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ConnectionManagerListener.h
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ConnectionManagerListener.h
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/*
* Copyright (C) 2001-2012 Jacek Sieka, arnetheduck on gmail point com
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
namespace dcpp {
class ConnectionQueueItem;
class ConnectionManagerListener {
public:
virtual ~ConnectionManagerListener() { }
template<int I> struct X { enum { TYPE = I }; };
typedef X<0> Added;
typedef X<1> Connected;
typedef X<2> Removed;
typedef X<3> Failed;
typedef X<4> StatusChanged;
virtual void on(Added, ConnectionQueueItem*) noexcept { }
virtual void on(Connected, ConnectionQueueItem*) noexcept { }
virtual void on(Removed, ConnectionQueueItem*) noexcept { }
virtual void on(Failed, ConnectionQueueItem*, const string&) noexcept { }
virtual void on(StatusChanged, ConnectionQueueItem*) noexcept { }
};
} // namespace dcpp