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com.github.Anuken.Mindustry.metainfo.xml
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com.github.Anuken.Mindustry.metainfo.xml
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<?xml version="1.0" encoding="UTF-8"?>
<!-- Copyright 2020 Tobias Mueller <[email protected]> -->
<component type="desktop-application">
<id>com.github.Anuken.Mindustry</id>
<metadata_license>CC0-1.0</metadata_license>
<project_license>GPL-3.0</project_license>
<name>Mindustry</name>
<summary>Mindustry: A sandbox tower-defense game</summary>
<developer_name>Anuken et al.</developer_name>
<description>
<p> Create elaborate supply chains of conveyor belts to feed ammo into
your turrets, produce materials to use for building, and defend your
structures from waves of enemies. Play with your friends in
cross-platform multiplayer co-op games, or challenge them in
team-based PvP matches.
</p>
</description>
<screenshots>
<screenshot>
<image>https://img.itch.zone/aW1hZ2UvMTQwMTY5LzQ3MDY4OTgucG5n/original/Vmw%2FI2.png</image>
</screenshot>
<screenshot>
<image>https://img.itch.zone/aW1hZ2UvMTQwMTY5LzEwNDk3NDI4LnBuZw==/original/vjUM3c.png</image>
</screenshot>
<screenshot>
<image>https://img.itch.zone/aW1hZ2UvMTQwMTY5LzQ3MDY4OTcucG5n/original/x%2FYsXu.png</image>
</screenshot>
<screenshot>
<image>https://img.itch.zone/aW1hZ2UvMTQwMTY5LzEwNDk3NDMyLnBuZw==/original/%2FXV3TG.png</image>
</screenshot>
</screenshots>
<url type="homepage">https://mindustrygame.github.io/</url>
<url type="bugtracker">https://github.com/Anuken/Mindustry</url>
<url type="help">https://mindustrygame.github.io/wiki/</url>
<url type="contact">https://discord.gg/mindustry</url>
<update_contact>[email protected]</update_contact>
<releases>
<release version="146" date="2023-09-04"/>
<release version="145.1" date="2023-06-19"/>
<release version="145" date="2023-06-17"/>
<release version="144.3" date="2023-05-23"/>
<release version="144.2" date="2023-05-22"/>
<release version="144.1" date="2023-05-12"/>
<release version="143.1" date="2023-04-08"/>
<release version="143" date="2023-04-01"/>
<release version="142" date="2023-02-21"/>
<release version="141.3" date="2023-01-22"/>
<release version="141.2" date="2023-01-13"/>
<release version="141.1" date="2023-01-12"/>
<release version="140.4" date="2022-11-13"/>
<release version="140.3" date="2022-11-11"/>
<release version="137" date="2022-08-04"/>
<release version="136.1" date="2022-07-19"/>
<release version="131" date="2021-09-12"/>
<release version="130.1" date="2021-08-25"/>
<release version="130" date="2021-08-16"/>
<release version="129.2" date="2021-08-04"/>
<release version="129.1" date="2021-07-29"/>
<release version="129" date="2021-07-28"/>
<release version="128.1" date="2021-07-17"/>
<release version="128" date="2021-07-12"/>
<release version="127.2" date="2021-06-30"/>
<release version="127.1" date="2021-06-26"/>
<release version="127" date="2021-06-25"/>
<release version="126.2" date="2021-03-29"/>
<release version="126.1" date="2021-03-06"/>
<release version="126" date="2021-03-05"/>
<release version="125.1" date="2021-02-20"/>
<release version="125" date="2021-02-16"/>
<release version="124.1" date="2021-02-08"/>
<release version="124" date="2021-02-07"/>
<release version="v123.1" date="2021-01-21">
<description>
<p>
<ul>
<li>Fixed negative numbers not displaying properly in power nodes</li>
<li>Fixed mod minVersion parsing</li>
<li>Fixed mods disappearing after import [Android]</li>
<li>Disabled duplicate IP prevention system</li>
<li>Added mod browser sort order button</li>
</ul>
</p>
</description>
</release>
<release version="v123" date="2021-01-20">
<description>
<p>
<ul>
<li>Fixed same-line logic comments not parsing</li>
<li>Fixed Kamikaze achievement not triggering with flying units [Steam]</li>
<li>Fixed mass driver rotating before payload is received</li>
<li>Fixed bullets dealing splash damage twice upon collision - splash damage of certain bullets has been increased to compensate</li>
<li>Fixed floating point errors in core database leading to incorrect rounding</li>
<li>Fixed unit payloads snapping rotations when entering reconstructors</li>
<li>Fixed builder AI placing drills on incorrect/mixed resources and clogging crafters</li>
<li>Fixed editor mirror filter being offset in certain situations</li>
<li>Fixed music randomly cutting off after quit to main menu</li>
<li>Campaign: Made invasion chance scale with nearby enemy base count</li>
<li>Campaign: Added 20-minute invasion grace period after sector capture</li>
<li>Made impact reactor warmup time scale with boost (@Quezler)</li>
<li>Made players prioritize highest tier core when respawning</li>
<li>Made logic programs reset all state on edits</li>
