcius.json b/packs/pfs-season-4-bestiary/larcius.json index 07ae453f789..4b9015b47c0 100644 --- a/packs/pfs-season-4-bestiary/larcius.json +++ b/packs/pfs-season-4-bestiary/larcius.json @@ -460,7 +460,7 @@ "value": {} }, "description": { - "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm Emotions]

" + "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm]

" }, "duration": { "value": "sustained up to 1 minute" @@ -679,7 +679,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" diff --git a/packs/pfs-season-4-bestiary/nathatel-3-4.json b/packs/pfs-season-4-bestiary/nathatel-3-4.json index a470b94d2f7..7369c70cbb7 100644 --- a/packs/pfs-season-4-bestiary/nathatel-3-4.json +++ b/packs/pfs-season-4-bestiary/nathatel-3-4.json @@ -1242,7 +1242,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pfs-season-4-bestiary/nathatel-5-6.json b/packs/pfs-season-4-bestiary/nathatel-5-6.json index 5e16fdd7444..f159fc0c6db 100644 --- a/packs/pfs-season-4-bestiary/nathatel-5-6.json +++ b/packs/pfs-season-4-bestiary/nathatel-5-6.json @@ -1519,7 +1519,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pfs-season-4-bestiary/nathatel-7-8.json b/packs/pfs-season-4-bestiary/nathatel-7-8.json index 7642c5f8910..5abc1ec42b6 100644 --- a/packs/pfs-season-4-bestiary/nathatel-7-8.json +++ b/packs/pfs-season-4-bestiary/nathatel-7-8.json @@ -1451,7 +1451,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pfs-season-4-bestiary/nathatel.json b/packs/pfs-season-4-bestiary/nathatel.json index eaedb6a14a2..5bbc8d789bc 100644 --- a/packs/pfs-season-4-bestiary/nathatel.json +++ b/packs/pfs-season-4-bestiary/nathatel.json @@ -1015,7 +1015,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pfs-season-4-bestiary/potted-violet-etheroot.json b/packs/pfs-season-4-bestiary/potted-violet-etheroot.json index 625891a42f8..76ad19c9202 100644 --- a/packs/pfs-season-4-bestiary/potted-violet-etheroot.json +++ b/packs/pfs-season-4-bestiary/potted-violet-etheroot.json @@ -136,7 +136,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" @@ -350,7 +350,7 @@ }, "category": "interaction", "description": { - "value": "

The potted violet etheroot can sense the emotions of creatures within 120 feet as an imprecise sense. Emotion sense is a precise sense against creatures under an emotion effect. A creature under the effects of @UUID[Compendium.pf2e.spells-srd.Item.Calm Emotions] or the serenity effect of the etheroot's Incite Emotion ability can't be noticed via emotion sense.

" + "value": "

The potted violet etheroot can sense the emotions of creatures within 120 feet as an imprecise sense. Emotion sense is a precise sense against creatures under an emotion effect. A creature under the effects of @UUID[Compendium.pf2e.spells-srd.Item.Calm] or the serenity effect of the etheroot's Incite Emotion ability can't be noticed via emotion sense.

" }, "requirements": { "value": "" @@ -543,7 +543,7 @@ }, "category": "offensive", "description": { - "value": "

Requirements The etheroot's last action was a success with a Strike using its stalked bite.

\n
\n

Effect Wounds caused by the potted violet etheroot's stalked bite can create an intense emotional response. The creature damaged by the etheroot's stalked bite is subjected to an effect of the etheroot's choice from the following (@Check[type:will|dc:22] save; duration 1 minute unless otherwise stated):

\n\n

Critical Success The target is affected for 4 rounds.

\n

Success The target is affected for 3 rounds.

\n

Failure The target is affected for 1 round.

\n

Critical Failure The target is unaffected.

\n" + "value": "

Requirements The etheroot's last action was a success with a Strike using its stalked bite.

\n
\n

Effect Wounds caused by the potted violet etheroot's stalked bite can create an intense emotional response. The creature damaged by the etheroot's stalked bite is subjected to an effect of the etheroot's choice from the following (@Check[type:will|dc:22] save; duration 1 minute unless otherwise stated):

\n\n

Critical Success The target is affected for 4 rounds.

\n

Success The target is affected for 3 rounds.

\n

Failure The target is affected for 1 round.

\n

Critical Failure The target is unaffected.

\n" }, "requirements": { "value": "" diff --git a/packs/pfs-season-4-bestiary/revna-the-brave-7-8.json b/packs/pfs-season-4-bestiary/revna-the-brave-7-8.json index 3956259f715..8a6cc5b2eac 100644 --- a/packs/pfs-season-4-bestiary/revna-the-brave-7-8.json +++ b/packs/pfs-season-4-bestiary/revna-the-brave-7-8.json @@ -239,7 +239,7 @@ "value": {} }, "description": { - "value": "

You send out a ray of colored light streaming toward your enemy, with a magical effect depending on the ray's color. Make a spell attack roll. If you hit, roll [[/r 1d4]]{1d4} to see which beam you cast. If the ray deals damage, that damage is doubled on a critical hit. Any additional traits that apply to a ray are listed in parentheses just after the name of the color.

\n
    \n
  1. Red (fire) The ray deals [[/r 30[fire]]] damage to the target.
  2. \n
  3. Orange (acid) The ray deals [[/r 40[acid]]] damage to the target.
  4. \n
  5. Yellow (electricity) The ray deals [[/r 50[electricity]]] damage to the target.
  6. \n
  7. Green (poison) The ray deals [[/r 25 #poison]]{25 poison damage} to the target, and the target must succeed at a Fortitude save or be @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (@UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 2} on a critical failure).
  8. \n
\n
\n

Heightened (6th) The damage for [[/r 40[fire]]]{Red}, [[/r 50[acid]]]{Orange}, [[/r 60[electricity]]]{Yellow}, and [[/r 35 #poison]]{Green} each increase by 10. Roll [[/r 1d8]]{1d8} to determine the ray's color, using the results for 1-4 above and the results for 5-8 below.

\n
    \n
  1. Blue The ray has the effect of the @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone] spell. On a critical hit, the target is @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1} as long as it's @UUID[Compendium.pf2e.conditionitems.Item.Slowed] by the flesh to stone effect.
  2. \n
  3. Indigo (emotion, incapacitation, mental) The ray has the effect of the @UUID[Compendium.pf2e.spells-srd.Item.Confusion] spell. On a critical hit, it has the effect of @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] instead.
  4. \n
  5. Violet The target is @UUID[Compendium.pf2e.conditionitems.Item.Slowed] for 1 minute. It must also succeed at a will save or be teleported 120 feet directly away from you (if there isn't room for it to appear there, it appears in the nearest open space); this is a teleportation effect.
  6. \n
  7. Intense Color The target is @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] until the end of your next turn, or @UUID[Compendium.pf2e.conditionitems.Item.Blinded] if your attack roll was a critical hit. Roll again and add the effects of another color (rerolling results of 8).
  8. \n
" + "value": "

You send out a ray of colored light streaming toward your enemy, with a magical effect depending on the ray's color. Make a spell attack roll. If you hit, roll [[/r 1d4]]{1d4} to see which beam you cast. If the ray deals damage, that damage is doubled on a critical hit. Any additional traits that apply to a ray are listed in parentheses just after the name of the color.

\n
    \n
  1. Red (fire) The ray deals [[/r 30[fire]]] damage to the target.
  2. \n
  3. Orange (acid) The ray deals [[/r 40[acid]]] damage to the target.
  4. \n
  5. Yellow (electricity) The ray deals [[/r 50[electricity]]] damage to the target.
  6. \n
  7. Green (poison) The ray deals [[/r 25 #poison]]{25 poison damage} to the target, and the target must succeed at a Fortitude save or be @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (@UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 2} on a critical failure).
  8. \n
\n
\n

Heightened (6th) The damage for [[/r 40[fire]]]{Red}, [[/r 50[acid]]]{Orange}, [[/r 60[electricity]]]{Yellow}, and [[/r 35 #poison]]{Green} each increase by 10. Roll [[/r 1d8]]{1d8} to determine the ray's color, using the results for 1-4 above and the results for 5-8 below.

\n
    \n
  1. Blue The ray has the effect of the @UUID[Compendium.pf2e.spells-srd.Item.Petrify] spell. On a critical hit, the target is @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1} as long as it's @UUID[Compendium.pf2e.conditionitems.Item.Slowed] by the flesh to stone effect.
  2. \n
  3. Indigo (emotion, incapacitation, mental) The ray has the effect of the @UUID[Compendium.pf2e.spells-srd.Item.Confusion] spell. On a critical hit, it has the effect of @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] instead.
  4. \n
  5. Violet The target is @UUID[Compendium.pf2e.conditionitems.Item.Slowed] for 1 minute. It must also succeed at a will save or be teleported 120 feet directly away from you (if there isn't room for it to appear there, it appears in the nearest open space); this is a teleportation effect.
  6. \n
  7. Intense Color The target is @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] until the end of your next turn, or @UUID[Compendium.pf2e.conditionitems.Item.Blinded] if your attack roll was a critical hit. Roll again and add the effects of another color (rerolling results of 8).
  8. \n
" }, "duration": { "value": "" diff --git a/packs/pfs-season-4-bestiary/rhenei-1-2.json b/packs/pfs-season-4-bestiary/rhenei-1-2.json index 97000e5e08f..d93e03b1a49 100644 --- a/packs/pfs-season-4-bestiary/rhenei-1-2.json +++ b/packs/pfs-season-4-bestiary/rhenei-1-2.json @@ -922,7 +922,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pfs-season-4-bestiary/rhenei-3-4.json b/packs/pfs-season-4-bestiary/rhenei-3-4.json index 71c6b1afdce..cf3bdbbeb8a 100644 --- a/packs/pfs-season-4-bestiary/rhenei-3-4.json +++ b/packs/pfs-season-4-bestiary/rhenei-3-4.json @@ -1500,7 +1500,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/pfs-season-4-bestiary/well-fed-potted-violet-etheroot.json b/packs/pfs-season-4-bestiary/well-fed-potted-violet-etheroot.json index 2698821b29a..0c2f1b626e7 100644 --- a/packs/pfs-season-4-bestiary/well-fed-potted-violet-etheroot.json +++ b/packs/pfs-season-4-bestiary/well-fed-potted-violet-etheroot.json @@ -136,7 +136,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" @@ -350,7 +350,7 @@ }, "category": "interaction", "description": { - "value": "

The potted violet etheroot can sense the emotions of creatures within 120 feet as an imprecise sense. Emotion sense is a precise sense against creatures under an emotion effect. A creature under the effects of @UUID[Compendium.pf2e.spells-srd.Item.Calm Emotions] or the serenity effect of the etheroot's Incite Emotion ability can't be noticed via emotion sense.

" + "value": "

The potted violet etheroot can sense the emotions of creatures within 120 feet as an imprecise sense. Emotion sense is a precise sense against creatures under an emotion effect. A creature under the effects of @UUID[Compendium.pf2e.spells-srd.Item.Calm] or the serenity effect of the etheroot's Incite Emotion ability can't be noticed via emotion sense.

" }, "requirements": { "value": "" @@ -581,7 +581,7 @@ }, "category": "offensive", "description": { - "value": "

Requirements The etheroot's last action was a success with a Strike using its stalked bite.

\n
\n

Effect Wounds caused by the potted violet etheroot's stalked bite can create an intense emotional response. The creature damaged by the etheroot's stalked bite is subjected to an effect of the etheroot's choice from the following (@Check[type:will|dc:25] save; duration 1 minute unless otherwise stated):

\n\n

Critical Success The target is affected for 4 rounds.

\n

Success The target is affected for 3 rounds.

\n

Failure The target is affected for 1 round.

\n

Critical Failure The target is unaffected.

\n" + "value": "

Requirements The etheroot's last action was a success with a Strike using its stalked bite.

\n
\n

Effect Wounds caused by the potted violet etheroot's stalked bite can create an intense emotional response. The creature damaged by the etheroot's stalked bite is subjected to an effect of the etheroot's choice from the following (@Check[type:will|dc:25] save; duration 1 minute unless otherwise stated):

\n\n

Critical Success The target is affected for 4 rounds.

\n

Success The target is affected for 3 rounds.

\n

Failure The target is affected for 1 round.

\n

Critical Failure The target is unaffected.

\n" }, "requirements": { "value": "" diff --git a/packs/quest-for-the-frozen-flame-bestiary/azi.json b/packs/quest-for-the-frozen-flame-bestiary/azi.json index f445d0bf182..18bc8b950d1 100644 --- a/packs/quest-for-the-frozen-flame-bestiary/azi.json +++ b/packs/quest-for-the-frozen-flame-bestiary/azi.json @@ -2650,7 +2650,7 @@ "die": "d4" }, "description": { - "value": "

This twisted and grim-looking staff is adorned with hideous skull and bone motifs. While wielding the staff, you gain a +2 circumstance bonus to checks to identify necromancy magic.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

This twisted and grim-looking staff is adorned with hideous skull and bone motifs. While wielding the staff, you gain a +2 circumstance bonus to checks to identify necromancy magic.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equipped": { "carryType": "worn", diff --git a/packs/quest-for-the-frozen-flame-bestiary/bargott.json b/packs/quest-for-the-frozen-flame-bestiary/bargott.json index 0400469ec17..11511929808 100644 --- a/packs/quest-for-the-frozen-flame-bestiary/bargott.json +++ b/packs/quest-for-the-frozen-flame-bestiary/bargott.json @@ -560,7 +560,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/quest-for-the-frozen-flame-bestiary/calcifda.json b/packs/quest-for-the-frozen-flame-bestiary/calcifda.json index e683acdb107..55ab3deeff0 100644 --- a/packs/quest-for-the-frozen-flame-bestiary/calcifda.json +++ b/packs/quest-for-the-frozen-flame-bestiary/calcifda.json @@ -1125,7 +1125,7 @@ "baseItem": null, "containerId": null, "description": { - "value": "

While invested, this aeon stone grants the benefit of the @UUID[Compendium.pf2e.equipment-srd.Item.Ghost Touch] property rune to your weapons and unarmed attacks.

\n

The resonant power grants a special activation.

\n
\n

Activate 1 Envision

\n

Frequency once per minute

\n
\n

Effect You gain the effects of @UUID[Compendium.pf2e.spells-srd.Item.See Invisibility] for 1 round.

" + "value": "

While invested, this aeon stone grants the benefit of the @UUID[Compendium.pf2e.equipment-srd.Item.Ghost Touch] property rune to your weapons and unarmed attacks.

\n

The resonant power grants a special activation.

\n
\n

Activate 1 Envision

\n

Frequency once per minute

\n
\n

Effect You gain the effects of @UUID[Compendium.pf2e.spells-srd.Item.See the Unseen] for 1 round.

" }, "equipped": { "carryType": "worn", diff --git a/packs/quest-for-the-frozen-flame-bestiary/jesseri-the-hailstorm.json b/packs/quest-for-the-frozen-flame-bestiary/jesseri-the-hailstorm.json index e7b47819a26..8e51083173b 100644 --- a/packs/quest-for-the-frozen-flame-bestiary/jesseri-the-hailstorm.json +++ b/packs/quest-for-the-frozen-flame-bestiary/jesseri-the-hailstorm.json @@ -2450,7 +2450,7 @@ "die": "d4" }, "description": { - "value": "

Semiprecious gemstones emerge, seemingly at random, from the surface of this gnarled wooden staff. While wielding it, you gain a +2 circumstance bonus to checks to identify divination magic.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

Semiprecious gemstones emerge, seemingly at random, from the surface of this gnarled wooden staff. While wielding it, you gain a +2 circumstance bonus to checks to identify divination magic.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equipped": { "carryType": "worn", diff --git a/packs/quest-for-the-frozen-flame-bestiary/summer-hora-queen.json b/packs/quest-for-the-frozen-flame-bestiary/summer-hora-queen.json index 3fbe47e7ede..2beff83fab6 100644 --- a/packs/quest-for-the-frozen-flame-bestiary/summer-hora-queen.json +++ b/packs/quest-for-the-frozen-flame-bestiary/summer-hora-queen.json @@ -3766,7 +3766,7 @@ "value": {} }, "description": { - "value": "

You lengthen your stride beyond what should be possible. You gain a +10-foot status bonus to your Speed.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Longstrider]

\n
\n

Heightened (2nd) The duration increases to 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Longstrider (8 hours)]

" + "value": "

You lengthen your stride beyond what should be possible. You gain a +10-foot status bonus to your Speed.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tailwind]

\n
\n

Heightened (2nd) The duration increases to 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tailwind (8 hours)]

" }, "duration": { "value": "1 hour" @@ -4167,7 +4167,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/quest-for-the-frozen-flame-bestiary/turkek.json b/packs/quest-for-the-frozen-flame-bestiary/turkek.json index a30687a9ba1..e96256377b2 100644 --- a/packs/quest-for-the-frozen-flame-bestiary/turkek.json +++ b/packs/quest-for-the-frozen-flame-bestiary/turkek.json @@ -1266,7 +1266,7 @@ "value": {} }, "description": { - "value": "

You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.

\n
\n

Heightened (4th) You gain a +1 item bonus to saving throws.

\n

Heightened (6th) The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.

\n

Heightened (8th) The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws.

\n

Heightened (10th) The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Mage Armor]

" + "value": "

You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.

\n
\n

Heightened (4th) You gain a +1 item bonus to saving throws.

\n

Heightened (6th) The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.

\n

Heightened (8th) The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws.

\n

Heightened (10th) The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Mystic Armor]

" }, "duration": { "value": "until the next time you make your daily preparations" diff --git a/packs/shadows-at-sundown-bestiary/abridan-ashau.json b/packs/shadows-at-sundown-bestiary/abridan-ashau.json index 7f2a5d6c908..8328d56ef2e 100644 --- a/packs/shadows-at-sundown-bestiary/abridan-ashau.json +++ b/packs/shadows-at-sundown-bestiary/abridan-ashau.json @@ -1648,7 +1648,7 @@ }, "category": "defensive", "description": { - "value": "

Trigger Abridan dies before he's had a chance to atone for his blasphemies or has become an actual cleric of Urgathoa

\n
\n

Effect Urgathoa watched Abridan's fall from grace, and if he dies before he finishes his conversion, her disappointment causes his body to decay as if he had been dead for a week. This process also causes all living creatures within @Template[type:emanation|distance:30]{30 feet} to take @Damage[11d6[negative]] damage (@Check[type:fortitude|dc:33|basic:true]). If steps are not thereafter taken to prevent his soul from returning (such as by casting @UUID[Compendium.pf2e.spells-srd.Item.Gentle Repose] on the partially decayed corpse), Abridan rises as a @UUID[Compendium.pf2e.pathfinder-bestiary-3.Actor.Dybbuk] on the site of his death a minute after the next sundown and seeks revenge on the PCs for killing him.

" + "value": "

Trigger Abridan dies before he's had a chance to atone for his blasphemies or has become an actual cleric of Urgathoa

\n
\n

Effect Urgathoa watched Abridan's fall from grace, and if he dies before he finishes his conversion, her disappointment causes his body to decay as if he had been dead for a week. This process also causes all living creatures within @Template[type:emanation|distance:30]{30 feet} to take @Damage[11d6[negative]] damage (@Check[type:fortitude|dc:33|basic:true]). If steps are not thereafter taken to prevent his soul from returning (such as by casting @UUID[Compendium.pf2e.spells-srd.Item.Peaceful Rest] on the partially decayed corpse), Abridan rises as a @UUID[Compendium.pf2e.pathfinder-bestiary-3.Actor.Dybbuk] on the site of his death a minute after the next sundown and seeks revenge on the PCs for killing him.

" }, "requirements": { "value": "" diff --git a/packs/sky-kings-tomb-bestiary/heldin-ulgincamp.json b/packs/sky-kings-tomb-bestiary/heldin-ulgincamp.json index e6406ee57e1..fa5cc637a6a 100644 --- a/packs/sky-kings-tomb-bestiary/heldin-ulgincamp.json +++ b/packs/sky-kings-tomb-bestiary/heldin-ulgincamp.json @@ -491,7 +491,7 @@ "value": {} }, "description": { - "value": "

The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Magic Weapon]

" + "value": "

The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Runic Weapon]

" }, "duration": { "value": "1 minute" diff --git a/packs/sky-kings-tomb-bestiary/hhrulkaz.json b/packs/sky-kings-tomb-bestiary/hhrulkaz.json index dafd6d7e253..defef89e8e6 100644 --- a/packs/sky-kings-tomb-bestiary/hhrulkaz.json +++ b/packs/sky-kings-tomb-bestiary/hhrulkaz.json @@ -37,7 +37,7 @@ "value": {} }, "description": { - "value": "

You consecrate a site to your deity, chanting praises and creating a sacred space. While within the area, worshippers of your deity gain a +1 status bonus to attack rolls, skill checks, saving throws, and Perception checks, and creatures anathema to your deity (such as undead for @UUID[Compendium.pf2e.deities.Item.Pharasma] or @UUID[Compendium.pf2e.deities.Item.Sarenrae]) take a -1 status penalty to those checks. Attacks made by worshippers of your deity within the area deal 1 damage of one of your deity's alignment types (your choice); if your deity is true neutral, you don't gain this benefit.

\n
\n

Critical Success The consecration succeeds, and it either lasts for 10 years instead of 1 or covers an area with twice the radius. Occasionally, with your deity's favor, this might produce an even more amazing effect, such as a permanently consecrated area or the effect covering an entire cathedral.

\n

Success The consecration succeeds.

\n

Failure The consecration fails.

\n

Critical Failure The consecration fails spectacularly and angers your deity, who sends a sign of displeasure. For at least 1 year, further attempts to consecrate the site fail.

\n
\n

Heightened (7th) The consecrated area also gains the effects of the @UUID[Compendium.pf2e.spells-srd.Item.Dimensional Lock] spell, but the effect doesn't attempt to counteract teleportation by worshippers of your deity. The cost increases to 200 gp × the spell level.

" + "value": "

You consecrate a site to your deity, chanting praises and creating a sacred space. While within the area, worshippers of your deity gain a +1 status bonus to attack rolls, skill checks, saving throws, and Perception checks, and creatures anathema to your deity (such as undead for @UUID[Compendium.pf2e.deities.Item.Pharasma] or @UUID[Compendium.pf2e.deities.Item.Sarenrae]) take a -1 status penalty to those checks. Attacks made by worshippers of your deity within the area deal 1 damage of one of your deity's alignment types (your choice); if your deity is true neutral, you don't gain this benefit.

\n
\n

Critical Success The consecration succeeds, and it either lasts for 10 years instead of 1 or covers an area with twice the radius. Occasionally, with your deity's favor, this might produce an even more amazing effect, such as a permanently consecrated area or the effect covering an entire cathedral.

\n

Success The consecration succeeds.

\n

Failure The consecration fails.

\n

Critical Failure The consecration fails spectacularly and angers your deity, who sends a sign of displeasure. For at least 1 year, further attempts to consecrate the site fail.

\n
\n

Heightened (7th) The consecrated area also gains the effects of the @UUID[Compendium.pf2e.spells-srd.Item.Planar Seal] spell, but the effect doesn't attempt to counteract teleportation by worshippers of your deity. The cost increases to 200 gp × the spell level.

" }, "duration": { "value": "1 year" diff --git a/packs/sky-kings-tomb-bestiary/krohan-possessed.json b/packs/sky-kings-tomb-bestiary/krohan-possessed.json index 0aabf2544d3..a957795488a 100644 --- a/packs/sky-kings-tomb-bestiary/krohan-possessed.json +++ b/packs/sky-kings-tomb-bestiary/krohan-possessed.json @@ -813,7 +813,7 @@ "value": {} }, "description": { - "value": "

The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Magic Weapon]

" + "value": "

The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Runic Weapon]

" }, "duration": { "value": "1 minute" diff --git a/packs/sky-kings-tomb-bestiary/krohan-veldollow.json b/packs/sky-kings-tomb-bestiary/krohan-veldollow.json index 4b4d3711844..cbebd8c18c3 100644 --- a/packs/sky-kings-tomb-bestiary/krohan-veldollow.json +++ b/packs/sky-kings-tomb-bestiary/krohan-veldollow.json @@ -696,7 +696,7 @@ "value": {} }, "description": { - "value": "

The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Magic Weapon]

" + "value": "

The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Runic Weapon]

" }, "duration": { "value": "1 minute" diff --git a/packs/spell-effects/spell-effect-calm-emotions.json b/packs/spell-effects/spell-effect-calm.json similarity index 75% rename from packs/spell-effects/spell-effect-calm-emotions.json rename to packs/spell-effects/spell-effect-calm.json index 2834dba7a71..50cab5033fa 100644 --- a/packs/spell-effects/spell-effect-calm-emotions.json +++ b/packs/spell-effects/spell-effect-calm.json @@ -1,16 +1,16 @@ { "_id": "Qr5rgoZvI4KmFY0N", "img": "systems/pf2e/icons/spells/calm-emotions.webp", - "name": "Spell Effect: Calm Emotions", + "name": "Spell Effect: Calm", "system": { "description": { - "value": "

Granted by @UUID[Compendium.pf2e.spells-srd.Item.Calm Emotions]

\n
\n

Calming urges impose a -1 status penalty to the creatures attack rolls.

" + "value": "

Granted by @UUID[Compendium.pf2e.spells-srd.Item.Calm]

\n

Calming urges impose a -1 status penalty to the creatures attack rolls.

" }, "duration": { "expiry": "turn-start", "sustained": false, - "unit": "unlimited", - "value": -1 + "unit": "minutes", + "value": 1 }, "level": { "value": 1 @@ -24,7 +24,7 @@ } ], "source": { - "value": "Pathfinder Core Rulebook" + "value": "Pathfinder Player Core" }, "start": { "initiative": null, diff --git a/packs/spell-effects/spell-effect-entangle.json b/packs/spell-effects/spell-effect-entangling-flora.json similarity index 80% rename from packs/spell-effects/spell-effect-entangle.json rename to packs/spell-effects/spell-effect-entangling-flora.json index 202a038e1e8..97fa9554705 100644 --- a/packs/spell-effects/spell-effect-entangle.json +++ b/packs/spell-effects/spell-effect-entangling-flora.json @@ -1,10 +1,10 @@ { "_id": "rjM25qfw5BKj9h97", "img": "systems/pf2e/icons/spells/entangle.webp", - "name": "Spell Effect: Entangle", + "name": "Spell Effect: Entangling Flora", "system": { "description": { - "value": "

Granted by @UUID[Compendium.pf2e.spells-srd.Item.Entangle]

\n

The creature takes a -10-foot circumstance penalty to its Speeds.

" + "value": "

Granted by @UUID[Compendium.pf2e.spells-srd.Item.Entangling Flora]

\n

The creature takes a -10-foot circumstance penalty to its Speeds.

" }, "duration": { "expiry": "turn-start", @@ -24,7 +24,7 @@ } ], "source": { - "value": "Pathfinder Core Rulebook" + "value": "Pathfinder Player Core" }, "start": { "initiative": null, diff --git a/packs/spell-effects/spell-effect-fire-shield.json b/packs/spell-effects/spell-effect-fire-shield.json index 574f5fc7b78..891238606b5 100644 --- a/packs/spell-effects/spell-effect-fire-shield.json +++ b/packs/spell-effects/spell-effect-fire-shield.json @@ -4,7 +4,7 @@ "name": "Spell Effect: Fire Shield", "system": { "description": { - "value": "

Granted by @UUID[Compendium.pf2e.spells-srd.Item.Fire Shield]

" + "value": "

Granted by @UUID[Compendium.pf2e.spells-srd.Item.Fire Shield]

\n

The target gains resistance to cold damage.

" }, "duration": { "expiry": "turn-start", @@ -23,7 +23,7 @@ } ], "source": { - "value": "Pathfinder Core Rulebook" + "value": "Pathfinder Player Core" }, "start": { "initiative": null, diff --git a/packs/spell-effects/spell-effect-magic-fang.json b/packs/spell-effects/spell-effect-magic-fang.json deleted file mode 100644 index 954e0d26cc8..00000000000 --- a/packs/spell-effects/spell-effect-magic-fang.json +++ /dev/null @@ -1,54 +0,0 @@ -{ - "_id": "MqZ6FScbfGtXB8tt", - "img": "systems/pf2e/icons/spells/magic-fang.webp", - "name": "Spell Effect: Magic Fang", - "system": { - "description": { - "value": "

Granted by @UUID[Compendium.pf2e.spells-srd.Item.Magic Fang]

\n

The unarmed attack becomes a +1 striking unarmed attack, gaining a +1 item bonus to attack rolls and increasing the number of damage dice to two if it had only one.

" - }, - "duration": { - "expiry": "turn-start", - "sustained": false, - "unit": "minutes", - "value": 1 - }, - "level": { - "value": 1 - }, - "rules": [ - { - "choices": { - "unarmedAttacks": true - }, - "flag": "magicFang", - "key": "ChoiceSet", - "prompt": "PF2E.SpecificRule.Prompt.UnarmedAttack" - }, - { - "key": "WeaponPotency", - "selector": "{item|flags.pf2e.rulesSelections.magicFang}-attack", - "value": 1 - }, - { - "key": "Striking", - "selector": "{item|flags.pf2e.rulesSelections.magicFang}-damage", - "value": 1 - } - ], - "source": { - "value": "Pathfinder Core Rulebook" - }, - "start": { - "initiative": null, - "value": 0 - }, - "tokenIcon": { - "show": true - }, - "traits": { - "rarity": "common", - "value": [] - } - }, - "type": "effect" -} diff --git a/packs/spell-effects/spell-effect-stoneskin.json b/packs/spell-effects/spell-effect-mountain-resilience.json similarity index 82% rename from packs/spell-effects/spell-effect-stoneskin.json rename to packs/spell-effects/spell-effect-mountain-resilience.json index 14d5bbd9cf9..1ac582d83fa 100644 --- a/packs/spell-effects/spell-effect-stoneskin.json +++ b/packs/spell-effects/spell-effect-mountain-resilience.json @@ -1,10 +1,10 @@ { "_id": "JHpYudY14g0H4VWU", "img": "systems/pf2e/icons/spells/stone-skin.webp", - "name": "Spell Effect: Stoneskin", + "name": "Spell Effect: Mountain Resilience", "system": { "description": { - "value": "

Granted by @UUID[Compendium.pf2e.spells-srd.Item.Stoneskin]

\n

The target's skin hardens like stone. It gains resistance 5 to physical damage, except adamantine. Each time the target is hit by a bludgeoning, piercing, or slashing attack, stoneskin's duration decreases by 1 minute.

" + "value": "

Granted by @UUID[Compendium.pf2e.spells-srd.Item.Mountain Resilience]

\n

The target's skin hardens like stone. It gains resistance 5 to physical damage, except adamantine. Each time the target is hit by a bludgeoning, piercing, or slashing attack, stoneskin's duration decreases by 1 minute.

" }, "duration": { "expiry": "turn-start", @@ -49,7 +49,7 @@ } ], "source": { - "value": "Pathfinder Core Rulebook" + "value": "Pathfinder Player Core" }, "start": { "initiative": null, diff --git a/packs/spell-effects/spell-effect-mage-armor.json b/packs/spell-effects/spell-effect-mystic-armor.json similarity index 86% rename from packs/spell-effects/spell-effect-mage-armor.json rename to packs/spell-effects/spell-effect-mystic-armor.json index 31454570bfd..34be2aba521 100644 --- a/packs/spell-effects/spell-effect-mage-armor.json +++ b/packs/spell-effects/spell-effect-mystic-armor.json @@ -1,10 +1,10 @@ { "_id": "qkwb5DD3zmKwvbk0", "img": "systems/pf2e/icons/spells/mage-armor.webp", - "name": "Spell Effect: Mage Armor", + "name": "Spell Effect: Mystic Armor", "system": { "description": { - "value": "

Granted by @UUID[Compendium.pf2e.spells-srd.Item.Mage Armor]

\n

You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.

" + "value": "

Granted by @UUID[Compendium.pf2e.spells-srd.Item.Mystic Armor]

\n

You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.

" }, "duration": { "expiry": "turn-start", @@ -73,9 +73,10 @@ } ], "source": { - "value": "Pathfinder Core Rulebook" + "value": "Pathfinder Player Core" }, "start": { + "initiative": null, "value": 0 }, "tokenIcon": { diff --git a/packs/spell-effects/spell-effect-barkskin.json b/packs/spell-effects/spell-effect-oaken-resilience.json similarity index 89% rename from packs/spell-effects/spell-effect-barkskin.json rename to packs/spell-effects/spell-effect-oaken-resilience.json index 3fdc2101de0..a2aa9307d28 100644 --- a/packs/spell-effects/spell-effect-barkskin.json +++ b/packs/spell-effects/spell-effect-oaken-resilience.json @@ -1,10 +1,10 @@ { "_id": "HoOujAdQWCN4E6sQ", "img": "systems/pf2e/icons/spells/barkskin.webp", - "name": "Spell Effect: Barkskin", + "name": "Spell Effect: Oaken Resilience", "system": { "description": { - "value": "

Granted by @UUID[Compendium.pf2e.spells-srd.Item.Barkskin]

" + "value": "

Granted by @UUID[Compendium.pf2e.spells-srd.Item.Oaken Resilience]

" }, "duration": { "expiry": "turn-start", @@ -31,7 +31,7 @@ } ], "source": { - "value": "Pathfinder Core Rulebook" + "value": "Pathfinder Player Core" }, "start": { "initiative": null, diff --git a/packs/spell-effects/spell-effect-runic-body.json b/packs/spell-effects/spell-effect-runic-body.json new file mode 100644 index 00000000000..3aa256314f5 --- /dev/null +++ b/packs/spell-effects/spell-effect-runic-body.json @@ -0,0 +1,52 @@ +{ + "_id": "MqZ6FScbfGtXB8tt", + "img": "systems/pf2e/icons/spells/magic-fang.webp", + "name": "Spell Effect: Runic Body", + "system": { + "description": { + "value": "

Granted by @UUID[Compendium.pf2e.spells-srd.Item.Runic Body]

\n

All the target's unarmed attacks become +1 striking unarmed attacks, gaining a +1 item bonus to attack rolls and increasing the number of damage dice to two.

\n
\n

Heightened (6th) The unarmed attacks are +2 greater striking.

\n

Heightened (9th) The unarmed attacks are +3 major striking.

" + }, + "duration": { + "expiry": "turn-start", + "sustained": false, + "unit": "minutes", + "value": 1 + }, + "level": { + "value": 1 + }, + "rules": [ + { + "key": "WeaponPotency", + "predicate": [ + "unarmed" + ], + "selector": "strike-attack-roll", + "value": "ternary(gte(@item.level,9),3,ternary(gte(@item.level,6),2,1))" + }, + { + "key": "Striking", + "predicate": [ + "unarmed" + ], + "selector": "strike-damage", + "value": "ternary(gte(@item.level,9),3,ternary(gte(@item.level,6),2,1))" + } + ], + "source": { + "value": "Pathfinder Player Core" + }, + "start": { + "initiative": null, + "value": 0 + }, + "tokenIcon": { + "show": true + }, + "traits": { + "rarity": "common", + "value": [] + } + }, + "type": "effect" +} diff --git a/packs/spell-effects/spell-effect-magic-weapon.json b/packs/spell-effects/spell-effect-runic-weapon.json similarity index 69% rename from packs/spell-effects/spell-effect-magic-weapon.json rename to packs/spell-effects/spell-effect-runic-weapon.json index 2ce6469be02..73bfbf5b05b 100644 --- a/packs/spell-effects/spell-effect-magic-weapon.json +++ b/packs/spell-effects/spell-effect-runic-weapon.json @@ -1,10 +1,10 @@ { "_id": "GnWkI3T3LYRlm3X8", "img": "systems/pf2e/icons/spells/magic-weapon.webp", - "name": "Spell Effect: Magic Weapon", + "name": "Spell Effect: Runic Weapon", "system": { "description": { - "value": "

Granted by @UUID[Compendium.pf2e.spells-srd.Item.Magic Weapon]

\n

The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.

" + "value": "

Granted by @UUID[Compendium.pf2e.spells-srd.Item.Runic Weapon]

\n

The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.

\n
\n

Heightened (6th) The weapon is +2 greater striking.

\n

Heightened (9th) The weapon is +3 major striking.

" }, "duration": { "expiry": "turn-start", @@ -30,16 +30,16 @@ { "key": "WeaponPotency", "selector": "{item|flags.pf2e.rulesSelections.weapon}-attack", - "value": 1 + "value": "ternary(gte(@item.level,9),3,ternary(gte(@item.level,6),2,1))" }, { "key": "Striking", "selector": "{item|flags.pf2e.rulesSelections.weapon}-damage", - "value": 1 + "value": "ternary(gte(@item.level,9),3,ternary(gte(@item.level,6),2,1))" } ], "source": { - "value": "Pathfinder Core Rulebook" + "value": "Pathfinder Player Core" }, "start": { "initiative": null, diff --git a/packs/spell-effects/spell-effect-see-invisibility.json b/packs/spell-effects/spell-effect-see-the-unseen.json similarity index 53% rename from packs/spell-effects/spell-effect-see-invisibility.json rename to packs/spell-effects/spell-effect-see-the-unseen.json index 70c3e2f3a25..5ae936807d0 100644 --- a/packs/spell-effects/spell-effect-see-invisibility.json +++ b/packs/spell-effects/spell-effect-see-the-unseen.json @@ -1,10 +1,10 @@ { "_id": "T5bk6UH7yuYog1Fp", "img": "systems/pf2e/icons/spells/see-invisibility.webp", - "name": "Spell Effect: See Invisibility", + "name": "Spell Effect: See the Unseen", "system": { "description": { - "value": "

Granted by @UUID[Compendium.pf2e.spells-srd.Item.See Invisibility].

\n

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

" + "value": "

Granted by @UUID[Compendium.pf2e.spells-srd.Item.See the Unseen]

\n

You can see invisible creatures as though they weren't invisible, although their features are blurred, making them @UUID[Compendium.pf2e.conditionitems.Item.Concealed] and difficult to identify. You also gain a +2 status bonus to checks you make to disbelieve illusions.

" }, "duration": { "expiry": "turn-start", @@ -19,10 +19,22 @@ { "key": "Sense", "selector": "seeInvisibility" + }, + { + "key": "FlatModifier", + "predicate": [ + "illusion" + ], + "selector": [ + "perception", + "will" + ], + "type": "status", + "value": 2 } ], "source": { - "value": "Pathfinder Core Rulebook" + "value": "Pathfinder Player Core" }, "start": { "initiative": null, diff --git a/packs/spell-effects/spell-effect-longstrider-8-hours.json b/packs/spell-effects/spell-effect-tailwind-8-hours.json similarity index 82% rename from packs/spell-effects/spell-effect-longstrider-8-hours.json rename to packs/spell-effects/spell-effect-tailwind-8-hours.json index 0be0f385636..3887e1f9f1e 100644 --- a/packs/spell-effects/spell-effect-longstrider-8-hours.json +++ b/packs/spell-effects/spell-effect-tailwind-8-hours.json @@ -1,10 +1,10 @@ { "_id": "7vIUF5zbvHzVcJA0", "img": "systems/pf2e/icons/spells/longstrider.webp", - "name": "Spell Effect: Longstrider (8 hours)", + "name": "Spell Effect: Tailwind (8 hours)", "system": { "description": { - "value": "

Granted by @UUID[Compendium.pf2e.spells-srd.Item.Longstrider]

\n

You gain a +10-foot status bonus to your Speed.

