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abandoned-zealot.json
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abandoned-zealot.json
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{
"_id": "zMoJh88vXJQwSHsX",
"img": "systems/pf2e/icons/default-icons/npc.svg",
"items": [
{
"_id": "p3v8D49u0adS76qw",
"img": "systems/pf2e/icons/default-icons/spellcastingEntry.svg",
"name": "Divine Innate Spells",
"sort": 100000,
"system": {
"autoHeightenLevel": {
"value": null
},
"description": {
"value": ""
},
"displayLevels": {},
"prepared": {
"flexible": false,
"value": "innate"
},
"proficiency": {
"value": 1
},
"rules": [],
"showSlotlessLevels": {
"value": false
},
"showUnpreparedSpells": {
"value": false
},
"slots": {
"slot0": {
"max": 0,
"prepared": [],
"value": 0
},
"slot1": {
"max": 0,
"prepared": [],
"value": 0
},
"slot10": {
"max": 0,
"prepared": [],
"value": 0
},
"slot11": {
"max": 0,
"prepared": [],
"value": 0
},
"slot2": {
"max": 0,
"prepared": [],
"value": 0
},
"slot3": {
"max": 0,
"prepared": [],
"value": 0
},
"slot4": {
"max": 0,
"prepared": [],
"value": 0
},
"slot5": {
"max": 0,
"prepared": [],
"value": 0
},
"slot6": {
"max": 0,
"prepared": [],
"value": 0
},
"slot7": {
"max": 0,
"prepared": [],
"value": 0
},
"slot8": {
"max": 0,
"prepared": [],
"value": 0
},
"slot9": {
"max": 0,
"prepared": [],
"value": 0
}
},
"slug": null,
"source": {
"value": ""
},
"spelldc": {
"dc": 24,
"mod": 0,
"value": 16
},
"tradition": {
"value": "divine"
}
},
"type": "spellcastingEntry"
},
{
"_id": "gll6P1NY192pZXCX",
"flags": {
"core": {
"sourceId": "Compendium.pf2e.spells-srd.Item.GYD0XZ4t3tQq6shc"
}
},
"img": "systems/pf2e/icons/spells/zealous-conviction.webp",
"name": "Zealous Conviction (Self Only)",
"sort": 200000,
"system": {
"ability": {
"value": ""
},
"area": null,
"category": {
"value": "spell"
},
"components": {
"focus": false,
"material": false,
"somatic": true,
"verbal": true
},
"cost": {
"value": ""
},
"damage": {
"value": {}
},
"description": {
"value": "<p>You bypass your targets' rational minds, instilling them with unshakable conviction and zeal. The targets each gain 12 temporary Hit Points and a +2 status bonus to Will saves against mental effects, as their faith overrides the signals from their own bodies and minds. If you tell a target to do something, it must comply with your request, though if it would normally find the task repugnant, it can attempt a Will save at the end of its turn each round due to the cognitive dissonance. On a success, it ends the spell's effects on itself entirely.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Zealous Conviction]</p>"
},
"duration": {
"value": "10 minutes"
},
"hasCounteractCheck": {
"value": false
},
"level": {
"value": 6
},
"location": {
"heightenedLevel": 6,
"value": "p3v8D49u0adS76qw"
},
"materials": {
"value": ""
},
"prepared": {
"value": ""
},
"primarycheck": {
"value": ""
},
"range": {
"value": "30 feet"
},
"rules": [],
"save": {
"basic": "",
"value": ""
},
"secondarycasters": {
"value": ""
},
"secondarycheck": {
"value": ""
},
"slug": "zealous-conviction",
"source": {
"value": "Pathfinder Core Rulebook"
},
"spellType": {
"value": "utility"
},
"sustained": {
"value": false
},
"target": {
"value": "up to 10 willing creatures"
},
"time": {
"value": "2"
},
"traditions": {
"value": [
"divine",
"occult"
]
},
"traits": {
"rarity": "common",
"value": [
"emotion",
"mental",
