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document.ts
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document.ts
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import type { ActorPF2e } from "@actor";
import { DamageDicePF2e, ModifierPF2e } from "@actor/modifiers.ts";
import { AttributeString } from "@actor/types.ts";
import { SAVE_TYPES } from "@actor/values.ts";
import { ItemPF2e } from "@item";
import { processSanctification } from "@item/ability/helpers.ts";
import { ItemSourcePF2e, ItemSummaryData } from "@item/base/data/index.ts";
import { TrickMagicItemEntry } from "@item/spellcasting-entry/trick.ts";
import { BaseSpellcastingEntry } from "@item/spellcasting-entry/types.ts";
import { RangeData } from "@item/types.ts";
import { MeasuredTemplatePF2e } from "@module/canvas/index.ts";
import { ChatMessagePF2e, ItemOriginFlag } from "@module/chat-message/index.ts";
import { OneToTen, Rarity, ZeroToTwo } from "@module/data.ts";
import { RollNotePF2e } from "@module/notes.ts";
import {
extractDamageDice,
extractModifierAdjustments,
extractModifiers,
processDamageCategoryStacking,
} from "@module/rules/helpers.ts";
import type { UserPF2e } from "@module/user/index.ts";
import type { TokenDocumentPF2e } from "@scene";
import { eventToRollParams } from "@scripts/sheet-util.ts";
import { CheckRoll } from "@system/check/index.ts";
import { DamagePF2e } from "@system/damage/damage.ts";
import { DamageModifierDialog } from "@system/damage/dialog.ts";
import { combinePartialTerms, createDamageFormula, parseTermsFromSimpleFormula } from "@system/damage/formula.ts";
import { DamageCategorization } from "@system/damage/helpers.ts";
import { DamageRoll } from "@system/damage/roll.ts";
import {
BaseDamageData,
DamageFormulaData,
DamageKind,
DamageRollContext,
SpellDamageTemplate,
} from "@system/damage/types.ts";
import { DEGREE_OF_SUCCESS_STRINGS } from "@system/degree-of-success.ts";
import { Statistic, StatisticRollParameters } from "@system/statistic/index.ts";
import { EnrichmentOptionsPF2e, TextEditorPF2e } from "@system/text-editor.ts";
import {
ErrorPF2e,
createHTMLElement,
getActionGlyph,
htmlClosest,
localizer,
ordinalString,
tupleHasValue,
} from "@util";
import * as R from "remeda";
import {
SpellArea,
SpellHeightenLayer,
SpellOverlayType,
SpellSource,
SpellSystemData,
SpellSystemSource,
} from "./data.ts";
import { createDescriptionPrepend, createSpellRankLabel } from "./helpers.ts";
import { SpellOverlayCollection } from "./overlay.ts";
import { EffectAreaSize, MagicTradition, SpellTrait } from "./types.ts";
class SpellPF2e<TParent extends ActorPF2e | null = ActorPF2e | null> extends ItemPF2e<TParent> {
readonly isFromConsumable: boolean;
/** The original spell. Only exists if this is a variant */
declare original?: SpellPF2e<NonNullable<TParent>>;
/** The overlays that were applied to create this variant */
declare appliedOverlays?: Map<SpellOverlayType, string>;
/** Set if casted with trick magic item. Will be replaced via overriding spellcasting on cast later. */
trickMagicEntry: TrickMagicItemEntry<NonNullable<TParent>> | null = null;
declare overlays: SpellOverlayCollection;
constructor(data: PreCreate<ItemSourcePF2e>, context: SpellConstructionContext<TParent> = {}) {
super(data, context);
this.isFromConsumable = !!context.fromConsumable;
}
/** The id of the override overlay that constitutes this variant */
get variantId(): string | null {
return this.original ? this.appliedOverlays?.get("override") ?? null : null;
}
/** The spell's "base" rank; that is, before heightening */
get baseRank(): OneToTen {
return this.system.level.value;
}
/** Legacy getter, though not yet deprecated */
get baseLevel(): OneToTen {
return this.baseRank;
}
/**
* Heightened rank of the spell if heightened, otherwise base.
* This applies for spontaneous or innate spells usually, but not prepared ones.
