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use-dispatch.ts
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use-dispatch.ts
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import { useContext } from 'react';
import useForceUpdate from 'use-force-update';
import { Reducers, State } from '../default';
import DispatchFunction from '../types/dispatch-function';
import Dispatcher, {
ExtractArguments,
PropertyDispatcher,
} from '../types/dispatcher';
import Dispatchers from '../types/dispatchers';
import Reducer, { PropertyReducer } from '../types/reducer';
import Context from './context';
import defaultGlobalStateManager from './default-global-state-manager';
import GlobalStateManager from './global-state-manager';
import isPropertyReducer from './utils/is-property-reducer';
import REACT_HOOKS_ERROR from './utils/react-hooks-error';
export type UseDispatch<
G extends {} = State,
R extends {} = Reducers,
P extends keyof G = keyof G,
K extends keyof R = keyof R,
A extends any[] = any[],
> =
| Dispatcher<G, A>
| Dispatcher<G, ExtractArguments<R[K]>>
| Dispatchers<G, R>
| PropertyDispatcher<G, P, A>;
type VoidFunction = () => void;
// useDispatch()
export default function _useDispatch<
G extends {} = State,
R extends {} = Reducers,
>(
overrideGlobalStateManager: GlobalStateManager<G, R> | null,
): DispatchFunction<G> & Dispatchers<G, R>;
// useDispatch(Function)
export default function _useDispatch<
G extends {} = State,
R extends {} = Reducers,
A extends any[] = any[],
>(
overrideGlobalStateManager: GlobalStateManager<G, R> | null,
reducer: Reducer<G, R, A>,
): Dispatcher<G, A>;
// useDispatch(Function, keyof State)
export default function _useDispatch<
G extends {} = State,
R extends {} = Reducers,
P extends keyof G = keyof G,
A extends any[] = any[],
>(
overrideGlobalStateManager: GlobalStateManager<G, R> | null,
reducer: PropertyReducer<G, P, A>,
property: P,
): PropertyDispatcher<G, P, A>;
// useDispatch(keyof Reducers)
export default function _useDispatch<
G extends {} = State,
R extends {} = Reducers,
K extends keyof R = keyof R,
>(
overrideGlobalStateManager: GlobalStateManager<G, R> | null,
reducer: K,
): Dispatcher<G, ExtractArguments<R[K]>>;
// useDispatch(keyof Reducers, keyof State)
/*
export default function _useDispatch<
G extends {} = State,
R extends {} = Reducers,
K extends keyof R = keyof R,
P extends keyof G = keyof G,
>(
overrideGlobalStateManager: GlobalStateManager<G, R> | null,
reducer: K,
property: P,
): Dispatcher<G, ExtractArguments<R[K]>>;
*/
// Implementation
export default function _useDispatch<
G extends {} = State,
R extends {} = Reducers,
P extends keyof G = keyof G,
K extends keyof R = keyof R,
A extends any[] = any[],
>(
overrideGlobalStateManager: GlobalStateManager<G, R> | null,
reducer?: K | Reducer<G, R, A> | PropertyReducer<G, P, A>,
property?: P,
): UseDispatch<G, R, P, K, A> {
// Require hooks.
if (!useContext) {
throw REACT_HOOKS_ERROR;
}
const forceUpdate: VoidFunction = useForceUpdate();
// Get the global state manager.
const globalStateManager: GlobalStateManager<G, R> =
overrideGlobalStateManager ||
(useContext(Context) as GlobalStateManager<G, R>) ||
(defaultGlobalStateManager as GlobalStateManager<G, R>);
// Return all dispatchers.
if (typeof reducer === 'undefined') {
return globalStateManager.dispatcherMap;
}
// Use a custom reducer.
if (typeof reducer === 'function') {
// If this reducer mutates a specific property, create a dispatcher that
// targets that property.
if (isPropertyReducer(reducer, property)) {
// Create a middleware reducer specifically for handling this property.
const newReducer: Reducer<G, R, A, Partial<G>> = (
global: G,
_dispatch: Dispatchers<G, R>,
...args: A
): Partial<G> => {
const newGlobalState: Partial<G> = Object.create(null);
newGlobalState[property] = reducer(global[property], ...args);
return newGlobalState;
};
// Pre-emptively set dispatcher to type PropertyDispatcher so that we can
// add the tuple to it.
const propertyDispatcher: PropertyDispatcher<G, P, A> =
(
globalStateManager.createDispatcher(newReducer, reducer.name)
) as PropertyDispatcher<G, P, A>;
// [0] is the property value, with subscription.
Object.defineProperty(propertyDispatcher, 0, {
configurable: true,
enumerable: true,
get(): G[P] {
globalStateManager.addPropertyListener(property, forceUpdate);
return globalStateManager.state[property];
},
});
// [1] is the dispatcher itself.
propertyDispatcher[1] = propertyDispatcher;
// Iterators must have a slice method.
const propertyDispatcherSlice = (
start?: number,
end?: number
): (G[P] | Dispatcher<G, A>)[] => {
const values: (G[P] | Dispatcher<G, A>)[] =
[ propertyDispatcher[0], propertyDispatcher[1] ];
return values.slice.apply(values, [ start, end ]);
};
propertyDispatcher.slice = propertyDispatcherSlice;
// Iterators must have a Symbol.iterator property.
const propertyDispatcherIterator =
(): IterableIterator<G[P] | Dispatcher<G, A>> => {
let index = 0;
const propertyDispatcherIteratorNext =
(): IteratorResult<Dispatcher<G, A> | G[P]> => {
// IteratorResult
if (index < 2) {
return {
done: false,
value: propertyDispatcher[index++],
};
}
// Done.
index = 0;
return {
done: true,
value: undefined,
};
};
// IterableIterator
return {
[Symbol.iterator]: propertyDispatcher[Symbol.iterator],
next: propertyDispatcherIteratorNext,
};
};
propertyDispatcher[Symbol.iterator] = propertyDispatcherIterator;
return propertyDispatcher;
}
// If this reducer does not mutate a specific property, create it as is.
return globalStateManager.createDispatcher(reducer);
}
// Use a pre-defined reducer.
// If this reducer mutates a specific property, create a dispatcher that
// targets that property.
// Cannot currently be done, because getDispatcher returns a function to
// mutate the global state. There is no getReducer method for returning the
// state change.
/*
if (property) {
const newReducer: Reducer<G, R, ExtractArguments<R[K]>, Partial<G>> = (
global: G,
dispatch: Dispatchers<G, R>,
...args: ExtractArguments<R[K]>
): Partial<G> => {
const newGlobalState: Partial<G> = Object.create(null);
newGlobalState[property] = reducer(global, dispatch, ...args);
return newGlobalState;
};
return globalStateManager.createDispatcher(newReducer);
}
*/
return globalStateManager.getDispatcher(reducer);
};