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Facility.txt
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Facility.txt
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=======================================================================================
FACILITY DATA FILE
=======================================================================================
Name:
The name of this facility
Description:
A general description for this facility.
Facility Group:
General categorization for this facility.
Used Values:
Resource Extraction, Research, Intelligence, Resupply, Storage, Ship Support,
Population Support, Planet Modification, Religious, Shields, Miscellaneous
Facility Family:
A unique identifier for all facilities of the same family.
Roman Numeral:
Numeric representation of the facilities level in relation to its family.
Restrictions:
Not Used.
Pic Num:
The index into the Facilities bitmap.
Cost Minerals, Cost Organics, Cost Radioactives:
The cost of the facility in each resource type.
Number of Tech Req, Tech Area Req #, Tech Level Req #:
The number of tech areas required, the required area and its level.
Number Of Abilities, Ability # Type, Ability # Descr, Ability # Val 1, Ability # Val 2:
The number of abilities for this facility, the ability's type, description, and
parameter values.
=======================================================================================
*BEGIN*
=======================================================================================
Parameter Name := level
Parameter Maximum := 3
Name := Mineral Miner Facility {level.ToRomanNumeral()}
Description := Large scale planet processor which mines minerals from the deepest layers.
Facility Group := Resource Extraction
Facility Family := 1
Roman Numeral := =level
Restrictions := None
Pic Num := 57
Cost Minerals := =1000 + 500 * level
Cost Organics := 0
Cost Radioactives := 0
Tech Area Req := Minerals Extraction
Tech Level Req := =level
Ability Type := Resource Generation - Minerals
Ability Val := =700 + 100 * level
Parameter Name := level
Parameter Maximum := 3
Name := Organics Farm Facility {level.ToRomanNumeral()}
Description := Biological growing facility which generates organic materials from a planet's surface.
Facility Group := Resource Extraction
Facility Family := 2
Roman Numeral := =level
Restrictions := None
Pic Num := 60
Cost Minerals := =1000 + 500 * level
Cost Organics := 0
Cost Radioactives := 0
Tech Area Req := Minerals Extraction
Tech Level Req := =level
Ability Type := Resource Generation - Organics
Ability Val := =700 + 100 * level
Parameter Name := level
Parameter Maximum := 3
Name := Radioactives Extraction Facility {level.ToRomanNumeral()}
Description := Large fusion reactors which process a planet's ore to generate refined high-energy materials.
Facility Group := Resource Extraction
Facility Family := 3
Roman Numeral := =level
Restrictions := None
Pic Num := 61
Cost Minerals := =1000 + 500 * level
Cost Organics := 0
Cost Radioactives := 0
Tech Area Req := Minerals Extraction
Tech Level Req := =level
Ability Type := Resource Generation - Radioactives
Ability Val := =700 + 100 * level
Parameter Name := level
Parameter Maximum := 3
Name := ='Monolith Facility ' + level.ToRomanNumeral()
Description := Universal tool which can harvest all of a planet's resources.
Facility Group := Resource Extraction
Facility Family := 4
Roman Numeral := =level
Restrictions := None
Pic Num := 58
Cost Minerals := 10000
Cost Organics := 5000
Cost Radioactives := 5000
Tech Area Req := Stellar Manipulation
Tech Level Req := =level
Ability Type := Resource Generation - Minerals
Ability Val := =300 + 200 * level
Ability Type := Resource Generation - Organics
Ability Val := =300 + 200 * level
Ability Type := Resource Generation - Radioactives
Ability Val := =300 + 200 * level
Parameter Name := level
Parameter Maximum := 3
Name := ='Research Center ' + level.ToRomanNumeral()
Description := High-Tech researching facility which develops new technology for a society.
Facility Group := Research
Facility Family := 5
Roman Numeral := =level
Restrictions := None
Pic Num := 62
Cost Minerals := =1000 + 500 * level
Cost Organics := 0
Cost Radioactives := 0
Tech Area Req := Applied Research
Tech Level Req := =level
Ability Type := Point Generation - Research
Ability Val := =400 + 100 * level
Parameter Name := level
Parameter Maximum := 3
Name := ='Intelligence Center ' + level.ToRomanNumeral()
Description := Large intelligence gathering organization.
