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navigation-presets.js
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navigation-presets.js
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export const modName = 'Navigation Presets';
const mod = 'navigation-presets';
function isEventRightClick(ev){
let isRightMB = false;
if ("which" in ev)
isRightMB = ev.which == 3;
else if ("button" in ev)
isRightMB = ev.button == 2;
return isRightMB
}
function generateRandomPresetName(){
return Math.random().toString(36).replace('0.','npreset_' || '');
}
Handlebars.registerHelper('ifInPreset', function(presetId, scenes, options) {
if (scenes != null && scenes.includes(presetId)) {
return options.fn(this);
}
return options.inverse(this);
});
function getVisibleNavIds(){
let sceneIds = []
for (let nav of document.querySelectorAll('li.nav-item.scene')){
sceneIds.push(nav.getAttribute('data-scene-id'));
}
return sceneIds;
}
function alphaSortScenes(scenes){
scenes.sort(function(a,b){
if (a.name<b.name)
return -1;
else if (a.name>b.name)
return 1;
return 0;
});
return scenes;
}
function alphaSortPresets(presets){
let sorted = Object.values(presets).sort(function(a,b){
if (a.titleText<b.titleText)
return -1;
else if (a.titleText>b.titleText)
return 1;
return 0;
})
return sorted;
}
function generatePlayerIcons(preset){
let playerIconList = [];
for (let scene of document.querySelectorAll('li.scene.nav-item')){
if (preset.sceneList.includes(scene.getAttribute('data-scene-id'))){
let players = scene.querySelectorAll('.scene-players > .scene-player')
if (players != null){
for (let player of players){
let newPlayer = player.cloneNode();
newPlayer.innerText = player.innerText;
playerIconList.push(newPlayer);
}
}
}
}
return playerIconList;
}
function presetHasActiveScene(preset){
for (let scene of document.querySelectorAll('li.scene.nav-item')){
if (preset.sceneList.includes(scene.getAttribute('data-scene-id'))){
if (scene.querySelector('i.fa-bullseye') != null){
return true;
}
}
}
return false;
}
export class NavigationPreset{
constructor(title,color){
this.title = title;
this.color = color;
this.scenes = [];
this.uid=generateRandomPresetName();
this.active = false;
}
initFromExisting(existing){
this.title = existing['titleText'];
this.color = existing['colorText']
this.scenes = existing['sceneList'];
this.uid = existing['_id'];
this.active=existing['isActive'];
}
get uid(){return this._id;}
set uid(id){this._id=id;}
get title(){return this.titleText;}
get color(){return this.colorText;}
set title(ntitle){this.titleText = ntitle;}
set color(ncolor){this.colorText = ncolor;}
get scenes(){return this.sceneList;}
set scenes(scenes){this.sceneList = scenes;}
get active(){return this.isActive};
set active(a){this.isActive=a;}
addScene(scene){
this.scenes.push(scene);
}
}
async function initPresets(){
let allPresets = Settings.getPresets();
let sceneIds = getVisibleNavIds();
allPresets['default'] = {'sceneList':sceneIds,'titleText':'Default','_id':'default','colorText':'#000000','isActive':true}
if (game.ready)
await game.settings.set(mod,'npresets',allPresets);
else
Hooks.once('ready',async function(){
await game.settings.set(mod,'npresets',allPresets);
})
}
function clearExistingElements(){
let createButton = document.querySelector('a.create-preset')
let navMenu = document.querySelector('nav#navpresets-menu')
let activePreset = document.querySelector('a.scene-presets')
if (createButton != null){
createButton.parentElement.removeChild(createButton);
}
if (navMenu != null){
navMenu.parentElement.removeChild(navMenu);
}
if (activePreset!=null){
activePreset.parentElement.removeChild(activePreset);
}
}
async function assignNewNavItemsToDefault(existingNavItems){
let allPresets = Settings.getPresets();