"enchantment"
]
}
},
"type": "spell"
},
{
"_id": "6Dv8wIStddSP0cLP",
"flags": {
"core": {
"sourceId": "Compendium.pf2e.spells-srd.Item.3x6eUCm17n6ROzUa"
}
},
"img": "systems/pf2e/icons/spells/crisis-of-faith.webp",
"name": "Crisis of Faith",
"sort": 300000,
"system": {
"ability": {
"value": ""
},
"area": null,
"category": {
"value": "spell"
},
"components": {
"focus": false,
"material": false,
"somatic": true,
"verbal": true
},
"cost": {
"value": ""
},
"damage": {
"value": {
"0": {
"type": {
"categories": [],
"value": "mental"
},
"value": "6d6"
}
}
},
"description": {
"value": "<p>You assault the target's faith, riddling the creature with doubt and mental turmoil that deal 6d6 mental damage, or 6d8 mental damage if it can cast divine spells. The effects are determined by its Will save.</p>\n<p>To many deities, casting this spell on a follower of your own deity without significant cause is anathema.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes half damage.</p>\n<p><strong>Failure</strong> The target takes full damage; if the target can cast divine spells, it's @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1} for 1 round.</p>\n<p><strong>Critical Failure</strong> The target takes double damage, is @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1} for 1 round, and can't cast divine spells for 1 round.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6 (or by 2d8 if the target is a divine spellcaster).</p>"
},
"duration": {
"value": ""
},
"hasCounteractCheck": {
"value": false
},
"heightening": {
"damage": {
"0": "2d6"
},
"interval": 1,
"type": "interval"
},
"level": {
"value": 3
},
"location": {
"heightenedLevel": 4,
"value": "p3v8D49u0adS76qw"
},
"materials": {
"value": ""
},
"prepared": {
"value": ""
},
"primarycheck": {
"value": ""
},
"range": {
"value": "30 feet"
},
"rules": [],
"save": {
"basic": "",
"value": "will"
},
"secondarycasters": {
"value": ""
},
"secondarycheck": {
"value": ""
},
"slug": "crisis-of-faith",
"source": {
"value": "Pathfinder Core Rulebook"
},
"spellType": {
"value": "save"
},
"sustained": {
"value": false
},
"target": {
"value": "1 creature"
},
"time": {
"value": "2"
},
"traditions": {
"value": [
"divine"
]
},
"traits": {
"rarity": "common",
"value": [
"mental",
"enchantment"
]
}
},
"type": "spell"
},
{
"_id": "FVNiKshCldd6k244",
"img": "systems/pf2e/icons/default-icons/melee.svg",
"name": "Hand of Despair",
"sort": 400000,
"system": {
"attack": {
"value": ""
},
"attackEffects": {
"custom": "",
"value": [
"rend-faith"
]
},
"bonus": {
"value": 16
},
"damageRolls": {
"0": {
"damage": "2d10+4",
"damageType": "negative"
}
},
"description": {
"value": ""
},
"rules": [],
"slug": null,
"source": {
"value": ""
},
"traits": {
"rarity": "common",
"value": [
"finesse",
"magical"
]
},
"weaponType": {
"value": "melee"
}
},
"type": "melee"
},
{
"_id": "R2Ck3XzpQHa6qLKl",
"flags": {
"core": {
"sourceId": "Compendium.pf2e.bestiary-ability-glossary-srd.Item.qCCLZhnp2HhP3Ex6"
}
},
"img": "systems/pf2e/icons/actions/Passive.webp",
"name": "Darkvision",
"sort": 500000,
"system": {
"actionType": {
"value": "passive"
},
"actions": {
"value": null
},
"category": "interaction",
"description": {
"value": "<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"
},
"requirements": {
"value": ""
},
"rules": [],
"slug": "darkvision",
"source": {
"value": "Pathfinder Bestiary"
},
"traits": {
"rarity": "common",
"value": []