" + "value": "

Granted by @UUID[Compendium.pf2e.spells-srd.Item.Tailwind]

\n

You gain a +10-foot status bonus to your Speed.

" }, "duration": { "expiry": "turn-start", @@ -24,7 +24,7 @@ } ], "source": { - "value": "Pathfinder Core Rulebook" + "value": "Pathfinder Player Core" }, "start": { "initiative": null, diff --git a/packs/spell-effects/spell-effect-longstrider.json b/packs/spell-effects/spell-effect-tailwind.json similarity index 83% rename from packs/spell-effects/spell-effect-longstrider.json rename to packs/spell-effects/spell-effect-tailwind.json index b4b50741cf6..355f3701c1d 100644 --- a/packs/spell-effects/spell-effect-longstrider.json +++ b/packs/spell-effects/spell-effect-tailwind.json @@ -1,10 +1,10 @@ { "_id": "PQHP7Oph3BQX1GhF", "img": "systems/pf2e/icons/spells/longstrider.webp", - "name": "Spell Effect: Longstrider", + "name": "Spell Effect: Tailwind", "system": { "description": { - "value": "

Granted by @UUID[Compendium.pf2e.spells-srd.Item.Longstrider]

\n

You gain a +10-foot status bonus to your Speed.

" + "value": "

Granted by @UUID[Compendium.pf2e.spells-srd.Item.Tailwind]

\n

You gain a +10-foot status bonus to your Speed.

" }, "duration": { "expiry": "turn-start", @@ -24,7 +24,7 @@ } ], "source": { - "value": "Pathfinder Core Rulebook" + "value": "Pathfinder Player Core" }, "start": { "initiative": null, diff --git a/packs/spell-effects/spell-effect-tanglefoot.json b/packs/spell-effects/spell-effect-tangle-vine.json similarity index 69% rename from packs/spell-effects/spell-effect-tanglefoot.json rename to packs/spell-effects/spell-effect-tangle-vine.json index dff632e8b63..fa35d8886c7 100644 --- a/packs/spell-effects/spell-effect-tanglefoot.json +++ b/packs/spell-effects/spell-effect-tangle-vine.json @@ -1,10 +1,10 @@ { "_id": "TwtUIEyenrtAbeiX", "img": "systems/pf2e/icons/spells/tanglefoot.webp", - "name": "Spell Effect: Tanglefoot", + "name": "Spell Effect: Tangle Vine", "system": { "description": { - "value": "

Granted by @UUID[Compendium.pf2e.spells-srd.Item.Tanglefoot].

\n

Vines hamper your movement, you take a -10-foot circumstance penalty to your Speeds.

\n
\n

Note: the duration needs to be increased to 2 rounds when the spell is heightened to 2nd level, and to 1 minute when the spell is heightened to 4th level.

" + "value": "

Granted by @UUID[Compendium.pf2e.spells-srd.Item.Tangle Vine]

\n

You take a -10-foot circumstance penalty to your Speeds.

" }, "duration": { "expiry": "turn-start", @@ -24,7 +24,7 @@ } ], "source": { - "value": "Pathfinder Core Rulebook" + "value": "Pathfinder Player Core" }, "start": { "initiative": null, diff --git a/packs/spell-effects/spell-effect-gaseous-form.json b/packs/spell-effects/spell-effect-vapor-form.json similarity index 80% rename from packs/spell-effects/spell-effect-gaseous-form.json rename to packs/spell-effects/spell-effect-vapor-form.json index 9cef4f406de..2c9aa7170b3 100644 --- a/packs/spell-effects/spell-effect-gaseous-form.json +++ b/packs/spell-effects/spell-effect-vapor-form.json @@ -1,10 +1,10 @@ { "_id": "sILRkGTwoBywy0BU", "img": "systems/pf2e/icons/spells/gaseous-form.webp", - "name": "Spell Effect: Gaseous Form", + "name": "Spell Effect: Vapor Form", "system": { "description": { - "value": "

Granted by @UUID[Compendium.pf2e.spells-srd.Item.Gaseous Form]

" + "value": "

Granted by @UUID[Compendium.pf2e.spells-srd.Item.Vapor Form]

\n

The target gains resistance 8 to physical damage and is immune to precision damage. The target also gains a fly Speed of 10 feet.

" }, "duration": { "expiry": "turn-start", @@ -32,7 +32,7 @@ } ], "source": { - "value": "Pathfinder Core Rulebook" + "value": "Pathfinder Player Core" }, "start": { "initiative": null, diff --git a/packs/spells/augury.json b/packs/spells/augury.json index 14f06e3608e..0dcaa13a3a1 100644 --- a/packs/spells/augury.json +++ b/packs/spells/augury.json @@ -1,5 +1,6 @@ { "_id": "41TZEjhO6D1nWw2X", + "folder": "IvovuVU7CLpdr4GZ", "img": "systems/pf2e/icons/spells/augury.webp", "name": "Augury", "system": { @@ -11,7 +12,8 @@ "value": "spell" }, "components": { - "material": true, + "focus": false, + "material": false, "somatic": true, "verbal": true }, @@ -22,7 +24,7 @@ "value": {} }, "description": { - "value": "

You gain a vague glimpse of the future. During the casting of this spell, ask about the results of a particular course of action. The spell can predict results up to 30 minutes into the future and reveals the GM's best guess among the following outcomes:

\n\n

The GM rolls a secret @Check[type:flat|dc:6|traits:secret]. On a failure, the result is always \"nothing.\" This makes it impossible to tell whether a \"nothing\" result is accurate. If anyone asks about the same topic as the first casting of augury during an additional casting, the GM uses the secret roll result from the first casting. If circumstances change, though, it's possible to get a different result.

" + "value": "

You gain a vague glimpse of the future. During the casting of this spell, ask about the results of a particular course of action. The spell can predict results up to 30 minutes into the future and reveal the GM's best guess among the following outcomes: good, bad, mixed (the results will be a mix of good and bad), and nothing (there won't be particularly good or bad results).

\n

The GM rolls a secret @Check[type:flat|dc:6]. On a failure, the result is always \"nothing.\" This makes it impossible to tell whether a \"nothing\" result is accurate. If anyone asks about the same topic as the first casting of augury during an additional casting, the GM uses the secret roll result from the first casting. If circumstances change, though, it's possible to get a different result.

" }, "duration": { "value": "" @@ -57,7 +59,7 @@ "value": "" }, "source": { - "value": "Pathfinder Core Rulebook" + "value": "Pathfinder Player Core" }, "spellType": { "value": "utility" @@ -80,8 +82,7 @@ "traits": { "rarity": "common", "value": [ - "prediction", - "divination" + "prediction" ] } }, diff --git a/packs/spells/scorching-ray.json b/packs/spells/blazing-bolt.json similarity index 97% rename from packs/spells/scorching-ray.json rename to packs/spells/blazing-bolt.json index a296ea7116f..d7ae69d9953 100644 --- a/packs/spells/scorching-ray.json +++ b/packs/spells/blazing-bolt.json @@ -1,7 +1,8 @@ { "_id": "ZxHC7V7HtjUsB8zH", + "folder": "sspn0dATguOE2tTz", "img": "systems/pf2e/icons/spells/scorching-ray.webp", - "name": "Scorching Ray", + "name": "Blazing Bolt", "system": { "ability": { "value": "" @@ -115,7 +116,7 @@ "value": "" }, "source": { - "value": "Pathfinder Secrets of Magic" + "value": "Pathfinder Player Core" }, "spellType": { "value": "attack" @@ -140,8 +141,7 @@ "rarity": "common", "value": [ "attack", - "fire", - "evocation" + "fire" ] } }, diff --git a/packs/spells/burning-hands.json b/packs/spells/breathe-fire.json similarity index 85% rename from packs/spells/burning-hands.json rename to packs/spells/breathe-fire.json index dbabe0235fe..7c02a88ff21 100644 --- a/packs/spells/burning-hands.json +++ b/packs/spells/breathe-fire.json @@ -1,7 +1,8 @@ { "_id": "y6rAdMK6EFlV6U0t", - "img": "systems/pf2e/icons/spells/burning-hands.webp", - "name": "Burning Hands", + "folder": "sspn0dATguOE2tTz", + "img": "systems/pf2e/icons/spells/dragon-breath.webp", + "name": "Breathe Fire", "system": { "ability": { "value": "" @@ -14,6 +15,7 @@ "value": "spell" }, "components": { + "focus": false, "material": false, "somatic": true, "verbal": true @@ -24,8 +26,10 @@ "damage": { "value": { "0": { + "applyMod": false, "type": { "categories": [], + "subtype": "", "value": "fire" }, "value": "2d6" @@ -33,7 +37,7 @@ } }, "description": { - "value": "

Gouts of flame rush from your hands. You deal 2d6 fire damage to creatures in the area.

\n
\n

Heightened (+1) The damage increases by 2d6.

" + "value": "

Gouts of flame rush from your mouth. You deal 2d6 fire damage to creatures in the area.

\n
\n

Heightened (+1) The damage increases by 2d6.

" }, "duration": { "value": "" @@ -75,7 +79,7 @@ "value": "" }, "source": { - "value": "Pathfinder Core Rulebook" + "value": "Pathfinder Player Core" }, "spellType": { "value": "save" @@ -98,8 +102,7 @@ "traits": { "rarity": "common", "value": [ - "fire", - "evocation" + "fire" ] } }, diff --git a/packs/spells/calm-emotions.json b/packs/spells/calm.json similarity index 90% rename from packs/spells/calm-emotions.json rename to packs/spells/calm.json index 7dbab3688c4..cc952907735 100644 --- a/packs/spells/calm-emotions.json +++ b/packs/spells/calm.json @@ -1,7 +1,8 @@ { "_id": "b515AZlB0sridKSq", + "folder": "sspn0dATguOE2tTz", "img": "systems/pf2e/icons/spells/calm-emotions.webp", - "name": "Calm Emotions", + "name": "Calm", "system": { "ability": { "value": "" @@ -26,7 +27,7 @@ "value": {} }, "description": { - "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm Emotions]

" + "value": "

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

\n
\n

Critical Success The creature is unaffected.

\n

Success Calming urges impose a -1 status penalty to the creature's attack rolls.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm.

\n

Critical Failure As failure, but hostility doesn't end the effect.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Calm]

" }, "duration": { "value": "sustained up to 1 minute" @@ -61,7 +62,7 @@ "value": "" }, "source": { - "value": "Pathfinder Core Rulebook" + "value": "Pathfinder Player Core" }, "spellType": { "value": "save" @@ -85,9 +86,9 @@ "rarity": "common", "value": [ "emotion", + "enchantment", "incapacitation", - "mental", - "enchantment" + "mental" ] } }, diff --git a/packs/spells/chromatic-ray.json b/packs/spells/chromatic-ray.json index daa89599fcb..5104ee9f95b 100644 --- a/packs/spells/chromatic-ray.json +++ b/packs/spells/chromatic-ray.json @@ -23,7 +23,7 @@ "value": {} }, "description": { - "value": "

You send out a ray of colored light streaming toward your enemy, with a magical effect depending on the ray's color. Make a spell attack roll. If you hit, roll [[/r 1d4]]{1d4} to see which beam you cast. If the ray deals damage, that damage is doubled on a critical hit. Any additional traits that apply to a ray are listed in parentheses just after the name of the color.

\n
    \n
  1. Red (fire) The ray deals [[/r 30[fire]]] damage to the target.
  2. \n
  3. Orange (acid) The ray deals [[/r 40[acid]]] damage to the target.
  4. \n
  5. Yellow (electricity) The ray deals [[/r 50[electricity]]] damage to the target.
  6. \n
  7. Green (poison) The ray deals [[/r 25[poison]]] damage to the target, and the target must succeed at a Fortitude save or be @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (@UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 2} on a critical failure).
  8. \n
\n
\n

Heightened (6th) The damage for [[/r 40[fire]]]{Red}, [[/r 50[acid]]]{Orange}, [[/r 60[electricity]]]{Yellow}, and [[/r 35[poison]]]{Green} each increase by 10. Roll [[/r 1d8]]{1d8} to determine the ray's color, using the results for 1-4 above and the results for 5-8 below.

\n
    \n
  1. Blue The ray has the effect of the @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone] spell. On a critical hit, the target is @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1} as long as it's @UUID[Compendium.pf2e.conditionitems.Item.Slowed] by the flesh to stone effect.
  2. \n
  3. Indigo (emotion, incapacitation, mental) The ray has the effect of the @UUID[Compendium.pf2e.spells-srd.Item.Confusion] spell. On a critical hit, it has the effect of @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] instead.
  4. \n
  5. Violet The target is @UUID[Compendium.pf2e.conditionitems.Item.Slowed] for 1 minute. It must also succeed at a will save or be teleported 120 feet directly away from you (if there isn't room for it to appear there, it appears in the nearest open space); this is a teleportation effect.
  6. \n
  7. Intense Color The target is @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] until the end of your next turn, or @UUID[Compendium.pf2e.conditionitems.Item.Blinded] if your attack roll was a critical hit. Roll again and add the effects of another color (rerolling results of 8).
  8. \n
" + "value": "

You send out a ray of colored light streaming toward your enemy, with a magical effect depending on the ray's color. Make a spell attack roll. If you hit, roll [[/r 1d4]]{1d4} to see which beam you cast. If the ray deals damage, that damage is doubled on a critical hit. Any additional traits that apply to a ray are listed in parentheses just after the name of the color.

\n
    \n
  1. Red (fire) The ray deals [[/r 30[fire]]] damage to the target.
  2. \n
  3. Orange (acid) The ray deals [[/r 40[acid]]] damage to the target.
  4. \n
  5. Yellow (electricity) The ray deals [[/r 50[electricity]]] damage to the target.
  6. \n
  7. Green (poison) The ray deals [[/r 25[poison]]] damage to the target, and the target must succeed at a Fortitude save or be @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (@UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 2} on a critical failure).
  8. \n
\n
\n

Heightened (6th) The damage for [[/r 40[fire]]]{Red}, [[/r 50[acid]]]{Orange}, [[/r 60[electricity]]]{Yellow}, and [[/r 35[poison]]]{Green} each increase by 10. Roll [[/r 1d8]]{1d8} to determine the ray's color, using the results for 1-4 above and the results for 5-8 below.

\n
    \n
  1. Blue The ray has the effect of the @UUID[Compendium.pf2e.spells-srd.Item.Petrify] spell. On a critical hit, the target is @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1} as long as it's @UUID[Compendium.pf2e.conditionitems.Item.Slowed] by the flesh to stone effect.
  2. \n
  3. Indigo (emotion, incapacitation, mental) The ray has the effect of the @UUID[Compendium.pf2e.spells-srd.Item.Confusion] spell. On a critical hit, it has the effect of @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] instead.
  4. \n
  5. Violet The target is @UUID[Compendium.pf2e.conditionitems.Item.Slowed] for 1 minute. It must also succeed at a will save or be teleported 120 feet directly away from you (if there isn't room for it to appear there, it appears in the nearest open space); this is a teleportation effect.
  6. \n
  7. Intense Color The target is @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] until the end of your next turn, or @UUID[Compendium.pf2e.conditionitems.Item.Blinded] if your attack roll was a critical hit. Roll again and add the effects of another color (rerolling results of 8).
  8. \n
" }, "duration": { "value": "" diff --git a/packs/spells/chromatic-wall.json b/packs/spells/chromatic-wall.json index 5a5a67eb3ff..be405872c16 100644 --- a/packs/spells/chromatic-wall.json +++ b/packs/spells/chromatic-wall.json @@ -26,7 +26,7 @@ "value": {} }, "description": { - "value": "

You create an opaque wall of light in a single vibrant color. The wall is straight and vertical, stretching 60 feet long and 30 feet high. If the wall would pass through a creature, the spell is lost. The wall sheds bright light for 20 feet on each side, and dim light for the next 20 feet. You can ignore the wall's effects.

\n

Roll [[/r 1d4]] to determine the color of the wall. Each color has a particular effect on items, effects, or creatures that attempt to pass through. Chromatic wall can't be counteracted normally; rather, each color is automatically counteracted when targeted by a specific spell, even if that spell's level is lower than that of chromatic wall.

\n
    \n
  1. Red The wall destroys ranged weapon ammunition (such as arrows and crossbow bolts) that would pass through, and it deals [[/r 20[fire]]] damage to anyone passing through, with a @Check[type:reflex|dc:resolve(@actor.attributes.spellDC.value)|basic:true] save. @UUID[Compendium.pf2e.spells-srd.Item.Cone of Cold] can counteract a red chromatic wall.
  2. \n
  3. Orange The wall destroys thrown weapons that would pass through, and it deals [[/r 25[acid]]] damage to anyone passing through, with a @Check[type:reflex|dc:resolve(@actor.attributes.spellDC.value)|basic:true] save. @UUID[Compendium.pf2e.spells-srd.Item.Gust of Wind] can counteract an orange chromatic wall.
  4. \n
  5. Yellow The wall stops acid, cold, electricity, fire, force, negative, positive, and sonic effects from passing through, and it deals [[/r 30[electricity]]] damage to anyone passing through, with a @Check[type:reflex|dc:resolve(@actor.attributes.spellDC.value)|basic:true] save. @UUID[Compendium.pf2e.spells-srd.Item.Disintegrate] can counteract a yellow chromatic wall.
  6. \n
  7. Green The wall stops toxins, gases, and breath weapons from passing through. It deals [[/r 10[poison]]] damage to anyone passing through and makes them @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute. A @Check[type:fortitude|dc:resolve(@actor.attributes.spellDC.value)|basic:true] save reduces the damage and negates the Enfeebled condition on a success. @UUID[Compendium.pf2e.spells-srd.Item.Passwall] can counteract a green chromatic wall.
  8. \n
\n

Heightened (7th) The spell's duration increases to 1 hour. Roll [[/r 1d8]] to determine the wall's color; the results for 5-8 are below. A [[/r 30[fire]]]{red}, [[/r 35[acid]]]{orange}, [[/r 40[electricity]]]{yellow}, or [[/r 20[poison]]]{green} wall deals an extra 10 damage.

\n
    \n
  1. Blue The wall stops auditory, petrification, sonic and visual effects from passing through, and creatures passing through are subject to the effects of @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone]. @UUID[Compendium.pf2e.spells-srd.Item.Magic Missile] can counteract a blue chromatic wall.
  2. \n
  3. Indigo The wall stops divination and mental effects from passing through, and those passing through are subject to the effects of @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind]. @UUID[Compendium.pf2e.spells-srd.Item.Searing Light] can counteract an indigo chromatic wall.
  4. \n
  5. Violet The wall prevents spells from targeting the other side (area effects still cross as normal). Creatures passing through must succeed at a @Check[type:will|dc:resolve(@actor.attributes.spellDC.value)] save or they are @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} for 1 minute; on a critical failure, the creature is instead sent to another plane, with the effect of @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift]. @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] can counteract a violet chromatic wall.
  6. \n
  7. Reroll, and creatures that pass through the wall take a -2 circumstance penalty to their saves.
  8. \n
" + "value": "

You create an opaque wall of light in a single vibrant color. The wall is straight and vertical, stretching 60 feet long and 30 feet high. If the wall would pass through a creature, the spell is lost. The wall sheds bright light for 20 feet on each side, and dim light for the next 20 feet. You can ignore the wall's effects.

\n

Roll [[/r 1d4]] to determine the color of the wall. Each color has a particular effect on items, effects, or creatures that attempt to pass through. Chromatic wall can't be counteracted normally; rather, each color is automatically counteracted when targeted by a specific spell, even if that spell's level is lower than that of chromatic wall.

\n
    \n
  1. Red The wall destroys ranged weapon ammunition (such as arrows and crossbow bolts) that would pass through, and it deals [[/r 20[fire]]] damage to anyone passing through, with a @Check[type:reflex|dc:resolve(@actor.attributes.spellDC.value)|basic:true] save. @UUID[Compendium.pf2e.spells-srd.Item.Cone of Cold] can counteract a red chromatic wall.
  2. \n
  3. Orange The wall destroys thrown weapons that would pass through, and it deals [[/r 25[acid]]] damage to anyone passing through, with a @Check[type:reflex|dc:resolve(@actor.attributes.spellDC.value)|basic:true] save. @UUID[Compendium.pf2e.spells-srd.Item.Gust of Wind] can counteract an orange chromatic wall.
  4. \n
  5. Yellow The wall stops acid, cold, electricity, fire, force, negative, positive, and sonic effects from passing through, and it deals [[/r 30[electricity]]] damage to anyone passing through, with a @Check[type:reflex|dc:resolve(@actor.attributes.spellDC.value)|basic:true] save. @UUID[Compendium.pf2e.spells-srd.Item.Disintegrate] can counteract a yellow chromatic wall.
  6. \n
  7. Green The wall stops toxins, gases, and breath weapons from passing through. It deals [[/r 10[poison]]] damage to anyone passing through and makes them @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute. A @Check[type:fortitude|dc:resolve(@actor.attributes.spellDC.value)|basic:true] save reduces the damage and negates the Enfeebled condition on a success. @UUID[Compendium.pf2e.spells-srd.Item.Passwall] can counteract a green chromatic wall.
  8. \n
\n

Heightened (7th) The spell's duration increases to 1 hour. Roll [[/r 1d8]] to determine the wall's color; the results for 5-8 are below. A [[/r 30[fire]]]{red}, [[/r 35[acid]]]{orange}, [[/r 40[electricity]]]{yellow}, or [[/r 20[poison]]]{green} wall deals an extra 10 damage.

\n
    \n
  1. Blue The wall stops auditory, petrification, sonic and visual effects from passing through, and creatures passing through are subject to the effects of @UUID[Compendium.pf2e.spells-srd.Item.Petrify]. @UUID[Compendium.pf2e.spells-srd.Item.Magic Missile] can counteract a blue chromatic wall.
  2. \n
  3. Indigo The wall stops divination and mental effects from passing through, and those passing through are subject to the effects of @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind]. @UUID[Compendium.pf2e.spells-srd.Item.Searing Light] can counteract an indigo chromatic wall.
  4. \n
  5. Violet The wall prevents spells from targeting the other side (area effects still cross as normal). Creatures passing through must succeed at a @Check[type:will|dc:resolve(@actor.attributes.spellDC.value)] save or they are @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} for 1 minute; on a critical failure, the creature is instead sent to another plane, with the effect of @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift]. @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] can counteract a violet chromatic wall.
  6. \n
  7. Reroll, and creatures that pass through the wall take a -2 circumstance penalty to their saves.
  8. \n
" }, "duration": { "value": "10 minutes" diff --git a/packs/spells/purify-food-and-drink.json b/packs/spells/cleanse-cuisine.json similarity index 67% rename from packs/spells/purify-food-and-drink.json rename to packs/spells/cleanse-cuisine.json index e08b38877a4..59675996073 100644 --- a/packs/spells/purify-food-and-drink.json +++ b/packs/spells/cleanse-cuisine.json @@ -1,7 +1,8 @@ { "_id": "qXTB7Ec9yYh5JPPV", + "folder": "sspn0dATguOE2tTz", "img": "systems/pf2e/icons/spells/purify-food-and-drink.webp", - "name": "Purify Food and Drink", + "name": "Cleanse Cuisine", "system": { "ability": { "value": "" @@ -11,6 +12,7 @@ "value": "spell" }, "components": { + "focus": false, "material": false, "somatic": true, "verbal": true @@ -22,7 +24,7 @@ "value": {} }, "description": { - "value": "

You remove toxins and contaminations from food and drink, making them safe to consume. This spell doesn't prevent future contamination, natural decay, or spoilage. One cubic foot of liquid is roughly 8 gallons.

" + "value": "

You transform all food and beverages in the area into delicious fare, changing water into wine or another fine beverage, or enhancing the food's taste and ingredients to make it a gourmet treat. You can also choose to remove all toxins and contaminations from the food. This spell doesn't prevent future contamination, natural decay, or spoilage, nor does it make the food any more nutritious.

\n
\n

Heightened (+2) Add another cubic foot to the area, which must be contiguous with the rest.

" }, "duration": { "value": "" @@ -43,7 +45,7 @@ "value": "" }, "range": { - "value": "touch" + "value": "10 feet" }, "rules": [], "save": { @@ -57,7 +59,7 @@ "value": "" }, "source": { - "value": "Pathfinder Core Rulebook" + "value": "Pathfinder Player Core" }, "spellType": { "value": "utility" @@ -66,7 +68,7 @@ "value": false }, "target": { - "value": "1 cubic foot of contaminated food or water" + "value": "1 cubic foot" }, "time": { "value": "2" @@ -79,9 +81,7 @@ }, "traits": { "rarity": "common", - "value": [ - "necromancy" - ] + "value": [] } }, "type": "spell" diff --git a/packs/spells/consecrate.json b/packs/spells/consecrate.json index 84ca99e750f..6dbb0d8bfd5 100644 --- a/packs/spells/consecrate.json +++ b/packs/spells/consecrate.json @@ -25,7 +25,7 @@ "value": {} }, "description": { - "value": "

You consecrate a site to your deity, chanting praises and creating a sacred space. While within the area, worshippers of your deity gain a +1 status bonus to attack rolls, skill checks, saving throws, and Perception checks, and creatures anathema to your deity (such as undead for @UUID[Compendium.pf2e.deities.Item.Pharasma] or @UUID[Compendium.pf2e.deities.Item.Sarenrae]) take a -1 status penalty to those checks. Attacks made by worshippers of your deity within the area deal 1 damage of one of your deity's alignment types (your choice); if your deity is true neutral, you don't gain this benefit.

\n
\n

Critical Success The consecration succeeds, and it either lasts for 10 years instead of 1 or covers an area with twice the radius. Occasionally, with your deity's favor, this might produce an even more amazing effect, such as a permanently consecrated area or the effect covering an entire cathedral.

\n

Success The consecration succeeds.

\n

Failure The consecration fails.

\n

Critical Failure The consecration fails spectacularly and angers your deity, who sends a sign of displeasure. For at least 1 year, further attempts to consecrate the site fail.

\n
\n

Heightened (7th) The consecrated area also gains the effects of the @UUID[Compendium.pf2e.spells-srd.Item.Dimensional Lock] spell, but the effect doesn't attempt to counteract teleportation by worshippers of your deity. The cost increases to 200 gp × the spell level.

" + "value": "

You consecrate a site to your deity, chanting praises and creating a sacred space. While within the area, worshippers of your deity gain a +1 status bonus to attack rolls, skill checks, saving throws, and Perception checks, and creatures anathema to your deity (such as undead for @UUID[Compendium.pf2e.deities.Item.Pharasma] or @UUID[Compendium.pf2e.deities.Item.Sarenrae]) take a -1 status penalty to those checks. Attacks made by worshippers of your deity within the area deal 1 damage of one of your deity's alignment types (your choice); if your deity is true neutral, you don't gain this benefit.

\n
\n

Critical Success The consecration succeeds, and it either lasts for 10 years instead of 1 or covers an area with twice the radius. Occasionally, with your deity's favor, this might produce an even more amazing effect, such as a permanently consecrated area or the effect covering an entire cathedral.

\n

Success The consecration succeeds.

\n

Failure The consecration fails.

\n

Critical Failure The consecration fails spectacularly and angers your deity, who sends a sign of displeasure. For at least 1 year, further attempts to consecrate the site fail.

\n
\n

Heightened (7th) The consecrated area also gains the effects of the @UUID[Compendium.pf2e.spells-srd.Item.Planar Seal] spell, but the effect doesn't attempt to counteract teleportation by worshippers of your deity. The cost increases to 200 gp × the spell level.

" }, "duration": { "value": "1 year" diff --git a/packs/spells/detect-magic.json b/packs/spells/detect-magic.json index 3b808379745..5b2f49e9b29 100644 --- a/packs/spells/detect-magic.json +++ b/packs/spells/detect-magic.json @@ -1,5 +1,6 @@ { "_id": "gpzpAAAJ1Lza2JVl", + "folder": "IvovuVU7CLpdr4GZ", "img": "systems/pf2e/icons/spells/detect-magic.webp", "name": "Detect Magic", "system": { @@ -14,6 +15,7 @@ "value": "spell" }, "components": { + "focus": false, "material": false, "somatic": true, "verbal": true @@ -25,7 +27,7 @@ "value": {} }, "description": { - "value": "

You send out a pulse that registers the presence of magic. You receive no information beyond the presence or absence of magic. You can choose to ignore magic you're fully aware of, such as the magic items and ongoing spells of you and your allies.

\n

You detect illusion magic only if that magic's effect has a lower level than the level of your detect magic spell. However, items that have an illusion aura but aren't deceptive in appearance (such as an invisibility potion) typically are detected normally.

\n
\n

Heightened (3rd) You learn the school of magic for the highest-level effect within range that the spell detects. If multiple effects are equally strong, the GM determines which you learn.

\n

Heightened (4th) As 3rd level, but you also pinpoint the source of the highest-level magic. Like for an imprecise sense, you don't learn the exact location, but can narrow down the source to within a 5-foot cube (or the nearest if larger than that).

" + "value": "

You send out a pulse that registers the presence of magic. You receive no information beyond the presence or absence of magic. You can choose to ignore magic you're fully aware of, such as the magic items and ongoing spells of you and your allies. You detect illusion magic only if that magic's effect has a lower rank than the rank of your detect magic spell. However, items that have an illusion aura but aren't deceptive in appearance (such as an @UUID[Compendium.pf2e.equipment-srd.Item.Invisibility Potion]) typically are detected normally.

\n
\n

Heightened (3rd) You learn the rank or level of the most powerful magical effect the spell detects, as determined by the GM.

\n

Heightened (4th) As 3rd rank, but you also pinpoint the source of the highest-rank magic. Like for an imprecise sense, you don't learn the exact location, but can narrow down the source to within a 5-foot cube (or the nearest if larger than that).

" }, "duration": { "value": "" @@ -60,7 +62,7 @@ "value": "" }, "source": { - "value": "Pathfinder Core Rulebook" + "value": "Pathfinder Player Core" }, "spellType": { "value": "utility" @@ -86,9 +88,8 @@ "traits": { "rarity": "common", "value": [ - "detection", "cantrip", - "divination" + "detection" ] } }, diff --git a/packs/spells/entangle.json b/packs/spells/entangling-flora.json similarity index 69% rename from packs/spells/entangle.json rename to packs/spells/entangling-flora.json index ab14f4cfbdf..bbdbbb5cfa8 100644 --- a/packs/spells/entangle.json +++ b/packs/spells/entangling-flora.json @@ -1,7 +1,8 @@ { "_id": "J6vNvrUT3b1hx2iA", + "folder": "sspn0dATguOE2tTz", "img": "systems/pf2e/icons/spells/entangle.webp", - "name": "Entangle", + "name": "Entangling Flora", "system": { "ability": { "value": "" @@ -27,7 +28,7 @@ "value": {} }, "description": { - "value": "

Area all squares in a 20-foot burst that contain plants or fungi

\n

Plants and fungi entangle creatures. The area is difficult terrain. Each round that a creature starts its turn in the area, it must attempt a Reflex save. On a failure, it takes a -10-foot circumstance penalty to its Speeds until it leaves the area, and on a critical failure, it is also @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] for 1 round. Creatures can attempt to @UUID[Compendium.pf2e.actionspf2e.Item.Escape] at entangle's DC to remove these effects.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Entangle]

" + "value": "

Plants and fungi burst out or quickly grow, entangling creatures. All surfaces in the area are difficult terrain. Each round that a creature starts its turn in the area, it must attempt a Reflex save. On a failure, it takes a –10-foot circumstance penalty to its Speeds until it leaves the area, and on a critical failure, it's also @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] for 1 round. Creatures can attempt to @UUID[Compendium.pf2e.actionspf2e.Item.Escape] to remove these effects.

" }, "duration": { "value": "1 minute" @@ -62,7 +63,7 @@ "value": "" }, "source": { - "value": "Pathfinder Core Rulebook" + "value": "Pathfinder Player Core" }, "spellType": { "value": "save" @@ -78,14 +79,15 @@ }, "traditions": { "value": [ - "primal" + "primal", + "arcane" ] }, "traits": { "rarity": "common", "value": [ "plant", - "transmutation" + "wood" ] } }, diff --git a/packs/spells/endure-elements.json b/packs/spells/environmental-endurance.json similarity index 92% rename from packs/spells/endure-elements.json rename to packs/spells/environmental-endurance.json index 1be0304d73c..9aef94fec31 100644 --- a/packs/spells/endure-elements.json +++ b/packs/spells/environmental-endurance.json @@ -1,7 +1,8 @@ { "_id": "5esP2GVzvxWsMgaX", + "folder": "sspn0dATguOE2tTz", "img": "systems/pf2e/icons/spells/endure-elements.webp", - "name": "Endure Elements", + "name": "Environmental Endurance", "system": { "ability": { "value": "" @@ -11,6 +12,7 @@ "value": "spell" }, "components": { + "focus": false, "material": false, "somatic": true, "verbal": true @@ -57,7 +59,7 @@ "value": "" }, "source": { - "value": "Pathfinder Core Rulebook" + "value": "Pathfinder Player Core" }, "spellType": { "value": "utility" @@ -80,9 +82,7 @@ }, "traits": { "rarity": "common", - "value": [ - "abjuration" - ] + "value": [] } }, "type": "spell" diff --git a/packs/spells/falling-stars.json b/packs/spells/falling-stars.json new file mode 100644 index 00000000000..8519d761230 --- /dev/null +++ b/packs/spells/falling-stars.json @@ -0,0 +1,195 @@ +{ + "_id": "jrBa9deU2ULFWvSl", + "folder": "sspn0dATguOE2tTz", + "img": "systems/pf2e/icons/spells/meteor-swarm.webp", + "name": "Falling Stars", + "system": { + "ability": { + "value": "" + }, + "area": null, + "category": { + "value": "spell" + }, + "components": { + "focus": false, + "material": false, + "somatic": true, + "verbal": true + }, + "cost": { + "value": "" + }, + "damage": { + "value": { + "5hgRJg7CfV9pZSUa": { + "applyMod": false, + "type": { + "categories": [], + "subtype": "", + "value": "fire" + }, + "value": "14d6" + }, + "RrsNfz6nzSiUPvoY": { + "applyMod": false, + "type": { + "categories": [], + "subtype": "", + "value": "bludgeoning" + }, + "value": "6d10" + } + } + }, + "description": { + "value": "

Area 4 40-foot bursts

\n
\n

You reach into the skies and call down an array of falling stars that explode upon colliding with the ground. Choose for the falling stars to be airbursts (sonic), asteroids (fire), comets (cold), or plasma (electricity). The spell gains the trait of the falling star type you chose. The four stars' central @Template[type:burst|distance:10]s can't overlap. Each falling star deals 6d10 bludgeoning damage to each creature in the @Template[type:burst|distance:10] at the center of its area of effect before exploding, dealing 14d6 energy damage of the type you chose to each creature in its @Template[type:burst|distance:40]. A creature in any of the areas attempts one basic Reflex save against the spell no matter how many overlapping explosions it's caught in and can take each type of damage only once.

\n
\n

Heightened (+1) The bludgeoning damage increases by 1d10, and the energy damage increases by 2d6.

" + }, + "duration": { + "value": "" + }, + "hasCounteractCheck": { + "value": false + }, + "heightening": { + "damage": { + "5hgRJg7CfV9pZSUa": "2d6", + "RrsNfz6nzSiUPvoY": "1d10" + }, + "interval": 1, + "type": "interval" + }, + "level": { + "value": 9 + }, + "materials": { + "value": "" + }, + "overlays": { + "3Ifk4ND7o6QBAYMp": { + "_id": "3Ifk4ND7o6QBAYMp", + "name": "Falling Stars (Plasma)", + "overlayType": "override", + "sort": 4, + "system": { + "damage": { + "value": { + "i7p7fmqd0A8a64Oz": { + "type": { + "value": "electricity" + } + } + } + } + } + }, + "8dtcJWTSeGlvDAUL": { + "_id": "8dtcJWTSeGlvDAUL", + "name": "Falling Stars (Airbursts)", + "overlayType": "override", + "sort": 1, + "system": { + "damage": { + "value": { + "5hgRJg7CfV9pZSUa": { + "type": { + "value": "sonic" + } + }, + "i7p7fmqd0A8a64Oz": { + "applyMod": false, + "type": { + "subtype": "", + "value": "sonic" + }, + "value": "0" + } + } + }, + "heightening": { + "damage": { + "i7p7fmqd0A8a64Oz": "0" + } + } + } + }, + "TPSUk7tUquDQhIu3": { + "_id": "TPSUk7tUquDQhIu3", + "name": "Falling Stars (Comets)", + "overlayType": "override", + "sort": 3, + "system": { + "damage": { + "value": { + "i7p7fmqd0A8a64Oz": { + "applyMod": false, + "type": { + "subtype": "", + "value": "cold" + }, + "value": "0" + } + } + }, + "heightening": { + "damage": { + "i7p7fmqd0A8a64Oz": "" + } + } + } + }, + "UizWQQABRIkwrOZj": { + "_id": "UizWQQABRIkwrOZj", + "name": "Falling Stars (Asteroids)", + "overlayType": "override", + "sort": 2 + } + }, + "prepared": { + "value": "" + }, + "primarycheck": { + "value": "" + }, + "range": { + "value": "500 feet" + }, + "rules": [], + "save": { + "basic": "basic", + "value": "reflex" + }, + "secondarycasters": { + "value": "" + }, + "secondarycheck": { + "value": "" + }, + "source": { + "value": "Pathfinder Player Core" + }, + "spellType": { + "value": "save" + }, + "sustained": { + "value": false + }, + "target": { + "value": "" + }, + "time": { + "value": "2" + }, + "traditions": { + "value": [ + "arcane", + "primal" + ] + }, + "traits": { + "rarity": "common", + "value": [] + } + }, + "type": "spell" +} diff --git a/packs/spells/familiars-face.json b/packs/spells/familiars-face.json index a0662e2d269..d1cd5750593 100644 --- a/packs/spells/familiars-face.json +++ b/packs/spells/familiars-face.json @@ -22,7 +22,7 @@ "value": {} }, "description": { - "value": "

The target becomes a scrying sensor, allowing you to see through its eyes, smell what it smells, and similarly use its other senses. If you can cast a spell with the revelation trait that affects your senses, such as @UUID[Compendium.pf2e.spells-srd.Item.See Invisibility], while this spell is active, you gain the benefit of the spell through the target's senses instead of your own. You can also speak through the target, with a voice much like yours, though it takes on some of the timbre and character of the target's growls or squawks. You can use @UUID[Compendium.pf2e.actionspf2e.Item.Command an Animal] on the target as part of @UUID[Compendium.pf2e.actionspf2e.Item.Sustain a Spell]{Sustaining this Spell}. You don't need line of sight or line of effect to your target when you @UUID[Compendium.pf2e.actionspf2e.Item.Cast a Spell]{Cast this Spell}.

