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CHANGELOG.md

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6.0.4

Bugfixes

  • (stwlam) Fix rendering of invisible creatures when see-invisibility detection mode is in use
  • (stwlam) Add temporary measure to fix abilities that function similarly to the Keen weapon property rune
  • (stwlam) Update actor/item hiding from creation dialog windows for V12 (sorry about the book-item tease)
  • (stwlam) Prevent AE-like rule elements from sometimes catastrophically exploding on very old actors

6.0.3

System Improvements

  • (jfn4th) Control rule element viewing permissions using foundry user role
  • (Vauxs) Copy all homebrew feat traits to effect traits

Bugfixes

  • (Supe) Fix sheets not opening in certain instances involving bad inventory data.
  • (Supe) Fix the current scene sync darkness option becoming unlocalized when the world sync setting is changed.

Data Updates

  • (Dire Weasel) Add automation and links for Howl of the Wild's Ankhrav Duster, Hive Mother Bottle, and Sargassum Phial
  • (kromko) Add minor fixes for Venomtail Kobold

6.0.2

System Improvements

  • (MrVauxs) Add additional damage from venomous trait
  • (Supe) Undo restriction for variant grid diagonals such as 5 foot diagonals. This has no impact on templates.

Bugfixes

  • (In3luki) Fix auras not being drawn when a token is created
  • (Rigo) Fix localization for token light rule element form
  • (stwlam) Fix NPC strikes with the thrown trait not being detected as ranged attacks
  • (stwlam) Fix darkness regions not hiding tokens from players without darkvision
  • (stwlam) Fix reinforced stock not benefitting from the two hand trait when the weapon is held with both hands
  • (Supe) Fix creating roll tables from compendium results
  • (Supe) Fix overriding striking dice using the Striking Rule Element, used in some effects such as Runic Weapon.
  • (Supe) Fix the "Give" button sometimes showing to players when purchasing an item
  • (Supe) Fix label for damage type overrides in the damage roll dialog
  • (Supe) Fixed the Token Image Rule Element form
  • (Supe) Fix markdown rendering for item alteration description overrides
  • (Supe) Prevent sheet crashes from invalid skills data

Data Updates

  • (Abaddon) Fix errors in relic action descriptions
  • (Abaddon) Fix broken spell link in Mahathallah
  • (Ambrose M) Add missing grab ability to Unrisen (BotD) and Shisagishin (SoG)
  • (Ambrose M) Correct Flame Attack for Fire Giant
  • (Dire Weasel) Add ancestry feature items to Centaur
  • (Dire Weasel) Add inline buttons to Summon Warden of the Wild
  • (Dire Weasel) Add spell effect for Hippocampus Retreat
  • (Dire Weasel) Add Surki language
  • (Dire Weasel) Add automation to Mocking Chorus, Prismhydra, Stargut Hydra, and Tyrafdir
  • (kromko) Fix formatting issues in some Howl of the Wild feats
  • (stwlam) Update internal macros, journal entries, and roll tables to V12 schema
  • (Tikael) Add inline check to the Thaumaturge's Ring Bell action

6.0.1

This release requires Foundry VTT version 12.327

Highlights

  • (TangledLion) Add new icon for Serum of Sex Shift

System Improvements

  • (stwlam) Add support for drag/drop repositioning of regions
  • (stwlam) Add "axes" as a resistance type
  • (Supe) Add ability for GMs to gift items from merchants to players for free

Bugfixes

  • (In3luki) Make pf2e specific prosemirror menu options available in journal sheets
  • (In3luki) Fix scene config terrain updates with blank inputs
  • (In3luki) Fix vision mode initialization before the canvas is ready
  • (In3luki) Update Token Config with changes from the latest core version
  • (In3luki) Show roll mode indicator for damage rolls
  • (Maple) Hide non-functional UI elements when editing non-stowing containers
  • (stwlam) Fix certain errors that sometimes occured with npc melee item traits
  • (stwlam) Fix UUIDs for older migrations and module art
  • (Supe) Fix errors with skill migrations from 6.0.0 beta 3.
  • (Supe) Fix Kingmaker settlements and update to Prosemirror
  • (Supe) Fix text issues in treat wounds and identify item
  • (Supe) Fix rendering of invested items within non-stowing containers