Facility Group := Intelligence
Facility Family := 6
Roman Numeral := =level
Restrictions := None
Pic Num := 3
Cost Minerals := =1000 + 500 * level
Cost Organics := 0
Cost Radioactives := 0
Tech Area Req := Applied Intelligence
Tech Level Req := =level
Ability Type := Point Generation - Intelligence
Ability Val := =400 + 100 * level
Name := Space Port
Description := Facility which processes all generated resources in its system and makes them available for the empire.
Facility Group := Resource Extraction
Facility Family := 7
Roman Numeral := 0
Restrictions := None
Pic Num := 7
Cost Minerals := 6000
Cost Organics := 0
Cost Radioactives := 0
Number of Tech Req := 1
Tech Area Req 1 := Cargo
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Spaceport
Ability 1 Descr := Acts as a spaceport for this system.
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Name := Resupply Depot
Description := Resupplies any ships which move through the sector it occupies.
Facility Group := Resupply
Facility Family := 8
Roman Numeral := 0
Restrictions := None
Pic Num := 35
Cost Minerals := 6000
Cost Organics := 0
Cost Radioactives := 0
Number of Tech Req := 1
Tech Area Req 1 := Resupply
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Supply Generation
Ability 1 Descr := Can generate unlimited supplies each turn for ships.
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Name := Mineral Resource Storage I
Description := Large warehouses which store unused resources for an empire.
Facility Group := Storage
Facility Family := 9
Roman Numeral := 1
Restrictions := None
Pic Num := 6
Cost Minerals := 2000
Cost Organics := 0
Cost Radioactives := 0
Number of Tech Req := 1
Tech Area Req 1 := Cargo
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Resource Storage - Mineral
Ability 1 Descr := Can store 20000 minerals for an empire.
Ability 1 Val 1 := 20000
Ability 1 Val 2 := 0
Name := Mineral Resource Storage II
Description := Large warehouses which store unused resources for an empire.
Facility Group := Storage
Facility Family := 9
Roman Numeral := 2
Restrictions := None
Pic Num := 6
Cost Minerals := 2000
Cost Organics := 0
Cost Radioactives := 0
Number of Tech Req := 1
Tech Area Req 1 := Cargo
Tech Level Req 1 := 2
Number of Abilities := 1
Ability 1 Type := Resource Storage - Mineral
Ability 1 Descr := Can store 30000 minerals for an empire.
Ability 1 Val 1 := 30000
Ability 1 Val 2 := 0
Name := Mineral Resource Storage III
Description := Large warehouses which store unused resources for an empire.
Facility Group := Storage
Facility Family := 9
Roman Numeral := 3
Restrictions := None
Pic Num := 6
Cost Minerals := 2000
Cost Organics := 0
Cost Radioactives := 0
Number of Tech Req := 1
Tech Area Req 1 := Cargo
Tech Level Req 1 := 3
Number of Abilities := 1
Ability 1 Type := Resource Storage - Mineral
Ability 1 Descr := Can store 40000 minerals for an empire.
Ability 1 Val 1 := 40000
Ability 1 Val 2 := 0
Name := Organic Resource Storage I
Description := Large warehouses which store unused resources for an empire.
Facility Group := Storage
Facility Family := 10
Roman Numeral := 1
Restrictions := None
Pic Num := 6
Cost Minerals := 2000
Cost Organics := 0
Cost Radioactives := 0
Number of Tech Req := 1
Tech Area Req 1 := Cargo
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Resource Storage - Organics
Ability 1 Descr := Can store 20000 organics for an empire.
Ability 1 Val 1 := 20000
Ability 1 Val 2 := 0
Name := Organic Resource Storage II
Description := Large warehouses which store unused resources for an empire.
Facility Group := Storage
Facility Family := 10
Roman Numeral := 2
Restrictions := None
Pic Num := 6
Cost Minerals := 2000
Cost Organics := 0
Cost Radioactives := 0
Number of Tech Req := 1
Tech Area Req 1 := Cargo
Tech Level Req 1 := 2
Number of Abilities := 1
Ability 1 Type := Resource Storage - Organics
Ability 1 Descr := Can store 30000 organics for an empire.
Ability 1 Val 1 := 30000
Ability 1 Val 2 := 0
Name := Organic Resource Storage III
Description := Large warehouses which store unused resources for an empire.