let assigned = []
let unassigned = []
for (let preset of Object.values(allPresets)){
assigned = assigned.concat(preset.sceneList);
}
for (let navItem of existingNavItems){
if (!assigned.includes(navItem.getAttribute('data-scene-id'))){
unassigned.push(navItem.getAttribute('data-scene-id'));
}
}
allPresets['default'].sceneList = allPresets['default'].sceneList.concat(unassigned)
if (game.ready)
await game.settings.set(mod,'npresets',allPresets)
else
Hooks.once('ready',async function(){
await game.settings.set(mod,'npresets',allPresets);
})
}
async function filterNavItemsToActivePreset(activePreset){
let existingNavItems = document.querySelectorAll('li.nav-item.scene')
if (game.user.isGM)
await assignNewNavItemsToDefault(existingNavItems);
for (let navItem of existingNavItems){
if (!activePreset.sceneList.includes(navItem.getAttribute('data-scene-id'))){
navItem.style.display='none';
}else{
navItem.style.display='';
}
}
}
function setupPresets(){
Settings.checkActivePresetExists();
let allPresets = Settings.getPresets();
let activePreset = allPresets[Settings.getActivePresetId()]
clearExistingElements()
let navbar = document.querySelector('ol#scene-list');
// Visible preset
let dropdown = document.createElement('a');
dropdown.classList.add('scene-presets');
let caretIcon = document.createElement('i');
caretIcon.classList.add('fas','fa-caret-right');
dropdown.innerHTML=caretIcon.outerHTML+activePreset.titleText;
dropdown.style.backgroundColor=activePreset.colorText
dropdown.setAttribute('data-npreset-id',activePreset._id);
// Other presets
let contextItems = document.createElement('ol');
contextItems.classList.add('context-items','flexrow');
let presetMenu = document.createElement('nav');
presetMenu.classList.add('expand-down');
presetMenu.id='navpresets-menu'
for (let preset of alphaSortPresets(allPresets)){
if (preset._id === 'default' && preset.sceneList?.length === 0) continue;
if (preset._id != activePreset._id){
let preset1 = document.createElement('li');
preset1.classList.add('nav-preset');
if (presetHasActiveScene(preset)){
let bullseye = document.createElement('i');
bullseye.classList.add('fas','fa-bullseye');
preset1.innerHTML=bullseye.outerHTML+preset.titleText;
}else{
preset1.innerHTML=preset.titleText;
}
preset1.style.backgroundColor=preset.colorText;
preset1.setAttribute('data-npreset-id',preset._id);
//Player icons
let playerIcons = generatePlayerIcons(preset);
if (playerIcons.length>0){
let playerList = document.createElement('ul')
playerList.classList.add('scene-players')
for (let player of playerIcons){
playerList.appendChild(player);
}
preset1.appendChild(playerList);
}
contextItems.appendChild(preset1);
}
}
presetMenu.appendChild(contextItems);
presetMenu.style.display='none';
navbar.insertAdjacentElement('afterbegin',dropdown);
navbar.insertAdjacentElement('afterbegin',presetMenu);
//Create button
if (game.user.isGM){
let createButton = document.createElement('a');
createButton.classList.add('create-preset');
createButton.title='Create Preset';
createButton.style.backgroundColor='rgba(0, 0, 0, 0.5)'
let createIcon = document.createElement('i');
createIcon.classList.add('fas','fa-plus');
createButton.innerHTML=createIcon.outerHTML;
navbar.insertAdjacentElement('afterbegin',createButton);
createButton.addEventListener('click',function(){
let newFolder = new NavigationPreset('New Preset','');
new NavigationPresetEditConfig(newFolder).render(true);
})
}
filterNavItemsToActivePreset(activePreset)
}
function createContextMenu(parent){
if (document.querySelector('nav#preset-context-menu')!=null){
closeContextMenu()
}
let presetContextMenu = document.createElement('nav');
presetContextMenu.classList.add('expand-down');
presetContextMenu.id='preset-context-menu';
