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Godot Engine – Multi-platform 2D and 3D game engine
The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#)
Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
A modern replacement for Redis and Memcached
Compatibility tool for Steam Play based on Wine and additional components
Self-hosted game stream host for Moonlight.
Simple, secure & standards compliant web server for the most demanding of applications
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
GameStream client for PCs (Windows, Mac, Linux, and Steam Link)
Enabling the Windows Subsystem for Linux to include support for Wayland and X server related scenarios
A library for building cross-platform native desktop applications with Node.js and CSS 🚀. React NodeGui : https://react.nodegui.org and Vue NodeGui: https://vue.nodegui.org
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Industry-standard navigation-mesh toolset for games
Defold is a completely free to use game engine for development of desktop, mobile and web games.
A feature-rich, easy-learning and highly optimized Lua scripting plugin for UE.
Dagor Engine and Tools source code from Gaijin Games KFT
Embeddable, in-memory, document-oriented database with a high-level Query builder interface.
Unreal Engine Plugin for Lua APIs implementation
Test reliable udp for situation of realtime pvp game by wireless.