Facility Group := Storage
Facility Family := 10
Roman Numeral := 3
Restrictions := None
Pic Num := 6
Cost Minerals := 2000
Cost Organics := 0
Cost Radioactives := 0
Number of Tech Req := 1
Tech Area Req 1 := Cargo
Tech Level Req 1 := 3
Number of Abilities := 1
Ability 1 Type := Resource Storage - Organics
Ability 1 Descr := Can store 40000 organics for an empire.
Ability 1 Val 1 := 40000
Ability 1 Val 2 := 0
Name := Radioactive Resource Storage I
Description := Large warehouses which store unused resources for an empire.
Facility Group := Storage
Facility Family := 11
Roman Numeral := 1
Restrictions := None
Pic Num := 6
Cost Minerals := 2000
Cost Organics := 0
Cost Radioactives := 0
Number of Tech Req := 1
Tech Area Req 1 := Cargo
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Resource Storage - Radioactives
Ability 1 Descr := Can store 20000 radioactives for an empire.
Ability 1 Val 1 := 20000
Ability 1 Val 2 := 0
Name := Radioactive Resource Storage II
Description := Large warehouses which store unused resources for an empire.
Facility Group := Storage
Facility Family := 11
Roman Numeral := 2
Restrictions := None
Pic Num := 6
Cost Minerals := 2000
Cost Organics := 0
Cost Radioactives := 0
Number of Tech Req := 1
Tech Area Req 1 := Cargo
Tech Level Req 1 := 2
Number of Abilities := 1
Ability 1 Type := Resource Storage - Radioactives
Ability 1 Descr := Can store 30000 radioactives for an empire.
Ability 1 Val 1 := 30000
Ability 1 Val 2 := 0
Name := Radioactive Resource Storage III
Description := Large warehouses which store unused resources for an empire.
Facility Group := Storage
Facility Family := 11
Roman Numeral := 3
Restrictions := None
Pic Num := 6
Cost Minerals := 2000
Cost Organics := 0
Cost Radioactives := 0
Number of Tech Req := 1
Tech Area Req 1 := Cargo
Tech Level Req 1 := 3
Number of Abilities := 1
Ability 1 Type := Resource Storage - Radioactives
Ability 1 Descr := Can store 40000 radioactives for an empire.
Ability 1 Val 1 := 40000
Ability 1 Val 2 := 0
Name := Cargo Facility I
Description := Large warehouses which can provide extra cargo space on a planet.
Facility Group := Storage
Facility Family := 12
Roman Numeral := 1
Restrictions := None
Pic Num := 32
Cost Minerals := 5000
Cost Organics := 0
Cost Radioactives := 0
Number of Tech Req := 1
Tech Area Req 1 := Cargo
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Cargo Storage
Ability 1 Descr := Provides 1000 extra unit spaces on a planet.
Ability 1 Val 1 := 1000
Ability 1 Val 2 := 0
Name := Cargo Facility II
Description := Large warehouses which can provide extra cargo space on a planet.
Facility Group := Storage
Facility Family := 12
Roman Numeral := 2
Restrictions := None
Pic Num := 32
Cost Minerals := 5000
Cost Organics := 0
Cost Radioactives := 0
Number of Tech Req := 1
Tech Area Req 1 := Cargo
Tech Level Req 1 := 2
Number of Abilities := 1
Ability 1 Type := Cargo Storage
Ability 1 Descr := Provides 2000 extra unit spaces on a planet.
Ability 1 Val 1 := 2000
Ability 1 Val 2 := 0
Name := Cargo Facility III
Description := Large warehouses which can provide extra cargo space on a planet.
Facility Group := Storage
Facility Family := 12
Roman Numeral := 3
Restrictions := None
Pic Num := 32
Cost Minerals := 5000
Cost Organics := 0
Cost Radioactives := 0
Number of Tech Req := 1
Tech Area Req 1 := Cargo
Tech Level Req 1 := 3
Number of Abilities := 1
Ability 1 Type := Cargo Storage
Ability 1 Descr := Provides 3000 extra unit spaces on a planet.
Ability 1 Val 1 := 3000
Ability 1 Val 2 := 0
Name := Mineral Scanner I
Description := Advanced mineral detection which improves mineral extraction for an entire planet.
Facility Group := Resource Extraction
Facility Family := 13
Roman Numeral := 1
Restrictions := None
Pic Num := 56
Cost Minerals := 8000
Cost Organics := 0
Cost Radioactives := 1000
Number of Tech Req := 1
Tech Area Req 1 := Minerals Extraction
Tech Level Req 1 := 4
Number of Abilities := 1
Ability 1 Type := Resource Gen Modifier Planet - Minerals
Ability 1 Descr := Increase mineral production on a planet by 15% (only 1 facility per planet effective).
