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Navigation: DEDIS :: Cothority :: Building Blocks :: ByzCoin

ByzCoin

This implementation of ByzCoin has its goal to implement the protocol described in the OmniLedger Paper. As the paper is only describing the network interaction and very few of the details of how the transactions themselves are handled, we will include them as seem fit.

This document describes the part of ByzCoin that are implemented and how to use them. It should grow over time as more parts of the system are implemented.

Short summary of ByzCoin

  • ByzCoin is a distributed ledger: a database that is distributed across several nodes, and where the authority to add changes to the database is decentralized.
  • To ensure that updates to the database are strictly ordered, ByzCoin uses a blockchain called a Skipchain: every node has its local copy of the ledger (database). Every change to the ledger is packed into a block that is cryptographically chained to the previous one, and forward links in the chain represent consensus among the verifiers that these changes belong in the database.
  • In ByzCoin, the data are organised as instances of Smart Contracts, where a smart contract can be seen as a class and an instance as an object of this class. In ByzCoin, one can Spawn a new instance of a contract, Invoke a command (or method) on an existing instance, or Delete an instance. Spawn, Invoke, and Delete represent all the possible actions a user can do to update the ledger.
  • Every request to update the ledger is a transaction made up of one or more instructions. The transaction is sent to one of the nodes. All instructions in the transaction must be approved by a quorum of the nodes, or else the entire transaction is refused.
  • As an example, we can have a simple Project smart contract that has only one field: status: string representing the status of a project. One can Spawn a new instance of the project contract with a given status: spawn:project("pending"), and then say we implemented an update_status method on this contract, we can then call it to update the status of this smart contract's instance with an Invoke: invoke:project.update_status("done"). If the transaction is accepted, the status's change is eventually written in a block, allowing anyone to track and witness the evolution of the state of the Project in the ledger. If the smart contract enforces a rule that status: pending must always be followed by status: active, then the propsed transaction will be refused by nodes which are honestly implementing the smart contract. Even if a minority of the nodes are dishonestly allowing the transition directly to state: done, they will not form a quorum, and the incorrect state change cannot be introduced into the database.

Overview

Here is a graphical overview of the current implementation in the cothority framework:

ByzCoin Implementation As an svg: ByzCoin Implementation. This image has been created with https://draw.io and can be imported there.

Our ByzCoin service currently implements:

  1. multiple transactions per block
  2. queuing of transactions at each node and periodic creation of a new block by the leader
  3. contracts that define the behaviour of how to change the global state
  4. view-change in case the leader fails

The following points are scheduled to be done before end of '18:

  1. sharding of the nodes
  2. inter-shard transactions

Items 5 and 6 are the 'real' ByzCoin improvements as described in the ByzCoin Paper.

Transaction collection and View-Change

Transactions can be submitted by end-users to any conode in the roster for the Skipchain that is holding the ByzCoin.

Since VersionRollup, the transaction collection and view-change request have been changed. The leader does not request new transactions anymore, rather the nodes send new transactions to the leader. The leader puts the transactions in a queue and creates new blocks with as many transactions as are found in the queue, respecting the maximum size of the block. This makes the system more responsive if there are few transactions submitted to the chain.

A "view-change" (change of leader) is needed when the leader stops performing its duties correctly. If a node cannot send a transaction to the leader, it asks all other nodes to send the transaction to the leader themselves. Every node that couldn't send the transaction to the leader will start a view -change request. This will only detect stopped leaders, but not leaders who censor certain transactions.

The design of the view-change is similar to the view-change protocol in PBFT (OSDI99). We keep the view-change message that followers send when they detect an anomaly. But we replace the new-view message with the ftcosi protocol and block creation. The result of ftcosi is an aggregate signature of all the nodes that agree to perform the view-change. The signature is included in the block which nodes accept if the aggregate signature is correct. This technique enables nodes to synchronise and replay blocks to compute the most up-to-date leader.

Creation of Blocks

This is the path a transaction takes from the client to the block:

  1. A client creates a ClientTransaction and sends it to one or more nodes. Sending it to more than one node increases the probability that at least one node correctly forwards the ClientTransaction.

  2. The nodes send the ClientTransaction to the leader.

2.a If the leader is not responding, they send the ClientTransaction to the other nodes, indicating that the node failed to send the transaction. Every node that fails to send such a transaction to the leader will start requesting a view-change.

  1. The leader verifies it's a new ClientTransaction, and then puts the ClientTransction in a queue. As the client might have sent the ClientTransaction to multiple nodes, the leader might receive them more than once, so it has to make sure that only unique ClientTransactions are included in the queue.

  2. If no block is being verified, the leader starts a new proposed block:

  3. The leader collects as many ClientTransactions from the queue as possible, assuring that the resulting proposed block is smaller than the MaxBlockSize.

  4. The leader creates a proposed block and fills the header with the backward-links, the timestamp, and the other information of the skipchain.

  5. Then the leader executes every ClientTransaction in order, updating the temporary state of the blockchain after every execution. The ClientTransactions are stored in a slice of TxResults, with Valid transactions marked with Accepted = true, while failing transactions are marked with Accepted = false. For Accepted = true, the temporary state is updated, else the changes for this transaction are discarded. Every ClientTransaction is given the temporary state as it was after the previous transaction. So depending on the ordering the accepted ClientTransactions might differ.

