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gamecontroller.h
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gamecontroller.h
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#ifndef GAMECONTROLLER_H
#define GAMECONTROLLER_H
#include <QObject>
#include <QTimer>
#include <QAction>
#include "mainwindow.h"
class QGraphicsScene;
class QKeyEvent;
class Snake;
class Food;
class Wall;
class GameController : public QObject
{
Q_OBJECT
public:
GameController(QGraphicsScene &scene, QObject *parent = 0);
~GameController();
void snakeAteFood(Food *food);
// void snakeHitWall(Snake *snake, Wall *wall);
void snakeAteItself();
QAction *getResmueAction(){ return resumeAction;}
void setResumeAction(QAction* r){ resumeAction = r; }
public slots:
void pause();
void resume();
void gameOver();
protected:
bool eventFilter(QObject *object, QEvent *event);
private:
void handleKeyPressed(QKeyEvent *event);
void addNewFood();
void setResume();
QAction * resumeAction;
QTimer timer;
QGraphicsScene &scene;
Snake *snake;
bool isPause;
};
#endif // GAMECONTROLLER_H