Ability 1 Val 1 := 15
Ability 1 Val 2 := 0
Name := Mineral Scanner II
Description := Advanced mineral detection which improves mineral extraction for an entire planet.
Facility Group := Resource Extraction
Facility Family := 13
Roman Numeral := 2
Restrictions := None
Pic Num := 56
Cost Minerals := 8000
Cost Organics := 0
Cost Radioactives := 1000
Number of Tech Req := 1
Tech Area Req 1 := Minerals Extraction
Tech Level Req 1 := 5
Number of Abilities := 1
Ability 1 Type := Resource Gen Modifier Planet - Minerals
Ability 1 Descr := Increase mineral production on a planet by 30% (only 1 facility per planet effective).
Ability 1 Val 1 := 30
Ability 1 Val 2 := 0
Name := Mineral Scanner III
Description := Advanced mineral detection which improves mineral extraction for an entire planet.
Facility Group := Resource Extraction
Facility Family := 13
Roman Numeral := 3
Restrictions := None
Pic Num := 56
Cost Minerals := 8000
Cost Organics := 0
Cost Radioactives := 1000
Number of Tech Req := 1
Tech Area Req 1 := Minerals Extraction
Tech Level Req 1 := 6
Number of Abilities := 1
Ability 1 Type := Resource Gen Modifier Planet - Minerals
Ability 1 Descr := Increase mineral production on a planet by 45% (only 1 facility per planet effective).
Ability 1 Val 1 := 45
Ability 1 Val 2 := 0
Name := Hybrid Eco - Farms I
Description := Advanced organic reclamation and development improves organics growth for an entire planet.
Facility Group := Resource Extraction
Facility Family := 14
Roman Numeral := 1
Restrictions := None
Pic Num := 49
Cost Minerals := 8000
Cost Organics := 2000
Cost Radioactives := 200
Number of Tech Req := 1
Tech Area Req 1 := Organics Extraction
Tech Level Req 1 := 4
Number of Abilities := 1
Ability 1 Type := Resource Gen Modifier Planet - Organics
Ability 1 Descr := Increase organics production on a planet by 15% (only 1 facility per planet effective).
Ability 1 Val 1 := 15
Ability 1 Val 2 := 0
Name := Hybrid Eco - Farms II
Description := Advanced organic reclamation and development improves organics growth for an entire planet.
Facility Group := Resource Extraction
Facility Family := 14
Roman Numeral := 2
Restrictions := None
Pic Num := 49
Cost Minerals := 8000
Cost Organics := 2000
Cost Radioactives := 200
Number of Tech Req := 1
Tech Area Req 1 := Organics Extraction
Tech Level Req 1 := 5
Number of Abilities := 1
Ability 1 Type := Resource Gen Modifier Planet - Organics
Ability 1 Descr := Increase organics production on a planet by 30% (only 1 facility per planet effective).
Ability 1 Val 1 := 30
Ability 1 Val 2 := 0
Name := Hybrid Eco - Farms III
Description := Advanced organic reclamation and development improves organics growth for an entire planet.
Facility Group := Resource Extraction
Facility Family := 14
Roman Numeral := 3
Restrictions := None
Pic Num := 49
Cost Minerals := 8000
Cost Organics := 2000
Cost Radioactives := 200
Number of Tech Req := 1
Tech Area Req 1 := Organics Extraction
Tech Level Req 1 := 6
Number of Abilities := 1
Ability 1 Type := Resource Gen Modifier Planet - Organics
Ability 1 Descr := Increase organics production on a planet by 45% (only 1 facility per planet effective).
Ability 1 Val 1 := 45
Ability 1 Val 2 := 0
Name := Radioactives Collider I
Description := Advanced ore bombardment and processing improves radioactives extraction for an entire planet.
Facility Group := Resource Extraction
Facility Family := 15
Roman Numeral := 1
Restrictions := None
Pic Num := 59
Cost Minerals := 8000
Cost Organics := 0
Cost Radioactives := 2000
Number of Tech Req := 1
Tech Area Req 1 := Radioactives Extraction
Tech Level Req 1 := 4
Number of Abilities := 1
Ability 1 Type := Resource Gen Modifier Planet - Radioactives
Ability 1 Descr := Increase radioactive production on a planet by 15% (only 1 facility per planet effective).
