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Paperize is a dynamic wallpaper changer application built for Android using Kotlin, Jetpack Compose, and Material 3

Kotlin 161 5 Updated Jul 25, 2024

Static code analysis for Kotlin

Kotlin 6,152 757 Updated Jul 26, 2024

🌈 Type-safe navigation library for Jetpack Compose

Kotlin 538 18 Updated Jan 27, 2024

A Retrofit 2 Converter.Factory for Kotlin serialization.

Kotlin 1,043 60 Updated Mar 19, 2024

🚆 Retrofit call adapters for modeling network responses using Kotlin Result, Jetpack Paging3, and Arrow Either.

Kotlin 484 16 Updated Jun 20, 2024

🔎 An HTTP inspector for Android & OkHTTP (like Charles but on device)

Kotlin 3,817 330 Updated Jul 22, 2024
Python 8,928 1,164 Updated Jul 24, 2024

100+ open-source clones of popular sites like Airbnb, Amazon, Instagram, Netflix, Tiktok, Spotify, Whatsapp, Youtube etc. See source code, demo links, tech stack, github stars.

27,401 2,417 Updated Jun 17, 2024

Diffuse is a tool for diffing APKs, AABs, AARs, and JARs

Kotlin 1,962 102 Updated Jul 24, 2024

🗺 The Android Developer Roadmap offers comprehensive learning paths to help you understand Android ecosystems.

Kotlin 7,106 653 Updated Jul 4, 2024

RxJava 2 Android Examples - How to use RxJava 2 in Android

Java 4,960 1,064 Updated Jul 7, 2024

Expanded Math Functionality for Unity

C# 2,402 173 Updated May 1, 2024

In this tutorial repository you will learn how to construct doors that NavMeshAgents will open when they come nearby.

ShaderLab 5 1 Updated Jan 10, 2022

Enhance Unity UI (uGUI) with advanced soft-masking features to create more visually appealing effects!

C# 1,923 256 Updated Jul 26, 2024

Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8

C# 163 14 Updated Oct 17, 2022

Fast Procedural Ocean Shader for Unity. Ported from afl_ext's Shadertoy. 👉 https://www.shadertoy.com/view/MdXyzX

HLSL 29 4 Updated Apr 29, 2022

[Deprecated] Svelto IoC - lightweight Inversion Of Control container for Unity

C# 91 19 Updated Jan 19, 2018

Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the …

C# 1,545 276 Updated Mar 30, 2024

An tiny, improved coroutine API for the Unity game engine.

C# 13 2 Updated Jul 17, 2016

Project used in the AI Series Part 14.5 Unity Tutorial where I show how to approach optimizing code, using our runtime navmesh generation as the optimization target

C# 9 2 Updated May 21, 2021

Project used in the AI Series Part 13 Unity Tutorial

ShaderLab 3 1 Updated Apr 26, 2021

Fast way to find Nearby objects within radius, using CullingGroup API

C# 28 3 Updated Oct 31, 2018

Frequently asked questions about Entity Component Systems

1,881 66 Updated Jul 14, 2024

Boids behavior calculation code is modified to utilize Microsoft Direct Compute resulting significant improvements in Performance. 利用Compute Shader实现Boids模拟。

C# 242 51 Updated Mar 1, 2022

An extremely light weight, extendable and customisable tweening engine made for strictly typed script-based animations for user-interfaces and world-space objects optimised for all platforms.

C# 611 41 Updated Jun 26, 2024

Shoot arrows & missiles in 3D space using projectile motion physics in Unity3D

C# 99 23 Updated Mar 19, 2018

"Awesome C# performance with Godot"'s future home.... hopefully.

C# 18 4 Updated Feb 22, 2020

Procedural Lightning Shader for Unity3D

ShaderLab 19 4 Updated Dec 8, 2017

A collection of some of the neat math and physics tricks that I've collected over the last few years.

C# 4,177 400 Updated Dec 15, 2023