*/
get rank(): number {
if (!this.actor) return this.baseRank;
const isAutoHeightened = this.isCantrip || this.isFocusSpell;
const fixedHeightenedRank =
this.system.location.autoHeightenLevel || this.spellcasting?.system?.autoHeightenLevel.value || null;
const heightenedRank = isAutoHeightened
? fixedHeightenedRank || Math.ceil(this.actor.level / 2) || null
: this.system.location.heightenedLevel || null;
return heightenedRank || this.baseRank;
}
/** Legacy getter, though not yet deprecated */
get level(): number {
return this.rank;
}
get traits(): Set<SpellTrait> {
return new Set(this.system.traits.value);
}
get rarity(): Rarity {
return this.system.traits.rarity;
}
get traditions(): Set<MagicTradition> {
return new Set(this.system.traits.traditions);
}
get actionGlyph(): string | null {
if (this.isRitual) return null;
return getActionGlyph(this.system.time.value) || null;
}
get spellcasting(): BaseSpellcastingEntry<NonNullable<TParent>> | null {
const spellcastingId = this.system.location.value;
if (this.trickMagicEntry) return this.trickMagicEntry;
return (this.actor?.spellcasting.get(spellcastingId ?? "") ?? null) as BaseSpellcastingEntry<
NonNullable<TParent>
> | null;
}
get isAttack(): boolean {
return this.traits.has("attack");
}
get isCantrip(): boolean {
return this.traits.has("cantrip") && !this.isRitual;
}
get isFocusSpell(): boolean {
return this.traits.has("focus");
}
get isRitual(): boolean {
return !!this.system.ritual;
}
get attribute(): AttributeString {
return this.spellcasting?.attribute ?? "cha";
}
/** @deprecated */
get ability(): AttributeString {
fu.logCompatibilityWarning("`SpellPF2e#ability` is deprecated. Use `SpellPF2e#attribute` instead.", {
since: "5.3.0",
until: "6.0.0",
});
return this.attribute;
}
/** Whether this spell has unlimited uses */
get unlimited(): boolean {
// In the future handle at will and constant
return this.isCantrip;
}
get isVariant(): boolean {
return !!this.original;
}
get hasVariants(): boolean {
return this.overlays.size > 0;
}
get area(): (SpellArea & { label: string }) | null {
if (!this.system.area) return null;
const size = Number(this.system.area.value);
const unit = game.i18n.localize("PF2E.Foot");
const shape = game.i18n.localize(CONFIG.PF2E.areaTypes[this.system.area.type]);
const label = game.i18n.format("PF2E.Item.Spell.Area", { size, unit, shape });
return { ...this.system.area, label };
}
/** Dummy getter for interface alignment with weapons and actions */
get range(): RangeData | null {
return null;
}
/** Whether the "damage" roll of this spell deals damage or heals (or both, depending on the target) */
get damageKinds(): Set<DamageKind> {
return new Set(Object.values(this.system.damage).flatMap((d) => Array.from(d.kinds)));
}
override get uuid(): ItemUUID {
return this.isVariant ? this.original?.uuid ?? super.uuid : super.uuid;
}
/** Given a slot level, compute the actual level the spell will be cast at */
computeCastRank(slotRank?: number): number {
const isAutoScaling = this.isCantrip || this.isFocusSpell;
if (isAutoScaling && this.actor) return this.rank;
// Spells cannot go lower than base level
return Math.max(this.baseRank, slotRank ?? this.rank);
}
override getRollData(
rollOptions: { castLevel?: number | string } = {},
): NonNullable<EnrichmentOptions["rollData"]> {
const spellLevel = Number(rollOptions?.castLevel) || null;
const castLevel = Math.max(this.baseRank, spellLevel || this.rank);
// If we need to heighten it, clone it and return its roll data instead
if (spellLevel && castLevel !== this.rank) {
const heightenedSpell = this.clone({ "system.location.heightenedLevel": castLevel });
return heightenedSpell.getRollData();
}
const rollData = super.getRollData();
if (this.actor?.isOfType("character", "npc")) {
rollData["mod"] = this.actor.abilities[this.attribute].mod;
}
rollData["castLevel"] = castLevel;
rollData["heighten"] = Math.max(0, castLevel - this.baseRank);
return rollData;
}
async getDamage(params: SpellDamageOptions = { skipDialog: true }): Promise<SpellDamage | null> {
// Return early if the spell doesn't deal damage
const { spellcasting } = this;
if (!Object.keys(this.system.damage).length || !this.actor || !spellcasting?.statistic) {
return null;
}
const castLevel = this.rank;
const rollData = this.getRollData({ castLevel });
// Loop over the user defined damage fields