if (parent.classList.contains('nav-preset')){
presetContextMenu.style.marginLeft = parent.offsetLeft+'px';
}
let presetContextMenuList = document.createElement('ol');
presetContextMenuList.classList.add('context-items');
let presetEditOption = document.createElement('li');
presetEditOption.classList.add('context-item')
let editIcon = document.createElement('i');
editIcon.classList.add('fas','fa-cog');
presetEditOption.innerHTML=editIcon.outerHTML+"Edit";
presetContextMenuList.appendChild(presetEditOption);
if (parent.getAttribute('data-npreset-id')!='default'){
let presetDeleteOption = document.createElement('li');
presetDeleteOption.classList.add('context-item')
let deleteIcon = document.createElement('i');
deleteIcon.classList.add('fas','fa-trash');
presetDeleteOption.innerHTML=deleteIcon.outerHTML+"Delete";
presetDeleteOption.addEventListener('click',function(ev){
ev.stopPropagation();
closeContextMenu()
let preset = Settings.getPresets()[parent.getAttribute('data-npreset-id')]
new Dialog({
title: "Delete Preset",
content: "<p>Are you sure you want to delete the preset <strong>"+preset.titleText+"?</strong></p>"
+"<p><i>Navigation items in these presets will be moved to the Default preset</i></p>",
buttons: {
yes: {
icon: '<i class="fas fa-check"></i>',
label: "Yes",
callback: () => deletePreset(preset._id)
},
no: {
icon: '<i class="fas fa-times"></i>',
label: "No"
}
}
}).render(true);
})
presetContextMenuList.appendChild(presetDeleteOption);
}
presetContextMenu.appendChild(presetContextMenuList);
document.addEventListener('click',function(ev){
ev.stopPropagation();
if (ev.target!=parent){
closeContextMenu()
}
});
presetEditOption.addEventListener('click',function(ev){
ev.stopPropagation()
//showEditDialog(parent.getAttribute('data-npreset-id'));
let newFolder = new NavigationPreset('Default','');
let preset = Settings.getPresets()[parent.getAttribute('data-npreset-id')]
newFolder.initFromExisting(preset);
new NavigationPresetEditConfig(newFolder).render(true);
closeContextMenu()
})
parent.insertAdjacentElement('afterBegin',presetContextMenu);
}
function closeContextMenu(){
let contextMenu = document.querySelector('nav#preset-context-menu');
if (contextMenu!=null)
contextMenu.parentNode.removeChild(contextMenu);
}
function addEventListeners(){
let dropdown = document.querySelector('a.scene-presets')
dropdown.addEventListener('click',function(ev){
ev.stopPropagation();
let menu = document.querySelector('#navpresets-menu')
if (menu.style.display=='none'){
let caretIcon = dropdown.querySelector('i.fa-caret-right')
caretIcon.classList.add('fa-caret-down')
caretIcon.classList.remove('fa-caret-right')
menu.style.display='';
}else{
let caretIcon = dropdown.querySelector('i.fa-caret-down')
caretIcon.classList.add('fa-caret-right')
caretIcon.classList.remove('fa-caret-down')
menu.style.display='none';
}
});
if (game.user.isGM){
dropdown.addEventListener('contextmenu',function(ev){
ev.stopPropagation();
ev.preventDefault();
createContextMenu(dropdown);
});
}
let otherPresets = document.querySelectorAll('li.nav-preset');
for (let preset of otherPresets){
preset.addEventListener('click',async function(ev){
ev.stopPropagation();
if (!isEventRightClick(ev)){
await Settings.activatePreset(preset.getAttribute('data-npreset-id'));
refreshPresets();
}
});
if (game.user.isGM){
preset.addEventListener('contextmenu',function(ev){
ev.stopPropagation();
ev.preventDefault();
createContextMenu(preset);
});
}
}
}
class NavigationPresetEditConfig extends FormApplication {
static get defaultOptions() {
const options = super.defaultOptions;
options.id = "navigation-preset-edit";
options.template = "modules/navigation-presets/templates/navigation-preset-edit.html";
options.width = 500;
return options;
}
get title() {