},
"trigger": {
"value": ""
},
"weapon": {
"value": ""
}
},
"type": "action"
},
{
"_id": "UXcwYHarnmB2msA1",
"flags": {
"core": {
"sourceId": "Compendium.pf2e.bestiary-ability-glossary-srd.Item.sebk9XseMCRkDqRg"
}
},
"img": "systems/pf2e/icons/actions/Passive.webp",
"name": "Lifesense 60 feet",
"sort": 600000,
"system": {
"actionType": {
"value": "passive"
},
"actions": {
"value": null
},
"category": "interaction",
"description": {
"value": "<p>@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]</p>"
},
"requirements": {
"value": ""
},
"rules": [],
"slug": "lifesense",
"source": {
"value": "Pathfinder Bestiary"
},
"traits": {
"rarity": "common",
"value": []
},
"trigger": {
"value": ""
},
"weapon": {
"value": ""
}
},
"type": "action"
},
{
"_id": "5VVtnGIh8V9iyhaS",
"img": "systems/pf2e/icons/actions/Passive.webp",
"name": "Sense Apostate 500 feet",
"sort": 700000,
"system": {
"actionType": {
"value": "passive"
},
"actions": {
"value": null
},
"category": "interaction",
"description": {
"value": "<p>An abandoned zealot can sense the presence and direction of false priests within 500 feet of them. Lead or running water blocks this sense.</p>"
},
"requirements": {
"value": ""
},
"rules": [],
"slug": null,
"source": {
"value": ""
},
"traits": {
"rarity": "common",
"value": [
"detection",
"divination",
"divine"
]
},
"trigger": {
"value": ""
},
"weapon": {
"value": ""
}
},
"type": "action"
},
{
"_id": "yySGyBmXQKMzLIZ0",
"flags": {
"core": {
"sourceId": "Compendium.pf2e.bestiary-ability-glossary-srd.Item.kquBnQ0kObZztnBc"
}
},
"img": "systems/pf2e/icons/actions/Passive.webp",
"name": "+1 Status to all Saves vs. Divine and Positive",
"sort": 800000,
"system": {
"actionType": {
"value": "passive"
},
"actions": {
"value": null
},
"category": "defensive",
"description": {
"value": ""
},
"requirements": {
"value": ""
},
"rules": [
{
"key": "FlatModifier",
"predicate": [
{
"or": [
"divine",
"positive"
]
}
],
"selector": "saving-throw",
"type": "status",
"value": 1
}
],
"slug": "1-status-to-all-saves-vs-magic",
"source": {
"value": ""
},
"traits": {
"rarity": "common",
"value": []
},
"trigger": {
"value": ""
},
"weapon": {
"value": ""
}
},
"type": "action"
},
{
"_id": "vKSl7FDTI6tQZCio",
"flags": {
"core": {
"sourceId": "Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x"
}
},
"img": "systems/pf2e/icons/actions/Passive.webp",
"name": "Negative Healing",
"sort": 900000,
"system": {
"actionType": {
"value": "passive"
},
"actions": {
"value": null
},
"category": "defensive",
"description": {
"value": "<p>@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]</p>"
},
"requirements": {
"value": ""
},
"rules": [
{
"key": "ActiveEffectLike",
"mode": "override",
"path": "system.attributes.hp.negativeHealing",
"value": true
}
],
"slug": "negative-healing",
"source": {
"value": "Pathfinder Bestiary 2"
},
"traits": {
"rarity": "common",
"value": []
},
"trigger": {
"value": ""
},
"weapon": {
"value": ""
}
},
"type": "action"
},
{
"_id": "s9Y9sorFMjlmE7OS",
"img": "systems/pf2e/icons/actions/Passive.webp",
"name": "Anathematic Aversion",
"sort": 1000000,
"system": {
"actionType": {
"value": "passive"
},
"actions": {
"value": null
},
"category": "defensive",
"description": {