const base: BaseDamageData[] = [];
for (const [id, damage] of Object.entries(this.system.damage ?? {})) {
if (!DamageRoll.validate(damage.formula)) {
console.error(`Failed to parse damage formula "${damage.formula}"`);
return null;
}
const terms = parseTermsFromSimpleFormula(damage.formula, { rollData });
// Check for and apply interval spell scaling
const heightening = this.system.heightening;
if (heightening?.type === "interval" && heightening.interval) {
const scalingFormula = heightening.damage[id];
const partCount = Math.floor((castLevel - this.baseRank) / heightening.interval);
if (scalingFormula && partCount > 0) {
const scalingTerms = parseTermsFromSimpleFormula(scalingFormula, { rollData });
for (let i = 0; i < partCount; i++) {
terms.push(...fu.deepClone(scalingTerms));
}
}
}
// Increase or decrease the first instance of damage by 2 or 4 if elite or weak
if (terms.length > 0 && !base.length && this.actor.isOfType("npc") && this.actor.attributes.adjustment) {
const value = this.unlimited ? 2 : 4;
terms.push({ dice: null, modifier: this.actor.isElite ? value : -value });
}
const damageType = damage.type;
const category = damage.category || null;
const materials = damage.materials;
base.push({ terms: combinePartialTerms(terms), damageType, category, materials });
}
if (!base.length) {
return null;
}
const { attribute, isAttack } = this;
const checkStatistic = spellcasting.statistic;
const spellTraits = R.uniq(R.compact([...this.traits, spellcasting.tradition]));
const damageKinds = Array.from(this.damageKinds);
const domains = R.compact(
[
damageKinds,
damageKinds.map((k) => `spell-${k}`),
damageKinds.map((k) => `${this.id}-${k}`),
isAttack ? ["attack-damage", "attack-spell-damage"] : null,
checkStatistic.base ? damageKinds.map((k) => `${checkStatistic.base?.slug}-${k}`) : null,
].flat(),
);
const contextData = await this.actor.getDamageRollContext({
target: isAttack ? params.target : null,
item: this as SpellPF2e<ActorPF2e>,
statistic: checkStatistic.check,
domains,
options: new Set(["action:cast-a-spell", "self:action:slug:cast-a-spell", ...spellTraits]),
checkContext: null,
outcome: null,
traits: spellTraits,
viewOnly: !isAttack || !params.target,
});
const context: DamageRollContext = {
type: "damage-roll",
sourceType: isAttack ? "attack" : "save",
outcome: isAttack ? "success" : null, // we'll need to support other outcomes later
domains,
options: contextData.options,
self: contextData.self,
target: contextData.target ?? null,
rollMode: params.rollMode,
traits: contextData.traits,
};
// Add modifiers and damage die adjustments
const modifiers: ModifierPF2e[] = [];
const damageDice: DamageDicePF2e[] = [];
const { actor } = contextData.self;
if (actor.system.abilities) {
const attributes = actor.system.abilities;
const attributeModifiers = Object.entries(this.system.damage)
.filter(([, d]) => d.applyMod)
.map(
([k, d]) =>
new ModifierPF2e({
label: CONFIG.PF2E.abilities[attribute],
slug: `ability-${k}`,
// Not a restricted attribute modifier in the same way it is for checks or weapon damage
type: "untyped",
modifier: attributes[attribute].mod,
damageType: d.type,
damageCategory: d.category || null,
adjustments: extractModifierAdjustments(
actor.synthetics.modifierAdjustments,
domains,
`ability-${k}`,
),
}),
);
const extractOptions = {
resolvables: { spell: this, target: contextData.target?.actor ?? null },
test: contextData.options,
};
const extracted = processDamageCategoryStacking(base, {
modifiers: [attributeModifiers, extractModifiers(actor.synthetics, domains, extractOptions)].flat(),
dice: extractDamageDice(actor.synthetics.damageDice, domains, extractOptions),
test: contextData.options,
});
modifiers.push(...extracted.modifiers);
damageDice.push(...extracted.dice);
}
const formulaData: DamageFormulaData = {
base,
modifiers,
dice: damageDice,
ignoredResistances: [],
kinds: this.damageKinds,
};
if (!params.skipDialog) {
const rolled = await new DamageModifierDialog({ formulaData, context }).resolve();
if (!rolled) return null;
}
const { formula, breakdown } = createDamageFormula(formulaData);
const roll = new DamageRoll(formula);
const template: SpellDamageTemplate = {
name: this.name,
damage: { roll, breakdown },
materials: Array.from(roll.materials),
modifiers,
};
return { template, context };
}
/**
* Loads an alternative version of this spell, called a variant.