  6. Once the leader executed all transactions, it stores the Merkle tree root hash of the temporary state in the proposed block header, and the ClientTransactions together with the Accepted flags in the body of the proposed block.

  7. Then the leader sends the proposed block to all followers. Now every follower verifies that the ClientTransactions actually execute and produce the same Accepted flags as given by the leader. The followers also verify that the temporary Merkle tree root hash is the same as given by the leader.

  8. Every follower that is OK with the proposed block signs the forward-link from the previous block to the proposed block and sends it to the leader. The signature is quite complicated and described in the ByzCoin paper. It is done over various rounds with a prepare and a commit phase. One long-running bug is the fact that a view-change after a successful prepare phase does not take into account the proposed block, but creates another proposed block, see #2080.

  9. Once the leader has enough signatures #nodes - int((#nodes-1)/3), he finalizes the forward-link and sends it to the followers.

  10. Every follower that receives the forward-link will verify it, and if the verification succeeds, will store the temporary state as the new global state.

  11. The proposed block is now the current block, and the leader goes back to point 4. If there have been additional ClientTransactions received by the leader during these steps, they will simply wait in the queue.

ClientTransaction verification

Every ClientTransaction is made up of one or more Instructions. Every Instruction is sent to an existing instance in the global state. The Instruction can either spawn a new instance, invoke a method of an instance, or delete an existing instance.

In the case of invoke, the Instruction also carries a Command. For all three instruction types, additional Arguments might be present to change the way the instruction is interpreted. As all this is hashed, the Arguments are stored as a slice rather than a map, because maps are not easily hashable.

To verify a ClientTranscation, byzcoin goes over every Instruction and verifies the following:

  • can it verify the signature on the Instruction using the given Darc?
  • does the instance exist and is it of the given contract-type if it's an invoke or delete instruction?
  • does the contract-type exist for a spawn instruction?
  • does the call to the contract return successfully?

After every call to the instruction of a ClientTransaction, a temporary state is updated. Every instruction of the ClientTransaction is executed with the temporary state of the previous instruction.

Structure Definitions

Following is an overview of the most important structures defined in ByzCoin. For a more programmatic description of these structures, go to the DataStructures file.

Skipchain Block

Whenever ByzCoin stores a new Skipchain Block, the header will only contain hashes, while the ClientTransactions will be stored in the body. This allows for a reduced proof size.

Block header:

  • Merkle tree root of the global state
  • Hash of all ClientTransactions in this block
  • Hash of all StateChanges resulting from the clientTransactions

Block body:

  • List of all ClientTransactions

Smart Contracts in ByzCoin

A contract defines how to interpret the methods sent by the client. It is identified by the contractID which is a string pointing to a given contract.

Contracts receive as an input a list of coins that are available to them. As an output, a contract needs to give the new list of coins that is available.

After all contracts have been run, the leftover coins are given to the leader as a mining reward.

Input arguments:

  • pointer to database for read-access
  • Instruction from the client
  • key/value pairs of coins available

Output arguments:

  • one StateChange (might be empty)
  • updated key/value pairs of coins still available
  • error that will abort the clientTransaction if it is non-zero. No global state will be changed if any of the contracts returns non-zero.

The contracts are compiled into the conode binary. A set of conodes making up a cothority may have differing implementations of a given contract, but if they do not create the same output StateChanges, the cothority might not be able to reach the threshold of agreeing conodes in order to commit the transactions onto the ByzCoin. If one conode is creating differing contract outputs (for example, it is cheating), it's output will not be integrated into the global shared state. In particular, be careful not to use maps in your contract's data, as maps in go are not deterministic.

From Client to the Trie

In ByzCoin we define the following path from client instructions to global state changes:

  • Instruction is one of Spawn, Invoke or Delete that is called upon an existing object
  • ClientTransaction is a set of instructions sent by a client
  • StateChange is calculated at the leader and verified by every node. It contains the new key/contractID/value triplets to create/update/delete.

A block in ByzCoin contains zero or more ByzCoinTransactions. Every one of these transactions can be valid or not and will be marked as such by the leader. Every node has to verify whether it accepts or refuses the decisions made by the leader.

Authentication and Coins

Current authentications support darc-signatures, later authentications will also support use of coins. It is the contracts' responsibility to verify that enough coins are available.

Trie

Trie (from the trie package) is a Merkle-tree based data structure to securely and verifiably store key / value associations on untrusted nodes. The library in this package focuses on ease of use and flexibility, allowing to easily develop applications ranging from simple client-server storage to fully distributed and decentralized ledgers with minimal bootstrapping time. You can read more about it here.

Darc

Package darc in most of our projects we need some kind of access control to protect resources. Instead of having a simple password or public key for authentication, we want to have access control that can be: evolved with a threshold number of keys be delegated. So instead of having a fixed list of identities that are allowed to access a resource, the goal is to have an evolving description of who is allowed or not to access a certain resource.

For more information, see the Darc README.

Contracts

  • Contracts gives a short overview how contracts work and some examples how to use them.

Versions

  • Versions gives a short overview how instance versions are stored and how to access them.

Administration

The tool to create and configure a running ByzCoin ledger is called bcadmin. More information on how to use it is in the README, and another example of how to use it is in the Eventlog directory.