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[d3d9] Total War: MEDIEVAL II: ridiculously high system memory usage when loading battles #2264
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CME found out that this is caused by SWVP constants. This change would also allow us to get rid of the app configs for Track Mania Nations, Sims 2 and various other games. |
When starting any field battle, dxvk runs out of address space on the end of the loading screen. When replaying the wined3d trace with 64bit d3dretrace and dxvk it peaks at ~9.2GB system heap usage.
Software information
Total War: MEDIEVAL II, all settings are affected.
System information
Apitrace file(s)
Log files
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