" + "value": "

The target becomes a scrying sensor, allowing you to see through its eyes, smell what it smells, and similarly use its other senses. If you can cast a spell with the revelation trait that affects your senses, such as @UUID[Compendium.pf2e.spells-srd.Item.See the Unseen], while this spell is active, you gain the benefit of the spell through the target's senses instead of your own. You can also speak through the target, with a voice much like yours, though it takes on some of the timbre and character of the target's growls or squawks. You can use @UUID[Compendium.pf2e.actionspf2e.Item.Command an Animal] on the target as part of @UUID[Compendium.pf2e.actionspf2e.Item.Sustain a Spell]{Sustaining this Spell}. You don't need line of sight or line of effect to your target when you @UUID[Compendium.pf2e.actionspf2e.Item.Cast a Spell]{Cast this Spell}.

" }, "duration": { "value": "sustained" diff --git a/packs/spells/figment.json b/packs/spells/figment.json new file mode 100644 index 00000000000..0ae79554bc8 --- /dev/null +++ b/packs/spells/figment.json @@ -0,0 +1,76 @@ +{ + "_id": "0zU8CPejjQFnhZFI", + "folder": "nMMWP4CEHYa6Xx8S", + "img": "systems/pf2e/icons/spells/ghost-sound.webp", + "name": "Figment", + "system": { + "area": null, + "category": { + "value": "spell" + }, + "components": { + "focus": false, + "material": false, + "somatic": true, + "verbal": true + }, + "cost": { + "value": "" + }, + "damage": { + "value": {} + }, + "description": { + "value": "

You create a simple illusory sound or vision. A sound adds the auditory trait to the spell and the sound can't include intelligible words or elaborate music. A vision adds the visual trait, can be no larger than a 5-foot cube, and is clearly crude and undetailed if viewed from within 15 feet. When you Cast or Sustain the Spell, you can attempt to @UUID[Compendium.pf2e.actionspf2e.Item.Create a Diversion] with the illusion, gaining a +2 circumstance bonus to your Deception check. If the attempt fails against a creature, that creature disbelieves the figment.

" + }, + "duration": { + "value": "sustained" + }, + "hasCounteractCheck": { + "value": false + }, + "level": { + "value": 1 + }, + "materials": { + "value": "" + }, + "range": { + "value": "30 feet" + }, + "rules": [], + "save": { + "basic": "", + "value": "" + }, + "source": { + "value": "Pathfinder Player Core" + }, + "spellType": { + "value": "utility" + }, + "sustained": { + "value": false + }, + "target": { + "value": "" + }, + "time": { + "value": "2" + }, + "traditions": { + "value": [ + "arcane", + "occult" + ] + }, + "traits": { + "rarity": "common", + "value": [ + "cantrip", + "illusion" + ] + } + }, + "type": "spell" +} diff --git a/packs/spells/fire-shield.json b/packs/spells/fire-shield.json index e847bb4c383..209a5bef2cd 100644 --- a/packs/spells/fire-shield.json +++ b/packs/spells/fire-shield.json @@ -1,5 +1,6 @@ { "_id": "YrzBLPLd3r9m6t1p", + "folder": "IvovuVU7CLpdr4GZ", "img": "systems/pf2e/icons/spells/fire-shield.webp", "name": "Fire Shield", "system": { @@ -33,7 +34,7 @@ } }, "description": { - "value": "

You wreathe yourself in ghostly flames, gaining cold resistance 5. Additionally, adjacent creatures that hit you with a melee attack, as well as creatures that touch you or hit you with an unarmed attack, take 2d6 fire damage each time they do.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Fire Shield]

\n
\n

Heightened (+2) The cold resistance increases by 5, and the fire damage increases by 1d6.

" + "value": "

You create a hovering shield made of fire. As long as the shield persists, its heat grants you cold resistance 5 and makes you immune to mild and severe environmental cold. You can Raise a Shield with the fire shield as a normal shield to gain a +1 circumstance bonus to AC. You can use the Shield Block reaction with the fire shield, which has Hardness 10, is immune to fire, and has 40 HP (with no Broken Threshold), and its Hardness is halved against effects that have the water trait. If you Shield Block a melee attack that is either an unarmed attack or made by an adjacent attacker, the attacker takes 2d6 fire damage.

\n

@UUID[Compendium.pf2e.spell-effects.1RsScTvNdGD9zGWe]{Spell Effect: Fire Shield}

\n
\n

Heightened (+2) The cold resistance increases by 5, the HP increase by 10, and the fire damage increases by 1d6.

" }, "duration": { "value": "1 minute" @@ -75,7 +76,7 @@ "value": "" }, "source": { - "value": "Pathfinder Core Rulebook" + "value": "Pathfinder Player Core" }, "spellType": { "value": "utility" @@ -98,8 +99,7 @@ "traits": { "rarity": "common", "value": [ - "fire", - "evocation" + "fire" ] } }, diff --git a/packs/spells/howling-blizzard.json b/packs/spells/howling-blizzard.json new file mode 100644 index 00000000000..e4974aefd62 --- /dev/null +++ b/packs/spells/howling-blizzard.json @@ -0,0 +1,120 @@ +{ + "_id": "xxWhyl81w3ckslAU", + "folder": "sspn0dATguOE2tTz", + "img": "systems/pf2e/icons/spells/cone-of-cold.webp", + "name": "Howling Blizzard", + "system": { + "area": { + "type": "cone", + "value": 60 + }, + "category": { + "value": "spell" + }, + "components": { + "focus": false, + "material": false, + "somatic": true, + "verbal": true + }, + "cost": { + "value": "" + }, + "damage": { + "value": { + "2YlEXgT93lbWXENb": { + "applyMod": false, + "type": { + "categories": [], + "subtype": "", + "value": "cold" + }, + "value": "10d6" + } + } + }, + "description": { + "value": "

Freezing winds extend from your hands, pushing away from you with great force. If you Cast this Spell with 2 actions, it has an area of a 60-foot cone; if you Cast this Spell with 3 actions, it has a range of 500 feet and an area of a 30-foot burst. Each creature in the area takes 10d6 cold damage with a basic Reflex save. Snowdrifts and icy gales fill the area until the start of your next turn, making the area difficult terrain.

\n
\n

Heightened (+1) The damage increases by 2d6.

" + }, + "duration": { + "value": "" + }, + "hasCounteractCheck": { + "value": false + }, + "heightening": { + "damage": { + "2YlEXgT93lbWXENb": "2d6" + }, + "interval": 1, + "type": "interval" + }, + "level": { + "value": 5 + }, + "materials": { + "value": "" + }, + "overlays": { + "ZxbNsu1w4bhR2fCe": { + "_id": "ZxbNsu1w4bhR2fCe", + "overlayType": "override", + "sort": 1 + }, + "wUTd1CuL1B5jIquK": { + "_id": "wUTd1CuL1B5jIquK", + "overlayType": "override", + "sort": 2, + "system": { + "area": { + "type": "burst", + "value": 30 + }, + "range": { + "value": "500 feet" + }, + "time": { + "value": "3" + } + } + } + }, + "range": { + "value": "" + }, + "rules": [], + "save": { + "basic": "basic", + "value": "reflex" + }, + "source": { + "value": "Pathfinder Player Core" + }, + "spellType": { + "value": "save" + }, + "sustained": { + "value": false + }, + "target": { + "value": "" + }, + "time": { + "value": "2" + }, + "traditions": { + "value": [ + "arcane", + "primal" + ] + }, + "traits": { + "rarity": "common", + "value": [ + "air", + "cold" + ] + } + }, + "type": "spell" +} diff --git a/packs/spells/ignition.json b/packs/spells/ignition.json new file mode 100644 index 00000000000..a56b7330a4d --- /dev/null +++ b/packs/spells/ignition.json @@ -0,0 +1,125 @@ +{ + "_id": "6DfLZBl8wKIV03Iq", + "folder": "nMMWP4CEHYa6Xx8S", + "img": "systems/pf2e/icons/spells/produce-flame.webp", + "name": "Ignition", + "system": { + "area": null, + "category": { + "value": "spell" + }, + "components": { + "focus": false, + "material": false, + "somatic": true, + "verbal": true + }, + "cost": { + "value": "" + }, + "damage": { + "value": { + "cQDyW0QpjJ38MlSi": { + "applyMod": false, + "type": { + "categories": [], + "subtype": "", + "value": "fire" + }, + "value": "2d4" + } + } + }, + "description": { + "value": "

You snap your fingers and point at a target, which begins to smolder. Make a spell attack roll against the target's AC, dealing 2d4 fire damage on a hit. If the target is within your melee reach, you can choose to make a melee spell attack with the flame instead of a ranged spell attack, which increases all the spell's damage dice to d6s.

\n
\n

Critical Success The target takes double damage and 1d4 persistent fire damage.

\n

Success The target takes full damage.

\n
\n

Heightened (+1) The initial damage increases by 1d4 and the persistent fire damage on a critical hit increases by 1d4.

\n

[[/r (@item.level)d4[persistent,fire]]]{Leveled Persistent Fire Damage}

\n

[[/r (@item.level)d6[persistent,fire]]]{Leveled Persistent Fire Damage (Melee)}

" + }, + "duration": { + "value": "" + }, + "hasCounteractCheck": { + "value": false + }, + "heightening": { + "damage": { + "cQDyW0QpjJ38MlSi": "1d4" + }, + "interval": 1, + "type": "interval" + }, + "level": { + "value": 1 + }, + "materials": { + "value": "" + }, + "overlays": { + "eOCNn2ohYAvsYZjn": { + "_id": "eOCNn2ohYAvsYZjn", + "img": "systems/pf2e/icons/spells/produce-flame.webp", + "overlayType": "override", + "sort": 1 + }, + "xYyA7CV1GaFTRjBQ": { + "_id": "xYyA7CV1GaFTRjBQ", + "name": "Ignition (Melee)", + "overlayType": "override", + "sort": 2, + "system": { + "damage": { + "value": { + "cQDyW0QpjJ38MlSi": { + "value": "2d6" + } + } + }, + "heightening": { + "damage": { + "cQDyW0QpjJ38MlSi": "1d6" + } + }, + "range": { + "value": "melee reach" + } + } + } + }, + "range": { + "value": "30 feet" + }, + "rules": [], + "save": { + "basic": "", + "value": "" + }, + "source": { + "value": "Pathfinder Player Core" + }, + "spellType": { + "value": "attack" + }, + "sustained": { + "value": false + }, + "target": { + "value": "1 creature" + }, + "time": { + "value": "2" + }, + "traditions": { + "value": [ + "arcane", + "primal" + ] + }, + "traits": { + "rarity": "common", + "value": [ + "attack", + "cantrip", + "fire" + ] + } + }, + "type": "spell" +} diff --git a/packs/spells/interplanar-teleport.json b/packs/spells/interplanar-teleport.json new file mode 100644 index 00000000000..bb45451d185 --- /dev/null +++ b/packs/spells/interplanar-teleport.json @@ -0,0 +1,92 @@ +{ + "_id": "nRINcQb81Wt4KeFu", + "folder": "sspn0dATguOE2tTz", + "img": "systems/pf2e/icons/spells/plane-shift.webp", + "name": "Interplanar Teleport", + "system": { + "ability": { + "value": "" + }, + "area": null, + "category": { + "value": "spell" + }, + "components": { + "focus": true, + "material": true, + "somatic": true, + "verbal": true + }, + "cost": { + "value": "" + }, + "damage": { + "value": {} + }, + "description": { + "value": "

Requirements You have a planar key for the destination plane, used as a locus

\n
\n

You and your allies traverse the barriers between planes of existence. The targets move to another plane, such as the Plane of Fire, the Netherworld, or the Outer Rifts. You must know the destination plane exists and use a magic planar key created from material from that plane as a locus for the spell. While the planar keys for most prominent planes are uncommon, just like the spell interplanar teleport, more obscure planes and demiplanes often have rare or possibly even unique planar keys.

\n

The spell is highly imprecise, and you appear 1d20×25 miles from the last place one of the targets (of your choice) was located the last time that target traveled to the plane. If it's the first time traveling to a particular plane for all targets, you appear at a random location on the plane. Interplanar teleport doesn't provide a means of return travel, though casting interplanar teleport again allows you to return to your previous plane unless there are extenuating circumstances.

" + }, + "duration": { + "value": "" + }, + "hasCounteractCheck": { + "value": false + }, + "level": { + "value": 7 + }, + "materials": { + "value": "" + }, + "prepared": { + "value": "" + }, + "primarycheck": { + "value": "" + }, + "range": { + "value": "5 feet" + }, + "rules": [], + "save": { + "basic": "", + "value": "" + }, + "secondarycasters": { + "value": "" + }, + "secondarycheck": { + "value": "" + }, + "source": { + "value": "Pathfinder Player Core" + }, + "spellType": { + "value": "utility" + }, + "sustained": { + "value": false + }, + "target": { + "value": "up to 8 willing creatures" + }, + "time": { + "value": "10 minutes" + }, + "traditions": { + "value": [ + "arcane", + "divine", + "occult", + "primal" + ] + }, + "traits": { + "rarity": "uncommon", + "value": [ + "teleportation" + ] + } + }, + "type": "spell" +} diff --git a/packs/spells/invoke-spirits.json b/packs/spells/invoke-spirits.json index ab06f38df1f..78776d41bf2 100644 --- a/packs/spells/invoke-spirits.json +++ b/packs/spells/invoke-spirits.json @@ -1,5 +1,6 @@ { "_id": "hghGRzOSzEl4UXdS", + "folder": "IvovuVU7CLpdr4GZ", "img": "systems/pf2e/icons/spells/invoke-spirits.webp", "name": "Invoke Spirits", "system": { @@ -44,7 +45,7 @@ } }, "description": { - "value": "

Ragged apparitions of the dead rise to stalk the living. They deal 2d4 mental damage and 2d4 negative damage to each living creature in the area, with a basic Will save. Additionally, creatures that critically fail the save are @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 2} and are @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] for 1 round.

\n

On subsequent rounds, the first time you Sustain the Spell each round, you can move the area up to 30 feet within the range of the spell. Living creatures in the new area must attempt saves with the same effects as above, except that critically failing doesn't make them flee.

\n
\n

Heightened (+2) The mental damage and negative damage each increase by 1d4.

" + "value": "

Ragged apparitions of the dead rise to stalk the living. They deal 2d4 mental damage and 2d4 void damage to each living creature in the area, with a basic Will save. Additionally, creatures that critically fail the save are @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 2} and are @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] for 1 round.

\n

On subsequent rounds, the first time you Sustain the Spell each round, you can move the area up to 30 feet within the range of the spell. Living creatures in the new area must attempt saves with the same effects as above, except that critically failing doesn't make them flee.

\n
\n

Heightened (+2) The mental damage and void damage each increase by 1d4.

" }, "duration": { "value": "sustained up to 1 minute" @@ -75,7 +76,7 @@ "value": "will" }, "source": { - "value": "Pathfinder Secrets of Magic" + "value": "Pathfinder Player Core" }, "spellType": { "value": "save" @@ -103,7 +104,7 @@ "emotion", "fear", "mental", - "necromancy" + "void" ] } }, diff --git a/packs/spells/isolation.json b/packs/spells/isolation.json index 27748b145b7..532a631ee03 100644 --- a/packs/spells/isolation.json +++ b/packs/spells/isolation.json @@ -23,7 +23,7 @@ "value": {} }, "description": { - "value": "

You summon a tangible manifestation of loneliness to cloak the target from view as surely as if it were wreathed in darkness. The target attempts a Will saving throw.

\n
\n

Critical Success The target is unaffected.

\n

Success The target becomes @UUID[Compendium.pf2e.conditionitems.Item.Invisible], but only to its allies. Any creature not allied with the target can see it normally. Effects such as @UUID[Compendium.pf2e.spells-srd.Item.See Invisibility] enable an ally to see the target. The target's allies still know the target is present and can still see all the effects of the target's actions.

\n

Failure As success, except the target also becomes inaudible to its allies and imperceptible to them through any other senses.

" + "value": "

You summon a tangible manifestation of loneliness to cloak the target from view as surely as if it were wreathed in darkness. The target attempts a Will saving throw.

\n
\n

Critical Success The target is unaffected.

\n

Success The target becomes @UUID[Compendium.pf2e.conditionitems.Item.Invisible], but only to its allies. Any creature not allied with the target can see it normally. Effects such as @UUID[Compendium.pf2e.spells-srd.Item.See the Unseen] enable an ally to see the target. The target's allies still know the target is present and can still see all the effects of the target's actions.

\n

Failure As success, except the target also becomes inaudible to its allies and imperceptible to them through any other senses.

" }, "duration": { "value": "3 rounds" diff --git a/packs/spells/know-direction.json b/packs/spells/know-the-way.json similarity index 72% rename from packs/spells/know-direction.json rename to packs/spells/know-the-way.json index f8a2b9cfc01..fe70a760ce4 100644 --- a/packs/spells/know-direction.json +++ b/packs/spells/know-the-way.json @@ -1,7 +1,8 @@ { "_id": "tXa5vOu5giBNCjdR", + "folder": "sspn0dATguOE2tTz", "img": "systems/pf2e/icons/spells/know-direction.webp", - "name": "Know Direction", + "name": "Know the Way", "system": { "ability": { "value": "" @@ -11,6 +12,7 @@ "value": "spell" }, "components": { + "focus": false, "material": false, "somatic": true, "verbal": true @@ -22,7 +24,7 @@ "value": {} }, "description": { - "value": "

In your mind's eye, you see a path northward. You immediately know which direction is north (if it exists at your current location).

\n
\n

Heightened (7th) You can instead know the direction to a familiar location, such as a previous home or a favorite tavern.

" + "value": "

In your mind's eye, you magically reorient yourself. You immediately know which direction is north (if it exists at your current location), and you can choose a location you were at within the last 24 hours and learn what direction it lies.

\n
\n

Heightened (3rd) You can choose a location you were at within the last week.

\n

Heightened (7th) You can choose a location you were at regardless of how long ago you were there.

" }, "duration": { "value": "" @@ -57,7 +59,7 @@ "value": "" }, "source": { - "value": "Pathfinder Core Rulebook" + "value": "Pathfinder Player Core" }, "spellType": { "value": "utility" @@ -82,9 +84,8 @@ "traits": { "rarity": "common", "value": [ - "detection", "cantrip", - "divination" + "detection" ] } }, diff --git a/packs/spells/mad-monkeys.json b/packs/spells/mad-monkeys.json index d868307c9c0..f564a00d21a 100644 --- a/packs/spells/mad-monkeys.json +++ b/packs/spells/mad-monkeys.json @@ -26,7 +26,7 @@ "value": {} }, "description": { - "value": "

Magical monkey spirits fill the area as they pile and climb on top of one another. Because the monkeys are magical spirits, they can't be attacked or hurt. Casting @UUID[Compendium.pf2e.spells-srd.Item.Calm Emotions] or a similar effect over the monkeys makes them docile, causing them to cease making mischief for the duration of mad monkeys.

\n

Choose the kind of mischief your monkeys make when you @UUID[Compendium.pf2e.actionspf2e.Item.Cast a Spell]{Cast the Spell}. They produce the effect listed for that mischief when you Cast the Spell and the first time each round when you Sustain the Spell. The first time each round when you Sustain the Spell, you can move the area of the monkeys by 5 feet.

\n
\n

Flagrant Burglary The monkeys try to @UUID[Compendium.pf2e.actionspf2e.Item.Steal] any one item from one creature in the area. Use your spell DC - 10 as the monkeys' Thievery modifier. Their attempt relies more on distraction than subtlety, so the victim knows what item the monkeys were trying to take and whether it was taken. Getting a stolen item from the monkeys-even for the caster-requires Stealing it from them or @UUID[Compendium.pf2e.actionspf2e.Item.Disarm]{Disarming} them, using your spell DC. When the spell ends, any stolen items fall to the ground in any square of the spell's area you choose.

\n
\n

Raucous Din The monkeys screech loudly, potentially deafening creatures in the spell's area. Each creature in the spell's area must attempt a Fortitude save.

\n
\n

Critical Success The creature is unaffected and is temporarily immune for 10 minutes.

\n

Success The creature is unaffected.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Item.Deafened] for 1 round.

\n

Critical Failure The creature is Deafened for 1 minute.

\n
\n

Tumultuous Gymnastics The monkeys jump and climb all over creatures in the spell's area, interfering with complex movements. Each creature in the spell's area must attempt a Reflex save.

\n
\n

Critical Success The creature is unaffected and is temporarily immune for 10 minutes.

\n

Success The creature is unaffected.

\n

Failure For 1 round, the creature must succeed at a @Check[type:flat|dc:5] whenever it attempts a manipulate action. If it fails this check, the creature loses that action.

\n

Critical Failure As failure, but the monkeys cling to the creature tenaciously, and the effect lasts until the spell ends, even if the creature leaves the spell's area.

" + "value": "

Magical monkey spirits fill the area as they pile and climb on top of one another. Because the monkeys are magical spirits, they can't be attacked or hurt. Casting @UUID[Compendium.pf2e.spells-srd.Item.Calm] or a similar effect over the monkeys makes them docile, causing them to cease making mischief for the duration of mad monkeys.

\n

Choose the kind of mischief your monkeys make when you @UUID[Compendium.pf2e.actionspf2e.Item.Cast a Spell]{Cast the Spell}. They produce the effect listed for that mischief when you Cast the Spell and the first time each round when you Sustain the Spell. The first time each round when you Sustain the Spell, you can move the area of the monkeys by 5 feet.

\n
\n

Flagrant Burglary The monkeys try to @UUID[Compendium.pf2e.actionspf2e.Item.Steal] any one item from one creature in the area. Use your spell DC - 10 as the monkeys' Thievery modifier. Their attempt relies more on distraction than subtlety, so the victim knows what item the monkeys were trying to take and whether it was taken. Getting a stolen item from the monkeys-even for the caster-requires Stealing it from them or @UUID[Compendium.pf2e.actionspf2e.Item.Disarm]{Disarming} them, using your spell DC. When the spell ends, any stolen items fall to the ground in any square of the spell's area you choose.

\n
\n

Raucous Din The monkeys screech loudly, potentially deafening creatures in the spell's area. Each creature in the spell's area must attempt a Fortitude save.

\n
\n

Critical Success The creature is unaffected and is temporarily immune for 10 minutes.

\n

Success The creature is unaffected.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Item.Deafened] for 1 round.

\n

Critical Failure The creature is Deafened for 1 minute.

\n
\n

Tumultuous Gymnastics The monkeys jump and climb all over creatures in the spell's area, interfering with complex movements. Each creature in the spell's area must attempt a Reflex save.

\n
\n

Critical Success The creature is unaffected and is temporarily immune for 10 minutes.

\n

Success The creature is unaffected.

\n

Failure For 1 round, the creature must succeed at a @Check[type:flat|dc:5] whenever it attempts a manipulate action. If it fails this check, the creature loses that action.

\n

Critical Failure As failure, but the monkeys cling to the creature tenaciously, and the effect lasts until the spell ends, even if the creature leaves the spell's area.

" }, "duration": { "value": "sustained up to 1 minute" diff --git a/packs/spells/manifestation.json b/packs/spells/manifestation.json new file mode 100644 index 00000000000..54983590a96 --- /dev/null +++ b/packs/spells/manifestation.json @@ -0,0 +1,75 @@ +{ + "_id": "AuIiqc7jjiy1GZ75", + "folder": "nMMWP4CEHYa6Xx8S", + "img": "systems/pf2e/icons/spells/astral-labyrinth.webp", + "name": "Manifestation", + "system": { + "area": null, + "category": { + "value": "spell" + }, + "components": { + "focus": false, + "material": false, + "somatic": true, + "verbal": true + }, + "cost": { + "value": "" + }, + "damage": { + "value": {} + }, + "description": { + "value": "

You spin secrets from the fundaments of magic, shaping them into a power with nearly unlimited potential. You duplicate a spell of 9th rank or lower of the tradition from which you cast manifestation, or a spell of 7th rank or lower from any tradition. Though you can normally choose only spells that are common or to which you have access, the GM might allow broader options.

" + }, + "duration": { + "value": "" + }, + "hasCounteractCheck": { + "value": false + }, + "level": { + "value": 10 + }, + "materials": { + "value": "" + }, + "range": { + "value": "" + }, + "rules": [], + "save": { + "basic": "", + "value": "" + }, + "source": { + "value": "Pathfinder Player Core" + }, + "spellType": { + "value": "utility" + }, + "sustained": { + "value": false + }, + "target": { + "value": "" + }, + "time": { + "value": "3" + }, + "traditions": { + "value": [ + "arcane", + "occult", + "divine", + "primal" + ] + }, + "traits": { + "rarity": "common", + "value": [] + } + }, + "type": "spell" +} diff --git a/packs/spells/mirage.json b/packs/spells/mirage.json new file mode 100644 index 00000000000..f140c3b6bd0 --- /dev/null +++ b/packs/spells/mirage.json @@ -0,0 +1,79 @@ +{ + "_id": "zgIlFMtzRkKfSay1", + "folder": "nMMWP4CEHYa6Xx8S", + "img": "systems/pf2e/icons/spells/illusory-scene.webp", + "name": "Mirage", + "system": { + "area": { + "type": "burst", + "value": 50 + }, + "category": { + "value": "spell" + }, + "components": { + "focus": false, + "material": false, + "somatic": true, + "verbal": true + }, + "cost": { + "value": "" + }, + "damage": { + "value": {} + }, + "description": { + "value": "

You create an illusion that causes natural terrain to look, sound, feel, and smell like a different kind of terrain. This doesn't disguise any structures or creatures in the area.

\n

Any creature that touches the illusion or uses the @UUID[Compendium.pf2e.actionspf2e.Item.Seek] action to examine it can attempt to disbelieve your illusion.

\n
\n

Heightened (5th) Your image can also disguise structures or create illusory structures (but still doesn't disguise creatures).

" + }, + "duration": { + "value": "until your next daily preparations" + }, + "hasCounteractCheck": { + "value": false + }, + "level": { + "value": 4 + }, + "materials": { + "value": "" + }, + "range": { + "value": "500 feet" + }, + "rules": [], + "save": { + "basic": "", + "value": "" + }, + "source": { + "value": "Pathfinder Player Core" + }, + "spellType": { + "value": "utility" + }, + "sustained": { + "value": false + }, + "target": { + "value": "" + }, + "time": { + "value": "10 minutes" + }, + "traditions": { + "value": [ + "arcane", + "occult", + "primal" + ] + }, + "traits": { + "rarity": "uncommon", + "value": [ + "illusion" + ] + } + }, + "type": "spell" +} diff --git a/packs/spells/stoneskin.json b/packs/spells/mountain-resilience.json similarity index 69% rename from packs/spells/stoneskin.json rename to packs/spells/mountain-resilience.json index 4077845cb6e..bc39f92d205 100644 --- a/packs/spells/stoneskin.json +++ b/packs/spells/mountain-resilience.json @@ -1,7 +1,8 @@ { "_id": "2BV2yYPfVJ5zirZt", + "folder": "sspn0dATguOE2tTz", "img": "systems/pf2e/icons/spells/stone-skin.webp", - "name": "Stoneskin", + "name": "Mountain Resilience", "system": { "ability": { "value": "" @@ -23,7 +24,7 @@ "value": {} }, "description": { - "value": "

The target's skin hardens like stone. It gains resistance 5 to physical damage, except adamantine. Each time the target is hit by a bludgeoning, piercing, or slashing attack, stoneskin's duration decreases by 1 minute.

\n
\n

Heightened (6th) The resistance increases to 10.

\n

Heightened (8th) The resistance increases to 15.

\n

Heightened (10th) The resistance increases to 20.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Stoneskin]

" + "value": "

The target's skin hardens like the stone of a mountain face. It gains resistance 5 to physical damage, except adamantine. Each time the target is hit by a bludgeoning, piercing, or slashing attack, mountain resilience's duration decreases by 1 minute.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Mountain Resilience]

\n
\n

Heightened (6th) The resistance increases to 10.

\n

Heightened (8th) The resistance increases to 15.

\n

Heightened (10th) The resistance increases to 20.

" }, "duration": { "value": "20 minutes" @@ -58,7 +59,7 @@ "value": "" }, "source": { - "value": "Pathfinder Core Rulebook" + "value": "Pathfinder Player Core" }, "spellType": { "value": "utility" @@ -81,8 +82,7 @@ "traits": { "rarity": "common", "value": [ - "earth", - "abjuration" + "earth" ] } }, diff --git a/packs/spells/mage-armor.json b/packs/spells/mystic-armor.json similarity index 67% rename from packs/spells/mage-armor.json rename to packs/spells/mystic-armor.json index b7182a25b29..d97b5367af6 100644 --- a/packs/spells/mage-armor.json +++ b/packs/spells/mystic-armor.json @@ -1,7 +1,8 @@ { "_id": "aAbfKn8maGjJjk2W", + "folder": "sspn0dATguOE2tTz", "img": "systems/pf2e/icons/spells/mage-armor.webp", - "name": "Mage Armor", + "name": "Mystic Armor", "system": { "ability": { "value": "" @@ -11,6 +12,7 @@ "value": "spell" }, "components": { + "focus": false, "material": false, "somatic": true, "verbal": true @@ -22,7 +24,7 @@ "value": {} }, "description": { - "value": "

You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Mage Armor]

\n
\n

Heightened (4th) You gain a +1 item bonus to saving throws.

\n

Heightened (6th) The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.

\n

Heightened (8th) The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws.

\n

Heightened (10th) The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.

" + "value": "

You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mystic armor, you use your unarmored proficiency to calculate your AC.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Mystic Armor]

\n
\n

Heightened (4th) You gain a +1 item bonus to saving throws.

\n

Heightened (6th) The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.

\n

Heightened (8th) The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws.

\n

Heightened (10th) The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.

" }, "duration": { "value": "until the next time you make your daily preparations" @@ -57,7 +59,7 @@ "value": "" }, "source": { - "value": "Pathfinder Core Rulebook" + "value": "Pathfinder Player Core" }, "spellType": { "value": "utility" @@ -74,7 +76,9 @@ "traditions": { "value": [ "arcane", - "occult" + "occult", + "divine", + "primal" ] }, "traits": { diff --git a/packs/spells/tree-stride.json b/packs/spells/natures-pathway.json similarity index 68% rename from packs/spells/tree-stride.json rename to packs/spells/natures-pathway.json index 03394b04535..d500a4f0319 100644 --- a/packs/spells/tree-stride.json +++ b/packs/spells/natures-pathway.json @@ -1,7 +1,8 @@ { "_id": "F1qxaqsEItmBura2", + "folder": "sspn0dATguOE2tTz", "img": "systems/pf2e/icons/spells/tree-stride.webp", - "name": "Tree Stride", + "name": "Nature's Pathway", "system": { "ability": { "value": "" @@ -11,6 +12,7 @@ "value": "spell" }, "components": { + "focus": false, "material": true, "somatic": true, "verbal": true @@ -22,7 +24,7 @@ "value": {} }, "description": { - "value": "

You step into a living tree with a trunk big enough for you to fit inside it and instantly teleport to any tree of the same species within 5 miles that also has a sufficiently large trunk. Once you enter the first tree, you instantly know the rough locations of other sufficiently large trees of the same species within range and can exit from the original tree, if you prefer. You can't carry extradimensional spaces with you; if you attempt to do so, the spell fails.

\n
\n

Heightened (6th) The tree you exit can be up to 50 miles away.

\n

Heightened (8th) The tree you exit can be up to 500 miles away.

\n

Heightened (9th) The tree you exit can be anywhere on the same planet.

" + "value": "

You step into a living tree with a trunk big enough for you to fit inside it and instantly teleport to any tree within 5 miles that also has a sufficiently large trunk. Once you enter the first tree, you instantly know the rough locations of other sufficiently large trees within range and can exit from the original tree, if you prefer. You can't carry extradimensional spaces with you; if you attempt to do so, the spell fails.

\n
\n

Heightened (6th) The tree you exit can be up to 50 miles away.

\n

Heightened (8th) The tree you exit can be up to 500 miles away.

\n

Heightened (9th) The tree you exit can be anywhere on the same planet.

" }, "duration": { "value": "" @@ -57,7 +59,7 @@ "value": "" }, "source": { - "value": "Pathfinder Core Rulebook" + "value": "Pathfinder Player Core" }, "spellType": { "value": "utility" @@ -79,9 +81,9 @@ "traits": { "rarity": "uncommon", "value": [ + "mental", "plant", - "teleportation", - "conjuration" + "teleportation" ] } }, diff --git a/packs/spells/barkskin.json b/packs/spells/oaken-resilience.json similarity index 69% rename from packs/spells/barkskin.json rename to packs/spells/oaken-resilience.json index 3924a517026..5951fdfbcd2 100644 --- a/packs/spells/barkskin.json +++ b/packs/spells/oaken-resilience.json @@ -1,7 +1,8 @@ -{ +{ "_id": "YWrfKetOqDwVFut7", + "folder": "sspn0dATguOE2tTz", "img": "systems/pf2e/icons/spells/barkskin.webp", - "name": "Barkskin", + "name": "Oaken Resilience", "system": { "ability": { "value": "" @@ -23,7 +24,7 @@ "value": {} }, "description": { - "value": "

The target's skin becomes covered in bark. The target gains resistance 2 to bludgeoning and piercing damage and weakness 3 to fire. After the target takes fire damage, it can Dismiss the spell as a free action triggered by taking the damage; doing so doesn't reduce the fire damage the target was dealt.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Barkskin]

\n
\n

Heightened (+2) The resistances increase by 2, and the weakness increases by 3.

" + "value": "

The target's skin becomes tough, with a consistency like bark or wood. The target gains resistance 2 to bludgeoning and piercing damage and weakness 3 to fire. After the target takes fire damage, it can Dismiss the spell as a free action triggered by taking the damage; doing so doesn't reduce the fire damage the target was dealt.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Oaken Resilience]

\n
\n

Heightened (+2) The resistances increase by 2, and the weakness increases by 3.

" }, "duration": { "value": "10 minutes" @@ -58,7 +59,7 @@ "value": "" }, "source": { - "value": "Pathfinder Core Rulebook" + "value": "Pathfinder Player Core" }, "spellType": { "value": "utility" @@ -74,14 +75,15 @@ }, "traditions": { "value": [ - "primal" + "primal", + "arcane" ] }, "traits": { "rarity": "common", "value": [ "plant", - "abjuration" + "wood" ] } }, diff --git a/packs/spells/one-with-plants.json b/packs/spells/one-with-plants.json new file mode 100644 index 00000000000..c8d586d8fba --- /dev/null +++ b/packs/spells/one-with-plants.json @@ -0,0 +1,76 @@ +{ + "_id": "CJJ27kJew3nq0Du6", + "folder": "nMMWP4CEHYa6Xx8S", + "img": "systems/pf2e/icons/spells/tree-shape.webp", + "name": "One With Plants", + "system": { + "area": null, + "category": { + "value": "spell" + }, + "components": { + "focus": false, + "material": false, + "somatic": true, + "verbal": true + }, + "cost": { + "value": "" + }, + "damage": { + "value": {} + }, + "description": { + "value": "

You can either transform into a plant or merge with plant matter. While transformed, you can't move or affect anything outside the plant, but you can cast spells as long as they don't require line of effect beyond the plant. You can Dismiss this spell.

\n" + }, + "duration": { + "value": "10 minutes or 8 hours" + }, + "hasCounteractCheck": { + "value": false + }, + "level": { + "value": 2 + }, + "materials": { + "value": "" + }, + "range": { + "value": "" + }, + "rules": [], + "save": { + "basic": "", + "value": "" + }, + "source": { + "value": "Pathfinder Player Core" + }, + "spellType": { + "value": "attack" + }, + "sustained": { + "value": false + }, + "target": { + "value": "" + }, + "time": { + "value": "2" + }, + "traditions": { + "value": [ + "primal" + ] + }, + "traits": { + "rarity": "common", + "value": [ + "plant", + "polymorph", + "wood" + ] + } + }, + "type": "spell" +} diff --git a/packs/spells/one-with-stone.json b/packs/spells/one-with-stone.json new file mode 100644 index 00000000000..b1f32d97ea6 --- /dev/null +++ b/packs/spells/one-with-stone.json @@ -0,0 +1,73 @@ +{ + "_id": "CuziTxu5CyYbOt1L", + "folder": "nMMWP4CEHYa6Xx8S", + "img": "systems/pf2e/icons/spells/meld-into-stone.webp", + "name": "One With Stone", + "system": { + "area": null, + "category": { + "value": "spell" + }, + "components": { + "focus": false, + "material": false, + "somatic": true, + "verbal": true + }, + "cost": { + "value": "" + }, + "damage": { + "value": {} + }, + "description": { + "value": "

You can either transform into a stone or merge with stone. While transformed, you can't move or affect anything outside the stone, but you can cast spells as long as they don't require line of effect beyond the stone. You can Dismiss this spell.

\n" + }, + "duration": { + "value": "" + }, + "hasCounteractCheck": { + "value": false + }, + "level": { + "value": 3 + }, + "materials": { + "value": "" + }, + "range": { + "value": "" + }, + "rules": [], + "save": { + "basic": "", + "value": "" + }, + "source": { + "value": "Pathfinder Player Core" + }, + "spellType": { + "value": "attack" + }, + "sustained": { + "value": false + }, + "target": { + "value": "" + }, + "time": { + "value": "2" + }, + "traditions": { + "value": [] + }, + "traits": { + "rarity": "common", + "value": [ + "earth", + "polymorph" + ] + } + }, + "type": "spell" +} diff --git a/packs/spells/painted-scout.json b/packs/spells/painted-scout.json index 6d0b0479569..1a7fc5342db 100644 --- a/packs/spells/painted-scout.json +++ b/packs/spells/painted-scout.json @@ -23,7 +23,7 @@ "value": {} }, "description": { - "value": "

You press your hand to the stone, causing hand-drawn scouts to spread out from your fingers. As long as you keep your hand on the wall and Sustain the Spell, you can see, hear, and smell through the painted scout using whatever senses you have (including natural senses like scent or darkvision, or magical effects like @UUID[Compendium.pf2e.spells-srd.Item.See Invisibility]). You can move the scout up to your Speed along the wall each time you Sustain the Spell. The scout can move anywhere along the wall to a range of 120 feet as long as its path is unbroken; it treats sharp corners and particularly craggy spots on the wall as difficult terrain. The painted scout is bonded to the wall on which you created it and can't move onto another surface or material.

\n

You can spend an action to make the scout @UUID[Compendium.pf2e.actionspf2e.Item.Hide] or @UUID[Compendium.pf2e.actionspf2e.Item.Sneak], and you can roll a Nature or Occultism check in place of the usual Stealth check. The painted scout must be near a suitably obscured nook or cranny to Hide; it can't Hide or Sneak along a flat, featureless wall. If the painted scout is smeared or doused in water, the scout is destroyed and the spell ends.