"value": "<p>If they encounter a priest of their former faith, an abandoned zealot must attempt a Will save against the highest spell DC among those priests, or the highest Will DC if none of them can cast spells. The zealot attempts this saving throw only once per minute, even if more priests arrive later.</p>\n<hr />\n<p><strong>Critical Success</strong> The abandoned zealot spends their reaction to Stride directly toward a priest of their former faith. For 1 minute, the abandoned zealot's hand of despair deals one additional damage die against priests of the creature's former faith.</p>\n<p><strong>Success</strong> The abandoned zealot spends their reaction to Stride directly toward a priest of their former faith.</p>\n<p><strong>Failure</strong> The abandoned zealot becomes @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1} and gains the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition until the end of their next turn.</p>\n<p><strong>Critical Failure</strong> As failure, but @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 2}.</p>"
},
"requirements": {
"value": ""
},
"rules": [],
"slug": null,
"source": {
"value": ""
},
"traits": {
"rarity": "common",
"value": [
"emotion",
"fear",
"mental"
]
},
"trigger": {
"value": ""
},
"weapon": {
"value": ""
}
},
"type": "action"
},
{
"_id": "IhW67AKfQIjSFjgx",
"img": "systems/pf2e/icons/actions/Reaction.webp",
"name": "Elegy of the Faithless",
"sort": 1100000,
"system": {
"actionType": {
"value": "reaction"
},
"actions": {
"value": null
},
"category": "defensive",
"description": {
"value": "<p><strong>Trigger</strong> A divine spell is cast within @Template[type:emanation|distance:30]{30 feet} of the abandoned zealot.</p>\n<hr />\n<p><strong>Effect</strong> The abandoned zealot howls an elegy of regret, forcing the spellcaster to attempt a @Check[type:will|dc:22] save, or a higher @Check[type:will|dc:24] if the caster is a member of the zealot's former faith. On a failure, the elegy disrupts the spell.</p>"
},
"requirements": {
"value": ""
},
"rules": [],
"slug": null,
"source": {
"value": ""
},
"traits": {
"rarity": "common",
"value": [
"abjuration",
"divine",
"mental"
]
},
"trigger": {
"value": ""
},
"weapon": {
"value": ""
}
},
"type": "action"
},
{
"_id": "mksu92xcObxdYZwg",
"img": "systems/pf2e/icons/actions/Passive.webp",
"name": "Rend Faith",
"sort": 1200000,
"system": {
"actionType": {
"value": "passive"
},
"actions": {
"value": null
},
"category": "offensive",
"description": {
"value": "<p>When hit by an abandoned zealot's hand of despair, a creature capable of divine spellcasting or with divinely granted abilities must succeed at a @Check[type:will|dc:24] save or be unable to use those spells or abilities until the end of its next turn.</p>"
},
"requirements": {
"value": ""
},
"rules": [],
"slug": "rend-faith",
"source": {
"value": ""
},
"traits": {
"rarity": "common",
"value": []
},
"trigger": {
"value": ""
},
"weapon": {
"value": ""
}
},
"type": "action"
},
{
"_id": "X63YTmaAJVhOw0pt",
"img": "systems/pf2e/icons/default-icons/lore.svg",
"name": "Acrobatics",
"sort": 1300000,
"system": {
"description": {
"value": ""
},
"mod": {
"value": 14
},
"proficient": {
"value": 0
},
"rules": [],
"slug": null,
"source": {
"value": ""
}
},
"type": "lore"
},
{
"_id": "OrjyA3TToykWjeyF",
"img": "systems/pf2e/icons/default-icons/lore.svg",
"name": "Boneyard Lore",
"sort": 1400000,
"system": {
"description": {
"value": ""
},
"mod": {
"value": 12
},
"proficient": {
"value": 0
},
"rules": [],
"slug": null,
"source": {
"value": ""
}
},
"type": "lore"
},
{
"_id": "IkrTpWHi5SUvt49n",
