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"translated in total 0 dialog windows" #3
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This might sound silly, but the principle is to translate according to the codes that the author encountered (possibly because the game the author played had different text codes compared to other games) if the author has set default codes. There are 3 types of codes: Plain text (401) Note: You should disable print_neatly to avoid losing dialogues. Try translating one mapXX.json file first and see if it loses any dialogues or if its structure changes. Any change in the structure will cause the game to crash. Original: "$gameVariables.setValue(21, "Open your inventory and select your phone.");" Translated: "$gameVariables.setValue(21, "Open your..." |
After a long time i got this output message, when i put the translated files back in, it seems to have done nothing.
Using command :
python dialogs_translator.py --print_neatly --source_lang zh --dest_lang en
For Chinese to English
Output has a lot of "Anomaly" outputs and squares with question marks. Is it the terminal i'm using? (cmd)
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