\n
\n

Heightened (6th) You create up to five separate painted scouts, and the range to which the scouts can move along the wall increases to 500 feet. Each time you Sustain the Spell, you can move one scout up to your Speed, and you can see, hear, and smell through all five scouts simultaneously. A destroyed scout can't be replaced, and the spell ends if all the scouts are destroyed.

" + "value": "

You press your hand to the stone, causing hand-drawn scouts to spread out from your fingers. As long as you keep your hand on the wall and Sustain the Spell, you can see, hear, and smell through the painted scout using whatever senses you have (including natural senses like scent or darkvision, or magical effects like @UUID[Compendium.pf2e.spells-srd.Item.See the Unseen]). You can move the scout up to your Speed along the wall each time you Sustain the Spell. The scout can move anywhere along the wall to a range of 120 feet as long as its path is unbroken; it treats sharp corners and particularly craggy spots on the wall as difficult terrain. The painted scout is bonded to the wall on which you created it and can't move onto another surface or material.

\n

You can spend an action to make the scout @UUID[Compendium.pf2e.actionspf2e.Item.Hide] or @UUID[Compendium.pf2e.actionspf2e.Item.Sneak], and you can roll a Nature or Occultism check in place of the usual Stealth check. The painted scout must be near a suitably obscured nook or cranny to Hide; it can't Hide or Sneak along a flat, featureless wall. If the painted scout is smeared or doused in water, the scout is destroyed and the spell ends.

\n
\n

Heightened (6th) You create up to five separate painted scouts, and the range to which the scouts can move along the wall increases to 500 feet. Each time you Sustain the Spell, you can move one scout up to your Speed, and you can see, hear, and smell through all five scouts simultaneously. A destroyed scout can't be replaced, and the spell ends if all the scouts are destroyed.

" }, "duration": { "value": "sustained" diff --git a/packs/spells/gentle-repose.json b/packs/spells/peaceful-rest.json similarity index 81% rename from packs/spells/gentle-repose.json rename to packs/spells/peaceful-rest.json index 77d136483f8..71d2c49b76b 100644 --- a/packs/spells/gentle-repose.json +++ b/packs/spells/peaceful-rest.json @@ -1,7 +1,8 @@ { "_id": "xRgU9rrhmGAgG4Rc", + "folder": "sspn0dATguOE2tTz", "img": "systems/pf2e/icons/spells/gentle-repose.webp", - "name": "Gentle Repose", + "name": "Peaceful Rest", "system": { "ability": { "value": "" @@ -23,7 +24,7 @@ "value": {} }, "description": { - "value": "

The targeted corpse doesn't decay, nor can it be transformed into an undead. If the corpse is subject to a spell that requires the corpse to have died within a certain amount of time (for example, raise dead), do not count the duration of gentle repose against that time. This spell also prevents ordinary bugs and pests (such as maggots) from consuming the body.

\n
\n

Heightened (5th) The spell's duration is unlimited, but the spell takes one more action to cast and requires a material component and a cost (embalming fluid worth 6 gp).

" + "value": "

The targeted corpse doesn't decay, nor can it be transformed into an undead. If the corpse is subject to a spell that requires the corpse to have died within a certain amount of time (for example, @UUID[Compendium.pf2e.spells-srd.IkGYwHRLhkuoGReG]{Raise Dead}), do not count the duration of peaceful rest against that time. This spell also prevents ordinary bugs and pests (such as maggots) from consuming the body.

\n
\n

Heightened (5th) The spell's duration is unlimited, but the spell takes one more action to cast and requires a cost (embalming fluid worth 6 gp).

" }, "duration": { "value": "until the next time you make your daily preparations" @@ -74,7 +75,7 @@ "value": "" }, "source": { - "value": "Pathfinder Core Rulebook" + "value": "Pathfinder Player Core" }, "spellType": { "value": "utility" diff --git a/packs/spells/flesh-to-stone.json b/packs/spells/petrify.json similarity index 54% rename from packs/spells/flesh-to-stone.json rename to packs/spells/petrify.json index d3963507a62..205f5a5d746 100644 --- a/packs/spells/flesh-to-stone.json +++ b/packs/spells/petrify.json @@ -1,7 +1,8 @@ { "_id": "znv4ECL7ZtuiagtA", + "folder": "sspn0dATguOE2tTz", "img": "systems/pf2e/icons/spells/flesh-to-stone.webp", - "name": "Flesh to Stone", + "name": "Petrify", "system": { "ability": { "value": "" @@ -11,6 +12,7 @@ "value": "spell" }, "components": { + "focus": false, "material": false, "somatic": true, "verbal": true @@ -22,7 +24,7 @@ "value": {} }, "description": { - "value": "

You try to turn the target's flesh into stone. The target must attempt a Fortitude save.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} for 1 round.

\n

Failure The target is @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} and must attempt a Fortitude save at the end of each of its turns; this ongoing save has the incapacitation trait. On a failed save, the Slowed condition increases by 1 (or 2 on a critical failure). A successful save reduces the Slowed condition by 1. When a creature is unable to act due to the Slowed condition from flesh to stone, the creature is permanently non-magically @UUID[Compendium.pf2e.conditionitems.Item.Petrified]. The spell ends if the creature is Petrified or the Slowed condition is removed.

\n

Critical Failure As failure, but the target is initially @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2}.

" + "value": "

The target's body slowly turns into a stone statue. The target must attempt a Fortitude save.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} for 1 round as stone begins to form on their body.

\n

Failure The target is slowed 1 and must attempt a Fortitude save at the end of each of its turns; this ongoing save has the incapacitation trait. On a failed save, the slowed condition increases by 1 (or 2 on a critical failure) as stone growths creep across their body. A successful save reduces the slowed condition by 1. When a creature becomes fully unable to act due to the slowed condition from petrify, the spell then ends in a flash of gray light, leaving the target @UUID[Compendium.pf2e.conditionitems.Item.Petrified] permanently as they become a statue. The spell also ends if the slowed condition is removed, which causes the stone to break off harmlessly.

\n

Critical Failure As failure, but the target is initially @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2}.

" }, "duration": { "value": "varies" @@ -57,7 +59,7 @@ "value": "" }, "source": { - "value": "Pathfinder Core Rulebook" + "value": "Pathfinder Player Core" }, "spellType": { "value": "save" @@ -66,7 +68,7 @@ "value": false }, "target": { - "value": "1 creature made of flesh" + "value": "1 creature made of organic material" }, "time": { "value": "2" @@ -80,7 +82,7 @@ "traits": { "rarity": "common", "value": [ - "transmutation" + "earth" ] } }, diff --git a/packs/spells/dimensional-lock.json b/packs/spells/planar-seal.json similarity index 73% rename from packs/spells/dimensional-lock.json rename to packs/spells/planar-seal.json index 98fcd7182fc..93cf40ee96b 100644 --- a/packs/spells/dimensional-lock.json +++ b/packs/spells/planar-seal.json @@ -1,7 +1,8 @@ { "_id": "XZE4BawIlTf88Yl9", + "folder": "sspn0dATguOE2tTz", "img": "systems/pf2e/icons/spells/dimensional-lock.webp", - "name": "Dimensional Lock", + "name": "Planar Seal", "system": { "ability": { "value": "" @@ -26,10 +27,10 @@ "value": {} }, "description": { - "value": "

You create a shimmering barrier that attempts to counteract teleportation effects and planar travel into or out of the area, including items that allow access to extradimensional spaces (such as a bag of holding). Dimensional lock tries to counteract any attempt to summon a creature into the area but doesn't stop the creature from departing when the summoning ends.

" + "value": "

You create a visible magical barrier that attempts to counteract teleportation effects and planar travel into or out of the area, including items that allow access to extradimensional spaces. Planar seal tries to counteract any attempt to summon a creature into the area but doesn't stop the creature from departing when the summoning ends.

" }, "duration": { - "value": "until the next time you make your daily preparations" + "value": "until your next daily preparations" }, "hasCounteractCheck": { "value": true @@ -61,7 +62,7 @@ "value": "" }, "source": { - "value": "Pathfinder Core Rulebook" + "value": "Pathfinder Player Core" }, "spellType": { "value": "utility" @@ -84,9 +85,7 @@ }, "traits": { "rarity": "uncommon", - "value": [ - "abjuration" - ] + "value": [] } }, "type": "spell" diff --git a/packs/spells/prismatic-spray.json b/packs/spells/prismatic-spray.json index 71c3746b157..57be0531ea2 100644 --- a/packs/spells/prismatic-spray.json +++ b/packs/spells/prismatic-spray.json @@ -26,7 +26,7 @@ "value": {} }, "description": { - "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
\n

@Check[type:fortitude|dc:resolve(@actor.attributes.spellDC.value)] @Check[type:reflex|dc:resolve(@actor.attributes.spellDC.value)] @Check[type:will|dc:resolve(@actor.attributes.spellDC.value)]

" + "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Petrify]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
\n

@Check[type:fortitude|dc:resolve(@actor.attributes.spellDC.value)] @Check[type:reflex|dc:resolve(@actor.attributes.spellDC.value)] @Check[type:will|dc:resolve(@actor.attributes.spellDC.value)]

" }, "duration": { "value": "" diff --git a/packs/spells/rangers-bramble.json b/packs/spells/rangers-bramble.json index 724ac2eacbd..c093f997c88 100644 --- a/packs/spells/rangers-bramble.json +++ b/packs/spells/rangers-bramble.json @@ -22,7 +22,7 @@ "value": {} }, "description": { - "value": "

You cause plants in the area to entangle your foes, with the effects of @UUID[Compendium.pf2e.spells-srd.Item.Entangle].

\n

A creature that critically fails the save takes [[/r 2d4[bleed]]] in addition to being @UUID[Compendium.pf2e.conditionitems.Item.Immobilized]. @UUID[Compendium.pf2e.actionspf2e.Item.Escape]{Escaping} your bramble doesn't end the bleed damage.

\n
\n

Heightened (+1) The bleed damage on a critical failure increases by [[/r 1d4[bleed]]].

" + "value": "

You cause plants in the area to entangle your foes, with the effects of @UUID[Compendium.pf2e.spells-srd.Item.Entangling Flora].

\n

A creature that critically fails the save takes [[/r 2d4[bleed]]] in addition to being @UUID[Compendium.pf2e.conditionitems.Item.Immobilized]. @UUID[Compendium.pf2e.actionspf2e.Item.Escape]{Escaping} your bramble doesn't end the bleed damage.

\n
\n

Heightened (+1) The bleed damage on a critical failure increases by [[/r 1d4[bleed]]].

" }, "duration": { "value": "1 minute" diff --git a/packs/spells/revealing-light.json b/packs/spells/revealing-light.json new file mode 100644 index 00000000000..80c337355f2 --- /dev/null +++ b/packs/spells/revealing-light.json @@ -0,0 +1,80 @@ +{ + "_id": "DCBwfPlPVrUvAOYJ", + "folder": "nMMWP4CEHYa6Xx8S", + "img": "systems/pf2e/icons/spells/glitterdust.webp", + "name": "Revealing Light", + "system": { + "area": { + "type": "burst", + "value": 10 + }, + "category": { + "value": "spell" + }, + "components": { + "focus": false, + "material": false, + "somatic": true, + "verbal": true + }, + "cost": { + "value": "" + }, + "damage": { + "value": {} + }, + "description": { + "value": "

A wave of magical light washes over the area. You choose the appearance of the light, such as colorful, heatless flames or sparkling motes. A creature affected by revealing light is @UUID[Compendium.pf2e.conditionitems.Item.Dazzled]. If the creature was @UUID[Compendium.pf2e.conditionitems.Item.Invisible], it becomes @UUID[Compendium.pf2e.conditionitems.Item.Concealed] instead. If the creature was already concealed for any other reason, it is no longer concealed.

\n
\n

Critical Success The target is unaffected.

\n

Success The light affects the creature for 2 rounds.

\n

Failure The light affects the creature for 1 minute.

\n

Critical Failure The light affects the creature for 10 minutes.

" + }, + "duration": { + "value": "varies" + }, + "hasCounteractCheck": { + "value": false + }, + "level": { + "value": 2 + }, + "materials": { + "value": "" + }, + "range": { + "value": "120 feet" + }, + "rules": [], + "save": { + "basic": "", + "value": "reflex" + }, + "source": { + "value": "Pathfinder Player Core" + }, + "spellType": { + "value": "save" + }, + "sustained": { + "value": false + }, + "target": { + "value": "" + }, + "time": { + "value": "2" + }, + "traditions": { + "value": [ + "arcane", + "divine", + "occult", + "primal" + ] + }, + "traits": { + "rarity": "common", + "value": [ + "light" + ] + } + }, + "type": "spell" +} diff --git a/packs/spells/magic-fang.json b/packs/spells/runic-body.json similarity index 69% rename from packs/spells/magic-fang.json rename to packs/spells/runic-body.json index 5c49585dedc..ccca0de4e93 100644 --- a/packs/spells/magic-fang.json +++ b/packs/spells/runic-body.json @@ -1,7 +1,8 @@ { "_id": "EE7Q5BHIrfWNCPtT", + "folder": "sspn0dATguOE2tTz", "img": "systems/pf2e/icons/spells/magic-fang.webp", - "name": "Magic Fang", + "name": "Runic Body", "system": { "ability": { "value": "" @@ -23,7 +24,7 @@ "value": {} }, "description": { - "value": "

Choose one of the target's unarmed attacks. You cause that unarmed attack to shine with primal energy. The unarmed attack becomes a +1 striking unarmed attack, gaining a +1 item bonus to attack rolls and increasing the number of damage dice to two if it had only one.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Magic Fang]

" + "value": "

Glowing runes appear on the target's body. All its unarmed attacks become +1 striking unarmed attacks, gaining a +1 item bonus to attack rolls and increasing the number of damage dice to two.

\n
\n

Heightened (6th) The unarmed attacks are +2 greater striking.

\n

Heightened (9th) The unarmed attacks are +3 major striking.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Runic Body]

" }, "duration": { "value": "1 minute" @@ -58,7 +59,7 @@ "value": "" }, "source": { - "value": "Pathfinder Core Rulebook" + "value": "Pathfinder Player Core" }, "spellType": { "value": "utility" @@ -74,14 +75,15 @@ }, "traditions": { "value": [ - "primal" + "primal", + "arcane", + "divine", + "occult" ] }, "traits": { "rarity": "common", - "value": [ - "transmutation" - ] + "value": [] } }, "type": "spell" diff --git a/packs/spells/magic-weapon.json b/packs/spells/runic-weapon.json similarity index 71% rename from packs/spells/magic-weapon.json rename to packs/spells/runic-weapon.json index bd260f4a57e..0dee1ffe692 100644 --- a/packs/spells/magic-weapon.json +++ b/packs/spells/runic-weapon.json @@ -1,7 +1,8 @@ { "_id": "TFitdEOpQC4SzKQQ", + "folder": "sspn0dATguOE2tTz", "img": "systems/pf2e/icons/spells/magic-weapon.webp", - "name": "Magic Weapon", + "name": "Runic Weapon", "system": { "ability": { "value": "" @@ -11,6 +12,7 @@ "value": "spell" }, "components": { + "focus": false, "material": false, "somatic": true, "verbal": true @@ -22,7 +24,7 @@ "value": {} }, "description": { - "value": "

The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Magic Weapon]

" + "value": "

The weapon glimmers with magic as temporary runes carve down its length. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.

\n
\n

Heightened (6th) The weapon is +2 greater striking.

\n

Heightened (9th) The weapon is +3 major striking.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Runic Weapon]{Spell Effect: Magic Weapon}

" }, "duration": { "value": "1 minute" @@ -57,7 +59,7 @@ "value": "" }, "source": { - "value": "Pathfinder Core Rulebook" + "value": "Pathfinder Player Core" }, "spellType": { "value": "utility" @@ -66,7 +68,7 @@ "value": false }, "target": { - "value": "1 weapon that is unattended or wielded by you or a willing ally" + "value": "1 weapon that is unattended or wielded by a willing creature" }, "time": { "value": "2" @@ -75,7 +77,8 @@ "value": [ "arcane", "divine", - "occult" + "occult", + "primal" ] }, "traits": { diff --git a/packs/spells/scouring-sand.json b/packs/spells/scouring-sand.json index fc37ac24ad4..7e1db9c3006 100644 --- a/packs/spells/scouring-sand.json +++ b/packs/spells/scouring-sand.json @@ -26,7 +26,7 @@ "value": {} }, "description": { - "value": "

You blast the area with grit that scours away soil and gets into creatures' eyes. For the duration of the spell, any plant-based difficult terrain smaller than a tree becomes loose, allowing each 5-foot square of it to be cleared with a single Interact action. In addition, scouring sand attempts to counteract @UUID[Compendium.pf2e.spells-srd.Item.Entangle] and other effects that create or manipulate plant-based terrain in its area. Successfully counteracting an effect removes only the portion of its area that overlaps with scouring sand's area. After one such attempt, the effect is temporarily immune to scouring sand's counteract for 24 hours. Each creature in the area when you Cast this Spell or that ends its turn in the area must attempt a Reflex save.

\n
\n

Success The creature is unaffected.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] for 1 minute or until it uses an Interact action to get the sand out of its eyes.

\n

Critical Failure As failure, but the creature is also @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for its next action.

\n
\n

Heightened (3rd) Once per round when you Sustain the Spell, you can move the center of the burst to a spot within range.

\n

Heightened (6th) As the 3rd-level version, except the range is 120 feet and the area is a 20-foot burst.

" + "value": "

You blast the area with grit that scours away soil and gets into creatures' eyes. For the duration of the spell, any plant-based difficult terrain smaller than a tree becomes loose, allowing each 5-foot square of it to be cleared with a single Interact action. In addition, scouring sand attempts to counteract @UUID[Compendium.pf2e.spells-srd.Item.Entangling Flora] and other effects that create or manipulate plant-based terrain in its area. Successfully counteracting an effect removes only the portion of its area that overlaps with scouring sand's area. After one such attempt, the effect is temporarily immune to scouring sand's counteract for 24 hours. Each creature in the area when you Cast this Spell or that ends its turn in the area must attempt a Reflex save.

\n
\n

Success The creature is unaffected.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] for 1 minute or until it uses an Interact action to get the sand out of its eyes.

\n

Critical Failure As failure, but the creature is also @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for its next action.

\n
\n

Heightened (3rd) Once per round when you Sustain the Spell, you can move the center of the burst to a spot within range.

\n

Heightened (6th) As the 3rd-level version, except the range is 120 feet and the area is a 20-foot burst.

" }, "duration": { "value": "sustained for up to 1 minute" diff --git a/packs/spells/see-invisibility.json b/packs/spells/see-the-unseen.json similarity index 65% rename from packs/spells/see-invisibility.json rename to packs/spells/see-the-unseen.json index 0d2b8947725..830e291f6b4 100644 --- a/packs/spells/see-invisibility.json +++ b/packs/spells/see-the-unseen.json @@ -1,7 +1,8 @@ { "_id": "jwK43yKsHTkJQvQ9", + "folder": "sspn0dATguOE2tTz", "img": "systems/pf2e/icons/spells/see-invisibility.webp", - "name": "See Invisibility", + "name": "See the Unseen", "system": { "ability": { "value": "" @@ -23,7 +24,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

Your gaze pierces through illusions and finds @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and spirits. You can see invisible creatures as though they weren't invisible, although their features are blurred, making them @UUID[Compendium.pf2e.conditionitems.Item.Concealed] and difficult to identify. You can also see incorporeal creatures, like ghosts, phased through an object from within 10 feet of an object's surface as blurry shapes seen through those objects. Subtler clues also grant you a +2 status bonus to checks you make to disbelieve illusions.

\n
\n

Heightened (5th) This spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" @@ -58,7 +59,7 @@ "value": "" }, "source": { - "value": "Pathfinder Core Rulebook" + "value": "Pathfinder Player Core" }, "spellType": { "value": "utility" @@ -82,8 +83,7 @@ "traits": { "rarity": "common", "value": [ - "revelation", - "divination" + "revelation" ] } }, diff --git a/packs/spells/silvers-refrain.json b/packs/spells/silvers-refrain.json index bebbf13f320..ff0860a3070 100644 --- a/packs/spells/silvers-refrain.json +++ b/packs/spells/silvers-refrain.json @@ -25,7 +25,7 @@ "value": {} }, "description": { - "value": "

The \"Song of Silver\" was an enchanted song used by the Silver Ravens to battle diabolic forces. You pull from select verses to temporarily replicate some of the legendary song's benefits, albeit on a much smaller scale.

\n

Weapon and unarmed attacks by allies in the area are treated as silver. In addition, this spell automatically attempts to counteract any @UUID[Compendium.pf2e.spells-srd.Item.Dimension Door] cast by a devil within the area or cast by a devil attempting to enter the area using dimension door. If a devil attempts to enter the area using dimension door and the spell is counteracted, the devil remains where it started.

" + "value": "

The \"Song of Silver\" was an enchanted song used by the Silver Ravens to battle diabolic forces. You pull from select verses to temporarily replicate some of the legendary song's benefits, albeit on a much smaller scale.

\n

Weapon and unarmed attacks by allies in the area are treated as silver. In addition, this spell automatically attempts to counteract any @UUID[Compendium.pf2e.spells-srd.Item.Translocate] cast by a devil within the area or cast by a devil attempting to enter the area using dimension door. If a devil attempts to enter the area using dimension door and the spell is counteracted, the devil remains where it started.

" }, "duration": { "value": "1 round" diff --git a/packs/spells/speak-with-animals.json b/packs/spells/speak-with-animals.json index f5c0da4d8be..325bf4ff3e4 100644 --- a/packs/spells/speak-with-animals.json +++ b/packs/spells/speak-with-animals.json @@ -1,5 +1,6 @@ { "_id": "BBvV7qoXGdw09q1C", + "folder": "IvovuVU7CLpdr4GZ", "img": "systems/pf2e/icons/spells/speak-with-animals.webp", "name": "Speak with Animals", "system": { @@ -11,6 +12,7 @@ "value": "spell" }, "components": { + "focus": false, "material": false, "somatic": true, "verbal": true @@ -25,7 +27,7 @@ "value": "

You can ask questions of, receive answers from, and use the Diplomacy skill with animals. The spell doesn't make them more friendly than normal. Cunning animals are likely to be terse and evasive, while less intelligent ones often make inane comments.

" }, "duration": { - "value": "10 minutes" + "value": "1 hour" }, "hasCounteractCheck": { "value": false @@ -57,7 +59,7 @@ "value": "" }, "source": { - "value": "Pathfinder Core Rulebook" + "value": "Pathfinder Player Core" }, "spellType": { "value": "utility" @@ -78,9 +80,7 @@ }, "traits": { "rarity": "common", - "value": [ - "divination" - ] + "value": [] } }, "type": "spell" diff --git a/packs/spells/speak-with-plants.json b/packs/spells/speak-with-plants.json index acf030d07fc..3409934dd00 100644 --- a/packs/spells/speak-with-plants.json +++ b/packs/spells/speak-with-plants.json @@ -1,5 +1,6 @@ { "_id": "qvwIwJ9QBihy8R0t", + "folder": "IvovuVU7CLpdr4GZ", "img": "systems/pf2e/icons/spells/speak-with-plants.webp", "name": "Speak with Plants", "system": { @@ -23,16 +24,16 @@ "value": {} }, "description": { - "value": "

You can ask questions of and receive answers from plants and fungi, but the spell doesn't make them more friendly or intelligent than normal. Most normal plants and fungi have a distinctive view of the world around them, so they don't recognize details about creatures or know anything about the world beyond their immediate vicinity. Cunning plant or fungus monsters are likely to be terse and evasive, while less intelligent ones often make inane comments.

" + "value": "

You can ask questions of and receive answers from plants and fungi, but the spell doesn't make them more friendly or intelligent than normal. Most normal plants and fungi have a distinctive view of the world around them, so they don't recognize details about creatures or know anything about the world beyond their immediate vicinity. Cunning plant or fungus monsters are likely to be terse and evasive, while less intelligent ones often make inane comments.

\n
\n

Heightened (4th) The duration is 8 hours.

" }, "duration": { - "value": "10 minutes" + "value": "1 hour" }, "hasCounteractCheck": { "value": false }, "level": { - "value": 4 + "value": 3 }, "materials": { "value": "" @@ -58,7 +59,7 @@ "value": "" }, "source": { - "value": "Pathfinder Core Rulebook" + "value": "Pathfinder Player Core" }, "spellType": { "value": "utility" @@ -74,14 +75,16 @@ }, "traditions": { "value": [ - "primal" + "primal", + "divine", + "occult" ] }, "traits": { "rarity": "common", "value": [ "plant", - "divination" + "wood" ] } }, diff --git a/packs/spells/longstrider.json b/packs/spells/tailwind.json similarity index 77% rename from packs/spells/longstrider.json rename to packs/spells/tailwind.json index af216099ead..bd2e9df92a8 100644 --- a/packs/spells/longstrider.json +++ b/packs/spells/tailwind.json @@ -1,7 +1,8 @@ { "_id": "KcLVELhCUcKXxiKE", + "folder": "sspn0dATguOE2tTz", "img": "systems/pf2e/icons/spells/longstrider.webp", - "name": "Longstrider", + "name": "Tailwind", "system": { "ability": { "value": "" @@ -23,7 +24,7 @@ "value": {} }, "description": { - "value": "

You lengthen your stride beyond what should be possible. You gain a +10-foot status bonus to your Speed.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Longstrider]

\n
\n

Heightened (2nd) The duration increases to 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Longstrider (8 hours)]

" + "value": "

The wind at your back pushes you to find new horizons. You gain a +10-foot status bonus to your Speed.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tailwind]

\n
\n

Heightened (2nd) The duration increases to 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tailwind (8 hours)]

" }, "duration": { "value": "1 hour" @@ -58,7 +59,7 @@ "value": "" }, "source": { - "value": "Pathfinder Core Rulebook" + "value": "Pathfinder Player Core" }, "spellType": { "value": "utility" @@ -81,7 +82,7 @@ "traits": { "rarity": "common", "value": [ - "transmutation" + "air" ] } }, diff --git a/packs/spells/tanglefoot.json b/packs/spells/tangle-vine.json similarity index 61% rename from packs/spells/tanglefoot.json rename to packs/spells/tangle-vine.json index 4efea715024..184f7571114 100644 --- a/packs/spells/tanglefoot.json +++ b/packs/spells/tangle-vine.json @@ -1,7 +1,8 @@ { "_id": "uZK2BYzPnxUBnDjr", + "folder": "sspn0dATguOE2tTz", "img": "systems/pf2e/icons/spells/tanglefoot.webp", - "name": "Tanglefoot", + "name": "Tangle Vine", "system": { "ability": { "value": "" @@ -11,6 +12,7 @@ "value": "spell" }, "components": { + "focus": false, "material": false, "somatic": true, "verbal": true @@ -22,7 +24,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack roll against the target.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a –10-foot circumstance penalty to its Speeds for 1 round. It can attempt to @UUID[Compendium.pf2e.actionspf2e.Item.Escape] against your spell DC to remove the penalty and the immobilized condition.

\n

Success The target takes a –10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" @@ -57,7 +59,7 @@ "value": "" }, "source": { - "value": "Pathfinder Core Rulebook" + "value": "Pathfinder Player Core" }, "spellType": { "value": "attack" @@ -84,7 +86,7 @@ "attack", "cantrip", "plant", - "conjuration" + "wood" ] } }, diff --git a/packs/spells/mage-hand.json b/packs/spells/telekinetic-hand.json similarity index 72% rename from packs/spells/mage-hand.json rename to packs/spells/telekinetic-hand.json index 3d4caa5127b..30bc222b5bb 100644 --- a/packs/spells/mage-hand.json +++ b/packs/spells/telekinetic-hand.json @@ -1,7 +1,8 @@ { "_id": "pwzdSlJgYqN7bs2w", + "folder": "sspn0dATguOE2tTz", "img": "systems/pf2e/icons/spells/mage-hand.webp", - "name": "Mage Hand", + "name": "Telekinetic Hand", "system": { "ability": { "value": "" @@ -23,7 +24,7 @@ "value": {} }, "description": { - "value": "

You create a single magical hand, either invisible or ghostlike, that grasps the target object and moves it slowly up to 20 feet. Because you're levitating the object, you can move it in any direction. When you Sustain the Spell, you can move the object an additional 20 feet. If the object is in the air when the spell ends, the object falls.

\n
\n

Heightened (3rd) You can target an unattended object with a Bulk of 1 or less.

\n

Heightened (5th) The range increases to 60 feet, and you can target an unattended object with a Bulk of 1 or less.

\n

Heightened (7th) The range increases to 60 feet, and you can target an unattended object with a Bulk of 2 or less.

" + "value": "

You create a floating, magical hand, either invisible or ghostlike, that grasps the target object and levitates it slowly up to 20 feet in any direction. When you Sustain the spell, you can move the object an additional 20 feet. If the object is in the air when the spell ends, the object falls.

\n
\n

Heightened (3rd) You can target an unattended object with a Bulk of 1 or less.

\n

Heightened (5th) The range increases to 60 feet, and you can target an unattended object with a Bulk of 1 or less.

\n

Heightened (7th) The range increases to 60 feet, and you can target an unattended object with a Bulk of 2 or less.

" }, "duration": { "value": "sustained" @@ -78,7 +79,7 @@ "value": "" }, "source": { - "value": "Pathfinder Core Rulebook" + "value": "Pathfinder Player Core" }, "spellType": { "value": "utility" @@ -101,8 +102,7 @@ "traits": { "rarity": "common", "value": [ - "cantrip", - "evocation" + "cantrip" ] } }, diff --git a/packs/spells/meteor-swarm.json b/packs/spells/thunderstrike.json similarity index 50% rename from packs/spells/meteor-swarm.json rename to packs/spells/thunderstrike.json index e705640583a..e2521059b1e 100644 --- a/packs/spells/meteor-swarm.json +++ b/packs/spells/thunderstrike.json @@ -1,11 +1,9 @@ { - "_id": "jrBa9deU2ULFWvSl", - "img": "systems/pf2e/icons/spells/meteor-swarm.webp", - "name": "Meteor Swarm", + "_id": "zDJS8E66UI0himqV", + "folder": "nMMWP4CEHYa6Xx8S", + "img": "systems/pf2e/icons/spells/shocking-grasp.webp", + "name": "Thunderstrike", "system": { - "ability": { - "value": "" - }, "area": null, "category": { "value": "spell" @@ -21,19 +19,28 @@ }, "damage": { "value": { - "0": { + "6aFqAhfOSz7ukuwr": { + "applyMod": false, + "type": { + "categories": [], + "subtype": "", + "value": "electricity" + }, + "value": "1d12" + }, + "K00cW8XZuHvutOhE": { "applyMod": false, "type": { "categories": [], "subtype": "", - "value": "bludgeoning" + "value": "sonic" }, - "value": "6d10" + "value": "1d4" } } }, "description": { - "value": "

You call down four meteors that explode in a fiery blast. Each meteor deals 6d10 bludgeoning damage to any creatures in the @Template[type:burst|distance:10] at the center of its area of effect before exploding, dealing 14d6 fire damage to any creatures in its @Template[type:burst|distance:40]. The meteors' central 10-foot bursts can't overlap, and a creature attempts only one saving throw against the spell no matter how many overlapping explosions it's caught in, and they can take each type of damage once. The saving throw applies to both the bludgeoning and the fire damage.

\n
\n

Heightened (+1) The bludgeoning damage increases by 1d10, and the fire damage increases by 2d6.

\n

[[/r ((@item.level*2)-4)d6[fire]]]{Leveled Fire Damage}

" + "value": "

You call down a tendril of lightning that cracks with thunder, dealing 1d12 electricity damage and 1d4 sonic damage to the target with a basic Reflex save. A target wearing metal armor or made of metal takes a –1 circumstance bonus to its save, and if damaged by the spell is @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1} for 1 round.

\n
\n

Heightened (+1) The damage increases by 1d12 electricity and 1d4 sonic.

" }, "duration": { "value": "" @@ -43,39 +50,28 @@ }, "heightening": { "damage": { - "0": "1d10" + "6aFqAhfOSz7ukuwr": "1d12", + "K00cW8XZuHvutOhE": "1d4" }, "interval": 1, "type": "interval" }, "level": { - "value": 9 + "value": 1 }, "materials": { "value": "" }, - "prepared": { - "value": "" - }, - "primarycheck": { - "value": "" - }, "range": { - "value": "500 feet" + "value": "120 feet" }, "rules": [], "save": { "basic": "basic", "value": "reflex" }, - "secondarycasters": { - "value": "" - }, - "secondarycheck": { - "value": "" - }, "source": { - "value": "Pathfinder Core Rulebook" + "value": "Pathfinder Player Core" }, "spellType": { "value": "save" @@ -84,7 +80,7 @@ "value": false }, "target": { - "value": "" + "value": "1 creature" }, "time": { "value": "2" @@ -98,8 +94,8 @@ "traits": { "rarity": "common", "value": [ - "fire", - "evocation" + "electricity", + "sonic" ] } }, diff --git a/packs/spells/dimension-door.json b/packs/spells/translocate.json similarity index 72% rename from packs/spells/dimension-door.json rename to packs/spells/translocate.json index 68b64e14d72..c46a23ddc24 100644 --- a/packs/spells/dimension-door.json +++ b/packs/spells/translocate.json @@ -1,7 +1,8 @@ { "_id": "VlNcjmYyu95vOUe8", + "folder": "sspn0dATguOE2tTz", "img": "systems/pf2e/icons/spells/dimension-door.webp", - "name": "Dimension Door", + "name": "Translocate", "system": { "ability": { "value": "" @@ -23,7 +24,7 @@ "value": {} }, "description": { - "value": "

Opening a door that bypasses normal space, you instantly transport yourself and any items you're wearing and holding from your current space to a clear space within range you can see. If this would bring another creature with you-even if you're carrying it in an extradimensional container-the spell is lost.

\n
\n

Heightened (5th) The range increases to 1 mile. You don't need to be able to see your destination, as long as you have been there in the past and know its relative location and distance from you. You are temporarily immune for 1 hour.

" + "value": "

You instantly transport yourself and any items you're wearing and holding from your current space to an unoccupied space within range you can see. If this would bring another creature with you—even if you're carrying it in an extradimensional container—the spell is lost.

\n
\n

Heightened (5th) The range increases to 1 mile. You don't need to be able to see your destination, as long as you have been there in the past and know its relative location and distance from you. You are then temporarily immune for 1 hour.

" }, "duration": { "value": "" @@ -68,7 +69,7 @@ "value": "" }, "source": { - "value": "Pathfinder Core Rulebook" + "value": "Pathfinder Player Core" }, "spellType": { "value": "utility" @@ -91,8 +92,7 @@ "traits": { "rarity": "common", "value": [ - "teleportation", - "conjuration" + "teleportation" ] } }, diff --git a/packs/spells/tongues.json b/packs/spells/truespeech.json similarity index 92% rename from packs/spells/tongues.json rename to packs/spells/truespeech.json index f7121dd801a..ed20d9ab9ef 100644 --- a/packs/spells/tongues.json +++ b/packs/spells/truespeech.json @@ -1,7 +1,8 @@ { "_id": "SwUiVavHKMWG7t5K", + "folder": "sspn0dATguOE2tTz", "img": "systems/pf2e/icons/spells/tongues.webp", - "name": "Tongues", + "name": "Truespeech", "system": { "ability": { "value": "" @@ -11,6 +12,7 @@ "value": "spell" }, "components": { + "focus": false, "material": false, "somatic": true, "verbal": true @@ -57,7 +59,7 @@ "value": "" }, "source": { - "value": "Pathfinder Core Rulebook" + "value": "Pathfinder Player Core" }, "spellType": { "value": "utility" @@ -80,9 +82,7 @@ }, "traits": { "rarity": "uncommon", - "value": [ - "divination" - ] + "value": [] } }, "type": "spell" diff --git a/packs/spells/gaseous-form.json b/packs/spells/vapor-form.json similarity index 92% rename from packs/spells/gaseous-form.json rename to packs/spells/vapor-form.json index 19c6bb6072d..4ef90fbeafb 100644 --- a/packs/spells/gaseous-form.json +++ b/packs/spells/vapor-form.json @@ -1,7 +1,8 @@ { "_id": "V8wXOsoejQhe6CyG", + "folder": "sspn0dATguOE2tTz", "img": "systems/pf2e/icons/spells/gaseous-form.webp", - "name": "Gaseous Form", + "name": "Vapor Form", "system": { "ability": { "value": "" @@ -23,7 +24,7 @@ "value": {} }, "description": { - "value": "

The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Gaseous Form]

" + "value": "

The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Vapor Form]

" }, "duration": { "value": "5 minutes" @@ -58,7 +59,7 @@ "value": "" }, "source": { - "value": "Pathfinder Core Rulebook" + "value": "Pathfinder Player Core" }, "spellType": { "value": "utility" @@ -82,8 +83,8 @@ "traits": { "rarity": "common", "value": [ - "polymorph", - "transmutation" + "air", + "polymorph" ] } }, diff --git a/packs/spells/wish.json b/packs/spells/wish.json index c09070da70c..8f9a0297de7 100644 --- a/packs/spells/wish.json +++ b/packs/spells/wish.json @@ -1,5 +1,6 @@ { "_id": "6dDtGIUerazSHIOu", + "folder": "IvovuVU7CLpdr4GZ", "img": "systems/pf2e/icons/spells/wish.webp", "name": "Wish", "system": { @@ -8,22 +9,22 @@ }, "area": null, "category": { - "value": "spell" + "value": "ritual" }, "components": { "focus": false, - "material": true, - "somatic": true, - "verbal": true + "material": false, + "somatic": false, + "verbal": false }, "cost": { - "value": "" + "value": "fine ash, magically imbued pigments, and a gem in a marquise cut worth 100,000 gp in total" }, "damage": { "value": {} }, "description": { - "value": "

You state a wish, making your greatest desire come true. A wish spell can produce any one of the following effects.

\n\n

The GM might allow you to try using wish to produce greater effects than these, but doing so might be dangerous or the spell might have only a partial effect.

" + "value": "

You weave the fabric of reality itself to grant the target's greatest desire. The target declares their wish in a loud voice at the start of the ritual and again at the end. The target's wish can be anything, ranging from simpler wishes such as vast riches or the casting of a certain spell or ritual, to greater wishes like the destruction of an entire kingdom or ascension to divinity. The GM might decide a wish draws the attention of deities or other powerful creatures, leading to interference with the ritual or attempts to undo the wish. The power of the ritual alters reality to such a degree that even deities can't outright undo the wish, but they can react to the wish by sending servitors to take away the newly acquired riches, for example.

\n
\n

Critical Success The wish is granted without complication or drawbacks.

\n

Success The wish is granted, but with unintended consequences or side effects, such as taking riches from a well-known criminal, stirring a damaged kingdom to war, or angering rival gods.

\n

Failure The wish fails and has no result. The GM can instead have the wish be partially granted, but to such a lesser degree that the target will be eternally unsatisfied.

\n

Critical Failure The wish is corrupted, resulting in a cruel fulfillment. The GM determines the full results, but the outcome is generally ironic in some nature, such as becoming trapped in an underground vault full of riches, being transported to the kingdom as it's destroyed, or achieving divinity within an inaccessible demiplane.

