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Gripping Tales, LLC
- Denver, Co
- gripping-tales.com
- @gripping_tales
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This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.
A WebRTC, SIP and VoIP library for C# and .NET. Designed for real-time communications apps.
A 3D game engine for GameCube, Wii, 3DS, Windows, Linux, and Android.
A C# implementation of the WebSocket protocol client and server
Pure C# 3D real time physics simulation library, now with a higher version number.
Open source C++ physics engine library in 3D
LibObjectFile is a .NET library to read, manipulate and write linker and executable object files (e.g ELF, DWARF, ar...)
A Unity Sprite GPU Instancing Implementation Demo
A Unity DOTS framework for my personal projects
Alternative to Unity's NavMesh system where the agents avoid each other.
Visualize how much space each asset in your Unity game takes and quickly optimize your game's file size
A minimal example of a custom render pipeline with the Retro3D shader.
LibVLC plugin for Unity to integrate multimedia playback inside your Unity apps and games
Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity.
The Cartoon Cartoon Summer Resort Shockwave game series ported to the modern web. (+Scooby Doo Hollywood Horror)
Famicom Disk System port of LUnix Next Generation
An explorer/viewer/dumper tool for games by Double Fine. It supports games that use the Moai, Buddha and Remonkeyed engines. That's all the games released since Psychonauts.
A set of modding tools (level editor, etc) for the Ratchet & Clank PS2 games.
Nintendo BYML or BYAML parser, writer and converter. Fully supports Breath of the Wild and Super Mario Odyssey files.
A Blender addon for importing gamecube .dat models into blender
Scripts for running Blender 3D inside of Unity
A decompilation of Pikmin 2 (USA) brought to you by fans of the series.