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groupcache.go
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groupcache.go
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/*
Copyright 2012 Google Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
https://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
// Package groupcache provides a data loading mechanism with caching
// and de-duplication that works across a set of peer processes.
//
// Each data Get first consults its local cache, otherwise delegates
// to the requested key's canonical owner, which then checks its cache
// or finally gets the data. In the common case, many concurrent
// cache misses across a set of peers for the same key result in just
// one cache fill.
package groupcache
import (
"context"
"errors"
"math/rand"
"strconv"
"sync"
"sync/atomic"
pb "github.com/golang/groupcache/groupcachepb"
"github.com/golang/groupcache/lru"
"github.com/golang/groupcache/singleflight"
)
// A Getter loads data for a key.
// 对于一个 cache 来说,他不知道如何拉取需要缓存的数据,你要是想缓存新的东西,
// 就得有个 type 实现 Getter 接口,然后给我一个 Getter 对象,这样cache没有命中的时候我能靠这个对象拉取数据。
type Getter interface {
// Get returns the value identified by key, populating dest.
//
// The returned data must be unversioned. That is, key must
// uniquely describe the loaded data, without an implicit
// current time, and without relying on cache expiration
// mechanisms.
Get(ctx context.Context, key string, dest Sink) error
}
// A GetterFunc implements Getter with a function.
type GetterFunc func(ctx context.Context, key string, dest Sink) error
func (f GetterFunc) Get(ctx context.Context, key string, dest Sink) error {
return f(ctx, key, dest)
}
var (
mu sync.RWMutex
groups = make(map[string]*Group)
initPeerServerOnce sync.Once
initPeerServer func()
)
// GetGroup returns the named group previously created with NewGroup, or
// nil if there's no such group.
func GetGroup(name string) *Group {
mu.RLock()
g := groups[name]
mu.RUnlock()
return g
}
// NewGroup creates a coordinated group-aware Getter from a Getter.
//
// The returned Getter tries (but does not guarantee) to run only one
// Get call at once for a given key across an entire set of peer
// processes. Concurrent callers both in the local process and in
// other processes receive copies of the answer once the original Get
// completes.
//
// The group name must be unique for each getter.
func NewGroup(name string, cacheBytes int64, getter Getter) *Group {
return newGroup(name, cacheBytes, getter, nil)
}
// If peers is nil, the peerPicker is called via a sync.Once to initialize it.
func newGroup(name string, cacheBytes int64, getter Getter, peers PeerPicker) *Group {
if getter == nil {
panic("nil Getter")
}
mu.Lock()
defer mu.Unlock()
initPeerServerOnce.Do(callInitPeerServer)
if _, dup := groups[name]; dup {
panic("duplicate registration of group " + name)
}
g := &Group{
name: name,
getter: getter,
peers: peers,
cacheBytes: cacheBytes,
loadGroup: &singleflight.Group{},
}
if fn := newGroupHook; fn != nil {
fn(g)
}
groups[name] = g
return g
}
// newGroupHook, if non-nil, is called right after a new group is created.
var newGroupHook func(*Group)
// RegisterNewGroupHook registers a hook that is run each time
// a group is created.
func RegisterNewGroupHook(fn func(*Group)) {
if newGroupHook != nil {
panic("RegisterNewGroupHook called more than once")
}
newGroupHook = fn
}
// RegisterServerStart registers a hook that is run when the first
// group is created.
func RegisterServerStart(fn func()) {
if initPeerServer != nil {
panic("RegisterServerStart called more than once")
}
initPeerServer = fn
}
func callInitPeerServer() {
if initPeerServer != nil {
initPeerServer()
}
}
// A Group is a cache namespace and associated data loaded spread over
// a group of 1 or more machines.