" }, "duration": { "value": "" @@ -41,10 +42,10 @@ "value": "" }, "primarycheck": { - "value": "" + "value": "Arcana (legendary), Nature (legendary), Occultism (legendary), Religion (legendary)" }, "range": { - "value": "" + "value": "10 feet" }, "rules": [], "save": { @@ -52,13 +53,13 @@ "value": "" }, "secondarycasters": { - "value": "" + "value": "2" }, "secondarycheck": { - "value": "" + "value": "Crafting, Diplomacy" }, "source": { - "value": "Pathfinder Core Rulebook" + "value": "Pathfinder Player Core" }, "spellType": { "value": "utility" @@ -67,21 +68,17 @@ "value": false }, "target": { - "value": "" + "value": "1 creature" }, "time": { - "value": "3" + "value": "1 day" }, "traditions": { - "value": [ - "arcane" - ] + "value": [] }, "traits": { - "rarity": "common", - "value": [ - "divination" - ] + "rarity": "rare", + "value": [] } }, "type": "spell" diff --git a/packs/spells/wrathful-storm.json b/packs/spells/wrathful-storm.json new file mode 100644 index 00000000000..a37844cb7a9 --- /dev/null +++ b/packs/spells/wrathful-storm.json @@ -0,0 +1,74 @@ +{ + "_id": "yLJROsQtyrPIKcDx", + "folder": "nMMWP4CEHYa6Xx8S", + "img": "systems/pf2e/icons/spells/storm-lord.webp", + "name": "Wrathful Storm", + "system": { + "area": null, + "category": { + "value": "spell" + }, + "components": { + "focus": false, + "material": false, + "somatic": true, + "verbal": true + }, + "cost": { + "value": "" + }, + "damage": { + "value": {} + }, + "description": { + "value": "

A massive storm cloud forms in the air above the area, spreading rain and gales. The wind imposes a –4 circumstance penalty to physical ranged attacks. The air in the area is greater difficult terrain for flying creatures. When you Cast this Spell and the first time each round you Sustain it on subsequent rounds, you can choose one of the following storm effects. You can't choose the same effect twice in a row.

\n\n
\n

Heightened (10th) The range increases to 2,000 feet and the cloud is a 1,000-foot burst.

" + }, + "duration": { + "value": "" + }, + "hasCounteractCheck": { + "value": false + }, + "level": { + "value": 9 + }, + "materials": { + "value": "" + }, + "range": { + "value": "" + }, + "rules": [], + "save": { + "basic": "", + "value": "" + }, + "source": { + "value": "Pathfinder Player Core" + }, + "spellType": { + "value": "attack" + }, + "sustained": { + "value": false + }, + "target": { + "value": "" + }, + "time": { + "value": "2" + }, + "traditions": { + "value": [] + }, + "traits": { + "rarity": "common", + "value": [ + "air", + "cold", + "electricity" + ] + } + }, + "type": "spell" +} diff --git a/packs/stolen-fate-bestiary/arodeth.json b/packs/stolen-fate-bestiary/arodeth.json index 881c38988db..302799baefd 100644 --- a/packs/stolen-fate-bestiary/arodeth.json +++ b/packs/stolen-fate-bestiary/arodeth.json @@ -375,7 +375,7 @@ "value": {} }, "description": { - "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" + "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Petrify]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" }, "duration": { "value": "" diff --git a/packs/stolen-fate-bestiary/blade-magus.json b/packs/stolen-fate-bestiary/blade-magus.json index d2c88bbc4a1..b462bbb0f66 100644 --- a/packs/stolen-fate-bestiary/blade-magus.json +++ b/packs/stolen-fate-bestiary/blade-magus.json @@ -1882,7 +1882,7 @@ "baseItem": null, "containerId": null, "description": { - "value": "

A spellbook holds the written knowledge necessary to learn and prepare various spells, a necessity for wizards (who typically get one for free) and a useful luxury for other spellcasters looking to learn additional spells. Each spellbook can hold up to 100 spells. The Price listed is for a blank spellbook.

\n

@UUID[Compendium.pf2e.spells-srd.Item.Baleful Polymorph]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Chain Lightning]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Vampiric Touch]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Haste]

\n

@UUID[Compendium.pf2e.spells-srd.Item.True Strike]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Acid Splash]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Mage Hand]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Prestidigitation]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Ray of Frost]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Shield]

" + "value": "

A spellbook holds the written knowledge necessary to learn and prepare various spells, a necessity for wizards (who typically get one for free) and a useful luxury for other spellcasters looking to learn additional spells. Each spellbook can hold up to 100 spells. The Price listed is for a blank spellbook.

\n

@UUID[Compendium.pf2e.spells-srd.Item.Baleful Polymorph]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Chain Lightning]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Vampiric Touch]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Haste]

\n

@UUID[Compendium.pf2e.spells-srd.Item.True Strike]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Acid Splash]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Telekinetic Hand]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Prestidigitation]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Ray of Frost]

\n

@UUID[Compendium.pf2e.spells-srd.Item.Shield]

" }, "equipped": { "carryType": "worn", diff --git a/packs/stolen-fate-bestiary/demongate-colossus.json b/packs/stolen-fate-bestiary/demongate-colossus.json index 373049e006f..3331243793d 100644 --- a/packs/stolen-fate-bestiary/demongate-colossus.json +++ b/packs/stolen-fate-bestiary/demongate-colossus.json @@ -243,7 +243,7 @@ "value": {} }, "description": { - "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" + "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Petrify]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" }, "duration": { "value": "" diff --git a/packs/stolen-fate-bestiary/endlo-kiver.json b/packs/stolen-fate-bestiary/endlo-kiver.json index 9e449001c5d..d3d8a5da0f5 100644 --- a/packs/stolen-fate-bestiary/endlo-kiver.json +++ b/packs/stolen-fate-bestiary/endlo-kiver.json @@ -1309,7 +1309,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" diff --git a/packs/stolen-fate-bestiary/ghalzarokh.json b/packs/stolen-fate-bestiary/ghalzarokh.json index 8e472addc17..076ba486f03 100644 --- a/packs/stolen-fate-bestiary/ghalzarokh.json +++ b/packs/stolen-fate-bestiary/ghalzarokh.json @@ -471,7 +471,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" diff --git a/packs/stolen-fate-bestiary/katpaskir.json b/packs/stolen-fate-bestiary/katpaskir.json index bf7c349471c..57acd962c57 100644 --- a/packs/stolen-fate-bestiary/katpaskir.json +++ b/packs/stolen-fate-bestiary/katpaskir.json @@ -1188,7 +1188,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" @@ -1834,7 +1834,7 @@ }, "category": "offensive", "description": { - "value": "

The katpaskir casts @UUID[Compendium.pf2e.spells-srd.Item.Dimension Door], then makes a melee Strike that deals three extra dice of damage. This Strike counts as two attacks when calculating the katpaskir's multiple attack penalty.

" + "value": "

The katpaskir casts @UUID[Compendium.pf2e.spells-srd.Item.Translocate], then makes a melee Strike that deals three extra dice of damage. This Strike counts as two attacks when calculating the katpaskir's multiple attack penalty.

" }, "requirements": { "value": "" diff --git a/packs/stolen-fate-bestiary/ndede.json b/packs/stolen-fate-bestiary/ndede.json index 83d43962d1e..e734251c04d 100644 --- a/packs/stolen-fate-bestiary/ndede.json +++ b/packs/stolen-fate-bestiary/ndede.json @@ -1457,7 +1457,7 @@ }, "category": "offensive", "description": { - "value": "

Trigger The popobawa moves an object with @UUID[Compendium.pf2e.spells-srd.Item.Mage Hand] or @UUID[Compendium.pf2e.spells-srd.Item.Telekinetic Haul], controls a creature with @UUID[Compendium.pf2e.spells-srd.Item.Dominate], or casts @UUID[Compendium.pf2e.spells-srd.Item.Animated Assault]

\n
\n

Effect The popobawa casts @UUID[Compendium.pf2e.spells-srd.Item.Ghost Sound] or @UUID[Compendium.pf2e.spells-srd.Item.Ventriloquism], with the sound originating from the target or area of the spell.

" + "value": "

Trigger The popobawa moves an object with @UUID[Compendium.pf2e.spells-srd.Item.Telekinetic Hand] or @UUID[Compendium.pf2e.spells-srd.Item.Telekinetic Haul], controls a creature with @UUID[Compendium.pf2e.spells-srd.Item.Dominate], or casts @UUID[Compendium.pf2e.spells-srd.Item.Animated Assault]

\n
\n

Effect The popobawa casts @UUID[Compendium.pf2e.spells-srd.Item.Ghost Sound] or @UUID[Compendium.pf2e.spells-srd.Item.Ventriloquism], with the sound originating from the target or area of the spell.

" }, "requirements": { "value": "" diff --git a/packs/stolen-fate-bestiary/raven-nicoletta.json b/packs/stolen-fate-bestiary/raven-nicoletta.json index d1eb5e88b18..16b13aa616b 100644 --- a/packs/stolen-fate-bestiary/raven-nicoletta.json +++ b/packs/stolen-fate-bestiary/raven-nicoletta.json @@ -1080,7 +1080,7 @@ "value": {} }, "description": { - "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
\n

@Check[type:fortitude|dc:resolve(@actor.attributes.spellDC.value)] @Check[type:reflex|dc:resolve(@actor.attributes.spellDC.value)] @Check[type:will|dc:resolve(@actor.attributes.spellDC.value)]

" + "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Petrify]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
\n

@Check[type:fortitude|dc:resolve(@actor.attributes.spellDC.value)] @Check[type:reflex|dc:resolve(@actor.attributes.spellDC.value)] @Check[type:will|dc:resolve(@actor.attributes.spellDC.value)]

" }, "duration": { "value": "" diff --git a/packs/stolen-fate-bestiary/scaleseed-nagaji.json b/packs/stolen-fate-bestiary/scaleseed-nagaji.json index d959f4113c8..b24396055ab 100644 --- a/packs/stolen-fate-bestiary/scaleseed-nagaji.json +++ b/packs/stolen-fate-bestiary/scaleseed-nagaji.json @@ -1695,7 +1695,7 @@ "value": {} }, "description": { - "value": "

You lengthen your stride beyond what should be possible. You gain a +10-foot status bonus to your Speed.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Longstrider]

\n
\n

Heightened (2nd) The duration increases to 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Longstrider (8 hours)]

" + "value": "

You lengthen your stride beyond what should be possible. You gain a +10-foot status bonus to your Speed.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tailwind]

\n
\n

Heightened (2nd) The duration increases to 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tailwind (8 hours)]

" }, "duration": { "value": "1 hour" diff --git a/packs/stolen-fate-bestiary/speaker-of-svaryr.json b/packs/stolen-fate-bestiary/speaker-of-svaryr.json index 3def0ca4d1a..e2d8994e600 100644 --- a/packs/stolen-fate-bestiary/speaker-of-svaryr.json +++ b/packs/stolen-fate-bestiary/speaker-of-svaryr.json @@ -2320,7 +2320,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/stolen-fate-bestiary/the-betrayal.json b/packs/stolen-fate-bestiary/the-betrayal.json index fb31395b3a2..47ab0c78c7b 100644 --- a/packs/stolen-fate-bestiary/the-betrayal.json +++ b/packs/stolen-fate-bestiary/the-betrayal.json @@ -661,7 +661,7 @@ "value": {} }, "description": { - "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
\n

@Check[type:fortitude|dc:resolve(@actor.attributes.spellDC.value)] @Check[type:reflex|dc:resolve(@actor.attributes.spellDC.value)] @Check[type:will|dc:resolve(@actor.attributes.spellDC.value)]

" + "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Petrify]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
\n

@Check[type:fortitude|dc:resolve(@actor.attributes.spellDC.value)] @Check[type:reflex|dc:resolve(@actor.attributes.spellDC.value)] @Check[type:will|dc:resolve(@actor.attributes.spellDC.value)]

" }, "duration": { "value": "" diff --git a/packs/stolen-fate-bestiary/torgral.json b/packs/stolen-fate-bestiary/torgral.json index e6afe338863..6ddd163dc0e 100644 --- a/packs/stolen-fate-bestiary/torgral.json +++ b/packs/stolen-fate-bestiary/torgral.json @@ -471,7 +471,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" diff --git a/packs/stolen-fate-bestiary/trexima-butoi.json b/packs/stolen-fate-bestiary/trexima-butoi.json index 97697a8453f..fd0c531b0a9 100644 --- a/packs/stolen-fate-bestiary/trexima-butoi.json +++ b/packs/stolen-fate-bestiary/trexima-butoi.json @@ -2078,7 +2078,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" @@ -3397,7 +3397,7 @@ "die": "d4" }, "description": { - "value": "

This twisted and grim-looking staff is adorned with hideous skull and bone motifs. While wielding the staff, you gain a +2 circumstance bonus to checks to identify necromancy magic.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

This twisted and grim-looking staff is adorned with hideous skull and bone motifs. While wielding the staff, you gain a +2 circumstance bonus to checks to identify necromancy magic.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equipped": { "carryType": "worn", diff --git a/packs/stolen-fate-bestiary/xiuli-cachu.json b/packs/stolen-fate-bestiary/xiuli-cachu.json index 137b6d55cf2..071c07ec81e 100644 --- a/packs/stolen-fate-bestiary/xiuli-cachu.json +++ b/packs/stolen-fate-bestiary/xiuli-cachu.json @@ -2129,7 +2129,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" diff --git a/packs/strength-of-thousands-bestiary/avatar-of-walkena.json b/packs/strength-of-thousands-bestiary/avatar-of-walkena.json index 83852c9b4a0..c8b61be70c9 100644 --- a/packs/strength-of-thousands-bestiary/avatar-of-walkena.json +++ b/packs/strength-of-thousands-bestiary/avatar-of-walkena.json @@ -304,7 +304,7 @@ "value": {} }, "description": { - "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" + "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Petrify]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" }, "duration": { "value": "" diff --git a/packs/strength-of-thousands-bestiary/grouloop.json b/packs/strength-of-thousands-bestiary/grouloop.json index 9323554da20..530703910a8 100644 --- a/packs/strength-of-thousands-bestiary/grouloop.json +++ b/packs/strength-of-thousands-bestiary/grouloop.json @@ -1047,7 +1047,7 @@ "value": {} }, "description": { - "value": "

You consecrate a site to your deity, chanting praises and creating a sacred space. While within the area, worshippers of your deity gain a +1 status bonus to attack rolls, skill checks, saving throws, and Perception checks, and creatures anathema to your deity (such as undead for @UUID[Compendium.pf2e.deities.Item.Pharasma] or @UUID[Compendium.pf2e.deities.Item.Sarenrae]) take a -1 status penalty to those checks. Attacks made by worshippers of your deity within the area deal 1 damage of one of your deity's alignment types (your choice); if your deity is true neutral, you don't gain this benefit.

\n
\n

Critical Success The consecration succeeds, and it either lasts for 10 years instead of 1 or covers an area with twice the radius. Occasionally, with your deity's favor, this might produce an even more amazing effect, such as a permanently consecrated area or the effect covering an entire cathedral.

\n

Success The consecration succeeds.

\n

Failure The consecration fails.

\n

Critical Failure The consecration fails spectacularly and angers your deity, who sends a sign of displeasure. For at least 1 year, further attempts to consecrate the site fail.

\n
\n

Heightened (7th) The consecrated area also gains the effects of the @UUID[Compendium.pf2e.spells-srd.Item.Dimensional Lock] spell, but the effect doesn't attempt to counteract teleportation by worshippers of your deity. The cost increases to 200 gp × the spell level.

" + "value": "

You consecrate a site to your deity, chanting praises and creating a sacred space. While within the area, worshippers of your deity gain a +1 status bonus to attack rolls, skill checks, saving throws, and Perception checks, and creatures anathema to your deity (such as undead for @UUID[Compendium.pf2e.deities.Item.Pharasma] or @UUID[Compendium.pf2e.deities.Item.Sarenrae]) take a -1 status penalty to those checks. Attacks made by worshippers of your deity within the area deal 1 damage of one of your deity's alignment types (your choice); if your deity is true neutral, you don't gain this benefit.

\n
\n

Critical Success The consecration succeeds, and it either lasts for 10 years instead of 1 or covers an area with twice the radius. Occasionally, with your deity's favor, this might produce an even more amazing effect, such as a permanently consecrated area or the effect covering an entire cathedral.

\n

Success The consecration succeeds.

\n

Failure The consecration fails.

\n

Critical Failure The consecration fails spectacularly and angers your deity, who sends a sign of displeasure. For at least 1 year, further attempts to consecrate the site fail.

\n
\n

Heightened (7th) The consecrated area also gains the effects of the @UUID[Compendium.pf2e.spells-srd.Item.Planar Seal] spell, but the effect doesn't attempt to counteract teleportation by worshippers of your deity. The cost increases to 200 gp × the spell level.

" }, "duration": { "value": "1 year" @@ -2280,7 +2280,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/strength-of-thousands-bestiary/iobane-magus.json b/packs/strength-of-thousands-bestiary/iobane-magus.json index 4a9d978d10c..601cc3f1f82 100644 --- a/packs/strength-of-thousands-bestiary/iobane-magus.json +++ b/packs/strength-of-thousands-bestiary/iobane-magus.json @@ -384,7 +384,7 @@ "value": {} }, "description": { - "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" + "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Petrify]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" }, "duration": { "value": "" diff --git a/packs/strength-of-thousands-bestiary/ravager-of-tindalos.json b/packs/strength-of-thousands-bestiary/ravager-of-tindalos.json index c4830542d9c..abfc34a7ed8 100644 --- a/packs/strength-of-thousands-bestiary/ravager-of-tindalos.json +++ b/packs/strength-of-thousands-bestiary/ravager-of-tindalos.json @@ -1044,7 +1044,7 @@ }, "category": "offensive", "description": { - "value": "

The ravager of Tindalos casts a 4th-level @UUID[Compendium.pf2e.spells-srd.Item.Dimension Door] spell, but it must transport itself into a space adjacent to an angle of 90º (or more acute) in the structure or environment around it. For example, it could teleport to a space adjacent to a wall (using the angle between the wall and floor) or a corner in a room, or adjacent to a sizable tree growing straight up out of the ground, but not to a flat plain or a room with only curved corners and edges.

\n

Once per day, the ravager can use this ability to plane shift to or from the Dimension of Time, with the same restrictions on what angles it can appear next to.

" + "value": "

The ravager of Tindalos casts a 4th-level @UUID[Compendium.pf2e.spells-srd.Item.Translocate] spell, but it must transport itself into a space adjacent to an angle of 90º (or more acute) in the structure or environment around it. For example, it could teleport to a space adjacent to a wall (using the angle between the wall and floor) or a corner in a room, or adjacent to a sizable tree growing straight up out of the ground, but not to a flat plain or a room with only curved corners and edges.

\n

Once per day, the ravager can use this ability to plane shift to or from the Dimension of Time, with the same restrictions on what angles it can appear next to.

" }, "requirements": { "value": "" diff --git a/packs/strength-of-thousands-bestiary/reborn-sun-mage.json b/packs/strength-of-thousands-bestiary/reborn-sun-mage.json index caea99d5888..071df08ed3a 100644 --- a/packs/strength-of-thousands-bestiary/reborn-sun-mage.json +++ b/packs/strength-of-thousands-bestiary/reborn-sun-mage.json @@ -3879,7 +3879,7 @@ "die": "d4" }, "description": { - "value": "

This staff resembles a blackened and burned length of ashen wood. It smells faintly of soot and glows as if lit by embers. You can use an Interact action to touch the tip of this staff to a torch, tinder, or a flammable substance to ignite a flame.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

\n" + "value": "

This staff resembles a blackened and burned length of ashen wood. It smells faintly of soot and glows as if lit by embers. You can use an Interact action to touch the tip of this staff to a torch, tinder, or a flammable substance to ignite a flame.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

\n" }, "equipped": { "carryType": "worn", diff --git a/packs/strength-of-thousands-bestiary/stone-ghost.json b/packs/strength-of-thousands-bestiary/stone-ghost.json index 38a7eda55bd..b402a215b61 100644 --- a/packs/strength-of-thousands-bestiary/stone-ghost.json +++ b/packs/strength-of-thousands-bestiary/stone-ghost.json @@ -1419,7 +1419,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/strength-of-thousands-bestiary/terwa-star-reader.json b/packs/strength-of-thousands-bestiary/terwa-star-reader.json index a1cd095b545..2bbf749a060 100644 --- a/packs/strength-of-thousands-bestiary/terwa-star-reader.json +++ b/packs/strength-of-thousands-bestiary/terwa-star-reader.json @@ -1918,7 +1918,7 @@ "die": "d4" }, "description": { - "value": "

This staff resembles a blackened and burned length of ashen wood. It smells faintly of soot and glows as if lit by embers. You can use an Interact action to touch the tip of this staff to a torch, tinder, or a flammable substance to ignite a flame.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

\n" + "value": "

This staff resembles a blackened and burned length of ashen wood. It smells faintly of soot and glows as if lit by embers. You can use an Interact action to touch the tip of this staff to a torch, tinder, or a flammable substance to ignite a flame.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

\n" }, "equipped": { "carryType": "held", diff --git a/packs/strength-of-thousands-bestiary/unshadowed-anchor-root.json b/packs/strength-of-thousands-bestiary/unshadowed-anchor-root.json index 9cca958f90a..6a743bc9566 100644 --- a/packs/strength-of-thousands-bestiary/unshadowed-anchor-root.json +++ b/packs/strength-of-thousands-bestiary/unshadowed-anchor-root.json @@ -3206,7 +3206,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" diff --git a/packs/strength-of-thousands-bestiary/unshadowed-haibram.json b/packs/strength-of-thousands-bestiary/unshadowed-haibram.json index 45327114f93..94b1d8d65b0 100644 --- a/packs/strength-of-thousands-bestiary/unshadowed-haibram.json +++ b/packs/strength-of-thousands-bestiary/unshadowed-haibram.json @@ -1851,7 +1851,7 @@ "value": {} }, "description": { - "value": "

The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Gaseous Form]

" + "value": "

The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Vapor Form]

" }, "duration": { "value": "5 minutes" diff --git a/packs/strength-of-thousands-bestiary/unshadowed-koride.json b/packs/strength-of-thousands-bestiary/unshadowed-koride.json index 455d3b47249..c150eb51835 100644 --- a/packs/strength-of-thousands-bestiary/unshadowed-koride.json +++ b/packs/strength-of-thousands-bestiary/unshadowed-koride.json @@ -3765,7 +3765,7 @@ "value": {} }, "description": { - "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" + "value": "

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

\n
\n

Critical Success The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.

\n

Success The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]

\n

Failure The target is unaffected.

\n
\n

Heightened (2nd) The effects last for 2 rounds.

\n

Heightened (4th) The effects last for 1 minute.

" }, "duration": { "value": "" @@ -3866,7 +3866,7 @@ "die": "d4" }, "description": { - "value": "

This stout staff is made from gnarled hawthorn. When used as a weapon, a staff of nature's vengeance permanently has the effects of @UUID[Compendium.pf2e.spells-srd.Item.Shillelagh]

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

\n" + "value": "

This stout staff is made from gnarled hawthorn. When used as a weapon, a staff of nature's vengeance permanently has the effects of @UUID[Compendium.pf2e.spells-srd.Item.Shillelagh]

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

\n" }, "equipped": { "carryType": "worn", diff --git a/packs/strength-of-thousands-bestiary/unshadowed-okoro.json b/packs/strength-of-thousands-bestiary/unshadowed-okoro.json index 5765399545b..1a0bcbe1abc 100644 --- a/packs/strength-of-thousands-bestiary/unshadowed-okoro.json +++ b/packs/strength-of-thousands-bestiary/unshadowed-okoro.json @@ -873,7 +873,7 @@ "value": {} }, "description": { - "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" + "value": "

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

\n

Prismatic Spray

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 minute (poison)
5BlueFortitudeAffected as if by @UUID[Compendium.pf2e.spells-srd.Item.Petrify]
6IndigoWillConfused, as the @UUID[Compendium.pf2e.spells-srd.Item.Warp Mind] spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as @UUID[Compendium.pf2e.spells-srd.Item.Plane Shift] (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8
" }, "duration": { "value": "" diff --git a/packs/strength-of-thousands-bestiary/worknesh.json b/packs/strength-of-thousands-bestiary/worknesh.json index 6d8353a6ec7..9f3e2ad7e5b 100644 --- a/packs/strength-of-thousands-bestiary/worknesh.json +++ b/packs/strength-of-thousands-bestiary/worknesh.json @@ -2322,7 +2322,7 @@ "die": "d6" }, "description": { - "value": "

Each of these golden spears was forged in the days of old Mzali, when the sun kings ruled the city. The majority of these weapons are lost, most likely buried with warriors in tombs and temples sealed by Walkena's decrees. Walkena retains a single golden blade, which he grants to his Master of Spears.

\n

This +2 greater striking returning spear is coated in brilliant gold, and beautiful engravings run along the shaft, depicting the rising and setting of the sun against Mzali's skyline. The spear glows with the effects of 4th-level @UUID[Compendium.pf2e.spells-srd.Item.Light]. You can suppress or resume this light by using an action, which has the concentrate trait. When you hit a creature with the spear, it takes 1d6 additional fire damage. When you critically hit a creature with the spear, the creature takes [[/r 1d8[persistent,fire]]] damage and @Damage[1d8[bleed]] as its blood boils away. Unlike normal when taking two types of persistent damage, a creature needs only a single successful flat check to remove both the fire and bleed damage.

\n
\n

Activate r envision

\n

Frequency once per day

\n

Trigger You critically hit a creature with the weapon

\n
\n

Effect You call upon the spear's light to guide the creature away from violence. The creature must choose one of the following options:

\n\n

Regardless of the choice, the spear loses its ability to glow with light until your next daily preparations.

\n
\n

Activate 2 envision, Interact

\n

Frequency once per day

\n
\n

Effect The spear casts 7th-level @UUID[Compendium.pf2e.spells-srd.Item.Elemental Form] on you, choosing fire as the form's trait. The spear loses its additional fire damage until your next daily preparations.

" + "value": "

Each of these golden spears was forged in the days of old Mzali, when the sun kings ruled the city. The majority of these weapons are lost, most likely buried with warriors in tombs and temples sealed by Walkena's decrees. Walkena retains a single golden blade, which he grants to his Master of Spears.

\n

This +2 greater striking returning spear is coated in brilliant gold, and beautiful engravings run along the shaft, depicting the rising and setting of the sun against Mzali's skyline. The spear glows with the effects of 4th-level @UUID[Compendium.pf2e.spells-srd.Item.Light]. You can suppress or resume this light by using an action, which has the concentrate trait. When you hit a creature with the spear, it takes 1d6 additional fire damage. When you critically hit a creature with the spear, the creature takes [[/r 1d8[persistent,fire]]] damage and @Damage[1d8[bleed]] as its blood boils away. Unlike normal when taking two types of persistent damage, a creature needs only a single successful flat check to remove both the fire and bleed damage.

\n
\n

Activate r envision

\n

Frequency once per day

\n

Trigger You critically hit a creature with the weapon

\n
\n

Effect You call upon the spear's light to guide the creature away from violence. The creature must choose one of the following options:

\n\n

Regardless of the choice, the spear loses its ability to glow with light until your next daily preparations.

\n
\n

Activate 2 envision, Interact

\n

Frequency once per day

\n
\n

Effect The spear casts 7th-level @UUID[Compendium.pf2e.spells-srd.Item.Elemental Form] on you, choosing fire as the form's trait. The spear loses its additional fire damage until your next daily preparations.

" }, "equipped": { "carryType": "worn", diff --git a/packs/the-enmity-cycle-bestiary/krashk.json b/packs/the-enmity-cycle-bestiary/krashk.json index b107cab8126..6fbf40f9f08 100644 --- a/packs/the-enmity-cycle-bestiary/krashk.json +++ b/packs/the-enmity-cycle-bestiary/krashk.json @@ -1302,7 +1302,7 @@ "value": {} }, "description": { - "value": "

The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Magic Weapon]

" + "value": "

The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Runic Weapon]

" }, "duration": { "value": "1 minute" @@ -1733,7 +1733,7 @@ "die": "d4" }, "description": { - "value": "

This ash staff is decorated with animals; wielding it, you gain a +2 circumstance bonus to checks to identify conjuration magic.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" + "value": "

This ash staff is decorated with animals; wielding it, you gain a +2 circumstance bonus to checks to identify conjuration magic.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n

Craft Requirements Supply one casting of all listed levels of all listed spells.

" }, "equipped": { "carryType": "worn", diff --git a/packs/the-slithering-bestiary/cursebreaker.json b/packs/the-slithering-bestiary/cursebreaker.json index 2c845f2ce64..854112b8dd1 100644 --- a/packs/the-slithering-bestiary/cursebreaker.json +++ b/packs/the-slithering-bestiary/cursebreaker.json @@ -387,7 +387,7 @@ }, "category": "defensive", "description": { - "value": "

A @UUID[Compendium.pf2e.spells-srd.Item.Stone to Flesh] spell negates Cursebreaker's golem antimagic and its resistance to physical damage for 1 round.

\n

A @UUID[Compendium.pf2e.spells-srd.Item.Flesh to Stone] spell reverses this effect immediately.

" + "value": "

A @UUID[Compendium.pf2e.spells-srd.Item.Stone to Flesh] spell negates Cursebreaker's golem antimagic and its resistance to physical damage for 1 round.

\n

A @UUID[Compendium.pf2e.spells-srd.Item.Petrify] spell reverses this effect immediately.

" }, "requirements": { "value": "" diff --git a/packs/the-slithering-bestiary/nyamat-mshwe.json b/packs/the-slithering-bestiary/nyamat-mshwe.json index d9b608158dc..3319086fc4a 100644 --- a/packs/the-slithering-bestiary/nyamat-mshwe.json +++ b/packs/the-slithering-bestiary/nyamat-mshwe.json @@ -613,7 +613,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" diff --git a/packs/the-slithering-bestiary/paga-nikohian.json b/packs/the-slithering-bestiary/paga-nikohian.json index 56b50ebd228..073dd1daf1f 100644 --- a/packs/the-slithering-bestiary/paga-nikohian.json +++ b/packs/the-slithering-bestiary/paga-nikohian.json @@ -905,7 +905,7 @@ "value": {} }, "description": { - "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]

" + "value": "

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

\n
\n

Heightened (5th) The spell has a duration of 8 hours.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

" }, "duration": { "value": "10 minutes" diff --git a/packs/troubles-in-otari-bestiary/hargrit-leadbuster.json b/packs/troubles-in-otari-bestiary/hargrit-leadbuster.json index da099cb88e3..8f305e7d8fb 100644 --- a/packs/troubles-in-otari-bestiary/hargrit-leadbuster.json +++ b/packs/troubles-in-otari-bestiary/hargrit-leadbuster.json @@ -1858,7 +1858,7 @@ }, "containerId": null, "description": { - "value": "

@UUID[Compendium.pf2e.spells-srd.Item.Magic Weapon]


Casting a Spell from a scroll requires holding the scroll in one hand and activating it with a Cast a Spell activity using the normal number of actions for that spell.

\n

To Cast a Spell from a scroll, the spell must appear on your spell list. Because you're the one Casting the Spell, use your spell attack roll and spell DC. The spell also gains the appropriate trait for your tradition (arcane, divine, occult, or primal).

\n

Any physical material components and costs are provided when a scroll is created, so you don't need to provide them when Casting a Spell from a scroll. You must replace any required material component for that spell with a somatic component. If the spell requires a focus, you must have that focus to Cast the Spell from a scroll.

\n
\n

Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.

" + "value": "

@UUID[Compendium.pf2e.spells-srd.Item.Runic Weapon]


Casting a Spell from a scroll requires holding the scroll in one hand and activating it with a Cast a Spell activity using the normal number of actions for that spell.

\n

To Cast a Spell from a scroll, the spell must appear on your spell list. Because you're the one Casting the Spell, use your spell attack roll and spell DC. The spell also gains the appropriate trait for your tradition (arcane, divine, occult, or primal).

\n

Any physical material components and costs are provided when a scroll is created, so you don't need to provide them when Casting a Spell from a scroll. You must replace any required material component for that spell with a somatic component. If the spell requires a focus, you must have that focus to Cast the Spell from a scroll.

\n
\n

Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.

" }, "equipped": { "carryType": "worn" @@ -1926,7 +1926,7 @@ "value": {} }, "description": { - "value": "

The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Magic Weapon]

" + "value": "

The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Runic Weapon]