Ability 1 Val 1 := 15
Ability 1 Val 2 := 0
Name := Radioactives Collider II
Description := Advanced ore bombardment and processing improves radioactives extraction for an entire planet.
Facility Group := Resource Extraction
Facility Family := 15
Roman Numeral := 2
Restrictions := None
Pic Num := 59
Cost Minerals := 8000
Cost Organics := 0
Cost Radioactives := 2000
Number of Tech Req := 1
Tech Area Req 1 := Radioactives Extraction
Tech Level Req 1 := 5
Number of Abilities := 1
Ability 1 Type := Resource Gen Modifier Planet - Radioactives
Ability 1 Descr := Increase radioactive production on a planet by 30% (only 1 facility per planet effective).
Ability 1 Val 1 := 30
Ability 1 Val 2 := 0
Name := Radioactives Collider III
Description := Advanced ore bombardment and processing improves radioactives extraction for an entire planet.
Facility Group := Resource Extraction
Facility Family := 15
Roman Numeral := 3
Restrictions := None
Pic Num := 59
Cost Minerals := 8000
Cost Organics := 0
Cost Radioactives := 2000
Number of Tech Req := 1
Tech Area Req 1 := Radioactives Extraction
Tech Level Req 1 := 6
Number of Abilities := 1
Ability 1 Type := Resource Gen Modifier Planet - Radioactives
Ability 1 Descr := Increase radioactive production on a planet by 45% (only 1 facility per planet effective).
Ability 1 Val 1 := 45
Ability 1 Val 2 := 0
Name := System Mineral Scanner I
Description := Advanced mineral detection which improves mineral extraction for an entire system.
Facility Group := Resource Extraction
Facility Family := 16
Roman Numeral := 1
Restrictions := None
Pic Num := 25
Cost Minerals := 14000
Cost Organics := 0
Cost Radioactives := 3000
Number of Tech Req := 1
Tech Area Req 1 := Minerals Extraction
Tech Level Req 1 := 7
Number of Abilities := 1
Ability 1 Type := Resource Gen Modifier System - Minerals
Ability 1 Descr := Increase mineral production for a system by 15% (only 1 facility per system effective).
Ability 1 Val 1 := 15
Ability 1 Val 2 := 0
Name := System Mineral Scanner II
Description := Advanced mineral detection which improves mineral extraction for an entire system.
Facility Group := Resource Extraction
Facility Family := 16
Roman Numeral := 2
Restrictions := None
Pic Num := 25
Cost Minerals := 14000
Cost Organics := 0
Cost Radioactives := 3000
Number of Tech Req := 1
Tech Area Req 1 := Minerals Extraction
Tech Level Req 1 := 8
Number of Abilities := 1
Ability 1 Type := Resource Gen Modifier System - Minerals
Ability 1 Descr := Increase mineral production for a system by 30% (only 1 facility per system effective).
Ability 1 Val 1 := 30
Ability 1 Val 2 := 0
Name := System Mineral Scanner III
Description := Advanced mineral detection which improves mineral extraction for an entire system.
Facility Group := Resource Extraction
Facility Family := 16
Roman Numeral := 3
Restrictions := None
Pic Num := 25
Cost Minerals := 14000
Cost Organics := 0
Cost Radioactives := 3000
Number of Tech Req := 1
Tech Area Req 1 := Minerals Extraction
Tech Level Req 1 := 9
Number of Abilities := 1
Ability 1 Type := Resource Gen Modifier System - Minerals
Ability 1 Descr := Increase mineral production for a system by 45% (only 1 facility per system effective).
Ability 1 Val 1 := 45
Ability 1 Val 2 := 0
Name := System Eco - Farms I
Description := Advanced organic reclamation and development improves organics growth for an system.
Facility Group := Resource Extraction
Facility Family := 17
Roman Numeral := 1
Restrictions := None
Pic Num := 41
Cost Minerals := 6000
Cost Organics := 10000
Cost Radioactives := 2000
Number of Tech Req := 1
Tech Area Req 1 := Organics Extraction
Tech Level Req 1 := 7
Number of Abilities := 1
Ability 1 Type := Resource Gen Modifier System - Organics
Ability 1 Descr := Increase organics production for a system by 15% (only 1 facility per system effective).