// Group 代表一个 cache资源库
// 对于一个 Group 来说,会缓存自己节点的数据和访问比较频繁的 peer节点 的数据,用LRU算法控制缓存。
// 当 cache 没有命中的时候,首先看看这个请求归不归该节点管,若是就是调用 getter:
type Group struct {
name string
getter Getter // 传入的回调函数,给出了当本地miss同时缓存节点miss,或者本地miss,但该key属于本节点维护时该如何获取数据的函数
peersOnce sync.Once
peers PeerPicker // peer 节点调度器
cacheBytes int64 // 最大cache字节数
// mainCache is a cache of the keys for which this process
// (amongst its peers) is authoritative. That is, this cache
// contains keys which consistent hash on to this process's
// peer number.
mainCache cache // 本地的cache
// hotCache contains keys/values for which this peer is not
// authoritative (otherwise they would be in mainCache), but
// are popular enough to warrant mirroring in this process to
// avoid going over the network to fetch from a peer. Having
// a hotCache avoids network hotspotting, where a peer's
// network card could become the bottleneck on a popular key.
// This cache is used sparingly to maximize the total number
// of key/value pairs that can be stored globally.
hotCache cache // 当本地miss,向其他缓存请求时本地也会缓存下来,防止反复向其他对等节点的请求。
// loadGroup ensures that each key is only fetched once
// (either locally or remotely), regardless of the number of
// concurrent callers.
loadGroup flightGroup // 用以保证对同一个key的并发请求不会引起大量的peers间的请求,用waitGroup实现
_ int32 // 用来在32bit平台上强制8字节对齐的
// Stats are statistics on the group.
Stats Stats // 缓存请求数,hit数,peer请求数等
}
// flightGroup is defined as an interface which flightgroup.Group
// satisfies. We define this so that we may test with an alternate
// implementation.
type flightGroup interface {
// Done is called when Do is done.
Do(key string, fn func() (interface{}, error)) (interface{}, error)
}
// Stats are per-group statistics.
type Stats struct {
Gets AtomicInt // any Get request, including from peers
CacheHits AtomicInt // either cache was good
PeerLoads AtomicInt // either remote load or remote cache hit (not an error)
PeerErrors AtomicInt
Loads AtomicInt // (gets - cacheHits)
LoadsDeduped AtomicInt // after singleflight
LocalLoads AtomicInt // total good local loads
LocalLoadErrs AtomicInt // total bad local loads
ServerRequests AtomicInt // gets that came over the network from peers
}
// Name returns the name of the group.
func (g *Group) Name() string {
return g.name
}
func (g *Group) initPeers() {
if g.peers == nil {
g.peers = getPeers(g.name)
}
}
func (g *Group) Get(ctx context.Context, key string, dest Sink) error {
g.peersOnce.Do(g.initPeers) // 首次运行,初始化对等节点
g.Stats.Gets.Add(1) // 设置stats
if dest == nil { // 必须指定数据载体
return errors.New("groupcache: nil dest Sink")
}
// 必须指定数据载体
value, cacheHit := g.lookupCache(key)
// 本地缓存命中
if cacheHit {
g.Stats.CacheHits.Add(1)
return setSinkView(dest, value)
}
// Optimization to avoid double unmarshalling or copying: keep
// track of whether the dest was already populated. One caller
// (if local) will set this; the losers will not. The common
// case will likely be one caller.
destPopulated := false
// 由于load中会对并发的请求做处理,只有最先到的请求会直接向对等节点请求,
// 执行loadGroup.Do的传入参数二的闭包函数,而该函数调用了getLocally设置了dest,其他的只会等待,
// 所以需要这个标志,对没有直接请求的另外执行setSinkView完成值的传递。
value, destPopulated, err := g.load(ctx, key, dest)
if err != nil {
return err
}
if destPopulated {
return nil
}
return setSinkView(dest, value)
}
// load loads key either by invoking the getter locally or by sending it to another machine.
func (g *Group) load(ctx context.Context, key string, dest Sink) (value ByteView, destPopulated bool, err error) {
g.Stats.Loads.Add(1)
viewi, err := g.loadGroup.Do(key, func() (interface{}, error) {
// Check the cache again because singleflight can only dedup calls
// that overlap concurrently. It's possible for 2 concurrent
// requests to miss the cache, resulting in 2 load() calls. An
// unfortunate goroutine scheduling would result in this callback
// being run twice, serially. If we don't check the cache again,
// cache.nbytes would be incremented below even though there will
// be only one entry for this key.