* The variant is created via the application of one or more overlays based on parameters.
* This handles heightening as well as alternative cast modes of spells.
* If there's nothing to apply, returns null.
*/
loadVariant(options: { castLevel?: number; overlayIds?: string[] } = {}): SpellPF2e<NonNullable<TParent>> | null {
if (this.original) {
return this.original.loadVariant(options);
}
const { castLevel, overlayIds } = options;
const appliedOverlays: Map<SpellOverlayType, string> = new Map();
const heightenEntries = this.getHeightenLayers(castLevel);
const overlays = overlayIds?.map((id) => ({ id, data: this.overlays.get(id, { strict: true }) })) ?? [];
const overrides = (() => {
// If there are no overlays, only return an override if this is a simple heighten
if (!heightenEntries.length && !overlays.length) {
if (castLevel !== this.rank) {
return fu.mergeObject(this.toObject(), { system: { location: { heightenedLevel: castLevel } } });
} else {
return null;
}
}
let source = this.toObject();
const overlayTypes = overlays.map((overlay) => overlay.data.overlayType);
if (overlayTypes.filter((type) => type === "override").length > 1) {
throw ErrorPF2e(
`Error loading variant of Spell ${this.name} (${this.uuid}). Cannot apply multiple override overlays.`,
);
}
for (const { id, data } of overlays) {
switch (data.overlayType) {
case "override": {
// Sanitize data
delete source.system.overlays;
source.system.rules = [];
source = fu.mergeObject(source, data, { overwrite: true });
break;
}
}
appliedOverlays.set(data.overlayType, id);
}
for (const overlay of heightenEntries) {
fu.mergeObject(source.system, overlay.system);
}
// Set the spell as heightened if necessary (either up or down)
const currentRank = source.system.location.heightenedLevel ?? source.system.level.value;
if (castLevel && castLevel !== currentRank) {
source.system.location.heightenedLevel = castLevel;
}
source._id = this.id;
return source;
})();
if (!overrides) return null;
const variant = new SpellPF2e(overrides, {
parent: this.actor,
fromConsumable: this.isFromConsumable,
}) as SpellPF2e<NonNullable<TParent>>;
variant.original = this as SpellPF2e<NonNullable<TParent>>;
variant.appliedOverlays = appliedOverlays;
variant.trickMagicEntry = this.trickMagicEntry;
// Retrieve tradition since `#prepareSiblingData` isn't run:
variant.system.traits.value = Array.from(variant.traits);
processSanctification(variant);
return variant;
}
getHeightenLayers(rank?: number): SpellHeightenLayer[] {
const heightening = this.system.heightening;
if (heightening?.type !== "fixed") return [];
return Object.entries(heightening.levels)
.map(([rank, system]) => ({ level: Number(rank), system }))
.filter((system) => !rank || rank >= system.level)
.sort((first, second) => first.level - second.level);
}
placeTemplate(message?: ChatMessagePF2e): Promise<MeasuredTemplatePF2e> {
const templateConversion = {
burst: "circle",
cone: "cone",
cube: "rect",
emanation: "circle",
line: "ray",
rect: "rect",
square: "rect",
} as const;
const { area } = this.system;
if (!area) throw ErrorPF2e("Attempted to create template with non-area spell");
const templateType = templateConversion[area.type];
const templateData: DeepPartial<foundry.documents.MeasuredTemplateSource> = {
t: templateType,
distance: (Number(area.value) / 5) * (canvas.dimensions?.distance ?? 0),