"img": "systems/pf2e/icons/default-icons/lore.svg",
"name": "Intimidation",
"sort": 1500000,
"system": {
"description": {
"value": ""
},
"mod": {
"value": 14
},
"proficient": {
"value": 0
},
"rules": [],
"slug": null,
"source": {
"value": ""
}
},
"type": "lore"
},
{
"_id": "j28Nh15RNaxED7sz",
"img": "systems/pf2e/icons/default-icons/lore.svg",
"name": "Religion",
"sort": 1600000,
"system": {
"description": {
"value": ""
},
"mod": {
"value": 12
},
"proficient": {
"value": 0
},
"rules": [],
"slug": null,
"source": {
"value": ""
}
},
"type": "lore"
},
{
"_id": "HkcerItpmpOt9Saa",
"img": "systems/pf2e/icons/default-icons/lore.svg",
"name": "Stealth",
"sort": 1700000,
"system": {
"description": {
"value": ""
},
"mod": {
"value": 16
},
"proficient": {
"value": 0
},
"rules": [],
"slug": null,
"source": {
"value": ""
}
},
"type": "lore"
}
],
"name": "Abandoned Zealot",
"system": {
"abilities": {
"cha": {
"mod": 4
},
"con": {
"mod": 0
},
"dex": {
"mod": 4
},
"int": {
"mod": 2
},
"str": {
"mod": -5
},
"wis": {
"mod": 2
}
},
"attributes": {
"ac": {
"details": "",
"value": 22
},
"allSaves": {
"value": "+1 status to all saves vs. divine and positive"
},
"hp": {
"details": "negative healing",
"max": 75,
"temp": 0,
"value": 75
},
"immunities": [
{
"type": "death-effects"
},
{
"type": "disease"
},
{
"type": "paralyzed"
},
{
"type": "poison"
},
{
"type": "precision"
},
{
"type": "unconscious"
}
],
"initiative": {
"statistic": "perception"
},
"perception": {
"value": 14
},
"resistances": [
{
"doubleVs": [
"non-magical"
],
"exceptions": [
"force",
"ghost-touch",
"positive"
],
"type": "all-damage",
"value": 5
}
],
"speed": {
"otherSpeeds": [
{
"type": "fly",
"value": 40
}
],
"value": 0
}
},
"details": {
"alignment": {
"value": "CE"
},
"blurb": "",
"creatureType": "",
"level": {
"value": 6
},
"privateNotes": "",
"publicNotes": "<p>Once devout followers whose faith proved false, abandoned zealots return from the doorstep of the afterlife after being denied the eternal reward they expected. Consumed by self-loathing for the lives they squandered to false faiths and empty creeds, these lost souls serve as terrifying and implacable-yet ultimately pathetic-foes. A shapeless mass of smoke and shadow coils behind their broken masks. As abandoned zealots move, they spit and shriek a hateful cacophony of bitter lamentations and anguished weeping.</p>\n<p>Abandoned zealots are most commonly associated with the church of Razmir, which upholds a mortal wizard as a god-a truth unknown to most worshippers. However, abandoned zealots might arise from a true religion if they've been misled about that faith's true tenets or aims. This situation could easily result from the cruel schemes and predations of sinister beings, such as shrine skelms and the blasphemous devils known as deimaviggas.</p>",
"source": {
"value": "Pathfinder Bestiary 3"
}
},
"resources": {
"focus": {
"max": 0,
"value": 0
}
},
"saves": {
"fortitude": {
"saveDetail": "",
"value": 10
},
"reflex": {
"saveDetail": "",
"value": 14
},
"will": {
"saveDetail": "",
"value": 16
}
},
"traits": {
"attitude": {
"value": "hostile"
},
"languages": {
"custom": "One Regional Language",
"selected": [],
"value": [
"common",
"necril"
]
},
"rarity": "common",
"senses": {
"value": "darkvision, lifesense 60 feet, sense apostate"
},
"size": {
"value": "med"
},
"value": [
"incorporeal",
"spirit",
"undead"
]
}
},
"type": "npc"
}