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Config.cs
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Config.cs
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using Exiled.API.Interfaces;
using UnityEngine;
using System.Collections.Generic;
using Exiled.API.Enums;
namespace LS
{
public class Config : IConfig
{
public bool IsEnabled { get; set; } = true;
public bool Debug { get; set; } = false;
public static Vector3 SpawnPosition { get; set; } = new Vector3(63f, 992f, -51f);
public static List<ItemType> ItemList { get; set; } = new List<ItemType>
{
ItemType.GunRevolver,
ItemType.ArmorCombat,
ItemType.Adrenaline,
ItemType.SCP268,
ItemType.KeycardChaosInsurgency
};
public static Dictionary<AmmoType, ushort> AmmoList { get; set; } = new Dictionary<AmmoType, ushort>()
{
{ AmmoType.Nato556, 0 },
{ AmmoType.Nato762, 0 },
{ AmmoType.Nato9, 0 },
{ AmmoType.Ammo12Gauge, 0 },
{ AmmoType.Ammo44Cal, 36 }
};
public static float Health { get; set; } = 115f;
public static string LSCustomInfo { get; set; } = "Przywódczyni Serpents Hand";
public static string LSCustomName { get; set; } = "L.S. 'Black Queen'";
}
}