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In game turn sequence add LRDG actions #46

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fierfeu opened this issue Mar 21, 2021 · 1 comment
Open
2 of 7 tasks

In game turn sequence add LRDG actions #46

fierfeu opened this issue Mar 21, 2021 · 1 comment
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enhancement New feature or request

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@fierfeu
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fierfeu commented Mar 21, 2021

LRDG actions could be :

@fierfeu fierfeu added the enhancement New feature or request label Mar 21, 2021
@fierfeu fierfeu added this to To do in Gayole board via automation Mar 21, 2021
@fierfeu fierfeu self-assigned this Mar 21, 2021
@fierfeu fierfeu moved this from To do to ready to do in Gayole board Mar 21, 2021
@fierfeu
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fierfeu commented Mar 21, 2021

Movement management

  • when dragging a unit or a patrol to a new zone calculate the action point cost and allow movement only if it's less than the current max action points number. if not drop is not authorized. a patrol movement cost is the somme of the movement cost for each unit inside a patrol.
  • for road link always round up the number of Action pointsused
  • when clicking on a patrol proposed to cut a patrol with autonomous units or another patrol. it cost no action points. create the help assiociated to a new patrol. autonomous unit or new patrol must have the same behaviour than the original patrol.
  • when entering any new zone (except Siwa or Koufra) we must roll a discretion test. if alarm level is 4 it is not usefull to perform a discretion test.
  • see the rules for tables.
  • when a unit enter a zone where a patrol is present proposed to rejoin the patrol. if not the unit remain autonomous. if yes update help data for the patrol and remove unit image from the board as it is in the patrol. if the unit was previously attached to another patrol change the patrol attachment to the new one.

moved to issue #50

@fierfeu fierfeu moved this from ready to do to In progress in Gayole board Mar 22, 2021
@fierfeu fierfeu moved this from In progress to To do in Gayole board Apr 11, 2021
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