" }, "duration": { "value": "1 minute" From 3831f5d15299dc1330a9bef4d593b41fcf2cb1ed Mon Sep 17 00:00:00 2001 From: Tikael Date: Fri, 28 Jul 2023 20:45:36 -0400 Subject: [PATCH 2/3] Remove folder cruft --- packs/adventure-specific-actions/ancestors-call.json | 1 - packs/adventure-specific-actions/creative-spark.json | 1 - packs/adventure-specific-actions/dancing-shadow.json | 1 - packs/adventure-specific-actions/deadly-spark.json | 1 - packs/adventure-specific-actions/divine-retribution.json | 1 - packs/adventure-specific-actions/elements-of-creation.json | 1 - packs/adventure-specific-actions/holy-light.json | 1 - packs/adventure-specific-actions/kick-dust.json | 1 - packs/adventure-specific-actions/linguistic-nexus.json | 1 - packs/adventure-specific-actions/obscure.json | 1 - packs/adventure-specific-actions/perception-filter.json | 1 - packs/adventure-specific-actions/propelling-winds.json | 1 - packs/adventure-specific-actions/repository-of-knowledge.json | 1 - packs/adventure-specific-actions/shadow-smith.json | 1 - .../adventure-specific-actions/uniter-of-clans-enhancement.json | 1 - packs/adventure-specific-actions/word-of-faith.json | 1 - packs/backgrounds/child-of-notoriety.json | 1 - packs/backgrounds/clan-associate.json | 1 - packs/backgrounds/conservator.json | 1 - packs/backgrounds/dedicated-delver.json | 1 - packs/backgrounds/eclectic-scholar.json | 1 - packs/backgrounds/historical-reenactor.json | 1 - packs/equipment/mycoweave-shield-greater.json | 1 - packs/equipment/mycoweave-shield-lesser.json | 1 - packs/equipment/mycoweave-shield-major.json | 1 - packs/equipment/setup-snare.json | 1 - packs/equipment/skysunder.json | 1 - packs/equipment/sparkwarden.json | 1 - packs/equipment/spore-shephards-staff-greater.json | 1 - packs/equipment/spore-shephards-staff-major.json | 1 - packs/equipment/spore-shephards-staff.json | 1 - packs/equipment/steadyfoot-tassel.json | 1 - packs/equipment/uniter-of-clans.json | 1 - packs/one-shot-bestiary/carl-the-cobbler.json | 1 - packs/one-shot-bestiary/hidden-spiked-pit.json | 1 - packs/one-shot-bestiary/jinkin-ripclaw.json | 1 - packs/one-shot-bestiary/vilm.json | 1 - packs/paizo-pregens/bottlespeaker-level-4.json | 1 - packs/paizo-pregens/fluff-fang-level-4.json | 1 - packs/paizo-pregens/popcorn-level-4.json | 1 - packs/paizo-pregens/reaching-rings-level-4.json | 1 - packs/pfs-season-4-bestiary/abyssal-bunny-swarm.json | 1 - packs/pfs-season-4-bestiary/abyssal-drool.json | 1 - packs/pfs-season-4-bestiary/abyssal-warhound-general.json | 1 - packs/pfs-season-4-bestiary/abyssal-warhound-pack-leader.json | 1 - packs/pfs-season-4-bestiary/abyssal-warhound.json | 1 - packs/pfs-season-4-bestiary/accursed-succubus.json | 1 - .../alarmingly-efficient-unseen-arson-assistant.json | 1 - packs/pfs-season-4-bestiary/ambush-assassin.json | 1 - packs/pfs-season-4-bestiary/ambush-observer.json | 1 - packs/pfs-season-4-bestiary/ambush-raider.json | 1 - packs/pfs-season-4-bestiary/ambush-runner.json | 1 - packs/pfs-season-4-bestiary/ambush-scout.json | 1 - packs/pfs-season-4-bestiary/ambush-spy.json | 1 - packs/pfs-season-4-bestiary/animated-dagger-3-4.json | 1 - packs/pfs-season-4-bestiary/animated-dagger.json | 1 - packs/pfs-season-4-bestiary/animated-leather-armor-4-99.json | 1 - packs/pfs-season-4-bestiary/aslynn-the-dream-taker.json | 1 - packs/pfs-season-4-bestiary/aslynn.json | 1 - packs/pfs-season-4-bestiary/aslynns-eye.json | 1 - packs/pfs-season-4-bestiary/aslynns-sharper-eye.json | 1 - packs/pfs-season-4-bestiary/combustive-zombie.json | 1 - packs/pfs-season-4-bestiary/darkened-shadow-bombard.json | 1 - packs/pfs-season-4-bestiary/darkened-shadow-cannon-4-17.json | 1 - packs/pfs-season-4-bestiary/elite-clacking-skull-swarm.json | 1 - packs/pfs-season-4-bestiary/elite-combustive-zombie.json | 1 - packs/pfs-season-4-bestiary/elite-smokesight-deadeye-wight.json | 1 - packs/pfs-season-4-bestiary/elite-smokesight-hunter-wight.json | 1 - packs/pfs-season-4-bestiary/elite-smokesight-prowler-wight.json | 1 - packs/pfs-season-4-bestiary/elite-smokesight-stalker-wight.json | 1 - packs/pfs-season-4-bestiary/elite-smokesight-wight-captain.json | 1 - .../pfs-season-4-bestiary/elite-smokesight-wight-commander.json | 1 - packs/pfs-season-4-bestiary/elite-sulfur-zombie.json | 1 - packs/pfs-season-4-bestiary/elven-fence.json | 1 - packs/pfs-season-4-bestiary/elven-grave-robber.json | 1 - packs/pfs-season-4-bestiary/elven-hunter.json | 1 - packs/pfs-season-4-bestiary/elven-torchbearer.json | 1 - packs/pfs-season-4-bestiary/elven-tracker.json | 1 - packs/pfs-season-4-bestiary/festering-vermlek.json | 1 - packs/pfs-season-4-bestiary/fey-touched-great-wolf.json | 1 - .../hallways-full-of-even-more-mostly-illusory-opossums.json | 1 - .../hallways-full-of-mostly-illusory-opossums.json | 1 - packs/pfs-season-4-bestiary/hidden-forest-bog-3-4.json | 1 - packs/pfs-season-4-bestiary/hidden-forest-bog-5-6.json | 1 - packs/pfs-season-4-bestiary/hidden-forest-bog-7-8.json | 1 - packs/pfs-season-4-bestiary/hidden-forest-bog.json | 1 - .../house-spirits-with-a-large-number-of-regenerating-pies.json | 1 - ...house-spirits-with-an-absurd-number-of-regenerating-pies.json | 1 - packs/pfs-season-4-bestiary/lemming-rat.json | 1 - packs/pfs-season-4-bestiary/nathatel-3-4.json | 1 - packs/pfs-season-4-bestiary/nathatel-5-6.json | 1 - packs/pfs-season-4-bestiary/nathatel-7-8.json | 1 - packs/pfs-season-4-bestiary/nathatel.json | 1 - packs/pfs-season-4-bestiary/pappy-draighean-5-6.json | 1 - packs/pfs-season-4-bestiary/pappy-draighean.json | 1 - packs/pfs-season-4-bestiary/potted-violet-etheroot.json | 1 - packs/pfs-season-4-bestiary/recon-patroller.json | 1 - packs/pfs-season-4-bestiary/recon-scout.json | 1 - packs/pfs-season-4-bestiary/serraleth-7-8.json | 1 - packs/pfs-season-4-bestiary/serraleth.json | 1 - packs/pfs-season-4-bestiary/smokesight-deadeye-wight.json | 1 - packs/pfs-season-4-bestiary/smokesight-hunter-wight.json | 1 - packs/pfs-season-4-bestiary/smokesight-prowler-wight.json | 1 - packs/pfs-season-4-bestiary/smokesight-stalker-wight.json | 1 - packs/pfs-season-4-bestiary/smokesight-wight-captain.json | 1 - packs/pfs-season-4-bestiary/smokesight-wight-commander.json | 1 - packs/pfs-season-4-bestiary/travel-worn-lurker-in-light.json | 1 - packs/pfs-season-4-bestiary/undead-nathatel-7-8.json | 1 - packs/pfs-season-4-bestiary/undead-nathatel.json | 1 - packs/pfs-season-4-bestiary/unseen-arson-assistant.json | 1 - packs/pfs-season-4-bestiary/veteran-vermlek.json | 1 - packs/pfs-season-4-bestiary/vicious-abyssal-bunny-swarm.json | 1 - packs/pfs-season-4-bestiary/weak-clacking-skull-swarm.json | 1 - packs/pfs-season-4-bestiary/well-fed-potted-violet-etheroot.json | 1 - .../pfs-season-5-bestiary/augmented-azlanti-elemental-nexus.json | 1 - packs/pfs-season-5-bestiary/azlanti-elemental-nexus.json | 1 - packs/pfs-season-5-bestiary/baby-brine-shark.json | 1 - packs/pfs-season-5-bestiary/experienced-robbers.json | 1 - packs/pfs-season-5-bestiary/hardwood-scamp.json | 1 - packs/pfs-season-5-bestiary/hyacinth-lamprey.json | 1 - packs/pfs-season-5-bestiary/robber-novice.json | 1 - packs/pfs-season-5-bestiary/tough-robber.json | 1 - packs/rage-of-elements-bestiary/living-grove.json | 1 - packs/rage-of-elements-bestiary/mercurial.json | 1 - packs/rage-of-elements-bestiary/moss-sloth.json | 1 - packs/rage-of-elements-bestiary/nursery-crawler.json | 1 - packs/rage-of-elements-bestiary/quickiron-plasm.json | 1 - packs/rage-of-elements-bestiary/rust-scarab.json | 1 - packs/rage-of-elements-bestiary/skymetal-striker.json | 1 - packs/rage-of-elements-bestiary/wood-scamp.json | 1 - packs/sky-kings-tomb-bestiary/alchemist-ivy.json | 1 - packs/sky-kings-tomb-bestiary/algerschmick.json | 1 - packs/sky-kings-tomb-bestiary/alkepsur.json | 1 - packs/sky-kings-tomb-bestiary/anarchic-living-graffiti.json | 1 - packs/sky-kings-tomb-bestiary/ancestral-echo.json | 1 - packs/sky-kings-tomb-bestiary/ansestor-statue.json | 1 - packs/sky-kings-tomb-bestiary/avernal-flashback.json | 1 - packs/sky-kings-tomb-bestiary/blacknoon-apprentice.json | 1 - packs/sky-kings-tomb-bestiary/buried-shock-glyph.json | 1 - packs/sky-kings-tomb-bestiary/coal-residue.json | 1 - packs/sky-kings-tomb-bestiary/corrupted-blade-spirit.json | 1 - packs/sky-kings-tomb-bestiary/dart-launcher.json | 1 - packs/sky-kings-tomb-bestiary/fazil.json | 1 - packs/sky-kings-tomb-bestiary/ferghaz.json | 1 - packs/sky-kings-tomb-bestiary/giant-leech.json | 1 - packs/sky-kings-tomb-bestiary/heldin-ulgincamp.json | 1 - packs/sky-kings-tomb-bestiary/hhrulkaz.json | 1 - packs/sky-kings-tomb-bestiary/hyphae-tyrant.json | 1 - packs/sky-kings-tomb-bestiary/inexorable-door.json | 1 - packs/sky-kings-tomb-bestiary/jinkin.json | 1 - packs/sky-kings-tomb-bestiary/krohan-possessed.json | 1 - packs/sky-kings-tomb-bestiary/krohan-veldollow.json | 1 - packs/sky-kings-tomb-bestiary/lady-shimmersnip.json | 1 - packs/sky-kings-tomb-bestiary/offended-epitaphs.json | 1 - packs/sky-kings-tomb-bestiary/ornery-augdunars.json | 1 - packs/sky-kings-tomb-bestiary/plague-zombie.json | 1 - packs/sky-kings-tomb-bestiary/skibrellon.json | 1 - packs/sky-kings-tomb-bestiary/soulbound-mauler-chaotic-evil.json | 1 - packs/sky-kings-tomb-bestiary/soulbound-mauler-chaotic-good.json | 1 - .../soulbound-mauler-chaotic-neutral.json | 1 - packs/sky-kings-tomb-bestiary/soulbound-mauler-lawful-evil.json | 1 - packs/sky-kings-tomb-bestiary/soulbound-mauler-lawful-good.json | 1 - .../sky-kings-tomb-bestiary/soulbound-mauler-lawful-neutral.json | 1 - packs/sky-kings-tomb-bestiary/soulbound-mauler-neutral-evil.json | 1 - packs/sky-kings-tomb-bestiary/soulbound-mauler-neutral-good.json | 1 - packs/sky-kings-tomb-bestiary/soulbound-mauler-neutral.json | 1 - packs/sky-kings-tomb-bestiary/spitter-pods.json | 1 - packs/sky-kings-tomb-bestiary/sporeborn-myceloid.json | 1 - packs/sky-kings-tomb-bestiary/sporeborn-sheep.json | 1 - packs/sky-kings-tomb-bestiary/sporeborn-skull.json | 1 - packs/sky-kings-tomb-bestiary/stonemaker.json | 1 - packs/sky-kings-tomb-bestiary/tuom-molgrade.json | 1 - packs/sky-kings-tomb-bestiary/ulki.json | 1 - packs/sky-kings-tomb-bestiary/unfeeling-empath.json | 1 - packs/sky-kings-tomb-bestiary/xulgath-ravening.json | 1 - packs/sky-kings-tomb-bestiary/zivzeb.json | 1 - packs/spells/augury.json | 1 - packs/spells/blazing-bolt.json | 1 - packs/spells/breathe-fire.json | 1 - packs/spells/calm.json | 1 - packs/spells/cleanse-cuisine.json | 1 - packs/spells/detect-magic.json | 1 - packs/spells/entangling-flora.json | 1 - packs/spells/environmental-endurance.json | 1 - packs/spells/falling-stars.json | 1 - packs/spells/figment.json | 1 - packs/spells/fire-shield.json | 1 - packs/spells/howling-blizzard.json | 1 - packs/spells/ignition.json | 1 - packs/spells/interplanar-teleport.json | 1 - packs/spells/invoke-spirits.json | 1 - packs/spells/know-the-way.json | 1 - packs/spells/manifestation.json | 1 - packs/spells/mirage.json | 1 - packs/spells/mountain-resilience.json | 1 - packs/spells/mystic-armor.json | 1 - packs/spells/natures-pathway.json | 1 - packs/spells/oaken-resilience.json | 1 - packs/spells/one-with-plants.json | 1 - packs/spells/one-with-stone.json | 1 - packs/spells/peaceful-rest.json | 1 - packs/spells/petrify.json | 1 - packs/spells/planar-seal.json | 1 - packs/spells/revealing-light.json | 1 - packs/spells/rite-of-repatriation.json | 1 - packs/spells/runic-body.json | 1 - packs/spells/runic-weapon.json | 1 - packs/spells/see-the-unseen.json | 1 - packs/spells/speak-with-animals.json | 1 - packs/spells/speak-with-plants.json | 1 - packs/spells/tailwind.json | 1 - packs/spells/tangle-vine.json | 1 - packs/spells/telekinetic-hand.json | 1 - packs/spells/thunderstrike.json | 1 - packs/spells/translocate.json | 1 - packs/spells/truespeech.json | 1 - packs/spells/vapor-form.json | 1 - packs/spells/wish.json | 1 - packs/spells/wrathful-storm.json | 1 - 219 files changed, 219 deletions(-) diff --git a/packs/adventure-specific-actions/ancestors-call.json b/packs/adventure-specific-actions/ancestors-call.json index 093a2fed0af..1e05be8c59b 100644 --- a/packs/adventure-specific-actions/ancestors-call.json +++ b/packs/adventure-specific-actions/ancestors-call.json @@ -1,6 +1,5 @@ { "_id": "pqTq0yi330rXewMb", - "folder": "RqckmRvBLh5Rc41t", "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Ancestors' Call", "system": { diff --git a/packs/adventure-specific-actions/creative-spark.json b/packs/adventure-specific-actions/creative-spark.json index d3892eda2af..ed4cfca1ca4 100644 --- a/packs/adventure-specific-actions/creative-spark.json +++ b/packs/adventure-specific-actions/creative-spark.json @@ -1,6 +1,5 @@ { "_id": "bweyCSaXUjmcSTAO", - "folder": "RqckmRvBLh5Rc41t", "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Creative Spark", "system": { diff --git a/packs/adventure-specific-actions/dancing-shadow.json b/packs/adventure-specific-actions/dancing-shadow.json index eef135ed747..d21e9eb37b0 100644 --- a/packs/adventure-specific-actions/dancing-shadow.json +++ b/packs/adventure-specific-actions/dancing-shadow.json @@ -1,6 +1,5 @@ { "_id": "y6qvt8ac3fF4snwU", - "folder": "RqckmRvBLh5Rc41t", "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Dancing Shadow", "system": { diff --git a/packs/adventure-specific-actions/deadly-spark.json b/packs/adventure-specific-actions/deadly-spark.json index 3ed36b77dcd..bb2d30a6129 100644 --- a/packs/adventure-specific-actions/deadly-spark.json +++ b/packs/adventure-specific-actions/deadly-spark.json @@ -1,6 +1,5 @@ { "_id": "vkNAmvpzqWrIw43j", - "folder": "RqckmRvBLh5Rc41t", "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Deadly Spark", "system": { diff --git a/packs/adventure-specific-actions/divine-retribution.json b/packs/adventure-specific-actions/divine-retribution.json index e8826e9dc6f..686391274a2 100644 --- a/packs/adventure-specific-actions/divine-retribution.json +++ b/packs/adventure-specific-actions/divine-retribution.json @@ -1,6 +1,5 @@ { "_id": "k2YHPUydoyEKdhmP", - "folder": "RqckmRvBLh5Rc41t", "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Divine Retribution", "system": { diff --git a/packs/adventure-specific-actions/elements-of-creation.json b/packs/adventure-specific-actions/elements-of-creation.json index 3768df70c3c..12974e6c775 100644 --- a/packs/adventure-specific-actions/elements-of-creation.json +++ b/packs/adventure-specific-actions/elements-of-creation.json @@ -1,6 +1,5 @@ { "_id": "URZRO1ROM9VOS1nN", - "folder": "RqckmRvBLh5Rc41t", "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Elements of Creation", "system": { diff --git a/packs/adventure-specific-actions/holy-light.json b/packs/adventure-specific-actions/holy-light.json index 79d6ee34e35..ff3a31347bd 100644 --- a/packs/adventure-specific-actions/holy-light.json +++ b/packs/adventure-specific-actions/holy-light.json @@ -1,6 +1,5 @@ { "_id": "ReTbL6UDEkkdkHAY", - "folder": "RqckmRvBLh5Rc41t", "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Holy Light", "system": { diff --git a/packs/adventure-specific-actions/kick-dust.json b/packs/adventure-specific-actions/kick-dust.json index b9f4a895416..6670dd05546 100644 --- a/packs/adventure-specific-actions/kick-dust.json +++ b/packs/adventure-specific-actions/kick-dust.json @@ -1,6 +1,5 @@ { "_id": "HmanpP99Uk47e4OB", - "folder": "fkfzOGDYG9MfDGZf", "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Kick Dust", "system": { diff --git a/packs/adventure-specific-actions/linguistic-nexus.json b/packs/adventure-specific-actions/linguistic-nexus.json index 8b6707bbd5d..04383aba620 100644 --- a/packs/adventure-specific-actions/linguistic-nexus.json +++ b/packs/adventure-specific-actions/linguistic-nexus.json @@ -1,6 +1,5 @@ { "_id": "ddxnMTdRXNUvYH7B", - "folder": "RqckmRvBLh5Rc41t", "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Linguistic Nexus", "system": { diff --git a/packs/adventure-specific-actions/obscure.json b/packs/adventure-specific-actions/obscure.json index 55aa951c1ef..841cc844aee 100644 --- a/packs/adventure-specific-actions/obscure.json +++ b/packs/adventure-specific-actions/obscure.json @@ -1,6 +1,5 @@ { "_id": "hi80qyUsXbaq2Wf4", - "folder": "RqckmRvBLh5Rc41t", "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Obscure", "system": { diff --git a/packs/adventure-specific-actions/perception-filter.json b/packs/adventure-specific-actions/perception-filter.json index 1ba0a7ae4ba..fd68e0c7506 100644 --- a/packs/adventure-specific-actions/perception-filter.json +++ b/packs/adventure-specific-actions/perception-filter.json @@ -1,6 +1,5 @@ { "_id": "7NQGN3kxiXetaTT4", - "folder": "RqckmRvBLh5Rc41t", "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Perception Filter", "system": { diff --git a/packs/adventure-specific-actions/propelling-winds.json b/packs/adventure-specific-actions/propelling-winds.json index c6609efd1f0..184acfe943d 100644 --- a/packs/adventure-specific-actions/propelling-winds.json +++ b/packs/adventure-specific-actions/propelling-winds.json @@ -1,6 +1,5 @@ { "_id": "qL44lR8sZMWgY1r7", - "folder": "RqckmRvBLh5Rc41t", "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Propelling Winds", "system": { diff --git a/packs/adventure-specific-actions/repository-of-knowledge.json b/packs/adventure-specific-actions/repository-of-knowledge.json index 8376d3b1c92..476097fbfca 100644 --- a/packs/adventure-specific-actions/repository-of-knowledge.json +++ b/packs/adventure-specific-actions/repository-of-knowledge.json @@ -1,6 +1,5 @@ { "_id": "0HbksdcT2zNV5CUt", - "folder": "RqckmRvBLh5Rc41t", "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Repository of Knowledge", "system": { diff --git a/packs/adventure-specific-actions/shadow-smith.json b/packs/adventure-specific-actions/shadow-smith.json index 05f3f84fd8e..711147d797c 100644 --- a/packs/adventure-specific-actions/shadow-smith.json +++ b/packs/adventure-specific-actions/shadow-smith.json @@ -1,6 +1,5 @@ { "_id": "LuUOQ5HvoFK9xUs4", - "folder": "RqckmRvBLh5Rc41t", "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Shadow Smith", "system": { diff --git a/packs/adventure-specific-actions/uniter-of-clans-enhancement.json b/packs/adventure-specific-actions/uniter-of-clans-enhancement.json index bdf10325dad..d7e72d88199 100644 --- a/packs/adventure-specific-actions/uniter-of-clans-enhancement.json +++ b/packs/adventure-specific-actions/uniter-of-clans-enhancement.json @@ -1,6 +1,5 @@ { "_id": "tzpffovSRKkBEsN5", - "folder": "RqckmRvBLh5Rc41t", "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Uniter of Clans Enhancement", "system": { diff --git a/packs/adventure-specific-actions/word-of-faith.json b/packs/adventure-specific-actions/word-of-faith.json index ca18e89fbc8..382813922bf 100644 --- a/packs/adventure-specific-actions/word-of-faith.json +++ b/packs/adventure-specific-actions/word-of-faith.json @@ -1,6 +1,5 @@ { "_id": "fSX1Ccn4GVD7OGzV", - "folder": "RqckmRvBLh5Rc41t", "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Word of Faith", "system": { diff --git a/packs/backgrounds/child-of-notoriety.json b/packs/backgrounds/child-of-notoriety.json index f5d50af9e92..30a6cf81c50 100644 --- a/packs/backgrounds/child-of-notoriety.json +++ b/packs/backgrounds/child-of-notoriety.json @@ -1,6 +1,5 @@ { "_id": "KLWxwhCOdqrbepbu", - "folder": "JMuFLhWF8syM1qdI", "img": "systems/pf2e/icons/default-icons/background.svg", "name": "Child Of Notoriety", "system": { diff --git a/packs/backgrounds/clan-associate.json b/packs/backgrounds/clan-associate.json index 4d5863a09a9..6128e33a923 100644 --- a/packs/backgrounds/clan-associate.json +++ b/packs/backgrounds/clan-associate.json @@ -1,6 +1,5 @@ { "_id": "pPR0HAeXLUxP3rx4", - "folder": "JMuFLhWF8syM1qdI", "img": "systems/pf2e/icons/default-icons/background.svg", "name": "Clan Associate", "system": { diff --git a/packs/backgrounds/conservator.json b/packs/backgrounds/conservator.json index f3401636730..6d6ed6a8653 100644 --- a/packs/backgrounds/conservator.json +++ b/packs/backgrounds/conservator.json @@ -1,6 +1,5 @@ { "_id": "Ods1qOZ8CTCru8XQ", - "folder": "JMuFLhWF8syM1qdI", "img": "systems/pf2e/icons/default-icons/background.svg", "name": "Conservator", "system": { diff --git a/packs/backgrounds/dedicated-delver.json b/packs/backgrounds/dedicated-delver.json index 9ca91e9471a..efded53ff2d 100644 --- a/packs/backgrounds/dedicated-delver.json +++ b/packs/backgrounds/dedicated-delver.json @@ -1,6 +1,5 @@ { "_id": "a57iBUZBQtXWZc36", - "folder": "JMuFLhWF8syM1qdI", "img": "systems/pf2e/icons/default-icons/background.svg", "name": "Dedicated Delver", "system": { diff --git a/packs/backgrounds/eclectic-scholar.json b/packs/backgrounds/eclectic-scholar.json index f7e3636d553..b021493f9db 100644 --- a/packs/backgrounds/eclectic-scholar.json +++ b/packs/backgrounds/eclectic-scholar.json @@ -1,6 +1,5 @@ { "_id": "g7kBsG5VKCaMYEZj", - "folder": "JMuFLhWF8syM1qdI", "img": "systems/pf2e/icons/default-icons/background.svg", "name": "Eclectic Scholar", "system": { diff --git a/packs/backgrounds/historical-reenactor.json b/packs/backgrounds/historical-reenactor.json index 601903acb56..b5b83f3a29e 100644 --- a/packs/backgrounds/historical-reenactor.json +++ b/packs/backgrounds/historical-reenactor.json @@ -1,6 +1,5 @@ { "_id": "2zYdTia5t7w6J2ey", - "folder": "JMuFLhWF8syM1qdI", "img": "systems/pf2e/icons/default-icons/background.svg", "name": "Historical Reenactor", "system": { diff --git a/packs/equipment/mycoweave-shield-greater.json b/packs/equipment/mycoweave-shield-greater.json index db710bd9375..fc8048e58b0 100644 --- a/packs/equipment/mycoweave-shield-greater.json +++ b/packs/equipment/mycoweave-shield-greater.json @@ -1,6 +1,5 @@ { "_id": "i8UuRf5yLztt43TN", - "folder": "St10ma4tiEECpQQ0", "img": "systems/pf2e/icons/equipment/shields/specific-shields/wovenwood-shield.webp", "name": "Mycoweave Shield (Greater)", "system": { diff --git a/packs/equipment/mycoweave-shield-lesser.json b/packs/equipment/mycoweave-shield-lesser.json index 559c60a54c7..eea744574a8 100644 --- a/packs/equipment/mycoweave-shield-lesser.json +++ b/packs/equipment/mycoweave-shield-lesser.json @@ -1,6 +1,5 @@ { "_id": "AXewacUHP6rs980k", - "folder": "St10ma4tiEECpQQ0", "img": "systems/pf2e/icons/equipment/shields/specific-shields/wovenwood-shield.webp", "name": "Mycoweave Shield (Lesser)", "system": { diff --git a/packs/equipment/mycoweave-shield-major.json b/packs/equipment/mycoweave-shield-major.json index bb5f8f5d1a1..e63edf3137d 100644 --- a/packs/equipment/mycoweave-shield-major.json +++ b/packs/equipment/mycoweave-shield-major.json @@ -1,6 +1,5 @@ { "_id": "Ruul32xBBYYVwFHC", - "folder": "St10ma4tiEECpQQ0", "img": "systems/pf2e/icons/equipment/shields/specific-shields/wovenwood-shield.webp", "name": "Mycoweave Shield (Major)", "system": { diff --git a/packs/equipment/setup-snare.json b/packs/equipment/setup-snare.json index f6315ea5c72..7e7e8c1f205 100644 --- a/packs/equipment/setup-snare.json +++ b/packs/equipment/setup-snare.json @@ -1,6 +1,5 @@ { "_id": "20fPmTHmGRyYXIgm", - "folder": "St10ma4tiEECpQQ0", "img": "systems/pf2e/icons/equipment/snares/signaling-snare.webp", "name": "Setup Snare", "system": { diff --git a/packs/equipment/skysunder.json b/packs/equipment/skysunder.json index 7e80648781f..4e9ae68f1ad 100644 --- a/packs/equipment/skysunder.json +++ b/packs/equipment/skysunder.json @@ -1,6 +1,5 @@ { "_id": "mQyhSg9M3VdGEUrN", - "folder": "lOLw1ARiFu7iZqsU", "img": "systems/pf2e/icons/equipment/weapons/clan-dagger.webp", "name": "Skysunder", "system": { diff --git a/packs/equipment/sparkwarden.json b/packs/equipment/sparkwarden.json index 94b7627db9d..4fb603973e1 100644 --- a/packs/equipment/sparkwarden.json +++ b/packs/equipment/sparkwarden.json @@ -1,6 +1,5 @@ { "_id": "OdpmSFarov2qUoyN", - "folder": "lOLw1ARiFu7iZqsU", "img": "systems/pf2e/icons/equipment/tattoos/warding-tattoo.webp", "name": "Sparkwarden", "system": { diff --git a/packs/equipment/spore-shephards-staff-greater.json b/packs/equipment/spore-shephards-staff-greater.json index 7d7e44a86ca..5181fc6a0fd 100644 --- a/packs/equipment/spore-shephards-staff-greater.json +++ b/packs/equipment/spore-shephards-staff-greater.json @@ -1,6 +1,5 @@ { "_id": "UEIwFJMx3wYt0Blp", - "folder": "St10ma4tiEECpQQ0", "img": "systems/pf2e/icons/equipment/staves/staff-of-natures-cunning.webp", "name": "Spore Shephard's Staff (Greater)", "system": { diff --git a/packs/equipment/spore-shephards-staff-major.json b/packs/equipment/spore-shephards-staff-major.json index 0cb99484df5..bdfac782f2d 100644 --- a/packs/equipment/spore-shephards-staff-major.json +++ b/packs/equipment/spore-shephards-staff-major.json @@ -1,6 +1,5 @@ { "_id": "7XEVXfgeabmO7fMd", - "folder": "St10ma4tiEECpQQ0", "img": "systems/pf2e/icons/equipment/staves/staff-of-natures-cunning.webp", "name": "Spore Shephard's Staff (Major)", "system": { diff --git a/packs/equipment/spore-shephards-staff.json b/packs/equipment/spore-shephards-staff.json index 6d5dfe9d9e2..65b2ed888e8 100644 --- a/packs/equipment/spore-shephards-staff.json +++ b/packs/equipment/spore-shephards-staff.json @@ -1,6 +1,5 @@ { "_id": "bTwZNckINJgiT8Ef", - "folder": "St10ma4tiEECpQQ0", "img": "systems/pf2e/icons/equipment/staves/staff-of-natures-cunning.webp", "name": "Spore Shephard's Staff", "system": { diff --git a/packs/equipment/steadyfoot-tassel.json b/packs/equipment/steadyfoot-tassel.json index bc14485577c..57dc23bb73e 100644 --- a/packs/equipment/steadyfoot-tassel.json +++ b/packs/equipment/steadyfoot-tassel.json @@ -1,6 +1,5 @@ { "_id": "iX25AmfeRbV3M1EF", - "folder": "St10ma4tiEECpQQ0", "img": "systems/pf2e/icons/equipment/worn-items/companion-items/stampede-medallion.webp", "name": "Steadyfoot Tassel", "system": { diff --git a/packs/equipment/uniter-of-clans.json b/packs/equipment/uniter-of-clans.json index 96cbd80e8a5..1099340478f 100644 --- a/packs/equipment/uniter-of-clans.json +++ b/packs/equipment/uniter-of-clans.json @@ -1,6 +1,5 @@ { "_id": "3zgX1Uvwv3R262IV", - "folder": "lOLw1ARiFu7iZqsU", "img": "systems/pf2e/icons/equipment/worn-items/other-worn-items/diplomats-badge.webp", "name": "Uniter of Clans", "system": { diff --git a/packs/one-shot-bestiary/carl-the-cobbler.json b/packs/one-shot-bestiary/carl-the-cobbler.json index d28cf3c0548..afce62d9891 100644 --- a/packs/one-shot-bestiary/carl-the-cobbler.json +++ b/packs/one-shot-bestiary/carl-the-cobbler.json @@ -1,6 +1,5 @@ { "_id": "ws7D95828SXNi4Vp", - "folder": "g3lhiqVSkZq3BzkU", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/one-shot-bestiary/hidden-spiked-pit.json b/packs/one-shot-bestiary/hidden-spiked-pit.json index 6be92c9533b..1816ba83894 100644 --- a/packs/one-shot-bestiary/hidden-spiked-pit.json +++ b/packs/one-shot-bestiary/hidden-spiked-pit.json @@ -1,6 +1,5 @@ { "_id": "dMcQ1v7uuNpH4cMy", - "folder": "g3lhiqVSkZq3BzkU", "img": "systems/pf2e/icons/default-icons/hazard.svg", "items": [ { diff --git a/packs/one-shot-bestiary/jinkin-ripclaw.json b/packs/one-shot-bestiary/jinkin-ripclaw.json index 15eb016bbd4..160cabc8bee 100644 --- a/packs/one-shot-bestiary/jinkin-ripclaw.json +++ b/packs/one-shot-bestiary/jinkin-ripclaw.json @@ -1,6 +1,5 @@ { "_id": "VKHaguCFtnDVMXTz", - "folder": "g3lhiqVSkZq3BzkU", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/one-shot-bestiary/vilm.json b/packs/one-shot-bestiary/vilm.json index 8b40504d769..009dae5ec10 100644 --- a/packs/one-shot-bestiary/vilm.json +++ b/packs/one-shot-bestiary/vilm.json @@ -1,6 +1,5 @@ { "_id": "I9nJltbnjRRTKjoj", - "folder": "g3lhiqVSkZq3BzkU", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/paizo-pregens/bottlespeaker-level-4.json b/packs/paizo-pregens/bottlespeaker-level-4.json index bd05423cdb2..9a7122ca128 100644 --- a/packs/paizo-pregens/bottlespeaker-level-4.json +++ b/packs/paizo-pregens/bottlespeaker-level-4.json @@ -1,6 +1,5 @@ { "_id": "2A9KGg5LVa2qS5Hw", - "folder": "BuMIucOX4Mf6jd7d", "img": "systems/pf2e/icons/default-icons/alternatives/ancestries/leshy.svg", "items": [ { diff --git a/packs/paizo-pregens/fluff-fang-level-4.json b/packs/paizo-pregens/fluff-fang-level-4.json index f27a2933351..dd16bab938f 100644 --- a/packs/paizo-pregens/fluff-fang-level-4.json +++ b/packs/paizo-pregens/fluff-fang-level-4.json @@ -1,6 +1,5 @@ { "_id": "k0poKizWXi4UCNS4", - "folder": "BuMIucOX4Mf6jd7d", "img": "systems/pf2e/icons/default-icons/alternatives/ancestries/leshy.svg", "items": [ { diff --git a/packs/paizo-pregens/popcorn-level-4.json b/packs/paizo-pregens/popcorn-level-4.json index bbe97d1d5f4..328804e709e 100644 --- a/packs/paizo-pregens/popcorn-level-4.json +++ b/packs/paizo-pregens/popcorn-level-4.json @@ -1,6 +1,5 @@ { "_id": "VzEke2VKFA59g5rX", - "folder": "BuMIucOX4Mf6jd7d", "img": "systems/pf2e/icons/default-icons/alternatives/ancestries/leshy.svg", "items": [ { diff --git a/packs/paizo-pregens/reaching-rings-level-4.json b/packs/paizo-pregens/reaching-rings-level-4.json index 52723a1b6af..211352703f7 100644 --- a/packs/paizo-pregens/reaching-rings-level-4.json +++ b/packs/paizo-pregens/reaching-rings-level-4.json @@ -1,6 +1,5 @@ { "_id": "Vo1wauXo0pzTg8yL", - "folder": "BuMIucOX4Mf6jd7d", "img": "systems/pf2e/icons/default-icons/alternatives/ancestries/leshy.