Data Updates

  • (Ambrose M) Improve automation for Fire Shield
  • (Dire Weasel) Add campaign effect for Stoop
  • (Dire Weasel) Update automation for Howl of the Wild automation
  • (DocSchlock) Add max badge value to Multilating Bite
  • (DocSchlock) Update more skill ability scores to attribute modifiers for remaster
  • (DocSchlock) Fixes for Season of Ghosts major story npc
  • (Rigo) Add damage button to Thermal Nimbus
  • (Rigo) Fix the second Clan Lore skill
  • (Rigo) Move certain impulse junctions to feat description alterations
  • (SpartanCPA) Minor fixes to Trample and Corrupting Gaze
  • (stwlam) Fix malformed source uuids for wands held by certain NPCs
  • (Tikael) Add Howl of the Wild barbarian instincts
  • (Tikael) Fix automation of Awakened Animal and Swimming Animal heritage

Under the Hood

  • (stwlam) Skip excluding creature traits for NPC strikes generated from rule elements
  • (Supe) Make the Strike rule's "ability" property into a resolvable

6.0.0 Beta 3

This release includes all data from system release 5.16.1 and requires Foundry VTT version 12.323. Several major under the hood changes have been made that would benefit from testing.

System Improvements

  • (Abaddon) Localize physical item attach button label
  • (In3luki) Add support for scene environment types as well as scene environment region overrides
  • (Supe) Add button to view item specific roll options in the item rules tab

Bugfixes

  • (In3luki) Fix grant item form erroring when resolvables fail
  • (MrVauxs) Add support for eidolon gang up flanking
  • (stwlam) Fix updating deity sanctification
  • (stwlam) Remove Z key token cycling now that a similar feature exists in FoundryVTT
  • (Supe) Allow class traits to be added to ability items
  • (Supe) Fix display of upgrade dice in roll inspector
  • (Supe) Fix resolution and updates of mergeable toggleable roll option dropdowns

Data Updates

  • (Abaddon) Fix prerequites of certain feats
  • (Ambrose M) Fix and update Glass Shield and Fire Shield
  • (Dire Weasel) Add effect for Mind of Menace
  • (Dire Weasel) Update effect for Distracting Decoy and Shielding Wave
  • (Dire Weasel) Update Cry of Destruction and Chilling Darkness
  • (Dire Weasel) Fixes for Falling Portcullis and Rusted Door traps
  • (Rigo) Move impulse junction notes to feat description alterations
  • (rectulo) Fix malformed html in reveal hidden self
  • (stwlam) Fix source id for Padli's Wand of Magic Missile

Under the Hood

  • (In3luki) Fix multiple errors caused by various uuid testing functions
  • (stwlam) Convert npc attacks and kit items to foundry data models
  • (Supe) Finish converting all short form skill abbreviations (ath) to skill slugs (athletics)
  • (Supe) Add roll options for item and feat action type and cost

6.0.0 Beta 2

This release requires Foundry VTT version 12.323

System Improvements

  • (In3luki) Compact prosemirror to avoid wrapping in several locations
  • (In3luki) Style pf2e custom elements in prosemirror editor
  • (Supe) Use Prosemirror in character biographies, hazard sheet, npc sheet, and simple npc sheet

Bugfixes

  • (Idle) Fix dropdown in Token Light RE form
  • (In3luki) Fix visibility of hidden, undetected, and unnoticed tokens
  • (In3luki) Fix melee weapons gaining a range
  • (In3luki) Fix new actors being assigned the wrong prototype token image
  • (In3luki) Fix rolling deterministic damage such as splash
  • (stwlam) Fix importing actors and items from module compendia

6.0.0 Beta 1

New Features

  • (In3luki, stwlam, Supe) Add support for Foundry VTT version 12

System Improvements

  • (In3luki) Switched text editor to prosemirror for item sheets
  • (Supe) Tweaked token config to better represent modifications from Rules Based Vision
  • (Supe) Reduced Rules Based Vision's brightness value to default foundry values for darkvision.

Bugfixes

  • (Supe) Rerender token vision when global RBV setting is changed