fillColor: game.user.color,
flags: {
pf2e: {
messageId: message?.id,
origin: {
name: this.name,
slug: this.slug,
traits: fu.deepClone(this.system.traits.value),
...this.getOriginData(),
},
areaType: this.system.area?.type ?? null,
},
},
};
switch (templateType) {
case "ray":
templateData.width = CONFIG.MeasuredTemplate.defaults.width * (canvas.dimensions?.distance ?? 1);
break;
case "cone":
templateData.angle = CONFIG.MeasuredTemplate.defaults.angle;
break;
case "rect": {
const distance = templateData.distance ?? 0;
templateData.distance = Math.hypot(distance, distance);
templateData.width = distance;
templateData.direction = 45;
break;
}
}
return canvas.templates.createPreview(templateData);
}
override prepareBaseData(): void {
super.prepareBaseData();
this.system.location.value ||= null;
// In case bad level data somehow made it in
this.system.level.value = (Math.clamped(this.system.level.value, 1, 10) || 1) as OneToTen;
if (this.system.area?.value) {
this.system.area.value = (Number(this.system.area.value) || 5) as EffectAreaSize;
this.system.area.type ||= "burst";
} else {
this.system.area = null;
}
if (this.isRitual) {
this.system.damage = {};
this.system.defense = null;
this.system.traits.value = this.system.traits.value.filter(
(t) => !["attack", "cantrip", "focus"].includes(t),
);
this.system.traits.traditions = [];
this.system.location.value = "rituals";
}
this.system.traits.value = this.system.traits.value.filter((t) => t in CONFIG.PF2E.spellTraits);
if (this.system.traits.value.includes("attack")) {
this.system.defense = fu.mergeObject(this.system.defense ?? {}, {
passive: { statistic: "ac" as const },
save: this.system.defense?.save ?? null,
});
}
const castTime = (this.system.time.value = this.system.time.value.trim());
// Special case for Horizon Thunder Sphere until glyph generation refactor
if (!["", "2 to 2 rounds"].includes(castTime) && !this.isRitual && !getActionGlyph(castTime)) {
this.system.traits.value.push("exploration");
this.system.traits.value.sort();
}
// Ensure formulas are never empty string and default to 0
for (const damage of Object.values(this.system.damage)) {
// Temporary measure to skip some data preparation during migration 882
if (!R.isObject(damage) || typeof damage.formula !== "string") {
this.system.damage = {};
delete this.system.heightening;
delete this.system.overlays;
break;
}
damage.formula = damage.formula?.trim() || "0";
damage.kinds = new Set(damage.kinds ?? ["damage"]);
if (damage.kinds.size === 0 || this.system.defense?.save?.statistic) {
damage.kinds.add("damage");
}
}
if (this.system.heightening?.type === "fixed") {
for (const heighten of Object.values(this.system.heightening.levels)) {
for (const partial of R.compact(Object.values(heighten.damage ?? {}))) {
partial.formula = partial.formula?.trim() || "0";
}
}
} else if (this.system.heightening?.type === "interval") {
for (const key of Object.keys(this.system.heightening.damage ?? {})) {
this.system.heightening.damage[key] = this.system.heightening.damage[key]?.trim() || "0";
}
}
this.overlays = new SpellOverlayCollection(this, this.system.overlays);
}
override prepareSiblingData(this: SpellPF2e<ActorPF2e>): void {
if (this.spellcasting?.isInnate) {
fu.mergeObject(this.system.location, { uses: { value: 1, max: 1 } }, { overwrite: false });
}
}