if ( this.object.colorText.length>1 ) {
return `Update Preset: ${this.object.titleText}`;
}
return "Create Preset";
}
getGroupedPacks(){
let allPresets = game.settings.get(mod,'npresets');
let assigned = {};
let unassigned = {};
let visibleNavIcons = getVisibleNavIds();
Object.keys(allPresets).forEach(function(key){
if (key != 'default'){
for (let a of allPresets[key].sceneList){
if (visibleNavIcons.includes(a)){
assigned[a]=game.scenes.get(a);
}
}
}
});
for (let scene of visibleNavIcons){
if (!Object.keys(assigned).includes(scene)){
unassigned[scene] = game.scenes.get(scene);
}
}
return [assigned,unassigned];
}
/** @override */
async getData(options) {
let allScenes = this.getGroupedPacks();
return {
preset: this.object,
defaultFolder:this.object._id==='default',
ascenes: alphaSortScenes(Object.values(allScenes[0])),
uscenes: alphaSortScenes(Object.values(allScenes[1])),
submitText: this.object.colorText.length>1 ? "Update Preset" : "Create Preset",
deleteText: (this.object.colorText.length>1 && this.object._id != 'default') ?"Delete Preset":null
}
}
/** @override */
async _updateObject(event, formData) {
this.object.titleText = formData.name;
if (formData.color.length===0){
this.object.colorText = '#000000';
}else{
this.object.colorText = formData.color;
}
// Update scene assignment
let scenesToAdd = []
let scenesToRemove = []
for (let sceneKey of game.scenes.keys()){
if (formData[sceneKey] && !this.object.sceneList.includes(sceneKey)){
// Box ticked AND scene not in folder
scenesToAdd.push(sceneKey);
}else if (!formData[sceneKey] && this.object.sceneList.includes(sceneKey)){
// Box unticked AND scene in folder
scenesToRemove.push(sceneKey);
}
}
if (formData.delete != null && formData.delete[0]==1){
//do delete stuff
new Dialog({
title: "Delete Preset",
content: "<p>Are you sure you want to delete the preset <strong>"+this.object.titleText+"?</strong></p>"
+"<p><i>Navigation items in these presets will be moved to the Default preset</i></p>",
buttons: {
yes: {
icon: '<i class="fas fa-check"></i>',
label: "Yes",
callback: () => deletePreset(this.object._id)
},
no: {
icon: '<i class="fas fa-times"></i>',
label: "No"
}
}
}).render(true);
}else{
await updatePresets(scenesToAdd,scenesToRemove,this.object);
}
}
}
function refreshPresets(){
setupPresets();
addEventListeners();
}
async function updatePresets(scenesToAdd,scenesToRemove,preset){
let presetId = preset._id;
let allPresets = Settings.getPresets();
if (allPresets[presetId] == null){
allPresets[presetId]=preset;
}
let scenesMoved=[]
for (let sceneKey of scenesToAdd){
Object.keys(allPresets).forEach(function(sId){
if (allPresets[sId].sceneList.includes(sceneKey)){
allPresets[sId].sceneList.splice(allPresets[sId].sceneList.indexOf(sceneKey),1);
console.log(modName+' | Removing '+sceneKey+' from preset '+allPresets[sId].titleText);
if (sId != 'hidden'){
scenesMoved.push(sceneKey);
}
}
});
allPresets[presetId].sceneList.push(sceneKey);
console.log(modName+' | Adding '+sceneKey+' to preset '+preset.titleText);
}
if (scenesMoved.length>0){
ui.notifications.notify("Removing "+scenesMoved.length+" scene"+(scenesMoved.length>1?"s from other presets":" from another preset"))
}
if (scenesToRemove.length>0){
ui.notifications.notify("Adding "+scenesToRemove.length+" scene"+(scenesToRemove.length>1?"s":"")+" to default preset");
}
for (let sceneKey of scenesToRemove){
allPresets[presetId].sceneList.splice(allPresets[presetId].sceneList.indexOf(sceneKey),1);
allPresets['default'].sceneList.push(sceneKey);
console.log(modName+' | Adding '+sceneKey+' to preset '+allPresets['default'].titleText);
}
allPresets[presetId].titleText = preset.titleText;
allPresets[presetId].colorText = preset.colorText;
await game.settings.set(mod,'npresets',allPresets);
