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Paperize is a dynamic wallpaper changer application built for Android using Kotlin, Jetpack Compose, and Material 3
🌈 Type-safe navigation library for Jetpack Compose
A Retrofit 2 Converter.Factory for Kotlin serialization.
🚆 Retrofit call adapters for modeling network responses using Kotlin Result, Jetpack Paging3, and Arrow Either.
🔎 An HTTP inspector for Android & OkHTTP (like Charles but on device)
100+ open-source clones of popular sites like Airbnb, Amazon, Instagram, Netflix, Tiktok, Spotify, Whatsapp, Youtube etc. See source code, demo links, tech stack, github stars.
Diffuse is a tool for diffing APKs, AABs, AARs, and JARs
🗺 The Android Developer Roadmap offers comprehensive learning paths to help you understand Android ecosystems.
RxJava 2 Android Examples - How to use RxJava 2 in Android
In this tutorial repository you will learn how to construct doors that NavMeshAgents will open when they come nearby.
Enhance Unity UI (uGUI) with advanced soft-masking features to create more visually appealing effects!
Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8
Fast Procedural Ocean Shader for Unity. Ported from afl_ext's Shadertoy. 👉 https://www.shadertoy.com/view/MdXyzX
[Deprecated] Svelto IoC - lightweight Inversion Of Control container for Unity
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the …
An tiny, improved coroutine API for the Unity game engine.
Project used in the AI Series Part 14.5 Unity Tutorial where I show how to approach optimizing code, using our runtime navmesh generation as the optimization target
Project used in the AI Series Part 13 Unity Tutorial
Fast way to find Nearby objects within radius, using CullingGroup API
Frequently asked questions about Entity Component Systems
Boids behavior calculation code is modified to utilize Microsoft Direct Compute resulting significant improvements in Performance. 利用Compute Shader实现Boids模拟。
An extremely light weight, extendable and customisable tweening engine made for strictly typed script-based animations for user-interfaces and world-space objects optimised for all platforms.
Shoot arrows & missiles in 3D space using projectile motion physics in Unity3D
"Awesome C# performance with Godot"'s future home.... hopefully.
Procedural Lightning Shader for Unity3D
A collection of some of the neat math and physics tricks that I've collected over the last few years.