Ability 1 Val 1 := 15
Ability 1 Val 2 := 0
Name := System Eco - Farms II
Description := Advanced organic reclamation and development improves organics growth for an system.
Facility Group := Resource Extraction
Facility Family := 17
Roman Numeral := 2
Restrictions := None
Pic Num := 41
Cost Minerals := 6000
Cost Organics := 10000
Cost Radioactives := 2000
Number of Tech Req := 1
Tech Area Req 1 := Organics Extraction
Tech Level Req 1 := 8
Number of Abilities := 1
Ability 1 Type := Resource Gen Modifier System - Organics
Ability 1 Descr := Increase organics production for a system by 30% (only 1 facility per system effective).
Ability 1 Val 1 := 30
Ability 1 Val 2 := 0
Name := System Eco - Farms III
Description := Advanced organic reclamation and development improves organics growth for an system.
Facility Group := Resource Extraction
Facility Family := 17
Roman Numeral := 3
Restrictions := None
Pic Num := 41
Cost Minerals := 6000
Cost Organics := 10000
Cost Radioactives := 2000
Number of Tech Req := 1
Tech Area Req 1 := Organics Extraction
Tech Level Req 1 := 9
Number of Abilities := 1
Ability 1 Type := Resource Gen Modifier System - Organics
Ability 1 Descr := Increase organics production for a system by 45% (only 1 facility per system effective).
Ability 1 Val 1 := 45
Ability 1 Val 2 := 0
Name := System Radioactives Collider I
Description := Advanced ore bombardment and processing improves radioactives extraction for an system.
Facility Group := Resource Extraction
Facility Family := 18
Roman Numeral := 1
Restrictions := None
Pic Num := 64
Cost Minerals := 6000
Cost Organics := 1000
Cost Radioactives := 12000
Number of Tech Req := 1
Tech Area Req 1 := Radioactives Extraction
Tech Level Req 1 := 7
Number of Abilities := 1
Ability 1 Type := Resource Gen Modifier System - Radioactives
Ability 1 Descr := Increase radioactives production for a system by 15% (only 1 facility per system effective).
Ability 1 Val 1 := 15
Ability 1 Val 2 := 0
Name := System Radioactives Collider II
Description := Advanced ore bombardment and processing improves radioactives extraction for an system.
Facility Group := Resource Extraction
Facility Family := 18
Roman Numeral := 2
Restrictions := None
Pic Num := 64
Cost Minerals := 6000
Cost Organics := 1000
Cost Radioactives := 12000
Number of Tech Req := 1
Tech Area Req 1 := Radioactives Extraction
Tech Level Req 1 := 8
Number of Abilities := 1
Ability 1 Type := Resource Gen Modifier System - Radioactives
Ability 1 Descr := Increase radioactives production for a system by 30% (only 1 facility per system effective).
Ability 1 Val 1 := 30
Ability 1 Val 2 := 0
Name := System Radioactives Collider III
Description := Advanced ore bombardment and processing improves radioactives extraction for an system.
Facility Group := Resource Extraction
Facility Family := 18
Roman Numeral := 3
Restrictions := None
Pic Num := 64
Cost Minerals := 6000
Cost Organics := 1000
Cost Radioactives := 12000
Number of Tech Req := 1
Tech Area Req 1 := Radioactives Extraction
Tech Level Req 1 := 9
Number of Abilities := 1
Ability 1 Type := Resource Gen Modifier System - Radioactives
Ability 1 Descr := Increase radioactives production for a system by 45% (only 1 facility per system effective).
Ability 1 Val 1 := 45
Ability 1 Val 2 := 0
Name := Robotoid Factory I
Description := Robotic workers who will increase all production on a planet.
Facility Group := Resource Extraction
Facility Family := 19
Roman Numeral := 1
Restrictions := None
Pic Num := 53
Cost Minerals := 15000
Cost Organics := 5000
Cost Radioactives := 5000
Number of Tech Req := 1
Tech Area Req 1 := Computers
Tech Level Req 1 := 1
Number of Abilities := 3
Ability 1 Type := Resource Gen Modifier Planet - Minerals
Ability 1 Descr := Increase mineral production on a planet by 10% (only 1 facility per planet effective).
Ability 1 Val 1 := 10
Ability 1 Val 2 := 0
Ability 2 Type := Resource Gen Modifier Planet - Organics
Ability 2 Descr := Increase organic production on a planet by 10% (only 1 facility per planet effective).