<li>Made logic blocks no longer change 'last accessed' names when no edits are made</li>
<li>Made naval paths preload on maps with spawn points on liquids</li>
<li>Made Plastanium sprite slightly more distinct</li>
<li>Made ground units avoid walking in slag/deep water even when it is the only valid path</li>
<li>Made fire disappear faster in rain</li>
<li>Made conveyor items render under most blocks</li>
<li>Made server prevent duplicate IP connections</li>
<li>Made crosses render on item/liquid sources and sorters in schematics</li>
<li>Made building disabled state save upon world reload</li>
<li>Made status indicators smaller for 1x1 blocks</li>
<li>Made mod browser list mods by last update time</li>
<li>Implemented automatic mod list updates (currently, every 4 hours)</li>
<li>Improved unit selection visuals (@Voz-Duh)</li>
<li>Improved power status information (@Slava0135)</li>
<li>Added boost % bar too overdrive projectors (@Quezler)</li>
<li>Added IPv6 address support to join dialog (@markozajc)</li>
<li>Added core item incineration rule (@Quezler)</li>
<li>Added carried payloads to unit status bars and info (Partially implemented by @Slava0135)</li>
<li>Added slight shine effect, triggering upon building rotation</li>
<li>Removed overflow gate inventory</li>
<li>Increased power source output</li>
<li>Many other minor bugfixes and tweaks</li>
</ul>
</p>
</description>
</release>
<release version="v122.1" date="2020-12-29">
<description>
<p>
<ul>
<li>Various minor bugfixes</li>
<li>Increased power source output again</li>
<li>Improved building beam visuals</li>
<li>Improved performance of maps with many adjacent power nodes/batteries</li>
<li>Disabled weather in editor</li>
</ul>
</p>
</description>
</release>
<release version="v122" date="2020-12-23">
<description>
<p>
<ul>
<li>Fixed Quad AI</li>
<li>Fixed crash in conveyor upgrade pathing</li>
<li>Fixed other various crashes</li>
<li>Made payload pickups prioritize units in blocks instead of the blocks themselves</li>
<li>Increased foreshadow coolant effectiveness, but slightly decreased rotation speed</li>
<li>Improved space skybox scaling</li>
<li>Added building damage stats to bullets</li>
<li>Added WIP mod browser for GitHub mods</li>
<li>Added preview of currently queued block for other units in certain situations</li>
<li>Added automatic bridge spacing when using lines</li>
<li>Added bridge link preview</li>
<li>Added rule for persistent ("always") weather</li>
<li>Better scrap wall textures and rotate-able thruster (Contributed by @Voz-Duh)</li>
<li>Made Plastanium conveyor unloadable</li>
<li>Made building pause status sync in multiplayer</li>
<li>Slight pulsar damage nerf</li>
</ul>
</p>
</description>
</release>
<release version="v121.4" date="2020-12-15">
<description>
<p>
<ul>
<li>Fixed flying unit AI</li>
<li>Made conduits/conveyors upgrades follow paths (Contributed by @Slava0135)</li>
</ul>
</p>
</description>
</release>
<release version="v121.3" date="2020-12-14">
<description>
<p>
<ul>
<li>Decreased junction item capacity - this may cause slight desync on servers running previous 121 versions, servers are advised to update</li>
<li>Many various small bugfixes</li>
</ul>
</p>
</description>
</release>
<release version="v121.1" date="2020-12-09">
<description>
<p>
<ul>
<li>Slightly increased Lancer build cost</li>
<li>Double-tapping now enters a campaign map (Contributed by @joshuaptfan)</li>
<li>Minor logic memory optimizations - block/sensor constants are no longer stored in every processor</li>
<li>Doubled surge smelter item capacity</li>
<li>Made Fungal Pass slightly easier</li>
<li>Fixed some achievements not working [Steam]</li>
<li>Fixed some rare crashes</li>
<li>Fixed unit spawn shockwave appearing too late</li>
</ul>
</p>
</description>
</release>
<release version="v121" date="2020-12-06">
<description>
<p>
<ul>
<li>Fixed rebuilding a core near vault causing resources to drop to 1K</li>
<li>Fixed captured sectors getting locked</li>
<li>New host research is now carried over to clients</li>
<li>Clients can now use their research even if the host doesn't have it</li>
<li>Clients can now research new tech in multiplayer</li>
<li>Clients will now receive a copy of resources produced in the current sector, distributed across their sectors</li>
<li>Added a hint that explains this information</li>
</ul>
</p>
</description>
</release>
</releases>
<content_rating type="oars-1.1">
<content_attribute id="violence-cartoon">intense</content_attribute>
<content_attribute id="violence-fantasy">intense</content_attribute>
<content_attribute id="violence-realistic">mild</content_attribute>
<content_attribute id="social-chat">intense</content_attribute>
</content_rating>
</component>