Stars
The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs via OpenCL. Free for non-commercial use.
Math Parser: Java, C#, C++, Kotlin, Android, and all .NET platforms (Nuget, Maven, CMake). Supports .NET Framework, .NET Core, .NET Standard, Xamarin, and more. Features: rich built-in library of m…
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization,…
Cellular Automata GPU Renderer using the Vulkan API
A C++ Compute/Graphics Library and Toolchain enabling same-source CUDA/Host/Metal/OpenCL/Vulkan C++ programming and execution.
Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.
a Vulkan real-time rendering engine focused on PBR and Ray Tracing (Windows and Linux).
C++/Vulkan Implementations of State of the Art Temporal Anti-Aliasing Techniques
Framework for Vulkan beginners, used in university education.
Dual Quaternion and Dual Quaternion Skinning tutorial
Library to Compute Centres of Rotation for Optimised Centres of Rotation Skinning by Le and Hodgins 2016 "Real-time Skeletal Skinning with Optimized Centers of Rotation"
Implementation of Le, Hodgins 2016 paper "Real-time Skeletal Skinning with Optimized Centers of Rotation"