override prepareActorData(): void {
if (!this.actor?.isOfType("character")) return;
// Increase focus point max if this is a non-cantrip focus spell
const { traits } = this;
if (traits.has("focus") && !traits.has("cantrip")) {
this.actor.system.resources.focus.max += 1;
}
}
override onPrepareSynthetics(this: SpellPF2e<ActorPF2e>): void {
processSanctification(this);
}
override getRollOptions(prefix = this.type): string[] {
const { spellcasting } = this;
const spellOptions = new Set(["magical", `${prefix}:rank:${this.rank}`, ...this.traits]);
if (spellcasting?.tradition) {
spellOptions.add(`${prefix}:trait:${spellcasting.tradition}`);
}
const entryHasSlots = !!(spellcasting?.isPrepared || spellcasting?.isSpontaneous);
if (entryHasSlots && !this.isCantrip && !this.isFromConsumable) {
spellOptions.add(`${prefix}:spell-slot`);
}
if (!this.system.duration.value) {
spellOptions.add(`${prefix}:duration:0`);
}
if (!this.unlimited) {
spellOptions.add(`${prefix}:frequency:limited`);
}
for (const damage of Object.values(this.system.damage)) {
if (damage.type) {
spellOptions.add(`${prefix}:damage:${damage.type}`);
spellOptions.add(`${prefix}:damage:type:${damage.type}`);
}
const category = DamageCategorization.fromDamageType(damage.type);
if (category) {
spellOptions.add(`${prefix}:damage:category:${category}`);
}
if (damage.category === "persistent") {
spellOptions.add(`${prefix}:damage:persistent:${damage.type}`);
}
}
const isAreaEffect = !!this.system.area?.value;
if (isAreaEffect) spellOptions.add("area-effect");
if (this.damageKinds.has("damage")) {
spellOptions.add("damaging-effect");
if (isAreaEffect) spellOptions.add("area-damage");
}
// Include spellcasting roll options (if available)
for (const option of spellcasting?.getRollOptions?.("spellcasting") ?? []) {
spellOptions.add(option);
}
const rollOptions = super.getRollOptions(prefix);
rollOptions.push(...spellOptions);
return rollOptions;
}
override async toMessage(
event?: MouseEvent | JQuery.TriggeredEvent,
{ create = true, data, rollMode }: SpellToMessageOptions = {},
): Promise<ChatMessagePF2e | undefined> {
// NOTE: The parent toMessage() pulls "contextual data" from the DOM dataset.
// Only spells/consumables currently use DOM data.
// Eventually sheets should be handling "retrieve spell but heightened"
const domData = htmlClosest(event?.currentTarget, ".item")?.dataset;
const castData = fu.mergeObject(data ?? {}, domData ?? {});
// If this is for a higher level spell, heighten it first
const castLevel = Number(castData.castLevel ?? "");
if (castLevel && castLevel !== this.rank) {
return this.loadVariant({ castLevel })?.toMessage(event, { create, data, rollMode });
}
const message = await super.toMessage(event, { create: false, data: castData, rollMode });
if (!message) return undefined;
const messageSource = message.toObject();
const flags = messageSource.flags.pf2e;
const spellcasting = this.spellcasting;
if (spellcasting?.statistic) {
// Eventually we need to figure out a way to request a tradition if the ability doesn't provide one
const tradition = spellcasting.tradition ?? this.traditions.first() ?? "arcane";
flags.casting = { id: spellcasting.id, tradition };
if (this.isFromConsumable) {
flags.casting.embeddedSpell = this.toObject();
}
// The only data that can possibly exist in a casted spell is the dc, so we pull that data.
