Stars
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
A collection of some of the neat math and physics tricks that I've collected over the last few years.
sensible.vim: Defaults everyone can agree on
A simple yet highly customisable tile mapping tool made for the Unity Engine
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Re-encapsulate LitJson for supporting iOS. Replace the module of parsing with MiniJson.
Logcat (android logging) extension for Unity3D
Foundations for boosting productiviy and writing clean, maintainable, allocation-free code in C# / Unity.
⛔️ [DEPRECATED] Console for Unity Debugging and Logging Remotely
Summer 2015 Haskell Class
Dwarrowdelf is a work-in-progress Nethack/Dwarf Fortress style game (and game engine)