diff --git a/FrEee.Assets/Data/Facility.txt b/FrEee.Assets/Data/Facility.txt index f9a329ca..84d597e7 100644 --- a/FrEee.Assets/Data/Facility.txt +++ b/FrEee.Assets/Data/Facility.txt @@ -43,7 +43,7 @@ Number Of Abilities, Ability # Type, Ability # Descr, Ability # Val 1, Ability # Parameter Name := level Parameter Maximum := 3 -Name := ='Mineral Miner Facility ' + level.ToRomanNumeral() +Name := Mineral Miner Facility {level.ToRomanNumeral()} Description := Large scale planet processor which mines minerals from the deepest layers. Facility Group := Resource Extraction Facility Family := 1 @@ -53,16 +53,14 @@ Pic Num := 57 Cost Minerals := =1000 + 500 * level Cost Organics := 0 Cost Radioactives := 0 -Number of Tech Req := 1 -Tech Area Req 1 := Minerals Extraction -Tech Level Req 1 := =level -Number of Abilities := 1 -Ability 1 Type := Resource Generation - Minerals -Ability 1 Val 1 := =700 + 100 * level +Tech Area Req := Minerals Extraction +Tech Level Req := =level +Ability Type := Resource Generation - Minerals +Ability Val := =700 + 100 * level Parameter Name := level Parameter Maximum := 3 -Name := ='Organics Farm Facility ' + level.ToRomanNumeral() +Name := Organics Farm Facility {level.ToRomanNumeral()} Description := Biological growing facility which generates organic materials from a planet's surface. Facility Group := Resource Extraction Facility Family := 2 @@ -72,18 +70,14 @@ Pic Num := 60 Cost Minerals := =1000 + 500 * level Cost Organics := 0 Cost Radioactives := 0 -Number of Tech Req := 1 -Tech Area Req 1 := Organics Extraction -Tech Level Req 1 := =level -Number of Abilities := 1 -Ability 1 Type := Resource Generation - Organics -Ability 1 Descr := Grows [%Amount1%] organics each turn. -Ability 1 Val 1 := =700 + 100 * level -Ability 1 Val 2 := 0 +Tech Area Req := Minerals Extraction +Tech Level Req := =level +Ability Type := Resource Generation - Organics +Ability Val := =700 + 100 * level Parameter Name := level Parameter Maximum := 3 -Name := ='Radioactives Extraction Facility ' + level.ToRomanNumeral() +Name := Radioactives Extraction Facility {level.ToRomanNumeral()} Description := Large fusion reactors which process a planet's ore to generate refined high-energy materials. Facility Group := Resource Extraction Facility Family := 3 @@ -93,14 +87,10 @@ Pic Num := 61 Cost Minerals := =1000 + 500 * level Cost Organics := 0 Cost Radioactives := 0 -Number of Tech Req := 1 -Tech Area Req 1 := Radioactives Extraction -Tech Level Req 1 := =level -Number of Abilities := 1 -Ability 1 Type := Resource Generation - Radioactives -Ability 1 Descr := Extracts [%Amount1%] radioactives each turn. -Ability 1 Val 1 := =700 + 100 * level -Ability 1 Val 2 := 0 +Tech Area Req := Minerals Extraction +Tech Level Req := =level +Ability Type := Resource Generation - Radioactives +Ability Val := =700 + 100 * level Parameter Name := level Parameter Maximum := 3 @@ -114,22 +104,14 @@ Pic Num := 58 Cost Minerals := 10000 Cost Organics := 5000 Cost Radioactives := 5000 -Number of Tech Req := 1 -Tech Area Req 1 := Stellar Manipulation -Tech Level Req 1 := =level -Number of Abilities := 3 -Ability 1 Type := Resource Generation - Minerals -Ability 1 Descr := Mines [%Amount1%] minerals each turn. -Ability 1 Val 1 := =300 + 200 * level -Ability 1 Val 2 := 0 -Ability 2 Type := Resource Generation - Organics -Ability 2 Descr := Harvests [%Amount1%] organics each turn. -Ability 2 Val 1 := =300 + 200 * level -Ability 2 Val 2 := 0 -Ability 3 Type := Resource Generation - Radioactives -Ability 3 Descr := Extracts [%Amount1%] radioactives each turn. -Ability 3 Val 1 := =300 + 200 * level -Ability 3 Val 2 := 0 +Tech Area Req := Stellar Manipulation +Tech Level Req := =level +Ability Type := Resource Generation - Minerals +Ability Val := =300 + 200 * level +Ability Type := Resource Generation - Organics +Ability Val := =300 + 200 * level +Ability Type := Resource Generation - Radioactives +Ability Val := =300 + 200 * level Parameter Name := level Parameter Maximum := 3 @@ -143,14 +125,10 @@ Pic Num := 62 Cost Minerals := =1000 + 500 * level Cost Organics := 0 Cost Radioactives := 0 -Number of Tech Req := 1 -Tech Area Req 1 := Applied Research -Tech Level Req 1 := =level -Number of Abilities := 1 -Ability 1 Type := Point Generation - Research -Ability 1 Descr := Generates [%Amount1%] research points each turn. -Ability 1 Val 1 := =400 + 100 * level -Ability 1 Val 2 := 0 +Tech Area Req := Applied Research +Tech Level Req := =level +Ability Type := Point Generation - Research +Ability Val := =400 + 100 * level Parameter Name := level Parameter Maximum := 3 @@ -164,14 +142,10 @@ Pic Num := 3 Cost Minerals := =1000 + 500 * level Cost Organics := 0 Cost Radioactives := 0 -Number of Tech Req := 1 -Tech Area Req 1 := Applied Intelligence -Tech Level Req 1 := =level -Number of Abilities := 1 -Ability 1 Type := Point Generation - Research -Ability 1 Descr := Generates [%Amount1%] research points each turn. -Ability 1 Val 1 := =400 + 100 * level -Ability 1 Val 2 := 0 +Tech Area Req := Applied Intelligence +Tech Level Req := =level +Ability Type := Point Generation - Intelligence +Ability Val := =400 + 100 * level Name := Space Port Description := Facility which processes all generated resources in its system and makes them available for the empire.