if (this.system.defense) {
const dc = spellcasting.statistic.withRollOptions({ item: this }).dc;
flags.context = {
type: "spell-cast",
domains: dc.domains,
options: [...dc.options],
rollMode,
};
}
}
if (!create) {
message.updateSource(messageSource);
return message;
}
return ChatMessagePF2e.create(messageSource, { renderSheet: false });
}
override async getChatData(
this: SpellPF2e<ActorPF2e>,
htmlOptions: EnrichmentOptionsPF2e = {},
rollOptions: { castLevel?: number | string; slotLevel?: number | string } = {},
): Promise<Omit<ItemSummaryData, "traits">> {
if (!this.actor) throw ErrorPF2e(`Cannot retrieve chat data for unowned spell ${this.name}`);
const slotRank = Number(rollOptions.slotLevel) || this.rank;
const castLevel = Number(rollOptions.castLevel) || this.computeCastRank(slotRank);
// Load the heightened version of the spell if one exists
if (!this.isVariant) {
const variant = this.loadVariant({ castLevel });
if (variant) return variant.getChatData(htmlOptions, rollOptions);
}
const variants = this.overlays.overrideVariants
.map(
(variant): SpellVariantChatData => ({
...R.pick(variant, ["name", "actionGlyph", "sort"]),
overlayIds: [...variant.appliedOverlays!.values()],
}),
)
.sort((a, b) => a.sort - b.sort);
const rollData = htmlOptions.rollData ?? this.getRollData({ castLevel });
rollData.item ??= this;
const systemData: SpellSystemData = this.system;
const description = await (async () => {
const options = { ...htmlOptions, rollData };
const prepend = await createDescriptionPrepend(this, { includeTraditions: false });
const description = await TextEditor.enrichHTML(this.description, { ...options, async: true });
return `${prepend}\n${description}`;
})();
const spellcasting = this.spellcasting;
if (!spellcasting) {
console.warn(
`PF2e System | Orphaned spell ${this.name} (${this.id}) on actor ${this.actor.name} (${this.actor.id})`,
);
return { ...systemData };
}
const statistic = spellcasting?.statistic;
if (!statistic && !this.isRitual) {
console.warn(
`PF2e System | Spell ${this.name} is missing a statistic to cast with (${this.id}) on actor ${this.actor.name} (${this.actor.id})`,
);
return { ...systemData };
}
const statisticChatData = statistic?.getChatData({ item: this });
const spellDC = statisticChatData?.dc.value;
const damage = await this.getDamage();
const hasDamage = !!damage; // needs new check // formula && formula !== "0";
// Spell save label
const saveType =
systemData.defense?.save && tupleHasValue(SAVE_TYPES, systemData.defense.save.statistic)
? systemData.defense.save.statistic
: null;
const isSave = !!saveType;
const saveKey = systemData.defense?.save?.basic ? "PF2E.SaveDCLabelBasic" : "PF2E.SaveDCLabel";
const saveLabel = ((): string | null => {
if (!(spellDC && saveType)) return null;
const localized = game.i18n.format(saveKey, {
dc: spellDC,
type: game.i18n.localize(CONFIG.PF2E.saves[saveType]),
});
const tempElement = createHTMLElement("div", { innerHTML: localized });
const visibility = game.settings.get("pf2e", "metagame_showDC") ? "all" : "owner";
TextEditorPF2e.convertXMLNode(tempElement, "dc", { visibility, whose: null });
return tempElement.innerHTML;
})();
// Spell attack labels
const { damageKinds } = this;
const damageLabel = damageKinds.has("damage")
? damageKinds.has("healing")
? "PF2E.Damage.Kind.Both.Roll.Verb"
: "PF2E.Damage.Kind.Damage.Roll.Verb"
: "PF2E.Damage.Kind.Healing.Roll.Verb";
const { baseRank } = this;
const heightened = castLevel - baseRank;
const rankLabel = createSpellRankLabel(this, castLevel);
// Combine properties
const area = this.area;
const properties = R.compact([
heightened ? game.i18n.format("PF2E.SpellLevelBase", { level: ordinalString(baseRank) }) : null,
heightened ? game.i18n.format("PF2E.SpellLevelHeightened", { heightened }) : null,
]);
const spellTraits = this.traitChatData(
CONFIG.PF2E.spellTraits,
R.uniq(R.compact([...this.traits, spellcasting.tradition])),
);
return {
...systemData,
description: { value: description },
isAttack: this.isAttack,
isSave,
check: this.isAttack && statisticChatData ? statisticChatData.check : undefined,
save: {
...(statisticChatData?.dc ?? {}),
type: saveType,
label: saveLabel,
},
hasDamage,
castLevel,
rankLabel,
damageLabel,
formula: damage?.template.damage.roll.formula,
properties,
traits: spellTraits,
area,
variants,
isAura: this.traits.has("aura"),
};
}
async rollAttack(
this: SpellPF2e<ActorPF2e>,
event: MouseEvent | JQuery.ClickEvent,
attackNumber = 1,
context: StatisticRollParameters = {},
): Promise<void> {
const { spellcasting } = this;
const statistic = spellcasting?.statistic;
if (statistic) {
context.extraRollOptions = R.uniq(
R.compact(["action:cast-a-spell", "self:action:slug:cast-a-spell", context.extraRollOptions].flat()),
);
await statistic.check.roll({
...eventToRollParams(event, { type: "check" }),
...context,
action: "cast-a-spell",
item: this,
traits: R.uniq(R.compact([...this.traits, spellcasting.tradition])),
attackNumber,
});
} else {
throw ErrorPF2e("Spell points to location that is not a spellcasting type");
}
}
async rollDamage(
this: SpellPF2e<ActorPF2e>,
event: MouseEvent | JQuery.ClickEvent,
mapIncreases?: ZeroToTwo,
): Promise<Rolled<DamageRoll> | null> {
const element = htmlClosest(event.currentTarget, "*[data-cast-level]");
const castLevel = Number(element?.dataset.castLevel) || this.rank;
// If this isn't a variant, it probably needs to be heightened via overlays
if (!this.isVariant) {
const variant = this.loadVariant({ castLevel });
if (variant) return variant.rollDamage(event);
}
const targetToken =
Array.from(game.user.targets).find((t) => t.actor?.isOfType("creature", "hazard", "vehicle"))?.document ??