Ability 2 Val 1 := 10
Ability 2 Val 2 := 0
Ability 3 Type := Resource Gen Modifier Planet - Radioactives
Ability 3 Descr := Increase radioactive production on a planet by 10% (only 1 facility per planet effective).
Ability 3 Val 1 := 10
Ability 3 Val 2 := 0
Name := Robotoid Factory II
Description := Robotic workers who will increase all production on a planet.
Facility Group := Resource Extraction
Facility Family := 19
Roman Numeral := 2
Restrictions := None
Pic Num := 53
Cost Minerals := 15000
Cost Organics := 5000
Cost Radioactives := 5000
Number of Tech Req := 1
Tech Area Req 1 := Computers
Tech Level Req 1 := 2
Number of Abilities := 3
Ability 1 Type := Resource Gen Modifier Planet - Minerals
Ability 1 Descr := Increase mineral production on a planet by 20% (only 1 facility per planet effective).
Ability 1 Val 1 := 20
Ability 1 Val 2 := 0
Ability 2 Type := Resource Gen Modifier Planet - Organics
Ability 2 Descr := Increase organic production on a planet by 20% (only 1 facility per planet effective).
Ability 2 Val 1 := 20
Ability 2 Val 2 := 0
Ability 3 Type := Resource Gen Modifier Planet - Radioactives
Ability 3 Descr := Increase radioactive production on a planet by 20% (only 1 facility per planet effective).
Ability 3 Val 1 := 20
Ability 3 Val 2 := 0
Name := Robotoid Factory III
Description := Robotic workers who will increase all production on a planet.
Facility Group := Resource Extraction
Facility Family := 19
Roman Numeral := 3
Restrictions := None
Pic Num := 53
Cost Minerals := 15000
Cost Organics := 5000
Cost Radioactives := 5000
Number of Tech Req := 1
Tech Area Req 1 := Computers
Tech Level Req 1 := 3
Number of Abilities := 3
Ability 1 Type := Resource Gen Modifier Planet - Minerals
Ability 1 Descr := Increase mineral production on a planet by 30% (only 1 facility per planet effective).
Ability 1 Val 1 := 30
Ability 1 Val 2 := 0
Ability 2 Type := Resource Gen Modifier Planet - Organics
Ability 2 Descr := Increase organic production on a planet by 30% (only 1 facility per planet effective).
Ability 2 Val 1 := 30
Ability 2 Val 2 := 0
Ability 3 Type := Resource Gen Modifier Planet - Radioactives
Ability 3 Descr := Increase radioactive production on a planet by 30% (only 1 facility per planet effective).
Ability 3 Val 1 := 30
Ability 3 Val 2 := 0
Name := System Robotoid Factory I
Description := Robotic workers who will increase all production for an entire system.
Facility Group := Resource Extraction
Facility Family := 20
Roman Numeral := 1
Restrictions := None
Pic Num := 69
Cost Minerals := 20000
Cost Organics := 10000
Cost Radioactives := 10000
Number of Tech Req := 1
Tech Area Req 1 := Computers
Tech Level Req 1 := 4
Number of Abilities := 3
Ability 1 Type := Resource Gen Modifier System - Minerals
Ability 1 Descr := Increase mineral production for a system by 10% (only 1 facility per system effective).
Ability 1 Val 1 := 10
Ability 1 Val 2 := 0
Ability 2 Type := Resource Gen Modifier System - Organics
Ability 2 Descr := Increase organic production for a system by 10% (only 1 facility per system effective).
Ability 2 Val 1 := 10
Ability 2 Val 2 := 0
Ability 3 Type := Resource Gen Modifier System - Radioactives
Ability 3 Descr := Increase radioactive production for a system by 10% (only 1 facility per system effective).
Ability 3 Val 1 := 10
Ability 3 Val 2 := 0
Name := System Robotoid Factory II
Description := Robotic workers who will increase all production for an entire system.
Facility Group := Resource Extraction
Facility Family := 20
Roman Numeral := 2
Restrictions := None
Pic Num := 69
Cost Minerals := 20000
Cost Organics := 10000
Cost Radioactives := 10000
Number of Tech Req := 1
Tech Area Req 1 := Computers
Tech Level Req 1 := 5
Number of Abilities := 3
Ability 1 Type := Resource Gen Modifier System - Minerals
Ability 1 Descr := Increase mineral production for a system by 20% (only 1 facility per system effective).