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/abyssal-bunny-swarm.json b/packs/pfs-season-4-bestiary/abyssal-bunny-swarm.json index 6038a37751e..24853ca1777 100644 --- a/packs/pfs-season-4-bestiary/abyssal-bunny-swarm.json +++ b/packs/pfs-season-4-bestiary/abyssal-bunny-swarm.json @@ -1,6 +1,5 @@ { "_id": "Ky52WrkDauoAFbG6", - "folder": "2vAezE9AKRjC3wpz", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/abyssal-drool.json b/packs/pfs-season-4-bestiary/abyssal-drool.json index 82e266a9825..865d0b33584 100644 --- a/packs/pfs-season-4-bestiary/abyssal-drool.json +++ b/packs/pfs-season-4-bestiary/abyssal-drool.json @@ -1,6 +1,5 @@ { "_id": "MHqOUkqUQ58Y2uFD", - "folder": "2vAezE9AKRjC3wpz", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/abyssal-warhound-general.json b/packs/pfs-season-4-bestiary/abyssal-warhound-general.json index 8cf95833308..eb60a63eb36 100644 --- a/packs/pfs-season-4-bestiary/abyssal-warhound-general.json +++ b/packs/pfs-season-4-bestiary/abyssal-warhound-general.json @@ -1,6 +1,5 @@ { "_id": "eEwgeT3w7CBJLpbr", - "folder": "2vAezE9AKRjC3wpz", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/abyssal-warhound-pack-leader.json b/packs/pfs-season-4-bestiary/abyssal-warhound-pack-leader.json index b1267eba466..74e9d1ae6d3 100644 --- a/packs/pfs-season-4-bestiary/abyssal-warhound-pack-leader.json +++ b/packs/pfs-season-4-bestiary/abyssal-warhound-pack-leader.json @@ -1,6 +1,5 @@ { "_id": "DMbCbc6tGOjJfdIo", - "folder": "2vAezE9AKRjC3wpz", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/abyssal-warhound.json b/packs/pfs-season-4-bestiary/abyssal-warhound.json index 2f5e858147d..ff63c5d6773 100644 --- a/packs/pfs-season-4-bestiary/abyssal-warhound.json +++ b/packs/pfs-season-4-bestiary/abyssal-warhound.json @@ -1,6 +1,5 @@ { "_id": "vTndTdmCdHiNxJ6x", - "folder": "2vAezE9AKRjC3wpz", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/accursed-succubus.json b/packs/pfs-season-4-bestiary/accursed-succubus.json index 23b65b797d5..35dbc184413 100644 --- a/packs/pfs-season-4-bestiary/accursed-succubus.json +++ b/packs/pfs-season-4-bestiary/accursed-succubus.json @@ -1,6 +1,5 @@ { "_id": "u6hNwxqw69JIeBEx", - "folder": "2vAezE9AKRjC3wpz", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/alarmingly-efficient-unseen-arson-assistant.json b/packs/pfs-season-4-bestiary/alarmingly-efficient-unseen-arson-assistant.json index 38955f58d18..7481c290a95 100644 --- a/packs/pfs-season-4-bestiary/alarmingly-efficient-unseen-arson-assistant.json +++ b/packs/pfs-season-4-bestiary/alarmingly-efficient-unseen-arson-assistant.json @@ -1,6 +1,5 @@ { "_id": "IIlSpHMHQ8ZqftvG", - "folder": "FY2jAlHZq7EKNTzq", "img": "systems/pf2e/icons/default-icons/hazard.svg", "items": [], "name": "Alarmingly Efficient Unseen Arson Assistant", diff --git a/packs/pfs-season-4-bestiary/ambush-assassin.json b/packs/pfs-season-4-bestiary/ambush-assassin.json index 3b2e5da2b3e..a9823f0acbe 100644 --- a/packs/pfs-season-4-bestiary/ambush-assassin.json +++ b/packs/pfs-season-4-bestiary/ambush-assassin.json @@ -1,6 +1,5 @@ { "_id": "2rEw46Ye8jWPkXys", - "folder": "2vAezE9AKRjC3wpz", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/ambush-observer.json b/packs/pfs-season-4-bestiary/ambush-observer.json index 72520c67725..fe630139591 100644 --- a/packs/pfs-season-4-bestiary/ambush-observer.json +++ b/packs/pfs-season-4-bestiary/ambush-observer.json @@ -1,6 +1,5 @@ { "_id": "OXhYQYaXtFRHj0EG", - "folder": "2vAezE9AKRjC3wpz", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/ambush-raider.json b/packs/pfs-season-4-bestiary/ambush-raider.json index e9e3b680b73..5f1d47d674b 100644 --- a/packs/pfs-season-4-bestiary/ambush-raider.json +++ b/packs/pfs-season-4-bestiary/ambush-raider.json @@ -1,6 +1,5 @@ { "_id": "RpDO2ClbBiAUfQCL", - "folder": "2vAezE9AKRjC3wpz", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/ambush-runner.json b/packs/pfs-season-4-bestiary/ambush-runner.json index 4c0dbb557f9..81f56ef5fbb 100644 --- a/packs/pfs-season-4-bestiary/ambush-runner.json +++ b/packs/pfs-season-4-bestiary/ambush-runner.json @@ -1,6 +1,5 @@ { "_id": "NCTFP1qF2F7I5QT8", - "folder": "2vAezE9AKRjC3wpz", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/ambush-scout.json b/packs/pfs-season-4-bestiary/ambush-scout.json index 695f39c3948..04a625b8789 100644 --- a/packs/pfs-season-4-bestiary/ambush-scout.json +++ b/packs/pfs-season-4-bestiary/ambush-scout.json @@ -1,6 +1,5 @@ { "_id": "MJd091LyUYQR2cK0", - "folder": "2vAezE9AKRjC3wpz", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/ambush-spy.json b/packs/pfs-season-4-bestiary/ambush-spy.json index b395b0f2124..98ee6e729c1 100644 --- a/packs/pfs-season-4-bestiary/ambush-spy.json +++ b/packs/pfs-season-4-bestiary/ambush-spy.json @@ -1,6 +1,5 @@ { "_id": "8OzYnoDXrQcSL0GD", - "folder": "2vAezE9AKRjC3wpz", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/animated-dagger-3-4.json b/packs/pfs-season-4-bestiary/animated-dagger-3-4.json index fb141a3ae03..48682ddb80d 100644 --- a/packs/pfs-season-4-bestiary/animated-dagger-3-4.json +++ b/packs/pfs-season-4-bestiary/animated-dagger-3-4.json @@ -1,6 +1,5 @@ { "_id": "16Ye7Wd2pXiUiGJo", - "folder": "2vAezE9AKRjC3wpz", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/animated-dagger.json b/packs/pfs-season-4-bestiary/animated-dagger.json index 04f4bbb54ad..df090364eec 100644 --- a/packs/pfs-season-4-bestiary/animated-dagger.json +++ b/packs/pfs-season-4-bestiary/animated-dagger.json @@ -1,6 +1,5 @@ { "_id": "548JZ6YeXsfYxVe5", - "folder": "2vAezE9AKRjC3wpz", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/animated-leather-armor-4-99.json b/packs/pfs-season-4-bestiary/animated-leather-armor-4-99.json index 057149dca58..fd099765c20 100644 --- a/packs/pfs-season-4-bestiary/animated-leather-armor-4-99.json +++ b/packs/pfs-season-4-bestiary/animated-leather-armor-4-99.json @@ -1,6 +1,5 @@ { "_id": "qdUFJOVrItZjjl6j", - "folder": "2vAezE9AKRjC3wpz", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/aslynn-the-dream-taker.json b/packs/pfs-season-4-bestiary/aslynn-the-dream-taker.json index 21735cbccb6..20a6f612f36 100644 --- a/packs/pfs-season-4-bestiary/aslynn-the-dream-taker.json +++ b/packs/pfs-season-4-bestiary/aslynn-the-dream-taker.json @@ -1,6 +1,5 @@ { "_id": "pKw8DutJNom5QxBZ", - "folder": "BcLxMq0anTZOFyzo", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/aslynn.json b/packs/pfs-season-4-bestiary/aslynn.json index da6fcb89e6f..91bae523030 100644 --- a/packs/pfs-season-4-bestiary/aslynn.json +++ b/packs/pfs-season-4-bestiary/aslynn.json @@ -1,6 +1,5 @@ { "_id": "IMeWlbCAMJRKc5Ao", - "folder": "BcLxMq0anTZOFyzo", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/aslynns-eye.json b/packs/pfs-season-4-bestiary/aslynns-eye.json index 235a8dbbcec..bb0d8a38b96 100644 --- a/packs/pfs-season-4-bestiary/aslynns-eye.json +++ b/packs/pfs-season-4-bestiary/aslynns-eye.json @@ -1,6 +1,5 @@ { "_id": "UCLaNgaKG3vXzXiB", - "folder": "BcLxMq0anTZOFyzo", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/aslynns-sharper-eye.json b/packs/pfs-season-4-bestiary/aslynns-sharper-eye.json index 017060cb07a..4cd91ac1491 100644 --- a/packs/pfs-season-4-bestiary/aslynns-sharper-eye.json +++ b/packs/pfs-season-4-bestiary/aslynns-sharper-eye.json @@ -1,6 +1,5 @@ { "_id": "XSOh2n1QPwfSdejr", - "folder": "BcLxMq0anTZOFyzo", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/combustive-zombie.json b/packs/pfs-season-4-bestiary/combustive-zombie.json index 77214c6c4fd..90d6c550c50 100644 --- a/packs/pfs-season-4-bestiary/combustive-zombie.json +++ b/packs/pfs-season-4-bestiary/combustive-zombie.json @@ -1,6 +1,5 @@ { "_id": "vA5VwmGb7xZ0WQdM", - "folder": "H97SQF2MH9dZKqs6", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/darkened-shadow-bombard.json b/packs/pfs-season-4-bestiary/darkened-shadow-bombard.json index bf1e200c03e..d14d91eaaae 100644 --- a/packs/pfs-season-4-bestiary/darkened-shadow-bombard.json +++ b/packs/pfs-season-4-bestiary/darkened-shadow-bombard.json @@ -1,6 +1,5 @@ { "_id": "HLxLEIVC9hN1Ze9c", - "folder": "BcLxMq0anTZOFyzo", "img": "systems/pf2e/icons/default-icons/hazard.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/darkened-shadow-cannon-4-17.json b/packs/pfs-season-4-bestiary/darkened-shadow-cannon-4-17.json index 3ad49320c8f..46f21b05a24 100644 --- a/packs/pfs-season-4-bestiary/darkened-shadow-cannon-4-17.json +++ b/packs/pfs-season-4-bestiary/darkened-shadow-cannon-4-17.json @@ -1,6 +1,5 @@ { "_id": "kzI1W2HlTbA1wRIV", - "folder": "2vAezE9AKRjC3wpz", "img": "systems/pf2e/icons/default-icons/hazard.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/elite-clacking-skull-swarm.json b/packs/pfs-season-4-bestiary/elite-clacking-skull-swarm.json index 6b50f9a26dd..01f013d9367 100644 --- a/packs/pfs-season-4-bestiary/elite-clacking-skull-swarm.json +++ b/packs/pfs-season-4-bestiary/elite-clacking-skull-swarm.json @@ -1,6 +1,5 @@ { "_id": "H9z43UB0KXksVTZ6", - "folder": "H97SQF2MH9dZKqs6", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/elite-combustive-zombie.json b/packs/pfs-season-4-bestiary/elite-combustive-zombie.json index d93d67c673f..9fbafafbbf6 100644 --- a/packs/pfs-season-4-bestiary/elite-combustive-zombie.json +++ b/packs/pfs-season-4-bestiary/elite-combustive-zombie.json @@ -1,6 +1,5 @@ { "_id": "2N9DhnUedzp3FHhM", - "folder": "H97SQF2MH9dZKqs6", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/elite-smokesight-deadeye-wight.json b/packs/pfs-season-4-bestiary/elite-smokesight-deadeye-wight.json index 280212ca7e6..1caa3d811df 100644 --- a/packs/pfs-season-4-bestiary/elite-smokesight-deadeye-wight.json +++ b/packs/pfs-season-4-bestiary/elite-smokesight-deadeye-wight.json @@ -1,6 +1,5 @@ { "_id": "4G6VvfIsceXfEZBB", - "folder": "H97SQF2MH9dZKqs6", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/elite-smokesight-hunter-wight.json b/packs/pfs-season-4-bestiary/elite-smokesight-hunter-wight.json index f20cb0e9831..55cc95a28a4 100644 --- a/packs/pfs-season-4-bestiary/elite-smokesight-hunter-wight.json +++ b/packs/pfs-season-4-bestiary/elite-smokesight-hunter-wight.json @@ -1,6 +1,5 @@ { "_id": "UDodAGDnGkGwYsMi", - "folder": "H97SQF2MH9dZKqs6", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/elite-smokesight-prowler-wight.json b/packs/pfs-season-4-bestiary/elite-smokesight-prowler-wight.json index cc310512cf2..c2aed04bff5 100644 --- a/packs/pfs-season-4-bestiary/elite-smokesight-prowler-wight.json +++ b/packs/pfs-season-4-bestiary/elite-smokesight-prowler-wight.json @@ -1,6 +1,5 @@ { "_id": "9fBLqeIyvH232sFp", - "folder": "H97SQF2MH9dZKqs6", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/elite-smokesight-stalker-wight.json b/packs/pfs-season-4-bestiary/elite-smokesight-stalker-wight.json index a0300758c0c..b0b29195788 100644 --- a/packs/pfs-season-4-bestiary/elite-smokesight-stalker-wight.json +++ b/packs/pfs-season-4-bestiary/elite-smokesight-stalker-wight.json @@ -1,6 +1,5 @@ { "_id": "YjTKd7VZwCFaTWPB", - "folder": "H97SQF2MH9dZKqs6", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/elite-smokesight-wight-captain.json b/packs/pfs-season-4-bestiary/elite-smokesight-wight-captain.json index a462db4aa54..e887fb776dd 100644 --- a/packs/pfs-season-4-bestiary/elite-smokesight-wight-captain.json +++ b/packs/pfs-season-4-bestiary/elite-smokesight-wight-captain.json @@ -1,6 +1,5 @@ { "_id": "BRo5HCigb4YTjJys", - "folder": "H97SQF2MH9dZKqs6", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/elite-smokesight-wight-commander.json b/packs/pfs-season-4-bestiary/elite-smokesight-wight-commander.json index 2d5aff60fd4..2c712da3c2b 100644 --- a/packs/pfs-season-4-bestiary/elite-smokesight-wight-commander.json +++ b/packs/pfs-season-4-bestiary/elite-smokesight-wight-commander.json @@ -1,6 +1,5 @@ { "_id": "KV2LmRMc9ho9mBPy", - "folder": "H97SQF2MH9dZKqs6", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/elite-sulfur-zombie.json b/packs/pfs-season-4-bestiary/elite-sulfur-zombie.json index 3ae893584e3..6b9f1d7671b 100644 --- a/packs/pfs-season-4-bestiary/elite-sulfur-zombie.json +++ b/packs/pfs-season-4-bestiary/elite-sulfur-zombie.json @@ -1,6 +1,5 @@ { "_id": "DwxyObby3PbYNyrf", - "folder": "H97SQF2MH9dZKqs6", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/elven-fence.json b/packs/pfs-season-4-bestiary/elven-fence.json index f2bcf02149c..c753a838c5f 100644 --- a/packs/pfs-season-4-bestiary/elven-fence.json +++ b/packs/pfs-season-4-bestiary/elven-fence.json @@ -1,6 +1,5 @@ { "_id": "ZWfXDI2Xy4HJroL8", - "folder": "2vAezE9AKRjC3wpz", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/elven-grave-robber.json b/packs/pfs-season-4-bestiary/elven-grave-robber.json index 3fdc176bdbf..a9739bd77a1 100644 --- a/packs/pfs-season-4-bestiary/elven-grave-robber.json +++ b/packs/pfs-season-4-bestiary/elven-grave-robber.json @@ -1,6 +1,5 @@ { "_id": "4bGcT950NIM36Pmn", - "folder": "2vAezE9AKRjC3wpz", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/elven-hunter.json b/packs/pfs-season-4-bestiary/elven-hunter.json index a1f3d7f632d..bdf449caae5 100644 --- a/packs/pfs-season-4-bestiary/elven-hunter.json +++ b/packs/pfs-season-4-bestiary/elven-hunter.json @@ -1,6 +1,5 @@ { "_id": "4NyzLWjptheUAbgW", - "folder": "2vAezE9AKRjC3wpz", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/elven-torchbearer.json b/packs/pfs-season-4-bestiary/elven-torchbearer.json index 72e7693410d..4ed7808681a 100644 --- a/packs/pfs-season-4-bestiary/elven-torchbearer.json +++ b/packs/pfs-season-4-bestiary/elven-torchbearer.json @@ -1,6 +1,5 @@ { "_id": "U5pmX9DX9Xk7zrJj", - "folder": "2vAezE9AKRjC3wpz", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/elven-tracker.json b/packs/pfs-season-4-bestiary/elven-tracker.json index de94640c899..83650c82534 100644 --- a/packs/pfs-season-4-bestiary/elven-tracker.json +++ b/packs/pfs-season-4-bestiary/elven-tracker.json @@ -1,6 +1,5 @@ { "_id": "55XJegJx3b5MoB2s", - "folder": "2vAezE9AKRjC3wpz", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/festering-vermlek.json b/packs/pfs-season-4-bestiary/festering-vermlek.json index e786d4dffe2..64aa973b899 100644 --- a/packs/pfs-season-4-bestiary/festering-vermlek.json +++ b/packs/pfs-season-4-bestiary/festering-vermlek.json @@ -1,6 +1,5 @@ { "_id": "OQRaBwlV8ZgkZPrY", - "folder": "2vAezE9AKRjC3wpz", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/fey-touched-great-wolf.json b/packs/pfs-season-4-bestiary/fey-touched-great-wolf.json index 87b590db130..9a9bcd38571 100644 --- a/packs/pfs-season-4-bestiary/fey-touched-great-wolf.json +++ b/packs/pfs-season-4-bestiary/fey-touched-great-wolf.json @@ -1,6 +1,5 @@ { "_id": "ay3mb6lMokkgCxQL", - "folder": "2vAezE9AKRjC3wpz", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/hallways-full-of-even-more-mostly-illusory-opossums.json b/packs/pfs-season-4-bestiary/hallways-full-of-even-more-mostly-illusory-opossums.json index b5c434c63c7..fa16f41ee60 100644 --- a/packs/pfs-season-4-bestiary/hallways-full-of-even-more-mostly-illusory-opossums.json +++ b/packs/pfs-season-4-bestiary/hallways-full-of-even-more-mostly-illusory-opossums.json @@ -1,6 +1,5 @@ { "_id": "TzfxNwZgSLCaIRcL", - "folder": "FY2jAlHZq7EKNTzq", "img": "systems/pf2e/icons/default-icons/hazard.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/hallways-full-of-mostly-illusory-opossums.json b/packs/pfs-season-4-bestiary/hallways-full-of-mostly-illusory-opossums.json index f4d7c151838..aa7c581ee60 100644 --- a/packs/pfs-season-4-bestiary/hallways-full-of-mostly-illusory-opossums.json +++ b/packs/pfs-season-4-bestiary/hallways-full-of-mostly-illusory-opossums.json @@ -1,6 +1,5 @@ { "_id": "7LUMcdFywdt10u9p", - "folder": "FY2jAlHZq7EKNTzq", "img": "systems/pf2e/icons/default-icons/hazard.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/hidden-forest-bog-3-4.json b/packs/pfs-season-4-bestiary/hidden-forest-bog-3-4.json index 868f265c3b9..06963f172c2 100644 --- a/packs/pfs-season-4-bestiary/hidden-forest-bog-3-4.json +++ b/packs/pfs-season-4-bestiary/hidden-forest-bog-3-4.json @@ -1,6 +1,5 @@ { "_id": "sxN5QwOxfFx0160i", - "folder": "2vAezE9AKRjC3wpz", "img": "systems/pf2e/icons/default-icons/hazard.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/hidden-forest-bog-5-6.json b/packs/pfs-season-4-bestiary/hidden-forest-bog-5-6.json index 6edc3196915..44d73e18f4a 100644 --- a/packs/pfs-season-4-bestiary/hidden-forest-bog-5-6.json +++ b/packs/pfs-season-4-bestiary/hidden-forest-bog-5-6.json @@ -1,6 +1,5 @@ { "_id": "5R9kkxzfr4KJAeA1", - "folder": "2vAezE9AKRjC3wpz", "img": "systems/pf2e/icons/default-icons/hazard.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/hidden-forest-bog-7-8.json b/packs/pfs-season-4-bestiary/hidden-forest-bog-7-8.json index 0dab4396e48..9e08b6a8f1e 100644 --- a/packs/pfs-season-4-bestiary/hidden-forest-bog-7-8.json +++ b/packs/pfs-season-4-bestiary/hidden-forest-bog-7-8.json @@ -1,6 +1,5 @@ { "_id": "GJivJZpKr26648NR", - "folder": "2vAezE9AKRjC3wpz", "img": "systems/pf2e/icons/default-icons/hazard.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/hidden-forest-bog.json b/packs/pfs-season-4-bestiary/hidden-forest-bog.json index 572ada520e3..50259a60043 100644 --- a/packs/pfs-season-4-bestiary/hidden-forest-bog.json +++ b/packs/pfs-season-4-bestiary/hidden-forest-bog.json @@ -1,6 +1,5 @@ { "_id": "eon011qZn3I3wYxK", - "folder": "2vAezE9AKRjC3wpz", "img": "systems/pf2e/icons/default-icons/hazard.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/house-spirits-with-a-large-number-of-regenerating-pies.json b/packs/pfs-season-4-bestiary/house-spirits-with-a-large-number-of-regenerating-pies.json index 673aa53091f..8004e9d4fe1 100644 --- a/packs/pfs-season-4-bestiary/house-spirits-with-a-large-number-of-regenerating-pies.json +++ b/packs/pfs-season-4-bestiary/house-spirits-with-a-large-number-of-regenerating-pies.json @@ -1,6 +1,5 @@ { "_id": "w0empC43Ni3K4IQN", - "folder": "FY2jAlHZq7EKNTzq", "img": "systems/pf2e/icons/default-icons/hazard.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/house-spirits-with-an-absurd-number-of-regenerating-pies.json b/packs/pfs-season-4-bestiary/house-spirits-with-an-absurd-number-of-regenerating-pies.json index 73ef29c45ee..2528c3fa29e 100644 --- a/packs/pfs-season-4-bestiary/house-spirits-with-an-absurd-number-of-regenerating-pies.json +++ b/packs/pfs-season-4-bestiary/house-spirits-with-an-absurd-number-of-regenerating-pies.json @@ -1,6 +1,5 @@ { "_id": "ETL4tgrSRxPS5ooV", - "folder": "FY2jAlHZq7EKNTzq", "img": "systems/pf2e/icons/default-icons/hazard.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/lemming-rat.json b/packs/pfs-season-4-bestiary/lemming-rat.json index 8544dcf464e..4763edc2e5f 100644 --- a/packs/pfs-season-4-bestiary/lemming-rat.json +++ b/packs/pfs-season-4-bestiary/lemming-rat.json @@ -1,6 +1,5 @@ { "_id": "oTEsCGg0PxDNnj4p", - "folder": "2vAezE9AKRjC3wpz", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/nathatel-3-4.json b/packs/pfs-season-4-bestiary/nathatel-3-4.json index 7369c70cbb7..8f446a8a1f8 100644 --- a/packs/pfs-season-4-bestiary/nathatel-3-4.json +++ b/packs/pfs-season-4-bestiary/nathatel-3-4.json @@ -1,6 +1,5 @@ { "_id": "40Ow3r8prGGGjXgB", - "folder": "2vAezE9AKRjC3wpz", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/nathatel-5-6.json b/packs/pfs-season-4-bestiary/nathatel-5-6.json index f159fc0c6db..74b4745c84d 100644 --- a/packs/pfs-season-4-bestiary/nathatel-5-6.json +++ b/packs/pfs-season-4-bestiary/nathatel-5-6.json @@ -1,6 +1,5 @@ { "_id": "LGgd2TQ90JG2CZKE", - "folder": "2vAezE9AKRjC3wpz", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/nathatel-7-8.json b/packs/pfs-season-4-bestiary/nathatel-7-8.json index 5abc1ec42b6..2ecab4472a8 100644 --- a/packs/pfs-season-4-bestiary/nathatel-7-8.json +++ b/packs/pfs-season-4-bestiary/nathatel-7-8.json @@ -1,6 +1,5 @@ { "_id": "IbC54Tp90MApKMXn", - "folder": "2vAezE9AKRjC3wpz", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/nathatel.json b/packs/pfs-season-4-bestiary/nathatel.json index 5bbc8d789bc..1112f41e868 100644 --- a/packs/pfs-season-4-bestiary/nathatel.json +++ b/packs/pfs-season-4-bestiary/nathatel.json @@ -1,6 +1,5 @@ { "_id": "oqHSst4QRsoFZMXk", - "folder": "2vAezE9AKRjC3wpz", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/pappy-draighean-5-6.json b/packs/pfs-season-4-bestiary/pappy-draighean-5-6.json index 577a95f3e1c..b78226d7654 100644 --- a/packs/pfs-season-4-bestiary/pappy-draighean-5-6.json +++ b/packs/pfs-season-4-bestiary/pappy-draighean-5-6.json @@ -1,6 +1,5 @@ { "_id": "ACDuWRp4JELgqmo8", - "folder": "FY2jAlHZq7EKNTzq", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/pappy-draighean.json b/packs/pfs-season-4-bestiary/pappy-draighean.json index a1c42a5f451..93708a1499e 100644 --- a/packs/pfs-season-4-bestiary/pappy-draighean.json +++ b/packs/pfs-season-4-bestiary/pappy-draighean.json @@ -1,6 +1,5 @@ { "_id": "1G589gnuWGIOdrou", - "folder": "FY2jAlHZq7EKNTzq", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/potted-violet-etheroot.json b/packs/pfs-season-4-bestiary/potted-violet-etheroot.json index 76ad19c9202..defcf44eac3 100644 --- a/packs/pfs-season-4-bestiary/potted-violet-etheroot.json +++ b/packs/pfs-season-4-bestiary/potted-violet-etheroot.json @@ -1,6 +1,5 @@ { "_id": "Akq5V2jzJYUZXT8d", - "folder": "BcLxMq0anTZOFyzo", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/recon-patroller.json b/packs/pfs-season-4-bestiary/recon-patroller.json index 0ce4b08c765..b6d1d28fa14 100644 --- a/packs/pfs-season-4-bestiary/recon-patroller.json +++ b/packs/pfs-season-4-bestiary/recon-patroller.json @@ -1,6 +1,5 @@ { "_id": "0x30gt2GzALItGAh", - "folder": "2vAezE9AKRjC3wpz", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/recon-scout.json b/packs/pfs-season-4-bestiary/recon-scout.json index 25bd58c741a..863b5ff1a21 100644 --- a/packs/pfs-season-4-bestiary/recon-scout.json +++ b/packs/pfs-season-4-bestiary/recon-scout.json @@ -1,6 +1,5 @@ { "_id": "7NNuVN0DwPvmZLN9", - "folder": "2vAezE9AKRjC3wpz", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/serraleth-7-8.json b/packs/pfs-season-4-bestiary/serraleth-7-8.json index 11d218496e7..6e6e54f594e 100644 --- a/packs/pfs-season-4-bestiary/serraleth-7-8.json +++ b/packs/pfs-season-4-bestiary/serraleth-7-8.json @@ -1,6 +1,5 @@ { "_id": "PIxgIqgDs3he4VV6", - "folder": "2vAezE9AKRjC3wpz", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/serraleth.json b/packs/pfs-season-4-bestiary/serraleth.json index f4398f0d17a..643626cfa81 100644 --- a/packs/pfs-season-4-bestiary/serraleth.json +++ b/packs/pfs-season-4-bestiary/serraleth.json @@ -1,6 +1,5 @@ { "_id": "7Bon2mCIl8psUpUR", - "folder": "2vAezE9AKRjC3wpz", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/smokesight-deadeye-wight.json b/packs/pfs-season-4-bestiary/smokesight-deadeye-wight.json index 2f7ac3c2dd0..4d4e9093f24 100644 --- a/packs/pfs-season-4-bestiary/smokesight-deadeye-wight.json +++ b/packs/pfs-season-4-bestiary/smokesight-deadeye-wight.json @@ -1,6 +1,5 @@ { "_id": "4r7haYeUSxjW3wtR", - "folder": "H97SQF2MH9dZKqs6", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/smokesight-hunter-wight.json b/packs/pfs-season-4-bestiary/smokesight-hunter-wight.json index 8dd5fedc228..202b5aa9403 100644 --- a/packs/pfs-season-4-bestiary/smokesight-hunter-wight.json +++ b/packs/pfs-season-4-bestiary/smokesight-hunter-wight.json @@ -1,6 +1,5 @@ { "_id": "pomHkkLGJxTvpAyA", - "folder": "H97SQF2MH9dZKqs6", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/smokesight-prowler-wight.json b/packs/pfs-season-4-bestiary/smokesight-prowler-wight.json index 3b774147610..33e822d6dc1 100644 --- a/packs/pfs-season-4-bestiary/smokesight-prowler-wight.json +++ b/packs/pfs-season-4-bestiary/smokesight-prowler-wight.json @@ -1,6 +1,5 @@ { "_id": "SO8aRCEXdCRJ8TIG", - "folder": "H97SQF2MH9dZKqs6", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/smokesight-stalker-wight.json b/packs/pfs-season-4-bestiary/smokesight-stalker-wight.json index 8c252927ce9..6919c4f3897 100644 --- a/packs/pfs-season-4-bestiary/smokesight-stalker-wight.json +++ b/packs/pfs-season-4-bestiary/smokesight-stalker-wight.json @@ -1,6 +1,5 @@ { "_id": "eC1Y25pgLNSpAoki", - "folder": "H97SQF2MH9dZKqs6", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/smokesight-wight-captain.json b/packs/pfs-season-4-bestiary/smokesight-wight-captain.json index a1d1ec0ea71..35411b1771c 100644 --- a/packs/pfs-season-4-bestiary/smokesight-wight-captain.json +++ b/packs/pfs-season-4-bestiary/smokesight-wight-captain.json @@ -1,6 +1,5 @@ { "_id": "qqNfvVoquLzXsg9j", - "folder": "H97SQF2MH9dZKqs6", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/smokesight-wight-commander.json b/packs/pfs-season-4-bestiary/smokesight-wight-commander.json index e51a39db01d..6361dad3b9b 100644 --- a/packs/pfs-season-4-bestiary/smokesight-wight-commander.json +++ b/packs/pfs-season-4-bestiary/smokesight-wight-commander.json @@ -1,6 +1,5 @@ { "_id": "Q6BTF30qgInYi2BA", - "folder": "H97SQF2MH9dZKqs6", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/travel-worn-lurker-in-light.json b/packs/pfs-season-4-bestiary/travel-worn-lurker-in-light.json index 0a79820bcb4..bf1dbcab7e0 100644 --- a/packs/pfs-season-4-bestiary/travel-worn-lurker-in-light.json +++ b/packs/pfs-season-4-bestiary/travel-worn-lurker-in-light.json @@ -1,6 +1,5 @@ { "_id": "E0KmdZTSCae2rVJi", - "folder": "FY2jAlHZq7EKNTzq", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/undead-nathatel-7-8.json b/packs/pfs-season-4-bestiary/undead-nathatel-7-8.json index 592534e5221..9a0b8c3ba0e 100644 --- a/packs/pfs-season-4-bestiary/undead-nathatel-7-8.json +++ b/packs/pfs-season-4-bestiary/undead-nathatel-7-8.json @@ -1,6 +1,5 @@ { "_id": "nr6qCJkCLNAZh5ED", - "folder": "2vAezE9AKRjC3wpz", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/undead-nathatel.json b/packs/pfs-season-4-bestiary/undead-nathatel.json index 3eec89a283f..2f6b2cec511 100644 --- a/packs/pfs-season-4-bestiary/undead-nathatel.json +++ b/packs/pfs-season-4-bestiary/undead-nathatel.json @@ -1,6 +1,5 @@ { "_id": "C9gWLpxJr4QKxP64", - "folder": "2vAezE9AKRjC3wpz", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/unseen-arson-assistant.json b/packs/pfs-season-4-bestiary/unseen-arson-assistant.json index 58d3a817a55..7894d3dcdfc 100644 --- a/packs/pfs-season-4-bestiary/unseen-arson-assistant.json +++ b/packs/pfs-season-4-bestiary/unseen-arson-assistant.json @@ -1,6 +1,5 @@ { "_id": "mQcGeS71GA7QnPlY", - "folder": "FY2jAlHZq7EKNTzq", "img": "systems/pf2e/icons/default-icons/hazard.svg", "items": [], "name": "Unseen Arson Assistant", diff --git a/packs/pfs-season-4-bestiary/veteran-vermlek.json b/packs/pfs-season-4-bestiary/veteran-vermlek.json index f3958a3866d..d8dee3d1128 100644 --- a/packs/pfs-season-4-bestiary/veteran-vermlek.json +++ b/packs/pfs-season-4-bestiary/veteran-vermlek.json @@ -1,6 +1,5 @@ { "_id": "8WT81nQ029L5MN34", - "folder": "2vAezE9AKRjC3wpz", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/vicious-abyssal-bunny-swarm.json b/packs/pfs-season-4-bestiary/vicious-abyssal-bunny-swarm.json index b557a852062..5b56be56ba5 100644 --- a/packs/pfs-season-4-bestiary/vicious-abyssal-bunny-swarm.json +++ b/packs/pfs-season-4-bestiary/vicious-abyssal-bunny-swarm.json @@ -1,6 +1,5 @@ { "_id": "MiVmx6v1nMTX09Aa", - "folder": "2vAezE9AKRjC3wpz", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/weak-clacking-skull-swarm.json b/packs/pfs-season-4-bestiary/weak-clacking-skull-swarm.json index fa252375b3f..d5eb0b0d066 100644 --- a/packs/pfs-season-4-bestiary/weak-clacking-skull-swarm.json +++ b/packs/pfs-season-4-bestiary/weak-clacking-skull-swarm.json @@ -1,6 +1,5 @@ { "_id": "56GciWoZDuiqjINk", - "folder": "H97SQF2MH9dZKqs6", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-4-bestiary/well-fed-potted-violet-etheroot.json b/packs/pfs-season-4-bestiary/well-fed-potted-violet-etheroot.json index 0c2f1b626e7..3bdf3ecf51d 100644 --- a/packs/pfs-season-4-bestiary/well-fed-potted-violet-etheroot.json +++ b/packs/pfs-season-4-bestiary/well-fed-potted-violet-etheroot.json @@ -1,6 +1,5 @@ { "_id": "xY95sdnK1MMIyeee", - "folder": "BcLxMq0anTZOFyzo", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-5-bestiary/augmented-azlanti-elemental-nexus.json b/packs/pfs-season-5-bestiary/augmented-azlanti-elemental-nexus.json index 722785b5d69..3df34bbee7c 100644 --- a/packs/pfs-season-5-bestiary/augmented-azlanti-elemental-nexus.json +++ b/packs/pfs-season-5-bestiary/augmented-azlanti-elemental-nexus.json @@ -1,6 +1,5 @@ { "_id": "vPHu4aZ0sfW1v7ky", - "folder": "za6qY1wf7UWWGCBX", "img": "systems/pf2e/icons/default-icons/hazard.svg", "items": [ { diff --git a/packs/pfs-season-5-bestiary/azlanti-elemental-nexus.json b/packs/pfs-season-5-bestiary/azlanti-elemental-nexus.json index fd887434a3e..f221041a725 100644 --- a/packs/pfs-season-5-bestiary/azlanti-elemental-nexus.json +++ b/packs/pfs-season-5-bestiary/azlanti-elemental-nexus.json @@ -1,6 +1,5 @@ { "_id": "X5NAhZIYG5XudA3m", - "folder": "za6qY1wf7UWWGCBX", "img": "systems/pf2e/icons/default-icons/hazard.svg", "items": [ { diff --git a/packs/pfs-season-5-bestiary/baby-brine-shark.json b/packs/pfs-season-5-bestiary/baby-brine-shark.json index b1dea886437..0cf0b6a32bc 100644 --- a/packs/pfs-season-5-bestiary/baby-brine-shark.json +++ b/packs/pfs-season-5-bestiary/baby-brine-shark.json @@ -1,6 +1,5 @@ { "_id": "xtIoQWKv3xBd2gqZ", - "folder": "5h5PJjPMejB8Fvt5", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-5-bestiary/experienced-robbers.json b/packs/pfs-season-5-bestiary/experienced-robbers.json index 1f029b388dc..2684c799221 100644 --- a/packs/pfs-season-5-bestiary/experienced-robbers.json +++ b/packs/pfs-season-5-bestiary/experienced-robbers.json @@ -1,6 +1,5 @@ { "_id": "I3moTdccfUwGK3oJ", - "folder": "5h5PJjPMejB8Fvt5", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-5-bestiary/hardwood-scamp.json b/packs/pfs-season-5-bestiary/hardwood-scamp.json index 64827256bb0..acc658b7e06 100644 --- a/packs/pfs-season-5-bestiary/hardwood-scamp.json +++ b/packs/pfs-season-5-bestiary/hardwood-scamp.json @@ -1,6 +1,5 @@ { "_id": "Q2hwsj2uhZwm2kUM", - "folder": "5h5PJjPMejB8Fvt5", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-5-bestiary/hyacinth-lamprey.json b/packs/pfs-season-5-bestiary/hyacinth-lamprey.json index 324403bf426..b8e3afba855 100644 --- a/packs/pfs-season-5-bestiary/hyacinth-lamprey.json +++ b/packs/pfs-season-5-bestiary/hyacinth-lamprey.json @@ -1,6 +1,5 @@ { "_id": "heClAqkkmCgPvm1K", - "folder": "5h5PJjPMejB8Fvt5", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-5-bestiary/robber-novice.json b/packs/pfs-season-5-bestiary/robber-novice.json index cfdec13a92b..ba9a0c1993d 100644 --- a/packs/pfs-season-5-bestiary/robber-novice.json +++ b/packs/pfs-season-5-bestiary/robber-novice.json @@ -1,6 +1,5 @@ { "_id": "1WBoIEFSt54GDpNp", - "folder": "5h5PJjPMejB8Fvt5", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/pfs-season-5-bestiary/tough-robber.json b/packs/pfs-season-5-bestiary/tough-robber.json index cd2a8c418f4..8583c226a32 100644 --- a/packs/pfs-season-5-bestiary/tough-robber.json +++ b/packs/pfs-season-5-bestiary/tough-robber.json @@ -1,6 +1,5 @@ { "_id": "7KvVT7fGXol8j8Px", - "folder": "5h5PJjPMejB8Fvt5", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/rage-of-elements-bestiary/living-grove.json b/packs/rage-of-elements-bestiary/living-grove.json index 88e43e7063d..1025e242c9f 100644 --- a/packs/rage-of-elements-bestiary/living-grove.json +++ b/packs/rage-of-elements-bestiary/living-grove.json @@ -1,6 +1,5 @@ { "_id": "WrGYN6jtEfv7k1pV", - "folder": "wcG7YhQ5sY1bjvfb", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/rage-of-elements-bestiary/mercurial.json b/packs/rage-of-elements-bestiary/mercurial.json index 2f4a4c1a8ae..c606b23fe0f 100644 --- a/packs/rage-of-elements-bestiary/mercurial.json +++ b/packs/rage-of-elements-bestiary/mercurial.json @@ -1,6 +1,5 @@ { "_id": "BKHoKKSWvc7rQoyz", - "folder": "0XuVKERriemeh5sU", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/rage-of-elements-bestiary/moss-sloth.json b/packs/rage-of-elements-bestiary/moss-sloth.json index 2e4da0fbc89..bc61dacc635 100644 --- a/packs/rage-of-elements-bestiary/moss-sloth.json +++ b/packs/rage-of-elements-bestiary/moss-sloth.json @@ -1,6 +1,5 @@ { "_id": "d8801ruMQkpXLcWk", - "folder": "wcG7YhQ5sY1bjvfb", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/rage-of-elements-bestiary/nursery-crawler.json b/packs/rage-of-elements-bestiary/nursery-crawler.json index b641a06f382..a433bc60799 100644 --- a/packs/rage-of-elements-bestiary/nursery-crawler.json +++ b/packs/rage-of-elements-bestiary/nursery-crawler.json @@ -1,6 +1,5 @@ { "_id": "bzMyAFhSQ1mfTNx9", - "folder": "wcG7YhQ5sY1bjvfb", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/rage-of-elements-bestiary/quickiron-plasm.json b/packs/rage-of-elements-bestiary/quickiron-plasm.json index 70bd283dd4a..0cf1ee18bfc 100644 --- a/packs/rage-of-elements-bestiary/quickiron-plasm.json +++ b/packs/rage-of-elements-bestiary/quickiron-plasm.json @@ -1,6 +1,5 @@ { "_id": "d0InnF6QVgDIG4j3", - "folder": "0XuVKERriemeh5sU", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/rage-of-elements-bestiary/rust-scarab.json b/packs/rage-of-elements-bestiary/rust-scarab.json index f0f58ee8672..6558a00adbc 100644 --- a/packs/rage-of-elements-bestiary/rust-scarab.json +++ b/packs/rage-of-elements-bestiary/rust-scarab.json @@ -1,6 +1,5 @@ { "_id": "ytvGscCgKbOCn0dB", - "folder": "0XuVKERriemeh5sU", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/rage-of-elements-bestiary/skymetal-striker.json b/packs/rage-of-elements-bestiary/skymetal-striker.json index 49b5b891e86..5896cbd468d 100644 --- a/packs/rage-of-elements-bestiary/skymetal-striker.json +++ b/packs/rage-of-elements-bestiary/skymetal-striker.json @@ -1,6 +1,5 @@ { "_id": "XyU6fPkQJjS1VFTb", - "folder": "0XuVKERriemeh5sU", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/rage-of-elements-bestiary/wood-scamp.json b/packs/rage-of-elements-bestiary/wood-scamp.json index 51f7092a6b5..d4148bccba3 100644 --- a/packs/rage-of-elements-bestiary/wood-scamp.json +++ b/packs/rage-of-elements-bestiary/wood-scamp.json @@ -1,6 +1,5 @@ { "_id": "EjgbrWiEp37eIifZ", - "folder": "wcG7YhQ5sY1bjvfb", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/sky-kings-tomb-bestiary/alchemist-ivy.json b/packs/sky-kings-tomb-bestiary/alchemist-ivy.json index 6af932fe740..967cc5b512b 100644 --- a/packs/sky-kings-tomb-bestiary/alchemist-ivy.json +++ b/packs/sky-kings-tomb-bestiary/alchemist-ivy.json @@ -1,6 +1,5 @@ { "_id": "T4hNSZSA9XGokGL0", - "folder": "uqr0DQxK8mNW5xpA", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/sky-kings-tomb-bestiary/algerschmick.json b/packs/sky-kings-tomb-bestiary/algerschmick.json index 58a5fcb2cf9..b36c1426bae 100644 --- a/packs/sky-kings-tomb-bestiary/algerschmick.json +++ b/packs/sky-kings-tomb-bestiary/algerschmick.json @@ -1,6 +1,5 @@ { "_id": "F3l4OxG2u3z7G41E", - "folder": "uqr0DQxK8mNW5xpA", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/sky-kings-tomb-bestiary/alkepsur.json b/packs/sky-kings-tomb-bestiary/alkepsur.json index 1dbbd88f0aa..7d23d4064d7 100644 --- a/packs/sky-kings-tomb-bestiary/alkepsur.json +++ b/packs/sky-kings-tomb-bestiary/alkepsur.json @@ -1,6 +1,5 @@ { "_id": "eqTcqD5Abi2TtOtk", - "folder": "uqr0DQxK8mNW5xpA", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/sky-kings-tomb-bestiary/anarchic-living-graffiti.json b/packs/sky-kings-tomb-bestiary/anarchic-living-graffiti.json index 8c8775227a0..127d3b15915 100644 --- a/packs/sky-kings-tomb-bestiary/anarchic-living-graffiti.json +++ b/packs/sky-kings-tomb-bestiary/anarchic-living-graffiti.json @@ -1,6 +1,5 @@ { "_id": "cz1RF98nyHhEj3MN", - "folder": "uqr0DQxK8mNW5xpA", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/sky-kings-tomb-bestiary/ancestral-echo.json b/packs/sky-kings-tomb-bestiary/ancestral-echo.json index e2612f74c81..84e52a15323 