null;
const spellDamage = await this.getDamage({
target: targetToken,
...eventToRollParams(event, { type: "damage" }),
});
if (!spellDamage) return null;
const { template, context } = spellDamage;
// Include MAP increases in case any ability depends on it
if (typeof mapIncreases === "number") {
context.mapIncreases = mapIncreases;
context.options.add(`map:increases:${mapIncreases}`);
}
return DamagePF2e.roll(template, context);
}
/** Roll counteract check */
async rollCounteract(event?: MouseEvent | JQuery.ClickEvent): Promise<Rolled<CheckRoll> | null> {
event = event instanceof Event ? event : event?.originalEvent;
if (!this.actor?.isOfType("character", "npc")) {
return null;
}
if (!this.spellcasting?.statistic?.attribute) {
console.warn(
ErrorPF2e(`Spell ${this.name} (${this.uuid}) is missing a statistic with which to counteract.`).message,
);
return null;
}
const localize = localizer("PF2E.Item.Spell.Counteract");
const statistic = new Statistic(this.actor, {
slug: "counteract",
label: localize("Label"),
attribute: this.spellcasting.attribute,
rank: this.spellcasting.statistic.rank ?? 0,
});
const domain = "counteract-check";
const notes = [
new RollNotePF2e({ selector: domain, text: localize("Hint") }),
...DEGREE_OF_SUCCESS_STRINGS.map((degreeString): RollNotePF2e => {
const counteractRank = {
criticalFailure: 0,
failure: this.rank,
success: this.rank + 1,
criticalSuccess: this.rank + 3,
}[degreeString];
return new RollNotePF2e({
selector: domain,
title: `PF2E.Check.Result.Degree.Check.${degreeString}`,
text: localize(degreeString, { rank: counteractRank }),
outcome: [degreeString],
});
}),
];
const traits = R.uniq(R.compact([...this.traits, this.spellcasting.tradition]));
const { check } = statistic.extend({ domains: [domain], rollOptions: traits });
return check.roll({
...eventToRollParams(event, { type: "check" }),
label: game.i18n.localize("PF2E.Check.Specific.Counteract"),
extraRollNotes: notes,
traits,
});
}
override getOriginData(): ItemOriginFlag {
const flag = super.getOriginData();
flag.castLevel = this.rank;
if (this.isVariant && this.appliedOverlays) {
flag.variant = { overlays: [...this.appliedOverlays.values()] };
}
return flag;
}
override async update(
data: Record<string, unknown>,
options: DocumentUpdateContext<TParent> = {},
): Promise<this | undefined> {
// Redirect the update of override spell variants to the appropriate update method if the spell sheet is currently rendered
if (this.original && this.appliedOverlays!.has("override") && this.sheet.rendered) {
return this.original.overlays.updateOverride(
this as SpellPF2e<ActorPF2e>,
data,
options as DocumentUpdateContext<ActorPF2e>,
) as Promise<this | undefined>;
}
return super.update(data, options);
}
protected override async _preCreate(
data: this["_source"],
options: DocumentModificationContext<TParent>,
user: UserPF2e,
): Promise<boolean | void> {
this._source.system.location.value ||= null;
if (this._source.system.ritual) {
this._source.system.damage = {};
this._source.system.defense = null;
this._source.system.location.value = null;
this._source.system.traits.value = this._source.system.traits.value.filter(