Ability 1 Val 1 := 20
Ability 1 Val 2 := 0
Ability 2 Type := Resource Gen Modifier System - Organics
Ability 2 Descr := Increase organic production for a system by 20% (only 1 facility per system effective).
Ability 2 Val 1 := 20
Ability 2 Val 2 := 0
Ability 3 Type := Resource Gen Modifier System - Radioactives
Ability 3 Descr := Increase radioactive production for a system by 20% (only 1 facility per system effective).
Ability 3 Val 1 := 20
Ability 3 Val 2 := 0
Name := System Robotoid Factory III
Description := Robotic workers who will increase all production for an entire system.
Facility Group := Resource Extraction
Facility Family := 20
Roman Numeral := 3
Restrictions := None
Pic Num := 69
Cost Minerals := 20000
Cost Organics := 10000
Cost Radioactives := 10000
Number of Tech Req := 1
Tech Area Req 1 := Computers
Tech Level Req 1 := 6
Number of Abilities := 3
Ability 1 Type := Resource Gen Modifier System - Minerals
Ability 1 Descr := Increase mineral production for a system by 30% (only 1 facility per system effective).
Ability 1 Val 1 := 30
Ability 1 Val 2 := 0
Ability 2 Type := Resource Gen Modifier System - Organics
Ability 2 Descr := Increase organic production for a system by 30% (only 1 facility per system effective).
Ability 2 Val 1 := 30
Ability 2 Val 2 := 0
Ability 3 Type := Resource Gen Modifier System - Radioactives
Ability 3 Descr := Increase radioactive production for a system by 30% (only 1 facility per system effective).
Ability 3 Val 1 := 30
Ability 3 Val 2 := 0
Name := Central Computer Complex I
Description := Massive centralized computer for a planet which improves research capabilities.
Facility Group := Research
Facility Family := 21
Roman Numeral := 1
Restrictions := None
Pic Num := 66
Cost Minerals := 12000
Cost Organics := 0
Cost Radioactives := 3000
Number of Tech Req := 1
Tech Area Req 1 := Computers
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Planet Point Generation Modifier - Research
Ability 1 Descr := Increase all research on a planet by 10% (only 1 facility per planet effective).
Ability 1 Val 1 := 10
Ability 1 Val 2 := 0
Name := Central Computer Complex II
Description := Massive centralized computer for a planet which improves research capabilities.
Facility Group := Research
Facility Family := 21
Roman Numeral := 2
Restrictions := None
Pic Num := 66
Cost Minerals := 12000
Cost Organics := 0
Cost Radioactives := 3000
Number of Tech Req := 1
Tech Area Req 1 := Computers
Tech Level Req 1 := 2
Number of Abilities := 1
Ability 1 Type := Planet Point Generation Modifier - Research
Ability 1 Descr := Increase all research on a planet by 20% (only 1 facility per planet effective).
Ability 1 Val 1 := 20
Ability 1 Val 2 := 0
Name := Central Computer Complex III
Description := Massive centralized computer for a planet which improves research capabilities.
Facility Group := Research
Facility Family := 21
Roman Numeral := 3
Restrictions := None
Pic Num := 66
Cost Minerals := 12000
Cost Organics := 0
Cost Radioactives := 3000
Number of Tech Req := 1
Tech Area Req 1 := Computers
Tech Level Req 1 := 3
Number of Abilities := 1
Ability 1 Type := Planet Point Generation Modifier - Research
Ability 1 Descr := Increase all research on a planet by 30% (only 1 facility per planet effective).
Ability 1 Val 1 := 30
Ability 1 Val 2 := 0
Name := Citizen Databank Complex I
Description := Centralized databank of citizens which improves intelligence operations for an entire planet.
Facility Group := Intelligence
Facility Family := 22
Roman Numeral := 1
Restrictions := None
Pic Num := 45
Cost Minerals := 12000
Cost Organics := 0
Cost Radioactives := 3000
Number of Tech Req := 1
Tech Area Req 1 := Computers
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Planet Point Generation Modifier - Intelligence
Ability 1 Descr := Increase all intelligence generation on a planet by 10% (only 1 facility per planet effective).
Ability 1 Val 1 := 10
Ability 1 Val 2 := 0
Name := Citizen Databank Complex II
Description := Centralized databank of citizens which improves intelligence operations for an entire planet.
Facility Group := Intelligence
Facility Family := 22
Roman Numeral := 2