100644 --- a/packs/sky-kings-tomb-bestiary/ancestral-echo.json +++ b/packs/sky-kings-tomb-bestiary/ancestral-echo.json @@ -1,6 +1,5 @@ { "_id": "P3KHHlVZW9O8H5gS", - "folder": "uqr0DQxK8mNW5xpA", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/sky-kings-tomb-bestiary/ansestor-statue.json b/packs/sky-kings-tomb-bestiary/ansestor-statue.json index cbea051af2f..5fdc08ebb97 100644 --- a/packs/sky-kings-tomb-bestiary/ansestor-statue.json +++ b/packs/sky-kings-tomb-bestiary/ansestor-statue.json @@ -1,6 +1,5 @@ { "_id": "igzgRlwFmL8LnO4x", - "folder": "uqr0DQxK8mNW5xpA", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/sky-kings-tomb-bestiary/avernal-flashback.json b/packs/sky-kings-tomb-bestiary/avernal-flashback.json index 6ecade10ff0..b2d38d6b02f 100644 --- a/packs/sky-kings-tomb-bestiary/avernal-flashback.json +++ b/packs/sky-kings-tomb-bestiary/avernal-flashback.json @@ -1,6 +1,5 @@ { "_id": "cDkbVQSh0U7e7xtv", - "folder": "uqr0DQxK8mNW5xpA", "img": "systems/pf2e/icons/default-icons/hazard.svg", "items": [ { diff --git a/packs/sky-kings-tomb-bestiary/blacknoon-apprentice.json b/packs/sky-kings-tomb-bestiary/blacknoon-apprentice.json index cbac26d53ef..610b24c9077 100644 --- a/packs/sky-kings-tomb-bestiary/blacknoon-apprentice.json +++ b/packs/sky-kings-tomb-bestiary/blacknoon-apprentice.json @@ -1,6 +1,5 @@ { "_id": "gPJhsS9xmNKK0ysU", - "folder": "uqr0DQxK8mNW5xpA", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/sky-kings-tomb-bestiary/buried-shock-glyph.json b/packs/sky-kings-tomb-bestiary/buried-shock-glyph.json index 0701bca1464..455a5ee0681 100644 --- a/packs/sky-kings-tomb-bestiary/buried-shock-glyph.json +++ b/packs/sky-kings-tomb-bestiary/buried-shock-glyph.json @@ -1,6 +1,5 @@ { "_id": "yGlzyyqtMfngIBON", - "folder": "uqr0DQxK8mNW5xpA", "img": "systems/pf2e/icons/default-icons/hazard.svg", "items": [ { diff --git a/packs/sky-kings-tomb-bestiary/coal-residue.json b/packs/sky-kings-tomb-bestiary/coal-residue.json index 1f1dfc870a6..3f0a17bd6c2 100644 --- a/packs/sky-kings-tomb-bestiary/coal-residue.json +++ b/packs/sky-kings-tomb-bestiary/coal-residue.json @@ -1,6 +1,5 @@ { "_id": "ECqZqo4je63DH9X0", - "folder": "uqr0DQxK8mNW5xpA", "img": "systems/pf2e/icons/default-icons/hazard.svg", "items": [ { diff --git a/packs/sky-kings-tomb-bestiary/corrupted-blade-spirit.json b/packs/sky-kings-tomb-bestiary/corrupted-blade-spirit.json index 3ca1b01ffb1..0cd13614d4c 100644 --- a/packs/sky-kings-tomb-bestiary/corrupted-blade-spirit.json +++ b/packs/sky-kings-tomb-bestiary/corrupted-blade-spirit.json @@ -1,6 +1,5 @@ { "_id": "AngiDlZ45l632ZrI", - "folder": "uqr0DQxK8mNW5xpA", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/sky-kings-tomb-bestiary/dart-launcher.json b/packs/sky-kings-tomb-bestiary/dart-launcher.json index 93aa4a32a48..bad172bfd1f 100644 --- a/packs/sky-kings-tomb-bestiary/dart-launcher.json +++ b/packs/sky-kings-tomb-bestiary/dart-launcher.json @@ -1,6 +1,5 @@ { "_id": "piG1RSGHklQy2H57", - "folder": "uqr0DQxK8mNW5xpA", "img": "systems/pf2e/icons/default-icons/hazard.svg", "items": [ { diff --git a/packs/sky-kings-tomb-bestiary/fazil.json b/packs/sky-kings-tomb-bestiary/fazil.json index 3e04af6d121..ca0202ec1fe 100644 --- a/packs/sky-kings-tomb-bestiary/fazil.json +++ b/packs/sky-kings-tomb-bestiary/fazil.json @@ -1,6 +1,5 @@ { "_id": "nZRBTydsYvrh40xu", - "folder": "uqr0DQxK8mNW5xpA", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/sky-kings-tomb-bestiary/ferghaz.json b/packs/sky-kings-tomb-bestiary/ferghaz.json index dec2e709f9f..0915f29ddfd 100644 --- a/packs/sky-kings-tomb-bestiary/ferghaz.json +++ b/packs/sky-kings-tomb-bestiary/ferghaz.json @@ -1,6 +1,5 @@ { "_id": "LTLXgj0Dl2tIuy2o", - "folder": "uqr0DQxK8mNW5xpA", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/sky-kings-tomb-bestiary/giant-leech.json b/packs/sky-kings-tomb-bestiary/giant-leech.json index f249a27af9f..9121af41b93 100644 --- a/packs/sky-kings-tomb-bestiary/giant-leech.json +++ b/packs/sky-kings-tomb-bestiary/giant-leech.json @@ -1,6 +1,5 @@ { "_id": "8mPOfXAKoc5FcPVI", - "folder": "uqr0DQxK8mNW5xpA", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/sky-kings-tomb-bestiary/heldin-ulgincamp.json b/packs/sky-kings-tomb-bestiary/heldin-ulgincamp.json index fa5cc637a6a..686bcbeb17f 100644 --- a/packs/sky-kings-tomb-bestiary/heldin-ulgincamp.json +++ b/packs/sky-kings-tomb-bestiary/heldin-ulgincamp.json @@ -1,6 +1,5 @@ { "_id": "xuKlDtvqQvbpGWt4", - "folder": "uqr0DQxK8mNW5xpA", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/sky-kings-tomb-bestiary/hhrulkaz.json b/packs/sky-kings-tomb-bestiary/hhrulkaz.json index defef89e8e6..9ca21458f3a 100644 --- a/packs/sky-kings-tomb-bestiary/hhrulkaz.json +++ b/packs/sky-kings-tomb-bestiary/hhrulkaz.json @@ -1,6 +1,5 @@ { "_id": "R6l06STZR7MOuYDR", - "folder": "uqr0DQxK8mNW5xpA", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/sky-kings-tomb-bestiary/hyphae-tyrant.json b/packs/sky-kings-tomb-bestiary/hyphae-tyrant.json index d821a7fe8ec..4855ac21f8f 100644 --- a/packs/sky-kings-tomb-bestiary/hyphae-tyrant.json +++ b/packs/sky-kings-tomb-bestiary/hyphae-tyrant.json @@ -1,6 +1,5 @@ { "_id": "zMoOfK6QSycciTaG", - "folder": "uqr0DQxK8mNW5xpA", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/sky-kings-tomb-bestiary/inexorable-door.json b/packs/sky-kings-tomb-bestiary/inexorable-door.json index 7bbf5290388..90c032ecfef 100644 --- a/packs/sky-kings-tomb-bestiary/inexorable-door.json +++ b/packs/sky-kings-tomb-bestiary/inexorable-door.json @@ -1,6 +1,5 @@ { "_id": "9arU1eNe72I1lTjW", - "folder": "uqr0DQxK8mNW5xpA", "img": "systems/pf2e/icons/default-icons/hazard.svg", "items": [], "name": "Inexorable Door", diff --git a/packs/sky-kings-tomb-bestiary/jinkin.json b/packs/sky-kings-tomb-bestiary/jinkin.json index 6e3918543e7..9384541a910 100644 --- a/packs/sky-kings-tomb-bestiary/jinkin.json +++ b/packs/sky-kings-tomb-bestiary/jinkin.json @@ -1,6 +1,5 @@ { "_id": "l9HDkLKtWVBwwJ6t", - "folder": "uqr0DQxK8mNW5xpA", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/sky-kings-tomb-bestiary/krohan-possessed.json b/packs/sky-kings-tomb-bestiary/krohan-possessed.json index a957795488a..f97e2f5f24d 100644 --- a/packs/sky-kings-tomb-bestiary/krohan-possessed.json +++ b/packs/sky-kings-tomb-bestiary/krohan-possessed.json @@ -1,6 +1,5 @@ { "_id": "LjBz0fe7txNp37Cv", - "folder": "uqr0DQxK8mNW5xpA", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/sky-kings-tomb-bestiary/krohan-veldollow.json b/packs/sky-kings-tomb-bestiary/krohan-veldollow.json index cbebd8c18c3..4c3eef391b6 100644 --- a/packs/sky-kings-tomb-bestiary/krohan-veldollow.json +++ b/packs/sky-kings-tomb-bestiary/krohan-veldollow.json @@ -1,6 +1,5 @@ { "_id": "BHt2io7RgVXm8Vk7", - "folder": "uqr0DQxK8mNW5xpA", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/sky-kings-tomb-bestiary/lady-shimmersnip.json b/packs/sky-kings-tomb-bestiary/lady-shimmersnip.json index 0ea099e8daf..1fe0333e4d5 100644 --- a/packs/sky-kings-tomb-bestiary/lady-shimmersnip.json +++ b/packs/sky-kings-tomb-bestiary/lady-shimmersnip.json @@ -1,6 +1,5 @@ { "_id": "0VMod1UuV6GIQozy", - "folder": "uqr0DQxK8mNW5xpA", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/sky-kings-tomb-bestiary/offended-epitaphs.json b/packs/sky-kings-tomb-bestiary/offended-epitaphs.json index a8344a6f2e9..9f73705c0b6 100644 --- a/packs/sky-kings-tomb-bestiary/offended-epitaphs.json +++ b/packs/sky-kings-tomb-bestiary/offended-epitaphs.json @@ -1,6 +1,5 @@ { "_id": "NHbYudz9IZYGGJYF", - "folder": "uqr0DQxK8mNW5xpA", "img": "systems/pf2e/icons/default-icons/hazard.svg", "items": [ { diff --git a/packs/sky-kings-tomb-bestiary/ornery-augdunars.json b/packs/sky-kings-tomb-bestiary/ornery-augdunars.json index b929f5a57eb..371cdb34c0e 100644 --- a/packs/sky-kings-tomb-bestiary/ornery-augdunars.json +++ b/packs/sky-kings-tomb-bestiary/ornery-augdunars.json @@ -1,6 +1,5 @@ { "_id": "4XsYTdkDsNnz8jwq", - "folder": "uqr0DQxK8mNW5xpA", "img": "systems/pf2e/icons/default-icons/hazard.svg", "items": [ { diff --git a/packs/sky-kings-tomb-bestiary/plague-zombie.json b/packs/sky-kings-tomb-bestiary/plague-zombie.json index 7f4e213fc4d..a32d6019ef4 100644 --- a/packs/sky-kings-tomb-bestiary/plague-zombie.json +++ b/packs/sky-kings-tomb-bestiary/plague-zombie.json @@ -1,6 +1,5 @@ { "_id": "l61LDYRBzhgJAKUL", - "folder": "uqr0DQxK8mNW5xpA", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/sky-kings-tomb-bestiary/skibrellon.json b/packs/sky-kings-tomb-bestiary/skibrellon.json index 5827343d7d2..0fc94323b34 100644 --- a/packs/sky-kings-tomb-bestiary/skibrellon.json +++ b/packs/sky-kings-tomb-bestiary/skibrellon.json @@ -1,6 +1,5 @@ { "_id": "jcd1gtnFTvQ3jzPS", - "folder": "uqr0DQxK8mNW5xpA", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/sky-kings-tomb-bestiary/soulbound-mauler-chaotic-evil.json b/packs/sky-kings-tomb-bestiary/soulbound-mauler-chaotic-evil.json index 8585262b9bf..a3c7d986d69 100644 --- a/packs/sky-kings-tomb-bestiary/soulbound-mauler-chaotic-evil.json +++ b/packs/sky-kings-tomb-bestiary/soulbound-mauler-chaotic-evil.json @@ -1,6 +1,5 @@ { "_id": "sRo7iGYaeXlvrYaf", - "folder": "uqr0DQxK8mNW5xpA", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/sky-kings-tomb-bestiary/soulbound-mauler-chaotic-good.json b/packs/sky-kings-tomb-bestiary/soulbound-mauler-chaotic-good.json index ddd68ae609a..1e685262de0 100644 --- a/packs/sky-kings-tomb-bestiary/soulbound-mauler-chaotic-good.json +++ b/packs/sky-kings-tomb-bestiary/soulbound-mauler-chaotic-good.json @@ -1,6 +1,5 @@ { "_id": "pgmACk7oSLLzcKFk", - "folder": "uqr0DQxK8mNW5xpA", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/sky-kings-tomb-bestiary/soulbound-mauler-chaotic-neutral.json b/packs/sky-kings-tomb-bestiary/soulbound-mauler-chaotic-neutral.json index 9b2e14265e3..57a15f76c77 100644 --- a/packs/sky-kings-tomb-bestiary/soulbound-mauler-chaotic-neutral.json +++ b/packs/sky-kings-tomb-bestiary/soulbound-mauler-chaotic-neutral.json @@ -1,6 +1,5 @@ { "_id": "F6bKfTVlILogO1FT", - "folder": "uqr0DQxK8mNW5xpA", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/sky-kings-tomb-bestiary/soulbound-mauler-lawful-evil.json b/packs/sky-kings-tomb-bestiary/soulbound-mauler-lawful-evil.json index d263f52fcb0..0aedbbc6ad4 100644 --- a/packs/sky-kings-tomb-bestiary/soulbound-mauler-lawful-evil.json +++ b/packs/sky-kings-tomb-bestiary/soulbound-mauler-lawful-evil.json @@ -1,6 +1,5 @@ { "_id": "MkruJ1HB32levPMm", - "folder": "uqr0DQxK8mNW5xpA", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/sky-kings-tomb-bestiary/soulbound-mauler-lawful-good.json b/packs/sky-kings-tomb-bestiary/soulbound-mauler-lawful-good.json index 1972f82271c..93cbb81cc80 100644 --- a/packs/sky-kings-tomb-bestiary/soulbound-mauler-lawful-good.json +++ b/packs/sky-kings-tomb-bestiary/soulbound-mauler-lawful-good.json @@ -1,6 +1,5 @@ { "_id": "NxheQz4Kx8NJMARD", - "folder": "uqr0DQxK8mNW5xpA", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/sky-kings-tomb-bestiary/soulbound-mauler-lawful-neutral.json b/packs/sky-kings-tomb-bestiary/soulbound-mauler-lawful-neutral.json index 0a6d3c0a262..8a89df5daf7 100644 --- a/packs/sky-kings-tomb-bestiary/soulbound-mauler-lawful-neutral.json +++ b/packs/sky-kings-tomb-bestiary/soulbound-mauler-lawful-neutral.json @@ -1,6 +1,5 @@ { "_id": "WLrvwmPwZ21Upsvk", - "folder": "uqr0DQxK8mNW5xpA", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/sky-kings-tomb-bestiary/soulbound-mauler-neutral-evil.json b/packs/sky-kings-tomb-bestiary/soulbound-mauler-neutral-evil.json index 96ef0fefd6d..411633d6dd7 100644 --- a/packs/sky-kings-tomb-bestiary/soulbound-mauler-neutral-evil.json +++ b/packs/sky-kings-tomb-bestiary/soulbound-mauler-neutral-evil.json @@ -1,6 +1,5 @@ { "_id": "cZyEE1iypPSNqVpx", - "folder": "uqr0DQxK8mNW5xpA", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/sky-kings-tomb-bestiary/soulbound-mauler-neutral-good.json b/packs/sky-kings-tomb-bestiary/soulbound-mauler-neutral-good.json index f3ae5d90879..539ebf4adf2 100644 --- a/packs/sky-kings-tomb-bestiary/soulbound-mauler-neutral-good.json +++ b/packs/sky-kings-tomb-bestiary/soulbound-mauler-neutral-good.json @@ -1,6 +1,5 @@ { "_id": "AOPgGVm9Az7AdCm8", - "folder": "uqr0DQxK8mNW5xpA", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/sky-kings-tomb-bestiary/soulbound-mauler-neutral.json b/packs/sky-kings-tomb-bestiary/soulbound-mauler-neutral.json index 3b94f48f5d1..2bf2a1f1a22 100644 --- a/packs/sky-kings-tomb-bestiary/soulbound-mauler-neutral.json +++ b/packs/sky-kings-tomb-bestiary/soulbound-mauler-neutral.json @@ -1,6 +1,5 @@ { "_id": "TpyiGFLgdJkl2aos", - "folder": "uqr0DQxK8mNW5xpA", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/sky-kings-tomb-bestiary/spitter-pods.json b/packs/sky-kings-tomb-bestiary/spitter-pods.json index e4b765759bc..9d5f468aeed 100644 --- a/packs/sky-kings-tomb-bestiary/spitter-pods.json +++ b/packs/sky-kings-tomb-bestiary/spitter-pods.json @@ -1,6 +1,5 @@ { "_id": "G1FXZqJTG2tqgzHH", - "folder": "uqr0DQxK8mNW5xpA", "img": "systems/pf2e/icons/default-icons/hazard.svg", "items": [ { diff --git a/packs/sky-kings-tomb-bestiary/sporeborn-myceloid.json b/packs/sky-kings-tomb-bestiary/sporeborn-myceloid.json index b0c6bfc3b64..52c7f0b12aa 100644 --- a/packs/sky-kings-tomb-bestiary/sporeborn-myceloid.json +++ b/packs/sky-kings-tomb-bestiary/sporeborn-myceloid.json @@ -1,6 +1,5 @@ { "_id": "SiBC7HLCaxDeOTt6", - "folder": "uqr0DQxK8mNW5xpA", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/sky-kings-tomb-bestiary/sporeborn-sheep.json b/packs/sky-kings-tomb-bestiary/sporeborn-sheep.json index 0f32b17130a..5b34c712401 100644 --- a/packs/sky-kings-tomb-bestiary/sporeborn-sheep.json +++ b/packs/sky-kings-tomb-bestiary/sporeborn-sheep.json @@ -1,6 +1,5 @@ { "_id": "sUSrjcHVQATWVNeV", - "folder": "uqr0DQxK8mNW5xpA", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/sky-kings-tomb-bestiary/sporeborn-skull.json b/packs/sky-kings-tomb-bestiary/sporeborn-skull.json index 860c46c7ad0..67c68b3cf00 100644 --- a/packs/sky-kings-tomb-bestiary/sporeborn-skull.json +++ b/packs/sky-kings-tomb-bestiary/sporeborn-skull.json @@ -1,6 +1,5 @@ { "_id": "YZAlF4mBzvVB4WBU", - "folder": "uqr0DQxK8mNW5xpA", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/sky-kings-tomb-bestiary/stonemaker.json b/packs/sky-kings-tomb-bestiary/stonemaker.json index 1dc1c23070f..f34048c98f1 100644 --- a/packs/sky-kings-tomb-bestiary/stonemaker.json +++ b/packs/sky-kings-tomb-bestiary/stonemaker.json @@ -1,6 +1,5 @@ { "_id": "zWtfGN6uugDaRtcS", - "folder": "uqr0DQxK8mNW5xpA", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/sky-kings-tomb-bestiary/tuom-molgrade.json b/packs/sky-kings-tomb-bestiary/tuom-molgrade.json index f16249e5d26..b3ae8b247ca 100644 --- a/packs/sky-kings-tomb-bestiary/tuom-molgrade.json +++ b/packs/sky-kings-tomb-bestiary/tuom-molgrade.json @@ -1,6 +1,5 @@ { "_id": "VAxAbzTdnwo7lS1Y", - "folder": "uqr0DQxK8mNW5xpA", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/sky-kings-tomb-bestiary/ulki.json b/packs/sky-kings-tomb-bestiary/ulki.json index 7609f0504ae..37bc9598f8e 100644 --- a/packs/sky-kings-tomb-bestiary/ulki.json +++ b/packs/sky-kings-tomb-bestiary/ulki.json @@ -1,6 +1,5 @@ { "_id": "pxumZcF8zSjJ3B7g", - "folder": "uqr0DQxK8mNW5xpA", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/sky-kings-tomb-bestiary/unfeeling-empath.json b/packs/sky-kings-tomb-bestiary/unfeeling-empath.json index 7a314cad3c6..25c90d94cdc 100644 --- a/packs/sky-kings-tomb-bestiary/unfeeling-empath.json +++ b/packs/sky-kings-tomb-bestiary/unfeeling-empath.json @@ -1,6 +1,5 @@ { "_id": "8cV7dqtctcMuKAZN", - "folder": "uqr0DQxK8mNW5xpA", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/sky-kings-tomb-bestiary/xulgath-ravening.json b/packs/sky-kings-tomb-bestiary/xulgath-ravening.json index f3c6e7e47e2..f3c5e732522 100644 --- a/packs/sky-kings-tomb-bestiary/xulgath-ravening.json +++ b/packs/sky-kings-tomb-bestiary/xulgath-ravening.json @@ -1,6 +1,5 @@ { "_id": "G7RxS2VvwZDZs0fa", - "folder": "uqr0DQxK8mNW5xpA", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/sky-kings-tomb-bestiary/zivzeb.json b/packs/sky-kings-tomb-bestiary/zivzeb.json index 353213af327..b761e239bdb 100644 --- a/packs/sky-kings-tomb-bestiary/zivzeb.json +++ b/packs/sky-kings-tomb-bestiary/zivzeb.json @@ -1,6 +1,5 @@ { "_id": "wakAqAhokUT6qYxR", - "folder": "uqr0DQxK8mNW5xpA", "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { diff --git a/packs/spells/augury.json b/packs/spells/augury.json index 0dcaa13a3a1..51b72e920c5 100644 --- a/packs/spells/augury.json +++ b/packs/spells/augury.json @@ -1,6 +1,5 @@ { "_id": "41TZEjhO6D1nWw2X", - "folder": "IvovuVU7CLpdr4GZ", "img": "systems/pf2e/icons/spells/augury.webp", "name": "Augury", "system": { diff --git a/packs/spells/blazing-bolt.json b/packs/spells/blazing-bolt.json index d7ae69d9953..54ffab818e8 100644 --- a/packs/spells/blazing-bolt.json +++ b/packs/spells/blazing-bolt.json @@ -1,6 +1,5 @@ { "_id": "ZxHC7V7HtjUsB8zH", - "folder": "sspn0dATguOE2tTz", "img": "systems/pf2e/icons/spells/scorching-ray.webp", "name": "Blazing Bolt", "system": { diff --git a/packs/spells/breathe-fire.json b/packs/spells/breathe-fire.json index 7c02a88ff21..7ae13c709e1 100644 --- a/packs/spells/breathe-fire.json +++ b/packs/spells/breathe-fire.json @@ -1,6 +1,5 @@ { "_id": "y6rAdMK6EFlV6U0t", - "folder": "sspn0dATguOE2tTz", "img": "systems/pf2e/icons/spells/dragon-breath.webp", "name": "Breathe Fire", "system": { diff --git a/packs/spells/calm.json b/packs/spells/calm.json index cc952907735..84251fb1535 100644 --- a/packs/spells/calm.json +++ b/packs/spells/calm.json @@ -1,6 +1,5 @@ { "_id": "b515AZlB0sridKSq", - "folder": "sspn0dATguOE2tTz", "img": "systems/pf2e/icons/spells/calm-emotions.webp", "name": "Calm", "system": { diff --git a/packs/spells/cleanse-cuisine.json b/packs/spells/cleanse-cuisine.json index 59675996073..71c62270607 100644 --- a/packs/spells/cleanse-cuisine.json +++ b/packs/spells/cleanse-cuisine.json @@ -1,6 +1,5 @@ { "_id": "qXTB7Ec9yYh5JPPV", - "folder": "sspn0dATguOE2tTz", "img": "systems/pf2e/icons/spells/purify-food-and-drink.webp", "name": "Cleanse Cuisine", "system": { diff --git a/packs/spells/detect-magic.json b/packs/spells/detect-magic.json index 5b2f49e9b29..fb8ba6202cc 100644 --- a/packs/spells/detect-magic.json +++ b/packs/spells/detect-magic.json @@ -1,6 +1,5 @@ { "_id": "gpzpAAAJ1Lza2JVl", - "folder": "IvovuVU7CLpdr4GZ", "img": "systems/pf2e/icons/spells/detect-magic.webp", "name": "Detect Magic", "system": { diff --git a/packs/spells/entangling-flora.json b/packs/spells/entangling-flora.json index bbdbbb5cfa8..c9201781aa5 100644 --- a/packs/spells/entangling-flora.json +++ b/packs/spells/entangling-flora.json @@ -1,6 +1,5 @@ { "_id": "J6vNvrUT3b1hx2iA", - "folder": "sspn0dATguOE2tTz", "img": "systems/pf2e/icons/spells/entangle.webp", "name": "Entangling Flora", "system": { diff --git a/packs/spells/environmental-endurance.json b/packs/spells/environmental-endurance.json index 9aef94fec31..6e6087e593f 100644 --- a/packs/spells/environmental-endurance.json +++ b/packs/spells/environmental-endurance.json @@ -1,6 +1,5 @@ { "_id": "5esP2GVzvxWsMgaX", - "folder": "sspn0dATguOE2tTz", "img": "systems/pf2e/icons/spells/endure-elements.webp", "name": "Environmental Endurance", "system": { diff --git a/packs/spells/falling-stars.json b/packs/spells/falling-stars.json index 8519d761230..4a1fd0d6854 100644 --- a/packs/spells/falling-stars.json +++ b/packs/spells/falling-stars.json @@ -1,6 +1,5 @@ { "_id": "jrBa9deU2ULFWvSl", - "folder": "sspn0dATguOE2tTz", "img": "systems/pf2e/icons/spells/meteor-swarm.webp", "name": "Falling Stars", "system": { diff --git a/packs/spells/figment.json b/packs/spells/figment.json index 0ae79554bc8..f99275a8b2c 100644 --- a/packs/spells/figment.json +++ b/packs/spells/figment.json @@ -1,6 +1,5 @@ { "_id": "0zU8CPejjQFnhZFI", - "folder": "nMMWP4CEHYa6Xx8S", "img": "systems/pf2e/icons/spells/ghost-sound.webp", "name": "Figment", "system": { diff --git a/packs/spells/fire-shield.json b/packs/spells/fire-shield.json index 209a5bef2cd..03562a2ecb4 100644 --- a/packs/spells/fire-shield.json +++ b/packs/spells/fire-shield.json @@ -1,6 +1,5 @@ { "_id": "YrzBLPLd3r9m6t1p", - "folder": "IvovuVU7CLpdr4GZ", "img": "systems/pf2e/icons/spells/fire-shield.webp", "name": "Fire Shield", "system": { diff --git a/packs/spells/howling-blizzard.json b/packs/spells/howling-blizzard.json index e4974aefd62..1ca3f0fe0f4 100644 --- a/packs/spells/howling-blizzard.json +++ b/packs/spells/howling-blizzard.json @@ -1,6 +1,5 @@ { "_id": "xxWhyl81w3ckslAU", - "folder": "sspn0dATguOE2tTz", "img": "systems/pf2e/icons/spells/cone-of-cold.webp", "name": "Howling Blizzard", "system": { diff --git a/packs/spells/ignition.json b/packs/spells/ignition.json index a56b7330a4d..7233376ccc9 100644 --- a/packs/spells/ignition.json +++ b/packs/spells/ignition.json @@ -1,6 +1,5 @@ { "_id": "6DfLZBl8wKIV03Iq", - "folder": "nMMWP4CEHYa6Xx8S", "img": "systems/pf2e/icons/spells/produce-flame.webp", "name": "Ignition", "system": { diff --git a/packs/spells/interplanar-teleport.json b/packs/spells/interplanar-teleport.json index bb45451d185..e2f65c1b9eb 100644 --- a/packs/spells/interplanar-teleport.json +++ b/packs/spells/interplanar-teleport.json @@ -1,6 +1,5 @@ { "_id": "nRINcQb81Wt4KeFu", - "folder": "sspn0dATguOE2tTz", "img": "systems/pf2e/icons/spells/plane-shift.webp", "name": "Interplanar Teleport", "system": { diff --git a/packs/spells/invoke-spirits.json b/packs/spells/invoke-spirits.json index 78776d41bf2..a56098bb57a 100644 --- a/packs/spells/invoke-spirits.json +++ b/packs/spells/invoke-spirits.json @@ -1,6 +1,5 @@ { "_id": "hghGRzOSzEl4UXdS", - "folder": "IvovuVU7CLpdr4GZ", "img": "systems/pf2e/icons/spells/invoke-spirits.webp", "name": "Invoke Spirits", "system": { diff --git a/packs/spells/know-the-way.json b/packs/spells/know-the-way.json index fe70a760ce4..71e4ed44fb2 100644 --- a/packs/spells/know-the-way.json +++ b/packs/spells/know-the-way.json @@ -1,6 +1,5 @@ { "_id": "tXa5vOu5giBNCjdR", - "folder": "sspn0dATguOE2tTz", "img": "systems/pf2e/icons/spells/know-direction.webp", "name": "Know the Way", "system": { diff --git a/packs/spells/manifestation.json b/packs/spells/manifestation.json index 54983590a96..b75f713f456 100644 --- a/packs/spells/manifestation.json +++ b/packs/spells/manifestation.json @@ -1,6 +1,5 @@ { "_id": "AuIiqc7jjiy1GZ75", - "folder": "nMMWP4CEHYa6Xx8S", "img": "systems/pf2e/icons/spells/astral-labyrinth.webp", "name": "Manifestation", "system": { diff --git a/packs/spells/mirage.json b/packs/spells/mirage.json index f140c3b6bd0..d80cadb4ec2 100644 --- a/packs/spells/mirage.json +++ b/packs/spells/mirage.json @@ -1,6 +1,5 @@ { "_id": "zgIlFMtzRkKfSay1", - "folder": "nMMWP4CEHYa6Xx8S", "img": "systems/pf2e/icons/spells/illusory-scene.webp", "name": "Mirage", "system": { diff --git a/packs/spells/mountain-resilience.json b/packs/spells/mountain-resilience.json index bc39f92d205..330980ab5fd 100644 --- a/packs/spells/mountain-resilience.json +++ b/packs/spells/mountain-resilience.json @@ -1,6 +1,5 @@ { "_id": "2BV2yYPfVJ5zirZt", - "folder": "sspn0dATguOE2tTz", "img": "systems/pf2e/icons/spells/stone-skin.webp", "name": "Mountain Resilience", "system": { diff --git a/packs/spells/mystic-armor.json b/packs/spells/mystic-armor.json index d97b5367af6..737a49f452f 100644 --- a/packs/spells/mystic-armor.json +++ b/packs/spells/mystic-armor.json @@ -1,6 +1,5 @@ { "_id": "aAbfKn8maGjJjk2W", - "folder": "sspn0dATguOE2tTz", "img": "systems/pf2e/icons/spells/mage-armor.webp", "name": "Mystic Armor", "system": { diff --git a/packs/spells/natures-pathway.json b/packs/spells/natures-pathway.json index d500a4f0319..78bf195742c 100644 --- a/packs/spells/natures-pathway.json +++ b/packs/spells/natures-pathway.json @@ -1,6 +1,5 @@ { "_id": "F1qxaqsEItmBura2", - "folder": "sspn0dATguOE2tTz", "img": "systems/pf2e/icons/spells/tree-stride.webp", "name": "Nature's Pathway", "system": { diff --git a/packs/spells/oaken-resilience.json b/packs/spells/oaken-resilience.json index 5951fdfbcd2..ea1222cd23f 100644 --- a/packs/spells/oaken-resilience.json +++ b/packs/spells/oaken-resilience.json @@ -1,6 +1,5 @@ { "_id": "YWrfKetOqDwVFut7", - "folder": "sspn0dATguOE2tTz", "img": "systems/pf2e/icons/spells/barkskin.webp", "name": "Oaken Resilience", "system": { diff --git a/packs/spells/one-with-plants.json b/packs/spells/one-with-plants.json index c8d586d8fba..dbb831ea561 100644 --- a/packs/spells/one-with-plants.json +++ b/packs/spells/one-with-plants.json @@ -1,6 +1,5 @@ { "_id": "CJJ27kJew3nq0Du6", - "folder": "nMMWP4CEHYa6Xx8S", "img": "systems/pf2e/icons/spells/tree-shape.webp", "name": "One With Plants", "system": { diff --git a/packs/spells/one-with-stone.json b/packs/spells/one-with-stone.json index b1f32d97ea6..98950b5221f 100644 --- a/packs/spells/one-with-stone.json +++ b/packs/spells/one-with-stone.json @@ -1,6 +1,5 @@ { "_id": "CuziTxu5CyYbOt1L", - "folder": "nMMWP4CEHYa6Xx8S", "img": "systems/pf2e/icons/spells/meld-into-stone.webp", "name": "One With Stone", "system": { diff --git a/packs/spells/peaceful-rest.json b/packs/spells/peaceful-rest.json index 71d2c49b76b..ff16c84f7d2 100644 --- a/packs/spells/peaceful-rest.json +++ b/packs/spells/peaceful-rest.json @@ -1,6 +1,5 @@ { "_id": "xRgU9rrhmGAgG4Rc", - "folder": "sspn0dATguOE2tTz", "img": "systems/pf2e/icons/spells/gentle-repose.webp", "name": "Peaceful Rest", "system": { diff --git a/packs/spells/petrify.json b/packs/spells/petrify.json index 205f5a5d746..d1396e7a5d5 100644 --- a/packs/spells/petrify.json +++ b/packs/spells/petrify.json @@ -1,6 +1,5 @@ { "_id": "znv4ECL7ZtuiagtA", - "folder": "sspn0dATguOE2tTz", "img": "systems/pf2e/icons/spells/flesh-to-stone.webp", "name": "Petrify", "system": { diff --git a/packs/spells/planar-seal.json b/packs/spells/planar-seal.json index 93cf40ee96b..ce5939597e9 100644 --- a/packs/spells/planar-seal.json +++ b/packs/spells/planar-seal.json @@ -1,6 +1,5 @@ { "_id": "XZE4BawIlTf88Yl9", - "folder": "sspn0dATguOE2tTz", "img": "systems/pf2e/icons/spells/dimensional-lock.webp", "name": "Planar Seal", "system": { diff --git a/packs/spells/revealing-light.json b/packs/spells/revealing-light.json index 80c337355f2..195d5980169 100644 --- a/packs/spells/revealing-light.json +++ b/packs/spells/revealing-light.json @@ -1,6 +1,5 @@ { "_id": "DCBwfPlPVrUvAOYJ", - "folder": "nMMWP4CEHYa6Xx8S", "img": "systems/pf2e/icons/spells/glitterdust.webp", "name": "Revealing Light", "system": { diff --git a/packs/spells/rite-of-repatriation.json b/packs/spells/rite-of-repatriation.json index 07abf624ed2..23994dc165e 100644 --- a/packs/spells/rite-of-repatriation.json +++ b/packs/spells/rite-of-repatriation.json @@ -1,6 +1,5 @@ { "_id": "w00PBRjENqJa7Vxu", - "folder": "xKWxtQgCxas97lE9", "img": "systems/pf2e/icons/spells/inspire-heroics.webp", "name": "Rite of Repatriation", "system": { diff --git a/packs/spells/runic-body.json b/packs/spells/runic-body.json index ccca0de4e93..ad671a8f41c 100644 --- a/packs/spells/runic-body.json +++ b/packs/spells/runic-body.json @@ -1,6 +1,5 @@ { "_id": "EE7Q5BHIrfWNCPtT", - "folder": "sspn0dATguOE2tTz", "img": "systems/pf2e/icons/spells/magic-fang.webp", "name": "Runic Body", "system": { diff --git a/packs/spells/runic-weapon.json b/packs/spells/runic-weapon.json index 0dee1ffe692..77e290fe7ac 100644 --- a/packs/spells/runic-weapon.json +++ b/packs/spells/runic-weapon.json @@ -1,6 +1,5 @@ { "_id": "TFitdEOpQC4SzKQQ", - "folder": "sspn0dATguOE2tTz", "img": "systems/pf2e/icons/spells/magic-weapon.webp", "name": "Runic Weapon", "system": { diff --git a/packs/spells/see-the-unseen.json b/packs/spells/see-the-unseen.json index 830e291f6b4..e2fcceff846 100644 --- a/packs/spells/see-the-unseen.json +++ b/packs/spells/see-the-unseen.json @@ -1,6 +1,5 @@ { "_id": "jwK43yKsHTkJQvQ9", - "folder": "sspn0dATguOE2tTz", "img": "systems/pf2e/icons/spells/see-invisibility.webp", "name": "See the Unseen", "system": { diff --git a/packs/spells/speak-with-animals.json b/packs/spells/speak-with-animals.json index 325bf4ff3e4..cfb3f2e90c2 100644 --- a/packs/spells/speak-with-animals.json +++ b/packs/spells/speak-with-animals.json @@ -1,6 +1,5 @@ { "_id": "BBvV7qoXGdw09q1C", - "folder": "IvovuVU7CLpdr4GZ", "img": "systems/pf2e/icons/spells/speak-with-animals.webp", "name": "Speak with Animals", "system": { diff --git a/packs/spells/speak-with-plants.json b/packs/spells/speak-with-plants.json index 3409934dd00..b2beaee0885 100644 --- a/packs/spells/speak-with-plants.json +++ b/packs/spells/speak-with-plants.json @@ -1,6 +1,5 @@ { "_id": "qvwIwJ9QBihy8R0t", - "folder": "IvovuVU7CLpdr4GZ", "img": "systems/pf2e/icons/spells/speak-with-plants.webp", "name": "Speak with Plants", "system": { diff --git a/packs/spells/tailwind.json b/packs/spells/tailwind.json index bd2e9df92a8..90bed21a987 100644 --- a/packs/spells/tailwind.json +++ b/packs/spells/tailwind.json @@ -1,6 +1,5 @@ { "_id": "KcLVELhCUcKXxiKE", - "folder": "sspn0dATguOE2tTz", "img": "systems/pf2e/icons/spells/longstrider.webp", "name": "Tailwind", "system": { diff --git a/packs/spells/tangle-vine.json b/packs/spells/tangle-vine.json index 184f7571114..cd661f6c75f 100644 --- a/packs/spells/tangle-vine.json +++ b/packs/spells/tangle-vine.json @@ -1,6 +1,5 @@ { "_id": "uZK2BYzPnxUBnDjr", - "folder": "sspn0dATguOE2tTz", "img": "systems/pf2e/icons/spells/tanglefoot.webp", "name": "Tangle Vine", "system": { diff --git a/packs/spells/telekinetic-hand.json b/packs/spells/telekinetic-hand.json index 30bc222b5bb..c716e0b5107 100644 --- a/packs/spells/telekinetic-hand.json +++ b/packs/spells/telekinetic-hand.json @@ -1,6 +1,5 @@ { "_id": "pwzdSlJgYqN7bs2w", - "folder": "sspn0dATguOE2tTz", "img": "systems/pf2e/icons/spells/mage-hand.webp", "name": "Telekinetic Hand", "system": { diff --git a/packs/spells/thunderstrike.json b/packs/spells/thunderstrike.json index e2521059b1e..40d5560a7db 100644 --- a/packs/spells/thunderstrike.json +++ b/packs/spells/thunderstrike.json @@ -1,6 +1,5 @@ { "_id": "zDJS8E66UI0himqV", - "folder": "nMMWP4CEHYa6Xx8S", "img": "systems/pf2e/icons/spells/shocking-grasp.webp", "name": "Thunderstrike", "system": { diff --git a/packs/spells/translocate.json b/packs/spells/translocate.json index c46a23ddc24..dc7676c8cf3 100644 --- a/packs/spells/translocate.json +++ b/packs/spells/translocate.json @@ -1,6 +1,5 @@ { "_id": "VlNcjmYyu95vOUe8", - "folder": "sspn0dATguOE2tTz", "img": "systems/pf2e/icons/spells/dimension-door.webp", "name": "Translocate", "system": { diff --git a/packs/spells/truespeech.json b/packs/spells/truespeech.json index ed20d9ab9ef..a5e1751874b 100644 --- a/packs/spells/truespeech.json +++ b/packs/spells/truespeech.json @@ -1,6 +1,5 @@ { "_id": "SwUiVavHKMWG7t5K", - "folder": "sspn0dATguOE2tTz", "img": "systems/pf2e/icons/spells/tongues.webp", "name": "Truespeech", "system": { diff --git a/packs/spells/vapor-form.json b/packs/spells/vapor-form.json index 4ef90fbeafb..7fc6e50a5e1 100644 --- a/packs/spells/vapor-form.json +++ b/packs/spells/vapor-form.json @@ -1,6 +1,5 @@ { "_id": "V8wXOsoejQhe6CyG", - "folder": "sspn0dATguOE2tTz", "img": "systems/pf2e/icons/spells/gaseous-form.webp", "name": "Vapor Form", "system": { diff --git a/packs/spells/wish.json b/packs/spells/wish.json index 8f9a0297de7..a043697d680 100644 --- a/packs/spells/wish.json +++ b/packs/spells/wish.json @@ -1,6 +1,5 @@ { "_id": "6dDtGIUerazSHIOu", - "folder": "IvovuVU7CLpdr4GZ", "img": "systems/pf2e/icons/spells/wish.webp", "name": "Wish", "system": { diff --git a/packs/spells/wrathful-storm.json b/packs/spells/wrathful-storm.json index a37844cb7a9..02e71956b7d 100644 --- a/packs/spells/wrathful-storm.json +++ b/packs/spells/wrathful-storm.json @@ -1,6 +1,5 @@ { "_id": "yLJROsQtyrPIKcDx", - "folder": "nMMWP4CEHYa6Xx8S", "img": "systems/pf2e/icons/spells/storm-lord.webp", "name": "Wrathful Storm", "system": { From df06fc28c8045d04e818173669c8550dc7a31157 Mon Sep 17 00:00:00 2001 From: TikaelSol <80183198+TikaelSol@users.noreply.github.com> Date: Fri, 28 Jul 2023 22:10:54 -0400 Subject: [PATCH 3/3] Update packs/spells/oaken-resilience.json --- packs/spells/oaken-resilience.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/packs/spells/oaken-resilience.json b/packs/spells/oaken-resilience.json index ea1222cd23f..feabb7799a7 100644 --- a/packs/spells/oaken-resilience.json +++ b/packs/spells/oaken-resilience.json @@ -1,4 +1,4 @@ -{ +{ "_id": "YWrfKetOqDwVFut7", "img": "systems/pf2e/icons/spells/barkskin.webp", "name": "Oaken Resilience",