refreshPresets()
}
async function deletePreset(presetId){
let allPresets = Settings.getPresets();
for (let scene of allPresets[presetId].sceneList){
allPresets['default'].sceneList.push(scene);
}
delete allPresets[presetId];
await game.settings.set(mod,'npresets',allPresets);
refreshPresets();
}
//TODO scene import gui:
// game.folders.entries.filter(function(e){return e.type==='Scene'}) all scene folders
// folder.entities = scenes
export class Settings{
static registerSettings(){
game.settings.register(mod, 'npresets', {
scope: 'world',
config: false,
type: Object,
default:{}
});
game.settings.register(mod,'active-preset',{
scope:'client',
config:false,
type:String,
default:null
});
game.settings.register(mod,'player-enabled',{
scope:'world',
config:true,
type:Boolean,
default:false,
name: "Enable presets for players",
hint: "Players will see the presets and will be able to open/close them, but wont be able to create, edit or delete them"
});
game.settings.register(mod,'truncate-name',{
scope:'world',
config:true,
type:Boolean,
default:true,
name:'Truncate Scene Names',
hint: 'If disabled, scene name will not be truncated to 32 characters'
})
}
static updatePreset(presetData){
let existingPresets = game.settings.get(mod,'npresets');
existingPresets[presetData._id]=presetData;
game.settings.set(mod,'npresets',existingPresets);
}
static updatePresets(presets){
game.settings.set(mod,'npresets',presets);
}
static getPresets(){
let allPresets = game.settings.get(mod,'npresets');
if (game.user.isGM){
return allPresets;
} else {
return Object.keys(allPresets).filter(
x => allPresets[x].sceneList.some(
y => game.scenes.get(y)?.data.permission.default != 0
|| game.scenes.get(y)?.active
)
).reduce((obj,key) => {
obj[key]=allPresets[key];
return obj},{});
}
}
static getActivePresetId(){
let result = game.settings.get(mod,'active-preset');
return result ? result : Object.keys(Settings.getPresets())[0];
}
static async activatePreset(newPresetId){
await game.settings.set(mod,'active-preset',newPresetId);
}
static async checkActivePresetExists(){
let allPresets = Settings.getPresets();
let activePreset = game.settings.get(mod,'active-preset');
if (!Object.keys(allPresets).includes(activePreset)){
console.log(modName+' | Active preset not longer exists, switching to default')
await game.settings.set(mod,'active-preset',Object.keys(Settings.getPresets())[0]);
}
}
}
class SceneNavigationPresets extends SceneNavigation{
constructor(...args){
super(args);
}
/** @override */
getData(options) {
let truncateName = game.settings.get(mod,'truncate-name');
// Modify Scene data
const scenes = this.scenes.map(scene => {
let data = scene.data.toObject(false);
let users = game.users.filter(u => u.active && (u.viewedScene === scene.id));
if(!truncateName)
data.name = data.navName || data.name;
else
data.name = TextEditor.truncateText(data.navName || data.name, {maxLength: 32});
data.users = users.map(u => { return {letter: u.name[0], color: u.data.color} });
data.visible = (game.user.isGM || scene.isOwner || scene.active);
data.css = [
scene.isView ? "view" : null,
scene.active ? "active" : null,
data.permission.default === 0 ? "gm" : null
].filter(c => !!c).join(" ");
return data;
});
return {
collapsed: this._collapsed,
scenes: scenes
}
}
}
Hooks.once('init',async function(){
Hooks.on('setup',async function(){
CONFIG.ui.nav = SceneNavigationPresets;
})
Settings.registerSettings();
Hooks.on('renderSceneNavigation',function(){
Hooks.call('renderSceneNavigationPresets');
})
Hooks.on('renderSceneNavigationPresets', async function() {
if (game.user.isGM || game.settings.get(mod,'player-enabled')){
if (Object.keys(Settings.getPresets()).length===0){
await initPresets();
}
setupPresets();
addEventListeners();
}
});
});