//
// Consider the following serialized event ordering for two
// goroutines in which this callback gets called twice for the
// same key:
// 1: Get("key")
// 2: Get("key")
// 1: lookupCache("key")
// 2: lookupCache("key")
// 1: load("key")
// 2: load("key")
// 1: loadGroup.Do("key", fn)
// 1: fn()
// 2: loadGroup.Do("key", fn)
// 2: fn()
// 注意这里又调用了lookupCache, 这个很巧妙!,防止了略有先后的两个请求可能导致两次重复对peer的访问,比如后来的请求在第一个请求还没有发起对等节点查询的时候发起
// 等第一个请求还没完成loadGroup.Do(key,func)中的func()中对缓存的设置 getFromPeer,第二个请求完成了本地缓存的检索,则第二个缓存会重复进入load,并且此时可能loadGroup.Do已经返回,
// waitGroup已经结束,会再一次向对等节点发起请求
if value, cacheHit := g.lookupCache(key); cacheHit {
g.Stats.CacheHits.Add(1)
return value, nil
}
g.Stats.LoadsDeduped.Add(1)
var value ByteView
var err error
if peer, ok := g.peers.PickPeer(key); ok {
// 根据分布式一致性hash查找对应节点, ok为true表明不是本机
// 向对应节点请求数据
value, err = g.getFromPeer(ctx, peer, key)
if err == nil {
g.Stats.PeerLoads.Add(1)
return value, nil
}
g.Stats.PeerErrors.Add(1)
// TODO(bradfitz): log the peer's error? keep
// log of the past few for /groupcachez? It's
// probably boring (normal task movement), so not
// worth logging I imagine.
}
// peer未找到该节点,或者该key属于本节点管辖,应该请求向数据源获取数据,调用group初始化的getter回调函数
value, err = g.getLocally(ctx, key, dest)
if err != nil {
g.Stats.LocalLoadErrs.Add(1)
return nil, err
}
g.Stats.LocalLoads.Add(1)
destPopulated = true // only one caller of load gets this return value
// 再次从本地cache中加载
// populateCache该函数将新增的(无论从peer获取,或从数据源getter获取)key\value存入对应的缓存,peer→hotCache, 数据源获取→mainCache,
// 并在该函数内实现了对cache的维护,当两个cache超过总的大小限制,则根据lru删除多余的内容,并保证hotCache大小小于mainCache/8
g.populateCache(key, value, &g.mainCache)
return value, nil
})
if err == nil {
value = viewi.(ByteView)
}
return
}
func (g *Group) getLocally(ctx context.Context, key string, dest Sink) (ByteView, error) {
err := g.getter.Get(ctx, key, dest)
if err != nil {
return ByteView{}, err
}
return dest.view()
}
func (g *Group) getFromPeer(ctx context.Context, peer ProtoGetter, key string) (ByteView, error) {
req := &pb.GetRequest{
Group: &g.name,
Key: &key,
}
res := &pb.GetResponse{}
err := peer.Get(ctx, req, res)
if err != nil {
return ByteView{}, err
}
value := ByteView{b: res.Value}
// TODO(bradfitz): use res.MinuteQps or something smart to
// conditionally populate hotCache. For now just do it some
// percentage of the time.
if rand.Intn(10) == 0 {
g.populateCache(key, value, &g.hotCache)
}
return value, nil
}
func (g *Group) lookupCache(key string) (value ByteView, ok bool) {
if g.cacheBytes <= 0 {
return
}
value, ok = g.mainCache.get(key)
if ok {
return
}
value, ok = g.hotCache.get(key)
return
}
func (g *Group) populateCache(key string, value ByteView, cache *cache) {
if g.cacheBytes <= 0 {
return
}
cache.add(key, value)
// Evict items from cache(s) if necessary.
for {
mainBytes := g.mainCache.bytes()
hotBytes := g.hotCache.bytes()
if mainBytes+hotBytes <= g.cacheBytes {
return
}
// TODO(bradfitz): this is good-enough-for-now logic.
// It should be something based on measurements and/or
// respecting the costs of different resources.
victim := &g.mainCache
if hotBytes > mainBytes/8 {
victim = &g.hotCache
}
victim.removeOldest()
}
}
// CacheType represents a type of cache.
type CacheType int
const (
// The MainCache is the cache for items that this peer is the
// owner for.
MainCache CacheType = iota + 1
// The HotCache is the cache for items that seem popular
// enough to replicate to this node, even though it's not the
// owner.
HotCache
)
// CacheStats returns stats about the provided cache within the group.
func (g *Group) CacheStats(which CacheType) CacheStats {
switch which {
case MainCache:
return g.mainCache.stats()
case HotCache:
return g.hotCache.stats()
default:
return CacheStats{}
}
}
// cache is a wrapper around an *lru.Cache that adds synchronization,
// makes values always be ByteView, and counts the size of all keys and
// values.
type cache struct {
mu sync.RWMutex
nbytes int64 // of all keys and values
lru *lru.Cache
nhit, nget int64
nevict int64 // number of evictions
}
func (c *cache) stats() CacheStats {
c.mu.RLock()
defer c.mu.RUnlock()
return CacheStats{
Bytes: c.nbytes,
Items: c.itemsLocked(),
Gets: c.nget,
Hits: c.nhit,
Evictions: c.nevict,
}
}
func (c *cache) add(key string, value ByteView) {
c.mu.Lock()
defer c.mu.Unlock()
if c.lru == nil {
c.lru = &lru.Cache{
OnEvicted: func(key lru.Key, value interface{}) {
val := value.(ByteView)
c.nbytes -= int64(len(key.(string))) + int64(val.Len())
c.nevict++
},
}
}
c.lru.Add(key, value)
c.nbytes += int64(len(key)) + int64(value.Len())
}
func (c *cache) get(key string) (value ByteView, ok bool) {
c.mu.Lock()
defer c.mu.Unlock()
c.nget++
if c.lru == nil {
return
}
vi, ok := c.lru.Get(key)
if !ok {
return
}
c.nhit++
return vi.(ByteView), true
}
func (c *cache) removeOldest() {
c.mu.Lock()
defer c.mu.Unlock()
if c.lru != nil {
c.lru.RemoveOldest()
}
}
func (c *cache) bytes() int64 {
c.mu.RLock()
defer c.mu.RUnlock()
return c.nbytes
}
func (c *cache) items() int64 {
c.mu.RLock()
defer c.mu.RUnlock()
return c.itemsLocked()
}
func (c *cache) itemsLocked() int64 {
if c.lru == nil {
return 0
}
return int64(c.lru.Len())
}
// An AtomicInt is an int64 to be accessed atomically.
type AtomicInt int64
// Add atomically adds n to i.
func (i *AtomicInt) Add(n int64) {
atomic.AddInt64((*int64)(i), n)
}
// Get atomically gets the value of i.
func (i *AtomicInt) Get() int64 {
return atomic.LoadInt64((*int64)(i))
}
func (i *AtomicInt) String() string {
return strconv.FormatInt(i.Get(), 10)
}
// CacheStats are returned by stats accessors on Group.
type CacheStats struct {
Bytes int64
Items int64
Gets int64
Hits int64
Evictions int64
}